JP2018201615A5 - - Google Patents

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JP2018201615A5
JP2018201615A5 JP2017107200A JP2017107200A JP2018201615A5 JP 2018201615 A5 JP2018201615 A5 JP 2018201615A5 JP 2017107200 A JP2017107200 A JP 2017107200A JP 2017107200 A JP2017107200 A JP 2017107200A JP 2018201615 A5 JP2018201615 A5 JP 2018201615A5
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discrimination
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game
information
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JP2018201615A (en
JP6897330B2 (en
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、興趣向上を図っているものがある。 Some gaming machines such as pachinko machines shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning result. Some such gaming machine, for example, there are a plurality kinds types per having different number of rounds are provided, by varying the game value that can be acquired, there is shall have the aim of interest improved.

特許第2514417号公報Japanese Patent No. 2514417

しかしながら、更なる興趣が求められていた。 However, that a further interest towards the top has been demanded.

この目的を達成するために請求項1記載の遊技機は、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能可変段と、第1の判別条件の成立に基づいて別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれか前記第2の判別結果となったことにづいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第2の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の前記可変手段の可変態様が、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様となるように前記可変手段が可変される第1特典遊技と、前記第2可変態様とは異なる第3可変態様となるように前記可変手段が可変される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の可変動作が開始されてから所定の期間が経過するまでの間の可変態様と区別し難い見た目とする手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 In order to achieve this object, the game machine according to claim 1 has a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the game ball has entered. advance and benefits ball entrance means that a particular number of prize balls are paid out defined, a first position in which the game ball is made possible ball entrance and its benefits ball entrance means by said dispensing means based on, from its first position a first determination means for performing a different determine be based and a second position where game balls becomes difficult ball entrance, a variable, variable hand stage, the establishment of the first determination condition, the first determination condition different from the different second and a second discriminating means for performing a different determine based on the establishment of the determination condition, the game balls that are fired into the first direction is a ball entrance possible position the first direction and Discrimination of the second discriminating means based on the ball entering means provided at a position where it is difficult for the game ball launched in the second direction to enter the ball and the game ball entering the ball entering means. The discrimination information acquisition means capable of acquiring the discrimination information for use in the above and the discrimination information acquired by the discrimination information acquisition means are used for discrimination of the second discrimination means up to a predetermined specific number. The first identification information is dynamically displayed as the identification information for showing the discrimination result of the first discrimination means based on the execution of the discrimination of the discrimination information storage means that can be stored until the first discrimination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the execution of the discrimination of the second discrimination means. The determination result of the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the dynamic display means and the second determination means is a predetermined first determination result. Based on the above, the period from the start of the dynamic display of the second identification information for showing the first determination result until the new determination by the second determination means becomes feasible. Either the variable control means that controls the variable mode of the variable means to be the first variable mode during one period, the discrimination result of the first discriminating means, or the discriminating result of the second discriminating means. A game in which a game state different from the game state at the time when the determination corresponding to the second determination result is executed based on the second determination result different from the first determination result can be set. a state setting means, based on the fact that one becomes the second determination result of the determination results of the determination result and the second determination means of the first discriminating means, game The second type of privilege game is executed based on the determination result of the second determination means and the privilege game execution means for executing the privilege game that is advantageous to the person . The variable mode of the variable means from the start of the dynamic display of the second identification information for showing the determination result of the above to the time when a new determination by the second determination means becomes feasible is the first. A first privilege game in which the variable means is changed so as to be a second variable mode including at least a specific variable mode having an appearance that is indistinguishable from the variable mode, and a third variable mode different from the second variable mode. A type determining means for determining one of a plurality of types including at least a second privilege game in which the variable means is variable, and a specific number of the first one with respect to the discriminating information storage means. In a situation where the discrimination information corresponding to the discrimination result is stored, after the dynamic display of the second identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the said Discrimination corresponding to the discrimination information finally used for discrimination among the discrimination information stored in the discrimination information storage means at the start of dynamic display of the second identification information corresponding to the first discrimination information. Distinguish the variable mode of the variable means during the predetermined first period until the result is shown from the variable mode from the start of the variable operation of the second variable mode to the elapse of the predetermined period. When the discriminant information corresponding to the specific number of the first discriminant result is stored in the discriminant information storage means in a predetermined gaming state, the means having a difficult appearance, the specific number of the discriminant information. After the dynamic display of the second identification information corresponding to the first discrimination information of the discrimination information is started, at the start time of the dynamic display of the second identification information corresponding to the first discrimination information. A first effect is produced during a predetermined first period until a determination result corresponding to the discrimination information finally used for discrimination is shown in the discrimination information stored in the discrimination information storage means. While the variable means is variable in the second variable mode based on the means for executing the above and the determination result of the second determination means becomes the second determination result in the predetermined gaming state. As the effect, the means for executing the second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the first effect, and the specific effect for the discrimination information storage means. The said corresponding to the said first determination result of the number In the period from when the discrimination information is stored until when the discrimination using the new discrimination information different from the stored specific number of the discrimination information becomes feasible, the specific number of the said As an effect corresponding to the discrimination information, a means for continuously executing a predetermined effect over the period to notify that the second discrimination result has not been obtained, and the discrimination information storage means have the discrimination information. When it is stored, the discriminant information can be used to suggest to the player that the discriminant using the stored discriminant information may result in the first discriminant result. As the type of the privilege game to be executed based on the determination result of the first determination means becoming the second determination result , which includes means that can be executed before being used for the determination. The third privilege game in which the number of prize balls paid out by the payout means tends to be larger when the game balls are continuously fired in the second direction than when the game balls are continuously fired in the first direction. By continuing to shoot the game balls in the first direction, the number of prize balls paid out by the payout means tends to be larger than in the case where the game balls are continuously fired in the first direction in the third privilege game. a fourth award game, but are at least provided, et al.

