JP2021100589A5 - - Google Patents

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JP2021100589A5
JP2021100589A5 JP2021038640A JP2021038640A JP2021100589A5 JP 2021100589 A5 JP2021100589 A5 JP 2021100589A5 JP 2021038640 A JP2021038640 A JP 2021038640A JP 2021038640 A JP2021038640 A JP 2021038640A JP 2021100589 A5 JP2021100589 A5 JP 2021100589A5
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discrimination
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game
information
determination result
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パチンコ機等の遊技機に始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、興趣向上を図っているものがあるSome gaming machines, such as pachinko machines, shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning result. Some such gaming machine, for example, there are a plurality kinds types per having different number of rounds are provided, by varying the game value that can be acquired, there is shall have the aim of interest improved.

特許第2514417号公報Japanese Patent No. 2514417

しかしながら、なる興趣向上が求められていHowever, there was a need for further improvement in interest.

この目的を達成するために請求項1記載の遊技機は、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間、前記可変手段を第1制御態様で制御する可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれか前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1特典遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、を備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間のうち一部の期間の間の前記可変手段の見た目と区別し難くなるよう構成されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 In order to achieve this purpose, the gaming machine according to claim 1 has a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the game balls have entered. From the privileged ball entry means in which a specific number of prize balls are paid out in advance by the payout means, the first position in which the game ball can enter the privileged ball entry means, and the first position. The second discriminating means that can be changed to the second position where the game ball is difficult to enter, the first discriminating means that executes the discriminant based on the establishment of the first discriminating condition, and the first discriminating condition are A second discriminating means that executes discrimination based on the establishment of different second discriminating conditions, and a second direction that is a position where a game ball launched in the first direction can enter and is different from the first direction. a ball entrance means fired gaming balls are provided on the ball entrance difficult position to, based on the fact that to the ball entrance means a game ball to ball entrance, for use in determination of the second determining means and discrimination information can be acquired discrimination information acquisition unit, stores the determination information acquired by the determination-information acquiring unit, until a limit of a specific predetermined number, is used to determine the second discriminating means Based on the possible discrimination information storage means and the execution of the discrimination of the first discrimination means, the first identification information is dynamically displayed as the identification information for showing the discrimination result of the first discrimination means, and the above-mentioned A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the determination of the second discrimination means, and the dynamic display thereof. Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the means and the determination result of the second determination means being a predetermined first determination result. , The period from the start of the dynamic display of the second identification information for showing the first determination result until the new determination by the second determination means becomes feasible. Meanwhile, either the variable control means that controls the variable means in the first control mode, the discrimination result of the first discriminating means, or the discriminating result of the second discriminating means is different from the first discriminating result. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed based on the second determination result, and the first determination. Based on the fact that either the determination result of the means or the determination result of the second determination means is the second determination result, a privilege game advantageous to the player is provided. As the type of the privilege game to be executed based on the determination result of the privilege game executing means to be executed and the determination result of the second determination means becoming the second determination result , the above-mentioned controlled by the first control mode. A first privilege game in which the variable means is controlled in a second control mode including at least a specific control mode in which the variable means is controlled so as to have an appearance that is indistinguishable from the variable means, and a control in the second control mode. a class determining means for determining the type of a plurality of containing a second award game, at least the said varying means in a third control mode in which a different appearance than the appearance of the variable means is controlled, predetermined When the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means in the gaming state, the first discrimination information among the specific number of the discrimination information is stored. After the dynamic display of the identification information corresponding to the above is started, the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the identification information corresponding to the first discrimination information. As the effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown, the means for executing the first effect and the first in the predetermined gaming state. As an effect while the variable means is controlled by the second control mode based on the determination result of the second determination means being the second determination result, it is the same as the game suggested by the first effect. A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the game of the above, and corresponding to the specific number of the first determination results with respect to the determination information storage means. In a situation where the discrimination information is stored, the first discrimination information is started after the dynamic display of the second discrimination information corresponding to the first discrimination information among the specific number of the discrimination information is started. Of the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the above, until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown. The appearance of the variable means during the predetermined first period is the appearance of the variable means during a part of the specific control period when the variable means is controlled by the second control mode. The game ball is configured to be difficult to distinguish, and as a type of the privilege game executed based on the determination result of the first determination means becoming the second determination result , the game ball moves in the first direction. Rather than keep firing The third privilege game in which the number of prize balls paid out by the payout means tends to increase when the game balls are continuously fired in the second direction, and the game balls are continuously fired in the first direction. a likely fourth award game the number of winning balls is increased to be paid out by the payout means than when continued firing said the game balls to the first direction in the third award game, but are at least provided, et al.

請求項1記載の遊技機によれば、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間、前記可変手段を第1制御態様で制御する可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれか前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1特典遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、を備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間のうち一部の期間の間の前記可変手段の見た目と区別し難くなるよう構成されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 According to the gaming machine according to claim 1, a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the payout based on the entry of the game balls. A privileged ball entering means in which a specific number of prize balls predetermined by means are paid out, a first position in which a game ball can be inserted into the privileged ball entering means, and a game ball is inserted from the first position. A variable means that can be changed to a second position that makes the ball difficult, a first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and a second discrimination that is different from the first discrimination condition. The second discriminating means that executes the discriminant based on the condition is satisfied, and the game ball launched in the first direction is launched in a second direction different from the first direction at a position where the ball can enter. obtaining a ball entrance means a game ball is provided on ball entrance difficult position, based on the fact that to the ball entrance means a game ball to ball entrance, the discrimination information for use in determination of the second determining means Discrimination information storage that can store the possible discrimination information acquisition means and the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number. Based on the execution of the discrimination between the means and the first discriminating means, the first discriminating information is dynamically displayed as the discriminating information for showing the discriminating result of the first discriminating means, and the second discriminating means of the second discriminating means. Based on the execution of the discrimination, the dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means, and the identification information by the dynamic display means. Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display of the above and the determination result of the second determination means becoming a predetermined first determination result, the first determination means. The variable means during the first period, which is the period from the start of the dynamic display of the second identification information for showing the determination result until the new determination by the second determination means becomes feasible. A second discrimination result in which either the variable control means for controlling the first control mode, the discrimination result of the first discriminating means, or the discriminating result of the second discriminating means is different from the first discriminating result. Based on the above, a game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed, and a determination result of the first determination means. Based on the fact that one of the determination results of the second determination means is the second determination result, the privilege game actual that executes the privilege game advantageous to the player. Distinguish between the row means and the variable means controlled in the first control mode as a type of the privilege game executed based on the determination result of the second determination means becoming the second determination result. A first privilege game in which the variable means is controlled in a second control mode including at least a specific control mode in which the variable means is controlled so as to have a difficult appearance, and the variable controlled in the second control mode. a class determining means for determining the type of a plurality of including at least a second award game that the variable means is controlled by the third control mode to be different from looks and appearance means, said at predetermined game state When the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means, the discrimination information corresponding to the first discrimination information among the specific number of the discrimination information is stored. After the dynamic display of the identification information is started, the last of the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the identification information corresponding to the first discrimination information. As the effect during the predetermined first period until the determination result corresponding to the determination information used for the determination is shown, the means for executing the first effect and the second determination means in the predetermined gaming state. Based on the determination result being the second determination result, the same game as the game suggested by the first effect is suggested as the effect while the variable means is controlled by the second control mode. The discriminant information corresponding to the specific number of the first discriminant results is provided to the discriminant information storage means with a means for executing the second effect configured to include at least a possible specific effect mode. In the stored situation, after the dynamic display of the second identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the said discrimination information corresponding to the first discrimination information is started. The predetermined discriminant information until the discriminant result corresponding to the discriminant information finally used for the discriminant is shown among the discriminant information stored in the discriminant information storage means at the start of the dynamic display of the second identification information. It becomes difficult to distinguish the appearance of the variable means during the first period from the appearance of the variable means during a part of the specific control period when the variable means is controlled by the second control mode. As a type of the privilege game executed based on the determination result of the first determination means becoming the second determination result , the game ball is continuously launched in the first direction. Rather, play in the second direction In the third privilege game, in which the number of prize balls paid out by the payout means is more likely to increase if the player continues to shoot the game ball, and in the third privilege game, by continuing to shoot the game ball in the first direction. a likely fourth award game the number of winning balls is increased to be paid out by the payout means than if continued to launch the game balls to the first direction, but are at least provided, et al.

10 パチンコ機(遊技機)
64 第1入球口(第1入球手段)
81 第3図柄表示装置(表示手段)
111 払出制御装置(第3実施形態における払出手段)
112 発射制御装置(第3実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第3実施形態における判別情報記憶手段)
640 第2入球口(第3実施形態における入球手段)
656 左可変入賞装置(入球手段)
657 右可変入賞装置(第3実施形態における可変手段)
657a 右特定入賞口(第3実施形態における特典入球手段)
S220 第3実施形態における特典遊技実行手段
S305 第3実施形態における第1判別手段、第2判別手段
S306 種別決定手段
S307,S309 第3実施形態における動的表示期間決定手段
S310 第3実施形態における動的表示手段
S412 第3実施形態における判別情報取得手段
S1005 第3実施形態における第1可変制御手段
S1004 第3実施形態における第2可変制御手段
S1110 遊技状態設定手段
S1212 可変制御手段
S1302 第3実施形態における遊技状態設定手段
S4513,S4514 示唆演出実行手段
S4804 動的表示手段
S5202 特定演出実行手段
S5403 示唆演出実行判別手段
S5407,S5408 識別情報決定手段
10 Pachinko machine (game machine)
64 1st ball entry port (1st ball entry means)
81 Third symbol display device (display means)
111 Payout control device (Payout means in the third embodiment)
112 Launch control device (launch means in the third embodiment)
203b Second special symbol holding ball storage area (discrimination information storage means in the third embodiment)
640 Second ball entry port (ball entry means in the third embodiment)
656 Left variable winning device (ball winning means)
657 Right variable winning device (variable means in the third embodiment)
657a Right specific winning opening (privilege entry means in the third embodiment)
S220 first determining means in benefits game execution unit S305 the third embodiment according to the third embodiment, the second determination means S306 class determining means
S307, S309 Dynamic display period determining means in the third embodiment
Dynamic display means according to the third embodiment of S310
S412 Discrimination information acquisition means in the third embodiment
S1005 First variable control means according to the third embodiment
S1004 Second variable control means in the third embodiment S1110 Game state setting means S1212 Variable control means
S1302 Game state setting means S4513, S4514 Suggested effect executing means S4804 Dynamic display means S5202 Specific effect executing means S5403 Suggested effect execution determining means S5407, S5408 Identification information determining means

