NO20140637A1 - Virtuell protokoll - Google Patents

Virtuell protokoll Download PDF

Info

Publication number
NO20140637A1
NO20140637A1 NO20140637A NO20140637A NO20140637A1 NO 20140637 A1 NO20140637 A1 NO 20140637A1 NO 20140637 A NO20140637 A NO 20140637A NO 20140637 A NO20140637 A NO 20140637A NO 20140637 A1 NO20140637 A1 NO 20140637A1
Authority
NO
Norway
Prior art keywords
objects
studio
data
participating
game machine
Prior art date
Application number
NO20140637A
Other languages
English (en)
Norwegian (no)
Inventor
Bård Anders Kasin
Original Assignee
The Future Group As
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by The Future Group As filed Critical The Future Group As
Priority to NO20140637A priority Critical patent/NO20140637A1/no
Priority to MX2016015238A priority patent/MX2016015238A/es
Priority to GEAP201514351A priority patent/GEP20186873B/en
Priority to AP2016009617A priority patent/AP2016009617A0/en
Priority to CN201580032844.7A priority patent/CN106663337A/zh
Priority to SG11201609723PA priority patent/SG11201609723PA/en
Priority to AU2015262095A priority patent/AU2015262095A1/en
Priority to JP2017514246A priority patent/JP2017527227A/ja
Priority to EA201650086A priority patent/EA201650086A1/ru
Priority to US15/358,058 priority patent/US20180213127A1/en
Priority to PCT/NO2015/050085 priority patent/WO2015178777A1/en
Priority to GEAP201814351A priority patent/GEAP201814351A/en
Priority to CA2949646A priority patent/CA2949646A1/en
Priority to TN2016000507A priority patent/TN2016000507A1/en
Priority to MA39470A priority patent/MA39470B1/fr
Priority to KR1020167035865A priority patent/KR20170018848A/ko
Priority to EP15795596.4A priority patent/EP3146508A4/en
Publication of NO20140637A1 publication Critical patent/NO20140637A1/no
Priority to IL248963A priority patent/IL248963A0/en
Priority to CUP2016000173A priority patent/CU20160173A7/es
Priority to CL2016002950A priority patent/CL2016002950A1/es
Priority to PH12016502317A priority patent/PH12016502317A1/en
Priority to DO2016000301A priority patent/DOP2016000301A/es

Links

Classifications

    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224—Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006—Mixed reality
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272—Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
NO20140637A 2014-05-21 2014-05-21 Virtuell protokoll NO20140637A1 (no)

Priority Applications (22)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
CA2949646A CA2949646A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
GEAP201814351A GEAP201814351A (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
AP2016009617A AP2016009617A0 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
CN201580032844.7A CN106663337A (zh) 2014-05-21 2015-05-20 用于将虚拟模拟图像与来自演播室的真实镜头组合的系统
SG11201609723PA SG11201609723PA (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
AU2015262095A AU2015262095A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
JP2017514246A JP2017527227A (ja) 2014-05-21 2015-05-20 仮想模擬画像をスタジオからの実映像と合成するシステム
EA201650086A EA201650086A1 (ru) 2014-05-21 2015-05-20 Система объединения виртуально имитируемых изображений с реально отснятым материалом в студии
US15/358,058 US20180213127A1 (en) 2014-05-21 2015-05-20 Virtual protocol
TN2016000507A TN2016000507A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio.
MX2016015238A MX2016015238A (es) 2014-05-21 2015-05-20 Un sistema para combinar imagenes virtuales simuladas con metraje real desde un estudio.
GEAP201514351A GEP20186873B (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
MA39470A MA39470B1 (fr) 2014-05-21 2015-05-20 Système pour combiner des images simulées virtuelles avec métrage réel depuis un studio
KR1020167035865A KR20170018848A (ko) 2014-05-21 2015-05-20 가상의 시뮬레이션 영상을 스튜디오에서 촬영한 실제 영상과 혼합하는 시스템
EP15795596.4A EP3146508A4 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio
IL248963A IL248963A0 (en) 2014-05-21 2016-11-14 Virtual protocol
CUP2016000173A CU20160173A7 (es) 2014-05-21 2016-11-18 Un sistema para combinar imágenes virtuales simuladas con imágenes reales de un estudio de filmación
CL2016002950A CL2016002950A1 (es) 2014-05-21 2016-11-18 Un sistema para combinar imagenes virtuales simuladas con imagenes reales de un estudio de filmacion.
PH12016502317A PH12016502317A1 (en) 2014-05-21 2016-11-21 A system for combining virtual simulated images with real footage from a studio
DO2016000301A DOP2016000301A (es) 2014-05-21 2016-11-21 Un sistema para combinar imágenes virtuales simuladas con imagénes reales de un estudio de filmación

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll

Publications (1)