請求項2記載の遊技機は、請求項1記載の遊技機において、遊技球を発射可能な発射手段を備える。The gaming machine according to claim 2 includes a launching means capable of launching a game ball in the gaming machine according to claim 1.

本発明の遊技機によれば、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能可変段と、第1の判別条件の成立に基づいて別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれか前記第2の判別結果となったことにづいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第2の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の前記可変手段の可変態様が、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様となるように前記可変手段が可変される第1特典遊技と、前記第2可変態様とは異なる第3可変態様となるように前記可変手段が可変される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の可変動作が開始されてから所定の期間が経過するまでの間の可変態様と区別し難い見た目とする手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 According to the game machine of the present invention , a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the payout means based on the entry of the game ball. and benefits ball entrance means predetermined specific number of prize balls are paid out, between a first position where game balls allows ball entrance and its benefits ball entrance means, playing ball difficult ball entrance than its first position and a second position in which a variable, variable hand stage, a first determination means for performing a different determine based on the establishment of the first determination condition, different from the second discrimination from the first determination condition a second discriminating means for performing a different determine based on the establishment of the condition, the game ball that is launched into the first direction is emitted to the second direction different from the first direction a ball entrance possible position Discrimination information for use in discriminating the second discriminating means based on the ball entering means provided at a position where the game ball is difficult to enter and the game ball entering the ball entering means. Discrimination information that can be stored until the discrimination information acquisition means that can be acquired and the discrimination information acquired by the discrimination information acquisition means are used for discrimination of the second discrimination means, up to a predetermined specific number. Based on the execution of the discrimination between the storage means and the first discrimination means, the first identification information is dynamically displayed as the identification information for showing the discrimination result of the first discrimination means, and the second discrimination means is displayed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the determination result of the second determination means based on the execution of the determination, and the identification by the dynamic display means. The first determination result is based on the determination result of the dynamic display period determining means for determining the dynamic display period in the dynamic display of information and the second determination means being a predetermined first determination result. The variable during the first period, which is the period from the start of the dynamic display of the second identification information for showing the determination result to the execution of new determination by the second determination means. The variable control means that controls the variable mode of the means to be the first variable mode, and one of the discrimination result of the first discriminating means and the discriminating result of the second discriminating means is the first discriminating result. Is a game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed based on the different second determination result, and the first 1 based on the fact that one becomes the second determination result of the determination results of the determination result and the second determination means discriminating means, perform the advantageous benefits the player to the player As a type of the privilege game to be executed based on the determination result of the privilege game executing means and the second determination means becoming the second determination result, the above-mentioned for showing the second determination result. The variable mode of the variable means from the start of the dynamic display of the second identification information until the new discrimination by the second discriminating means becomes feasible has an appearance that is difficult to distinguish from the first variable mode. The variable means is variable so as to be a first privilege game in which the variable means is changed so as to be a second variable mode including at least a specific variable mode, and a third variable mode different from the second variable mode. A type determining means for determining one of a plurality of types including at least a second privilege game to be played, and the discrimination information corresponding to the specific number of the first discrimination results with respect to the discrimination information storage means. Is stored, and after the dynamic display of the second identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the first discrimination information corresponds to the discrimination information. Predetermined until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the second identification information. Means that make the variable mode of the variable means during the first period look indistinguishable from the variable mode from the start of the variable operation of the second variable mode to the elapse of a predetermined period. When the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means in a predetermined gaming state, the first of the said discrimination information of the specific number After the dynamic display of the second identification information corresponding to the discrimination information is started, it is stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information. A means for executing the first effect and the predetermined state as an effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown in the determination information. As an effect while the variable means is changed in the second variable mode based on the determination result of the second determination means being the second determination result in the gaming state of the above, the first effect A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the same game as the suggested game, and a specific number of the first determination results for the discrimination information storage means. After the discrimination information corresponding to is stored , As an effect corresponding to the specific number of the discrimination information in the period until the discrimination using the new discrimination information different from the stored specific number of the discrimination information becomes feasible. , A means for continuously executing a predetermined effect over the period to notify that the second discrimination result has not been obtained, and a case where the discrimination information is stored in the discrimination information storage means. An effect that can suggest to the player the possibility that the discrimination using the stored discrimination information will result in the first discrimination result is before the discrimination information is used for the discrimination of the second discrimination means. and means executable on, as the type of the benefits game the judgment result of the first determination means is executed based on that a second determination result, the game ball to the first direction The third privilege game in which the number of prize balls paid out by the payout means tends to be larger when the game ball is continuously fired in the second direction than when the game ball is continuously fired, and the game ball in the first direction. By continuing to fire, the number of prize balls paid out by the payout means is likely to be larger than in the case where the game balls are continuously fired in the first direction in the third privilege game. It is at least provided, et al.

