JP2023155428A5 - - Google Patents

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JP2023155428A5
JP2023155428A5 JP2023140421A JP2023140421A JP2023155428A5 JP 2023155428 A5 JP2023155428 A5 JP 2023155428A5 JP 2023140421 A JP2023140421 A JP 2023140421A JP 2023140421 A JP2023140421 A JP 2023140421A JP 2023155428 A5 JP2023155428 A5 JP 2023155428A5
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、興趣向上を図っているものがあるBACKGROUND ART Some gaming machines such as pachinko machines enter a winning state when the result of a lottery, which is conducted based on a game ball entering a starting prize opening, is a winning result. Among such gaming machines, for example, there are machines that are provided with a plurality of types of winnings with different numbers of rounds, and there are machines that aim to increase interest by varying the gaming value that can be acquired.

特許第2514417号公報Patent No. 2514417

しかしながら、更なる興趣向上が求められていたHowever, there was a need for further improvement in interest .

この目的を達成するために請求項1記載の遊技機は、遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間、前記可変手段を第1制御態様で制御する可変制御手段と、前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、その可変遊技実行手段によって実行される可変遊技の種別として、前記第2の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間において、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1可変遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、を備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間が開始されてから所定の期間が経過するまでの間の前記可変手段の見た目と区別し難くなるよう構成されているIn order to achieve this object, the gaming machine according to claim 1 includes a bonus ball entry means that provides a predetermined benefit based on the entry of the game ball, and a game ball that enters the bonus ball entry means. A variable means that can be varied between a first position where a ball is allowed to enter and a second position where it is more difficult for a game ball to enter the ball than the first position, and a determining means that performs a determination based on the establishment of a determining condition. , a discrimination information acquisition means that acquires discrimination information to be used for discrimination by the discrimination means based on the establishment of a predetermined acquisition condition; Discrimination information storage means that can store up to the number of discrimination information until it is used for discrimination by the discrimination means; a dynamic display means for dynamically displaying identification information for indicating the discrimination results of the discrimination means; dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the display means, and based on the determination result of the determination means being a predetermined first determination result, During a first period, which is a period from when the dynamic display of the identification information for indicating the first discrimination result is started until a new discrimination by the discrimination means becomes executable, the variable means a variable control means for controlling in a first control manner; and a variable control means for controlling the second determination result based on the determination result of the determination means being a second determination result different from the first determination result; a gaming state setting means capable of setting a gaming state different from the gaming state at the time when the determination is executed; and the variable means A variable game execution means for executing a variable game varying from the second position to the first position for a predetermined period, and the second determination result as the type of the variable game executed by the variable game execution means. During the period from the start of the dynamic display of the identification information to the time when the discrimination means becomes able to perform a new discrimination, the appearance becomes difficult to distinguish from the variable means controlled by the first control mode. A first variable game in which the variable means is controlled in a second control mode that includes at least a specific control mode in which the variable means is controlled, and an appearance of the variable means controlled in the second control mode. a second variable game in which the variable means is controlled in a third control manner that provides a different appearance; On the other hand, when the discrimination information corresponding to the specific number of the first discrimination results is stored, the dynamic information of the identification information corresponding to the first discrimination information among the specific number of the discrimination information After the display starts, the last one of the discrimination information stored in the discrimination information storage means at the time of starting the dynamic display of the identification information corresponding to the first discrimination information. means for executing a first performance as a performance during the predetermined first period until a determination result corresponding to the determination information is shown; Based on the determination result, at least a specific presentation mode capable of suggesting the same game as the game suggested by the first presentation as a presentation while the variable means is controlled in the second control mode. means for executing a second effect, which includes: storing the discrimination information corresponding to the specific number of first discrimination results in the discrimination information storage means; During the period until the discrimination using new discrimination information different from the specific number of discrimination information becomes executable, the second discrimination is performed as an effect corresponding to the specific number of discrimination information. means for continuously performing a predetermined effect over the period to notify that the result has not been obtained; In a situation where the corresponding discrimination information is stored, after the dynamic display of the identification information corresponding to the first discrimination information among the specific number of discrimination information is started, the first discrimination information A predetermined period of time until a discrimination result corresponding to the discrimination information last used for discrimination among the discrimination information stored in the discrimination information storage means at the time of starting the dynamic display of the discrimination information corresponding to the discrimination information is displayed. The appearance of the variable means during the first period is the same as the appearance of the variable means during the period from the start of the specific control period until a predetermined period elapses when the variable means is controlled in the second control mode. It is constructed so that it is difficult to distinguish it from the appearance of the means .

