JP2018510037A - 仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法 - Google Patents
仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法 Download PDFInfo
- Publication number
- JP2018510037A JP2018510037A JP2017558793A JP2017558793A JP2018510037A JP 2018510037 A JP2018510037 A JP 2018510037A JP 2017558793 A JP2017558793 A JP 2017558793A JP 2017558793 A JP2017558793 A JP 2017558793A JP 2018510037 A JP2018510037 A JP 2018510037A
- Authority
- JP
- Japan
- Prior art keywords
- virtual
- user
- event
- game environment
- simulated
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/612,129 US20160220903A1 (en) | 2015-02-02 | 2015-02-02 | Systems and Methods for Dynamically Creating Personalized Storybooks based on User Interactions within a Virtual Environment |
| US14/612,129 | 2015-02-02 | ||
| PCT/IB2016/000428 WO2016125029A1 (en) | 2015-02-02 | 2016-01-28 | Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2018510037A true JP2018510037A (ja) | 2018-04-12 |
| JP2018510037A5 JP2018510037A5 (enExample) | 2019-02-28 |
Family
ID=55911000
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017558793A Pending JP2018510037A (ja) | 2015-02-02 | 2016-01-28 | 仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US20160220903A1 (enExample) |
| EP (1) | EP3253469A1 (enExample) |
| JP (1) | JP2018510037A (enExample) |
| KR (1) | KR20170120615A (enExample) |
| CN (1) | CN107427723B (enExample) |
| AU (1) | AU2016214083B2 (enExample) |
| WO (1) | WO2016125029A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021154050A (ja) * | 2020-03-30 | 2021-10-07 | 株式会社スクウェア・エニックス | プログラム、情報処理装置及び方法 |
Families Citing this family (32)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9634855B2 (en) | 2010-05-13 | 2017-04-25 | Alexander Poltorak | Electronic personal interactive device that determines topics of interest using a conversational agent |
| KR101319769B1 (ko) * | 2013-02-27 | 2013-10-17 | 주식회사 위두커뮤니케이션즈 | 전자서적과 게임의 연동을 지원하는 에듀테인먼트 시스템 |
| KR101319666B1 (ko) * | 2013-02-27 | 2013-10-17 | 주식회사 위두커뮤니케이션즈 | 전자서적과 연동되는 게임의 제공 장치 |
| US10437925B2 (en) * | 2015-04-15 | 2019-10-08 | Reema Sebastian | System and method for automated book generation |
| US10446142B2 (en) * | 2015-05-20 | 2019-10-15 | Microsoft Technology Licensing, Llc | Crafting feedback dialogue with a digital assistant |
| CN107949591A (zh) * | 2015-09-11 | 2018-04-20 | 三菱化学株式会社 | 含有偏氟乙烯系树脂的树脂组合物、成型体和膜 |
| JP6955861B2 (ja) * | 2016-12-16 | 2021-10-27 | 株式会社バンダイナムコエンターテインメント | イベント制御システム及びプログラム |
| CN107837531B (zh) * | 2017-09-28 | 2018-11-23 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| US20190118090A1 (en) * | 2017-10-19 | 2019-04-25 | Sony Interactive Entertainment LLC | Management & assembly of interdependent content narratives |
| CN108404411A (zh) * | 2018-01-05 | 2018-08-17 | 阿里巴巴集团控股有限公司 | 一种游戏信息展示方法、装置以及设备 |
| GB2571306A (en) * | 2018-02-23 | 2019-08-28 | Sony Interactive Entertainment Europe Ltd | Video recording and playback systems and methods |
| KR102068215B1 (ko) * | 2018-04-30 | 2020-01-20 | 주식회사 북트랩스 | 증강현실/가상현실을 적용한 스토리 기반의 콘텐츠 제공 방법 및 시스템 |
| CN111496802A (zh) * | 2019-01-31 | 2020-08-07 | 中国移动通信集团终端有限公司 | 人工智能设备的控制方法、装置、设备及介质 |
