JP2018175146A5 - - Google Patents

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JP2018175146A5
JP2018175146A5 JP2017076520A JP2017076520A JP2018175146A5 JP 2018175146 A5 JP2018175146 A5 JP 2018175146A5 JP 2017076520 A JP2017076520 A JP 2017076520A JP 2017076520 A JP2017076520 A JP 2017076520A JP 2018175146 A5 JP2018175146 A5 JP 2018175146A5
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discrimination
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JP6848630B2 (en
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、趣向上を図っているものがある。 Some gaming machines such as pachinko machines shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning result. Some such gaming machine, for example, there are a plurality kinds types per having different number of rounds are provided, by varying the game value that can be acquired, there is what is sought on Xing taste.

しかしながら、更なる興趣が求められていた。 However, that a further interest towards the top has been demanded.

この目的を達成するために請求項1記載の遊技機は、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で記可変手段が可変される第1特典遊技と、前記第2可変態様とは異なる第3可変態様で前記可変手段が可変される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 In order to achieve this object, the gaming machine according to claim 1 has a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the game ball has entered. advance and benefits ball entrance means that a particular number of prize balls are out payment defined, a first position where game balls allows ball entrance and its benefits ball entrance means by said dispensing means based on, its first A variable means that can be changed to a second position where the game ball is more difficult to enter than the position, a first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and the first discrimination condition. The second discriminating means that executes the discriminant based on the establishment of the second discriminating condition different from the above, and the second discriminating means that is different from the first direction in that the game ball launched in the first direction can enter the ball. The second discriminating means is determined based on the ball entering means provided at a position where the game ball launched in two directions is difficult to enter and the game ball entering the ball entering means. and resulting possible determination-information acquiring unit preparative discrimination information for use, the determination information acquired by the determination-information acquiring means, a specific number as predetermined upper limit, used to determine the second discriminating means The first identification information is dynamically displayed as the identification information for showing the discrimination result of the first discrimination means based on the discrimination information storage means that can be stored until the first discrimination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the execution of the discrimination of the second discrimination means, and a dynamic display means thereof. The discriminant result of the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the dynamic display means and the second discriminating means is a predetermined first discriminating result. The period from the start of the dynamic display of the second identification information for showing the first determination result to the enablement of new determination by the second determination means . and variable control means for variably embodiment of the changing means during one period is controlled to be a first variable aspect, one of the determination results of the determination result and the second determination means of the first discriminating means Is a second determination result different from the first determination result, and it is possible to set a gaming state different from the gaming state at the time when the determination corresponding to the second determination result is executed. Based on the fact that one of the game state setting means, the discrimination result of the first discriminating means, and the discriminating result of the second discriminating means is the second discriminating result, the game is played. The first type of privilege game is executed based on the determination result of the second determination means and the privilege game execution means for executing the privilege game that is advantageous to the person . a first award game previous SL varying means is varied by the second variable manner specific variable manner as the distinction hardly visually variable aspects include at least the variable in different third variable aspect and the second variable aspect Corresponds to the type determination means for determining one of a plurality of types including at least a second privilege game in which the means are variable, and the specific number of the first determination results for the identification information storage means. in situations where the discrimination information is stored, the dynamic display from the start is the first of the discrimination information of the second identification information corresponding to the first of said discrimination information of said discriminating information for a specific number of Until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to The means for making the variable mode of the variable means during the predetermined first period look indistinguishable from a part of the second variable mode, and the discriminating information storage means in a predetermined gaming state. When the discrimination information corresponding to the first discrimination result of a specific number is stored, the dynamic display of the second discrimination information corresponding to the first discrimination information among the specific number of the discrimination information is stored. Is used for the final determination among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information. As the effect during the predetermined first period until the determination result corresponding to the determination information is shown, the determination result of the means for executing the first effect and the determination result of the second determination means in the predetermined gaming state is described. A specific effect capable of suggesting the same game as the game suggested by the first effect as an effect while the variable means is changed in the second variable mode based on the second determination result. When the discrimination information is stored in the means for executing the second effect including at least the aspects and the discrimination information storage means, the first discrimination is performed using the stored discrimination information. The second discriminating means is provided with an effect capable of suggesting the possibility of the discriminating result to the player, which can be executed before the discriminating information is used for discriminating the second discriminating means. The probability that the discrimination result will be the first discrimination result is as described above. The type of the privilege game that is set higher than the probability of a determination result other than the first determination result and is executed based on the determination result of the first determination means becoming the second determination result. As a third privilege game, the number of prize balls paid out by the payout means tends to be larger when the game balls are continuously fired in the second direction than when the game balls are continuously fired in the first direction. By continuing to shoot the game balls in the first direction, the number of prize balls paid out by the payout means is increased as compared with the case where the game balls are continuously fired in the first direction in the third privilege game. many becomes liable fourth award game, but are at least provided, et al.

請求項2記載の遊技機は、請求項1記載の遊技機において、遊技球を発射可能な発射手段を備える。The gaming machine according to claim 2 includes a launching means capable of launching a game ball in the gaming machine according to claim 1.

