AU2016214083B2 - Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment - Google Patents

Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment Download PDF

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Publication number
AU2016214083B2
AU2016214083B2 AU2016214083A AU2016214083A AU2016214083B2 AU 2016214083 B2 AU2016214083 B2 AU 2016214083B2 AU 2016214083 A AU2016214083 A AU 2016214083A AU 2016214083 A AU2016214083 A AU 2016214083A AU 2016214083 B2 AU2016214083 B2 AU 2016214083B2
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AU
Australia
Prior art keywords
virtual
event
user
simulated
implementations
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Ceased
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AU2016214083A
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English (en)
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AU2016214083A1 (en
Inventor
Mark Horneff
Scott Lamb
Chris Liu
David Miller
Kris Turvey
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Kuato Games (uk) Ltd
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Kuato Games Uk Ltd
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Publication of AU2016214083A1 publication Critical patent/AU2016214083A1/en
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Publication of AU2016214083B2 publication Critical patent/AU2016214083B2/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
AU2016214083A 2015-02-02 2016-01-28 Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment Ceased AU2016214083B2 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US14/612,129 US20160220903A1 (en) 2015-02-02 2015-02-02 Systems and Methods for Dynamically Creating Personalized Storybooks based on User Interactions within a Virtual Environment
US14/612,129 2015-02-02
PCT/IB2016/000428 WO2016125029A1 (en) 2015-02-02 2016-01-28 Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment

Publications (2)

Publication Number Publication Date
AU2016214083A1 AU2016214083A1 (en) 2017-09-21
AU2016214083B2 true AU2016214083B2 (en) 2021-02-25

Family

ID=55911000

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2016214083A Ceased AU2016214083B2 (en) 2015-02-02 2016-01-28 Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment

Country Status (7)

Country Link
US (1) US20160220903A1 (enExample)
EP (1) EP3253469A1 (enExample)
JP (1) JP2018510037A (enExample)
KR (1) KR20170120615A (enExample)
CN (1) CN107427723B (enExample)
AU (1) AU2016214083B2 (enExample)
WO (1) WO2016125029A1 (enExample)

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CN111773669B (zh) * 2020-07-03 2024-05-03 珠海金山数字网络科技有限公司 一种在虚拟环境中生成虚拟对象方法及装置
KR102419073B1 (ko) * 2020-09-21 2022-07-08 씨제이올리브네트웍스 주식회사 강화 학습에 기반한 사전 시각화 시스템 및 사전 영상 제작 방법
CN112774192B (zh) * 2021-01-27 2024-10-18 网易(杭州)网络有限公司 游戏场景跳转方法、装置、电子设备及存储介质
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Also Published As

Publication number Publication date
CN107427723B (zh) 2021-08-24
CN107427723A (zh) 2017-12-01
KR20170120615A (ko) 2017-10-31
WO2016125029A8 (en) 2017-09-08
AU2016214083A1 (en) 2017-09-21
EP3253469A1 (en) 2017-12-13
US20160220903A1 (en) 2016-08-04
WO2016125029A1 (en) 2016-08-11
JP2018510037A (ja) 2018-04-12

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Legal Events

Date Code Title Description
FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired