JP2020110656A5 - - Google Patents

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JP2020110656A5
JP2020110656A5 JP2020067689A JP2020067689A JP2020110656A5 JP 2020110656 A5 JP2020110656 A5 JP 2020110656A5 JP 2020067689 A JP2020067689 A JP 2020067689A JP 2020067689 A JP2020067689 A JP 2020067689A JP 2020110656 A5 JP2020110656 A5 JP 2020110656A5
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この目的を達成するために請求項1記載の遊技機は、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間前記可変手段第1制御態様制御する可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1特典遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間のうち一部の期間の間の前記可変手段の見た目と区別し難くなるよう構成されており、前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 In order to achieve this purpose, the gaming machine according to claim 1 has a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the game balls have entered. From the privileged ball entry means in which a specific number of prize balls are paid out in advance by the payout means, the first position in which the game ball can enter the privileged ball entry means, and the first position. The second discriminating means that can be changed to the second position where the game ball is difficult to enter, the first discriminating means that executes the discriminant based on the establishment of the first discriminating condition, and the first discriminating condition are A second discriminating means that executes discrimination based on the establishment of different second discriminating conditions, and a second direction that is a position where a game ball launched in the first direction can enter and is different from the first direction. To be used for discriminating the second discriminating means based on the ball entering means provided at a position where the game ball launched into the ball is difficult to enter and the game ball entering the ball entering means. The discrimination information acquisition means capable of acquiring the discrimination information of the above and the discrimination information acquired by the discrimination information acquisition means are stored until they are used for the discrimination of the second discrimination means, up to a predetermined specific number. Based on the possible discrimination information storage means and the execution of the discrimination of the first discrimination means, the first identification information is dynamically displayed as the identification information for showing the discrimination result of the first discrimination means, and the above-mentioned A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the determination of the second discrimination means, and the dynamic display thereof. Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the means and the determination result of the second determination means being a predetermined first determination result. , The period from the start of the dynamic display of the second identification information for showing the first determination result until the new determination by the second determination means becomes feasible. Meanwhile , either the variable control means that controls the variable means in the first control mode, the discrimination result of the first discriminating means, or the discriminating result of the second discriminating means is different from the first discriminating result. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed based on the second determination result, and the first determination. Based on the fact that either the determination result of the means or the determination result of the second determination means is the second determination result, a privilege game advantageous to the player is provided. As the type of the privilege game to be executed based on the determination result of the privilege game executing means to be executed and the determination result of the second determination means to be the second determination result, the above-mentioned controlled by the first control mode. A first privilege game in which the variable means is controlled in a second control mode including at least a specific control mode in which the variable means is controlled so as to have an appearance that is indistinguishable from the variable means, and a control in the second control mode . a class determining means for determining a type of the plurality of 1 including a second award game, at least to be the variable means controlled by a third control mode in which a different appearance than the appearance of the variable means that is, pre-Symbol After the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, new discrimination information different from the stored specific number of the discrimination information is stored. In the period until the determination using the above becomes feasible, as an effect corresponding to the specific number of the determination information, the fact that the second determination result was not obtained is continuously over the period. In a situation where the discrimination information storage means is provided with means for executing and notifying a predetermined effect, and the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, the identification is specified. After the dynamic display of the second identification information corresponding to the first discrimination information among the number of the discrimination information is started, the dynamic display of the second identification information corresponding to the first discrimination information is performed. The variable means during a predetermined first period until a discrimination result corresponding to the discrimination information finally used for discrimination is shown among the discrimination information stored in the discrimination information storage means at the start time. The appearance of the variable means is configured to be difficult to distinguish from the appearance of the variable means during a part of the specific control period when the variable means is controlled by the second control mode . The probability that the discrimination result of the discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be the discrimination result, and the discrimination result of the first discrimination means will be the second. As the type of the privilege game executed based on the determination result of, it is better to keep firing the game ball in the second direction than to keep firing the game ball in the first direction. In the third privilege game in which the number of prize balls paid out by the payout means tends to increase, and by continuing to shoot the game balls in the first direction, the game balls are released in the first direction in the third privilege game. Prize balls paid out by the payout means than when they continue to fire There is at least a fourth privilege game in which the number of games tends to increase.

