JP2018510037A - 仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法 - Google Patents

仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法 Download PDF

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Publication number
JP2018510037A
JP2018510037A JP2017558793A JP2017558793A JP2018510037A JP 2018510037 A JP2018510037 A JP 2018510037A JP 2017558793 A JP2017558793 A JP 2017558793A JP 2017558793 A JP2017558793 A JP 2017558793A JP 2018510037 A JP2018510037 A JP 2018510037A
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Japan
Prior art keywords
virtual
user
event
game environment
simulated
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JP2017558793A
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Japanese (ja)
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JP2018510037A5 (enExample
Inventor
ミラー,デイビッド
ホーネフ,マーク
リュー,クリス
ラム,スコット
ターベイ,クリス
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クアト ゲームズ (ユーケー) リミテッド
クアト ゲームズ (ユーケー) リミテッド
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Publication of JP2018510037A publication Critical patent/JP2018510037A/ja
Publication of JP2018510037A5 publication Critical patent/JP2018510037A5/ja
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017558793A 2015-02-02 2016-01-28 仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法 Pending JP2018510037A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US14/612,129 US20160220903A1 (en) 2015-02-02 2015-02-02 Systems and Methods for Dynamically Creating Personalized Storybooks based on User Interactions within a Virtual Environment
US14/612,129 2015-02-02
PCT/IB2016/000428 WO2016125029A1 (en) 2015-02-02 2016-01-28 Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment

Publications (2)

Publication Number Publication Date
JP2018510037A true JP2018510037A (ja) 2018-04-12
JP2018510037A5 JP2018510037A5 (enExample) 2019-02-28

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017558793A Pending JP2018510037A (ja) 2015-02-02 2016-01-28 仮想環境の内部のユーザインタラクションに基づいて個人向けストーリーブックを動的に作成するシステムおよび方法

Country Status (7)

Country Link
US (1) US20160220903A1 (enExample)
EP (1) EP3253469A1 (enExample)
JP (1) JP2018510037A (enExample)
KR (1) KR20170120615A (enExample)
CN (1) CN107427723B (enExample)
AU (1) AU2016214083B2 (enExample)
WO (1) WO2016125029A1 (enExample)

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CN111773669B (zh) * 2020-07-03 2024-05-03 珠海金山数字网络科技有限公司 一种在虚拟环境中生成虚拟对象方法及装置
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CN112774192B (zh) * 2021-01-27 2024-10-18 网易(杭州)网络有限公司 游戏场景跳转方法、装置、电子设备及存储介质
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CN113521758B (zh) * 2021-08-04 2023-10-24 北京字跳网络技术有限公司 信息交互方法及装置、电子设备、存储介质
CN113617036B (zh) * 2021-08-06 2024-08-09 网易(杭州)网络有限公司 游戏中对话处理方法、装置、设备及存储介质
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Also Published As

Publication number Publication date
CN107427723B (zh) 2021-08-24
CN107427723A (zh) 2017-12-01
KR20170120615A (ko) 2017-10-31
WO2016125029A8 (en) 2017-09-08
AU2016214083A1 (en) 2017-09-21
EP3253469A1 (en) 2017-12-13
US20160220903A1 (en) 2016-08-04
WO2016125029A1 (en) 2016-08-11
AU2016214083B2 (en) 2021-02-25

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