10 パチンコ機(遊技機)
64 第1入球口(第2入球手段)
67 スルーゲート(通過手段)
111 払出制御装置(第3実施形態における払出手段)
112 発射制御装置(第3実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第3実施形態における判別情報記憶手段)
640 第2入球口(第3実施形態における入球手段)
657 右可変入賞装置(第3実施形態における可変手段)
657a 右特定入賞口(第3実施形態における特典入球手段)
6400 第2入球口(可変入球手段の一部)
6400a 電動役物(可変入球手段の一部)
S220 第3実施形態における特典遊技実行手
S30 第3施形態における第1判別手段、第2判別手段
S307,S309 第3施形態における動的表示期間決定手段
S310 第3実施形態における動的表示手段
S412 第3実施形態における判別情報取得手段
S611 第1判別手段
S623 可変制御手段
S1005 第3実施形態における可変制御手段
S1302 第3実施形態における遊技状態設定手段
S1629 特典遊技実行手段の一部
S2302,S2306 遊技状態移行手段
10 Pachinko machine (game machine)
64 1st ball entry port (2nd ball entry means)
67 Through gate (passing means)
111 Payout control device (Payout means in the third embodiment)
112 Launch control device (launch means in the third embodiment)
203b Second special symbol holding ball storage area (discrimination information storage means in the third embodiment)
640 Second ball entry port (ball entry means in the third embodiment)
657 Right variable winning device (variable means in the third embodiment)
657a Right specific winning opening (privilege entry means in the third embodiment)
6400 2nd ball entry port (part of variable ball entry means)
6400a Electric accessory (part of variable ball entry means)
S220 first determining means in benefits game execution hands stage S30 5 third facilities embodiment according to the third embodiment, the second determination means
Dynamic display period determining means in the third embodiment of S307 and S309
Dynamic display means according to the third embodiment of S310
S412 Discrimination information acquisition means in the third embodiment S611 First discrimination means S623 Variable control means
S1005 Variable control means in the third embodiment S13 02 Game state setting means in the third embodiment S1629 Part of the privilege game execution means S2302, S2306 Game state transition means

Claims (2)

