JP2021049418A5 - - Google Patents

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JP2021049418A5
JP2021049418A5 JP2020213077A JP2020213077A JP2021049418A5 JP 2021049418 A5 JP2021049418 A5 JP 2021049418A5 JP 2020213077 A JP2020213077 A JP 2020213077A JP 2020213077 A JP2020213077 A JP 2020213077A JP 2021049418 A5 JP2021049418 A5 JP 2021049418A5
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しかしながら、更なる興趣が求められていた。 However, further interest towards the top has been demanded.

この目的を達成するために請求項1記載の遊技機は、技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、別条件の成立に基づいて判別を実行する別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、別手段の判別結果を示すための識別情報動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記別情報の動的表示が開始されてから前記別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間前記可変手段第1制御態様制御する可変制御手段と、前記別手段の判別結果前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記別手段の判別結果前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、その可変遊技実行手段によって実行される可変遊技の種別として、前記第2の判別結果を示すための前記別情報の動的表示が開始されてから前記別手段による新たな判別が実行可能となるまでの間において、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様前記可変手段が制御される第1可変遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様前記可変手段が制御される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段とを備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間が開始されてから所定の期間が経過するまでの間の前記可変手段の見た目と区別し難くなるよう構成されている。 Gaming machine of claim 1, wherein in order to achieve this purpose, and benefits ball entrance means specific privilege is granted based on the Yu technique ball was ball entrance, a game ball to the benefits ball entrance means a ball entrance can become the first position, determine to perform a second position where game balls than its first position becomes difficult ball entrance, a variable, variable means, the determination based on the establishment of determine specific conditions and another unit, the discrimination information for use in determination of the determination means, the determination-information acquiring means for acquiring, based on the establishment of a predetermined acquisition condition, the determination information acquired by the determination-information acquiring unit, predetermined a limit of the specific number that is, the discrimination information storage means capable of storing up to be used in determination of the determination means, dynamic display of dynamically displaying identification information for indicating a discrimination result of the previous SL determination means means, and the dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display unit, a first determination result of the result of the determination determination means predetermined since based on is the period until the new determination by the determination means from the dynamic display is started in the identification information for indicating the first determination result can be executed during the first period, and variable control means for controlling the varying means in a first control mode, based on the fact that a second determination result different from the determination result determination result is the first of the determination means Te, and the second game condition setting means capable of setting a different game state is a gaming state at the time the determination is performed corresponding to the determination result, the determination result determination result is the second of the determination means since based on, the variable means is a predetermined time period, and a variable game execution means for executing a variable game that variable to the first position from the second position, the variable to be executed by its variable game execution means as the type of the game, the period from the dynamic display is started in the identification information for indicating the second determination result until a new determination can be executed by the determination means, before Symbol first a first variable game that the variable means is controlled by a second control mode in which the particular control mode in which said changing means is controlled so as to be difficult to distinguish from the variable means are controlled by the control mode appearance include at least, determining the type of the plurality of 1 comprising at least a second variable game that the variable means is controlled by the third control mode in which a different appearance than the appearance of the variable means is controlled by said second control mode a type determination unit, the specific number of the first stamp to said determination information storing means in the playing state Jo Tokoro If the determination information corresponding to another result is stored, from the dynamic display is started for the identification information corresponding to the first of said discrimination information of said discriminating information specified number of the first shown finally corresponding to the discrimination information used to determine to determine the result in said discrimination information stored in said discrimination information storage means at the start of the dynamic display of the identification information corresponding to the determination information as director between predetermined first period until a means for performing a first effect, based on the discrimination result of the determination means in said predetermined gaming state becomes the second determination result The second effect is configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by the first effect as the effect while the variable means is controlled by the second control mode. And the discriminant information corresponding to the specific number of the first discriminant results are stored in the discriminant information storage means, and then the stored specific number of the discriminant information Said that the second discrimination result was not obtained as an effect corresponding to the specific number of the discrimination information in the period until the discrimination using the different new discrimination information became feasible. and means for informing running continuously predetermined effect over a period, the determination information corresponding to the identification information storing said certain number of said first determination result for means are stored In this situation, after the dynamic display of the identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the movement of the identification information corresponding to the first discrimination information is started. During the predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown among the discrimination information stored in the discrimination information storage means at the start of the target display. It becomes difficult to distinguish the appearance of the variable means from the appearance of the variable means from the start of the specific control period when the variable means is controlled by the second control mode to the elapse of a predetermined period. It is configured as.

