JP2019216405A - ビデオを記録および再生するシステムおよび方法 - Google Patents
ビデオを記録および再生するシステムおよび方法 Download PDFInfo
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- JP2019216405A JP2019216405A JP2019027394A JP2019027394A JP2019216405A JP 2019216405 A JP2019216405 A JP 2019216405A JP 2019027394 A JP2019027394 A JP 2019027394A JP 2019027394 A JP2019027394 A JP 2019027394A JP 2019216405 A JP2019216405 A JP 2019216405A
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Abstract
Description
ここで図3も参照すると、ビデオ記録装置210Aは、以下のビデオ記録方法に従って動作することができる。
・16ビットのビット深度における4:0:0モノクロームでのMain 4:4:4 16 Intraプロファイルを使用するH.265ビデオ、または
・16ビットのビット深度における4:4:4クロマサンプリングでのMain 4:4:4 16 Intraプロファイルを使用するH.265ビデオ、または
・16ビットにおける4:0:0または4:4:4でのHigh Throughput 4:4:4 16 Intraプロファイルなどの同様のフォーマットのビデオ
(これらは、例えばこれらのプロファイルをサポートするHEVCバージョンまたは同等の符号化方式である)、ならびに/あるいは
・16ビットの深度バッファがh264、AV9、h265、などを用いる通常のビデオのように記憶することができる3つのカラーチャンネル(例えば、RGB値)へと変換されるUCLカラービデオ
のうちの1つに基づく。
Claims (15)
- ビデオゲームによって出力されたビデオ画像の第1のシーケンスを記録するステップと、
前記ビデオゲームによって使用された深度バッファについての深度バッファ値のシーケンスを記録するステップと、
前記ビデオ画像の生成に使用されたゲーム内仮想カメラ位置のシーケンスを記録するステップと、
1つ以上のゲーム内イベントおよび該ゲーム内イベントのそれぞれのゲーム内位置を記録するステップと、
前記深度バッファ値のシーケンスを符号化するビデオ画像の第2のシーケンスを生成するステップと、
前記ゲーム内仮想カメラ位置のシーケンスを前記ビデオ画像の第1および第2のシーケンスの少なくとも一方と関連付けるステップと、
を含む、ビデオ記録方法。 - 前記1つ以上のゲーム内イベントおよび該ゲーム内イベントのそれぞれのゲーム内位置を前記ビデオゲームの識別子と関連付けるステップ
を含む、請求項1に記載のビデオ記録方法。 - 前記深度バッファ値のシーケンスを符号化するビデオ画像の第2のシーケンスを生成するステップは、
第1のビット深度の深度データを、選択されたビデオ方式によって使用される複数のカラー空間記述子チャンネルにまたがって、第1のチャンネルが第1の精度レベルまで深度を表すデータを符号化し、後続のチャンネルまたは後続の各チャンネルが前記第1のチャンネルのデータと併せて第2のより高いレベルまで深度を表すデータを符号化するように、符号化するステップ
を含む、請求項1に記載のビデオ記録方法。 - 深度データをカラー空間記述子チャンネル内に符号化するステップは、前記深度データを各々のチャンネルにおいてそれぞれのチャンネルのビット長よりも短いビット長まで符号化するステップを含む、請求項3に記載のビデオ記録方法。
- ビデオ画像のシーケンスを含むビデオゲームプレイセッションの第1のビデオ記録を取得するステップと、
深度バッファ値のシーケンスを符号化することによって生成された第2のビデオ記録を取得するステップと、
前記取得されるビデオ記録の少なくとも一方に関連付けられたゲーム内仮想カメラ位置のシーケンスを表すデータを取得するステップと、
ゲーム内イベントおよびゲーム内イベント位置を表すデータを取得するステップと、
前記関連付けられたゲーム内仮想カメラ位置および復号された深度バッファ値に応じて、ゲーム内イベント位置に対応する前記第1のビデオ記録の現在のビデオ画像内の位置を計算するステップと、
前記計算された位置に応じて、ゲーム内イベントのグラフィック表現によって前記現在のビデオ画像を増補するステップと、
を含む、ビデオ再生方法。 - 前記ゲーム内イベントおよびゲーム内イベント位置を表すデータを取得するステップは、統計的に有意なゲーム内イベントおよびゲーム内イベント位置を表すデータを取得するステップを含み、
前記現在のビデオ画像を増補するステップは、前記計算された位置に応じて、前記統計的に有意なゲーム内イベントのグラフィック表現によって前記現在のビデオ画像を増補するステップを含む、請求項5に記載のビデオ再生方法。 - 前記増補するステップは、