所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、
遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能可変段と、
第1の判別条件の成立に基づいて別を実行する第1判別手段と、
前記第1の判別条件とは異なる第2の判別条件の成立に基づいて別を実行する第2判別手段と、
第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、
その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する可変制御手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれか前記第2の判別結果となったことにづいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第2の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の前記可変手段の可変態様が、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様となるように前記可変手段が可変される第1特典遊技と、前記第2可変態様とは異なる第3可変態様となるように前記可変手段が可変される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の可変動作が開始されてから所定の期間が経過するまでの間の可変態様と区別し難い見た目とする手段と、
所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、
前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、
前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、
前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられていることを特徴とする遊技機。
A payout means that can pay out a predetermined number of prize balls based on the fact that the predetermined payout conditions are met.
Bonus ball entry means in which a specific number of prize balls predetermined by the payout means are paid out based on the game ball being entered, and
A first position where game balls allows ball entrance and its benefits ball entrance means, and a second position where game balls becomes difficult ball entrance than its first position, a variable, variable hand stage,
A first determination means for performing a different determine based on the establishment of the first determination condition,
A second discriminating means for performing a different determine based on the establishment of the different second discrimination conditions from the first determination condition,
A ball entry means provided at a position where a game ball launched in the first direction can enter and a game ball launched in a second direction different from the first direction is difficult to enter. When,
Based on the fact that the game ball has entered the ball entry means, the discrimination information acquisition means capable of acquiring the discrimination information to be used for the discrimination of the second discrimination means, and the discrimination information acquisition means.
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number.
Based on the execution of the determination of the first determination means, the first identification information is dynamically displayed as the identification information for indicating the determination result of the first determination means, and the determination of the second determination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the fact that the information has been obtained.
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
After the dynamic display of the second identification information for showing the first determination result is started based on the determination result of the second determination means becoming a predetermined first determination result. A variable control means for controlling the variable mode of the variable means to be the first variable mode during the first period, which is a period until a new determination by the second discriminating means becomes feasible.
The second determination is based on the fact that one of the determination result of the first determination means and the determination result of the second determination means is a second determination result different from the first determination result. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the result is executed, and
Based on the fact that one of the discrimination results of the discrimination result and the second determination means of the first discriminating means becomes the second determination result, benefits the game to perform the advantageous benefits the player to the player The means of execution and
As a type of the privilege game executed based on the determination result of the second determination means becoming the second determination result, the dynamic of the second identification information for showing the second determination result At least a specific variable mode in which the variable mode of the variable means from the start of the display to the execution of the new discrimination by the second discriminating means has an appearance that is difficult to distinguish from the first variable mode is included. A first privilege game in which the variable means is changed so as to have a second variable mode, and a second privilege game in which the variable means is changed so as to have a third variable mode different from the second variable mode. A type determining means for determining one of a plurality of types including, and
Corresponding to the first discrimination information among the specific number of discrimination information in a situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. The discrimination stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information after the dynamic display of the second identification information is started. The variable operation of the second variable mode is started in the variable mode of the variable means during a predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown in the information. Means that make the appearance indistinguishable from the variable mode from the time it is made until the predetermined period elapses,
When the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means in a predetermined gaming state, the first of the said discrimination information of the specific number After the dynamic display of the second identification information corresponding to the discrimination information is started, it is stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information. A means for executing the first effect as an effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown in the determination information.
As an effect while the variable means is changed in the second variable mode based on the determination result of the second determination means being the second determination result in the predetermined gaming state, the first A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the effect.
After the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, the new discrimination information different from the stored specific number of the discrimination information is stored. In the period until the discrimination using the information becomes feasible, as an effect corresponding to the specific number of the discrimination information, the fact that the second discrimination result was not obtained is continuous over the period. As a means of executing a predetermined effect and notifying
When the discrimination information is stored in the discrimination information storage means, an effect capable of suggesting to the player that the discrimination using the stored discrimination information may result in the first discrimination result can be produced. A means that can be executed before the discriminating information is used for discriminating the second discriminating means .
As a type of the privilege game to be executed based on the determination result of the first determination means being the second determination result, the second is rather than continuing to shoot the game ball in the first direction. The third privilege game in which the number of prize balls paid out by the payout means tends to increase when the game balls are continuously fired in the direction, and the third privilege game in which the game balls are continuously fired in the first direction. a likely fourth award game the number of winning balls is increased to be paid out by the payout means than when continued firing game ball to the first direction in the award game, but said the are at least provided, et al A game machine to play.
遊技球を発射可能な発射手段を備えることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, further comprising a launching means capable of launching a gaming ball.
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