JP2015119882A - Pinball game machine - Google Patents

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JP2015119882A
JP2015119882A JP2013266190A JP2013266190A JP2015119882A JP 2015119882 A JP2015119882 A JP 2015119882A JP 2013266190 A JP2013266190 A JP 2013266190A JP 2013266190 A JP2013266190 A JP 2013266190A JP 2015119882 A JP2015119882 A JP 2015119882A
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ball
winning
time
symbol lottery
special symbol
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JP6225333B2 (en
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弘修 福原
Koshu Fukuhara
弘修 福原
啓太 温井
Keita Nukui
啓太 温井
栗谷 信行
Nobuyuki Kuritani
信行 栗谷
加藤 雄司
Yuji Kato
雄司 加藤
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Takasago Electric Industry Co Ltd
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Takasago Electric Industry Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To add thrilling game property by establishing a latent time-shortening challenge mode having a low base, an indefinite number of times, and a game period that is long to some extent in a mixer of first and second classes.SOLUTION: Under a normal mode where normal pattern related specifications of a normal pattern probability, electric support time, and normal pattern variation time are set to be low-base non-time-shortening specifications, a V prize winning jackpot from a jackpot of special patterns 1, 2 or a small win of the special patterns 1, 2 allows a shift to a game state of a heaven mode where the normal pattern related specifications are set to be high-base time-shortening specifications, or a shift to a game state of a challenge mode having latent time-shortening specifications in which the base is set close to non-time-shortening specifications where at least one of the normal pattern probability, electric support time, and normal pattern variation time is set to be time-shortening specifications, but the remainder is set to be non-time-shortening specifications. Under the heaven mode or challenge mode, a V prize winning jackpot from the jackpot of the special patterns 1, 2 or the small win of the special patterns 1, 2 allows a shift to a heaven mode or a normal mode, thus restoring to the normal mode with time-shortening-through.

Description

本発明は、始動入賞を契機とした特別図柄抽選で大当りに当選し、図柄揃いにより大当りとする所謂デジパチ遊技と、小当りを契機とした羽根の開放により大入賞口内に受入れた球がV入賞口と称する特定領域を通過し、V入賞により大当りとする所謂ハネモノ遊技とを組合せた旧遊技機規則でいう第1種及び第2種混合機に分類されるパチンコ遊技機等の弾球遊技機に関する。   In the present invention, a special symbol lottery that is triggered by a start winning prize wins a big win, and a so-called digipachi game that wins a big hit by aligning the symbols, and a ball received in the big winning mouth by opening a blade triggered by a small hit is a V prize. Ball game machines such as pachinko machines that pass through a specific area called a mouth and are classified as a first-class and second-class mixer in the old game machine rules combined with a so-called honeymoon game that is a big hit by winning V About.

なお、遊技機規則とは、昭和60年2月12日の国家公安委員会規則第4「遊技機の認定及び型式の検定等に関する規則」をいい、旧遊技機規則とは、平成16年1月30日の国家公安委員会規則第1での改正を経た現行規則よりも前のものをいう。   The gaming machine rules refer to the National Public Safety Commission Regulation No. 4 “Rules for the Authorization and Type Approval of Game Machines” on February 12, 1985. The old gaming machine rules are the This is the one before the current rule that was revised in the first rule of the National Public Safety Commission on March 30th.

この種の第1種及び第2種混合機は、ハネモノ遊技では大入賞口内の構造物により特定領域への球通過率(V入賞率)すなわち大当りの生起率が決まり、デジパチ遊技のような特別図柄抽選で大当りに当選する作動確率の概念がないため、全体として、作動確率を低値から高値に変動させる確変機能を搭載することはできない。この点は、現行規則も同じである(遊技機規則第6条別表第二(2)ヲ、同別表第四(1)ト(リ))。   This kind of first-type and second-type mixers are special in the game such as digipachi games because the ball passing rate (V winning rate) to the specific area, that is, the occurrence rate of the big hit, is determined by the structure in the big prize opening in the honey mono game. Since there is no concept of the operation probability to win a big win in the symbol lottery, it is impossible to install a probability changing function for changing the operation probability from a low value to a high value as a whole. This is the same with the current rules (Guide Machine Rules Article 6 Attached Table 2 (2), Attached Table 4 (1) To (I)).

このため、特許文献1等で知られているように、大当り後、普通図柄抽選契機口への球通過を契機とした普通図柄抽選での当選による電動チューリップ等の普通電動役物の開放作動の頻度を高めて始動入賞を促進させる所謂時短の機能を盛込み、特別図柄抽選が上限100回実行されるまで時短が継続する天国モードとして機能する100回時短付きの最も有利な遊技状態と、特別図柄抽選が上限8回実行されるまで時短が継続する引戻しモードとして機能する8回時短付きの次に有利な遊技状態と、時短が付与されない通常モードとして機能する最も不利な非時短の遊技状態の何れかに振分け、天国モードから天国モードへのループにより短期間内に大当りが連荘する状況を作り出すと共に、天国モードへの移行なき場合にも引戻しモードにより天国モードに突入或いは復活できる救済ルートをも盛込み、確変機能を搭載した第1種仕様機に引けを取らない十分な出玉を期待できるようにしている。   For this reason, as known in Patent Document 1 and the like, after the big hit, the opening operation of the ordinary electric accessory such as the electric tulip by the winning in the normal symbol lottery triggered by the passing of the ball to the normal symbol lottery opportunity The most advantageous gaming state with 100 time reduction and special symbol functioning as a heaven mode in which the time reduction continues until the special symbol lottery is executed 100 times at the upper limit, incorporating the so-called time reduction function to increase the frequency and promote the start winning prize Either the next advantageous gaming state with the eight time reduction functioning as a pull-back mode in which the time reduction continues until the upper limit of the lottery is executed eight times, or the most unfavorable non-timeless gaming state functioning as a normal mode without the time reduction In addition to creating a situation where the jackpots are linked in a short period of time by looping from heaven mode to heaven mode, pull-back mode even when there is no transition to heaven mode Incorporating also a relief route that can be more rush or resurrected to heaven mode, so that it can be expected enough payout compare favorably to the first kind specification machine equipped with a probability variation function.

なお、特許文献1のものは、特別図柄抽選において、1/240の確率で100回時短付き14ラウンド大当り、1/240の確率で8回時短付き2ラウンド大当り、10/240の確率で羽根を2回開く小当り、208/240の確率で羽根を1回開く小当り、20/240の確率で外れとする仕様にしている(図10)。   In addition, in the special symbol lottery, in the special symbol lottery, there is a probability of 10/240 with a probability of 14/240 big hits with a probability of 1/240, 14 round big hits with a probability of 1/240, and a big round of 2 rounds with a short time of 8 times. The specification is such that the small hits that open twice and the small hits that open the blades once with a probability of 208/240, and the off chances with a probability of 20/240 (FIG. 10).

また、小当りを契機としたハネモノ遊技によるV入賞時、非時短の通常モードの遊技状態では、46%の振分率で時短無し1ラウンド大当り、46%の振分率で8回時短付き7ラウンド大当り、8%の振分率で100回時短付き14ラウンド大当り、時短の天国モード又は引戻しモードの遊技状態では、23%の振分率で8回時短付き1ラウンド大当り、23%の振分率で100回時短付き1ラウンド大当り、46%の振分率で100回時短付き7ラウンド大当り、8%の振分率で100回時短付き14ラウンド大当りに各振分ける仕様にしている(図16)。   In addition, in the case of a V-winning game with a bonito game triggered by a small hit, in a non-short-time normal mode game state, a round-hit without a short-running time is 46%, and a short-time round is 8 times with a 46% allocation rate. 14% round hit with 100 times with a split rate of 8%, round hits, and 23% allocation with a round rate of 8 rounds with a split rate of 23% in a game state of heaven mode or pullback mode with a short duration The ratio is divided into a big hit per round with 100 times, a big hit of 7 rounds with a short time of 100 times at an allocation rate of 46%, and a big hit of 14 rounds with a short time of 100 times at an allocation rate of 8% (FIG. 16). ).

特開2008−229163号公報JP 2008-229163 A

特許文献1に記載のものは、通常モードから直接又は引戻しモードを経由して天国モードに突入でき、天国モードに一旦突入すると、時短100回がスルー(上限超過で解除)して通常モードに転落するまでの間に小当り経由のV入賞を高く期待でき、1,7,14とラウンド数こそ差はあるがトータル77%の高率で再び天国モードを継続でき、残り23%で時短8回の引戻しモードに移行して、時短8回がスルーして通常モードに転落するまでの間に小当り経由のV入賞があれば天国モードに復活できるが、V入賞がなければ通常モードへ転落するという遊技性となり、既にある程度の出玉を獲得できた遊技者にとっては、天国モードから時短100回がスルーして通常モードに転落したときか、引戻しモードから時短8回がスルーして通常モードに転落したときの何れが、明確な遊技の止め時となる。   The one described in Patent Document 1 can enter the heaven mode directly from the normal mode or via the pull-back mode, and once it enters the heaven mode, the time is 100 times through (released when the upper limit is exceeded) and falls to the normal mode. Until then, we can expect a high V prize via small hits, and although there are differences in the number of rounds, 1, 7 and 14, the heaven mode can be continued again at a high rate of 77%, and the remaining 23% is 8 times short If there is a V-winning via the small hits until it has passed through the pull-back mode of 8 times and falls to the normal mode, it can be restored to the heaven mode, but if there is no V-winning, it will fall to the normal mode For a player who has already achieved a certain amount of game play, when the heaven mode has passed 100 times a hour and then falls to the normal mode, or the pull-back mode has passed 8 times a time. Either at the time of the fall in the normal mode, a stop at the time of clear game.

天国モードに比べれば不利な引戻しモードといえども、途中で遊技を止めてしまう選択肢はおよそ考えられない。なぜなら、天国モード或いは通常モードから引戻しモードに移行した時は、天国モードへの復活或いは突入に期待が持てるのに加えて、上限8回とはいえ、天国モードでの時短と同様に普通電動役物の開放作動頻度が高められて始動入賞が促進され、通常モードに比べて明らかにベース(投入球数に対する獲得球数の割合)が高く、しかも、始動入賞が促進されて時短残回数のカウントダウンが早いことから、天国モードへの復活か通常モードへの転落かが早期に確定し、引戻しモード途中の遊技中止は遊技者に一様に不利に働くからである。   Even though it is a disadvantageous pullback mode compared to heaven mode, there is almost no option to stop the game on the way. This is because when you switch from heaven mode or normal mode to pullback mode, you can expect to return to heaven mode or enter the heaven mode. The opening operation frequency of objects is increased and start winnings are promoted, and the base (ratio of the number of balls acquired relative to the number of balls thrown) is clearly higher than in the normal mode. This is because the recovery to the heaven mode or the fall to the normal mode is determined at an early stage, and the game cancellation in the withdrawal mode works uniformly against the player.

結局、特許文献1での天国モードも引戻しモードも、時短の上限回数分について小当り経由でV入賞を期待できるチャンス回数を付与するのと同じであり、天国モードは長期のチャンスゾーン、引戻しモードは短期のチャンスゾーンという何れも遊技者にとって有利な遊技状態となる。これは、一見好ましいと思われるが、実は錯覚である。   In the end, both the heaven mode and the pull-back mode in Patent Document 1 are the same as giving the number of chances that a V winning can be expected via a small hit for the upper limit number of times, and the heaven mode is a long-term chance zone, a pull-back mode. Any of the short-term chance zones is an advantageous gaming state for the player. Although this seems to be preferable at first glance, it is actually an illusion.

すなわち、天国モードも引戻しモードも、始動入賞の促進状況下、時短解除までの上限回数分についてV入賞を狙う時短の効能を直接享受できるワンパターン的な遊技体験と、時短スルーで遊技の止め時を知らせるワンパターン的な意思決定材料とを提供できるに止まり、しかも、高いベースで天国モードへの復活或いは突入を可能とする引戻しモードを天国モードとは別に設けるということは、遊技機規則上の出玉規制(遊技機規則第6条別表第四(1)ロ(ハ)(ニ)(ホ))から、引戻しモードを設ける分だけ天国モード自体の出玉性能を小さくすることに帰し、トータル出玉を十分に確保できない恐れがある。   In other words, in both the heaven mode and the pull-back mode, under the start-up winning promotion situation, a one-pattern gaming experience that allows you to directly enjoy the short-time effect of aiming for a V-winning for the upper limit number of times until the time is released, and when the game is stopped with a short time through In addition to providing a one-pattern decision-making material that informs the user, and providing a pull-back mode that allows a return to or entry into heaven mode on a high basis, separate from heaven mode, Based on the regulation of playing balls (Guide Machine Rules Article 6 Appendix Table 4 (1) B (C) (d) (E)) There is a risk that it will not be possible to secure enough balls.

とりわけ、特許文献1のものは、天国モードから時短スルー以外で通常モードに転落するルートに、高ベースの引戻しモードを必ず経由するものとしているため、天国モードでの一回の大当りにより獲得が見込まれる出玉が一層抑制されることなる。1ラウンドや7ラウンド等の少ないラウンドが選ばれる率が高いのは、これを物語っている。したがって、特許文献1のものは、興趣を効果的に高め得ない課題がある。   In particular, Patent Document 1 assumes that the route that falls from the heaven mode to the normal mode other than the short-time through always goes through the high-base pull-back mode, so that the winning is expected by one big hit in the heaven mode. Will be further suppressed. The high rate of choosing less rounds, such as 1 round and 7 rounds, illustrates this. Therefore, the thing of patent document 1 has the subject which cannot raise an interest effectively.

本発明では、第1種及び第2種混合機において、時短が解除されるまで小当り経由でV入賞を期待できる時短の効能を直接享受できる天国モードとは別に、時短が解除されるまでの間により多くの普通図柄抽選を起動させて普通電動役物の作動から小当りを経てV入賞を期待できるチャンスが一回訪れるか二回訪れるか、あるいは無しかという敢えて厳しい仕様としながら、客観的には通常モードよりも天国モードに移行し易い低ベース且つ不定回数でしかもある程度長い遊技期間となるチャレンジモードを創設することにより、天国モードでの十分な出玉性能を確保しつつ本来の時短とは異なるスリリングな遊技性を付加し、興趣を効果的に高めることができる弾球遊技機を提供することを課題とする。   In the present invention, in the first and second type mixers, apart from the heaven mode in which the short-time effect that can be expected to receive a V prize via small hits can be directly enjoyed until the short-time is released, Objectively while daring with strict specifications of whether or not there will be a chance to expect a V prize through a small hit from the operation of a normal electric accessory by activating more ordinary symbol lottery in the meantime By creating a challenge mode that has a low base, an indefinite number of times, and a game period that is somewhat longer than normal mode, it is possible to achieve sufficient time in the heaven mode while ensuring sufficient play performance. An object of the present invention is to provide a ball game machine that can add different thrilling game playability and can effectively enhance interest.

図2に例示するように、遊技盤(2)に、
入球を契機に、普通電動役物の作動の可否を決める普通図柄抽選を起動する普通図柄抽選契機口(GT1,GT2)と、
入賞を契機に、予め定めた定大当り確率(例えば約1/320)により特別電動役物を連続して作動させ得る大当りの当否を決めると共に、大当りに非当選のときは相対的に低い低小当り確率(例えば約1/400)により特別電動役物を非連続的に作動させる小当りの当否を決める第1特別図柄抽選を起動する第1始動口(A1,A2)と、
普通電動役物の作動により入口を開き、入賞を契機に、前記定大当り確率(例えば約1/320)により特別電動役物を連続して作動させ得る大当りの当否を決めると共に、大当りに非当選のときは相対的に高い高小当り確率(例えば約1/1)により特別電動役物を非連続的に作動させる小当りの当否を決める第2特別図柄抽選を起動する第2始動口(B0)とを備え、
特別電動役物に係る少なくとも一つの大入賞口(4)の内部には、前記小当りを契機に受入れた球が通過することにより大当りを生起させる特定領域(V入賞口6V)を設けた弾球遊技機を前提とする。
As illustrated in FIG. 2, the game board (2)
Normal symbol lottery opportunity (GT1, GT2) that activates the normal symbol lottery that determines whether or not the operation of the ordinary electric accessory can be activated upon entering the ball,
In the event of winning a prize, whether or not to win a big hit that allows the special electric accessory to be operated continuously is determined by a predetermined constant hit probability (for example, about 1/320), and is relatively low when the big hit is not won. A first start opening (A1, A2) that activates a first special symbol lottery that determines whether or not a small hit is made to operate the special electric accessory discontinuously according to a hit probability (for example, about 1/400);
The entrance is opened by the operation of a normal electric accessory, and when winning a prize, the success or failure of the special electric accessory that can continuously operate the special electric accessory is determined according to the above-mentioned constant big hit probability (for example, about 1/320), and the winner is not won. In the case of the second start opening (B0) for starting the second special symbol lottery for determining whether or not the small hit is made to operate the special electric accessory discontinuously with a relatively high high / low hit probability (for example, about 1/1). )
Inside the at least one big prize opening (4) related to the special electric accessory, there is a bullet provided with a specific area (V prize opening 6V) that causes a big hit when a ball that has been accepted by the small hit passes. A ball game machine is assumed.

ここに、「普通電動役物」とは、電動役物のうち、大入賞口以外の入賞口の入口を開き、又は拡大するもので、遊技球が特定の入賞口に入賞し、若しくは特定のゲートを通過し、又は特定の図柄の組合せが表示された場合に作動するものをいう(遊技機規則第6条別表第二(2)ホ)。
「特別電動役物」とは、電動役物のうち、大入賞口の入口を開き、又は拡大するものをいう(遊技機規則第6条別表第二(2)ト)。
なお、「役物」とは、入賞を容易にするための特別の装置をいう(風俗営業等の規制及び業務の適正化等に関する法律施行規則第7条表中、ぱちんこ遊技機の第五)。
「始動口」とは、あらかじめ定められた一の特別電動役物又はあらかじめ定められた一の特別図柄表示装置のいずれかを作動させることとなる遊技球の入賞に係る入賞口をいう(遊技機規則第6条別表第二(2)ル)。
「大入賞口」とは、入賞口のうち、役物が作動した場合に著しく入賞が容易になるものをいう(遊技機規則第6条別表第二(2)ニ)。
Here, the “ordinary electric accessory” is an electric accessory that opens or enlarges the entrance of a prize opening other than the grand prize opening, and a game ball wins a specific prize opening or It means that it operates when it passes through the gate or a specific symbol combination is displayed (Attachment 2 of the Game Machine Rules, Appendix 2 (2) E).
The “special electric accessory” means an electric accessory that opens or enlarges the entrance to the grand prize opening (Article 6 Attached Table 2 (2) G).
“Functions” means special equipment that facilitates winning a prize (the fifth of pachinko machines in the table of Article 7 of the Law Enforcement Regulations on Regulations on Customs Business and Optimization of Business) .
“Starting Port” refers to a winning opening related to winning a game ball that activates either one predetermined special electric accessory or one predetermined special symbol display device (a gaming machine). Rule Article 6 Attached Table 2 (2) le).
“Large winning opening” means a winning opening that, when an accessory is activated, makes it easier to win a prize (Attachment 2 (2) D) of Article 6 of the Amusement Machine Rules).

本発明でいう「入球」とは、遊技球が特定の入賞口に入賞すること、若しくは、遊技球が特定のゲートを通過することをいう。
本発明でいう「大当り」とは、遊技機規則で定義する「役物連続作動装置」が作動することをいい、「役物連続作動装置」とは、特別電動役物を連続して作動させることができる特別の装置をいう(遊技機規則第6条別表第二(2)チ)。
本発明でいう「小当り」とは、役物連続作動装置の非作動下で特別電動役物を作動させることをいう。特別電動役物を非連続的に作動させるとは、役物連続作動装置の作動による特別電動役物の連続作動と対立する概念である。
The term “winning” as used in the present invention means that a game ball wins a specific winning opening, or that a game ball passes a specific gate.
“Big hit” as used in the present invention refers to the operation of a “continuous operation device for articles” defined by the rules of the gaming machine. The “continuous operation device for operations” refers to the operation of a special electric accessory continuously. This refers to a special device that can be used (Attached Table 2 (2) H of the Game Machine Regulations Article 6).
The term “small hit” as used in the present invention refers to operating a special electric accessory under non-operation of the accessory continuous operation device. The non-continuous operation of the special electric accessory is a concept that conflicts with the continuous operation of the special electric accessory by the operation of the accessory continuous operation device.

本発明でいう「大当り確率」とは、遊技機規則で定義する「作動確率」をいい、「作動確率」とは、「条件装置」が作動することとなる図柄の組合せが表示される確率をいう(遊技機規則第6条別表第二(2)ヲ)。「定大当り確率」とは、作動確率に遊技機規則第6条別表第四(1)ト(リ)でいう「低いもの」と「高いもの」とはないという意味である。「予め定めた」とは、一の遊技機の特性として決定されている事項であり、遊技の都度により変動しないことをいう。
なお、「条件装置」とは、その作動が役物連続作動装置の作動に必要な条件とされている装置で、特定の図柄の組合せが表示され、又は遊技球(役物連続作動装置が作動している時にその入口が開き、又は拡大した大入賞口に入賞したものを除く。)が大入賞口内の特定の領域を通過した場合に作動するものをいう(遊技機規則第6条別表第二(2)リ)。
本発明でいう「特定領域」とは、遊技機規則第6条別表第二(2)リでいう「特定の領域」をいう。この「特定領域」は、条件装置を作動させるものとなる。
In the present invention, the “hit probability” refers to the “operation probability” defined in the gaming machine rules, and the “operation probability” refers to the probability that the combination of symbols that the “condition device” will operate is displayed. Say (Guide Machine Rules Article 6 Attached Table 2 (2) wo). The “fixed hit probability” means that there is no “low” or “high” in the operating probability according to Article 4 Attached Table 4 (1) to (i) of the gaming machine rule. “Predetermined” is an item determined as a characteristic of one gaming machine, and means that it does not vary with each game.
The “conditional device” is a device whose operation is a condition necessary for the operation of the accessory continuous operation device. A combination of specific symbols is displayed or a game ball (the accessory continuous operation device is operated). (Excluding those that open when the entrance is open or wins an enlarged grand prize opening) passes through a specific area in the big prize opening (Attached Rules of Article 6 of the Amusement Machine Rules) Two (2) Li).
The “specific area” in the present invention refers to a “specific area” as referred to in Article 6 Attached Table 2 (2) of gaming machine rules. This “specific area” activates the condition device.

以上の前提下、図18,19に例示するように、
前記普通図柄抽選での当選確率(以下、普図確率という)と前記普通電動役物の作動時間(以下、電サポ時間という)と前記普通図柄抽選に基づく普通図柄の変動時間(以下、普図変動時間という)とから成る普図関連仕様を、前記遊技盤(2)への投入球数に対する前記第2始動口(B0)への入賞による獲得球数の割合であるベースが相対的に低い非時短仕様(例えば、普図確率≒1/51、電サポ時間≒100ms×1回、普図変動時間=外れ時3秒・当り時30秒)にした通常モード(GM)の遊技状態下、
前記第1特別図柄抽選での大当りの当選又は前記第1特別図柄抽選での小当りの当選を契機に前記大入賞口(4)に受入れた球が前記特定領域(6V)を通過することによる大当りの生起により、
第1振分仕様にしたがって、
第一番目及び第二番目の主流移行先として、大当り後、
前記普図関連仕様を前記ベースが相対的に高い時短仕様(例えば、普図確率≒1/1、電サポ時間=5秒×1回、普図変動時間=外れ時3秒・当り時4秒)にした天国モード(HM)の遊技状態、又は、
前記普図関連仕様を、普図確率、電サポ時間、普図変動時間の少なくとも一つは時短仕様にするが残りは非時短仕様にした前記ベースが非時短仕様に近い潜伏時短仕様(例えば、普図確率≒1/51、電サポ時間=5秒×1回、普図変動時間=外れ時3秒・当り時4秒)にしたチャレンジモード(CM)の遊技状態に移行させる第1遊技状態移行手段(X)を備える。
Under the above assumption, as illustrated in FIGS.
The winning probability in the normal symbol lottery (hereinafter referred to as the “normal symbol probability”), the operating time of the ordinary electric accessory (hereinafter referred to as the “electric support time”), and the fluctuation time of the normal symbol based on the normal symbol lottery (hereinafter referred to as the normal symbol). The base that is the ratio of the number of balls acquired by winning the second starting port (B0) to the number of balls thrown into the game board (2) is relatively low. Under normal mode (GM) gaming state with non-short-time specifications (for example, normal figure probability ≒ 1/51, electric support time ≒ 100 ms x 1 time, normal figure fluctuation time = 3 seconds when out, 30 seconds per hour)
When a ball received in the big winning opening (4) is passed through the specific area (6V) triggered by a big win in the first special symbol lottery or a small win in the first special symbol lottery Due to the big hit,
According to the first distribution specification,
As the first and second mainstream destination, after the big hit,
Short-time specifications with relatively high bases (for example, universal figure probability ≒ 1/1, power support time = 5 seconds x 1 time, normal figure fluctuation time = off time 3 seconds, 4 seconds per hour) ) In heaven mode (HM) gaming state, or
The base-related specification is a short-time specification with at least one of normal-probability, electric support time, and standard-fluctuation time, but the rest is a non-short-time specification. The first gaming state to shift to the gaming mode of the challenge mode (CM) with normal figure probability ≒ 1/51, electric support time = 5 seconds × 1 time, normal figure fluctuation time = 3 seconds at outage, 4 seconds per hour) Transition means (X) is provided.