| CN110090444B (zh) * | 2019-05-07 | 2022-07-12 | 网易(杭州)网络有限公司 | 游戏中行为记录创建方法、装置、存储介质及电子设备 |
| CN114555198A (zh) * | 2019-08-20 | 2022-05-27 | 乐高公司 | 交互式音乐播放系统 |
| US11504625B2 (en) * | 2020-02-14 | 2022-11-22 | Electronic Arts Inc. | Color blindness diagnostic system |
| US11648480B2 (en) | 2020-04-06 | 2023-05-16 | Electronic Arts Inc. | Enhanced pose generation based on generative modeling |
| CN111524398B (zh) * | 2020-04-14 | 2021-12-31 | 天津洪恩完美未来教育科技有限公司 | 交互式绘本的处理方法、装置及系统 |
| WO2021216099A1 (en) * | 2020-04-20 | 2021-10-28 | Google Llc | Game analytics using natural language processing |
| CN111760272B (zh) * | 2020-06-30 | 2024-02-23 | 网易(杭州)网络有限公司 | 游戏信息显示方法及装置、计算机存储介质、电子设备 |
| CN111773669B (zh) * | 2020-07-03 | 2024-05-03 | 珠海金山数字网络科技有限公司 | 一种在虚拟环境中生成虚拟对象方法及装置 |
| KR102419073B1 (ko) * | 2020-09-21 | 2022-07-08 | 씨제이올리브네트웍스 주식회사 | 강화 학습에 기반한 사전 시각화 시스템 및 사전 영상 제작 방법 |
| CN112774192B (zh) * | 2021-01-27 | 2024-10-18 | 网易(杭州)网络有限公司 | 游戏场景跳转方法、装置、电子设备及存储介质 |
| US12236510B2 (en) | 2021-06-10 | 2025-02-25 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| US12169889B2 (en) | 2021-06-10 | 2024-12-17 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| CN113521758B (zh) * | 2021-08-04 | 2023-10-24 | 北京字跳网络技术有限公司 | 信息交互方法及装置、电子设备、存储介质 |
| CN113617036B (zh) * | 2021-08-06 | 2024-08-09 | 网易(杭州)网络有限公司 | 游戏中对话处理方法、装置、设备及存储介质 |
| CN115770387B (zh) * | 2021-09-07 | 2025-08-19 | 腾讯科技(深圳)有限公司 | 一种文本数据处理方法、装置、设备以及介质 |
| CN113769389B (zh) * | 2021-09-26 | 2025-09-12 | 努比亚技术有限公司 | 一种游戏事件控制方法、设备及计算机可读存储介质 |
| US12387409B2 (en) | 2022-10-21 | 2025-08-12 | Electronic Arts Inc. | Automated system for generation of facial animation rigs |
| US12456245B2 (en) | 2023-09-29 | 2025-10-28 | Electronic Arts Inc. | Enhanced system for generation and optimization of facial models and animation |
| CN118153529A (zh) * | 2024-03-25 | 2024-06-07 | 北京字跳网络技术有限公司 | 交互内容生成和显示方法、装置及电子设备 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001300131A (ja) * | 2000-04-26 | 2001-10-30 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
| JP2002028370A (ja) * | 2000-07-18 | 2002-01-29 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| JP2010517186A (ja) * | 2007-01-29 | 2010-05-20 | ソニー オンライン エンタテインメント エルエルシー | ゲームイベントに基づく、ブログ、ウェブページ又はファイル共有サイトのための自動エントリ作成のためのシステム及び方法 |
| US20100203970A1 (en) * | 2009-02-06 | 2010-08-12 | Apple Inc. | Automatically generating a book describing a user's videogame performance |
| US20110107217A1 (en) * | 2009-10-29 | 2011-05-05 | Margery Kravitz Schwarz | Interactive Storybook System and Method |
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| US5618180A (en) * | 1993-07-09 | 1997-04-08 | Nathanson; Tedd | Method of teaching using a computer |
| JP2002078957A (ja) * | 2000-06-28 | 2002-03-19 | Sony Corp | ビデオゲームシステム、ビデオゲーム装置及びその制御方法並びにビデオゲームプログラム記録媒体 |
| US20020124048A1 (en) * | 2001-03-05 | 2002-09-05 | Qin Zhou | Web based interactive multimedia story authoring system and method |
| AU2003216361B2 (en) * | 2002-02-21 | 2007-05-24 | The Walt Disney Company | Products and methods for providing education with a virtual book |
