JP2018187294A5 - - Google Patents

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JP2018187294A5
JP2018187294A5 JP2017095038A JP2017095038A JP2018187294A5 JP 2018187294 A5 JP2018187294 A5 JP 2018187294A5 JP 2017095038 A JP2017095038 A JP 2017095038A JP 2017095038 A JP2017095038 A JP 2017095038A JP 2018187294 A5 JP2018187294 A5 JP 2018187294A5
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、趣向上を図っているものがある。 Some gaming machines such as pachinko machines shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning result. Some such gaming machine, for example, there are a plurality kinds types per having different number of rounds are provided, by varying the game value that can be acquired, there is what is sought on Xing taste.

しかしながら、更なる興趣が求められていた。 However, further interest towards the top has been demanded.

この目的を達成するために請求項1記載の遊技機は、遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する変制御手段と、前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、その可変遊技実行手段によって実行される可変遊技の種別として、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で記可変手段が可変される第1可変遊技と、前記第2可変態様とは異なる第3可変態様で前記可変手段が可変される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されている。 In order to achieve this object, the gaming machine according to claim 1 has a privilege ball entering means in which a predetermined privilege is given based on the ball entering the game ball, and the game ball enters the privilege ball entering means. A variable means that can be changed to a first position where the ball is possible and a second position where the game ball is more difficult to enter than the first position, and a discrimination means that executes discrimination based on the establishment of the discrimination condition. , The discrimination information acquisition means for acquiring the discrimination information to be used for the discrimination of the discrimination means based on the establishment of a predetermined acquisition condition, and the discrimination information acquired by the discrimination information acquisition means are specified in advance. Discrimination information storage means that can be stored until it is used for discrimination of the discrimination means, dynamic display means for dynamically displaying identification information for showing the discrimination result of the discrimination means, and its dynamic Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the display means and the determination result of the determination means being a predetermined first determination result. The variable means during the first period, which is the period from the start of the dynamic display of the identification information for showing the first determination result until the new determination by the determination means becomes feasible. variable aspect is based on the fact that a and variable control means for controlling such that, the determination result determination result is the first of said discriminating means and the second determination result which is different from the first variable aspect of the The game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed, and the determination result of the determination means become the second determination result. Based on the above, the variable game executing means for executing the variable game in which the variable means is variable from the second position to the first position for a predetermined period, and the variable game executed by the variable game executing means are as described above. in first variable game and, third variable aspect different from the second variable manner specific variable manner as a hard appearance which is distinguished from the first variable aspect is variably previous SL changing means in a second variable aspect at least includes A type determining means for determining one of a plurality of types including at least a second variable game in which the variable means is variable, and the first determination result of the specific number for the discrimination information storage means. in situations where the discrimination information corresponding is stored, from said dynamically displayed is started identification information, the first of said determination information corresponding to the first of said discrimination information of said discriminating information for a specific number of At the start of the dynamic display of the identification information corresponding to A variable mode of the variable means during a predetermined first period until a discrimination result corresponding to the discrimination information finally used for the discrimination is shown among the discrimination information stored in another information storage means. A means having an appearance that is difficult to distinguish from a part of the second variable aspect, and the discrimination information corresponding to the specific number of the first discrimination results with respect to the discrimination information storage means in a predetermined gaming state. When stored, after the dynamic display of the identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the identification information corresponding to the first discrimination information During the predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown among the discrimination information stored in the discrimination information storage means at the start of the dynamic display. As the effect of the above, the variable means is variable in the second variable mode based on the means for executing the first effect and the determination result of the determination unit in the predetermined gaming state being the second determination result. As the effect while being performed, the means for executing the second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the first effect, and the discriminating information storage means. On the other hand, after the discrimination information corresponding to the specific number of the first discrimination results is stored, the discrimination using the new discrimination information different from the stored specific number of the discrimination information can be performed. In the period until it becomes feasible, as an effect corresponding to the specific number of the determination information, a predetermined effect is continuously executed over the period that the second determination result is not obtained. means for to broadcast, the determination if the determination information stored in the information storage unit, the player the possibility of serving as the first determination result in the determination using the determination information is the storage The effect that can be suggested is provided with a means that can be executed before the discrimination information is used for the discrimination of the discrimination means, and the probability that the discrimination result of the discrimination means becomes the first discrimination result is It is set higher than the probability of a discrimination result other than the first discrimination result .