また、前記天国モード(HM)又は前記チャレンジモード(CM)の遊技状態下、
前記第2特別図柄抽選での小当りの当選を契機に前記大入賞口(4)に受入れた球が前記特定領域(6V)を通過することによる大当りの生起又は前記第2特別図柄抽選での大当りの当選により、
第2振分仕様にしたがって、
第一番目及び第二番目の主流移行先として、大当り後、
前記天国モード(HM)の遊技状態、又は、
前記通常モード(GM)の遊技状態に移行させる第2遊技状態移行手段(Y)を備える。
In the game state of the heaven mode (HM) or the challenge mode (CM),
In response to the winning of the small win in the second special symbol lottery, the ball received in the big winning opening (4) passes through the specific area (6V) or the big special is drawn or the second special symbol lottery By winning the jackpot,
According to the second distribution specification,
As the first and second mainstream destination, after the big hit,
The game state of the heaven mode (HM), or
Second game state transition means (Y) for shifting to the game mode of the normal mode (GM) is provided.

さらに、前記天国モード(HM)又は前記チャレンジモード(CM)の遊技状態下、
前記天国モード(HM)又は前記チャレンジモード(CM)の遊技状態への移行から数える前記第1又は第2特別図柄抽選での抽選導出回数が上限を超過したことによる所定解除条件の具備により、前記通常モード(GM)の遊技状態に復帰させる遊技状態復帰手段(Z)を備える。
Furthermore, in the gaming state of the heaven mode (HM) or the challenge mode (CM),
Due to the provision of a predetermined release condition that the lottery derivation number in the first or second special symbol lottery counted from the transition to the gaming state of the heaven mode (HM) or the challenge mode (CM) exceeds the upper limit, A game state return means (Z) for returning to the game state of the normal mode (GM) is provided.

「通常モード(GM)」は、普通電動役物が頻繁に作動しないか、殆どの場合に一回一回の作動が極短時間で終わり、第2始動口(B0)に対する始動入賞がほとんど促進されない仕様である。
「天国モード(HM)」は、普通電動役物が頻繁に作動し、この普通電動役物の作動により入口を開く第2始動口(B0)に対する始動入賞が促進される仕様である。
「チャレンジモード(CM)」は、普通電動役物が頻繁に作動しないか、殆どの場合に一回一回の作動が極短時間で終わり、第2始動口(B0)に対する始動入賞がほとんど促進されないが、通常モード(GM)と比べると多少多くの始動入賞を見込める仕様である。
In the “normal mode (GM)”, the normal electric accessory does not operate frequently, or in most cases, each operation is finished in a very short time, and the start winning for the second starting port (B0) is almost accelerated. This is not a specification.
The “heaven mode (HM)” is a specification in which a normal electric combination is frequently operated, and a start winning for the second start opening (B0) that opens the entrance is promoted by the operation of the normal electric combination.
In “Challenge Mode (CM)”, ordinary electric accessories do not operate frequently, or in most cases, each operation ends in a very short time, and the start prize for the second starting port (B0) is almost accelerated. Although it is not, it is a specification that can expect somewhat more starting prizes compared with the normal mode (GM).

「第一番目及び第二番目の主流移行先として」と規定しているのは、第一番目及び第二番目に比べて振分率の小さい従となる第三番目の移行先があっても無くてもよいという趣旨である。すなわち、通常モード(GM)の遊技状態下、第1特別図柄抽選での大当りの当選時又は第1特別図柄抽選での小当りの当選を契機に大入賞口(4)に受入れた球が特定領域(6V)を通過することによる大当りの生起時、第1振分仕様による第一、第二番目の主流移行先である天国モード(HM)とチャレンジモード(CM)の他に、振分率の小さい従となる第三番目の移行先として通常モード(GM)があってもよいし、無くてもよい。また、天国モード(HM)又はチャレンジモード(CM)の遊技状態下、第2特別図柄抽選での小当りの当選を契機に大入賞口(4)に受入れた球が特定領域(6V)を通過することによる大当りの生起時又は第2特別図柄抽選での大当りの当選時、第2振分仕様による第一、第二番目の主流移行先である天国モード(HM)と通常モード(GM)の他に、振分率の小さい従となる第三番目の移行先としてチャレンジモード(CM)があってもよいし、無くてもよい。   “As the first and second mainstream destinations” is specified even if there is a third destination that has a smaller distribution ratio than the first and second. The purpose is that it is not necessary. In other words, in the game mode of the normal mode (GM), the ball received in the big winning opening (4) is specified when winning the big win in the first special symbol lottery or winning the small hit in the first special symbol lottery In addition to heaven mode (HM) and challenge mode (CM), which are the first and second mainstream destinations according to the first distribution specification, when the big hit occurs by passing through the region (6V), the distribution ratio The normal mode (GM) may or may not exist as a third transition destination that is a subordinate with a small subordinate. In addition, in the game state of heaven mode (HM) or challenge mode (CM), the ball received at the big winning opening (4) triggered by the winning of the small winning in the second special symbol lottery passes the specific area (6V) When a big hit occurs by doing or when a big win is won in the second special symbol lottery, the first and second mainstream transition destinations in the second distribution specification are the heaven mode (HM) and normal mode (GM) In addition, a challenge mode (CM) may or may not exist as a third transition destination that is a slave with a small distribution rate.

以上により、通常モード(GM)下、第1始動口(A1,A2)への入賞を契機に、主に定大当り確率(例えば約1/320)で大当りに当選するか、従に低小当り確率(例えば約1/400)下で小当り当選を得て特定領域(6V)に球を通過させることにより、大当りとなる。また、従たるケースだが、普通図柄抽選契機口(GT1,GT2)への入球を契機に、普通図柄抽選での当選を得、非時短仕様のため困難ではあるが普通電動役物の作動により第2始動口(B0)での入賞を得、高小当り確率(例えば約1/1)下で小当り当選を得て、特定領域(6V)に球を通過させることにより、大当りとなる。主な大当りの原因となる第1特別図柄抽選での大当りの当選、又は、第1特別図柄抽選での小当りの当選を契機に大入賞口(4)に受入れた球が特定領域(6V)を通過することによる大当りの生起により、大当り後は、第1振分仕様にしたがって、第一番目及び第二番目の主流移行先として、天国モード(HM)又はチャレンジモード(CM)に移行する。   As described above, in the normal mode (GM), when winning the first starting port (A1, A2), the big win is won with a constant big hit probability (for example, about 1/320), or the low hit By winning a small hit with a probability (for example, about 1/400) and passing a sphere through a specific area (6V), a big win is obtained. In addition, it is a subordinate case, but with the opportunity to enter the normal symbol lottery opportunity (GT1, GT2), the normal symbol lottery was won. By winning a prize at the second starting port (B0), winning a small hit with a high / low hit probability (for example, about 1/1), and passing the ball through a specific area (6V), a big hit is obtained. The ball received in the big winning opening (4) triggered by the big win in the first special symbol lottery or the first special symbol lottery that causes the main big win is a specific area (6V) Due to the occurrence of the jackpot due to passing through, after the big hit, according to the first distribution specification, it shifts to the heaven mode (HM) or the challenge mode (CM) as the first and second mainstream transition destination.

天国モード(HM)に移行できると、天国モード(HM)への移行から数える第1又は第2特別図柄抽選での抽選導出回数が上限を超過する所定解除条件の具備まで、ベースの高い時短仕様が続き、本来の時短の効能により、第2始動口(B0)への入賞が促進され、主に高小当り確率(例えば約1/1)下で小当り当選を得て、特定領域(6V)に球を通過させることにより、再度の大当りを比較的容易に得ることができる。主な大当りの原因となる第2特別図柄抽選での小当りの当選を契機に大入賞口(4)に受入れた球が特定領域(6V)を通過することによる大当りの生起、又は、第2特別図柄抽選での大当りの当選により、大当り後は、第2振分仕様にしたがって、第一番目及び第二番目の主流移行先として、天国モード(HM)又は通常モード(GM)に移行する。   If you can move to heaven mode (HM), you will have a high-speed time base specification until you have a predetermined release condition where the number of lottery derivations in the first or second special symbol lottery counted from the transition to heaven mode (HM) exceeds the upper limit. The winning effect of the second start port (B0) is promoted by the effect of the original short time, and the winning of the small hits is obtained mainly under the high / low hit probability (for example, about 1/1). ) Is allowed to pass relatively easily. Occurrence of a big hit when a ball received in the big winning opening (4) passes through a specific area (6V) triggered by the winning of the small bonus in the second special symbol lottery that causes the main big hit, or the second As a result of winning the big hit in the special symbol lottery, after the big win, according to the second distribution specification, the first and second mainstream destinations are shifted to the heaven mode (HM) or the normal mode (GM).

天国モード(HM)から再び天国モード(HM)に移行できると、再度、高小当り確率(例えば約1/1)下で小当り当選を得て、特定領域(6V)に球を通過させることにより、三度の大当りを比較的容易に得ることができ、大当りの連荘により、遊技者は大量出玉を獲得できる。所定解除条件の具備又は第2振分仕様により、通常モード(GM)に復帰又は移行すると、最初からやり直しとなり、主に第1始動口(A1,A2)への入賞を契機とした定大当り確率(例えば約1/320)での大当りの当選を期待しながら遊技をすることになる。   If you can change from heaven mode (HM) to heaven mode (HM) again, you will win again with a small hit probability (for example, about 1/1) and pass the ball to a specific area (6V) Thus, it is possible to relatively easily obtain the third big hit, and the player can obtain a large amount of balls by the big hit consecutive resort. If the return to normal mode (GM) is restored or shifted to the normal mode (GM) due to the provision of a predetermined release condition or the 2nd distribution specification, it will be redone from the beginning, and the fixed hit probability is mainly triggered by winning at the first start port (A1, A2) (For example, about 1/320) You will play a game while expecting a big win.

通常モード(GM)下、第1特別図柄抽選に基づく大当りの当選又は小当り経由の大当りの生起による大当り後、第1振分仕様にしたがって、チャレンジモード(CM)に移行すると、チャレンジモード(CM)への移行から数える第1又は第2特別図柄抽選での抽選導出回数が上限を超過する所定解除条件の具備まで、ベースの低い潜伏時短仕様が続き、本来の時短仕様とは異なり、第2始動口(B0)への入賞は促進されないが、普図確率、電サポ時間、普図変動時間の少なくとも一つは時短仕様にしているため、すべてが非時短仕様の通常モード(GM)に比べて、第2始動口(B0)への入賞から、高小当り確率(例えば約1/1)下で小当り当選を得て、特定領域(6V)に球を通過させることによる再度の大当りを、多少は多く期待できる。   Under normal mode (GM), after winning the big hit based on the first special symbol lottery or the big hit by the big hit via the small hit, when entering the challenge mode (CM) according to the first distribution specification, the challenge mode (CM ) The low latency latency specification of the base continues until the provision of a predetermined release condition that the lottery derivation number in the first or second special symbol lottery counted from the transition to) exceeds the upper limit. Winning at the starting port (B0) is not promoted, but at least one of the normal figure probability, the electric support time, and the normal figure fluctuation time is set to the short time specification, so all are compared to the normal mode (GM) of the non-short time specification. Then, from winning the second starting port (B0), winning a small hit with a high / low hit probability (for example, about 1/1), and winning the big hit again by passing the ball to a specific area (6V) , Somewhat more It can wait.

チャレンジモード(CM)では、第2始動口(B0)への入賞がほとんど促進されないため、第1又は第2特別図柄抽選での抽選導出回数が上限を超過するまでにある程度の長い期間を確保でき、この期間内により多くの普通図柄抽選を起動させることにより、普通電動役物の作動から第2始動口(B0)への入賞を得、高小当り確率(例えば約1/1)下で小当り当選を得て、特定領域(6V)への球通過を狙うことができるチャンスを得る可能性が、少なくとも通常モード(GM)よりも高くなる。しかも、そのチャンスは、一回だけ訪れる場合もあるし、二回以上訪れる場合もあるし、全く訪れない場合もあり、不定回数のスリリングなものとなる。果敢にチャレンジするか、止め時と考えるかは、遊技者次第である。   In the challenge mode (CM), winning to the second starting port (B0) is hardly promoted, so it is possible to secure a certain period of time before the number of lottery derivations in the first or second special symbol lottery exceeds the upper limit. By starting more regular symbol lotteries during this period, the winning of the second starting port (B0) is obtained from the operation of the ordinary electric accessory, and the small winning probability (for example, about 1/1) is small. The possibility of obtaining a win and obtaining a chance to aim at passing the ball to the specific area (6V) is at least higher than in the normal mode (GM). Moreover, the chance may be visited only once, may be visited more than once, or may not be visited at all, and is an infinite number of thrilling. It is up to the player to decide whether to challenge boldly or stop.

また、チャレンジモード(CM)は、天国モード(HM)と異なり、ベースは非時短仕様の通常モード(GM)に近く、チャレンジモード(CM)の存在により、天国モード(HM)の出玉性能を大きく悪化させてしまうこともなく、天国モード(HM)での十分な出玉性能を確保することができる。なお、実施例のスペックによれば、所定解除条件としての第1又は第2特別図柄抽選での上限抽選導出回数20回を超過するまでの時間は約5分程度を見込んでおり、この間に、普通図柄抽選は約75回程度起動され、普図確率≒1/51の下、約1.5回の電サポロング開放が得られ、特定領域(6V)へのV入賞率が1/10とした場合、約15%で大当りを生起でき、そのうち75%が天国モードに移行することが見込まれる。   Also, unlike the heaven mode (HM), the challenge mode (CM) is close to the normal mode (GM) of the non-short-time specification, and due to the presence of the challenge mode (CM), the performance of the heaven mode (HM) can be improved. It is possible to ensure sufficient play performance in the heaven mode (HM) without greatly deteriorating. In addition, according to the specification of the embodiment, the time until the upper limit lottery derivation number of times in the first or second special symbol lottery as the predetermined release condition exceeds 20 times is expected to be about 5 minutes, The regular symbol lottery is activated about 75 times, and the general support probability ≒ 1/51, and about 1.5 times of electric support long release is obtained, and the V winning rate to a specific area (6V) is 1/10. About 15% can generate big hits, 75% of which are expected to enter heaven mode.

以上のものにおいて、前記チャレンジモード(CM)の遊技状態における前記潜伏時短仕様は、電サポ時間及び又は普図変動時間を時短仕様(例えば、電サポ時間=5秒×1回、普図変動時間=外れ時3秒・当り時4秒)に、普図確率を非時短仕様(例えば、普図確率≒1/51)にしているのが好ましい。   In the above, in the game mode of the challenge mode (CM), the latency time short specification is a short time specification (for example, electric support time = 5 seconds × 1 time, normal time fluctuation time) = 3 seconds when deviated and 4 seconds per hour) It is preferable to set the normal figure probability to the non-short-time specification (for example, the common figure probability≈1 / 51).

これにより、チャレンジモード(CM)では、普通図柄抽選での当選自体は非時短と同様に少なくなるが、一回当選すれば、普通電動役物の作動により第2始動口(B0)への入賞を得る可能性が高くなり、高小当り確率(例えば約1/1)下での小当り当選を得て特定領域(6V)への球通過が狙えるチャンス回数を多過ぎることも少な過ぎることもなく適切に設定できる。   As a result, in the challenge mode (CM), the number of wins in the normal symbol lottery will be reduced as in the case of non-temporary times. However, if the winner is won once, the prize will be awarded to the second starting port (B0) by the operation of the normal electric accessory. The chance of winning a small hit with high hit probability (for example, about 1/1) is too high or too few chances of aiming to pass the ball to a specific area (6V). Can be set appropriately.

以上のものにおいて、前記遊技盤(2)に、前記第1又は第2特別図柄抽選に基づく特別図柄の変動に応じた演出表示をさせる演出表示装置(7)を備え、この演出表示装置(7)に、普通図柄抽選に基づく普通図柄の変動に応じた演出表示をさせる普通図柄演出表示領域(7NA)を設けているのが好ましい。   In the above, the game board (2) is provided with the effect display device (7) for displaying the effect according to the variation of the special symbol based on the first or second special symbol lottery, and this effect display device (7 ) Is preferably provided with a normal symbol effect display area (7NA) for effect display according to the variation of the normal symbol based on the normal symbol lottery.

これにより、天国モード(HM)又はチャレンジモード(CM)において、普通図柄抽選契機口(GT1,GT2)への入球を契機とした普通図柄の変動に始まり、普通図柄抽選での当選による普通電動役物の作動を経て、第2始動口(B0)への入賞以後に続く主流となる遊技の流れを遊技者に判りやすく示すことができ、従来何かと薄い印象でしかなかった普通図柄抽選の結果の動向に注意を向けた新たな興趣を喚起できる。   As a result, in the heaven mode (HM) or the challenge mode (CM), the normal electric drive by the winning in the normal symbol lottery starts from the change of the normal symbol triggered by entering the normal symbol lottery opportunity (GT1, GT2) The result of the normal symbol lottery, which has been able to show the player the mainstream game flow after winning the second starting port (B0) through the operation of the character, in an easy-to-understand manner. Can attract new interests that pay attention to trends in

この場合、前記第1特別図柄抽選では、先始動入賞を契機とした第1又は第2特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データを所定保留上限について保留する保留有り仕様にしている一方、前記第2特別図柄抽選では、先始動入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データは保留しない保留無し仕様にしており、前記演出表示装置(7)において前記第1特別図柄抽選に基づく特別図柄の変動中に、第2特別図柄抽選が起動されたとき、変動中の第1特別図柄抽選の結果の導出を保留して、第2特別図柄抽選に基づく特別図柄を前記演出表示装置(7)において変動させる割込変動仕様にしているのが好ましい。   In this case, in the first special symbol lottery, the lottery data that has not been derived as a result of the change of the special symbol based on the first or second special symbol lottery triggered by the first start winning symbol or the subsequent starting prize during the big hit In the second special symbol lottery, the post-start prize is given during the change of the special symbol based on the second special symbol lottery triggered by the pre-start prize or during the big hit. The lottery data that has not been derived as a trigger has a non-holding specification that does not hold, and the second special symbol lottery is activated while the special display based on the first special symbol lottery is changed in the effect display device (7). In this case, the derivation of the result of the first special symbol lottery that is changing is suspended, and the special symbol based on the second special symbol lottery is set to be an interrupt variation specification that causes the effect display device (7) to vary. Preference is.

これにより、第2始動口(B0)からのハネモノ遊技を必要以上に増やすことなく、デジパチ遊技と非同期に生じるハネモノ遊技をデジパチ遊技中に適切に挿入することができる。   Thereby, the honeycomb game which is generated asynchronously with the digipachi game can be appropriately inserted into the digipachi game without increasing the phantom game from the second start port (B0) more than necessary.

また、この場合、図23〜25に例示するように、前記天国モード(HM)又は前記チャレンジモード(CM)の遊技状態下、前記演出表示装置(7)に、前記普通図柄抽選契機口(GT1,GT2)への入球を契機とした普通図柄抽選に基づく普通図柄の変動、普通図柄抽選での当選、前記第2始動口(B0)への入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動、第2特別図柄抽選での小当りの当選、この小当りを契機に大入賞口(4)の内部に受入れた球が前記特定領域(6V)を通過することによる大当りの生起までの一連の演出を表示可能な仕様にしているのが好ましい。   Further, in this case, as illustrated in FIGS. 23 to 25, in the gaming state of the heaven mode (HM) or the challenge mode (CM), the normal display lottery opportunity (GT1) is displayed on the effect display device (7). , GT2) based on the second special symbol lottery triggered by the variation of the normal symbol based on the normal symbol lottery triggered by the entry to the GT, and the winning in the normal symbol lottery, and winning the second start opening (B0) Special symbol fluctuations, winning a small hit in the second special symbol lottery, and a chance to win a big hit when a ball received inside the big prize opening (4) passes through the specific area (6V). It is preferable to have a specification that can display a series of effects up to.

これにより、天国モード(HM)及びチャレンジモード(CM)において主流となる遊技の流れを遊技者に効果的に印象づけることができ、普通図柄抽選の当選からハネモノ遊技を経て大当りに至る従来にない斬新な遊技興趣を効果的に打ち出すことができる。   This makes it possible to effectively impress players on the mainstream game flow in heaven mode (HM) and challenge mode (CM), and it is a novelty that has hit big hits from winning a normal symbol lottery to winning a game. Can effectively launch a fun game entertainment.

以上のものにおいて、特別電動役物に係る大入賞口は、内部に前記特定領域(6V)を設ける第1大入賞口(4)と、内部に前記特定領域を設けない第2大入賞口(9)とを含み、前記第1大入賞口(4)は、開放時に前記遊技盤(2)の左領域に流下させる左打ちの球及び前記遊技盤(2)の右領域に流下させる右打ちの球を何れも受入れ可能な態様にて前記遊技盤(2)の中央上部に配置しているのが好ましい。   In the above, the special prize opening relating to the special electric accessory is the first big prize opening (4) in which the specific area (6V) is provided, and the second big prize opening (in which the specific area is not provided) ( 9), and the first big prize opening (4) is a left-handed ball that flows down to the left area of the game board (2) and a right-hand hit that flows down to the right area of the game board (2) when opened. It is preferable to arrange the balls in the upper center of the game board (2) in such a manner that any of these balls can be received.

これにより、通常モード(GM)中は左打ちが一般的になるとした場合に、途中で右打ちに変更しなくとも小当り経由で特定領域(6V)への球通過を狙うことができるし、また、天国モード(HM)中又はチャレンジモード(CM)中は右打ちが一般的になるとした場合に、途中で左打ちに変更しなくとも小当り経由で特定領域(6V)への球通過を狙うことができ、各遊技状態に応じてスムーズな遊技進行を促すことができる。   As a result, when it is assumed that left-handed hits become common during the normal mode (GM), it is possible to aim at passing the ball to the specific area (6V) via a small hit without changing to right-hand hitting on the way, In addition, when it is assumed that right-handed hits are common during heaven mode (HM) or challenge mode (CM), it is possible to pass a ball to a specific area (6V) via small hits without changing to left-handed halfway. It can be aimed and smooth game progress can be promoted according to each game state.

この場合、図4〜8に例示するように、前記第1大入賞口(4)の内部に、開放後に第一番目に到達してきた球を前記特定領域(6V)への球通過が狙えるチャンス通路(51)に分岐させ、開放後に第二番目以降に到達してきた球を前記特定領域(6V)への球通過が狙えない非チャンス通路(52)に分岐させる球分岐機構(5)を設けていると共に、前記チャンス通路(51)の下流に、前記特定領域(6V)とこれ以外の領域(6F)とに球を振り分けるV入賞振分機構(6)を設けているのが好ましい。   In this case, as illustrated in FIGS. 4 to 8, a chance that the ball that has reached the first after the opening in the first big prize opening (4) can be aimed at passing the ball to the specific area (6 V). A ball branching mechanism (5) is provided for branching to the passage (51) and branching the ball that has reached the second or later after opening to the non-chance passage (52) where the passage of the ball to the specific region (6V) cannot be aimed. In addition, it is preferable to provide a V winning distribution mechanism (6) for distributing balls to the specific area (6V) and the other area (6F) downstream of the chance passage (51).

