JP2018175139A5 - - Google Patents

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JP2018175139A5
JP2018175139A5 JP2017076513A JP2017076513A JP2018175139A5 JP 2018175139 A5 JP2018175139 A5 JP 2018175139A5 JP 2017076513 A JP2017076513 A JP 2017076513A JP 2017076513 A JP2017076513 A JP 2017076513A JP 2018175139 A5 JP2018175139 A5 JP 2018175139A5
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discrimination
determination
information
result
game
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JP6852532B2 (en
JP2018175139A (en
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Priority to JP2021038640A priority patent/JP7031769B2/en
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、趣向上を図っているものがある。 Some gaming machines such as pachinko machines shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning result. Some such gaming machine, for example, there are a plurality kinds types per having different number of rounds are provided, by varying the game value that can be acquired, there is what is sought on Xing taste.

しかしながら、更なる興趣が求められていた。 However, that a further interest towards the top has been demanded.

この目的を達成するために請求項1記載の遊技機は、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する第1可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて、記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で、前記可変手段を制御する第2可変制御手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第1特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第1特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第2特典遊技と、が少なくとも設けられている。 In order to achieve this object, the gaming machine according to claim 1 has a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the game ball has entered. advance and benefits ball entrance means that a particular number of prize balls are out payment defined, a first position where game balls allows ball entrance and its benefits ball entrance means by said dispensing means based on, its first A variable means that can be changed to a second position where the game ball is more difficult to enter than the position, a first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and the first discrimination condition. The second discriminating means that executes the discriminating based on the establishment of the second discriminating condition different from the above, and the second discriminating means that is different from the first direction at the position where the game ball launched in the first direction can enter. The second discriminating means is determined based on the ball entering means provided at a position where the game ball launched in two directions is difficult to enter and the game ball entering the ball entering means. and resulting possible determination-information acquiring unit preparative discrimination information for use, the determination information acquired by the determination-information acquiring means, a specific number as predetermined upper limit, used to determine the second discriminating means The first identification information is dynamically displayed as the identification information for showing the discrimination result of the first discrimination means based on the discrimination information storage means that can be stored until the first discrimination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the execution of the discrimination of the second discrimination means, and a dynamic display means thereof. The discriminant result of the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the dynamic display means and the second discriminating means is a predetermined first discriminating result. The period from the start of the dynamic display of the second identification information for showing the first determination result to the enablement of new determination by the second determination means . any variable aspects of the variable means between one period and a first variable control means for controlling such that the first variable aspect, of the discrimination result of the discrimination result and the second determination means of the first discriminating means or not based on the fact that a second determination result different from the first determination result, can set a different game state is a gaming state at the time when the determination corresponding to the second determination result has been executed Based on the fact that any one of the game state setting means, the discrimination result of the first discriminating means, and the discriminating result of the second discriminating means is the second discriminating result. And benefits game execution means for executing an advantageous benefits the player to the player, the determination result of the second determining means based on the fact that a second determination result, hardly look that distinguished the previous SL first variable aspect Corresponds to the second variable control means for controlling the variable means and the specific number of the first discrimination results for the discrimination information storage means in the second variable mode including at least the specific variable mode. in situations where the discrimination information is stored, the dynamic display from the start is the first of the discrimination information of the second identification information corresponding to the first of said discrimination information of said discriminating information for a specific number of Until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to Means that make the variable mode of the variable means during the predetermined first period look indistinguishable from a part of the second variable mode, and the specific number of the said discriminant information storage means. From the time when the discrimination information corresponding to the first discrimination result is stored until the discrimination using the new discrimination information different from the stored specific number of the discrimination information becomes feasible. As an effect corresponding to the specific number of the determination information in the period, a means for continuously executing a predetermined effect over the period to notify that the second determination result has not been obtained, and the above. When the discrimination information is stored in the discrimination information storage means, the effect capable of suggesting to the player the possibility that the discrimination using the stored discrimination information may result in the first discrimination result is described. The probability that the discrimination information includes means that can be executed before the second discrimination means is used for discrimination and the discrimination result of the second discrimination means becomes the first discrimination result is the first. As the type of the privilege game, which is set higher than the probability of a discrimination result other than the discrimination result and is executed based on the discrimination result of the first discrimination means becoming the second discrimination result, the above-mentioned The first privilege game in which the number of prize balls paid out by the payout means tends to be larger when the game balls are continuously fired in the second direction than when the game balls are continuously fired in the first direction. By continuing to shoot the game balls in the first direction, the number of prize balls paid out by the payout means tends to be larger than in the case where the game balls are continuously fired in the first direction in the first privilege game. a second award game, but are at least provided, et al.

請求項2記載の遊技機は、請求項1記載の遊技機において、遊技球を発射可能な発射手段を備える。The gaming machine according to claim 2 includes a launching means capable of launching a game ball in the gaming machine according to claim 1.