請求項1記載の遊技機によれば、技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、別条件の成立に基づいて判別を実行する別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、別手段の判別結果を示すための識別情報動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記別情報の動的表示が開始されてから前記別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間前記可変手段第1制御態様制御する可変制御手段と、前記別手段の判別結果前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記別手段の判別結果前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、その可変遊技実行手段によって実行される可変遊技の種別として、前記第2の判別結果を示すための前記別情報の動的表示が開始されてから前記別手段による新たな判別が実行可能となるまでの間において、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様前記可変手段が制御される第1可変遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様前記可変手段が制御される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、前記所定の遊技状態において前記別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段とを備え、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間が開始されてから所定の期間が経過するまでの間の前記可変手段の見た目と区別し難くなるよう構成されている。 According to claim 1 the gaming machine, comprising: a privilege ball entrance means specific privilege is granted based on the Yu technique ball was ball entrance, a game ball to the benefits ball entrance section become possible ball entrance a first position, and determine by means for executing a second position where game balls than its first position becomes difficult ball entrance, a variable, variable means, the determination based on the establishment of determine specific conditions, the discrimination information for use in determining the discriminating means, and discriminating information obtaining means for obtaining, based on the establishment of a predetermined acquisition condition, the determination information acquired by the determination-information acquiring means, specific predetermined number as an upper limit and a determination information storage means capable of storing up to be used in determination of the determination means, and dynamic display means for dynamically displaying identification information for indicating a discrimination result of the previous SL determination means, the dynamic and dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the display means, based on the discrimination result of the determination means becomes a first determination result to a predetermined Te, during the first period is a period between the from dynamic display is started in the identification information for indicating the first determination result until a new determination can be executed by the determination means the variable control means for controlling the variable means in a first control mode, based on the fact that a second determination result different from the determination result determination result is the first of the determination means, said second based of the game state setting means capable of setting a different game state is a gaming state at the time the determination is performed corresponding to the determination result, that the question of the determination means becomes a second determination result Te, the variable means is a predetermined time period, and a variable game execution means for executing a variable game that variable to the first position from the second position, as the type of the variable game to be executed by its variable game execution means, in a period from the dynamic display is started in the identification information for indicating the second determination result until a new determination can be executed by the determination means is controlled by a pre-Symbol first control mode a first variable game that a particular control mode is said variable means controlled by the second control mode included at least the variable means and distinguishing hard the varying means so that the appearance is controlled with the second control mode a class determining means for said varying means in a third control mode to be different from looks the appearance of in controlled said variable means for determining a second variable game to be controlled, including at least the type of the plurality of 1, before corresponding to the first question of the specific number to said determination information storing means in the Jo Tokoro game state If the serial determination information is stored, from the dynamic display is started for the identification information corresponding to the first of said discrimination information of said discriminating information for a particular number, corresponding to said first of said determination information to given to the end corresponding to the discrimination information used to determine to determine the result in said discrimination information stored in said discrimination information storage means at the start of the dynamic display of the identification information is shown as directed between the first period, and means for performing a first effect, the determination result is the second judgment result and said variable means based on it has become the determination means in said predetermined game condition As an effect while being controlled by the second control mode, a means for executing a second effect configured including at least a specific effect mode capable of suggesting the same game as the game suggested by the first effect. After the discriminant information corresponding to the specific number of the first discriminant results is stored in the discriminant information storage means, a new discriminant information different from the stored specific number of the discriminant information is stored. In the period until the discrimination using the discrimination information becomes feasible, as an effect corresponding to the specific number of the discrimination information, the fact that the second discrimination result was not obtained is continuous over the period. in situations where the discrimination information to and means for informing running predetermined effect, corresponding to the identification information storing said certain number of said first determination result for means is stored, After the dynamic display of the identification information corresponding to the first discrimination information among the specific number of the discrimination information is started, the time when the dynamic display of the identification information corresponding to the first discrimination information is started. The appearance of the variable means during a predetermined first period until a discrimination result corresponding to the discrimination information finally used for discrimination is shown in the discrimination information stored in the discrimination information storage means. However, it is configured so as to be difficult to distinguish from the appearance of the variable means from the start of the specific control period when the variable means is controlled by the second control mode to the elapse of a predetermined period. There is.