請求項1記載の遊技機によれば、遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間、前記可変手段を第1制御態様で制御する可変制御手段と、前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、その可変遊技実行手段によって実行される可変遊技の種別として、前記第2の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間において、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1可変遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、を備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間が開始されてから所定の期間が経過するまでの間の前記可変手段の見た目と区別し難くなるよう構成されているAccording to the gaming machine according to claim 1, there is provided a bonus ball entry means that provides a predetermined benefit based on the game ball entering the ball, and a second game ball that allows the game ball to enter the bonus ball entry means. a variable means that can be varied between a first position and a second position where it is more difficult for a game ball to enter the ball than the first position; a determining means that performs a determination based on establishment of a determining condition; A discrimination information acquisition means that acquires discrimination information for use in discrimination based on the establishment of a predetermined acquisition condition, and a discrimination information acquisition means that acquires the discrimination information acquired by the discrimination information acquisition means, up to a predetermined specific number as an upper limit. , a discrimination information storage means that can be stored until it is used for discrimination by the discrimination means, a dynamic display means for dynamically displaying identification information for indicating the discrimination result of the discrimination means, and the above-mentioned identification by the dynamic display means. a dynamic display period determining means for determining a dynamic display period in the dynamic display of information; and a first determination based on the determination result of the determination means being a predetermined first determination result. The variable means is controlled in a first control mode during a first period, which is a period from when dynamic display of the identification information for indicating a result is started until a new determination by the determination means becomes executable. Based on the fact that the discrimination result of the discrimination means is a second discrimination result different from the first discrimination result, a discrimination corresponding to the second discrimination result is executed. Based on the fact that the determination result of the determination means is the second determination result, the variable means is configured to change the game state for a predetermined period of time to a gaming state that is different from the gaming state at the time of a variable game execution means for executing a variable game varying from the second position to the first position; and the identification information for indicating the second determination result as the type of the variable game executed by the variable game execution means. During the period from the start of the dynamic display to the time when the discrimination means becomes able to perform a new discrimination, the variable means is adjusted so that its appearance is difficult to distinguish from the variable means controlled in the first control mode. A first variable game in which the variable means is controlled in a second control mode that includes at least a specific control mode in which the variable means is controlled, and a second variable game in which the appearance of the variable means controlled in the second control mode is different from the appearance of the variable means controlled in the second control mode. a second variable game in which the variable means is controlled in three control modes; When the discrimination information corresponding to the first discrimination result of the number is stored, dynamic display of the identification information corresponding to the first discrimination information among the specific number of discrimination information is started. , corresponds to the discrimination information used for discrimination last among the discrimination information stored in the discrimination information storage means at the time of starting the dynamic display of the discrimination information corresponding to the first discrimination information. a means for executing a first performance as a performance during the predetermined first period until the determination result is shown; and a determination result of the determination means in the predetermined gaming state becomes the second determination result. Based on this, the performance while the variable means is controlled in the second control mode includes at least a specific performance mode capable of suggesting the same game as the game suggested by the first performance. means for executing a second effect; and after storing the discrimination information corresponding to the specific number of first discrimination results in the discrimination information storage means, During the period until the discrimination using the new discrimination information different from the discrimination information becomes executable, the second discrimination result is not obtained as the performance corresponding to the specific number of discrimination information. means for continuously performing a predetermined effect over the period to notify the user of the fact, and storing the discrimination information corresponding to the specific number of first discrimination results in the discrimination information storage means. is stored, after the dynamic display of the identification information corresponding to the first discrimination information among the specific number of discrimination information is started, the identification information corresponding to the first discrimination information the predetermined first period until a discrimination result corresponding to the discrimination information that is last used for discrimination among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of information; The appearance of the variable means during this period is distinguished from the appearance of the variable means during a period from the start of a specific control period until a predetermined period elapses when the variable means is controlled in the second control mode. It is designed to make it difficult to

10 パチンコ機(遊技機)
65a 特定入賞口(第1実施形態における特典入球手段)
65f1 開閉扉(第1実施形態における可変手段)
111 払出制御装置(第3実施形態における払出手段)
112 発射制御装置(第1および第2実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第1および第2実施形態における判別情報記憶手段)
640 第2入球口(第3実施形態における入球手段)
650 可変入賞装置(第2実施形態における可変手段)
650a 特定入賞口(第2実施形態における特典入球手段)
657a 右特定入賞口(第3実施形態における特典入球手段)
S220 第1および第2実施形態における可変遊技実行手段
S305 第1および第2実施形態における判別手段
S307,S309 第1および第2実施形態における動的表示期間決定手段
S310 第1および第2実施形態における動的表示手段
S406 第1および第2実施形態における判別情報取得手段
S412 第3実施形態における判別情報取得手段
S1005 第1および第2実施形態における可変制御手段
S1110 第1実施形態における遊技状態設定手段
S1123 第2実施形態における遊技状態設定手段
S1302 第3実施形態における遊技状態設定手段
10 Pachinko machine (gaming machine)
65a specific prize opening (privilege entrance means in the first embodiment)
65f1 opening/closing door (variable means in the first embodiment)
111 payout control device (payout means in the third embodiment)
112 launch control device (launch means in the first and second embodiments)
203b Second special symbol holding ball storage area (discrimination information storage means in the first and second embodiments)
640 Second ball entry port (ball entry means in the third embodiment)
650 variable winning device (variable means in the second embodiment)
650a specific prize opening (privilege entrance means in the second embodiment)
657a Right specific prize opening (privilege entrance means in the third embodiment)
S220 Variable game execution means in the first and second embodiments
S305 Discrimination means in the first and second embodiments
S307, S309 Dynamic display period determining means in the first and second embodiments
Dynamic display means in S310 first and second embodiments
S406 Discrimination information acquisition means in the first and second embodiments
S412 Discrimination information acquisition means in third embodiment
S1005 Variable control means in the first and second embodiments
S1110 Game state setting means in the first embodiment
S1123 Game state setting means in the second embodiment
S1302 Game state setting means in the third embodiment

Claims (1)

遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
判別条件の成立に基づいて判別を実行する判別手段と、
その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間、前記可変手段を第1制御態様で制御する可変制御手段と、
前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、
その可変遊技実行手段によって実行される可変遊技の種別として、前記第2の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間において、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1可変遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、
前記所定の遊技状態において前記判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、を備え、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間が開始されてから所定の期間が経過するまでの間の前記可変手段の見た目と区別し難くなるよう構成されたことを特徴とする遊技機。
a bonus entry means for granting a predetermined benefit based on the entry of a game ball;
A variable means that is variable between a first position where a game ball can enter the bonus ball entry means and a second position where it is more difficult for a game ball to enter the bonus ball entry means;
a discriminating means that performs discriminating based on the establishment of a discriminating condition;
Discrimination information acquisition means that acquires discrimination information for use in discrimination by the discrimination means based on the establishment of predetermined acquisition conditions;
Discrimination information storage means capable of storing the discrimination information acquired by the discrimination information acquisition means up to a predetermined specific number until it is used for discrimination by the discrimination means;
dynamic display means for dynamically displaying identification information for indicating the discrimination result of the discrimination means;
Dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means;
Based on the fact that the discrimination result of the discrimination means has become a predetermined first discrimination result, the discrimination means starts dynamically displaying the identification information to indicate the first discrimination result. variable control means that controls the variable means in a first control mode during a first period that is a period until a new determination becomes executable;
Based on the determination result of the determination means being a second determination result different from the first determination result, the gaming state is different from the one at the time when the determination corresponding to the second determination result is executed. a game state setting means capable of setting a game state;
Variable game execution means for executing a variable game in which the variable means changes from the second position to the first position for a predetermined period based on the determination result of the determination means being the second determination result. and,
As the type of variable game executed by the variable game execution means, from when the dynamic display of the identification information for indicating the second determination result is started until a new determination by the determination means becomes executable. In between, the variable means is controlled in a second control mode that includes at least a specific control mode in which the variable means is controlled to have an appearance that is difficult to distinguish from the variable means controlled in the first control mode. A plurality of games including at least a first variable game in which the variable means is controlled in a third control mode that has a different appearance from the appearance of the variable means controlled in the second control mode. Type determining means for determining one of the types;
When the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means in a predetermined gaming state, the first discrimination information among the specific number of the discrimination information The discrimination stored in the discrimination information storage means at the time when the dynamic display of the discrimination information corresponding to the discrimination information is started after the dynamic display of the discrimination information corresponding to the discrimination information is started. means for executing a first performance as a performance during the predetermined first period until a discrimination result corresponding to the discrimination information that is used for discrimination last among the information is shown;
Based on the fact that the discrimination result of the discrimination means becomes the second discrimination result in the predetermined gaming state, the variable means is controlled in the second control mode, and as a production, the first production is used. means for executing a second performance that includes at least a specific performance mode capable of suggesting the same game as the suggested game;
After the discrimination information corresponding to the specific number of first discrimination results is stored in the discrimination information storage means, a new discrimination that is different from the stored specific number of discrimination information is performed. During the period until the discrimination using the information becomes executable, as an effect corresponding to the specific number of the discrimination information, it is continuously shown that the second discrimination result is not obtained over the period. means for performing a predetermined performance and notifying the user,
In a situation where the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, the discrimination information corresponding to the first discrimination information among the specific number of the discrimination information Among the discrimination information stored in the discrimination information storage means at the time when the dynamic display of the discrimination information corresponding to the first discrimination information is started, The appearance of the variable means during the predetermined first period until the discrimination result corresponding to the discrimination information finally used for discrimination is shown is the appearance of the variable means when the variable means is controlled in the second control mode. A gaming machine characterized in that the gaming machine is configured to be difficult to distinguish from the appearance of the variable means between the start of the specific control period and the elapse of a predetermined period .
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