KR20170120615A - 가상 환경 내에서 사용자 상호작용들에 기반하여 개인화된 스토리북들을 동적으로 생성하기 위한 시스템들 및 방법들 - Google Patents
가상 환경 내에서 사용자 상호작용들에 기반하여 개인화된 스토리북들을 동적으로 생성하기 위한 시스템들 및 방법들 Download PDFInfo
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- KR20170120615A KR20170120615A KR1020177024709A KR20177024709A KR20170120615A KR 20170120615 A KR20170120615 A KR 20170120615A KR 1020177024709 A KR1020177024709 A KR 1020177024709A KR 20177024709 A KR20177024709 A KR 20177024709A KR 20170120615 A KR20170120615 A KR 20170120615A
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/612,129 US20160220903A1 (en) | 2015-02-02 | 2015-02-02 | Systems and Methods for Dynamically Creating Personalized Storybooks based on User Interactions within a Virtual Environment |
| US14/612,129 | 2015-02-02 | ||
| PCT/IB2016/000428 WO2016125029A1 (en) | 2015-02-02 | 2016-01-28 | Systems and methods for dynamically creating personalized storybooks based on user interactions within a virtual environment |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20170120615A true KR20170120615A (ko) | 2017-10-31 |
Family
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020177024709A Ceased KR20170120615A (ko) | 2015-02-02 | 2016-01-28 | 가상 환경 내에서 사용자 상호작용들에 기반하여 개인화된 스토리북들을 동적으로 생성하기 위한 시스템들 및 방법들 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US20160220903A1 (enExample) |
| EP (1) | EP3253469A1 (enExample) |
| JP (1) | JP2018510037A (enExample) |
| KR (1) | KR20170120615A (enExample) |
| CN (1) | CN107427723B (enExample) |
| AU (1) | AU2016214083B2 (enExample) |
| WO (1) | WO2016125029A1 (enExample) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20190125567A (ko) * | 2018-04-30 | 2019-11-07 | 주식회사 북트랩스 | 증강현실/가상현실을 적용한 스토리 기반의 콘텐츠 제공 방법 및 시스템 |
| KR20220038945A (ko) * | 2020-09-21 | 2022-03-29 | 씨제이올리브네트웍스 주식회사 | 강화 학습에 기반한 사전 시각화 시스템 및 사전 영상 제작 방법 |
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| US9634855B2 (en) | 2010-05-13 | 2017-04-25 | Alexander Poltorak | Electronic personal interactive device that determines topics of interest using a conversational agent |
| KR101319769B1 (ko) * | 2013-02-27 | 2013-10-17 | 주식회사 위두커뮤니케이션즈 | 전자서적과 게임의 연동을 지원하는 에듀테인먼트 시스템 |
| KR101319666B1 (ko) * | 2013-02-27 | 2013-10-17 | 주식회사 위두커뮤니케이션즈 | 전자서적과 연동되는 게임의 제공 장치 |
| US10437925B2 (en) * | 2015-04-15 | 2019-10-08 | Reema Sebastian | System and method for automated book generation |
| US10446142B2 (en) * | 2015-05-20 | 2019-10-15 | Microsoft Technology Licensing, Llc | Crafting feedback dialogue with a digital assistant |
| CN107949591A (zh) * | 2015-09-11 | 2018-04-20 | 三菱化学株式会社 | 含有偏氟乙烯系树脂的树脂组合物、成型体和膜 |
| JP6955861B2 (ja) * | 2016-12-16 | 2021-10-27 | 株式会社バンダイナムコエンターテインメント | イベント制御システム及びプログラム |
| CN107837531B (zh) * | 2017-09-28 | 2018-11-23 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| US20190118090A1 (en) * | 2017-10-19 | 2019-04-25 | Sony Interactive Entertainment LLC | Management & assembly of interdependent content narratives |
| CN108404411A (zh) * | 2018-01-05 | 2018-08-17 | 阿里巴巴集团控股有限公司 | 一种游戏信息展示方法、装置以及设备 |
| GB2571306A (en) * | 2018-02-23 | 2019-08-28 | Sony Interactive Entertainment Europe Ltd | Video recording and playback systems and methods |
| CN111496802A (zh) * | 2019-01-31 | 2020-08-07 | 中国移动通信集团终端有限公司 | 人工智能设备的控制方法、装置、设备及介质 |
| CN110090444B (zh) * | 2019-05-07 | 2022-07-12 | 网易(杭州)网络有限公司 | 游戏中行为记录创建方法、装置、存储介质及电子设备 |
| CN114555198A (zh) * | 2019-08-20 | 2022-05-27 | 乐高公司 | 交互式音乐播放系统 |
| US11504625B2 (en) * | 2020-02-14 | 2022-11-22 | Electronic Arts Inc. | Color blindness diagnostic system |
| JP7123088B2 (ja) * | 2020-03-30 | 2022-08-22 | 株式会社スクウェア・エニックス | プログラム、情報処理装置及び方法 |