本発明の遊技機によれば、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で記可変手段が可変される第1特典遊技と、前記第2可変態様とは異なる第3可変態様で前記可変手段が可変される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 According to the gaming machine of the present invention, a dispensing means capable of paying out a predetermined number of prize balls based on the predetermined payout condition is satisfied, by the dispensing means based on the game ball has ball entrance and benefits ball entrance means predetermined specific number of prize balls are out payment, a first position where game balls allows ball entrance and its benefits ball entrance unit, game ball entering than its first position A variable means that can be changed to a second position that makes the ball difficult, a first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and a second discrimination that is different from the first discrimination condition. The second discriminating means that executes the discriminant based on the satisfaction of the condition and the game ball launched in the first direction are launched in a second direction different from the first direction at a position where the ball can enter. a ball entrance means a game ball is provided on ball entrance difficult position, based on the fact that to the ball entrance means a game ball to ball entrance, preparative discrimination information for use in determination of the second determining means Discrimination information that can be stored until the discriminant information acquisition means that can be obtained and the discriminant information acquired by the discriminant information acquisition means are used for discriminating the second discriminant means, up to a predetermined specific number. Based on the execution of the discrimination between the storage means and the first discrimination means, the first identification information is dynamically displayed as the identification information for indicating the discrimination result of the first discrimination means, and the second discrimination means is displayed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the determination result of the second determination means based on the execution of the determination, and the identification by the dynamic display means. The first determination result is based on the determination result of the dynamic display period determining means for determining the dynamic display period in the dynamic display of information and the second determination means being a predetermined first determination result. The variable during the first period, which is the period from the start of the dynamic display of the second identification information for showing the determination result to the execution of new determination by the second determination means. and variable control means for controlling to the variable mode means is a first variable aspect, either the first determination result of the determination results of the determination result and the second determination means of the first discriminating means A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed based on the second determination result different from the above. Based on the determination result of the first determination means and the determination result of the second determination means being the second determination result, the privilege game advantageous to the player is executed. The privilege game execution means to be executed and the type of the privilege game to be executed based on the determination result of the second determination means being the second determination result are the appearances that are difficult to distinguish from the first variable mode. comprising a first award game specific variable aspects are variable previous SL changing means in a second variable aspect comprises at least a second award to the second variable aspect the variable means in different third variable aspect and is variable A type determining means for determining one type among a plurality of games including at least a game, and the discrimination information corresponding to the specific number of the first discrimination results are stored in the discrimination information storage means. in the context, the second identification information dynamic display of the second identification information corresponding to the first of the determination information from the start, corresponding to the first of said identification information of said discriminating information for a specific number of dynamic display was stored in the identification information storage means at the beginning of a given first period until the end corresponding to the discrimination information used to determine to determine the results are shown in the determination information The variable mode of the variable means in between is a means having an appearance that is difficult to distinguish from a part of the second variable mode, and the first one of the specific number with respect to the discriminant information storage means in a predetermined gaming state. When the discrimination information corresponding to the discrimination result is stored, the first of the specific number of the discrimination information after the dynamic display of the second discrimination information corresponding to the discrimination information is started. Of the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the discrimination information, the discrimination result corresponding to the discrimination information finally used for the discrimination. As the effect during the predetermined first period until is indicated, the determination result of the means for executing the first effect and the second determination means in the predetermined gaming state became the second determination result. Based on the above, as the effect while the variable means is changed in the second variable mode, at least a specific effect mode capable of suggesting the same game as the game suggested by the first effect is included. When the discrimination information is stored in the means for executing the second effect and the discrimination information storage means, there is a possibility that the discrimination using the stored discrimination information will result in the first discrimination result. that can be suggested effect to the player, and means which can be executed before use in determination of the discrimination information and the second determination means, the determination result is the first determination of the second determining means The probability of the result is a determination other than the first determination result. As a type of the privilege game that is set higher than the probability of the result and is executed based on the determination result of the first determination means becoming the second determination result, in the first direction. The third privilege game in which the number of prize balls paid out by the payout means tends to be larger when the game balls are continuously fired in the second direction than when the game balls are continuously fired, and the first direction. By continuing to fire the game balls, the number of prize balls paid out by the payout means is likely to be larger than in the case where the game balls are continuously fired in the first direction in the third privilege game. , but it is at least provided, et al.