Claims (1)

所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、
遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
第1の判別条件の成立に基づいて判別を実行する第1判別手段と、
前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、
第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、
その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間、前記可変手段を第1制御態様で制御する可変制御手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれか前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1特典遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、
前記所定の遊技状態において前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、を備え、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間のうち一部の期間の間の前記可変手段の見た目と区別し難くなるよう構成されており、
前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられていることを特徴とする遊技機。
A payout means capable of paying out a predetermined number of prize balls based on the fulfillment of a predetermined payout condition, and
A bonus ball entry means in which a specific number of prize balls predetermined by the payout means are paid out based on the game ball being entered, and
A variable means that can be changed to a first position where the game ball can enter the privileged ball entry means and a second position where the game ball is more difficult to enter than the first position.
A first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and
A second discrimination means that executes discrimination based on the establishment of a second discrimination condition different from the first discrimination condition, and
A ball entry means provided at a position where a game ball launched in the first direction can enter and a game ball launched in a second direction different from the first direction is difficult to enter. When,
Its ball entrance to unit gaming ball Based upon the ball entrance, and can be acquired determination information acquiring means determines information for use in determination of the second determination means,
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number.
Based on the execution of the determination of the first determination means, the first identification information is dynamically displayed as the identification information for indicating the determination result of the first determination means, and the determination of the second determination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the fact that the information has been obtained.
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
After the dynamic display of the second identification information for showing the first determination result is started based on the determination result of the second determination means becoming a predetermined first determination result. During the first period, which is the period until the new determination by the second determination means becomes feasible, the variable control means for controlling the variable means in the first control mode, and the variable control means.
The second determination is based on the fact that either the determination result of the first determination means or the determination result of the second determination means is a second determination result different from the first determination result. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the result is executed, and
Based on that one of the discrimination results of the discrimination result and the second determination means of the first discriminating means becomes the second determination result, benefits game executing to perform the advantageous benefits the player to the player Means and
As a type of the privilege game executed based on the determination result of the second determination means being the second determination result, an appearance that is difficult to distinguish from the variable means controlled by the first control mode. A first privilege game in which the variable means is controlled in a second control mode including at least a specific control mode in which the variable means is controlled, and an appearance of the variable means controlled in the second control mode. a class determining means for determining the type of a plurality of including at least a second award game that the variable means is controlled by the third control mode to be different looks,
When the discriminant information corresponding to the specific number of the first discriminant results is stored in the discriminant information storage means in a predetermined gaming state, the first of the specific number of the discriminant information is said. The discrimination stored in the discrimination information storage means at the start of the dynamic display of the identification information corresponding to the first discrimination information after the dynamic display of the identification information corresponding to the discrimination information is started. A means for executing the first effect as an effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown in the information.
As an effect while the variable means is controlled by the second control mode based on the determination result of the second determination means becoming the second determination result in the predetermined gaming state, the first A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the effect .
Corresponding to the first discrimination information among the specific number of discrimination information in a situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. After the dynamic display of the second identification information is started, the discrimination stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information. The appearance of the variable means during a predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown in the information is controlled by the variable means in the second control mode. It is configured to be difficult to distinguish from the appearance of the variable means during a part of the specific control period when it is performed.
As a type of the privilege game to be executed based on the determination result of the first determination means being the second determination result , the second is rather than continuing to shoot the game ball in the first direction. The third privilege game in which the number of prize balls paid out by the payout means tends to increase when the game balls are continuously fired in the direction, and the third privilege game in which the game balls are continuously fired in the first direction. a likely fourth award game the number of winning balls is increased to be paid out by the payout means than when continued firing game ball to the first direction in the award game, but said the are at least provided, et al A game machine to play.
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