本発明の遊技機によれば、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する第1可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて、記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で、前記可変手段を制御する第2可変制御手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第1特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第1特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第2特典遊技と、が少なくとも設けられている。 According to the gaming machine of the present invention, a dispensing means capable of paying out a predetermined number of prize balls based on the predetermined payout condition is satisfied, by the dispensing means based on the game ball has ball entrance and benefits ball entrance means predetermined specific number of prize balls are out payment, a first position where game balls allows ball entrance and its benefits ball entrance unit, game ball entering than its first position A variable means that can be changed to a second position that makes the ball difficult, a first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and a second discrimination that is different from the first discrimination condition. The second discriminating means that executes the discriminant based on the satisfaction of the condition and the game ball launched in the first direction are launched in a second direction different from the first direction at a position where the ball can enter. a ball entrance means a game ball is provided on ball entrance difficult position, based on the fact that to the ball entrance means a game ball to ball entrance, preparative discrimination information for use in determination of the second determining means Discrimination information that can be stored until the discriminant information acquisition means that can be obtained and the discriminant information acquired by the discriminant information acquisition means are used for discriminating the second discriminant means, up to a predetermined specific number. Based on the execution of the discrimination between the storage means and the first discrimination means, the first identification information is dynamically displayed as the identification information for indicating the discrimination result of the first discrimination means, and the second discrimination means is displayed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the determination result of the second determination means based on the execution of the determination, and the identification by the dynamic display means. The first determination result is based on the determination result of the dynamic display period determining means for determining the dynamic display period in the dynamic display of information and the second determination means being a predetermined first determination result. The variable during the first period, which is the period from the start of the dynamic display of the second identification information for showing the determination result to the execution of new determination by the second determination means. Either the first variable control means that controls the variable mode of the means to be the first variable mode, the discrimination result of the first discriminating means, or the discriminating result of the second discriminating means is the first discriminant. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed based on the second determination result different from the result. Based on the fact that either the discrimination result of the first discriminating means or the discriminating result of the second discriminating means is the second discriminating result, a privilege game advantageous to the player is provided. And benefits game execution means for executing, based on the determination result of the second discriminating means becomes the second determination result, contains the specific variable manner to be hardly distinguishable from the previous SL first variable aspect appearance least In the second variable mode, the second variable control means for controlling the variable means and the discrimination information corresponding to the specific number of the first discrimination results are stored in the discrimination information storage means. in the context, the second identification information dynamic display of the second identification information corresponding to the first of the determination information from the start, corresponding to the first of said identification information of said discriminating information for a specific number of dynamic display was stored in the identification information storage means at the beginning of a given first period until the end corresponding to the discrimination information used to determine to determine the results are shown in the determination information Corresponds to the means for making the variable mode of the variable means in between appearing indistinguishable from a part of the second variable mode, and the specific number of the first discrimination results with respect to the discrimination information storage means. In the period from the storage of the discrimination information to the execution of the discrimination using the new discrimination information different from the stored specific number of the discrimination information, the specific number of the discrimination information As the effect corresponding to the discrimination information, a means for continuously executing a predetermined effect over the period to notify that the second discrimination result has not been obtained, and the discrimination information storage means for the discrimination information. to when is stored, the suggestion can produce a potential to become the first determination result in the determination using the determination information which is the stored in the player, the determination information is the second discriminating means The probability that the determination result of the second determination means becomes the first determination result is a determination result other than the first determination result, which includes means that can be executed before being used for the determination. The game ball is set in the first direction as a type of the privilege game that is set higher than the probability and is executed based on the determination result of the first determination means becoming the second determination result. The first privilege game in which the number of prize balls paid out by the payout means tends to be larger when the game balls are continuously fired in the second direction than when the game balls are continuously fired, and the game balls in the first direction. By continuing to fire, at least the second privilege game in which the number of prize balls paid out by the payout means tends to be larger than in the case where the game balls are continuously fired in the first direction in the first privilege game. It has been provided, et al.

