JP3677924B2 - ビデオゲーム装置の表示方法及び制御方法 - Google Patents

ビデオゲーム装置の表示方法及び制御方法 Download PDF

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Publication number
JP3677924B2
JP3677924B2 JP03241897A JP3241897A JP3677924B2 JP 3677924 B2 JP3677924 B2 JP 3677924B2 JP 03241897 A JP03241897 A JP 03241897A JP 3241897 A JP3241897 A JP 3241897A JP 3677924 B2 JP3677924 B2 JP 3677924B2
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Japan
Prior art keywords
monitor screen
display mode
specific image
display
axis
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP03241897A
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English (en)
Japanese (ja)
Other versions
JPH10225572A (ja
JPH10225572A5 (enExample
Inventor
幸司郎 宮本
正樹 浪越
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP03241897A priority Critical patent/JP3677924B2/ja
Priority to US09/024,107 priority patent/US6176780B1/en
Publication of JPH10225572A publication Critical patent/JPH10225572A/ja
Publication of JPH10225572A5 publication Critical patent/JPH10225572A5/ja
Application granted granted Critical
Publication of JP3677924B2 publication Critical patent/JP3677924B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0664Electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP03241897A 1997-02-17 1997-02-17 ビデオゲーム装置の表示方法及び制御方法 Expired - Fee Related JP3677924B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP03241897A JP3677924B2 (ja) 1997-02-17 1997-02-17 ビデオゲーム装置の表示方法及び制御方法
US09/024,107 US6176780B1 (en) 1997-02-17 1998-02-17 Two-player video game with method of displaying logos and instructions in a manner readable by both players

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP03241897A JP3677924B2 (ja) 1997-02-17 1997-02-17 ビデオゲーム装置の表示方法及び制御方法

Publications (3)

Publication Number Publication Date
JPH10225572A JPH10225572A (ja) 1998-08-25
JPH10225572A5 JPH10225572A5 (enExample) 2005-01-06
JP3677924B2 true JP3677924B2 (ja) 2005-08-03

Family

ID=12358409

Family Applications (1)

Application Number Title Priority Date Filing Date
JP03241897A Expired - Fee Related JP3677924B2 (ja) 1997-02-17 1997-02-17 ビデオゲーム装置の表示方法及び制御方法

Country Status (2)

Country Link
US (1) US6176780B1 (enExample)
JP (1) JP3677924B2 (enExample)

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GB2352641B (en) * 1999-07-28 2003-09-24 Big Fish Entertainment Ltd Video game
GB2353583A (en) * 1999-08-25 2001-02-28 Edward John Lindsay Hands Computer interface for a group of users
JP4030249B2 (ja) 2000-05-19 2008-01-09 株式会社コナミデジタルエンタテインメント アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、アクションゲーム装置およびその制御方法
FR2813804B1 (fr) 2000-09-08 2004-01-23 Sylvius Plateforme-ecran electronique multi-utilisateurs, notamment pour jeux
DE10329181A1 (de) * 2003-06-27 2005-01-20 Albert-Ludwigs-Universität Freiburg, vertreten durch den Rektor Vorrichtung und Verfahren zur Eingabe von Steuersignalen bei einem computerbasierten simmulierten Tischfußballspiel
CN101075425A (zh) * 2004-05-06 2007-11-21 佳能株式会社 图像信号处理电路和图像显示装置
US7690653B2 (en) * 2004-12-03 2010-04-06 Steven Mark Simon Foosball table
US20060156249A1 (en) * 2005-01-12 2006-07-13 Blythe Michael M Rotate a user interface
KR100703331B1 (ko) * 2005-06-01 2007-04-03 삼성전자주식회사 문자 입력에 대해 비주얼 효과를 부여하는 문자 입력 방법및 이를 위한 이동 단말기
US7578505B2 (en) * 2006-01-25 2009-08-25 Mattel, Inc. Electronic game device with hand and foot controls
JP2008052374A (ja) * 2006-08-22 2008-03-06 Sega Corp 仮想空間における衝突モデルの制御方法およびその装置
US20110300932A1 (en) * 2007-06-05 2011-12-08 Henderson Byron M Interactive display and use thereof
DE102008015361A1 (de) * 2008-03-20 2009-09-24 Full Moon Factory Ltd. Bedieneinrichtung und Anordnung zur Durchführung eines digitalen Spiels
JP4775773B2 (ja) * 2008-04-28 2011-09-21 株式会社バンダイナムコゲームス スポーツゲーム装置
JP2008183439A (ja) * 2008-04-28 2008-08-14 Namco Bandai Games Inc スポーツゲーム装置及びスポーツゲームのプレー制御方法
JP4775779B2 (ja) * 2009-03-27 2011-09-21 株式会社バンダイナムコゲームス スポーツゲーム装置
US9653065B2 (en) 2012-12-19 2017-05-16 Sony Corporation Audio processing device, method, and program
FR3025436A1 (fr) * 2014-09-05 2016-03-11 Joann Ameline Dispositif de jeu pourvu d'une surface interactive de deplacement d'un projectile
FR3025904B1 (fr) * 2014-09-17 2016-12-09 3 Axes Inst Dispositif interactif de commande pour jeu video
US10821363B2 (en) * 2017-07-26 2020-11-03 King.Com Ltd. Method and apparatus for providing a computer implemented game
US11745107B2 (en) 2017-07-26 2023-09-05 King.Com Ltd. Method and apparatus for providing a computer implemented game
CH714665A1 (fr) * 2018-02-19 2019-08-30 Kynoa Sa Dispositif de divertissement pour la pratique interactive d'un jeu vidéo.

