CA2949646A1 - A system for combining virtual simulated images with real footage from a studio - Google Patents
A system for combining virtual simulated images with real footage from a studio Download PDFInfo
- Publication number
- CA2949646A1 CA2949646A1 CA2949646A CA2949646A CA2949646A1 CA 2949646 A1 CA2949646 A1 CA 2949646A1 CA 2949646 A CA2949646 A CA 2949646A CA 2949646 A CA2949646 A CA 2949646A CA 2949646 A1 CA2949646 A1 CA 2949646A1
- Authority
- CA
- Canada
- Prior art keywords
- studio
- game engine
- data
- items
- participating
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/2224—Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
- H04N5/272—Means for inserting a foreground image in a background image, i.e. inlay, outlay
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Studio Devices (AREA)
- Closed-Circuit Television Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
- Communication Control (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| NO20140637A NO20140637A1 (no) | 2014-05-21 | 2014-05-21 | Virtuell protokoll |
| NO20140637 | 2014-05-21 | ||
| PCT/NO2015/050085 WO2015178777A1 (en) | 2014-05-21 | 2015-05-20 | A system for combining virtual simulated images with real footage from a studio |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CA2949646A1 true CA2949646A1 (en) | 2015-11-26 |
Family
ID=54554336
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CA2949646A Abandoned CA2949646A1 (en) | 2014-05-21 | 2015-05-20 | A system for combining virtual simulated images with real footage from a studio |
Country Status (21)
| Country | Link |
|---|---|
| US (1) | US20180213127A1 (enExample) |
| EP (1) | EP3146508A4 (enExample) |
| JP (1) | JP2017527227A (enExample) |
| KR (1) | KR20170018848A (enExample) |
| CN (1) | CN106663337A (enExample) |
| AP (1) | AP2016009617A0 (enExample) |
| AU (1) | AU2015262095A1 (enExample) |
| CA (1) | CA2949646A1 (enExample) |
| CL (1) | CL2016002950A1 (enExample) |
| CU (1) | CU20160173A7 (enExample) |
| DO (1) | DOP2016000301A (enExample) |
| EA (1) | EA201650086A1 (enExample) |
| GE (1) | GEP20186873B (enExample) |
| IL (1) | IL248963A0 (enExample) |
| MA (1) | MA39470B1 (enExample) |
| MX (1) | MX2016015238A (enExample) |
| NO (1) | NO20140637A1 (enExample) |
| PH (1) | PH12016502317A1 (enExample) |
| SG (1) | SG11201609723PA (enExample) |
| TN (1) | TN2016000507A1 (enExample) |
| WO (1) | WO2015178777A1 (enExample) |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5553864A (en) * | 1992-05-22 | 1996-09-10 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
| DE69941954D1 (de) | 1998-07-09 | 2010-03-11 | Jsr Corp | Oxetanderivate, oxetancopolymer, und verfahren zur herstellung von oxetanderivaten |
| GB9824334D0 (en) * | 1998-11-07 | 1998-12-30 | Orad Hi Tec Systems Ltd | Interactive video & television systems |
| US20020010734A1 (en) * | 2000-02-03 | 2002-01-24 | Ebersole John Franklin | Internetworked augmented reality system and method |
| JP2001340645A (ja) * | 2000-05-31 | 2001-12-11 | Namco Ltd | レーシングゲーム機 |
| US20050168485A1 (en) * | 2004-01-29 | 2005-08-04 | Nattress Thomas G. | System for combining a sequence of images with computer-generated 3D graphics |
| WO2007027738A2 (en) * | 2005-08-29 | 2007-03-08 | Evryx Technologies, Inc. | Interactivity via mobile image recognition |
| CN101127058A (zh) * | 2006-08-18 | 2008-02-20 | 郑联 | 一种现场模拟系统及使用方法 |
| US8419545B2 (en) * | 2007-11-28 | 2013-04-16 | Ailive, Inc. | Method and system for controlling movements of objects in a videogame |
| US20090153550A1 (en) * | 2007-12-18 | 2009-06-18 | Disney Enterprises, Inc. | Virtual object rendering system and method |
| EP2229672A4 (en) * | 2007-12-21 | 2014-01-22 | Sony Comp Entertainment Us | SCHEME FOR INSERTING A RECORDING IN A SCENE AND PROVIDING AN ASSESSMENT THEREOF |