| US20040143852A1 (en) * | 2003-01-08 | 2004-07-22 | Meyers Philip G. | Systems and methods for massively multi-player online role playing games |
| US20050206156A1 (en) * | 2004-03-19 | 2005-09-22 | Peter Polick | Book with story cards |
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| JP2008546232A (ja) * | 2005-05-11 | 2008-12-18 | プラネツトワイド・ゲームズ・インコーポレイテツド | ゲームベースのメディアコンテンツを使用するパブリケーションの作成 |
| CN1933559A (zh) * | 2005-09-13 | 2007-03-21 | 林洪义 | 影像交互式故事系统 |
| US20080075430A1 (en) * | 2006-09-18 | 2008-03-27 | Bromley Catherine R | Method for composing a personalized story |
| US20080256066A1 (en) * | 2007-04-10 | 2008-10-16 | Tikatok Inc. | Book creation systems and methods |
| US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
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| KR101816014B1 (ko) * | 2013-05-30 | 2018-02-21 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | 대규모 멀티플레이어 온라인 롤플레잉 게임 제어 |
| US20150339836A1 (en) * | 2014-05-21 | 2015-11-26 | Karen Elizabeth Blake | Game Engine Book Applications |
-
2015
- 2015-02-02 US US14/612,129 patent/US20160220903A1/en not_active Abandoned
-
2016
- 2016-01-28 EP EP16720549.1A patent/EP3253469A1/en not_active Withdrawn
- 2016-01-28 WO PCT/IB2016/000428 patent/WO2016125029A1/en not_active Ceased
- 2016-01-28 JP JP2017558793A patent/JP2018510037A/ja active Pending
- 2016-01-28 KR KR1020177024709A patent/KR20170120615A/ko not_active Ceased
- 2016-01-28 AU AU2016214083A patent/AU2016214083B2/en not_active Ceased
- 2016-01-28 CN CN201680017163.8A patent/CN107427723B/zh active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001300131A (ja) * | 2000-04-26 | 2001-10-30 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
| JP2002028370A (ja) * | 2000-07-18 | 2002-01-29 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| JP2010517186A (ja) * | 2007-01-29 | 2010-05-20 | ソニー オンライン エンタテインメント エルエルシー | ゲームイベントに基づく、ブログ、ウェブページ又はファイル共有サイトのための自動エントリ作成のためのシステム及び方法 |
| US20100203970A1 (en) * | 2009-02-06 | 2010-08-12 | Apple Inc. | Automatically generating a book describing a user's videogame performance |
| US20110107217A1 (en) * | 2009-10-29 | 2011-05-05 | Margery Kravitz Schwarz | Interactive Storybook System and Method |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021154050A (ja) * | 2020-03-30 | 2021-10-07 | 株式会社スクウェア・エニックス | プログラム、情報処理装置及び方法 |
| JP7123088B2 (ja) | 2020-03-30 | 2022-08-22 | 株式会社スクウェア・エニックス | プログラム、情報処理装置及び方法 |
| US11707679B2 (en) | 2020-03-30 | 2023-07-25 | Square Enix Co., Ltd. | Medium, information processing apparatus, and method for generating a natural sentence |
| US12214284B2 (en) | 2020-03-30 | 2025-02-04 | Square Enix Co., Ltd | Medium, information processing apparatus, and method for generating a natural sentence |
Also Published As
| Publication number | Publication date |
|---|---|
| CN107427723B (zh) | 2021-08-24 |
| CN107427723A (zh) | 2017-12-01 |
| KR20170120615A (ko) | 2017-10-31 |
| WO2016125029A8 (en) | 2017-09-08 |
| AU2016214083A1 (en) | 2017-09-21 |
| EP3253469A1 (en) | 2017-12-13 |
| US20160220903A1 (en) | 2016-08-04 |
| WO2016125029A1 (en) | 2016-08-11 |
| AU2016214083B2 (en) | 2021-02-25 |
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