| US11648480B2 (en) | 2020-04-06 | 2023-05-16 | Electronic Arts Inc. | Enhanced pose generation based on generative modeling |
| CN111524398B (zh) * | 2020-04-14 | 2021-12-31 | 天津洪恩完美未来教育科技有限公司 | 交互式绘本的处理方法、装置及系统 |
| WO2021216099A1 (en) * | 2020-04-20 | 2021-10-28 | Google Llc | Game analytics using natural language processing |
| CN111760272B (zh) * | 2020-06-30 | 2024-02-23 | 网易(杭州)网络有限公司 | 游戏信息显示方法及装置、计算机存储介质、电子设备 |
| CN111773669B (zh) * | 2020-07-03 | 2024-05-03 | 珠海金山数字网络科技有限公司 | 一种在虚拟环境中生成虚拟对象方法及装置 |
| CN112774192B (zh) * | 2021-01-27 | 2024-10-18 | 网易(杭州)网络有限公司 | 游戏场景跳转方法、装置、电子设备及存储介质 |
| US12236510B2 (en) | 2021-06-10 | 2025-02-25 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| US12169889B2 (en) | 2021-06-10 | 2024-12-17 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| CN113521758B (zh) * | 2021-08-04 | 2023-10-24 | 北京字跳网络技术有限公司 | 信息交互方法及装置、电子设备、存储介质 |
| CN113617036B (zh) * | 2021-08-06 | 2024-08-09 | 网易(杭州)网络有限公司 | 游戏中对话处理方法、装置、设备及存储介质 |
| CN115770387B (zh) * | 2021-09-07 | 2025-08-19 | 腾讯科技(深圳)有限公司 | 一种文本数据处理方法、装置、设备以及介质 |
| CN113769389B (zh) * | 2021-09-26 | 2025-09-12 | 努比亚技术有限公司 | 一种游戏事件控制方法、设备及计算机可读存储介质 |
| US12387409B2 (en) | 2022-10-21 | 2025-08-12 | Electronic Arts Inc. | Automated system for generation of facial animation rigs |
| US12456245B2 (en) | 2023-09-29 | 2025-10-28 | Electronic Arts Inc. | Enhanced system for generation and optimization of facial models and animation |
| CN118153529A (zh) * | 2024-03-25 | 2024-06-07 | 北京字跳网络技术有限公司 | 交互内容生成和显示方法、装置及电子设备 |
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| KR101816014B1 (ko) * | 2013-05-30 | 2018-02-21 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | 대규모 멀티플레이어 온라인 롤플레잉 게임 제어 |
| US20150339836A1 (en) * | 2014-05-21 | 2015-11-26 | Karen Elizabeth Blake | Game Engine Book Applications |
-
2015
- 2015-02-02 US US14/612,129 patent/US20160220903A1/en not_active Abandoned
-
2016
- 2016-01-28 EP EP16720549.1A patent/EP3253469A1/en not_active Withdrawn
- 2016-01-28 WO PCT/IB2016/000428 patent/WO2016125029A1/en not_active Ceased
- 2016-01-28 JP JP2017558793A patent/JP2018510037A/ja active Pending
- 2016-01-28 KR KR1020177024709A patent/KR20170120615A/ko not_active Ceased
- 2016-01-28 AU AU2016214083A patent/AU2016214083B2/en not_active Ceased
- 2016-01-28 CN CN201680017163.8A patent/CN107427723B/zh active Active
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20190125567A (ko) * | 2018-04-30 | 2019-11-07 | 주식회사 북트랩스 | 증강현실/가상현실을 적용한 스토리 기반의 콘텐츠 제공 방법 및 시스템 |
| KR20220038945A (ko) * | 2020-09-21 | 2022-03-29 | 씨제이올리브네트웍스 주식회사 | 강화 학습에 기반한 사전 시각화 시스템 및 사전 영상 제작 방법 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN107427723B (zh) | 2021-08-24 |
| CN107427723A (zh) | 2017-12-01 |
| WO2016125029A8 (en) | 2017-09-08 |
| AU2016214083A1 (en) | 2017-09-21 |
| EP3253469A1 (en) | 2017-12-13 |
| US20160220903A1 (en) | 2016-08-04 |
| WO2016125029A1 (en) | 2016-08-11 |
| AU2016214083B2 (en) | 2021-02-25 |
| JP2018510037A (ja) | 2018-04-12 |
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| PA0105 | International application |
Patent event date: 20170901 Patent event code: PA01051R01D Comment text: International Patent Application |
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| PA0201 | Request for examination |
Patent event code: PA02012R01D Patent event date: 20210120 Comment text: Request for Examination of Application |
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Comment text: Notification of reason for refusal Patent event date: 20220817 Patent event code: PE09021S01D |
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