CA2949646A1 - A system for combining virtual simulated images with real footage from a studio - Google Patents

A system for combining virtual simulated images with real footage from a studio Download PDF

Info

Publication number
CA2949646A1
CA2949646A1 CA2949646A CA2949646A CA2949646A1 CA 2949646 A1 CA2949646 A1 CA 2949646A1 CA 2949646 A CA2949646 A CA 2949646A CA 2949646 A CA2949646 A CA 2949646A CA 2949646 A1 CA2949646 A1 CA 2949646A1
Authority
CA
Canada
Prior art keywords
studio
game engine
data
items
participating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA2949646A
Other languages
English (en)
French (fr)
Inventor
Bard-Anders Kasin
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Future Group As
Original Assignee
Future Group As
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Future Group As filed Critical Future Group As
Publication of CA2949646A1 publication Critical patent/CA2949646A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
CA2949646A 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio Abandoned CA2949646A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
NO20140637 2014-05-21
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Publications (1)

Publication Number Publication Date
CA2949646A1 true CA2949646A1 (en) 2015-11-26

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2949646A Abandoned CA2949646A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Country Status (21)

Country Link
US (1) US20180213127A1 (enExample)
EP (1) EP3146508A4 (enExample)
JP (1) JP2017527227A (enExample)
KR (1) KR20170018848A (enExample)
CN (1) CN106663337A (enExample)
AP (1) AP2016009617A0 (enExample)
AU (1) AU2015262095A1 (enExample)
CA (1) CA2949646A1 (enExample)
CL (1) CL2016002950A1 (enExample)
CU (1) CU20160173A7 (enExample)
DO (1) DOP2016000301A (enExample)
EA (1) EA201650086A1 (enExample)
GE (1) GEP20186873B (enExample)
IL (1) IL248963A0 (enExample)
MA (1) MA39470B1 (enExample)
MX (1) MX2016015238A (enExample)
NO (1) NO20140637A1 (enExample)
PH (1) PH12016502317A1 (enExample)
SG (1) SG11201609723PA (enExample)
TN (1) TN2016000507A1 (enExample)
WO (1) WO2015178777A1 (enExample)

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5553864A (en) * 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
DE69941954D1 (de) 1998-07-09 2010-03-11 Jsr Corp Oxetanderivate, oxetancopolymer, und verfahren zur herstellung von oxetanderivaten
GB9824334D0 (en) * 1998-11-07 1998-12-30 Orad Hi Tec Systems Ltd Interactive video & television systems
US20020010734A1 (en) * 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
US20050168485A1 (en) * 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
WO2007027738A2 (en) * 2005-08-29 2007-03-08 Evryx Technologies, Inc. Interactivity via mobile image recognition
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
EP2229672A4 (en) * 2007-12-21 2014-01-22 Sony Comp Entertainment Us SCHEME FOR INSERTING A RECORDING IN A SCENE AND PROVIDING AN ASSESSMENT THEREOF
US8904430B2 (en) * 2008-04-24 2014-12-02 Sony Computer Entertainment America, LLC Method and apparatus for real-time viewer interaction with a media presentation
US9266017B1 (en) * 2008-12-03 2016-02-23 Electronic Arts Inc. Virtual playbook with user controls
US8588465B2 (en) * 2009-01-30 2013-11-19 Microsoft Corporation Visual target tracking
US8487871B2 (en) * 2009-06-01 2013-07-16 Microsoft Corporation Virtual desktop coordinate transformation
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
AU2012306059A1 (en) * 2011-09-08 2014-03-27 Paofit Holdings Pte Ltd System and method for visualizing synthetic objects withinreal-world video clip
HK1204378A1 (en) * 2011-12-01 2015-11-13 莱特克拉夫特科技有限责任公司 Automatic tracking matte system
JP5781482B2 (ja) * 2012-09-12 2015-09-24 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
US20140306995A1 (en) * 2013-04-16 2014-10-16 Dumedia, Inc. Virtual chroma keying in real time
KR102077108B1 (ko) * 2013-09-13 2020-02-14 한국전자통신연구원 콘텐츠 체험 서비스 제공 장치 및 그 방법
US20150091891A1 (en) * 2013-09-30 2015-04-02 Dumedia, Inc. System and method for non-holographic teleportation

Also Published As

Publication number Publication date
CL2016002950A1 (es) 2017-02-03
EA201650086A1 (ru) 2017-08-31
US20180213127A1 (en) 2018-07-26
WO2015178777A1 (en) 2015-11-26
EP3146508A1 (en) 2017-03-29
MX2016015238A (es) 2017-07-04
CN106663337A (zh) 2017-05-10
CU20160173A7 (es) 2017-04-05
KR20170018848A (ko) 2017-02-20
SG11201609723PA (en) 2016-12-29
AP2016009617A0 (en) 2016-12-31
MA39470B1 (fr) 2019-04-30
JP2017527227A (ja) 2017-09-14
EP3146508A4 (en) 2018-01-03
AU2015262095A1 (en) 2016-12-22
DOP2016000301A (es) 2017-02-15
TN2016000507A1 (en) 2018-04-04
IL248963A0 (en) 2017-01-31
NO20140637A1 (no) 2015-11-23
GEP20186873B (en) 2018-06-25
MA39470A1 (fr) 2018-01-31
PH12016502317A1 (en) 2017-02-06

Similar Documents

Publication Publication Date Title
JP7135141B2 (ja) 情報処理システム、情報処理方法、および情報処理プログラム
US9751015B2 (en) Augmented reality videogame broadcast programming
US10582182B2 (en) Video capture and rendering system control using multiple virtual cameras
US12149671B2 (en) Telepresence system and method
US8885023B2 (en) System and method for virtual camera control using motion control systems for augmented three dimensional reality
Prins et al. TogetherVR: A framework for photorealistic shared media experiences in 360-degree VR
US20110304735A1 (en) Method for Producing a Live Interactive Visual Immersion Entertainment Show
US8885022B2 (en) Virtual camera control using motion control systems for augmented reality
JP7732453B2 (ja) 情報処理装置、情報処理方法、及び、プログラム
JP2006518117A (ja) 動的なビデオ注釈
US20150040165A1 (en) Multi-source video navigation
CN115209172A (zh) 一种基于xr的异地互动演出的方法
WO2009078909A1 (en) Virtual object rendering system and method
KR20190031220A (ko) Vr 콘텐츠 제공 시스템 및 방법
JP4330494B2 (ja) ブロードキャスト番組参加システム、及び方法
US20180213127A1 (en) Virtual protocol
OA19208A (en) A system for combining virtual simulated images with real footage from a studio.
HK1237973A1 (en) A system for combining virtual simulated images with real footage from a studio
KR101743874B1 (ko) 복수의 공연객체들의 협업을 이용한 동영상 컨텐츠 생성 시스템 및 방법
Harrison et al. Broadcasting presence: Immersive television
KR20200025083A (ko) 가상현실 영상의 제작 및 중계를 위한 1인 미디어 방송 시스템
JP2021186215A (ja) パフォーマンスイベント実施方法及び該パフォーマンスイベント実施方法において用いられる中継装置
Schreer et al. Mixed reality technologies for immersive interactive broadcast
SECTOR SG16-TD221/PLEN

Legal Events

Date Code Title Description
EEER Examination request

Effective date: 20200131

FZDE Discontinued

Effective date: 20220816

FZDE Discontinued

Effective date: 20220816