10 パチンコ機(遊技機)
65a 特定入賞口(第1実施形態における特典入球手段)
65f1 開閉扉(第1実施形態における可変手段)
112 発射制御装置(第1および第2実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第1および第2実施形態における判別情報記憶手段)
650 可変入賞装置(第2実施形態における可変手段)
650a 特定入賞口(第2実施形態における特典入球手段)
S220 第1および第2実施形態における可変遊技実行手段
S305 第1および第2実施形態における判別手段
S307,S309 第1および第2実施形態における動的表示期間決定手段
S310 第1および第2実施形態における動的表示手段
S406 第1および第2実施形態における判別情報取得手段
S1004 第2可変制御手段
S1005 第1および第2実施形態における可変制御手段
S1110 第1実施形態における遊技状態設定手段
S1123 第2実施形態における遊技状態設定手段
10 Pachinko machine (game machine)
65a Specified winning opening (privilege ball entry means in the first embodiment )
65f1 opening / closing door (variable means in the first embodiment )
112 Launch control device (launch means in the first and second embodiments )
203b Second special symbol holding ball storage area (discrimination information storage means in the first and second embodiments )
650 variable winning device (variable means in the second embodiment)
650a specific winning opening (privilege ball entry means in the second embodiment)
S220 in the first and the variable game execution unit S305 in the second embodiment the first and determining means S307 in the second embodiment, S309 first and second exemplary dynamic display period determining unit S310 first and second embodiments in the form Dynamic display means S406 Discrimination information acquisition means in the first and second embodiments S1004 Second variable control means S1005 Variable control means in the first and second embodiments S1110 Game state setting means in the first embodiment
S1123 Game state setting means in the second embodiment

Claims (2)

所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、
遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
第1の判別条件の成立に基づいて判別を実行する第1判別手段と、
前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、
第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、
その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を可能な判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する変制御手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で記可変手段が可変される第1特典遊技と、前記第2可変態様とは異なる第3可変態様で前記可変手段が可変される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、
所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、
前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、
前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記第2判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、
前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、
前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられていることを特徴とする遊技機。
A payout means that can pay out a predetermined number of prize balls based on the fact that the predetermined payout conditions are met.
And benefits ball entrance means a certain number of prize balls to a predetermined is issued paid by the dispensing means based on the game ball is ball entrance,
A variable means that can be changed to a first position where the game ball can enter the privileged ball entry means and a second position where the game ball is more difficult to enter than the first position.
A first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and
A second discrimination means that executes discrimination based on the establishment of a second discrimination condition different from the first discrimination condition, and
A ball entry means provided at a position where a game ball launched in the first direction can enter and a game ball launched in a second direction different from the first direction is difficult to enter. When,
Based on that and its ball entrance means a game ball to ball entrance, and resulting possible determination-information acquiring unit preparative discrimination information for use in determination of the second determination means,
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number.
Based on the execution of the determination of the first determination means, the first identification information is dynamically displayed as the identification information for indicating the determination result of the first determination means, and the determination of the second determination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the fact that the information has been obtained.
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
After the dynamic display of the second identification information for showing the first determination result is started based on the determination result of the second determination means becoming a predetermined first determination result. and variable control means for variably embodiment of the changing means between the first period is a period until a new determination by the second determining means can be executed is controlled to be a first variable aspect,
Based on that one of the discrimination results of the discrimination result and the second determination means of the first discriminating means becomes a second determination result different from the first determination result, the second determination A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the result is executed, and
Execution of a privilege game for executing a privilege game advantageous to the player based on the determination result of the first determination means and the determination result of the second determination means being the second determination result. Means and
As the type of the privilege game executed based on the determination result of the second determination means being the second determination result, at least a specific variable mode having an appearance that is difficult to distinguish from the first variable aspect is included. multiple second variable aspect in front Symbol varying means includes at least a first award game variably, a second award game different third variable aspect in the variable means is variable and the second variable aspect, a being A type determination means for determining one of the types, and
Corresponding to the first discrimination information among the specific number of the discrimination information in the situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. after the dynamic display is started in the second identification information, the first of the determination which has been stored in the identification information storing means at the start of the dynamic display of the second identification information corresponding to the identification information the last variable aspect of the varying means during a given first time period until the corresponding determination result to the determination information used for the determination is shown in the information, distinguishing between a portion of said second variable aspect Means to make it look difficult and
When the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means in a predetermined gaming state, the first of the said discrimination information of the specific number After the dynamic display of the second identification information corresponding to the discrimination information is started, it is stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information. A means for executing the first effect as an effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown in the determination information.
As an effect while the variable means is changed in the second variable mode based on the determination result of the second determination means being the second determination result in the predetermined gaming state, the first A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the effect.
When the discrimination information is stored in the discrimination information storage means, an effect capable of suggesting to the player that the discrimination using the stored discrimination information may result in the first discrimination result can be produced. A means that can be executed before the discriminating information is used for discriminating the second discriminating means .
The probability that the discrimination result of the second discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be.
As a type of the privilege game executed based on the determination result of the first determination means being the second determination result, the second type of the privilege game is performed rather than continuously firing the game ball in the first direction. The third privilege game in which the number of prize balls paid out by the payout means tends to increase when the game balls are continuously fired in the direction, and the third privilege game in which the game balls are continuously fired in the first direction. a likely fourth award game the number of winning balls is increased to be paid out by the payout means than when continued firing game ball to the first direction in the award game, but said the are at least provided, et al A game machine to play.
遊技球を発射可能な発射手段を備えることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, further comprising a launching means capable of launching a gaming ball.
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