| US8904430B2 (en) * | 2008-04-24 | 2014-12-02 | Sony Computer Entertainment America, LLC | Method and apparatus for real-time viewer interaction with a media presentation |
| US9266017B1 (en) * | 2008-12-03 | 2016-02-23 | Electronic Arts Inc. | Virtual playbook with user controls |
| US8588465B2 (en) * | 2009-01-30 | 2013-11-19 | Microsoft Corporation | Visual target tracking |
| US8487871B2 (en) * | 2009-06-01 | 2013-07-16 | Microsoft Corporation | Virtual desktop coordinate transformation |
| US20120182431A1 (en) * | 2011-01-18 | 2012-07-19 | Asanov Pavel | Method and apparatus for sharing a physical activity between several people |
| AU2012306059A1 (en) * | 2011-09-08 | 2014-03-27 | Paofit Holdings Pte Ltd | System and method for visualizing synthetic objects withinreal-world video clip |
| HK1204378A1 (en) * | 2011-12-01 | 2015-11-13 | 莱特克拉夫特科技有限责任公司 | Automatic tracking matte system |
| JP5781482B2 (ja) * | 2012-09-12 | 2015-09-24 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びプログラム |
| US20140306995A1 (en) * | 2013-04-16 | 2014-10-16 | Dumedia, Inc. | Virtual chroma keying in real time |
| KR102077108B1 (ko) * | 2013-09-13 | 2020-02-14 | 한국전자통신연구원 | 콘텐츠 체험 서비스 제공 장치 및 그 방법 |
| US20150091891A1 (en) * | 2013-09-30 | 2015-04-02 | Dumedia, Inc. | System and method for non-holographic teleportation |
-
2014
- 2014-05-21 NO NO20140637A patent/NO20140637A1/no not_active Application Discontinuation
-
2015
- 2015-05-20 EP EP15795596.4A patent/EP3146508A4/en not_active Ceased
- 2015-05-20 EA EA201650086A patent/EA201650086A1/ru unknown
- 2015-05-20 CN CN201580032844.7A patent/CN106663337A/zh active Pending
- 2015-05-20 GE GEAP201514351A patent/GEP20186873B/en unknown
- 2015-05-20 WO PCT/NO2015/050085 patent/WO2015178777A1/en not_active Ceased
- 2015-05-20 SG SG11201609723PA patent/SG11201609723PA/en unknown
- 2015-05-20 TN TN2016000507A patent/TN2016000507A1/en unknown
- 2015-05-20 AU AU2015262095A patent/AU2015262095A1/en not_active Abandoned
- 2015-05-20 US US15/358,058 patent/US20180213127A1/en not_active Abandoned
- 2015-05-20 AP AP2016009617A patent/AP2016009617A0/en unknown
- 2015-05-20 MA MA39470A patent/MA39470B1/fr unknown
- 2015-05-20 JP JP2017514246A patent/JP2017527227A/ja active Pending
- 2015-05-20 KR KR1020167035865A patent/KR20170018848A/ko not_active Ceased
- 2015-05-20 MX MX2016015238A patent/MX2016015238A/es unknown
- 2015-05-20 CA CA2949646A patent/CA2949646A1/en not_active Abandoned
-
2016
- 2016-11-14 IL IL248963A patent/IL248963A0/en unknown
- 2016-11-18 CL CL2016002950A patent/CL2016002950A1/es unknown
- 2016-11-18 CU CUP2016000173A patent/CU20160173A7/es unknown
- 2016-11-21 DO DO2016000301A patent/DOP2016000301A/es unknown
- 2016-11-21 PH PH12016502317A patent/PH12016502317A1/en unknown
Also Published As
| Publication number | Publication date |
|---|---|
| CL2016002950A1 (es) | 2017-02-03 |
| EA201650086A1 (ru) | 2017-08-31 |
| US20180213127A1 (en) | 2018-07-26 |
| WO2015178777A1 (en) | 2015-11-26 |
| EP3146508A1 (en) | 2017-03-29 |
| MX2016015238A (es) | 2017-07-04 |
| CN106663337A (zh) | 2017-05-10 |
| CU20160173A7 (es) | 2017-04-05 |
| KR20170018848A (ko) | 2017-02-20 |
| SG11201609723PA (en) | 2016-12-29 |
| AP2016009617A0 (en) | 2016-12-31 |
| MA39470B1 (fr) | 2019-04-30 |
| JP2017527227A (ja) | 2017-09-14 |
| EP3146508A4 (en) | 2018-01-03 |
| AU2015262095A1 (en) | 2016-12-22 |
| DOP2016000301A (es) | 2017-02-15 |
| TN2016000507A1 (en) | 2018-04-04 |
| IL248963A0 (en) | 2017-01-31 |
| NO20140637A1 (no) | 2015-11-23 |
| GEP20186873B (en) | 2018-06-25 |
| MA39470A1 (fr) | 2018-01-31 |
| PH12016502317A1 (en) | 2017-02-06 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| EEER | Examination request |
Effective date: 20200131 |
|
| FZDE | Discontinued |
Effective date: 20220816 |
|
| FZDE | Discontinued |
Effective date: 20220816 |