前記深度バッファ値に応じて、前記ビデオ画像の前景要素によって引き起こされる前記計算された位置における前記グラフィック表現の遮蔽を計算するステップ
を含む、請求項5に記載のビデオ再生方法。 - 前記増補するステップは、
異なるそれぞれのグラフィック表現を対応する異なるイベント種類について使用するステップ
を含む、請求項5〜7のいずれか一項に記載のビデオ再生方法。 - ビデオゲーム識別子ならびに1つ以上の関連付けられたゲーム内イベントおよび該ゲーム内イベントのそれぞれのゲーム内位置を、複数のビデオゲーム機器からそれぞれ受信するステップと、
ビデオゲーム識別子に関連付けられた前記ゲーム内イベントの1つ以上の態様および該ゲーム内イベントのそれぞれのゲーム内位置について分析を実行し、統計的に有意なゲーム内イベントを特定するステップと、
を含み、その後に、
ビデオゲーム識別子と、ゲーム内仮想カメラ位置およびゲーム内プレイヤ位置の少なくとも一方とを、ビデオ再生装置から受信するステップと、
前記受信したビデオゲーム識別子に関連付けられ、かつ少なくとも一方の受信した位置の所定の距離の範囲内のゲーム内位置を有している1つ以上の特定された統計的に有意なゲーム内イベントに関する分析データを選択するステップと、
前記ゲーム内イベントの分析データおよび該ゲーム内イベントのゲーム内位置を表すデータを、前記ビデオ再生装置へと送信するステップと
を含む、イベント分析方法。 - 前記分析を実行するステップは、
i.類似の種類の複数のイベントの地理空間分析を実行すること、および
ii.ユーザによって生成されたイベントマーカをユーザIDに割り当てること
からなるリストから選択される1つ以上を含む、請求項9に記載のイベント分析方法。 - 請求項1〜10のいずれか一項に記載の方法をコンピュータシステムに実行させるように構成されたコンピュータ実行可能命令を有しているコンピュータ可読媒体。
- ビデオゲームによって出力されたビデオ画像の第1のシーケンスをビデオストレージ手段に記録するように構成され、
前記ビデオゲームによって使用された深度バッファについての深度バッファ値のシーケンスを記録するように構成され、
前記ビデオ画像の生成に使用されたゲーム内仮想カメラ位置のシーケンスを記録するように構成され、
1つ以上のゲーム内イベントおよび該ゲーム内イベントのそれぞれのゲーム内位置を記録するように構成された記録プロセッサと、
前記深度バッファ値のシーケンスを符号化するビデオ画像の第2のシーケンスを生成するように構成されたビデオ生成プロセッサと、
前記ゲーム内仮想カメラ位置のシーケンスを前記ビデオ画像の第1および第2のシーケンスの少なくとも一方と関連付けるように構成された関連付けプロセッサと、
を備える、ビデオ記録装置。 - ビデオ画像のシーケンスを含むビデオゲームプレイセッションの第1のビデオ記録を取得するように構成され、
深度バッファ値のシーケンスを符号化することによって生成された第2のビデオ記録を取得するように構成され、
前記取得されるビデオ記録の少なくとも一方に関連付けられたゲーム内仮想カメラ位置のシーケンスを取得するように構成された再生プロセッサと、
ゲーム内仮想カメラ位置をイベント分析器へともたらすように構成され、
統計的に有意なゲーム内イベントおよびゲーム内イベント位置を表すデータを取得するように構成された分析プロセッサと、
前記関連付けられたゲーム内仮想カメラ位置および復号された深度バッファ値に応じて、前記ゲーム内イベント位置に対応する前記第1のビデオ記録の現在のビデオ画像内の位置を計算するように構成された位置計算プロセッサと、
前記計算された位置に応じて、前記統計的に有意なゲーム内イベントのグラフィック表現によって前記現在のビデオ画像を増補するように構成された増補プロセッサと、
を備える、ビデオ再生装置。 - ビデオゲーム識別子ならびに1つ以上の関連付けられたゲーム内イベントおよび該ゲーム内イベントのそれぞれのゲーム内位置を、複数のビデオ記録装置からそれぞれ受信するように構成された受信部と、
ビデオゲーム識別子に関連付けられた前記ゲーム内イベントの1つ以上の態様および該ゲーム内イベントのそれぞれのゲーム内位置について分析を実行し、統計的に有意なゲーム内イベントを特定するように構成された分析プロセッサと、
を備え、
前記受信部は、ビデオゲーム識別子と、ゲーム内仮想カメラ位置およびゲーム内プレイヤ位置の少なくとも一方とを、ビデオ再生装置から後に受信するように構成され、
前記受信したビデオゲーム識別子に関連付けられ、かつ少なくとも一方の受信した位置の所定の距離の範囲内のゲーム内位置を有している1つ以上の特定された統計的に有意なゲーム内イベントを選択するように構成された選択プロセッサと、
前記ゲーム内イベントおよび該ゲーム内イベントのゲーム内位置を表すデータを、前記ビデオ再生装置へと送信するように構成された送信部と、
を備える、イベント分析器。 - 請求項12に記載のビデオ記録装置と、
i.請求項13に記載のビデオ再生装置、および
ii.請求項14に記載のイベント分析器
で構成されるリストから選択される1つ以上と
を備える、システム。
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