これにより、一回の小当りを契機に、V入賞振分機構(6)にほぼ確実にしかも一球のみを導くことができ、V入賞率すなわち大当り生起率を、設計確率に近い適正値に安定化させることができる。   This makes it possible to guide only one ball to the V winning distribution mechanism (6) almost certainly with a single small hit, and set the V winning rate, that is, the big hit occurrence rate to an appropriate value close to the design probability. Can be stabilized.

また、図12〜16に例示するように、前記第2大入賞口(9)は、前記遊技盤(2)の右領域下部に配置しており、前記遊技盤(2)における前記第2大入賞口(9)の球回収口(91)の上部領域に、常時はランダムに球を流下させる遊技領域とし且つ大当り時は前記第2大入賞口(9)の内部領域とする領域区画部材(92)と、この領域区画部材で区画する領域に進入してきた球を受止める球受止部材(93)とを進退駆動可能に設けており、大当り時、前記球受止部材(93)を前記遊技盤(2)上に進出させる球受止動作をした後、前記球回収口(91)の開放と前記領域区画部材(92)の進出と前記球受止部材(93)の退避とを組合せた球回収動作をする仕様にしているのが好ましい。   Moreover, as illustrated in FIGS. 12 to 16, the second big prize opening (9) is arranged at the lower right portion of the game board (2), and the second big prize hole (9) in the game board (2). In the upper area of the ball collection opening (91) of the winning opening (9), an area dividing member (a game area in which balls are always allowed to flow randomly and an internal area of the second large winning opening (9) at the time of a big hit) 92) and a ball receiving member (93) for receiving a ball that has entered the region partitioned by the region partitioning member are provided so as to be able to advance and retreat, and at the time of a big hit, the ball receiving member (93) is After the ball receiving operation to advance onto the game board (2), the opening of the ball collection port (91), the advance of the area partition member (92) and the retraction of the ball receiving member (93) are combined. It is preferable to use a specification that allows the ball to be collected.

これにより、第1大入賞口(4)の特定領域(6V)への球通過による大当りであっても、大当り中、第2大入賞口(9)での球受止動作と球回収動作を組合せて実行することにより、球受止部材(93)に受止められた複数の球が球回収口(91)に一斉に吸込まれるかのようなインパクトのある豪快な球挙動を遊技者に見せることができ、ハネモノ遊技が介在することよる出玉スピード感の遅いイメージを払拭し、一挙に出玉を稼げるイメージを遊技者に強く印象づけることができる。   Thereby, even if it is a big hit by the ball passing to the specific area (6V) of the first big winning opening (4), the ball receiving operation and the ball collecting operation at the second big winning opening (9) during the big hit. By executing in combination, the player can experience a dramatic ball behavior with impact as if multiple balls received by the ball receiving member (93) are sucked into the ball collection port (91) all at once. You can show it off, and you can wipe out the slow image of the appearance of the game due to the presence of the fun game, and impress the player with the image of earning the ball at once.

さらに、この場合、前記領域区画部材(92)で区画する領域の上部に、球取入口(96)をもつ屋根部材(98)を設けているのが好ましい。   Furthermore, in this case, it is preferable that a roof member (98) having a ball intake (96) is provided on an upper portion of the region partitioned by the region partition member (92).

これにより、球回収口(91)の開放と領域区画部材(92)の進出と球受止部材(93)の退避とを組合せた球回収動作をさせるとき、領域区画部材(92)と屋根部材(98)とにより、球受止部材(93)を設ける領域は屋根部材(98)の球取入口(96)を入口とする大入賞口の内部領域ということになり、また、球受止部材(93)及び球回収口(91)は大入賞口の内部構造物ということになり、遊技機規則第6条別表第二(2)ワで定義する「保留装置」に関する同遊技機規則第6条別表第四(2)ホ(ハ)(ニ)(ホ)等の規制をクリアでき、過度な射幸性を抑制できる。   Thus, when the ball collecting operation is performed by combining the opening of the ball collecting port (91), the advancement of the area dividing member (92) and the retraction of the ball receiving member (93), the area dividing member (92) and the roof member According to (98), the region where the ball receiving member (93) is provided is the internal region of the big prize opening with the ball inlet (96) of the roof member (98) as the inlet, and the ball receiving member (93) and the ball collection port (91) will be the internal structure of the grand prize opening, and the gaming machine rule No. 6 regarding the “holding device” defined in Article 2 Attached Table 2 (2) of the gaming machine rule. Regulations No. 4 (2) Ho (C) (D) (E) etc. can be cleared, and excessive gambling can be suppressed.

以上のものにおいて、図2に例示するように、前記遊技盤(2)に、該遊技盤(2)の略中央下部の所定領域に流下してきた球を、前記第1始動口を構成するヘソ始動口(A1)と、前記普通図柄抽選契機口を構成するヘソゲート(GT1)とに交互に向かわせる交互振分機構(8)を設けているのが好ましい。   In the above, as illustrated in FIG. 2, a ball that has flowed down to a predetermined area substantially at the lower center of the game board (2) on the game board (2) It is preferable to provide an alternate distribution mechanism (8) for alternately directing the start opening (A1) and the hesogate (GT1) constituting the normal symbol lottery opportunity.

これにより、第1始動口を構成するヘソ始動口(A1)への始動入賞を狙うデジパチ遊技が主体で左打ちが一般的になると考えられる通常モード(GM)であっても、第1特別図柄抽選での大当りの当選及び小当り経由の大当りの生起を期待できる他、ヘソゲート(GT1)への球通過を契機に普通図柄抽選に当選し、普通電動役物の作動により第2入賞口(B0)への始動入賞を得て、第2特別図柄抽選での小当り経由の大当りの生起も期待でき、デジパチ遊技が主体となり勝ちな通常モード(GM)であってもハネモノ遊技による大当りを適切に挿入できる。   As a result, even in the normal mode (GM) in which the left-handed hit is generally made mainly by a digital pachi game aiming at the start-up prize at the thigh start opening (A1) constituting the first start opening, the first special symbol In addition to expecting big wins in the lottery and the occurrence of big hits via the small hits, the normal winning lottery (B0) will be won by the operation of the normal electric winnings by winning the normal symbol lottery when the ball passes through the hesogate (GT1) ) To win big wins via small hits in the 2nd special symbol lottery, and properly win big hits with honey mono games even in the normal mode (GM), which is won mainly by digipachi games Can be inserted.

この場合、前記遊技盤(2)の右領域に、前記遊技盤(2)の右領域に流下させる右打ちの球を所定の低頻度で入賞可能とする前記第1始動口を構成するフロッグ型始動口(A2)を設けているのが好ましい。   In this case, in the right area of the game board (2), a frog type that constitutes the first start opening that allows a right-handed ball to flow down to the right area of the game board (2) at a predetermined low frequency. A starting port (A2) is preferably provided.

これにより、天国モード(HM)又はチャレンジモード(CM)時、遊技盤(2)の右領域に流下させる右打ちを徹底していても、低頻度であるがフロッグ型始動口(A2)からの始動入賞を契機に第1特別図柄抽選か起動され、所定解除条件の具備による通常モード(GM)への復帰リスクを適切に設定できる。   As a result, in the heaven mode (HM) or the challenge mode (CM), even if the right handing down to the right area of the game board (2) is thoroughly performed, it is a low frequency, but from the frog type start port (A2). The first special symbol lottery is activated in response to the start winning, and the return risk to the normal mode (GM) due to the provision of a predetermined release condition can be appropriately set.

以上のものにおいて、前記遊技盤(2)の右領域に、前記遊技盤(2)の右領域に流下させる右打ちの球を通過可能とする前記普通図柄抽選契機口を構成する右打球通過ゲート(GT2)を設けているのが好ましい。   In the above, the right hit ball passing gate constituting the normal symbol lottery opportunity that allows the right hit ball to flow down to the right area of the game board (2) to pass in the right area of the game board (2) (GT2) is preferably provided.

これにより、天国モード(HM)又はチャレンジモード(CM)時、遊技盤(2)の右領域に流下させる右打ちにより、右打球通過ゲート(GT2)に球を通過させ、普通図柄抽選での当選を得て普通電動役物の作動下で第2始動口(B0)から始動入賞を得、第2特別図柄抽選で小当りを得て特定領域(V入賞口6V)への球通過に期待するハネモノ遊技を実行でき、左打ちする通常モード(GM)と打ち方を変えることにより、大当りを効果的に得ることができる。   As a result, in heaven mode (HM) or challenge mode (CM), the ball is passed to the right ball passing gate (GT2) by right-handed to flow down to the right area of the game board (2), and the winning in the normal symbol lottery Obtaining a winning prize from the second starting port (B0) under the operation of a normal electric accessory, and getting a small hit in the second special symbol lottery and expecting a ball passing to a specific area (V winning port 6V) It is possible to execute a honeymoon game, and a big hit can be obtained effectively by changing the way of hitting from the normal mode (GM) of hitting to the left.

以上のものにおいて、図10,11に例示するように、前記第2始動口(B0)は、前記遊技盤(2)の奥に開口する横穴(87)と、該横穴への入球を阻止する退避位置と該横穴への入球を許容する進出位置との間で進退駆動する球受片(88)とを有し、電サポ時間を時短仕様に対応させて長期とするときは、前記球受片(88)の進出位置での滞在時間を所定の期間確保するが、電サポ時間を非時短仕様に対応させて短期とするときは、前記球受片(88)の進出位置での滞在時間を前記横穴(87)への入球が著しく困難な極短期間にしているのが好ましい。   In the above, as illustrated in FIGS. 10 and 11, the second starting port (B0) prevents the entrance to the horizontal hole and the horizontal hole (87) that opens to the back of the game board (2). A ball receiving piece (88) that is driven back and forth between a retracted position and an advancing position that allows entry into the horizontal hole, and when the electric support time is made long to correspond to the short time specification, The staying time at the advancement position of the ball receiving piece (88) is ensured for a predetermined period, but when the electric support time is set to a short time corresponding to the non-time-saving specification, the ball receiving piece (88) at the advancement position is set. It is preferable that the staying time is set to an extremely short time when it is extremely difficult to enter the side hole (87).

これにより、天国モード(HM)では第2始動口(B0)からの始動入賞を促進でき、通常モード(GM)では第2始動口(B0)からの始動入賞を促進できず、チャレンジモード(CM)では第2始動口(B0)からの始動入賞を促進できないが通常モード(GM)に比べれば多少促進できる状況を効果的に作り出すことができる。   Thereby, in the heaven mode (HM), the start winning from the second start port (B0) can be promoted, and in the normal mode (GM), the start winning from the second start port (B0) cannot be promoted, and the challenge mode (CM ) Cannot promote the start winning from the second start port (B0), but can effectively create a situation where it can be somewhat promoted compared to the normal mode (GM).

本発明によれば、いわゆる第1種及び第2種混合機において、時短が解除されるまで第2始動口での始動入賞の促進下、小当り経由で特定領域への球通過による大当りの生起を期待できる天国モードとは別に、時短が解除されるまでの間により多くの普通図柄抽選を起動させて普通電動役物の作動から小当りを経て特定領域への球通過による大当りを期待でき且つこのようなチャンスが一回訪れるか二回以上訪れるか、あるいは無しかという仕様となるも客観的には通常モードよりも天国モードに移行し易い低ベース且つ不定回数でしかもある程度長い遊技期間となるチャレンジモードを設け、非時短の通常モードから天国モード又はチャレンジモードへの移行と、天国モード又はチャレンジモードから天国モード又は通常モードへの移行とがあるものとしたため、天国モードでの十分な出玉性能を確保しつつ本来の時短とは異なるチャレンジモードでのスリリングな遊技性を付加でき、興趣を効果的に高めることができる。   According to the present invention, in the so-called first-type and second-type mixers, the occurrence of a big hit by passing a ball to a specific area via a small hit, under the promotion of a start winning at the second start port until the time reduction is released. In addition to the heaven mode that can be expected, a lot of normal symbol lotteries can be activated until the short time is released, and a big hit can be expected by passing a ball to a specific area through a small hit from the operation of the normal electric accessory and Although it is a specification whether such a chance will be visited once, twice or more, or objectively, it is objectively a low base, an indefinite number of times and a game period that is somewhat longer than normal mode. There is a challenge mode, transition from non-short-time normal mode to heaven mode or challenge mode, and transition from heaven mode or challenge mode to heaven mode or normal mode. Since was Some, can attach thrilling game of a different challenge mode from the original time reduction while ensuring adequate payout performance in Heaven mode, it is possible to enhance the interest effectively.

本発明弾球遊技機の一部斜視図にした正面図。The front view made into the partial perspective view of this invention ball game machine. 遊技盤の一部斜視図にした正面図。The front view made into the partial perspective view of the game board. センターユニットの一部斜視図にした正面図。The front view made into the partial perspective view of the center unit. 小当り遊技中の第1大入賞口の作動説明図(1/5)。Operation explanatory drawing (1/5) of the 1st big prize opening during the small hit game. 小当り遊技中の第1大入賞口の作動説明図(2/5)。Explanatory drawing of the operation of the first big prize opening during the small hit game (2/5). 小当り遊技中の第1大入賞口の作動説明図(3/5)。Explanatory drawing (3/5) of operation | movement of the 1st big winning opening during a small hit game. 小当り遊技中の第1大入賞口の作動説明図(4/5)。Explanatory drawing of the operation of the first big winning opening during the small hit game (4/5). 小当り遊技中の第1大入賞口の作動説明図(5/5)。Operation explanatory drawing (5/5) of the 1st big winning opening during the small hit game. 交互振分機構の作動説明図。Operation | movement explanatory drawing of an alternating distribution mechanism. 電サポロング開放時の作動説明図。Operation | movement explanatory drawing at the time of electric support long opening. 電サポショート開放時の作動説明図。Operation | movement explanatory drawing at the time of an electric support short open. 第2大入賞口の組立図。Assembly drawing of the second grand prize opening. 大当り遊技中の第2大入賞口の作動説明図(1/4)。Operation explanatory drawing (1/4) of the 2nd big winning a prize during the big hit game. 大当り遊技中の第2大入賞口の作動説明図(2/4)。Operation explanatory drawing (2/4) of the 2nd big winning opening during the big hit game. 大当り遊技中の第2大入賞口の作動説明図(3/4)。Operation explanatory drawing of the 2nd big prize opening during the big hit game (3/4). 大当り遊技中の第2大入賞口の作動説明図(4/4)。Explanatory drawing of the operation of the second big prize opening during the big hit game (4/4). 制御装置のブロック図。The block diagram of a control apparatus. スペック一覧表。Spec table. 遊技状態遷移図。Game state transition diagram. 特図1大当り迄の遊技フロー(1/2)。Special figure 1 game flow up to big hit (1/2). 特図1大当り迄の遊技フロー(2/2)。Special Figure 1 Game flow up to big hit (2/2). 大当り遊技中のバトル演出説明図その1。Explanatory diagram 1 of the battle effect during the big hit game. 普図当りからV入賞大当り迄の遊技フロー(1/3)。Game flow (1/3) from the usual figure to V winning big hit. 普図当りからV入賞大当り迄の遊技フロー(2/3)。Game flow (from 2/3) from the usual figure to the V winning big hit. 普図当りからV入賞大当り迄の遊技フロー(3/3)。Game flow (from 3/3) from normal to V winning big hit. 大当り遊技中のバトル演出説明図その2。Explanatory diagram 2 of the battle effect during the big hit game.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11及びフロント扉14は、遊技場係員による鍵穴15へのキー操作により施錠され、遊技者は遊技盤2及び本体11の内部に手を触れることはできない。フロント扉14の下には、直径約11mm、質量5.4g以上5.7g以下の鋼製の遊技球(貸球及び賞球、以下、単に球という)を受ける上皿16U、内方で溢れた球を受ける下皿16D、遊技盤2に1分間について100個に近い数の球を連続的な打ち出しにより発射させ、回転操作角度により球の打ち出し強さを調整できる発射ハンドル17、効果音等を出音する左スピーカ18L及び右スピーカ18Rを備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided on the inside thereof. The main body 11 and the front door 14 are locked by a key operation to the keyhole 15 by a game hall staff, and the player cannot touch the inside of the game board 2 and the main body 11 with hands. Under the front door 14, an upper plate 16U for receiving a steel game ball having a diameter of about 11 mm and a mass of 5.4 g to 5.7 g (rental and prize balls, hereinafter simply referred to as a ball) overflows inward. The lower plate 16D for receiving the ball, the game board 2 is made to fire nearly 100 balls per minute by continuous launch, and the launch handle 17 that can adjust the launch strength by the rotation operation angle, sound effect, etc. Left speaker 18L and right speaker 18R.

19は、所定条件下、遊技者操作を演出に関与させる左ボタン19L、中ボタン19C、右ボタン19Rから成る遊技者操作スイッチである。16DLは下皿16Dから球を抜く球抜きレバー、16DAは灰皿である。17Sは、発射ハンドル17の回転操作中に球の打ち出しを一時休止するための発射停止ボタンである。丸窓12を取り囲むフロント扉14の前面には、装飾や各種状態表示に用いる装飾ランプ14a,14b,14c,14d,14eを備える。   Reference numeral 19 denotes a player operation switch including a left button 19L, a middle button 19C, and a right button 19R that cause a player operation to be involved in the production under a predetermined condition. 16DL is a ball removal lever for removing a ball from the lower plate 16D, and 16DA is an ashtray. Reference numeral 17S denotes a firing stop button for temporarily stopping the launch of the ball during the rotation operation of the firing handle 17. On the front surface of the front door 14 surrounding the round window 12, decoration lamps 14a, 14b, 14c, 14d, and 14e used for decoration and various state indications are provided.

図2に示すように、遊技盤2は、外側の球レール21と内側の球レール22で囲む略円形の遊技領域20を有し、発射ハンドル17により打出す球Pを球レール21,22から導いて流下させる。23は衝撃緩衝機能をもつ球止め、24は球戻り防止片、25は風車である。26,27,28は、入賞1個につき所定数例えば10個の賞球を払出す左上入賞口、同左中入賞口、同左下入賞口である。29は、入賞を逃した球を排出するアウト口である。遊技領域20には、図示は適宜省略したが、独特のゲージにしたがって球Pと干渉する多数本の遊技釘Nが打たれている。   As shown in FIG. 2, the game board 2 has a substantially circular game region 20 surrounded by an outer ball rail 21 and an inner ball rail 22, and a ball P shot by the launch handle 17 is separated from the ball rails 21 and 22. Guide and let it flow down. Reference numeral 23 is a ball stopper having an impact buffering function, 24 is a ball return prevention piece, and 25 is a windmill. Reference numerals 26, 27, and 28 denote an upper left winning port, a left inner winning port, and a lower left winning port for paying out a predetermined number, for example, ten prize balls for each winning. Reference numeral 29 denotes an out port for discharging a ball that has missed the winning. Although not shown in the drawing, the game area 20 is hit with a large number of game nails N that interfere with the ball P according to a unique gauge.

また、遊技盤2には、下記ア)〜カ)で詳述する、独特の入賞装置を構成する特別電動役物に係る第1大入賞口4や演出表示装置7を設け、遊技領域20の上部領域に広範囲に拡がるセンターユニット3、その下に配置し、一の第1始動口を構成するヘソ始動口A1と一の普通図柄抽選契機口を構成するヘソゲートGT1とに交互に球を向ける交互振分機構8、遊技領域20の右領域に配置する他の第1始動口を構成するフロッグ型始動口A2、遊技領域20の右領域に配置する他の普通図柄抽選契機口を構成する右打球通過ゲートGT2、交互振分機構8の下に配置し、普通電動役物の作動により開放する第2始動口B0、遊技領域20の右領域下部に配置し、別の独特の入賞装置を構成する特別電動役物に係る第2大入賞口9を設けている。   In addition, the game board 2 is provided with a first big prize opening 4 and an effect display device 7 related to a special electric accessory that constitutes a unique winning device, which will be described in detail in a) to f) below. The center unit 3 that extends over a wide range in the upper region, and the alternate arrangement that directs the balls alternately to the hem starter A1 that constitutes one first starter and the hemeogate GT1 that constitutes one normal symbol lottery trigger The right hit ball constituting the allocating mechanism 8, the frog type start opening A2 constituting the other first start opening arranged in the right area of the game area 20, and the other normal symbol lottery opportunity opening arranged in the right area of the game area 20. Arranged under the passing gate GT2, the alternate distribution mechanism 8, the second starting port B0 opened by the operation of the ordinary electric accessory, and disposed at the lower right portion of the game area 20, and constitutes another unique winning device. There is a second grand prize opening 9 for special electric equipment. .

DBは後記主制御部MCで制御する表示器ボードであり、拡大して明示するように、第1特別図柄表示装置SD1及びその保留球ランプh1〜4と、第2特別図柄表示装置SD2、普通図柄表示装置ND及びその保留球ランプe1〜4を具備する。特別図柄表示装置SD1,SD2及び普通図柄表示装置NDは7セグメントLEDで構成している。なお、「特別図柄表示装置」とは、特別電動役物及び条件装置が作動することとなる図柄の組合せを表示するための装置をいう(遊技機規則第6条別表第2(2)ヌ)。「普通図柄表示装置」とは、普通電動役物が作動することとなる図柄の組合せを表示するための装置をいう(遊技機規則第6条別表第2(2)ヘ)。   DB is a display board that is controlled by the main controller MC, which will be described later. As shown in an enlarged manner, the first special symbol display device SD1 and its holding ball lamps h1 to 4 and the second special symbol display device SD2, A symbol display device ND and its holding ball lamps e1 to e4 are provided. The special symbol display devices SD1 and SD2 and the normal symbol display device ND are composed of 7 segment LEDs. The “special symbol display device” means a device for displaying a combination of symbols for which the special electric accessory and the condition device are to be operated (Attached Rules 2 of the Game Machine Regulations 2 (2)). . The “ordinary symbol display device” refers to a device for displaying a combination of symbols with which an ordinary electric accessory is activated (figure 2 of the gaming machine rule, Article 2 (2)).

ア)センターユニット3
図3に示すように、センターユニット3は、独特の意匠を凝らした透明樹脂材料主体のワイドな装飾枠31の枠内に、特別電動役物に係る第1大入賞口4、該第1大入賞口4の内部に設ける球分岐機構5及びV入賞振分機構6、各種演出表示をさせる演出表示装置7を備える。32はワープルート、33はセンターステージであり、遊技盤2の向って左領域に流下させる左打ちの球をワープルート入口32aから取入れてワープルート出口32bからセンターステージ33に放つ。34は、センターステージ33の球を後記交互振分機構8に高率で入球させる優位出口である。
A) Center unit 3
As shown in FIG. 3, the center unit 3 includes a first large winning opening 4 relating to a special electric accessory, the first large size in a frame of a wide decorative frame 31 mainly composed of a transparent resin material with a unique design. A ball branching mechanism 5 and a V winning distribution mechanism 6 provided in the winning opening 4 and an effect display device 7 for displaying various effects are provided. 32 is a warp route, and 33 is a center stage. A left-handed ball that flows down to the left region toward the game board 2 is taken in from the warp route entrance 32a and released from the warp route exit 32b to the center stage 33. Reference numeral 34 denotes a dominant outlet for causing the ball of the center stage 33 to enter the alternating distribution mechanism 8 described later at a high rate.

35L,35Rは英大文字の「V」を左右に分割した分割可動体であり、左右のステッピングモータ36L,36R、ピニオンギア37L,37R及びラック38L,38Rにより、演出表示装置7を構成するメイン演出表示器71の前方において左右に移動可能としており、中央で「V」字が完成する演出を可能にしている。   35L and 35R are divided movable bodies obtained by dividing the uppercase letter “V” into left and right, and the main effects constituting the effect display device 7 by the left and right stepping motors 36L and 36R, the pinion gears 37L and 37R, and the racks 38L and 38R. It is possible to move left and right in front of the display device 71, and an effect of completing the “V” character at the center is made possible.