本発明の遊技機によれば、所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、第1の判別条件の成立に基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間前記可変手段第1制御態様制御する可変制御手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1特典遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間のうち一部の期間の間の前記可変手段の見た目と区別し難くなるよう構成されており、前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられている。 According to the gaming machine of the present invention, a payout means capable of paying out a predetermined number of prize balls based on the establishment of a predetermined payout condition, and the payout means based on the entry of the game balls. A bonus ball entry means in which a predetermined number of prize balls are paid out, a first position in which a game ball can enter the bonus ball entry means, and a game ball more difficult to enter than the first position. A variable means that can be changed to a second position, a first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and a second discrimination condition that is different from the first discrimination condition. A second discriminating means that executes discrimination based on the establishment, and a game ball launched in a second direction different from the first direction at a position where the gaming ball launched in the first direction can enter. Based on the ball-entry means provided at a position where it is difficult to enter the ball and the game ball entering the ball-entry means, it is possible to acquire the discrimination information to be used for the discrimination of the second discrimination means. A discrimination information storage means that can store the discrimination information acquisition means and the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number. Based on the execution of the discrimination of the first discriminating means, the first discriminating information is dynamically displayed as the discriminating information for showing the discriminating result of the first discriminating means, and the discriminating of the second discriminating means is performed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the determination result of the second determination means based on the execution, and an operation of the identification information by the dynamic display means. The first determination result based on the determination result of the dynamic display period determining means for determining the dynamic display period in the target display and the determination result of the second determination means being a predetermined first determination result. During the first period, which is the period from the start of the dynamic display of the second identification information for indicating the above to the time when a new determination by the second determination means becomes feasible , the variable means is used . One of the variable control means controlled by the first control mode , the discrimination result of the first discriminating means, and the discriminating result of the second discriminating means is a second discriminant result different from the first discriminant result. Based on this, a game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed, the determination result of the first determination means, and the first. A privilege game execution means for executing a privilege game advantageous to the player based on the determination result of one of the two determination means being the second determination result. And, as the type of the privilege game executed based on the determination result of the second determination means becoming the second determination result, it is difficult to distinguish from the variable means controlled by the first control mode. A first privilege game in which the variable means is controlled in a second control mode including at least a specific control mode in which the variable means is controlled so as to appear, and the variable means controlled in the second control mode . a class determining means for determining the type of a plurality of including at least a second award game that the variable means is controlled by the third control mode to be different from looks and appearance, over the previous SL discrimination information storage means After the discrimination information corresponding to the specific number of the first discrimination results is stored, the discrimination using the new discrimination information different from the stored specific number of the discrimination information is executed. In the period until it becomes possible, as an effect corresponding to the specific number of the determination information, a predetermined effect is continuously executed over the period that the second determination result is not obtained. and means for informing Te, in situations where the determination information corresponding to said identification information storing means and said certain number of said first determination result for is stored, wherein the determination information specific number After the dynamic display of the second identification information corresponding to the first discrimination information is started, the discrimination information is started at the start of the dynamic display of the second identification information corresponding to the first discrimination information. Among the discrimination information stored in the storage means, the appearance of the variable means during the predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown is variable. It is configured so that it is difficult to distinguish the appearance of the variable means during a part of the specific control period when the means is controlled by the second control mode, and the discrimination result of the second discriminating means is obtained. The probability of the first discrimination result is set higher than the probability of a discrimination result other than the first discrimination result, and the discrimination result of the first discrimination means is the second discrimination result. As a type of the privilege game executed based on the above, a person who keeps firing the game ball in the second direction is paid out by the payout means rather than continuing to shoot the game ball in the first direction. The third privilege game in which the number of prize balls tends to increase, and the case where the game balls are continuously fired in the first direction in the third privilege game as compared with the case where the game balls are continuously fired in the first direction. The fourth feature is that the number of prize balls paid out by the above-mentioned payout means tends to increase. At least there is a ritual game.