10 パチンコ機(遊技機)
65a 特定入賞口(特典入球手段)
65f1 開閉扉(可変手段)
111 払出制御装置(第3実施形態における払出手段)
112 発射制御装置(第3実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第3実施形態における判別情報記憶手段)
640 第2入球口(第3実施形態における入球手段)
657 右可変入賞装置(第3実施形態における可変手段)
657a 右特定入賞口(第3実施形態における特典入球手段)
S220 第3実施形態における特典遊技実行手段
S305 第3施形態における第1判別手段、第2判別手段
S307,S309 第3施形態における動的表示期間決定手段
S310 第3施形態における動的表示手段
S412 第3施形態における判別情報取得手段
S1004 第3施形態における第2可変制御手段
S1005 第3施形態における第1可変制御手段
S1110 遊技状態設定手段
S1302 第3実施形態における遊技状態設定手段
10 Pachinko machine (game machine)
65a Specified winning opening (privilege ball entry means)
65f1 open / close door (variable means)
111 Payout control device (Payout means in the third embodiment)
112 Launch control device (launch means in the third embodiment )
203b Second special symbol holding ball storage area (discrimination information storage means in the third embodiment )
640 Second ball entry port (ball entry means in the third embodiment)
657 Right variable winning device (variable means in the third embodiment)
657a Right specific winning opening (privilege ball entry means in the third embodiment)
S220 first determining means in benefits game execution unit S305 third facilities embodiment according to the third embodiment, the second determination means S307, S309 dynamic display means in the dynamic display period determining unit S310 third facilities embodiment in the third facilities embodiment S4 12 third determination in facilities form information obtaining unit S1004 third first variable control means in the second variable control means S1005 third facilities forms in facilities embodiment S1110 gaming state setting means
S1302 Game state setting means according to the third embodiment

Claims (2)

所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、
遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
第1の判別条件の成立に基づいて判別を実行する第1判別手段と、
前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、
第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、
その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を可能な判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する第1可変制御手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて、記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で、前記可変手段を制御する第2可変制御手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、
前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、
前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、
前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第1特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第1特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第2特典遊技と、が少なくとも設けられていることを特徴とする遊技機。
A payout means that can pay out a predetermined number of prize balls based on the fact that the predetermined payout conditions are met.
And benefits ball entrance means a certain number of prize balls to a predetermined is issued paid by the dispensing means based on the game ball is ball entrance,
A variable means that can be changed to a first position where the game ball can enter the privileged ball entry means and a second position where the game ball is more difficult to enter than the first position.
A first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and
A second discrimination means that executes discrimination based on the establishment of a second discrimination condition different from the first discrimination condition, and
A ball entry means provided at a position where a game ball launched in the first direction can enter and a game ball launched in a second direction different from the first direction is difficult to enter. When,
Based on that and its ball entrance means a game ball to ball entrance, and resulting possible determination-information acquiring unit preparative discrimination information for use in determination of the second determination means,
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number.
Based on the execution of the determination of the first determination means, the first identification information is dynamically displayed as the identification information for indicating the determination result of the first determination means, and the determination of the second determination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the fact that the information has been obtained.
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
After the dynamic display of the second identification information for showing the first determination result is started based on the determination result of the second determination means becoming a predetermined first determination result. With the first variable control means for controlling the variable mode of the variable means to be the first variable mode during the first period, which is the period until the new discrimination by the second discriminating means becomes feasible. ,
Based on that one of the discrimination results of the discrimination result and the second determination means of the first discriminating means becomes a second determination result different from the first determination result, the second determination A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the result is executed, and
Execution of a privilege game for executing a privilege game advantageous to the player based on the determination result of the first determination means and the determination result of the second determination means being the second determination result. Means and
Based on the determination result of the second discriminating means becomes the second determination result, the second variable manner specific variable manner as the previous SL hardly look that is distinguished from the first variable aspect is included at least, the The second variable control means for controlling the variable means and
Corresponding to the first discrimination information among the specific number of the discrimination information in the situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. after the dynamic display is started in the second identification information, the first of the determination which has been stored in the identification information storing means at the start of the dynamic display of the second identification information corresponding to the identification information the last variable aspect of the varying means during a given first time period until the corresponding determination result to the determination information used for the determination is shown in the information, distinguishing between a portion of said second variable aspect Means to make it look difficult and
After the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, the new discrimination information different from the stored specific number of the discrimination information is stored. In the period until the discrimination using the information becomes feasible, as an effect corresponding to the specific number of the discrimination information, the fact that the second discrimination result was not obtained is continuous over the period. As a means of executing a predetermined effect and notifying
When the discrimination information is stored in the discrimination information storage means, an effect capable of suggesting to the player that the discrimination using the stored discrimination information may result in the first discrimination result can be produced. A means that can be executed before the discriminating information is used for discriminating the second discriminating means .
The probability that the discrimination result of the second discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be.
As a type of the privilege game executed based on the determination result of the first determination means being the second determination result, the second type of the privilege game is performed rather than continuously firing the game ball in the first direction. The first privilege game in which the number of prize balls paid out by the payout means tends to increase when the game balls are continuously fired in the direction, and the first by continuing to fire the game balls in the first direction. a likely second award game the number of winning balls is increased to be paid out by the payout means than when continued firing game ball to the first direction in the award game, but said the are at least provided, et al A game machine to play.
遊技球を発射可能な発射手段を備えることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, further comprising a launching means capable of launching a gaming ball.
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