演出表示装置7は、装飾枠31における幅の広いワイド枠30の奥に配置し且つ遊技全般を通じて遊技者に動画を中心とした華やかな表示演出を見せる大型のカラー液晶表示器から成るメイン演出表示器71と、このメイン演出表示器71の左右において分割可動体35L,35Rの前方に配置し且つ常時はカーテン等の画像を表示して左右退避位置にある分割可動体35L,35Rを隠し、分割可動体35L,35Rの中央移動時等にカーテン等の画像表示から後方を視認させる透過状態にしてメイン演出表示器71をフル画面とする左右のサブ演出表示器72,73とを備える。   The effect display device 7 is arranged in the back of the wide frame 30 having a wide width in the decorative frame 31 and is a main effect display composed of a large color liquid crystal display that shows the player a gorgeous display effect centered on moving images throughout the game. 71 and on the left and right of the main effect display 71 are arranged in front of the split movable bodies 35L and 35R and always display an image of a curtain or the like to hide the split movable bodies 35L and 35R at the left and right retracted positions. Left and right sub-effect display devices 72 and 73 are set in a transparent state in which the rear is visible from the image display such as a curtain when the movable bodies 35L and 35R are moved to the center, etc., and the main effect display device 71 is a full screen.

演出表示装置7におけるメイン演出表示器71は、第1始動口A1,A2への入賞すなわち第1始動入賞を契機とした第1特別図柄抽選又は第2始動口B0への入賞すなわち第2始動入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動に応じた演出表示をするものであって、第1特別図柄表示装置SD1又は第2特別図柄表示装置SD2での特別図柄の変動及び確定停止と同期して、動画像で映し出す特別図柄対応の左演出図柄7L、中演出図柄7C、右演出図柄7Rを変動及び確定停止させる。   The main effect indicator 71 in the effect display device 7 is a first special symbol lottery or a second start prize for the second start opening B0 that is triggered by the first start opening A1, A2, that is, the first start prize. The display of the effect according to the change of the special symbol based on the second special symbol lottery triggered by the change of the special symbol in the first special symbol display device SD1 or the second special symbol display device SD2 In synchronization with the stop, the left effect symbol 7L, the middle effect symbol 7C, and the right effect symbol 7R corresponding to the special symbol displayed in the moving image are changed and stopped.

なお、第1始動口A1,A2への入賞又は第2始動口B0への入賞時、例えば0〜65535の所定範囲内で高速更新する主制御部MCで定義する特別図柄抽選用乱数庫から一つの特別図柄抽選用乱数を取得すると共に、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する特図当り種別抽選用乱数庫から一つの特図当り種別抽選用乱数を取得し、これら取得した抽選データを主制御部MCのRAMに記憶するようにしている。   When winning at the first starting port A1, A2 or winning at the second starting port B0, for example, a special symbol lottery random number defined by the main control unit MC that updates at high speed within a predetermined range of 0 to 65535 is used. Acquire two special symbol lottery random numbers, and for example, acquire one random lottery for each special symbol from the random lottery for each special symbol defined by the main control unit MC that is updated at high speed within a predetermined range of 0 to 99. The lottery data thus acquired is stored in the RAM of the main control unit MC.

特別図柄対応の左演出図柄7L、中演出図柄7C、右演出図柄7Rは、備考欄に示すように、装飾英数字の「1」「2」「3」「4」「5」「6」「7」「8」「9」「J」の10種類から成り、変動時は、順次図柄をスクロール等させ、大当り時は、左右の演出図柄が揃うリーチ及び発展型のスーパーリーチ等を経由する1分前後の比較的長期間の変動を経て同一図柄を3つ揃える大当り図柄で確定停止させ、小当り時は、4秒等の数秒程度の短期間の変動を経て「J」を一つ含む「9」「9」「J」等の小当り図柄で確定停止させ、外れ時は、大当り図柄及び小当り図柄何れにも該当しない外れ図柄で確定停止させる。演出図柄7L,7C,7Rの大きさ及び表示位置は演出に応じて適宜変更可能としている。   As shown in the remarks column, the left effect design 7L, middle effect design 7C, and right effect design 7R corresponding to special symbols are decorated with alphanumeric characters “1” “2” “3” “4” “5” “6” “ It consists of 10 types of “7”, “8”, “9”, and “J”, and when it fluctuates, it scrolls through the symbols sequentially, and at the time of big hit, it goes through the reach where the left and right production symbols are aligned and the advanced super reach etc. 1 After a relatively long period of fluctuations before and after the minute, it is fixed and stopped at the big hit design that aligns three identical symbols, and at the time of a small hit, it includes one “J” after a short period of fluctuation such as 4 seconds. The final hit symbols such as “9”, “9”, and “J” are fixedly stopped, and when they are off, they are fixedly stopped at the off symbol that does not correspond to either the big hit symbol or the small hit symbol. The size and display position of the production symbols 7L, 7C, and 7R can be appropriately changed according to the production.

第1特別図柄抽選では、先始動入賞を契機とした第1又は第2特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データを所定保留上限例えば4個について保留する保留有り仕様にしており、現時の保留数に応じて、主制御部MC管理下の特図1保留球ランプh1,h2,h3,h4を点灯させると共に第1周辺制御部SC1管理下のメイン演出表示器71の左下に特図1保留シンボルH1,H2,H3,H4を表示させる。既に保留上限に達していて空きができないうちに新たに第1始動入賞が生じても、賞球は払出されるが、抽選データは取得されない。   In the first special symbol lottery, the lottery data that has not been derived as a result of the post-start winning a prize during the change of the special symbol based on the first or second special symbol lottery triggered by the first start winning prize or the big hit For example, it is a specification with hold for 4 pieces, and according to the number of hold at the time, the special figure 1 hold ball lamps h1, h2, h3, h4 managed by the main control unit MC are turned on and the first peripheral control unit The special figure 1 reserved symbols H1, H2, H3, and H4 are displayed on the lower left of the main effect indicator 71 under SC1 management. Even if the first start prize is newly generated before the holding upper limit has been reached and there is no vacancy, the prize ball is paid out, but the lottery data is not acquired.

一方、第2特別図柄抽選では、先始動入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データは保留しない保留無し仕様にしている。   On the other hand, in the second special symbol lottery, the lottery data that has not been derived as a result of the post-start winning prize triggered by the special symbol based on the second special symbol lottery based on the second special symbol lottery or the big hit is not held. It is in specification.

このため、演出表示装置7におけるメイン演出表示器71において第1特別図柄抽選に基づく特別図柄の変動中に、第2特別図柄抽選が起動されたとき、変動中の第1特別図柄抽選の結果の導出を保留して、第2特別図柄抽選に基づく特別図柄をメイン演出表示器71において変動させる割込変動仕様にしている。   Therefore, when the second special symbol lottery is activated while the special symbol based on the first special symbol lottery is changed in the main effect indicator 71 in the effect display device 7, the result of the changing first special symbol lottery is With the derivation suspended, the special symbol based on the second special symbol lottery is set to an interrupt variation specification that causes the main effect display 71 to vary.

演出表示装置7におけるメイン演出表示器71には、普通図柄抽選契機口GT1,GT2への入球を契機とした普通図柄抽選に基づく普通図柄の変動に応じて、すなわち普通図柄表示装置NDでの普通図柄の変動及び確定停止と同期して、動画像で映し出す普通図柄対応の左普図演出図柄7NL及び右普図演出図柄7NRを変動及び確定停止させる演出表示をさせる円形装飾枠画像7naから成る普通図柄演出表示領域7NAを設けている。円形装飾枠画像7na及びその中の普図演出図柄7NL,7NRの大きさ等は演出に応じて適宜変更可能としている。   The main effect indicator 71 in the effect display device 7 is adapted to the normal symbol lottery opportunity GT1, GT2 in accordance with the variation of the normal symbol based on the normal symbol lottery triggered by the entrance to the GT1, GT2, that is, in the normal symbol display device ND. Synchronously with the change of the normal symbol and the fixed stop, it consists of a circular decorative frame image 7na that displays the effect of changing and stopping the fixed common symbol effect symbol 7NL and the right common graphic effect symbol 7NR corresponding to the normal symbol displayed in the moving image. A normal symbol effect display area 7NA is provided. The size and the like of the circular decorative frame image 7na and the ordinary drawing effect symbols 7NL and 7NR therein can be appropriately changed according to the effect.

なお、普通図柄抽選契機口GT1,GT2への入球時、例えば0〜255の所定範囲内で高速更新する主制御部MCで定義する普通図柄抽選用乱数庫から一つの普通図柄抽選用乱数を取得すると共に、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する普図当り種別抽選用乱数庫から一つの普図当り種別抽選用乱数を取得し、これら取得した抽選データを主制御部MCのRAMに記憶するようにしている。   When entering the normal symbol lottery opportunity GT1, GT2, for example, one normal symbol lottery random number is obtained from the normal symbol lottery random number warehouse defined by the main control unit MC that updates at high speed within a predetermined range of 0-255, for example. For example, one lottery random number for each figure is obtained from a random lottery for each type of lottery defined by the main control unit MC that is updated at high speed within a predetermined range of 0 to 99, for example. Are stored in the RAM of the main control unit MC.

普通図柄対応の左普図演出図柄7NL及び右普図演出図柄7NRは、それぞれ、備考欄に示すように、独特のロゴ付き装飾数字「1」「2」「3」「4」「5」「6」「7」「8」「9」の9種類から成り、変動時は、円形装飾枠画像7naを時計方向にゆっくりと回転させながら左普図演出図柄7NL及び右普図演出図柄7NRをカードをめくるように回転更新等させ、普通図柄の当選時は、左右の装飾数字を揃えて確定停止させ、「ぱちんこ・10年」、「表通・裏通」、「桃栗・3年」、「水都・土手」、「黄金・指先」、「柳・風」、「チャンジャン・バリバリ」、「柿・8年」、「娘・口」というように一定の結びつきを観念できるロゴ合せをし、外れ時は、左右の装飾数字を揃えずに確定停止させる。   As shown in the remarks column, the left common design effect design 7NL and the right common design effect design 7NR corresponding to the normal design are respectively decorated with unique numbers “1” “2” “3” “4” “5” “ It consists of 9 types, “6”, “7”, “8”, and “9”, and at the time of change, the card for the left common drawing effect design 7NL and the right common design effect design 7NR while slowly rotating the circular decorative frame image 7na clockwise. Rotating and renewing, etc., when normal symbols are won, align the left and right decorative numbers and stop fixing, “Pachinko 10 years”, “Ototsu / Back street”, “Momoguri 3 years”, Logo matching that allows you to conceive certain ties such as “Water Capital / Bank”, “Golden / Fingertips”, “Willow / Wind”, “Changjang Bari Bali”, “Mao / 8 Years”, “Daughter / Mouth” However, when it comes off, it is fixed and stopped without aligning the decorative numbers on the left and right.

普通図柄抽選では、先入球を契機とした普通図柄抽選に基づく普通図柄の変動中若しくは普通電動役物の作動中に後入球を契機とした結果未導出の抽選データを所定保留上限例えば4個について保留する仕様にしており、現時の保留数に応じて、主制御部MC管理下の普図保留球ランプe1,e2,e3,e4を点灯させると共に第1周辺制御部SC1管理下のメイン演出表示器71の右下に普図保留シンボルE1,E2,E3,E4を表示させる。   In the normal symbol lottery, the lottery data that has not been derived as a result of the late ball entering when the normal symbol fluctuates based on the normal symbol lottery triggered by the first entry ball or during the operation of the ordinary electric accessory is set to a predetermined upper limit, for example, four In accordance with the current number of holds, the general-purpose holding ball lamps e1, e2, e3, e4 under the control of the main control unit MC are turned on and the main effect under the control of the first peripheral control unit SC1 On the lower right side of the display 71, general-purpose holding symbols E1, E2, E3, and E4 are displayed.

また、後記通常モードGM、天国モードHM、チャレンジモードCMの各遊技状態下、メイン演出表示器71に、普通図柄抽選契機口GT1,GT2への入球を契機とした普通図柄抽選に基づく普通図柄の変動、普通図柄抽選での当選、第2始動口B0への入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動、第2特別図柄抽選での小当りの当選、この小当りを契機に第1大入賞口4の内部に受入れた球が特定領域たるV入賞口6Vを通過することによる大当りの生起までの一連の演出を表示可能な仕様にしている。   In addition, under each game state of normal mode GM, heaven mode HM, and challenge mode CM, which will be described later, the normal symbol based on the normal symbol lottery triggered by the entrance to the normal symbol lottery opportunity GT1, GT2 on the main effect display 71. Change, special symbol lottery, special symbol variation based on the second special symbol lottery triggered by winning the second starting port B0, second special symbol lottery winning, It is a specification that can display a series of effects up to the occurrence of a big hit when a ball received inside the first big winning opening 4 passes through the V winning opening 6V which is a specific area.

さらに、メイン演出表示器71には、天国モードHM又はチャレンジモードCM時は、遊技盤2の向って右領域に球を流下させる右打ちをすべきことを示唆させる右打ち推奨シンボルRSを、天国モードHM又はチャレンジモードCMから通常モードGMに移行したときは、遊技盤2の向って左領域に球を流下させる左打ちをすべきことを示唆させる左打ち推奨シンボルLSを適宜表示可能にしている。   In addition, the main effect indicator 71 includes a right-hand recommended symbol RS that indicates that a right-handed ball should flow rightward toward the game board 2 in the heaven mode HM or the challenge mode CM. When shifting from the mode HM or the challenge mode CM to the normal mode GM, a left-hand recommended symbol LS that suggests that a left-handed ball should flow down toward the left area toward the game board 2 can be displayed as appropriate. .

図4に示すように、第1大入賞口4の内部には、小当りを契機に受入れた球が通過することにより大当りを生起させる特定領域たるV入賞口6Vを設けている。装飾枠31における幅の広いワイド枠30の上部であって外側の球レール21に沿う球の動きを許容しつつ球レール21に近接状に臨ませる凸状或いは山型の天部材39の左右に、第1大入賞口4の内部に球を受入れる半月形の左右の羽根4L,4Rから成る左右の可動体を備え、羽根4L,4Rの開放時に遊技盤2の左領域に流下させる左打ちの球も遊技盤2の右領域に流下させる右打ちの球も何れも容易に受入れ可能にしている。   As shown in FIG. 4, a V winning opening 6 </ b> V is provided inside the first big winning opening 4, which is a specific area that causes a big hit when a ball that has been received with a small hit passes. On the left and right of the convex or mountain-shaped top member 39 that faces the ball rail 21 while allowing the movement of the ball along the outer ball rail 21 at the upper part of the wide frame 30 in the decorative frame 31. The left-handed left side of the game board 2 flows down to the left area of the game board 2 with left and right movable bodies made up of left and right half-moon shaped blades 4L and 4R that receive the ball inside the first grand prize winning opening 4. Both right-handed balls that flow down to the right area of the game board 2 can be easily received.

特に、左羽根4Lは、天部材39の頂部からワイド枠30に連なる左裾野部分にかけて比較的広い範囲に接近してくる球Pを取り込み可能としており、また、右羽根4Rは、球止め23に衝突して衝撃緩和後に落下してくる球Pを取り込み可能としており、球戻り防止片24の少し上を越えるだけの所謂チョロ打ちを含む弱い打ち出しをしない限り、左打ちの球も右打ちの球も容易に拾えるようにしている。小当り時、羽根4L,4Rは、内蔵する羽根開閉用ソレノイドにより、通じて1.8秒間を越えない予め定めた所定時間例えば1.5秒×1回について開くものとしている。第1大入賞口4への入賞一個につき所定数例えば15個の賞球を払出す。   In particular, the left blade 4L can take in the sphere P approaching a relatively wide range from the top of the top member 39 to the left skirt portion connected to the wide frame 30, and the right blade 4R is in the ball stopper 23. The left-handed ball is also a right-handed ball as long as the ball P that has collided and falls after the impact is reduced can be taken in, and a weak launch including a so-called choro strike that slightly exceeds the ball return prevention piece 24 is performed. It is also easy to pick up. At the time of small hit, the blades 4L and 4R are opened by a built-in blade opening / closing solenoid for a predetermined time that does not exceed 1.8 seconds, for example, 1.5 seconds × one time. A predetermined number, for example, 15 prize balls are paid out for each winning prize to the first big winning opening 4.

図5に示すように、第1大入賞口4の内部には、羽根4L,4Rの開放後に左右の導入通路41,42から合流通路43に第一番目に到達してきた球PをV入賞口6Vへの球通過が狙える右下り勾配のチャンス通路51に分岐させ、羽根4L,4Rの開放後に第二番目以降に到達してきた球PをV入賞口6Vへの球通過が狙えない左下り勾配の非チャンス通路52に分岐させる球分岐機構5を設けている。4Li,4Riは左右の入球センサ、44は左から入った球を衝突させる球止め突起、45は右から入った球を衝突させる球止め壁である。   As shown in FIG. 5, in the first grand prize opening 4, the ball P that has first reached the junction path 43 from the left and right introduction passages 41, 42 after the blades 4 L, 4 R are opened is placed in the V prize opening. Branch down to chance passage 51 with a downward slope that can be aimed at passing the ball to 6V, and the downward slope that prevents the passage of the ball P that has reached the second or later after opening the blades 4L, 4R to the V prize opening 6V is not aimed The ball branching mechanism 5 for branching to the non-chance passage 52 is provided. 4Li and 4Ri are left and right entrance sensors, 44 is a ball stop projection for colliding a ball entered from the left, and 45 is a ball stop wall for colliding a ball entered from the right.

球分岐機構5は、合流通路43の下部に連なる作動空間50において、軸53を中心に一定範囲回転が許容される球受け兼球逃し体54と、これに一体化する底を抜いたすり鉢状でミニクルーンとして機能させて底から球が出るまでに所定の遅延を伴わせる球カゴ55とを主要構成部品として備え、常時は(i)の球受取り姿勢のように、球受け兼球逃し体54と球カゴ55の一体物は、反時計方向に付勢する内蔵復帰バネにより、球カゴ55の右上端を作動空間50における深奥行き空間500の上部に切欠いて設ける上ストッパー501に係止させた状態で止まっている。   In the working space 50 connected to the lower part of the confluence passage 43, the ball branching mechanism 5 has a ball receiving and ball escapement body 54 that is allowed to rotate within a certain range around a shaft 53, and a mortar-like shape with a bottom integrated therewith. And a ball cage 55 that functions as a mini-clone and causes a predetermined delay until the ball comes out from the bottom as a main component, and is always a ball receiving and ball escape body as in the ball receiving posture of (i). 54 and the ball cage 55 are locked by an upper stopper 501 provided by cutting out the upper right end of the ball cage 55 in the upper part of the depth space 500 in the working space 50 by a built-in return spring that urges counterclockwise. It is stopped in the state.

球受け兼球逃し体54の球受部541に球Pが受取られると、球受け兼球逃し体54と球カゴ55の一体物は所謂シシオドシのような動きをして、(ii)の球抜き姿勢となる。   When the ball P is received by the ball receiving portion 541 of the ball receiver / ball escape body 54, the integrated body of the ball receiver / ball escape body 54 and the ball cage 55 moves like a so-called shioshidoshi, and the ball of (ii) It becomes a pulling posture.

すなわち、球受部541に受取られた球Pは球カゴ55の中心軸線からずれた外周寄りの位置に滑って球カゴ55内に転がり落ち、球Pの自重により球カゴ55は時計方向に回転して球カゴ55の下端が深奥行き空間500の下部奥に設ける下ストッパー502に受止められ、且つ、球カゴ55の時計方向の回転に伴って一旦奥に逃げた後に前に飛び出してくるロック爪560が球カゴ55の上端一部を係止し、球カゴ55の底を下に向けた状態でミニクルーン中の球挙動のように球カゴ55内で球Pを周回させ、周回が止まった球Pを球カゴ55の底550から抜き、チャンス通路51に受け渡す。この球抜き姿勢にあるとき、第二番目以降に到達してきた球Pは球受け兼球逃し体54の球逃がし部542に案内されて非チャンス通路52に向かう。   That is, the sphere P received by the sphere receiving portion 541 slides to a position near the outer periphery deviating from the central axis of the sphere cage 55 and rolls down into the sphere cage 55, and the sphere cage 55 rotates in the clockwise direction by its own weight. Then, the lower end of the spherical cage 55 is received by the lower stopper 502 provided in the lower part of the deep space 500, and the lock that jumps forward after once escaped to the inner side as the spherical cage 55 rotates clockwise. The claw 560 locks a part of the upper end of the ball cage 55, and the ball P circulates in the ball cage 55 like the ball behavior in the mini croon with the bottom of the ball cage 55 facing down, and the rotation stops. The ball P is extracted from the bottom 550 of the ball cage 55 and transferred to the chance passage 51. When in this ball removal posture, the ball P that has reached the second or later is guided to the ball escape portion 542 of the ball receiver / ball escape body 54 and heads toward the non-chance passage 52.

図6に示すように、チャンス通路51の下流には、球抜き姿勢にある球カゴ55の底550から抜けた球が通過することによりロック爪560を奥に強制退避させて球カゴ55を元の球受取り姿勢に復帰させる復帰レバー片56と、チャンス通路51に分岐されたチャンス球を検出する右球通過センサ4Rpと、チャンス球を内部に通す略L字形の透明な球連絡チューブ57と、その出口570から受取る球を螺旋状に滑らせてミニクルーン580の落下穴581から落下させる螺旋通路58と、この螺旋通路58からの落下球をV入賞口6Vとこれ以外の領域である非V入賞口6Fとに振分けるV入賞振分機構6とを設けている。   As shown in FIG. 6, downstream of the chance passage 51, a ball that has passed through the bottom 550 of the ball cage 55 in a ball pulling posture passes, so that the lock claw 560 is forcibly retracted to the back, and the ball cage 55 is returned to the original position. A return lever piece 56 that returns to the ball receiving posture, a right sphere passage sensor 4Rp that detects a chance ball branched into the chance passage 51, a substantially L-shaped transparent ball connecting tube 57 that passes the chance ball inside, A spiral passage 58 in which a ball received from the outlet 570 is slid in a spiral shape and dropped from the drop hole 581 of the mini-clun 580, and the fall ball from the spiral passage 58 is placed in the V winning opening 6V and a non-V region other than this. A V winning distribution mechanism 6 that distributes to the winning opening 6F is provided.

球カゴ55の底550から抜けた球Pが復帰レバー片56に到達するときには、既に羽根4L,4Rは閉じられて暫く時間経過しており、球抜き姿勢から球受取り姿勢に復帰したときには、最後に受入れた球Pは非チャンス通路52側に分岐されている。従って、小当り一回について、最初に球カゴ55に入った球Pのみがチャンス通路51を経てV入賞振分機構6に向かうことになる。   When the ball P that has escaped from the bottom 550 of the ball cage 55 reaches the return lever piece 56, the blades 4L and 4R have already been closed for a while, and when the ball has returned from the ball-drawing posture to the ball-receiving posture, The ball P received in is branched to the non-chance passage 52 side. Accordingly, only one ball P that has entered the ball cage 55 first goes to the V winning distribution mechanism 6 through the chance passage 51 for one small hit.

なお、非チャンス通路52の下流には、非チャンス通路52に分岐された非チャンス球を検出する左球通過センサ4Lp、非チャンス球を通す左下り勾配の接続通路591、該通路591の球を裏側に回収して入賞球として処理する回収通路592を設けている。回収通路592に回収された入賞球は内部に設ける非V入賞センサ4Fsで検出され、入賞球としてのみ処理される。   Downstream of the non-chance passage 52 are a left sphere passage sensor 4Lp that detects a non-chance sphere branched into the non-chance passage 52, a left-down slope connecting passage 591 that passes the non-chance sphere, and a sphere of the passage 591. A collection passage 592 for collecting and processing as a winning ball is provided on the back side. The winning balls collected in the collecting passage 592 are detected by a non-V winning sensor 4Fs provided inside and processed only as winning balls.