請求項2記載の遊技機は、請求項1記載の遊技機において、遊技球を発射可能な発射手段を備える。The gaming machine according to claim 2 includes a launching means capable of launching a game ball in the gaming machine according to claim 1.

本発明の遊技機によれば、遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する変制御手段と、前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、その可変遊技実行手段によって実行される可変遊技の種別として、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で記可変手段が可変される第1可変遊技と、前記第2可変態様とは異なる第3可変態様で前記可変手段が可変される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されている。 According to the game machine of the present invention , a privilege ball entering means to which a predetermined privilege is given based on the ball entering the game ball, and a first position where the game ball can enter the privilege ball entering means. And the second position where the game ball is more difficult to enter than the first position, the variable means which can be changed , the discrimination means which executes the discrimination based on the establishment of the discrimination condition, and the discrimination means. The discriminant information acquisition means for acquiring discriminant information for use based on the establishment of a predetermined acquisition condition, and the discriminant information acquired by the discriminant information acquisition means, with a predetermined number as an upper limit. Discrimination information storage means that can be stored until it is used for discrimination of the discrimination means, dynamic display means for dynamically displaying identification information for showing the discrimination result of the discrimination means, and the identification information by the dynamic display means. Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display and the determination result of the determination means becoming a predetermined first determination result, the first determination result is determined. The variable mode of the variable means during the first period, which is the period from the start of the dynamic display of the identification information for showing to the enablement of new discrimination by the discriminating means, is the first variable. and variable control means for controlling so that aspect, based on the fact that a second determination result different from the determination result determination result is the first of said discriminating means, corresponding to the second determination result The variable means is based on the game state setting means capable of setting a game state different from the game state at the time when the determination is executed and the determination result of the determination means being the second determination result. The first variable mode is distinguished from the variable game execution means that executes the variable game that is variable from the second position to the first position for a predetermined period, and the variable game that is executed by the variable game execution means. It said varying means is varied by the first variable game and, third variable aspect different from the second variable manner specific variable manner as a hard appearance is variable previous SL changing means in a second variable aspect at least includes A type determining means for determining one of a plurality of types including at least a second variable game, and the discrimination information corresponding to the specific number of the first discrimination results are stored in the discrimination information storage means. In this situation, after the dynamic display of the identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the identification information corresponding to the first discrimination information It is stored in the discrimination information storage means at the start of the dynamic display. Which was a variable manner of the variable means between the last predetermined first period until the determination information corresponding determination result to the used in the determination is indicated in the determination information, the second variable aspect When the means having an appearance that is difficult to distinguish from a part and the discrimination information corresponding to the specific number of the first discrimination results are stored in the discrimination information storage means in a predetermined gaming state, the above-mentioned After the dynamic display of the identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, at the start time of the dynamic display of the identification information corresponding to the first discrimination information. A first effect is produced during a predetermined first period until a determination result corresponding to the discrimination information finally used for discrimination is shown among the discrimination information stored in the discrimination information storage means. And as an effect while the variable means is variable in the second variable mode based on the determination result of the determination means being the second determination result in the predetermined gaming state. , A means for executing the second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the first effect, and the specific number of the discriminant information storage means. From the time when the discrimination information corresponding to the first discrimination result is stored until the discrimination using the new discrimination information different from the stored specific number of the discrimination information becomes feasible. As an effect corresponding to the specific number of the determination information in the above period, a means for continuously executing a predetermined effect over the period to notify that the second determination result has not been obtained. When the discrimination information is stored in the discrimination information storage means, an effect capable of suggesting to the player the possibility that the discrimination using the stored discrimination information may result in the first discrimination result can be produced. A means that can be executed before the discrimination information is used for the discrimination of the discrimination means is provided, and the probability that the discrimination result of the discrimination means becomes the first discrimination result is other than the first discrimination result. It is set higher than the probability that it will be the judgment result of .