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USRE28507E (en) * 1969-05-27 1975-08-05 Television gaming apparatus
US3874669A (en) * 1973-03-26 1975-04-01 Rosalba Ariano Electronic device for the simulation of an animated game, in particular the game of football
US3921161A (en) * 1973-05-29 1975-11-18 Sanders Associates Inc Preprogrammed television gaming system
IT1018380B (it) * 1974-07-23 1977-09-30 Zanussi A Spa Industrie Perfezionamento ai circuiti elet trici per la generazione di effetti speciali nei sistemi visualizzatori di simboli su un cinescopio parti colarmente per giochi televisivi
US4034983A (en) * 1975-12-11 1977-07-12 Massachusetts Institute Of Technology Electronic games
US4093223A (en) * 1976-01-23 1978-06-06 Wilke William F Electronic game apparatus and method
US4386776A (en) * 1981-02-17 1983-06-07 Coleco Industries, Inc. Electronic sports-action game with improved game-object simulation
US4570158A (en) * 1981-10-27 1986-02-11 Williams Electronics, Inc. Horizontal and vertical image inversion circuit for a video display
US4710873A (en) * 1982-07-06 1987-12-01 Marvin Glass & Associates Video game incorporating digitized images of being into game graphics
JP2526857B2 (ja) * 1984-12-27 1996-08-21 ソニー株式会社 画像信号変換方法
US4713007A (en) * 1985-10-11 1987-12-15 Alban Eugene P Aircraft controls simulator
US4691920A (en) * 1986-01-10 1987-09-08 Murphy Dale P Electronic hockey game
US4797836A (en) * 1986-11-19 1989-01-10 The Grass Valley Group, Inc. Image orientation and animation using quaternions
USD314985S (en) * 1988-02-12 1991-02-26 Monneret Jouets Game table
US4952051A (en) * 1988-09-27 1990-08-28 Lovell Douglas C Method and apparatus for producing animated drawings and in-between drawings
JP3052681B2 (ja) * 1993-08-06 2000-06-19 松下電器産業株式会社 3次元動画像生成装置
US5563625A (en) * 1994-09-08 1996-10-08 Ibm Corporation Fast 180 degree image rotation and reversal
JP3376726B2 (ja) * 1994-11-11 2003-02-10 富士通株式会社 双画図表示装置
US5850229A (en) * 1995-12-15 1998-12-15 Raindrop Geomagic, Inc. Apparatus and method for geometric morphing

Also Published As

Publication number Publication date
JPH10225572A (ja) 1998-08-25
US6176780B1 (en) 2001-01-23

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