図7に示すように、チャンス通路51を経て球連絡チューブ57の出口570から出た球Pは、螺旋通路58に受渡されて螺旋状に転がり、下方のミニクルーン580に到達して多少旋回し、球の勢いが適度に殺されると共に自転が低減された状態で、落下穴581からV入賞振分機構6に向けて落下する。   As shown in FIG. 7, the ball P that has exited from the outlet 570 of the ball connecting tube 57 via the chance passage 51 is delivered to the spiral passage 58 and rolls in a spiral shape, reaches the lower mini-clone 580, and turns slightly. The ball drops from the drop hole 581 toward the V winning distribution mechanism 6 in a state where the momentum of the ball is appropriately killed and the rotation is reduced.

図8に示すように、V入賞振分機構6は、軸61を中心に常時一定方向に定速度で水平回転させ且つ中心部を頂として外周に向けて緩傾斜状に裾野を広げる凸レンズのような膨らみをもつ球振分円盤62と、この円盤62を内部に納める筒体63とを主要構成部品として備え、球振分円盤62の円周を所定数例えば10個に均等分割した一つの扇形部分にV入賞が確実となるV入賞振分部を構成するV入賞球受部64を設けると共に、その他の複数の扇形部分にV入賞が不可能となる非V入賞振分部を構成する球排出穴部65を設けている。   As shown in FIG. 8, the V winning distribution mechanism 6 is like a convex lens that rotates horizontally at a constant speed around a shaft 61 at a constant speed and widens the skirt toward the outer periphery with the center at the top. A ball distribution disk 62 having a bulge and a cylindrical body 63 in which the disk 62 is accommodated are provided as main components, and one sector shape in which the circumference of the ball distribution disk 62 is equally divided into a predetermined number, for example, ten. A V winning ball receiving portion 64 that constitutes a V winning distributing portion that ensures V winning is provided in the portion, and a ball that constitutes a non-V winning distributing portion that makes V winning impossible in other fan-shaped portions. A discharge hole 65 is provided.

螺旋通路58のミニクルーン580の落下穴581から球振分円盤62の中心に落下した球Pは、球振分円盤62の扇形の均等分割数を分母とした所定の設計確率、この例では1/10でV入賞させるものであって、V入賞球受部64から該受部64の緩傾斜状底部66から滑らせる球は筒体63に切欠いた球抜き67から球受継シューター68を経てV入賞口6Vに入賞する。V入賞口6VへのV入賞球は内部に設けるV入賞センサ6Vsで検出される。   The sphere P that has fallen from the drop hole 581 of the mini-clone 580 of the spiral passage 58 to the center of the ball sorting disk 62 has a predetermined design probability with the fan-shaped equal division number of the ball sorting disk 62 as a denominator, in this example, 1 The ball that slides from the V winning ball receiving portion 64 from the gently inclined bottom portion 66 of the receiving portion 64 is passed through the ball passing shooter 68 from the ball punch 67 cut out in the cylindrical body 63. Win a prize at 6V. A V winning ball to the V winning opening 6V is detected by a V winning sensor 6Vs provided inside.

球振分円盤62の球排出穴部65から落下する球は、左下り勾配の筒底69から回収穴690を経て非V入賞口6Fに入り、内部に設ける非V入賞センサ6Fsで検出され、入賞球としてのみ処理される。   The sphere falling from the ball discharge hole 65 of the ball distribution disk 62 enters the non-V prize opening 6F from the cylinder bottom 69 of the downward slope through the recovery hole 690, and is detected by the non-V prize sensor 6Fs provided inside, Only processed as a winning ball.

イ)交互振分機構8
図9に示すように、交互振分機構8は、センターステージ33の優位出口34からの落下球を含めて遊技盤2の略中央下部の所定領域に流下してきた球Pを、透明ケース80の球受入口81から受入通路82に受入れる。受入れ球Pとの干渉により軸83の回りに揺動して(i)左振分姿勢と(ii)右振分姿勢とに交互に姿勢を切換える切換体84によって、第1始動口を構成するヘソ始動口A1と、普通図柄抽選契機口を構成するヘソゲートGT1とに交互に向かわせ、第1始動入賞と普通図柄抽選起動とを交互に実現させる。
B) Alternating distribution mechanism 8
As shown in FIG. 9, the alternating distribution mechanism 8 causes the ball P that has flowed down to a predetermined area substantially below the center of the game board 2 including the falling ball from the superior outlet 34 of the center stage 33 to the transparent case 80. The ball is received from the ball receiving port 81 into the receiving passage 82. The first starting port is constituted by a switching body 84 that swings around the shaft 83 due to the interference with the receiving ball P and switches the posture alternately between (i) a left distributed posture and (ii) a right distributed posture. The first start winning and the normal symbol lottery activation are alternately realized by alternately turning to the navel starting port A1 and the heso gate GT1 constituting the normal symbol lottery opportunity.

85L,85Rは、左右何れかの振分姿勢にある切換体84の外周左右の凹所84L,84Rに対して一方は係合し他方は離脱する関係にあるボール、86L,86Rは、ボール85L,85Rを切換体84側に付勢する付勢ばねであり、切換体84の姿勢切換時の反動や遊技盤2の内外での各種振動等の影響を受けて切換体84の姿勢がふらつくのを防止し、振分姿勢を安定に保つ。   85L and 85R are balls that are engaged with and disengaged from the left and right recesses 84L and 84R on the outer periphery and left and right of the switching body 84 in either of the left and right distribution postures, and 86L and 86R are balls 85L , 85R is biased to the switching body 84, and the posture of the switching body 84 fluctuates due to the reaction of the switching body 84 when the posture is switched and various vibrations inside and outside the game board 2. To keep the distribution posture stable.

交互振分機構8には、左打ちの球は受入れ可能だが、右打ちの球は、交互振分機構8の右上に連接する連接釘NRによりほぼ受入れ不可にしている。この例では、ヘソ始動口A1とヘソゲートGT1とに交互に向かわせた球は、必ずヘソ始動口A1又はヘソゲートGT1に入球するものとしたが、ヘソ始動口A1やヘソゲートGT1と切換体84との間の距離を大きくする等して、切換え後の球をヘソ始動口A1とヘソゲートGT1とに交互に向かわせも、入球する場合と入球しない場合とが生じるようにしてもよい。なお、ヘソ始動口A1への入賞一個につき所定数例えば3個の賞球を払出す。ヘソゲートGT1に入球した球は下に抜けて遊技盤2に放たれる。   The alternating sorting mechanism 8 can accept a left-handed ball, but the right-handed ball is almost unacceptable by a connecting nail NR connected to the upper right of the alternating sorting mechanism 8. In this example, the balls alternately directed to the hem start port A1 and the mess gate GT1 always enter the hem start port A1 or the mess gate GT1, but the hem start port A1, the mess gate GT1, the switching body 84, For example, by increasing the distance between the spheres, the spheres after switching may be alternately directed to the heel start opening A1 and the heel gate GT1, and a case where the ball enters and a case where the ball does not enter may be generated. In addition, a predetermined number, for example, three prize balls are paid out for each winning prize at the navel starting opening A1. The ball that has entered the hesogate GT1 goes down and is released to the game board 2.

ウ)フロッグ型始動口A2
図2に示すように、フロッグ型始動口A2は、遊技盤2の右領域における第2大入賞口9の右隣に設けており、右打ちの球を所定の低頻度例えば100個の右打ち球について3個程度入賞可能としている。樹脂成形品から成る入賞装置本体A2aに一体化する入口障壁A2bにより、遊技場係員により入賞率が意図的に変更されないようにしながら、低頻度入賞を実現している。なお、フロッグ型始動口とは、あたかも賞球のみを払出す通常の入賞口かのように思わせるが、実は始動口であるという入賞口を意味する。フロッグ型始動口A2への入賞一個につき所定数例えば3個の賞球を払出す。
C) Frog type starter A2
As shown in FIG. 2, the frog-type starting port A2 is provided on the right area of the game board 2 to the right of the second big winning port 9, and a right-handed ball is placed at a predetermined low frequency, for example, 100 right-handed balls. About 3 balls can be won. The entrance barrier A2b integrated with the prize-winning apparatus main body A2a made of a resin molded product realizes low-frequency prize-winning while preventing the prize-winning rate from being changed intentionally by the game hall staff. Note that the frog-type starting port means a winning port that is actually a starting port, although it seems to be a normal winning port that pays out only the winning ball. A predetermined number, for example, three prize balls are paid out for each winning prize at the frog type start opening A2.

エ)右打球通過ゲートGT2
図2に示すように、右打球通過ゲートGT2は、遊技盤2の右領域におけるセンターユニット3の右下に設けており、右打ちの球を所定の高頻度例えば100個の右打ち球について半数の50個を超える程度に入球可能としている。右打球通過ゲートGT2に入球した球は下に抜けて遊技盤2に放たれる。
D) Right hit ball passing gate GT2
As shown in FIG. 2, the right hit ball passing gate GT2 is provided at the lower right of the center unit 3 in the right area of the game board 2, and the right hit ball is half the predetermined high frequency, for example, 100 right hit balls. It is possible to enter to more than 50 of. The ball that has entered the right hit ball passing gate GT2 drops down and is released to the game board 2.

オ)第2始動口B0
第2始動口B0は、普通電動役物の作動により入口を開くものであって、交互振分機構8の下方に配置している。
図10に示すように、第2始動口B0は、遊技盤2の奥に開口する横穴87と、該横穴87への入球を阻止する退避位置と該横穴87への入球を許容する進出位置との間で進退駆動する球受片88とを有する。横穴87は、球Pを通す丸穴871の下部に、球受片88を通す矩形穴872を連続させている。第2始動口B0への入賞すなわち横穴87への入賞一個につき所定数例えば3個の賞球を払出す。
E) Second start port B0
The second start port B0 opens the entrance by the operation of the ordinary electric accessory, and is disposed below the alternating distribution mechanism 8.
As shown in FIG. 10, the second start port B0 has a lateral hole 87 that opens in the back of the game board 2, a retreat position that prevents entry into the lateral hole 87, and an advance that allows entry into the lateral hole 87. And a ball receiving piece 88 which is driven back and forth between the positions. In the horizontal hole 87, a rectangular hole 872 through which the ball receiving piece 88 passes is connected to the lower part of the round hole 871 through which the ball P passes. A predetermined number, for example, three prize balls are paid out for each winning in the second starting port B0, that is, each winning in the horizontal hole 87.

球受片88は、前後に長い矩形の板状本体881に、退避位置において球Pが横穴88に進入するのを阻止する前端阻止壁882と、進出位置において球Pが載るのを許容する球載凹所883と、この凹所883の底から奥にかけて全体が下り勾配で且つ正面から見て片側例えば右側を右下り勾配とした傾斜状球誘導路884とを設け、普電用ソレノイドSoL0の通電ONにより退避位置から進出位置へ進出し、同通電OFFによりソレノイド内蔵バネの復帰により退避位置に復帰する。89は、傾斜状球誘導路884に導かれる球Pと干渉して誘導すべき右側に球Pを寄せる遊技盤2の裏側に固定して設ける球寄せである。   The ball receiving piece 88 has a rectangular plate-shaped main body 881 that is long in the front and rear, a front end blocking wall 882 that prevents the ball P from entering the horizontal hole 88 at the retracted position, and a ball that allows the ball P to be placed at the advanced position. A mounting recess 883 and an inclined sphere guide path 884 having a downward slope from the bottom to the back of the recess 883 and having one side, for example, the right side as a downward slope when viewed from the front, are provided. When the energization is turned on, the advancing position is advanced from the retracted position to the advanced position, and when the energization is turned off, the solenoid built-in spring is returned to the retracted position. Reference numeral 89 denotes a ball shift provided fixedly on the back side of the game board 2 that moves the ball P to the right side to be guided by interference with the ball P guided to the inclined ball guide path 884.

普通電動役物の作動時間である電サポ時間を時短仕様に対応させて長期、例えば普電用ソレノイドSoL0の通電ONから通電OFFまでの時間をTL=5秒×1回とするときは、球受片88の進出位置での滞在時間がほぼ通電時間の5秒に近い所定の長い期間が確保され、球載凹所883に載った球Pは傾斜状球誘導路884に沿って横穴87の奥右に順次回収され、普電用ソレノイドSoL0の通電OFF時に球載凹所883に載っている球Pは球受片88の退避位置への復帰とともに傾斜状球誘導路884に沿って横穴87の奥右に回収される。横穴87の奥右に回収された球Pは第2始動口B0の入賞センサで検出されることになる。第2始動口B0は保留無し仕様にしているため、多くの場合、最初の入球が第2始動入賞として処理され、後続の入球は賞球のみの払出し処理に回される。   When the electric support time, which is the operation time of an ordinary electric accessory, is made to correspond to the short-time specification, for example, when the time from energization ON of the solenoid for electric power SoL0 to energization OFF is TL = 5 seconds × 1 time, A predetermined long period of time near the energization time of about 5 seconds is ensured at the advancement position of the receiving piece 88, and the ball P placed on the ball mounting recess 883 is formed in the horizontal hole 87 along the inclined ball guide path 884. The balls P that are sequentially collected to the far right and are placed in the ball mounting recess 883 when the power solenoid SolO is turned off are returned to the retracted position of the ball receiving piece 88 along the inclined ball guiding path 884 along the horizontal hole 87. It is collected at the back right. The sphere P collected at the far right of the horizontal hole 87 is detected by the winning sensor at the second start port B0. Since the second start port B0 has a no-hold specification, in many cases, the first pitch is processed as the second start winning, and the subsequent pitch is sent to the payout process of only the winning ball.

図11に示すように、電サポ時間を非時短仕様に対応させて短期、例えば普電用ソレノイドSoL0の通電ONから通電OFFまでの時間をTS=100ms×1回とするときは、球受片88の進出位置での滞在時間がほとんど0に近いほんの一瞬だけの極短時間となり、第2始動口B0近傍にたとえタイミングよく流下してきた球Pがあったとしても、殆どの場合、球載凹所883に載ることなく板状本体881や前端阻止壁882と衝突して弾かれ、横穴87の奥に入球することはほぼ絶望的である。よって、第2始動入賞はほぼ不可能である。   As shown in FIG. 11, when the electric support time is made to correspond to the non-short-time specification and the short time, for example, the time from energization ON of the general-purpose solenoid SoL0 to energization OFF is TS = 100 ms × 1 time, Even if there is a ball P that has flowed in a timely manner in the vicinity of the second starting port B0, the staying time at the 88 advancing positions is almost very short, almost zero. It is almost hopeless to hit the plate-shaped main body 881 and the front end blocking wall 882 without being placed on the place 883 and to be repelled and enter the back of the lateral hole 87. Therefore, the second starting prize is almost impossible.

カ)第2大入賞口9
図12に示すように、第2大入賞口9は、遊技盤2の遊技領域20における右領域下部20RDに配置しており、遊技領域20の前方に凸状に設けるベースブロック90の上面傾斜通路94に設ける球回収口91の上部領域に、常時は球を自由に落下すなわち領域に進入してきたときの進入角や遊技領域20の前面側との摩擦や球自体の自転等に従って球をランダムに流下させる遊技領域とし且つ大当り時は第2大入賞口9の内部領域とする左仕切壁92Lと右仕切壁92Rとをもつ領域区画部材92と、この領域区画部材92で区画する領域に進入してきた球を受止める上棚93Uと中棚93Mと下棚93Dとをもつ3段棚式の球受止部材93とを進退駆動可能に設けている。
F) Second Grand Prize 9
As shown in FIG. 12, the second grand prize opening 9 is arranged in the lower right portion 20 RD of the game area 20 of the game board 2, and the upper inclined path of the base block 90 provided in a convex shape in front of the game area 20 The ball is randomly dropped in the upper area of the ball collection port 91 provided at 94 according to the angle of entry when the ball freely falls, that is, the angle of entry when entering the area, the friction with the front side of the game area 20, the rotation of the ball itself, etc. An area partition member 92 having a left partition wall 92L and a right partition wall 92R as a game area to flow down and an internal area of the second big prize opening 9 at the time of big hit, and an area partitioned by this area partition member 92 A three-stage shelf-type ball receiving member 93 having an upper shelf 93U, an intermediate shelf 93M, and a lower shelf 93D for receiving the balls is provided so as to be able to advance and retract.

これら領域区画部材92及び球受止部材93は、全体を樹脂材料で形成している。20Lは左仕切壁92Lを進退自由に通す左スリット、20Rは右仕切壁92Rを進退自由に通す右スリット、20Uは上棚93Uを進退自由に通す上スリット、20Mは中棚93Mを進退自由に通す中スリット、20Dは下棚93Dを進退自由に通す下スリットであり、これら各スリット20L,20R,20U,20M,20Dは、球Pの直径よりも幅(左右又は上下方向の開口幅)が狭く、遊技盤2の遊技領域20に打抜き状に開口している。   The region partition member 92 and the ball receiving member 93 are entirely formed of a resin material. 20L is a left slit that allows the left partition wall 92L to freely advance and retreat, 20R is a right slit that allows the right partition wall 92R to freely advance and retreat, 20U is an upper slit that allows the upper shelf 93U to freely advance and retract, and 20M allows the middle shelf 93M to freely advance and retract. The middle slit 20D is a lower slit that allows the lower shelf 93D to freely advance and retreat. Each of the slits 20L, 20R, 20U, 20M, and 20D has a width (opening width in the left and right or up and down directions) narrower than the diameter of the sphere P. In the game area 20 of the game board 2, an opening is punched out.

球回収口91は、第2大入賞口9への入賞球を回収する口であって、ベースブロック90の左下り勾配した上面傾斜通路94の下流側略半分の領域に設けており、遊技盤2の裏側に配置するスライド板開閉用ソレノイドSoL1によりスライド板95を進退駆動させることで開閉される。950はスライド板95を進退自由に通すスリットである。左仕切壁92Lと右仕切壁92Rとは、遊技盤2の遊技領域20の裏側において第1ベース部材を構成する枠状ベース92Bに一体的に連結しており、領域区画部材用ソレノイドSoL2により前後に同時に進退駆動する。上棚93Uと中棚93Mと下棚93Dとは、遊技盤2の遊技領域20の裏側において第2ベース部材を構成する板状ベース93Bに一体的に連結しており、球受止部材用ソレノイドSoL3により前後に同時に進退駆動する。枠状ベース92Bの枠内の開口920には板状ベース93Bがすっぽりと収まって、進退方向において互いに干渉しない関係にあり、仕切壁92L,92Rと、棚93U,93M,棚93Dとは独立して進退可能である。   The ball collection port 91 is a port for collecting a winning ball to the second grand prize winning port 9, and is provided in a substantially half area on the downstream side of the upper inclined path 94 inclined downward to the left of the base block 90. The slide plate 95 is opened and closed by driving the slide plate 95 forward and backward by a slide plate opening / closing solenoid SoL1 disposed on the back side. Reference numeral 950 denotes a slit through which the slide plate 95 passes freely. The left partition wall 92L and the right partition wall 92R are integrally connected to the frame-shaped base 92B constituting the first base member on the back side of the game area 20 of the game board 2 and are moved forward and backward by the area partition member solenoid SoL2. Drive forward and backward simultaneously. The upper shelf 93U, the middle shelf 93M, and the lower shelf 93D are integrally connected to a plate-like base 93B constituting the second base member on the back side of the game area 20 of the game board 2, and the ball receiving member solenoid SoL3. To move forward and backward at the same time. The plate-like base 93B fits completely in the opening 920 in the frame of the frame-like base 92B, and does not interfere with each other in the advancing / retreating direction. The partition walls 92L, 92R, the shelves 93U, 93M, and the shelves 93D are independent. You can move forward and backward.

左仕切壁92Lと右仕切壁92Rとは、球回収口91を間に挟むベースブロック90の左右において上方に延びており、これら左仕切壁92Lと右仕切壁92Rとで区画する領域の上部には、球取入口96をもつ装飾を施した屋根部材98を遊技盤2に固定的に設けている。球取入口96は、屋根部材98上の左下り勾配の球通路97の上流側略三分の一の領域に設けており、左仕切壁92Lと右仕切壁92Rとで区画する領域に、センターユニット3の右側を流下してきた右打ちの球を良好に流入できるようにしている。   The left partition wall 92L and the right partition wall 92R extend upward on the left and right sides of the base block 90 with the ball collection port 91 interposed therebetween, and are located above the region partitioned by the left partition wall 92L and the right partition wall 92R. The game board 2 is fixedly provided with a decorated roof member 98 having a ball inlet 96. The ball inlet 96 is provided in a region approximately one third of the upstream side of the ball passage 97 having a downward slope on the roof member 98, and is formed in a region partitioned by the left partition wall 92L and the right partition wall 92R. The right-handed sphere that has flowed down the right side of the unit 3 can be satisfactorily introduced.

上棚93Uと下棚93Dはほぼ同一形状としており、受止めた球を左右一側(左側)に向わせて落下させる一側緩傾斜状の棚であって、緩やかに左下り勾配して左側においてその下り勾配に連続させて上方に少しカーブする上り勾配を付けた薄い第1棚板930に、屋根部材98の球取入口96又は中棚93Mの球落し口933から流下又は落下してくる球Pを受止める前方やや上方に向けて折返し状に突出させる矩形の球受部931と、この球受部931の右側から後方に延びる断面を小円の一部とした球乗越え抵抗部932と、第1棚板930の左側に移動してきた球を下り勾配と上り勾配との連続部分において下方に落下させる丸く切欠き状に設ける球落し口から成る球落し部933と、この球落し部933の左右において後方に延びる断面を小円の一部とした一対の球乗越え抵抗部934,935とを一体に備える。球乗越え抵抗部932,934,935は、第1棚板930の上面の球移動面において、移動してくる球の乗り越えに抵抗を与えるものである。   The upper shelf 93U and the lower shelf 93D have substantially the same shape, and are one side gently inclined shelves for dropping the received spheres toward the left and right sides (left side). A sphere that flows down or falls from the ball inlet 96 of the roof member 98 or the ball outlet 933 of the middle shelf 93M onto the thin first shelf 930 that has an upward slope that curves slightly upward in a continuous manner with the downward slope. A rectangular ball receiving portion 931 that projects in a folded shape toward the front and slightly upward to receive P, and a ball crossing resistance portion 932 having a cross section extending rearward from the right side of the ball receiving portion 931 as a part of a small circle; A ball drop part 933 comprising a ball drop opening provided in a round notch for dropping the ball that has moved to the left side of the first shelf 930 downward at a continuous part of the downward slope and the upward slope, and the ball drop part 933 Extends backward on the left and right Comprising a pair of spheres sectional as part of the small circle overcoming a resistance portion 934, 935 integrally. The ball climbing resistance portions 932, 934, and 935 provide resistance to climbing the moving ball on the ball moving surface on the upper surface of the first shelf 930.

上段の上棚93Uの次段に位置する中棚93Mは、上棚93U又は下棚93Dを左右反転させたような形状としており、受止めた球を左右逆側(右側)に向わせて落下させる他側緩傾斜状の棚であって、緩やかに右下り勾配して右側においてその下り勾配に連続させて上方に少しカーブする上り勾配を付けた薄い第2棚板936に、上棚93Uの球落し口933から流下してくる球Pを受止める前方やや上方に向けて折返し状に突出させる矩形の球受部931と、この球受部931の左側から後方に延びる断面を小円の一部とした球乗越え抵抗部932と、第2棚板936の右側に移動してきた球を下り勾配と上り勾配との連続部分において下方に落下させる丸く切欠き状に設ける球落し口から成る球落し部933と、この球落し部933の左右において後方に延びる断面を小円の一部とした一対の球乗越え抵抗部934,935とを一体に備える。球乗越え抵抗部932,934,935は、第2棚板936の上面の球移動面において、移動してくる球の乗り越えに抵抗を与えるものである。   The middle shelf 93M located next to the upper shelf 93U in the upper stage is shaped like a left-right reversal of the upper shelf 93U or the lower shelf 93D, and the received ball is dropped toward the opposite side (right side). A ball drop opening of the upper shelf 93U is attached to a thin second shelf 936 which is a gently sloping side shelf and has an upward slope that gently slopes downward to the right and continues to the downward slope on the right side and curves slightly upward. A rectangular ball receiving portion 931 for receiving the ball P flowing down from 933 and projecting in a folded shape toward the front and slightly upward, and a cross section extending rearward from the left side of the ball receiving portion 931 is a part of a small circle. A ball crossing resistance portion 932, and a ball drop portion 933 including a ball drop opening provided in a circular notch shape for dropping the ball that has moved to the right side of the second shelf plate 936 downward in a continuous portion of the downward slope and the upward slope, , Of this ball drop part 933 And a pair of balls climb over the resistance unit 934 and 935 where the cross-section extending rearwardly as part of the small circle in the right together. The ball climbing resistance portions 932, 934, and 935 provide resistance to climbing the moving ball on the ball moving surface on the upper surface of the second shelf 936.

