JP3818428B2 - 文字通信装置 - Google Patents
文字通信装置 Download PDFInfo
- Publication number
- JP3818428B2 JP3818428B2 JP2000287722A JP2000287722A JP3818428B2 JP 3818428 B2 JP3818428 B2 JP 3818428B2 JP 2000287722 A JP2000287722 A JP 2000287722A JP 2000287722 A JP2000287722 A JP 2000287722A JP 3818428 B2 JP3818428 B2 JP 3818428B2
- Authority
- JP
- Japan
- Prior art keywords
- character
- screen
- communication device
- candidate
- message
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F40/00—Handling natural language data
- G06F40/20—Natural language analysis
- G06F40/279—Recognition of textual entities
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F40/00—Handling natural language data
- G06F40/20—Natural language analysis
- G06F40/279—Recognition of textual entities
- G06F40/289—Phrasal analysis, e.g. finite state techniques or chunking
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F40/00—Handling natural language data
- G06F40/40—Processing or translation of natural language
- G06F40/58—Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Computational Linguistics (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Artificial Intelligence (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
- Input From Keyboards Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000287722A JP3818428B2 (ja) | 2000-09-21 | 2000-09-21 | 文字通信装置 |
| US09/956,042 US20020035467A1 (en) | 2000-09-21 | 2001-09-20 | Text communication device |
| TW090123693A TW515993B (en) | 2000-09-21 | 2001-09-21 | Text communication device |
| PCT/JP2001/008249 WO2002025419A1 (en) | 2000-09-21 | 2001-09-21 | Text communication device |
| EP01970188A EP1321847A4 (en) | 2000-09-21 | 2001-09-21 | TEXT COMMUNICATION DEVICE |
| CN01802829A CN1392976A (zh) | 2000-09-21 | 2001-09-21 | 文字通信装置 |
| KR1020027006428A KR100821020B1 (ko) | 2000-09-21 | 2001-09-21 | 문자 통신 장치 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000287722A JP3818428B2 (ja) | 2000-09-21 | 2000-09-21 | 文字通信装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2002099376A JP2002099376A (ja) | 2002-04-05 |
| JP2002099376A5 JP2002099376A5 (enExample) | 2004-10-28 |
| JP3818428B2 true JP3818428B2 (ja) | 2006-09-06 |
Family
ID=18771432
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2000287722A Expired - Lifetime JP3818428B2 (ja) | 2000-09-21 | 2000-09-21 | 文字通信装置 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US20020035467A1 (enExample) |
| EP (1) | EP1321847A4 (enExample) |
| JP (1) | JP3818428B2 (enExample) |
| KR (1) | KR100821020B1 (enExample) |
| CN (1) | CN1392976A (enExample) |
| TW (1) | TW515993B (enExample) |
| WO (1) | WO2002025419A1 (enExample) |
Families Citing this family (149)
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| JP4517260B2 (ja) * | 2000-09-11 | 2010-08-04 | 日本電気株式会社 | 自動通訳システム、自動通訳方法、および自動通訳用プログラムを記録した記憶媒体 |
| US20030058567A1 (en) * | 2001-09-26 | 2003-03-27 | Lay Daniel Travis | Intelligent disk drive |
| KR20040098060A (ko) * | 2002-04-08 | 2004-11-18 | 가부시키가이샤 에이팅구 | 네트워크게임방법, 네트워크게임단말기 및 서버 |
| JP2003316395A (ja) * | 2002-04-26 | 2003-11-07 | Toshiba Corp | 情報再生装置とその信号処理モジュール及び信号処理プログラム |
| US20040204045A1 (en) * | 2002-05-16 | 2004-10-14 | Shih-Kuang Tsai | Wireless communication apparatus |
| JP3567217B2 (ja) * | 2002-09-05 | 2004-09-22 | コナミ株式会社 | ゲームプログラム及びゲーム装置 |
| JP2004126786A (ja) * | 2002-09-30 | 2004-04-22 | Konami Co Ltd | 通信装置、プログラム、ならびに通信方法 |
| US7254385B2 (en) | 2003-03-06 | 2007-08-07 | International Business Machines Corporation | System and method of automatic conversion of units of measure in a wireless communication network |
| US6915134B2 (en) | 2003-03-27 | 2005-07-05 | International Business Machines Corporation | System and method of automatic translation of broadcast messages in a wireless communication network |
| US7669134B1 (en) | 2003-05-02 | 2010-02-23 | Apple Inc. | Method and apparatus for displaying information during an instant messaging session |
| US6955602B2 (en) * | 2003-05-15 | 2005-10-18 | Zi Technology Corporation Ltd | Text entry within a video game |
| US7010360B2 (en) | 2003-11-20 | 2006-03-07 | International Business Machines Corporation | Automatic conversion of dates and times for messaging |
| JP4697137B2 (ja) * | 2004-05-17 | 2011-06-08 | 株式会社セガ | 情報伝達の過程で内容が変化する情報伝達方法および情報伝達システム |
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