Claims (1)

所定の払い出し条件が成立したことに基づいて所定数の賞球を払い出すことが可能な払出手段と、
遊技球が入球したことに基づいて前記払出手段により予め定められた特定数の賞球が払い出される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
第1の判別条件の成立に基づいて判別を実行する第1判別手段と、
前記第1の判別条件とは異なる第2の判別条件の成立に基づいて判別を実行する第2判別手段と、
第1方向へと発射された遊技球が入球可能な位置であって前記第1方向とは異なる第2方向へと発射された遊技球が入球困難な位置に設けられている入球手段と、
その入球手段へと遊技球が入球したことに基づいて、前記第2判別手段の判別に用いるための判別情報を取得可能な判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記第2判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記第1判別手段の判別が実行されたことに基づいて、前記第1判別手段の判別結果を示すための識別情報として第1識別情報を動的表示させ、前記第2判別手段の判別が実行されたことに基づいて、前記第2判別手段の判別結果を示すための前記識別情報として第2識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記第2判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記第2識別情報の動的表示が開始されてから前記第2判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間前記可変手段第1制御態様制御する可変制御手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記第1判別手段の判別結果と前記第2判別手段の判別結果とのうちいずれかが前記第2の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
前記第2判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様で前記可変手段が制御される第1特典遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様で前記可変手段が制御される第2特典遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、備え、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記第2識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記第2識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間のうち一部の期間の間の前記可変手段の見た目と区別し難くなるよう構成されており、
前記第2判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されており、
前記第1判別手段の判別結果が前記第2の判別結果となったことに基づいて実行される前記特典遊技の種別として、前記第1方向へと遊技球を発射し続けるよりも、前記第2方向へと遊技球を発射し続けた方が前記払出手段によって払い出される賞球の数が多くなり易い第3特典遊技と、前記第1方向へと遊技球を発射し続けることで、前記第3特典遊技において前記第1方向へと遊技球を発射し続けた場合よりも前記払出手段によって払い出される賞球の数が多くなり易い第4特典遊技と、が少なくとも設けられていることを特徴とする遊技機。
A payout means capable of paying out a predetermined number of prize balls based on the fulfillment of a predetermined payout condition, and
A bonus ball entry means in which a specific number of prize balls predetermined by the payout means are paid out based on the game ball being entered, and
A variable means that can be changed to a first position where the game ball can enter the privileged ball entry means and a second position where the game ball is more difficult to enter than the first position.
A first discrimination means that executes discrimination based on the establishment of the first discrimination condition, and
A second discrimination means that executes discrimination based on the establishment of a second discrimination condition different from the first discrimination condition, and
A ball entry means provided at a position where a game ball launched in the first direction can enter and a game ball launched in a second direction different from the first direction is difficult to enter. When,
Based on the fact that the game ball has entered the ball entry means, the discrimination information acquisition means capable of acquiring the discrimination information to be used for the discrimination of the second discrimination means, and the discrimination information acquisition means.
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the second discrimination means, up to a predetermined specific number.
Based on the execution of the determination of the first determination means, the first identification information is dynamically displayed as the identification information for indicating the determination result of the first determination means, and the determination of the second determination means is executed. A dynamic display means for dynamically displaying the second identification information as the identification information for showing the discrimination result of the second discrimination means based on the fact that the information has been obtained.
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
After the dynamic display of the second identification information for showing the first determination result is started based on the determination result of the second determination means becoming a predetermined first determination result. during the first period is a period until a new determination by the second determining means can be executed, and variable control means for controlling the varying means in a first control mode,
The second determination is based on the fact that either the determination result of the first determination means or the determination result of the second determination means is a second determination result different from the first determination result. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the result is executed, and
Execution of a privilege game for executing a privilege game advantageous to the player based on the determination result of the first determination means and the determination result of the second determination means being the second determination result. Means and
As a type of the privilege game executed based on the determination result of the second determination means being the second determination result, an appearance that is difficult to distinguish from the variable means controlled by the first control mode. A first privilege game in which the variable means is controlled in a second control mode including at least a specific control mode in which the variable means is controlled, and an appearance of the variable means controlled in the second control mode. Is a type determining means for determining one of a plurality of types including at least a second privilege game in which the variable means is controlled in a third control mode having a different appearance.
After stored the identification information corresponding to the previous SL discrimination information storage means and said certain number of said first determination results for the different new said said identification information of said certain number which is the stored In the period until the discrimination using the discrimination information becomes feasible, as an effect corresponding to the specific number of the discrimination information, the fact that the second discrimination result was not obtained is continuous over the period. It is equipped with a means for executing and notifying a predetermined effect.
Corresponding to the first discrimination information among the specific number of discrimination information in a situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. After the dynamic display of the second identification information is started, the discrimination stored in the discrimination information storage means at the start of the dynamic display of the second identification information corresponding to the first discrimination information. The appearance of the variable means during a predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown in the information is controlled by the variable means in the second control mode. It is configured to be difficult to distinguish from the appearance of the variable means during a part of the specific control period when it is performed.
The probability that the discrimination result of the second discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be.
As a type of the privilege game to be executed based on the determination result of the first determination means being the second determination result, the second is rather than continuing to shoot the game ball in the first direction. The third privilege game in which the number of prize balls paid out by the payout means tends to increase when the game balls are continuously fired in the direction, and the third privilege game in which the game balls are continuously fired in the first direction. In the award game, at least a fourth award game is provided in which the number of prize balls to be paid out by the payout means is likely to be larger than when the game balls are continuously fired in the first direction. Amusement machine.
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