図13に示すように、大当り時の各ラウンドの開始時、球受止部材93(93U,93M,93D)を遊技盤2上に進出させて球受止動作をさせる。なお、大当り時、所定の最長時間例えば30秒にわたる1ラウンド毎に、球回収口91に所定の最大入賞数(カウント数)である例えば9個の入賞を許容する。最大入賞数に達する入賞があるか又は最長時間を経過すると1ラウンドが終了して、2秒程度の所定インターバルを経て次ラウンドに移り、所定のラウンド数について繰り返す。第2大入賞口9への入賞すなわち球回収口91への入賞一個につき所定数例えば14個の賞球を払出す。なお、1ラウンドの最大入賞数(カウント数)は8個、入賞一個についての賞球は15個としてもよい。   As shown in FIG. 13, at the start of each round at the time of big hit, the ball receiving member 93 (93U, 93M, 93D) is advanced onto the game board 2 to perform the ball receiving operation. Note that, for example, nine winnings that are a predetermined maximum winning number (count number) are allowed to the ball collecting port 91 every round over a predetermined longest time, for example, 30 seconds, at the time of big hit. When there is a prize that reaches the maximum number of prizes or when the longest time has elapsed, one round is completed, and after a predetermined interval of about 2 seconds, the process moves to the next round and repeats for a predetermined number of rounds. A predetermined number, for example, 14 prize balls are paid out for each winning prize at the second grand prize winning opening 9, that is, each winning prize at the ball collecting opening 91. Note that the maximum number of winnings (count number) per round may be 8, and the number of winning balls per winning may be 15.

図14に示すように、各ラウンドの開始から所定の序盤期間例えば5秒間は、球受止部材93による球受止動作がされ、屋根部材98の球取入口96から流下してくる球Pは上棚93Uの球受部931近辺で受け止められ、左下り勾配の第1棚板930上をゆらゆら揺れながら緩い勾配に沿って左側に移動し、球落し部933から中棚93Mに落下する。上棚93Uから落下してくる球Pは中棚93Mの球受部931近辺で受け止められ、右下り勾配の第2棚板936上をゆらゆら揺れながら緩い勾配に沿って右側に移動し、球落し部933から下棚93Dに落下する。中棚93Mから落下してくる球Pは下棚93Dの球受部931近辺で受け止められ、左下り勾配の第1棚板930上をゆらゆら揺れながら緩い勾配に沿って左側に移動し、球落し部933からベースブロック90上の左下り勾配の上面傾斜通路94に落下する。   As shown in FIG. 14, the ball receiving operation by the ball receiving member 93 is performed for a predetermined early period, for example, 5 seconds from the start of each round, and the ball P flowing down from the ball intake 96 of the roof member 98 is The ball is received in the vicinity of the ball receiving portion 931 of the upper shelf 93U, moves to the left along a gentle gradient while swinging on the first shelf plate 930 having a leftward downward gradient, and falls from the ball dropping portion 933 to the middle shelf 93M. The ball P falling from the upper shelf 93U is received in the vicinity of the ball receiving portion 931 of the middle shelf 93M, and moves to the right along a gentle slope while swinging on the second shelf plate 936 having a downward slope to the right. 933 falls to the lower shelf 93D. The ball P falling from the middle shelf 93M is received in the vicinity of the ball receiving portion 931 of the lower shelf 93D, and moves to the left along a gentle gradient while swinging on the first shelf plate 930 having a downward slope to the left. It falls from the portion 933 to the upper inclined passage 94 having a downward slope on the base block 90.

各ラウンド開始からの序盤期間、球回収口90はスライド板95により未だ閉じられており、上面傾斜通路94に落下してくる球は未だ球回収口90に入ることなく上面傾斜通路94の左端から左側に放出され、球回収口90の内部に設ける第2大入賞口9の入賞センサにおいて入賞が検出されることはない。   During the early period from the start of each round, the ball collection port 90 is still closed by the slide plate 95, and the sphere falling on the upper surface inclined passage 94 has not yet entered the ball collection port 90 from the left end of the upper surface inclined passage 94. The winning is not detected by the winning sensor of the second large winning opening 9 which is released to the left and provided inside the ball collecting opening 90.

図15に示すように、各ラウンド序盤期間の後、各ラウンドの中盤では、スライド板95を後方に退避させることによる球回収口90の開放と、領域区画部材92を構成する左仕切壁92Lと右仕切壁92Rの前方への進出と、球受止部材93を構成する上棚93Uと中棚93Mと下棚93Dとを後方への退避とをほぼ同時に組合せて実行する球回収動作をさせる。   As shown in FIG. 15, after each round initial period, in the middle of each round, the ball collection port 90 is opened by retracting the slide plate 95 backward, and the left partition wall 92 </ b> L constituting the area partition member 92 is provided. A ball collecting operation is performed in which the forward movement of the right partition wall 92R and the retreat of the upper shelf 93U, the middle shelf 93M, and the lower shelf 93D constituting the ball receiving member 93 are substantially simultaneously combined.

この球回収動作の実行直前までに、球受止部材93を構成する上棚93Uと中棚93Mと下棚93Dとに、一つの棚について概ね最大2個、合計で最大6個の球Pが受止められていることが見込まれ、ラウンド中盤でする球回収動作により、6個程度の球Pが一斉に球回収口90に向けて落下又は流下して回収される。よって、球回収口90の内部に設ける第2大入賞口9の入賞センサにおいて入賞が検出され、カウント数が一気に進むことになる。   Immediately before the execution of this ball collecting operation, the upper shelf 93U, the middle shelf 93M and the lower shelf 93D constituting the ball receiving member 93 receive approximately a maximum of two balls P for one shelf and a total of six balls P in total. It is expected that the ball is stopped, and about six balls P are dropped or flowed toward the ball collection port 90 and collected by the ball collection operation in the middle of the round. Therefore, a winning is detected by the winning sensor of the second big winning opening 9 provided inside the ball collecting opening 90, and the count number advances at a stretch.

図16に示すように、各ラウンドの終盤では、領域区画部材92を構成する左仕切壁92Lと右仕切壁92Rとが前方に進出した状態で、屋根部材98の球取入口96から流下してくる球Pが球回収口90に流入し、上限カウント数となる最大入賞数の例えば9個目の入賞が球回収口90内の入賞センサで検出されると、スライド板95を前方に進出させて球回収口90を閉鎖すると共に、領域区画部材92を構成する左仕切壁92Lと右仕切壁92Rを後方へ退避させ、一ラウンドを終了して次のラウンドに備える。最終ラウンドなら、大当り遊技を終える。   As shown in FIG. 16, at the end of each round, the left partition wall 92 </ b> L and the right partition wall 92 </ b> R constituting the area partition member 92 have advanced forward, and then flowed down from the ball inlet 96 of the roof member 98. When the coming ball P flows into the ball collection port 90 and the 9th winning of the maximum number of winnings that becomes the upper limit count number is detected by the winning sensor in the ball collecting port 90, the slide plate 95 is moved forward. Then, the ball collection port 90 is closed and the left partition wall 92L and the right partition wall 92R constituting the area partition member 92 are retracted rearward, and one round is completed to prepare for the next round. In the final round, the big hit game is over.

図17に示すように、遊技機の制御装置CNは、メインのマイクロプロセッサとなるCPU、ROM、RAMを備える主制御部MC、サブのマイクロプロセッサとなるCPU1、ROM1、RAM1を備える第1周辺制御部SC1、及び、同じくサブのマイクロプロセッサとなるCPU2、ROM2、RAM2を備える第2周辺制御部SC2を有する。賞球の払出し関連、球貸ユニットやホールコンピュータ等との接続関連、電源関連、セキュリティ関連の各構成は、省略して描いている。   As shown in FIG. 17, the control device CN of the gaming machine includes a main control unit MC including a CPU, ROM, and RAM serving as a main microprocessor, and a first peripheral control including CPU1, ROM1, and RAM1 serving as sub-microprocessors. And a second peripheral control unit SC2 including a CPU 2, a ROM 2, and a RAM 2 that are also sub-microprocessors. The components related to the payout of prize balls, the connection with ball rental units and hall computers, the power supply, and the security are not shown.

「主制御部」とは、制御装置のうち、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有する制御をするものをいう。遊技機規則で定義する「主基板」から基板という物理的要素を取り除いた概念である。なお、「主基板」とは、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有する基板で、配線を相互に接続するための電子部品のみが装着されたもの以外のものをいう(遊技機規則第6条別表第2(1)イ)。また、「周辺制御部」とは、制御装置のうち、前記主制御部での制御以外の制御をするものであって、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有しない制御をするものをいう。遊技機規則で定義する「周辺基板」から基板という物理的要素を取り除いた概念である。なお、「周辺基板」とは、主基板以外の基板で、配線を相互に接続するための電子部品のみが装着されたもの以外のものをいう(遊技機規則第6条別表第2(1)ニ)。   The “main control unit” refers to a control device that controls a function that affects or may affect the game result. This is a concept in which the physical element of the board is removed from the “main board” defined in the gaming machine rules. The “main board” is a board having a function that affects or may affect the game result, and is a board other than a board on which only electronic components for connecting wirings are mounted ( Gaming Machine Rules Article 6 Attached Table 2 (1) A). In addition, the “peripheral control unit” is a control unit that performs control other than the control by the main control unit, and has no function that affects or may affect the game result. This is what you do. This is a concept in which the physical element of the board is removed from the “peripheral board” defined in the gaming machine rules. The “peripheral board” means a board other than the main board and other than the one on which only the electronic components for connecting the wirings are mounted (Article 6 Attached Table 2 (1)) D).

主制御部MCの入力側には、入力ポートInを介して、第1始動口A1,A2への第1始動入賞球を検出する入賞センサA1s,A2s、第2始動口B0への第2始動入賞球を検出する入賞センサB0s、第1大入賞口4の内部に設ける入球センサ4Li,4Riと球通過センサ4Lp,4RpとV入賞センサ6Vsと非V入賞センサ4Fs,6Fs、第2大入賞口9への入賞球を検出する入賞センサ9s、普通図柄抽選契機口GT1,GT2への通過球を検出するゲートセンサGT1s,GT2s、左上入賞口26への入賞球を検出する入賞センサ26s、左中入賞口27への入賞球を検出する入賞センサ27s、左下入賞口28への入賞球を検出する入賞センサ28sを入力している。   On the input side of the main control unit MC, winning sensors A1s and A2s for detecting the first starting winning balls to the first starting ports A1 and A2 and the second starting to the second starting port B0 via the input port In. A winning sensor B0s for detecting a winning ball, a winning sensor 4Li, 4Ri, a ball passing sensor 4Lp, 4Rp, a V winning sensor 6Vs and a non-V winning sensor 4Fs, 6Fs provided in the first grand prize winning port 4, a second grand prize. A winning sensor 9s for detecting a winning ball to the mouth 9, gate sensors GT1s and GT2s for detecting a passing ball to the normal symbol lottery opportunity GT1 and GT2, a winning sensor 26s for detecting a winning ball to the upper left winning port 26, and the left A winning sensor 27s for detecting a winning ball to the middle winning port 27 and a winning sensor 28s for detecting a winning ball to the lower left winning port 28 are input.

主制御部MCからは、出力ポートOut及びLEDドライバDr0を介して、表示器ボードDB上に設ける各種表示装置SD1,SD2,ND及びランプh1〜h4,e1〜e4の点灯を制御している。また、出力ポートOut並びに、ソレノイドドライバ及びモータドライバから成る第1大入賞口4関連の駆動系ドライバDr1を介して、羽根4L,4Rの開閉用ソレノイド及び球振分円盤62の回転用ステッピングモータを制御していると共に、出力ポートOut並びにソレノイドドライバから成る第2大入賞口9関連の駆動系ドライバDr2を介して、スライド板開閉用ソレノイドSoL1と領域区画部材用ソレノイドSoL2と球受止部材用ソレノイドSoL3を制御し、かつ、出力ポートOut並びにソレノイドドライバDr3を介して、普電用ソレノイドSoL0を制御している。   The main controller MC controls lighting of various display devices SD1, SD2, ND and lamps h1-h4, e1-e4 provided on the display board DB via the output port Out and the LED driver Dr0. Further, via the output port Out and the drive system driver Dr1 related to the first big prize opening 4 composed of a solenoid driver and a motor driver, the opening / closing solenoids of the blades 4L and 4R and the rotation stepping motor of the ball distribution disk 62 are provided. The slide plate opening / closing solenoid SoL1, the area partition member solenoid SoL2, and the ball receiving member solenoid are controlled via a drive system driver Dr2 related to the second big prize opening 9 including the output port Out and the solenoid driver. The SoL3 is controlled, and the power transmission solenoid SoL0 is controlled via the output port Out and the solenoid driver Dr3.

主制御部MCの出力ポートOutと第1周辺制御部SC1の入力ポートIn1の間は、中継端子板CBを介して、主制御部MCから第1周辺制御部SC1への一方向のみのデータ送信を許す通信仕様で接続している。主制御部MCから第1周辺制御部SC1へは、主制御部MCでの入力及び又は該主制御部MCで実行する抽選結果に従った変動パターンコマンド等の各種指令コマンドを一方通行的に出力しており、第1周辺制御部SC1から主制御MCへの信号の出力もリターンもない。不正な改造その他の変更を防止する観点から、遊技機規則第6条別表第三(1)イ(ホ)において、主基板に関する規格として、「周辺基板が送信する信号を受信することができるものでないこと。」と規定されているからである。   Between the output port Out of the main control unit MC and the input port In1 of the first peripheral control unit SC1, data is transmitted in only one direction from the main control unit MC to the first peripheral control unit SC1 via the relay terminal board CB. It is connected with the communication specification that allows. From the main control unit MC to the first peripheral control unit SC1, one-way output of various command commands such as a change pattern command according to an input at the main control unit MC and a lottery result executed by the main control unit MC There is no output or return of signals from the first peripheral controller SC1 to the main control MC. From the standpoint of preventing unauthorized modification and other changes, in the gaming machine rules Article 6 Attached Table 3 (1) b (e), as a standard for the main board, "things that can receive signals transmitted by peripheral boards" This is because it is prescribed.

第1周辺制御部SC1と第2周辺制御部SC2との間は、双方向的なデータの送受信を許容している。なお、想像線で示すように、主制御部MCの出力ポートOutと第2周辺制御部SC2の入力ポートIn2の間も、中継端子板CBを介して、主制御部MCから第2周辺制御部SC2への一方向のみのデータ送信を許す通信仕様で接続してもよい。主制御部MCでは、サブ側となる周辺制御部SC1,SC2側に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MC側の制御とサブ側の制御とが整合するようにしている。   Bidirectional data transmission / reception is permitted between the first peripheral control unit SC1 and the second peripheral control unit SC2. Note that, as indicated by an imaginary line, between the output port Out of the main control unit MC and the input port In2 of the second peripheral control unit SC2 also from the main control unit MC to the second peripheral control unit via the relay terminal board CB. You may connect with the communication specification which permits the data transmission of only one direction to SC2. In the main control unit MC, the elapsed time specified by the command transmitted to the peripheral control units SC1 and SC2 on the sub side is managed as a timer, and the control on the main control unit MC side and the control on the sub side match. I am doing so.

第1周辺制御部SC1からは、出力ポートOut1及びLCDドライバDr4を介して、演出表示装置7を構成するメイン演出表示器71とサブ演出表示器72,73を制御していると共に、出力ポートOut1及びモータドライバDr5を介して、分割可動体35L,35Rのステッピングモータ36L,36Rを制御している。また、第1周辺制御部SC1の入力ポートIn1には、左ボタン19L、中ボタン19C、右ボタン19Rから成る遊技者操作スイッチ19を入力させており、演出表示装置7及び又は分割可動体35L,35Rの特定の演出時において遊技者が演出に関与できるようにしている。   The first peripheral control unit SC1 controls the main effect indicator 71 and the sub effect indicators 72 and 73 constituting the effect display device 7 via the output port Out1 and the LCD driver Dr4, and the output port Out1. The stepping motors 36L and 36R of the split movable bodies 35L and 35R are controlled via the motor driver Dr5. Further, a player operation switch 19 including a left button 19L, a middle button 19C, and a right button 19R is input to the input port In1 of the first peripheral control unit SC1, and the effect display device 7 and / or the split movable body 35L, The player can be involved in the production at the specific production of 35R.

第2周辺制御部SC2からは、出力ポートOut2及びLEDドライバDr6を介して、装飾ランプ14a〜14eの点灯を制御していると共に、出力ポートOut2及びパワーアンプApを介して、スピーカ18L,18Rからの出音を制御しており、演出表示装置7上の表示演出等とリンクした電飾及び又は効果音による演出、各種警報等の出力を含む付帯演出を実行している。   The second peripheral controller SC2 controls the lighting of the decoration lamps 14a to 14e via the output port Out2 and the LED driver Dr6, and from the speakers 18L and 18R via the output port Out2 and the power amplifier Ap. Are controlled, and an accompanying effect including an effect such as an electric effect linked to a display effect on the effect display device 7 and / or a sound effect, and various alarms is executed.

主制御部MCのROMに格納する遊技全般を通じた制御を担うメインの遊技プログラムには、普通図柄抽選、第1特別図柄抽選、第2特別図柄抽選を含む内部抽選手段を構築していると共に、通常モードGMから天国モードHM又はチャレンジモードCMに移行させる第1遊技状態移行手段X、天国モードHM又はチャレンジモードCMから天国モードHM又は通常モードGM等に移行させる第2遊技状態移行手段Y、天国モードHM又はチャレンジモードCMから通常モードGMに復帰させる遊技状態復帰手段Zを構築しており、以下のスペックを実現している。   In the main game program responsible for overall control stored in the ROM of the main control unit MC, an internal lottery means including a normal symbol lottery, a first special symbol lottery, and a second special symbol lottery is constructed, First game state transition means X for shifting from normal mode GM to heaven mode HM or challenge mode CM, second game state transition means Y for shifting from heaven mode HM or challenge mode CM to heaven mode HM or normal mode GM, heaven The game state return means Z for returning from the mode HM or the challenge mode CM to the normal mode GM is constructed, and the following specifications are realized.

図18に示すように、普通図柄抽選での当選確率(普図確率)と普通電動役物の作動時間(電サポ時間)と普通図柄抽選に基づく普通図柄の変動時間(普図変動時間)とから成る普図関連仕様は、通常モードGM、天国モードHM、チャレンジモードCMの各遊技状態を特定する基本仕様となる。   As shown in FIG. 18, the winning probability (ordinary figure probability) in the normal symbol lottery, the operation time of the ordinary electric accessory (electric support time), and the variation time (ordinary figure variation time) of the ordinary symbol based on the ordinary symbol lottery The general-use related specification consisting of is a basic specification that specifies each game state of the normal mode GM, the heaven mode HM, and the challenge mode CM.

通常モードGMは、遊技盤2への投入球数に対する第2始動口B0への入賞による獲得球数の割合であるベースが相対的に低い非時短仕様である。普図確率は、普通図柄抽選用乱数の取り得る256個の数値範囲内に定める当選数値範囲を極一部例えば5とすることにより、5/256=約1/51としている。電サポ時間は、普図当り種別抽選用乱数の取り得る100個の数値範囲内に、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTL=5秒×1回の電サポロング開放となる普図当り1の選択範囲を少数例えば10、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTS=100ms×1回の電サポショート開放となる普図当り2の選択範囲を例えば大多数90と定めており、低い振分率1/10で電サポロング開放となる場合もあるが、殆どの場合、高い振分率9/10で電サポショート開放となる。普図変動時間は、例えば、普図外れ時は3秒、普図当り時は30秒としている。   The normal mode GM is a non-short-time specification in which the base, which is the ratio of the number of balls acquired by winning the second starting port B0 to the number of balls inserted into the game board 2, is relatively low. The normal figure probability is set to 5/256 = about 1/51 by setting the winning numerical value range determined within the 256 numerical value ranges that can be taken by the random numbers for normal symbol lottery to a part, for example, 5. The electric support time is within the range of 100 numerical values that can be taken by random numbers for each type of drawing, and the time from turning ON the power solenoid SolO to ON is TL = 5 seconds x 1 time. For example, a selection range of 1 per base map is a small number, for example, 10; for example, a selection range of 2 per base map where the time from energization ON to energization OFF of the general power solenoid SoL0 is TS = 100 ms × one power support short open is In most cases, the electric support short is opened at a low distribution ratio of 1/10, but in most cases, the electric support short is opened at a high distribution ratio of 9/10. The normal time fluctuation time is, for example, 3 seconds when out of normal, and 30 seconds when per normal.

天国モードHMは、普図関連仕様をベースが相対的に高い時短仕様である。普図確率は、普通図柄抽選用乱数の取り得る256個の数値範囲内に定める当選数値範囲をほぼ全範囲例えば255とすることにより、ほぼ毎回当選する255/256=約1/1としている。電サポ時間は、振分率1/10の普図当り1に振分けられても、振分率9/10の普図当り2に振分けられても、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTL=5秒×1回の電サポロング開放となるものとし、必ず、ロング開放となる。普図変動時間は、例えば、普図外れ時は通常モードGMと同じ3秒だが、普図当り時は通常モードGMよりも大きく短縮した4秒としている。   The heaven mode HM is a short time specification whose base is relatively high based on the specifications related to ordinary maps. The normal figure probability is set to 255/256 = about 1/1 almost every time by setting the winning numerical value range defined within the 256 numerical value ranges that can be taken by the random numbers for normal symbol lottery to almost the entire range, for example, 255. Even if the electric support time is distributed to 1 per common map with a distribution ratio of 1/10 or 2 per general map with an allocation ratio of 9/10, the power supply solenoid SoL0 is energized to off. The time until is TL = 5 seconds × 1 electric support long release, and it is always a long release. For example, the normal time fluctuation time is 3 seconds, which is the same as the normal mode GM when out of normal, but is 4 seconds, which is significantly shorter than the normal mode GM when hitting the normal time.

天国モードHMは、天国モードHMへの移行から数える第1又は第2特別図柄抽選での抽選導出回数(特図1,2抽選導出回数)が予め定める所定の上限回数例えば20回を超過したことを条件に、遊技状態復帰手段Zにより、時短仕様が所謂時短スルーにより解除され、非時短仕様の通常モードGMに復帰する。   In the heaven mode HM, the number of lottery derivations in the first or second special symbol lottery counted from the transition to the heaven mode HM (special figures 1, 2 lottery derivation number) exceeds a predetermined upper limit number of times, for example, 20 Under the condition, the game state return means Z releases the time-saving specification by so-called time-saving through, and returns to the non-time-saving normal mode GM.

チャレンジモードCMは、普図関連仕様を、普図確率、電サポ時間、普図変動時間の少なくとも一つは時短仕様にするが残りは非時短仕様にしたベースが非時短仕様に近い潜伏時短仕様である。普図確率は、普通図柄抽選用乱数の取り得る256個の数値範囲内に定める当選数値範囲を通常モードGMと同様に極一部例えば5とすることにより、5/256=約1/51としている。電サポ時間は、天国モードHMと同様に、振分率1/10の普図当り1に振分けられても、振分率9/10の普図当り2に振分けられても、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTL=5秒×1回の電サポロング開放となるものとし、必ず、ロング開放となる。普図変動時間は、天国モードHMと同様に、例えば、普図外れ時は通常モードGMと同じ3秒だが、普図当り時は通常モードGMよりも大きく短縮した4秒としている。   In the challenge mode CM, at least one of the normal figure related specifications, the normal figure probability, the electric support time, and the normal figure change time is set to the short time specification, and the rest is set to the non-short time specification. It is. The normal figure probability is set to 5/256 = about 1/51 by setting the winning numerical value range determined within the 256 numerical value ranges that can be taken by the random numbers for normal symbol lottery to a very small part, for example, 5 like the normal mode GM. Yes. As with the heaven mode HM, the electric support time can be assigned to 1 per universal map with a distribution ratio of 1/10 or 2 per universal map with an allocation ratio of 9/10. The time from energization ON of SoL0 to energization OFF is assumed to be TL = 5 seconds × one-time electric support long release, and is always long open. As in the heaven mode HM, the normal time change time is, for example, 3 seconds that is the same as the normal mode GM when out of the normal view, but is 4 seconds that is significantly shorter than the normal mode GM when the normal time is hit.