Publication Number Publication Date
NO20140637A1 true NO20140637A1 (no) 2015-11-23

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll

Country Status (21)

Country Link
US (1) US20180213127A1 (enExample)
EP (1) EP3146508A4 (enExample)
JP (1) JP2017527227A (enExample)
KR (1) KR20170018848A (enExample)
CN (1) CN106663337A (enExample)
AP (1) AP2016009617A0 (enExample)
AU (1) AU2015262095A1 (enExample)
CA (1) CA2949646A1 (enExample)
CL (1) CL2016002950A1 (enExample)
CU (1) CU20160173A7 (enExample)
DO (1) DOP2016000301A (enExample)
EA (1) EA201650086A1 (enExample)
GE (2) GEAP201814351A (enExample)
IL (1) IL248963A0 (enExample)
MA (1) MA39470B1 (enExample)
MX (1) MX2016015238A (enExample)
NO (1) NO20140637A1 (enExample)
PH (1) PH12016502317A1 (enExample)
SG (1) SG11201609723PA (enExample)
TN (1) TN2016000507A1 (enExample)
WO (1) WO2015178777A1 (enExample)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000028731A1 (en) * 1998-11-07 2000-05-18 Orad Hi-Tec Systems Limited Interactive video system
US20020010734A1 (en) * 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
US20090271821A1 (en) * 2008-04-24 2009-10-29 Sony Computer Entertainment America Inc. Method and Apparatus For Real-Time Viewer Interaction With A Media Presentation
WO2013034981A2 (en) * 2011-09-08 2013-03-14 Offshore Incorporations (Cayman) Limited, System and method for visualizing synthetic objects withinreal-world video clip

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US5553864A (en) * 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
EP1095938B1 (en) 1998-07-09 2010-01-20 JSR Corporation Oxetane compounds, oxetane copolymer, and process for producing oxetane compounds
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
US20050168485A1 (en) 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
WO2009082632A1 (en) * 2007-12-21 2009-07-02 Sony Computer Entertainment America Inc. Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
US9266017B1 (en) * 2008-12-03 2016-02-23 Electronic Arts Inc. Virtual playbook with user controls
US8588465B2 (en) * 2009-01-30 2013-11-19 Microsoft Corporation Visual target tracking
US8487871B2 (en) * 2009-06-01 2013-07-16 Microsoft Corporation Virtual desktop coordinate transformation
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
EP2786303A4 (en) * 2011-12-01 2015-08-26 Lightcraft Technology Llc TRANSPARENCY SYSTEM WITH AUTOMATIC TRACKING
JP5781482B2 (ja) * 2012-09-12 2015-09-24 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
US20140306995A1 (en) * 2013-04-16 2014-10-16 Dumedia, Inc. Virtual chroma keying in real time
KR102077108B1 (ko) * 2013-09-13 2020-02-14 한국전자통신연구원 콘텐츠 체험 서비스 제공 장치 및 그 방법
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000028731A1 (en) * 1998-11-07 2000-05-18 Orad Hi-Tec Systems Limited Interactive video system
US20020010734A1 (en) * 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
US20090271821A1 (en) * 2008-04-24 2009-10-29 Sony Computer Entertainment America Inc. Method and Apparatus For Real-Time Viewer Interaction With A Media Presentation
WO2013034981A2 (en) * 2011-09-08 2013-03-14 Offshore Incorporations (Cayman) Limited, System and method for visualizing synthetic objects withinreal-world video clip

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Also Published As

Publication number Publication date
CA2949646A1 (en) 2015-11-26
AP2016009617A0 (en) 2016-12-31
EP3146508A1 (en) 2017-03-29
US20180213127A1 (en) 2018-07-26
JP2017527227A (ja) 2017-09-14
DOP2016000301A (es) 2017-02-15
GEAP201814351A (en) 2018-02-26
CU20160173A7 (es) 2017-04-05
MA39470B1 (fr) 2019-04-30
CL2016002950A1 (es) 2017-02-03
KR20170018848A (ko) 2017-02-20
SG11201609723PA (en) 2016-12-29
MA39470A1 (fr) 2018-01-31
WO2015178777A1 (en) 2015-11-26
AU2015262095A1 (en) 2016-12-22
TN2016000507A1 (en) 2018-04-04
IL248963A0 (en) 2017-01-31
MX2016015238A (es) 2017-07-04
CN106663337A (zh) 2017-05-10
PH12016502317A1 (en) 2017-02-06
EA201650086A1 (ru) 2017-08-31
EP3146508A4 (en) 2018-01-03
GEP20186873B (en) 2018-06-25

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Legal Events

Date Code Title Description
CHAD Change of the owner's name or address (par. 44 patent law, par. patentforskriften)

Owner name: THE FUTURE GROUP AS, NO

FC2A Withdrawal, rejection or dismissal of laid open patent application