KR20170018848A - 가상의 시뮬레이션 영상을 스튜디오에서 촬영한 실제 영상과 혼합하는 시스템 - Google Patents

가상의 시뮬레이션 영상을 스튜디오에서 촬영한 실제 영상과 혼합하는 시스템 Download PDF

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Publication number
KR20170018848A
KR20170018848A KR1020167035865A KR20167035865A KR20170018848A KR 20170018848 A KR20170018848 A KR 20170018848A KR 1020167035865 A KR1020167035865 A KR 1020167035865A KR 20167035865 A KR20167035865 A KR 20167035865A KR 20170018848 A KR20170018848 A KR 20170018848A
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KR
South Korea
Prior art keywords
studio
game engine
objects
data
participating
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Ceased
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KR1020167035865A
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English (en)
Korean (ko)
Inventor
바드-앤더스 카신
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더 퓨쳐 그룹 에이에스
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Application filed by 더 퓨쳐 그룹 에이에스 filed Critical 더 퓨쳐 그룹 에이에스
Publication of KR20170018848A publication Critical patent/KR20170018848A/ko
Ceased legal-status Critical Current

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    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224—Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006—Mixed reality
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272—Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
KR1020167035865A 2014-05-21 2015-05-20 가상의 시뮬레이션 영상을 스튜디오에서 촬영한 실제 영상과 혼합하는 시스템 Ceased KR20170018848A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
NO20140637 2014-05-21
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Publications (1)

Publication Number Publication Date
KR20170018848A true KR20170018848A (ko) 2017-02-20

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020167035865A Ceased KR20170018848A (ko) 2014-05-21 2015-05-20 가상의 시뮬레이션 영상을 스튜디오에서 촬영한 실제 영상과 혼합하는 시스템

Country Status (21)

Country Link
US (1) US20180213127A1 (enExample)
EP (1) EP3146508A4 (enExample)
JP (1) JP2017527227A (enExample)
KR (1) KR20170018848A (enExample)
CN (1) CN106663337A (enExample)
AP (1) AP2016009617A0 (enExample)
AU (1) AU2015262095A1 (enExample)
CA (1) CA2949646A1 (enExample)
CL (1) CL2016002950A1 (enExample)
CU (1) CU20160173A7 (enExample)
DO (1) DOP2016000301A (enExample)
EA (1) EA201650086A1 (enExample)
GE (2) GEAP201814351A (enExample)
IL (1) IL248963A0 (enExample)
MA (1) MA39470B1 (enExample)
MX (1) MX2016015238A (enExample)
NO (1) NO20140637A1 (enExample)
PH (1) PH12016502317A1 (enExample)
SG (1) SG11201609723PA (enExample)
TN (1) TN2016000507A1 (enExample)
WO (1) WO2015178777A1 (enExample)

Citations (5)

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WO2000002873A1 (en) 1998-07-09 2000-01-20 Jsr Corporation Oxetane compounds, oxetane copolymer, and process for producing oxetane compounds
US20020010734A1 (en) 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
US20050168485A1 (en) 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
US20090271821A1 (en) 2008-04-24 2009-10-29 Sony Computer Entertainment America Inc. Method and Apparatus For Real-Time Viewer Interaction With A Media Presentation
WO2013034981A2 (en) 2011-09-08 2013-03-14 Offshore Incorporations (Cayman) Limited, System and method for visualizing synthetic objects withinreal-world video clip

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US5553864A (en) * 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
GB9824334D0 (en) * 1998-11-07 1998-12-30 Orad Hi Tec Systems Ltd Interactive video & television systems
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
WO2009082632A1 (en) * 2007-12-21 2009-07-02 Sony Computer Entertainment America Inc. Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
US9266017B1 (en) * 2008-12-03 2016-02-23 Electronic Arts Inc. Virtual playbook with user controls
US8588465B2 (en) * 2009-01-30 2013-11-19 Microsoft Corporation Visual target tracking
US8487871B2 (en) * 2009-06-01 2013-07-16 Microsoft Corporation Virtual desktop coordinate transformation
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
EP2786303A4 (en) * 2011-12-01 2015-08-26 Lightcraft Technology Llc TRANSPARENCY SYSTEM WITH AUTOMATIC TRACKING
JP5781482B2 (ja) * 2012-09-12 2015-09-24 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
US20140306995A1 (en) * 2013-04-16 2014-10-16 Dumedia, Inc. Virtual chroma keying in real time
KR102077108B1 (ko) * 2013-09-13 2020-02-14 한국전자통신연구원 콘텐츠 체험 서비스 제공 장치 및 그 방법
US20150091891A1 (en) * 2013-09-30 2015-04-02 Dumedia, Inc. System and method for non-holographic teleportation

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000002873A1 (en) 1998-07-09 2000-01-20 Jsr Corporation Oxetane compounds, oxetane copolymer, and process for producing oxetane compounds
US20020010734A1 (en) 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
US20050168485A1 (en) 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
US20090271821A1 (en) 2008-04-24 2009-10-29 Sony Computer Entertainment America Inc. Method and Apparatus For Real-Time Viewer Interaction With A Media Presentation
WO2013034981A2 (en) 2011-09-08 2013-03-14 Offshore Incorporations (Cayman) Limited, System and method for visualizing synthetic objects withinreal-world video clip

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
Augmented Reality. Virtual Reality Conference, 2008, IEEE, side 67-70, ISBN 978-1 - 4244-1971 -5.
Lang, T, et al. Massively Multiplayer Online Worlds as a Platform for
THOMAS, G. and GRAU, O. Virtual Graphics For Broadcast Production I: Computer, IEEE, 2009, Volume 6, Nr. 7, side 42 - 47, ISSN 0018-9162.

Also Published As

Publication number Publication date
CA2949646A1 (en) 2015-11-26
AP2016009617A0 (en) 2016-12-31
EP3146508A1 (en) 2017-03-29
US20180213127A1 (en) 2018-07-26
JP2017527227A (ja) 2017-09-14
DOP2016000301A (es) 2017-02-15
GEAP201814351A (en) 2018-02-26
CU20160173A7 (es) 2017-04-05
MA39470B1 (fr) 2019-04-30
CL2016002950A1 (es) 2017-02-03
SG11201609723PA (en) 2016-12-29
MA39470A1 (fr) 2018-01-31
WO2015178777A1 (en) 2015-11-26
NO20140637A1 (no) 2015-11-23
AU2015262095A1 (en) 2016-12-22
TN2016000507A1 (en) 2018-04-04
IL248963A0 (en) 2017-01-31
MX2016015238A (es) 2017-07-04
CN106663337A (zh) 2017-05-10
PH12016502317A1 (en) 2017-02-06
EA201650086A1 (ru) 2017-08-31
EP3146508A4 (en) 2018-01-03
GEP20186873B (en) 2018-06-25

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