チャレンジモードCMは、チャレンジモードCMへの移行から数える特図1,2抽選導出回数が予め定める所定の上限回数例えば20回を超過したことを条件に、遊技状態復帰手段Zにより、潜伏時短仕様が所謂時短スルーにより解除され、非時短仕様の通常モードGMに復帰する。   The challenge mode CM is based on the fact that the number of times that the special figure 1 and 2 lottery derivation times counted from the transition to the challenge mode CM have exceeded a predetermined upper limit number of times, for example, 20 times, is set by the game state returning means Z to It is released by the so-called time-short-through and returns to the normal mode GM of the non-time-short specification.

第1又は第2特別図柄抽選での大当りの当選確率である「特図1,2大当り確率」は、特別図柄抽選用乱数の取り得る65536個の数値範囲内に定める当選数値範囲を例えば205とすることにより、205/65536=約1/320としている。第1特別図柄抽選での小当りの当選確率である「特図1小当り確率」は、特別図柄抽選用乱数の取り得る65536個の数値範囲内に定める当選数値範囲を例えば164とすることにより、164/65536=約1/400としている。第2特別図柄抽選での小当りの当選確率である「特図2小当り確率」は、特別図柄抽選用乱数の取り得る65536個の数値範囲内に定める当選数値範囲を例えば大当りに割当てた数値範囲205を除く65331(従って外れ無し)とすることにより、65331/65536=約1/1としている。これらは、通常モードGM、天国モードHM、チャレンジモードCMに関わらず一定である。   “Special figure 1, 2 big hit probability” which is the winning probability of jackpot in the first or second special symbol lottery is, for example, 205 as the winning numerical value range determined within 65536 numerical ranges that can be taken by the random numbers for the special symbol lottery. As a result, 205/65536 = about 1/320. The “special figure 1 small hit probability”, which is the probability of winning a small hit in the first special symbol lottery, is obtained by, for example, setting 164 as the winning numerical value range determined within 65536 numerical ranges that can be taken by the random numbers for the special symbol lottery. 164/65536 = about 1/400. The “special figure 2 small hit probability”, which is the probability of winning a small hit in the second special symbol lottery, is a numerical value assigned to a big hit, for example, a winning numerical range determined within 65536 numerical ranges that can be taken by the random numbers for the special symbol lottery. By setting 65331 excluding the range 205 (therefore, no detachment), 65331/65536 = about 1/1. These are constant regardless of the normal mode GM, the heaven mode HM, and the challenge mode CM.

第1又は第2特別図柄抽選での大当りの当選時(特図1,2大当り時)、若しくは、第1又は第2特別図柄抽選での小当りの当選を契機としたハネモノ遊技でV入賞口6Vに入賞することによる大当りの生起時(特図1,2小当りからのV入賞大当り)、通常モードGM、天国モードHM、チャレンジモードCMの各遊技状態別に、大当り当選に係る特別図柄抽選用乱数と共に取得した特図当り種別抽選用乱数に基づいて、遊技者に付与する遊技価値に差異をつけた一の当り種別に振分けている。なお、以下のラウンド数は、第2大入賞口9についてのラウンド数を示し、第1大入賞口4についての開放回数を含めていない。   V winning a prize in honeymoon games triggered by winning a big win in the 1st or 2nd special symbol lottery (at the time of special 1st or 2nd big lottery) or winning a small win in the 1st or 2nd special symbol lottery For special symbol lottery related to winning big wins by the occurrence of big wins by winning 6V (Special Figure 1, V winning big hits from small hits), normal mode GM, heaven mode HM, challenge mode CM Based on the random number for each type of special drawing acquired together with the random number, the game value assigned to the player is assigned to one hit type with a difference. The number of rounds below indicates the number of rounds for the second grand prize opening 9 and does not include the number of times the first big prize opening 4 is opened.

すなわち、図19に示すように、通常モードGMでの大当りに関しては、第1遊技状態移行手段Xにおいて定める第1振分仕様により、特図1,2毎に当り種別を振分けるものとしている。
さらに具体的には、通常モードGMにおいて主流となる特図1大当り、及びレアケースとなる第1特別図柄抽選での小当りを契機としたハネモノ遊技でV入賞口6Vに入賞することによる大当り(特図1小当りからのV入賞大当り)に係る第1振分仕様では、特図当り種別抽選用乱数の取り得る100個の数値範囲内に、大当り遊技中のラウンド数を約630個の出玉が得られる5ラウンド(5R)とし、そのラウンド中に演出表示装置7において味方が敵に勝利するバトル勝利演出を展開させ、大当り遊技後は天国モードHMに移行する価値の大きい「バトル勝利」当り種別の振分数値範囲を過半数を下回る例えば33と定め、大当り遊技中のラウンド数を約630個の出玉が得られる5ラウンド(5R)とするも、そのラウンド中に演出表示装置7において味方が敵に敗北するバトル敗北演出を展開させ、大当り遊技後はチャレンジモードCMに移行する価値の小さい「バトル敗北」当り種別の振分数値範囲を過半数を上回る例えば67と定めている。この特図1大当り及び特図1小当りからのV入賞大当りに係る第1振分仕様により、50%を下回る33%で天国移行付き「バトル勝利」5R当り、50%を上回る67%でチャレンジ移行付き「バトル敗北」5R当りに各振分けている。
That is, as shown in FIG. 19, for the big hit in the normal mode GM, the hit type is assigned to each of the special figures 1 and 2 according to the first distribution specification defined in the first game state transition means X.
More specifically, the big win by winning the V winning opening 6V in the honeymoon game triggered by the special bonus that is the mainstream in the normal mode GM and the small bonus in the first special symbol lottery that becomes a rare case ( In the first distribution specification related to special figure 1 small bonus per V), the number of rounds in the big prize game is set to about 630 within the range of 100 possible random numbers for special lottery per special figure. 5 rounds (5R) where the ball is obtained, and during the round, the battle display that the ally wins against the enemy is developed on the production display device 7, and after the big hit game, the “Battle Victory” with great value to shift to heaven mode HM For example, if the number of hits is set to less than the majority, for example 33, and the number of rounds in the big hit game is 5 rounds (5R) where about 630 balls can be obtained, production is performed during that round. In the display device 7, a battle defeat production in which the ally loses to the enemy is developed, and after the big hit game, the distribution value range of the type per “battle defeat” having a small value to shift to the challenge mode CM is determined to be greater than, for example, 67. Yes. According to the first distribution specification for the special figure 1 big hit and V prize big hit from the special figure 1 small hit, it will challenge with 67% above 50% per 5R "Battle Victory" with transition to heaven in 33% below 50% “Battle defeat” with transition is assigned to each 5R.

また、通常モードGMにおいてレアケースとなる特図2大当り、及び第2特別図柄抽選での小当りを契機としたハネモノ遊技でV入賞口6Vに入賞することによる大当り(特図2小当りからのV入賞大当り)に係る第1振分仕様では、特図当り種別抽選用乱数の取り得る100個の数値範囲内に、大当り遊技中のラウンド数を約1890個の出玉が得られる15ラウンド(15R)とし、そのラウンド中に演出表示装置7において味方が敵に勝利するバトル勝利演出を展開させ、大当り遊技後は天国モードHMに移行する価値の大きい「バトル勝利」当り種別の振分数値範囲を過半数を上回る例えば70と定め、大当り遊技中のラウンド数を約126個の出玉が得られる1ラウンド(1R)とし、そのラウンド中に演出表示装置7において味方が敵に敗北するバトル敗北演出を展開させ、大当り遊技後はチャレンジモードCMに移行する価値の小さい「バトル敗北」当り種別の振分数値範囲を過半数を下回る例えば30と定めている。この特図2大当り及び特図2小当りからのV入賞大当りに係る第1振分仕様により、50%を上回る70%で天国移行付き「バトル勝利」15R当り、50%を下回る30%でチャレンジ移行付き「バトル敗北」1R当りに各振分けている。   In addition, the big win by winning the V winning opening 6V in the honeymoon game triggered by the special bonus 2 big hit that becomes a rare case in the normal mode GM and the second special symbol lottery (from the special figure 2 small hit) In the first distribution specification related to the V winning big prize), 15 rounds in which the number of rounds in the big hit game is about 1890 can be obtained within the range of 100 numerical values that can be taken for the random numbers for the lottery per special figure ( 15R), and in the stage display device 7, a battle victory stage where the ally wins against the enemy is developed, and after the big hit game, the distribution value range of each type of “battle victory” that has a great value to shift to the heaven mode HM Is set to 70, for example, exceeding the majority, and the number of rounds in the jackpot game is set to 1 round (1R) in which about 126 balls can be obtained. But to expand the battle defeat performance to defeat the enemy, after the jackpot gaming is defined as less than a majority, for example, 30 of the small sorting numerical value range of "Battle defeat" per type of value to be migrated to the challenge mode CM. With the first distribution specification for V winning big wins from Special Figure 2 Big Bonus and Special Figure 2 Small Bonus, 70% over 50% will challenge “Battle Victory” with transition to heaven at 15% below 15% per 15R “Battle defeat” with transition is assigned to each 1R.

一方、天国モードHM又はチャレンジモードCMでの大当りに関しては、第2遊技状態移行手段Yにおいて定める第2振分仕様により、特図1,2毎に当り種別を振分けるものとしている。
さらに具体的には、天国モードHM又はチャレンジモードCMにおいて主流となる第2特別図柄抽選での小当りを契機としたハネモノ遊技でV入賞口6Vに入賞することによる大当り(特図2小当りからのV入賞大当り)及びレアケースとなる特図2大当りに係る第2振分仕様では、特図当り種別抽選用乱数の取り得る100個の数値範囲内に、大当り遊技中のラウンド数を約1890個の出玉が得られる15ラウンド(15R)とし、そのラウンド中に演出表示装置7において味方が敵に勝利するバトル勝利演出を展開させ、大当り遊技後は天国モードHMに移行する価値の大きい「バトル勝利」当り種別の振分数値範囲を過半数を上回る例えば70と定め、大当り遊技中のラウンド数を約126個の出玉に止まる1ラウンド(1R)とし、そのラウンド中に演出表示装置7において味方が敵に敗北するバトル敗北演出を展開させ、大当り遊技後は通常モードGMに移行する価値の小さい「バトル敗北」当り種別の振分数値範囲を過半数を下回る1/4近辺の例えば25と定め、また、大当り遊技中のラウンド数を約126個の出玉に止まる1ラウンド(1R)とし、そのラウンド中に演出表示装置7において一旦は味方が敵に敗北するも逆転勝利するバトル演出を展開させ、大当り遊技後は天国モードHMに移行する価値の大きい「バトル逆転勝利」当り種別の振分数値範囲を例えば5と定めている。この特図2大当り及び特図2小当りからのV入賞大当りに係る第2振分仕様により、合計75%すなわち70%で天国移行付き「バトル勝利」15R当り・5%で「バトル逆転勝利」1R当りに、25%で通常転落付き「バトル敗北」1R当りに各振分けている。
On the other hand, regarding the big hit in the heaven mode HM or the challenge mode CM, the hit type is assigned to each of the special figures 1 and 2 according to the second distribution specification defined in the second game state transition means Y.
More specifically, a big hit (from special figure 2 small hits) by winning the V winning slot 6V in the honeymoon game triggered by the small win in the second special symbol lottery that becomes mainstream in heaven mode HM or challenge mode CM In the second distribution specification related to the special figure 2 big hit that is a rare case, the number of rounds in the big hit game is about 1890 within the range of 100 possible random numbers for the lottery per special figure. It is 15 rounds (15R) from which individual balls can be obtained, and during the round, a battle victory production where the ally wins the enemy is developed in the production display device 7, and after the big hit game, it is worth shifting to the heaven mode HM. For example, the distribution value range for each type of “Battle Victory” is set to 70, which exceeds the majority, for example, and the number of rounds in the jackpot game is one round (1R) that stops at about 126 balls. During the round, the effect display device 7 develops a battle defeat effect where the ally loses to the enemy, and after the big hit game, the value of the distribution value per type of “battle defeat” with a small value to shift to the normal mode GM is less than the majority For example, 25 is set near 1/4, and the number of rounds in the big hit game is one round (1R) that stops at about 126 balls, and the ally once defeats the enemy in the production display device 7 during that round. However, the distribution value range of the type of “battle reverse victory” that has a great value to shift to the heaven mode HM after the big hit game is developed, for example, is set to 5, for example. According to the second distribution specification related to the V winning jackpot from the special figure 2 jackpot and the special figure 2 jackpot, a total of 75%, that is, 70% "Battle victory" with transition to heaven. Each 1R is assigned to a “battle defeat” with a normal fall of 25% per 1R.

また、天国モードHM及びチャレンジモードCMにおいてレアケースとなる特図1大当り、及び第1特別図柄抽選での小当りを契機としたハネモノ遊技でV入賞口6Vに入賞することによる大当り(特図1小当りからのV入賞大当り)に係る第2振分仕様では、特図当り種別抽選用乱数の取り得る100個の数値範囲内に、大当り遊技中のラウンド数を約630個の出玉が得られる5ラウンド(5R)とし、そのラウンド中に演出表示装置7において味方が敵に勝利するバトル勝利演出を展開させ、大当り遊技後は天国モードHMに移行する価値の大きい「バトル勝利」当り種別の振分数値範囲を過半数近辺例えば50と定め、大当り遊技中のラウンド数を約630個の出玉が得られる5ラウンド(5R)とするも、そのラウンド中に演出表示装置7において味方が敵に敗北するバトル敗北演出を展開させ、大当り遊技後はチャレンジモードCMに移行する価値の小さい「バトル敗北」当り種別の振分数値範囲を過半数近辺例えば50と定めている。この特図1大当り及び特図1小当りからのV入賞大当りに係る第2振分仕様により、50%で天国移行付き「バトル勝利」5R当り、50%でチャレンジ移行付き「バトル敗北」5R当りに各振分けている。   In addition, it is a big hit by winning the V winning opening 6V in the honeymoon game triggered by the special figure 1 big hit, which is a rare case in the heaven mode HM and the challenge mode CM, and the small prize in the first special symbol lottery (Special figure 1 In the second distribution specification related to V winning big win from small hit), around 630 rounds in the big hit game can be obtained within the range of 100 possible random numbers for special lottery per special figure. 5 rounds (5R), and during the round, a battle victory production in which the ally wins the enemy on the production display device 7 is developed. After the big hit game, the type of “battle victory” per type that has a great value to shift to the heaven mode HM The distribution numerical range is set to a majority of 50, for example, and the number of rounds in the big hit game is 5 rounds (5R) where about 630 balls can be obtained. Ally in the device 7 to expand the battle defeat performance to defeat the enemy, after the jackpot gaming is defined as a majority vicinity, for example, 50 of the sorting numerical value range of small per "Battle defeat" worth the transition type in the challenge mode CM. According to the 2nd distribution specification for V winning big win from Special Figure 1 Big Bonus and Special Figure 1 Small Bonus, 5% per "Battle Victory" 5R with heaven shift, 50% per "Battle Defeat" 5R with Challenge Transition Each is distributed.

非時短仕様の通常モードGMでは、普図確率が低くて普図当りが得難く、たとえ普図当りとなっても殆どが電サポショート開放となるため、第2始動入賞も得難く、特図2大当り及び特図2小当りからのV入賞大当りの頻度はあまり多くない。また、約1/400の確率で特図1小当りを得ても、V入賞は所定率(この例では1/10)に低減されるため、特図1小当りからのV入賞の頻度もあまり多くない。このため、通常モードGMでは、左打ちによりヘソ始動口A1からの第1始動入賞を狙い、約1/320の確率による特図1大当りが主流当りとなる。ただし、頻度はあまり多くないが、主流当り以外で大当りとなる可能性もあり、全体として大当りになる確率は1/250程度となる。   In normal mode GM of non-short-time specification, the probability of normal drawing is low and it is difficult to obtain a normal figure, and even if it is per common figure, most electric support shorts are opened, so it is difficult to obtain the second start prize. The frequency of V winning big hits from 2 big hits and special figure 2 small hits is not very high. Further, even if the special figure 1 small hit is obtained with a probability of about 1/400, the V winning is reduced to a predetermined rate (1/10 in this example), so the frequency of the V winning from the special figure 1 small is also Not much. For this reason, in the normal mode GM, aiming at the first start winning from the thigh starting port A1 by left-handed, the special figure 1 big hit with a probability of about 1/320 becomes the mainstream hit. However, although the frequency is not so high, there is a possibility that it will be a big hit other than the mainstream hit, and the probability of a big hit as a whole is about 1/250.

時短仕様の天国モードHMでは、普図確率が極めて高い約1/1で、ゲートGT1,GT2に球を通過させるとほぼ毎回当り、しかも、必ず電サポロング開放となるため、第2始動入賞が容易に得られる。その上、特図2小当り確率が極めて高く(約1/1)、特図2大当りがない場合は小当りとなり、V入賞を期待できるハネモノ遊技が頻繁に行える。このため、天国モードHMでは、右打ちにより右打球通過ゲートGT2及び第2始動口B0を狙い、特図2小当りからのV入賞大当りが主流当りとなる。また、約1/320の確率による特図2大当りも通常モードGMと同程度に期待できるため、20回上限の時短スルーまでにハネモノ遊技によりV入賞を得るか、大当りに直接当選することにより、大当りの連荘を高く期待できる。   The heaven mode HM with a short time specification has an extremely high probability of normal transmission of about 1/1, and when a ball is passed through the gates GT1 and GT2, almost every time, and since it is always open, the second start prize is easy. Is obtained. In addition, the special figure 2 small hit probability is very high (about 1/1), and when there is no special figure 2 big hit, it becomes a small hit, and the honey-and-pop game which can expect a V prize can be performed frequently. For this reason, in the heaven mode HM, aiming at the right hit ball passing gate GT2 and the second starting port B0 by right-handed hitting, the V winning big hit from the special figure 2 small hit becomes the mainstream hit. Also, since the special figure 2 big hit with a probability of about 1/320 can be expected to be about the same as the normal mode GM, either by winning the V prize by the honey mono game by the short-time through of the upper limit of 20 times, or by directly winning the big win, You can expect high hits from the big hits.

潜伏時短仕様のチャレンジモードCMでは、普図確率が低い約1/51で、ゲートGT1,GT2に球を通過させても普図当りが得難いのは通常モードGMと同じであるが、普図当りが得られると、必ず電サポロング開放となるため、第2始動入賞が容易に得られる。特図2小当り確率は極めて高く(約1/1)、特図2大当りがない場合は小当りとなるため、普図当りから第2始動入賞が得られると、V入賞を期待できるハネモノ遊技が行え、V入賞は所定率(この例では1/10)で生じるものの、大当りを生起させるチャンスが訪れる。このため、チャレンジモードCMでも、右打ちにより右打球通過ゲートGT2及び第2始動口B0を狙い、特図2小当りからのV入賞大当りが主流当りとなる。また、約1/320の確率による特図2大当りも通常モードGMと同程度に期待できるため、20回上限の時短スルーまでにハネモノ遊技によりV入賞を得るか、大当りに直接当選することにより、大当りを得る期待感は通常モードGMよりも高くなる。   In the challenge mode CM with a short latency time, the probability of the usual figure is about 1/51, and it is difficult to obtain the usual figure even if the ball passes through the gates GT1 and GT2, but it is the same as the normal mode GM. If it is obtained, the electric support long is always opened, so that the second starting prize can be easily obtained. Special figure 2 small hit probability is very high (about 1/1), and if there is no special figure 2 big hit, it will be a small hit, so if you get a second start winning from the usual figure, you can expect a V winning prize game Although the V prize is generated at a predetermined rate (1/10 in this example), there is a chance to generate a big hit. For this reason, even in the challenge mode CM, aiming at the right hit ball passing gate GT2 and the second starting port B0 by right-handed, the V winning big hit from the special figure 2 small hit becomes the mainstream hit. Also, since the special figure 2 big hit with a probability of about 1/320 can be expected to be about the same as the normal mode GM, either by winning the V prize by the honey mono game by the short-time through of the upper limit of 20 times, or by directly winning the big win, The expectation to get a big hit is higher than that in the normal mode GM.

天国モードHM又はチャレンジモードCM下、特図1,2抽選導出回数が上限(20回)を超過したことを条件に、遊技状態復帰手段Zにより、時短スルーして通常モードGMに復帰する。   Under the heaven mode HM or the challenge mode CM, the game state return means Z returns to the normal mode GM through a short time on condition that the number of draws for the special drawing 1 and 2 exceeds the upper limit (20 times).

図20に示すように、通常モードGM下での主流当りとなる特図1大当りを期待する遊技では、左打ち推奨シンボルLSの表示に従って左打ちすることにより、主に、第1始動口を構成する交互振分機構8に具備するヘソ始動口A1への入賞を狙う。ヘソ始動口A1等への第1始動入賞があると、第1特別図柄(特図1)対応の演出図柄7L,7C,7Rが演出表示装置7のメイン演出表示器71上で変動する。大当りに当選している場合は、左右の演出図柄7L,7Rが同一図柄で揃う特図1リーチを経て、1分前後の長期間にわたって期待感を煽る動画演出等を展開させる特図1スーパーリーチに発展する。   As shown in FIG. 20, in a game that expects a special figure 1 big hit that is a mainstream hit under the normal mode GM, the left start according to the display of the left recommended symbol LS is mainly used to configure the first start opening. The prize is given to the thigh starting port A1 provided in the alternating distribution mechanism 8 that performs the above. When there is a first start winning at the navel start opening A1 or the like, the effect symbols 7L, 7C, and 7R corresponding to the first special symbol (special symbol 1) vary on the main effect indicator 71 of the effect display device 7. If you win a big hit, go to Special Figure 1 Reach where the left and right production symbols 7L, 7R are aligned in the same design, and Special Figure 1 Super Reach that develops a video production that gives you a sense of expectation over a long period of about 1 minute To develop.

図21に示すように、大当りに当選している場合、特図1対応の演出図柄7L,7C,7Rが同一図柄で三つ揃う大当り図柄が確定停止されると共に、「大当り!」のメッセージが表示される。続いて、「祝大当り」の祝福表示をする大当り開始デモ演出を経て、図13〜16で示した第2大入賞口9を複数ラウンドについて開放させる大当り遊技が行えることになる。通常モードGMでの特図1大当り時は、33%が天国移行付き「バトル勝利」5R当り、67%がチャレンジ移行付き「バトル敗北」5R当りに各振分けられているが、どちらの当り種別であるかは大当り遊技でのラウンド中の演出で判明することになる。   As shown in FIG. 21, when the big win is won, the big win symbol in which the production symbols 7L, 7C, and 7R corresponding to the special figure 1 are arranged in the same design is confirmed and stopped, and a message of “big hit!” Is displayed. Is displayed. Subsequently, through a jackpot start demonstration effect that displays a congratulatory display of “celebration jackpot”, a jackpot game can be performed in which the second big winning opening 9 shown in FIGS. 13 to 16 is opened for a plurality of rounds. At the time of special figure 1 big hit in normal mode GM, 33% is distributed per 5R with “Battle Victory” with transition to heaven, and 67% is divided into 5R with “Battle defeat” with transition to Challenge. Whether there is any will be determined by the production during the round in the jackpot game.

