AP2016009617A0 - A system for combining virtual simulated images with real footage from a studio - Google Patents

A system for combining virtual simulated images with real footage from a studio

Info

Publication number
AP2016009617A0
AP2016009617A0 AP2016009617A AP2016009617A AP2016009617A0 AP 2016009617 A0 AP2016009617 A0 AP 2016009617A0 AP 2016009617 A AP2016009617 A AP 2016009617A AP 2016009617 A AP2016009617 A AP 2016009617A AP 2016009617 A0 AP2016009617 A0 AP 2016009617A0
Authority
AP
ARIPO
Prior art keywords
studio
simulated images
virtual simulated
combining virtual
footage
Prior art date
Application number
AP2016009617A
Other languages
English (en)
Inventor
Bard-Anders Kasin
Original Assignee
The Future Group As
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by The Future Group As filed Critical The Future Group As
Publication of AP2016009617A0 publication Critical patent/AP2016009617A0/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
AP2016009617A 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio AP2016009617A0 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Publications (1)

Publication Number Publication Date
AP2016009617A0 true AP2016009617A0 (en) 2016-12-31

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
AP2016009617A AP2016009617A0 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Country Status (21)

Country Link
US (1) US20180213127A1 (enExample)
EP (1) EP3146508A4 (enExample)
JP (1) JP2017527227A (enExample)
KR (1) KR20170018848A (enExample)
CN (1) CN106663337A (enExample)
AP (1) AP2016009617A0 (enExample)
AU (1) AU2015262095A1 (enExample)
CA (1) CA2949646A1 (enExample)
CL (1) CL2016002950A1 (enExample)
CU (1) CU20160173A7 (enExample)
DO (1) DOP2016000301A (enExample)
EA (1) EA201650086A1 (enExample)
GE (1) GEP20186873B (enExample)
IL (1) IL248963A0 (enExample)
MA (1) MA39470B1 (enExample)
MX (1) MX2016015238A (enExample)
NO (1) NO20140637A1 (enExample)
PH (1) PH12016502317A1 (enExample)
SG (1) SG11201609723PA (enExample)
TN (1) TN2016000507A1 (enExample)
WO (1) WO2015178777A1 (enExample)

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5553864A (en) * 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
DE69941954D1 (de) 1998-07-09 2010-03-11 Jsr Corp Oxetanderivate, oxetancopolymer, und verfahren zur herstellung von oxetanderivaten
GB9824334D0 (en) * 1998-11-07 1998-12-30 Orad Hi Tec Systems Ltd Interactive video & television systems
US20020010734A1 (en) * 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
US20050168485A1 (en) * 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
WO2007027738A2 (en) * 2005-08-29 2007-03-08 Evryx Technologies, Inc. Interactivity via mobile image recognition
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
EP2229672A4 (en) * 2007-12-21 2014-01-22 Sony Comp Entertainment Us SCHEME FOR INSERTING A RECORDING IN A SCENE AND PROVIDING AN ASSESSMENT THEREOF
US8904430B2 (en) * 2008-04-24 2014-12-02 Sony Computer Entertainment America, LLC Method and apparatus for real-time viewer interaction with a media presentation
US9266017B1 (en) * 2008-12-03 2016-02-23 Electronic Arts Inc. Virtual playbook with user controls
US8588465B2 (en) * 2009-01-30 2013-11-19 Microsoft Corporation Visual target tracking
US8487871B2 (en) * 2009-06-01 2013-07-16 Microsoft Corporation Virtual desktop coordinate transformation
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
AU2012306059A1 (en) * 2011-09-08 2014-03-27 Paofit Holdings Pte Ltd System and method for visualizing synthetic objects withinreal-world video clip
HK1204378A1 (en) * 2011-12-01 2015-11-13 莱特克拉夫特科技有限责任公司 Automatic tracking matte system
JP5781482B2 (ja) * 2012-09-12 2015-09-24 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
US20140306995A1 (en) * 2013-04-16 2014-10-16 Dumedia, Inc. Virtual chroma keying in real time
KR102077108B1 (ko) * 2013-09-13 2020-02-14 한국전자통신연구원 콘텐츠 체험 서비스 제공 장치 및 그 방법
US20150091891A1 (en) * 2013-09-30 2015-04-02 Dumedia, Inc. System and method for non-holographic teleportation

Also Published As

Publication number Publication date
CL2016002950A1 (es) 2017-02-03
EA201650086A1 (ru) 2017-08-31
US20180213127A1 (en) 2018-07-26
WO2015178777A1 (en) 2015-11-26
EP3146508A1 (en) 2017-03-29
MX2016015238A (es) 2017-07-04
CN106663337A (zh) 2017-05-10
CU20160173A7 (es) 2017-04-05
CA2949646A1 (en) 2015-11-26
KR20170018848A (ko) 2017-02-20
SG11201609723PA (en) 2016-12-29
MA39470B1 (fr) 2019-04-30
JP2017527227A (ja) 2017-09-14
EP3146508A4 (en) 2018-01-03
AU2015262095A1 (en) 2016-12-22
DOP2016000301A (es) 2017-02-15
TN2016000507A1 (en) 2018-04-04
IL248963A0 (en) 2017-01-31
NO20140637A1 (no) 2015-11-23
GEP20186873B (en) 2018-06-25
MA39470A1 (fr) 2018-01-31
PH12016502317A1 (en) 2017-02-06

Similar Documents

Publication Publication Date Title
IL275219A (en) Character projector
EP3198865A4 (en) Camera system for three-dimensional video
GB2526158B (en) Imaging device for moving a virtual image
PL3408710T3 (pl) Rzutnik holograficzny
IL242895B (en) Image projection system
GB2571461B (en) Virtual linebuffers for image signal processors
EP3317576A4 (en) Gimbal for image capturing
EP3221736A4 (en) Virtual image generator
SG11201702086PA (en) An aerial camera system
EP3122232A4 (en) Alignment of q3d models with 3d images
SG10201503994UA (en) Method for projecting virtual data and device enabling this projection
GB201620426D0 (en) Real time video extensometer
AU201612508S (en) Video camera
GB2552851B (en) Holographic projector
EP3396435A4 (en) IMAGE PROJECTION DEVICE
EP3160131A4 (en) Image capture equipment
EP3240288A4 (en) Image capturing system
EP3145176A4 (en) Image capturing system
EP3187098A4 (en) Image capturing system
GB2559112B (en) Holographic projector
GB2554472B (en) Holographic projector
EP3219097A4 (en) Image projection
IL263926A (en) Taking a stereoscopic image
GB2552850B (en) Holographic projector
EP3263016A4 (en) Cross-section image capture device