10 パチンコ機(遊技機)
65a 特定入賞口(第1実施形態における特典入球手段)
65f1 開閉扉(第1実施形態における可変手段)
111 払出制御装置(第3実施形態における払出手段)
112 発射制御装置(第1および第2実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第1および第2実施形態における判別情報記憶手段)
640 第2入球口(第3実施形態における入球手段)
650 可変入賞装置(第2実施形態における可変手段)
650a 特定入賞口(第2実施形態における特典入球手段)
657a 右特定入賞口(第3実施形態における特典入球手段)
S220 第1および第2実施形態における可変遊技実行手段
S305 第1および第2実施形態における別手段
S307,S309 第1および第2実施形態における動的表示期間決定手段
S310 第1および第2実施形態における動的表示手段
S406 第1および第2実施形態における判別情報取得手段
S412 第3実施形態における判別情報取得手段
S1005 第1および第2実施形態における可変制御手段
S1110 第1実施形態における遊技状態設定手段
S1123 第2実施形態における遊技状態設定手段
S1302 第3実施形態における遊技状態設定手段
10 Pachinko machine (game machine)
65a specific winning opening (privilege entry means in the first embodiment)
65f1 opening / closing door (variable means in the first embodiment)
111 Payout control device (payout means in the third embodiment)
112 Launch control device (launch means in the first and second embodiments)
203b Second special symbol holding ball storage area (discrimination information storage means in the first and second embodiments)
640 Second ball entry port (ball entry means in the third embodiment)
650 variable winning device (variable means in the second embodiment)
650a specific winning opening (privilege entry means in the second embodiment)
657a Right specific winning opening (privilege entry means in the third embodiment)
S220 first and second variable game execution unit S305 first and determine by means S307 in the second embodiment in the embodiment, S309 first and second exemplary dynamic display period determining unit S310 first and second embodiments in the form Dynamic display means in
S406 Discrimination information acquisition means in the first and second embodiments S412 Discrimination information acquisition means in the third embodiment S1005 Variable control means in the first and second embodiments
S1110 Game state setting means according to the first embodiment
S1123 Game state setting means in the second embodiment S1302 Game state setting means in the third embodiment

Claims (1)

技球が入球したことに基づいて所定の特典が付与される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
別条件の成立に基づいて判別を実行する別手段と、
その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
別手段の判別結果を示すための識別情報動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記別情報の動的表示が開始されてから前記別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間前記可変手段第1制御態様制御する可変制御手段と、
前記別手段の判別結果前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記別手段の判別結果前記第2の判別結果となったことに基づいて、前記可変手段が所定期間、前記第2位置から前記第1位置へと可変する可変遊技を実行する可変遊技実行手段と、
その可変遊技実行手段によって実行される可変遊技の種別として、前記第2の判別結果を示すための前記別情報の動的表示が開始されてから前記別手段による新たな判別が実行可能となるまでの間において、前記第1制御態様で制御された前記可変手段と区別し難い見た目となるように前記可変手段が制御される特定制御態様が少なくとも含まれる第2制御態様前記可変手段が制御される第1可変遊技と、前記第2制御態様で制御された前記可変手段の見た目とは異なる見た目となる第3制御態様前記可変手段が制御される第2可変遊技と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、
定の遊技状態において前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶された場合に、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の演出として、第1演出を実行する手段と、
前記所定の遊技状態において前記別手段の判別結果が前記第2の判別結果となったことに基づいて前記可変手段が前記第2制御態様で制御されている間の演出として、前記第1演出によって示唆される遊技と同一の遊技を示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されてから、その記憶された前記特定の数の前記判別情報とは異なる新たな前記判別情報を用いた判別が実行可能となるまでの間の期間において、前記特定の数の前記判別情報に対応する演出として、前記第2の判別結果とならなかったことを前記期間に渡って連続的に所定の演出を実行して報知する手段とを備え、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の見た目が、前記可変手段が前記第2制御態様で制御される場合の特定制御期間が開始されてから所定の期間が経過するまでの間の前記可変手段の見た目と区別し難くなるよう構成さことを特徴とする遊技機。
And benefits ball entrance means specific privilege is granted based on the Yu technique sphere has ball entrance,
A variable means that can be changed to a first position where the game ball can enter the privileged ball entry means and a second position where the game ball is more difficult to enter than the first position.