10 パチンコ機(遊技機)
65a 特定入賞口(第1実施形態における特典入球手段)
65f1 開閉扉(第1実施形態における可変手段)
112 発射制御装置(第1および第2実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第1および第2実施形態における判別情報記憶手段)
650 可変入賞装置(第2実施形態における可変手段)
650a 特定入賞口(第2実施形態における特典入球手段)
S220 第1および第2実施形態における可変遊技実行手段
S305 第1および第2実施形態における判別手段
S307,S309 第1および第2実施形態における動的表示期間決定手段
S310 第1および第2実施形態における動的表示手段
S406 第1および第2実施形態における判別情報取得手段
S1004 第2可変制御手段
S1005 第1および第2実施形態における可変制御手段
S1110 第1実施形態における遊技状態設定手段
S1123 第2実施形態における遊技状態設定手段
10 Pachinko machine (game machine)
65a Specific winning opening (privilege entry means in the first embodiment )
65f1 opening / closing door (variable means in the first embodiment )
112 Launch control device (launch means in the first and second embodiments )
203b Second special symbol holding ball storage area (discrimination information storage means in the first and second embodiments )
650 variable winning device (variable means in the second embodiment)
650a specific winning opening (privilege entry means in the second embodiment)
S220 in the first and the variable game execution unit S305 in the second embodiment the first and determining means S307 in the second embodiment, S309 first and second exemplary dynamic display period determining unit S310 first and second embodiments in the form Dynamic display means S406 Discrimination information acquisition means in the first and second embodiments S1004 Second variable control means S1005 Variable control means in the first and second embodiments S1110 Game state setting means in the first embodiment
S1123 Game state setting means in the second embodiment

Claims (2)

遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
判別条件の成立に基づいて判別を実行する判別手段と、
その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する変制御手段と、
前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、
その可変遊技実行手段によって実行される可変遊技の種別として、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様で記可変手段が可変される第1可変遊技と、前記第2可変態様とは異なる第3可変態様で前記可変手段が可変される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の一部と区別し難い見た目とする手段と、
所定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、
前記所定の遊技状態において前記判別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2可変態様で可変されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段と、
前記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、
前記判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されていることを特徴とする遊技機。
Bonus ball entry means that grants predetermined benefits based on the entry of a game ball,
A variable means that can be changed to a first position where the game ball can enter the privileged ball entry means and a second position where the game ball is more difficult to enter than the first position.
Discrimination means that executes discrimination based on the establishment of discrimination conditions,
Discrimination information acquisition means for acquiring discrimination information to be used for discrimination of the discrimination means based on the establishment of a predetermined acquisition condition, and
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the discrimination means, up to a predetermined specific number.
A dynamic display means for dynamically displaying identification information for showing the discrimination result of the discrimination means, and
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
Based on the fact that the discrimination result of the discrimination means is a predetermined first discrimination result, the discrimination means is used after the dynamic display of the identification information for showing the first discrimination result is started. and variable control means for variably embodiment of the changing means between the first period is a period until a new determination can be executed is controlled to be a first variable aspect,
Based on the fact that the determination result of the determination means is a second determination result different from the first determination result, the game state is different from the game state at the time when the determination corresponding to the second determination result is executed. Game state setting means that can set the game state, and
A variable game execution means for executing a variable game in which the variable means changes from the second position to the first position for a predetermined period based on the determination result of the determination means becoming the second determination result. When,
As the type of the variable game executed by the variable game execution means, the first variable that particular variable manner as the first variable aspect and distinguish hard appearance is variable previous SL varying means at least a second variable aspect included A type determining means for determining one of a plurality of types including at least a game and a second variable game in which the variable means is changed in a third variable mode different from the second variable aspect.
Corresponding to the first discrimination information among the specific number of discrimination information in a situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. wherein after the dynamic display is started identity, in the first of the said determination information stored in said discrimination information storage means at the start of the dynamic display of identification information corresponding to the identification information to The variable mode of the variable means during the predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown is an appearance that is difficult to distinguish from a part of the second variable mode. Means to do and
When the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means in a predetermined gaming state, the first of the said discrimination information of the specific number The discrimination stored in the discrimination information storage means at the start of the dynamic display of the identification information corresponding to the first discrimination information after the dynamic display of the identification information corresponding to the discrimination information is started. A means for executing the first effect as an effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown in the information.
As an effect while the variable means is changed in the second variable mode based on the determination result of the determination means being the second determination result in the predetermined gaming state, the first effect A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the same game as the suggested game, and
After the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, the new discrimination information different from the stored specific number of the discrimination information is stored. In the period until the discrimination using the information becomes feasible, as an effect corresponding to the specific number of the discrimination information, the fact that the second discrimination result was not obtained is continuous over the period. As a means of executing a predetermined effect and notifying
When the discrimination information is stored in the discrimination information storage means, an effect capable of suggesting to the player the possibility that the discrimination using the stored discrimination information may result in the first discrimination result can be produced. A means that can be executed before the discriminant information is used for discriminating the discriminating means .
A gaming machine characterized in that the probability that the discrimination result of the discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be .
遊技球を発射可能な発射手段を備えることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, further comprising a launching means capable of launching a gaming ball.
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