JP2017527227A - 仮想模擬画像をスタジオからの実映像と合成するシステム - Google Patents

仮想模擬画像をスタジオからの実映像と合成するシステム Download PDF

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Publication number
JP2017527227A
JP2017527227A JP2017514246A JP2017514246A JP2017527227A JP 2017527227 A JP2017527227 A JP 2017527227A JP 2017514246 A JP2017514246 A JP 2017514246A JP 2017514246 A JP2017514246 A JP 2017514246A JP 2017527227 A JP2017527227 A JP 2017527227A
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JP
Japan
Prior art keywords
participant
studio
game engine
data
site
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Pending
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JP2017514246A
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English (en)
Japanese (ja)
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JP2017527227A5 (enExample
Inventor
カシン、ボード−アンネシュ
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Future Group AS
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Future Group AS
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Application filed by Future Group AS filed Critical Future Group AS
Publication of JP2017527227A publication Critical patent/JP2017527227A/ja
Publication of JP2017527227A5 publication Critical patent/JP2017527227A5/ja
Pending legal-status Critical Current

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Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006—Mixed reality
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224—Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272—Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
JP2017514246A 2014-05-21 2015-05-20 仮想模擬画像をスタジオからの実映像と合成するシステム Pending JP2017527227A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
NO20140637 2014-05-21
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Publications (2)

Publication Number Publication Date
JP2017527227A true JP2017527227A (ja) 2017-09-14
JP2017527227A5 JP2017527227A5 (enExample) 2018-05-31

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017514246A Pending JP2017527227A (ja) 2014-05-21 2015-05-20 仮想模擬画像をスタジオからの実映像と合成するシステム

Country Status (21)

Country Link
US (1) US20180213127A1 (enExample)
EP (1) EP3146508A4 (enExample)
JP (1) JP2017527227A (enExample)
KR (1) KR20170018848A (enExample)
CN (1) CN106663337A (enExample)
AP (1) AP2016009617A0 (enExample)
AU (1) AU2015262095A1 (enExample)
CA (1) CA2949646A1 (enExample)
CL (1) CL2016002950A1 (enExample)
CU (1) CU20160173A7 (enExample)
DO (1) DOP2016000301A (enExample)
EA (1) EA201650086A1 (enExample)
GE (2) GEAP201814351A (enExample)
IL (1) IL248963A0 (enExample)
MA (1) MA39470B1 (enExample)
MX (1) MX2016015238A (enExample)
NO (1) NO20140637A1 (enExample)
PH (1) PH12016502317A1 (enExample)
SG (1) SG11201609723PA (enExample)
TN (1) TN2016000507A1 (enExample)
WO (1) WO2015178777A1 (enExample)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
JP2010253277A (ja) * 2009-04-26 2010-11-11 Ailive Inc ビデオゲームにおいてオブジェクトの動きを制御する方法およびシステム
JP2011518612A (ja) * 2008-04-24 2011-06-30 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー メディアの実演にリアルタイムに参加するためのシステム及び方法並びにゲームシステム
WO2013034981A2 (en) * 2011-09-08 2013-03-14 Offshore Incorporations (Cayman) Limited, System and method for visualizing synthetic objects withinreal-world video clip
WO2013082539A1 (en) * 2011-12-01 2013-06-06 Lightcraft Technology Llc Automatic tracking matte system

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US5553864A (en) * 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
EP1095938B1 (en) 1998-07-09 2010-01-20 JSR Corporation Oxetane compounds, oxetane copolymer, and process for producing oxetane compounds
GB9824334D0 (en) * 1998-11-07 1998-12-30 Orad Hi Tec Systems Ltd Interactive video & television systems
US20020010734A1 (en) * 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
US20050168485A1 (en) 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
WO2009082632A1 (en) * 2007-12-21 2009-07-02 Sony Computer Entertainment America Inc. Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
US9266017B1 (en) * 2008-12-03 2016-02-23 Electronic Arts Inc. Virtual playbook with user controls
US8588465B2 (en) * 2009-01-30 2013-11-19 Microsoft Corporation Visual target tracking
US8487871B2 (en) * 2009-06-01 2013-07-16 Microsoft Corporation Virtual desktop coordinate transformation
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
JP5781482B2 (ja) * 2012-09-12 2015-09-24 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
US20140306995A1 (en) * 2013-04-16 2014-10-16 Dumedia, Inc. Virtual chroma keying in real time
KR102077108B1 (ko) * 2013-09-13 2020-02-14 한국전자통신연구원 콘텐츠 체험 서비스 제공 장치 및 그 방법
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Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
JP2011518612A (ja) * 2008-04-24 2011-06-30 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー メディアの実演にリアルタイムに参加するためのシステム及び方法並びにゲームシステム
JP2010253277A (ja) * 2009-04-26 2010-11-11 Ailive Inc ビデオゲームにおいてオブジェクトの動きを制御する方法およびシステム
WO2013034981A2 (en) * 2011-09-08 2013-03-14 Offshore Incorporations (Cayman) Limited, System and method for visualizing synthetic objects withinreal-world video clip
WO2013082539A1 (en) * 2011-12-01 2013-06-06 Lightcraft Technology Llc Automatic tracking matte system

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
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THOMAS, G. AND GRAU, O.: "Virtual Graphics for Broadcast Production", COMPUTER, vol. 42, no. 7, JPN6018050494, July 2009 (2009-07-01), pages 42 - 47, ISSN: 0003944422 *

Also Published As

Publication number Publication date
CA2949646A1 (en) 2015-11-26
AP2016009617A0 (en) 2016-12-31
EP3146508A1 (en) 2017-03-29
US20180213127A1 (en) 2018-07-26
DOP2016000301A (es) 2017-02-15
GEAP201814351A (en) 2018-02-26
CU20160173A7 (es) 2017-04-05
MA39470B1 (fr) 2019-04-30
CL2016002950A1 (es) 2017-02-03
KR20170018848A (ko) 2017-02-20
SG11201609723PA (en) 2016-12-29
MA39470A1 (fr) 2018-01-31
WO2015178777A1 (en) 2015-11-26
NO20140637A1 (no) 2015-11-23
AU2015262095A1 (en) 2016-12-22
TN2016000507A1 (en) 2018-04-04
IL248963A0 (en) 2017-01-31
MX2016015238A (es) 2017-07-04
CN106663337A (zh) 2017-05-10
PH12016502317A1 (en) 2017-02-06
EA201650086A1 (ru) 2017-08-31
EP3146508A4 (en) 2018-01-03
GEP20186873B (en) 2018-06-25

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