And determine by means for performing the determination based on the establishment of determine specific conditions,
Discrimination information for use in determination of the determination means, the determination-information acquiring means for acquiring, based on the establishment of a predetermined acquisition conditions,
The has been the determination information acquired by the determination-information acquiring unit, as the upper limit certain predetermined number, the determination information storing means capable of storing up to be used in determination of the Determination means,
A dynamic display means for dynamically displaying identification information for indicating a discrimination result of the previous SL Determination means,
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
Based on the determination result of the Determination means becomes a first determination result to a predetermined, said-format from dynamic display of the identification information for indicating the first determination result is started during the first period the new determination by another means is a period until the executable, and variable control means for controlling the varying means in a first control mode,
Based on the determination result of the Determination means resulted different from the second discrimination from the first determination result, the game state at the time when the determination corresponding to the second determination result is executed A game state setting means that can set different game states, and
Based on the determination result of the Determination means becomes a second determination result, the variable means is a predetermined time period, the variable game executing for executing a variable game for variably to said first position from said second position Means and
As the type of the variable game to be executed by its variable game execution means, a new determination is performed by the Determination means from the dynamic display is started in said identification information for indicating the second determination result in until becomes possible, the second control mode a particular control mode in which the varying means is controlled such that the pre-Symbol the variable means and distinguishing hard look that is controlled by the first control mode is included at least a first variable game variable means is controlled, and a second variable game where the third said variable means in a control mode which is a different appearance is controlled to the appearance of the variable means is controlled by said second control mode, A type determining means for determining one of a plurality of types including at least
If the determination information corresponding to said identification information storing means and said certain number of said first determination result for the Jo Tokoro game state is stored, the first of the said determination information specific number since the dynamic display start of the identification information corresponding to the determination information, it is stored in the identification information storage unit in a dynamic display start time of the identification information corresponding to the first of said determination information A means for executing the first effect as an effect during the predetermined first period until the determination result corresponding to the determination information finally used for the determination is shown in the determination information.
As effect between the determination result is the second judgment result and said variable means based on it has become the Determination means in said predetermined game state is controlled by the second control mode, the first effect A means for executing a second effect configured to include at least a specific effect mode capable of suggesting the same game as the game suggested by
After the discrimination information corresponding to the specific number of the first discrimination results is stored in the discrimination information storage means, a new discrimination information different from the stored specific number of the discrimination information is stored. In the period until the discrimination using the information becomes feasible, as an effect corresponding to the specific number of the discrimination information, the fact that the second discrimination result was not obtained is continuous over the period. and means for informing running predetermined effect to,
Corresponding to the first discrimination information among the specific number of discrimination information in a situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. Among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the identification information corresponding to the first discrimination information after the dynamic display of the identification information is started. When the variable means is controlled by the second control mode during the predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown. A gaming machine characterized in that it is difficult to distinguish from the appearance of the variable means during the period from the start of the specific control period to the elapse of a predetermined period.
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