図22に示すように、非時短の通常モードGMすなわち時短無しモードからの主流の大当り遊技では、途中までの1〜4ラウンド(1R〜4R)において、演出表示装置7のメイン演出表示器71上で、味方と敵が一進一退の攻防を繰り広げる。なお、大当り遊技時は右打ちが推奨され、右打ち推奨シンボルの「右」矢印が表示される。最終の5ラウンド(5R)において、天国移行付き「バトル勝利」5R当りに振分けられていた場合は、味方が敵に勝利するバトル勝利演出で完結させ、大当り遊技後、天国モードHMに移行させる。一方、チャレンジ移行付き「バトル敗北」5R当りに大当りに振分けられていた場合は、味方が敵に敗北するバトル敗北演出で完結させ、大当り遊技後、チャレンジモードCMに移行させる。   As shown in FIG. 22, in the mainstream big hit game from the non-time-saving normal mode GM, that is, the mode without time-saving, on the main effect display 71 of the effect display device 7 in the first to fourth rounds (1R to 4R). Then, your allies and enemies will go on and off. In the big hit game, right-handed is recommended and the “right” arrow of the right-handed recommended symbol is displayed. In the final five rounds (5R), if the “Battle Victory” with heaven shift is assigned per 5R, the team completes with the battle victory effect where the ally wins the enemy, and after the big hit game, shifts to heaven mode HM. On the other hand, if “Battle defeat” with challenge shift is assigned to the big hit per 5R, the team will complete the battle defeat production where the ally loses to the enemy, and after the big hit game, shift to the challenge mode CM.

図23に示すように、天国モードHM又はチャレンジモードCM下での主流当りとなる普図当りから特図2小当りを経てV入賞大当りを期待する遊技では、右打ち推奨シンボルRSの表示に従って右打ちすることにより、主に、普通図柄抽選契機口を構成する右打球通過ゲートGT2への球通過及び第2始動口B0への入賞を狙う。右打球通過ゲートGT2に球が通過すると、演出表示装置7のメイン演出表示器71上で、普図演出図柄7NL,7NRが円形装飾枠画像7naと共に拡大表示されて変動する。普通図柄抽選での当選すなわち普図当りの場合は、左右の普図演出図柄7NL,7NRが同一図柄で揃い、普通電動役物が作動(普電作動)して、第2始動口B0がロング開放される。   As shown in FIG. 23, in a game that expects a V winning big win through a special figure 2 small hits from a normal figure that is a mainstream hit under heaven mode HM or challenge mode CM, according to the display of the right-handed recommended symbol RS By hitting, the main goal is to pass the ball to the right hit ball passing gate GT2 constituting the normal symbol lottery opportunity and to win the second starting port B0. When the ball passes through the right hit ball passing gate GT2, on the main effect display unit 71 of the effect display device 7, the normal drawing effect symbols 7NL and 7NR are enlarged and displayed together with the circular decorative frame image 7na and change. When winning in the normal symbol lottery, that is, per normal symbol, the right and left common symbol effect symbols 7NL and 7NR are aligned in the same symbol, the normal electric accessory is activated (normal electric operation), and the second start port B0 is long. Opened.

図24に示すように、第2始動口B0がロング開放される電サポロング開放時は、第2始動入賞が容易に得られ、第2特別図柄(特図2)対応の演出図柄7L2,7C2,7R2が演出表示装置7のメイン演出表示器71上で変動する。第2始動入賞について保留無しとし、第1始動入賞と非同期に発生する図柄変動契機としていることから、特図2対応の演出図柄7L2,7C2,7R2が変動するときに特図1対応の演出図柄7L1,7C1,7R1が変動中の場合、変動中の特図1対応の演出図柄7L1,7C1,7R1の確定停止は保留される。小当りに当選している場合、4秒等の数秒程度の短期間の変動を経て、特図2対応の演出図柄7L2,7C2,7R2が「J」を一つ含む「9」「9」「J」等の小当り図柄で確定停止されると共に、「小当り!」のメッセージが表示され、図4〜8で示した第1大入賞口4を短期間(1.5秒)について開放させるハネモノ遊技たる小当り遊技が行えることになる。   As shown in FIG. 24, when the electric starter long opening in which the second start port B0 is opened long, the second start winning is easily obtained, and the production symbols 7L2, 7C2, corresponding to the second special symbol (special drawing 2) are obtained. 7R2 varies on the main effect display 71 of the effect display device 7. Since there is no hold for the second start prize, and the symbol change trigger that occurs asynchronously with the first start prize, when the effect symbols 7L2, 7C2, 7R2 corresponding to the special figure 2 change, the effect graphic corresponding to the special figure 1 When 7L1, 7C1, and 7R1 are changing, the fixed stop of the production symbol 7L1, 7C1, and 7R1 corresponding to the changing special figure 1 is suspended. When winning a small hit, after a short period of fluctuation, such as 4 seconds, etc., the special symbols corresponding to special figure 2 7L2, 7C2, 7R2 include "J" "9" "9" " The game is stopped with a small winning symbol such as “J” and a “small winning!” Message is displayed, and the first big prize opening 4 shown in FIGS. 4 to 8 is opened for a short period (1.5 seconds). You will be able to play small hit games that are fun games.

図25に示すように、ハネモノ遊技たる小当り遊技で、V入賞口6Vへの入賞があると、大当りの生起となり、「V入賞大当り!!」のメッセージを演出表示装置7のメイン演出表示器71上に表示させると共にサブ演出表示器72,73を後方を視認させる透過状態とする大当り開始デモ1、並びに、これに続いて左右の分割可動体35L,35Rを中央に移動させて「V」字を完成させると共にフル画面となったメイン演出表示器71上に「祝V大当り」の祝福表示をさせる大当り開始デモ演出2を経て、図13〜16で示した第2大入賞口9を複数ラウンドについて開放させる大当り遊技が行えることになる。天国モードHM又はチャレンジモードCMでのV入賞大当り時は、合計75%すなわち70%で天国移行付き「バトル勝利」15R当り・5%で「バトル逆転勝利」1R当り、25%で通常転落付き「バトル敗北」1R当りに各振分けられているが、何れの当り種別であるかは大当り遊技でのラウンド中の演出で判明することになる。   As shown in FIG. 25, in a small hit game, which is a honeymoon game, when there is a win in the V winning opening 6V, a big hit occurs, and the message “V winning big hit !!” is displayed on the main effect indicator of the effect display device 7. The big hit start demo 1 which is displayed on 71 and the sub effect indicators 72 and 73 are in a transparent state for visually recognizing the rear, and subsequently, the left and right divided movable bodies 35L and 35R are moved to the center to obtain “V”. Through the jackpot start demonstration effect 2 that displays a congratulatory display of “celebration V jackpot” on the main effect display 71 that has completed the character and becomes a full screen, a plurality of second grand prize winning holes 9 shown in FIGS. The jackpot game that will be released for the round will be possible. When winning a V prize in heaven mode HM or challenge mode CM, a total of 75%, that is, 70%, “Battle victory” with heaven transition, 5% per 15R “Battle reversal victory”, 1R with 25% normal fall “Battle defeat” is assigned to each 1R, but which hit type is determined by the performance during the round in the big hit game.

図26に示すように、天国モードHM又はチャレンジモードCMの時短有りモードからの主流の大当り遊技では、最初の1ラウンド(1R)において、演出表示装置7のメイン演出表示器71上で、味方が敵に敗北したかのようなピンチ画像を映し出す。通常転落付き「バトル敗北」1R当りに振分けられていた場合は、2ラウンド目以後はなく、味方が敵に敗北するバトル敗北演出で完結させ、大当り遊技後、通常モードGMに転落する。「バトル逆転勝利」1R当りに振分けられていた場合は、2ラウンド目以後はないが、味方が敵に逆転勝利するバトル逆転勝利演出で完結させ、大当り遊技後、天国モードHMに移行する。天国移行付き「バトル勝利」15R当りに振分けられていた場合は、2ラウンド目に味方が復活し、その後、14ラウンド(14R)まで、味方と敵が一進一退の攻防を繰り広げ、最終の15ラウンド(15R)において、味方が敵に勝利するバトル勝利演出で完結させ、大当り遊技後、天国モードHMに移行する。   As shown in FIG. 26, in the mainstream jackpot game from the mode with a short time in the heaven mode HM or the challenge mode CM, the ally is displayed on the main effect display 71 of the effect display device 7 in the first round (1R). A pinch image appears as if defeated by the enemy. “Battle defeat” with normal fall is assigned per 1R, it is not after the second round, it is completed with a battle defeat production where the ally loses to the enemy, and after the big hit game, it falls to the normal mode GM. "Battle reversal victory" If it is distributed per 1R, it will not be in the second round or later, but it will be completed with a battle reversal victory effect where the ally reverses victory against the enemy, and after the big hit game, transition to heaven mode HM. If you are assigned to the “Battle Victory” 15R with the transition to heaven, your allies will be revived in the second round, and then your teammates and enemies will go on and off until the 14th round (14R). 15R), the team completes with a battle victory effect where the ally wins against the enemy. After the big hit game, the game shifts to the heaven mode HM.

なお、以上の実施例において、第2大入賞口9は、球回収口91の上部に領域区画部材92や球受止部材93を設けないシンプルなスライド方式のものでもよいし、通常のアタッカー方式のものでもよい。また、以上の実施例における確率や回数、時間、出玉等についての数値は一例示に過ぎないのは言うまでもない。   In the above embodiment, the second grand prize winning port 9 may be a simple slide type in which the area partitioning member 92 and the ball receiving member 93 are not provided above the ball collection port 91, or a normal attacker type It may be. In addition, it goes without saying that the numerical values for the probability, the number of times, the time, the appearance, etc. in the above embodiments are merely examples.

主に、風俗営業等の規制及び業務の適正化等に関する法律第2条第1項第7号のぱちんこ屋や同8号の店舗等の営業に供される遊技機の産業分野において有用である。   Mainly useful in the industrial field of amusement machines that are used for business such as pachinko shops in Article 2, Paragraph 1, Item 7 of the Law Concerning Regulations on Customs Business and Optimization of Business, etc. .

2;遊技盤
4;第1大入賞口
5;球分岐機構
51;チャンス通路
52;非チャンス通路
6;V入賞振分機構
6V;V入賞口(特定領域)
7;演出表示装置
71;メイン演出表示器
72,73;サブ演出表示器
7NA;普通図柄演出表示領域
8;交互振分機構
87;横穴
88;球受片
9;第2大入賞口
91;球回収口
92;領域区画部材
93;球受止部材
96;球取入口
98;屋根部材
A1,A2;第1始動口
B0;第2始動口
GT1,GT2;普通図柄抽選契機口
CN;制御装置
MC;主制御部
SC1;第1周辺制御部
SC2;第2周辺制御部
X;第1遊技状態移行手段
Y;第2遊技状態移行手段
Z;遊技状態復帰手段
2; Game board 4; First grand prize opening 5; Ball branching mechanism 51; Chance passage 52; Non-chance passage 6; V prize distribution mechanism 6V; V prize opening (specific area)
7; production display device 71; main production display 72, 73; sub production display 7NA; normal design production display area 8; alternate distribution mechanism 87; side hole 88; ball receiving piece 9; Collection port 92; area partition member 93; ball receiving member 96; ball intake 98; roof member A1, A2; first start port B0; second start port GT1, GT2; normal symbol lottery opportunity CN: control device MC Main control unit SC1; first peripheral control unit SC2; second peripheral control unit X; first gaming state transition means Y; second gaming state transition means Z; gaming state return means

Claims (13)

遊技盤に、
入球を契機に、普通電動役物の作動の可否を決める普通図柄抽選を起動する普通図柄抽選契機口と、
入賞を契機に、予め定めた定大当り確率により特別電動役物を連続して作動させ得る大当りの当否を決めると共に、大当りに非当選のときは相対的に低い低小当り確率により特別電動役物を非連続的に作動させる小当りの当否を決める第1特別図柄抽選を起動する第1始動口と、
普通電動役物の作動により入口を開き、入賞を契機に、前記定大当り確率により特別電動役物を連続して作動させ得る大当りの当否を決めると共に、大当りに非当選のときは相対的に高い高小当り確率により特別電動役物を非連続的に作動させる小当りの当否を決める第2特別図柄抽選を起動する第2始動口とを備え、
特別電動役物に係る少なくとも一つの大入賞口の内部には、前記小当りを契機に受入れた球が通過することにより大当りを生起させる特定領域を設けた弾球遊技機において、
前記普通図柄抽選での当選確率(以下、普図確率という)と前記普通電動役物の作動時間(以下、電サポ時間という)と前記普通図柄抽選に基づく普通図柄の変動時間(以下、普図変動時間という)とから成る普図関連仕様を、前記遊技盤への投入球数に対する前記第2始動口への入賞による獲得球数の割合であるベースが相対的に低い非時短仕様にした通常モードの遊技状態下、前記第1特別図柄抽選での大当りの当選又は前記第1特別図柄抽選での小当りの当選を契機に前記大入賞口に受入れた球が前記特定領域を通過することによる大当りの生起により、第1振分仕様にしたがって、第一番目及び第二番目の主流移行先として、大当り後、前記普図関連仕様を前記ベースが相対的に高い時短仕様にした天国モードの遊技状態、又は、前記普図関連仕様を、普図確率、電サポ時間、普図変動時間の少なくとも一つは時短仕様にするが残りは非時短仕様にした前記ベースが非時短仕様に近い潜伏時短仕様にしたチャレンジモードの遊技状態に移行させる第1遊技状態移行手段と、
前記天国モード又は前記チャレンジモードの遊技状態下、前記第2特別図柄抽選での小当りの当選を契機に前記大入賞口に受入れた球が前記特定領域を通過することによる大当りの生起又は前記第2特別図柄抽選での大当りの当選により、第2振分仕様にしたがって、第一番目及び第二番目の主流移行先として、大当り後、前記天国モードの遊技状態、又は、前記通常モードの遊技状態に移行させる第2遊技状態移行手段と、
前記天国モード又は前記チャレンジモードの遊技状態下、前記天国モード又は前記チャレンジモードの遊技状態への移行から数える前記第1又は第2特別図柄抽選での抽選導出回数が上限を超過したことによる所定解除条件の具備により、前記通常モードの遊技状態に復帰させる遊技状態復帰手段とを備えることを特徴とする弾球遊技機。
On the game board,
A normal symbol lottery opportunity that activates a normal symbol lottery that determines whether or not the operation of the ordinary electric accessory can be activated upon entering the ball,
In the event of winning a prize, whether or not to win a special jackpot that allows a special electric jackpot to be operated continuously with a predetermined constant jackpot probability is determined, and when the jackpot is not won, the special electric jackpot has a relatively low low jackpot probability. A first start opening for starting a first special symbol lottery that determines whether or not a small hit is made to operate non-continuously;
Opening the entrance by the operation of the ordinary electric accessory, the opportunity of winning a prize determines the success or failure of the special electric accessory that can be operated continuously by the constant big hit probability, and is relatively high when the big hit is not won A second start opening for starting a second special symbol lottery that determines whether or not a small hit is made to operate the special electric accessory discontinuously with a high hit probability;
In a ball game machine provided with a specific area that causes a big hit by passing a ball that has been accepted as a trigger in the inside of at least one big winning opening relating to a special electric accessory,
The winning probability in the normal symbol lottery (hereinafter referred to as the “normal symbol probability”), the operating time of the ordinary electric accessory (hereinafter referred to as the “electric support time”), and the fluctuation time of the normal symbol based on the normal symbol lottery (hereinafter referred to as the normal symbol). The normal-related specification consisting of the fluctuation time) is a non-short-time specification that has a relatively low base, which is the ratio of the number of balls won by winning the second starting port to the number of balls thrown into the game board In the gaming state of the mode, when the ball received in the big winning opening passes through the specific area when the big win in the first special symbol lottery or the small win in the first special symbol lottery Due to the occurrence of the jackpot, according to the first distribution specification, as the first and second mainstream transition destination, after the jackpot, the game in heaven mode where the base figure related specifications are made shorter and shorter than the base specification Condition or before A challenge mode in which the base-related specifications are set to the short-time specifications for at least one of the normal-circuit probability, the electric support time, and the standard-fluctuation time, but the rest are non-short-time specifications. First gaming state transition means for transitioning to the gaming state of
In the game state of the heaven mode or the challenge mode, when the ball received in the big winning opening is triggered by the winning of the small winning in the second special symbol lottery, 2 Winning in the special symbol lottery, according to the second distribution specification, as the first and second mainstream destination, after the big hit, the game state of the heaven mode or the game state of the normal mode A second gaming state transition means for transitioning to
Predetermined release due to the number of lottery derivations in the first or second special symbol lottery exceeding the upper limit counted from the transition to the game state of the heaven mode or the challenge mode under the game state of the heaven mode or the challenge mode A bullet ball game machine, comprising: a game state return means for returning to the game state in the normal mode when conditions are met.
前記チャレンジモードの遊技状態における前記潜伏時短仕様は、電サポ時間及び又は普図変動時間を時短仕様に、普図確率を非時短仕様にしている請求項1記載の弾球遊技機。   2. The bullet ball game machine according to claim 1, wherein in the game mode in the challenge mode, the latent time shortening specification is set to a time shortening specification for the electric support time and / or a normal time variation time, and a non-time shortening specification for the normal time probability. 前記遊技盤に、前記第1又は第2特別図柄抽選に基づく特別図柄の変動に応じた演出表示をさせる演出表示装置を備え、
この演出表示装置に、普通図柄抽選に基づく普通図柄の変動に応じた演出表示をさせる普通図柄演出表示領域を設けている請求項1又は2記載の弾球遊技機。
The game board is provided with an effect display device that displays an effect according to a variation of the special symbol based on the first or second special symbol lottery,
The bullet ball game machine according to claim 1 or 2, wherein the effect display device is provided with a normal symbol effect display area for effect display according to a variation of the normal symbol based on the normal symbol lottery.
前記第1特別図柄抽選では、先始動入賞を契機とした第1又は第2特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データを所定保留上限について保留する保留有り仕様にしている一方、
前記第2特別図柄抽選では、先始動入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データは保留しない保留無し仕様にしており、
前記演出表示装置において前記第1特別図柄抽選に基づく特別図柄の変動中に、第2特別図柄抽選が起動されたとき、変動中の第1特別図柄抽選の結果の導出を保留して、第2特別図柄抽選に基づく特別図柄を前記演出表示装置において変動させる割込変動仕様にしている請求項3記載の弾球遊技機。
In the first special symbol lottery, the lottery data that has not been derived as a result of the post-start winning a prize during the special symbol fluctuation or big hit based on the first or second special symbol lottery triggered by the first starting winning prize is reserved for a predetermined period While we have a hold specification that holds the upper limit,
In the second special symbol lottery, the lottery data that has not been derived as a result of the second start winning symbol triggered by the special symbol based on the second special symbol lottery based on the second special symbol lottery is not retained. And
When the second special symbol lottery is activated during the change of the special symbol based on the first special symbol lottery in the effect display device, the derivation of the result of the changing first special symbol lottery is suspended, 4. The bullet ball game machine according to claim 3, wherein a special symbol based on a special symbol lottery is set to an interrupt variation specification for varying the effect display device.
前記天国モード又は前記チャレンジモードの遊技状態下、前記演出表示装置に、前記普通図柄抽選契機口への入球を契機とした普通図柄抽選に基づく普通図柄の変動、普通図柄抽選での当選、前記第2始動口への入賞を契機とした第2特別図柄抽選に基づく特別図柄の変動、第2特別図柄抽選での小当りの当選、この小当りを契機に大入賞口の内部に受入れた球が前記特定領域を通過することによる大当りの生起までの一連の演出を表示可能な仕様にしている請求項4記載の弾球遊技機。   Under the game state of the heaven mode or the challenge mode, the effect display device, the variation of the normal symbol based on the normal symbol lottery triggered by entering the normal symbol lottery opportunity, winning in the normal symbol lottery, Fluctuations in special symbols based on the second special symbol lottery triggered by the winning of the second starting gate, winning a small hit in the second special symbol lottery, balls received inside the big prize winning port triggered by this small bonus The ball and ball game machine according to claim 4, wherein a series of effects up to the occurrence of a big hit by passing through the specific area can be displayed. 特別電動役物に係る大入賞口は、内部に前記特定領域を設ける第1大入賞口と、内部に前記特定領域を設けない第2大入賞口とを含み、
前記第1大入賞口は、開放時に前記遊技盤の左領域に流下させる左打ちの球及び前記遊技盤の右領域に流下させる右打ちの球を何れも受入れ可能な態様にて前記遊技盤の中央上部に配置している請求項1〜5何れか一項に記載の弾球遊技機。
The special prize opening relating to the special electric accessory includes a first big prize opening that provides the specific area inside, and a second big prize opening that does not provide the specific area inside,
The first grand prize opening is configured to accept both a left-handed ball that flows down to the left area of the game board and a right-handed ball that flows down to the right area of the game board when opened. The bullet ball game machine according to any one of claims 1 to 5, wherein the ball game machine is disposed at an upper center portion.
前記第1大入賞口の内部に、開放後に第一番目に到達してきた球を前記特定領域への球通過が狙えるチャンス通路に分岐させ、開放後に第二番目以降に到達してきた球を前記特定領域への球通過が狙えない非チャンス通路に分岐させる球分岐機構を設けていると共に、
前記チャンス通路の下流に、前記特定領域とこれ以外の領域とに球を振分けるV入賞振分機構を設けている請求項6記載の弾球遊技機。
The ball that has reached the first after opening is branched into a chance passage that can aim to pass the ball to the specific area, and the ball that has reached the second or later after opening is specified inside the first grand prize opening. A ball branching mechanism that branches to a non-chance passage where the ball passage to the area cannot be aimed,
The ball game machine according to claim 6, further comprising a V winning distribution mechanism that distributes the ball to the specific area and the other area downstream of the chance passage.
前記第2大入賞口は、前記遊技盤の右領域下部に配置しており、
前記遊技盤における前記第2大入賞口の球回収口の上部領域に、常時はランダムに球を流下させる遊技領域とし且つ大当り時は前記第2大入賞口の内部領域とする領域区画部材と、この領域区画部材で区画する領域に進入してきた球を受止める球受止部材とを進退駆動可能に設けており、
大当り時、前記球受止部材を前記遊技盤上に進出させる球受止動作をした後、前記球回収口の開放と前記領域区画部材の進出と前記球受止部材の退避とを組合せた球回収動作をする仕様にしている請求項6又は7記載の弾球遊技機。
The second grand prize opening is arranged at the lower right part of the game board,
An area partition member which is a game area in which a ball is always allowed to flow randomly at the upper area of the ball collection port of the second big prize opening in the game board and which is an internal area of the second big prize opening at the time of big hit, A ball receiving member that receives a ball that has entered a region partitioned by this region partitioning member is provided so as to be able to advance and retreat.
A ball combining the opening of the ball collection port, the advance of the area partitioning member, and the retraction of the ball receiving member after performing a ball receiving operation to advance the ball receiving member onto the game board at the time of big hit The bullet ball game machine according to claim 6 or 7, which is configured to perform a collecting operation.
前記領域区画部材で区画する領域の上部に、球取入口をもつ屋根部材を設けている請求項8記載の弾球遊技機。   The ball game machine according to claim 8, wherein a roof member having a ball inlet is provided on an upper portion of the region partitioned by the region partition member. 前記遊技盤に、該遊技盤の略中央下部の所定領域に流下してきた球を、前記第1始動口を構成するヘソ始動口と、前記普通図柄抽選契機口を構成するヘソゲートとに交互に向かわせる交互振分機構を設けている請求項1〜9何れか一項に記載の弾球遊技機。   The ball that has flowed down to a predetermined area at a substantially lower center of the game board is alternately directed to the navel start opening constituting the first start opening and the heso gate constituting the normal symbol lottery trigger opening. The bullet ball game machine according to any one of claims 1 to 9, further comprising an alternating distribution mechanism for dodging. 前記遊技盤の右領域に、前記遊技盤の右領域に流下させる右打ちの球を所定の低頻度で入賞可能とする前記第1始動口を構成するフロッグ型始動口を設けている請求項10記載の弾球遊技機。   11. A frog-type start opening that constitutes the first start opening that allows a right-handed ball that flows down to the right area of the game board to be awarded at a predetermined low frequency is provided in the right area of the game board. The bullet ball game machine described. 前記遊技盤の右領域に、前記遊技盤の右領域に流下させる右打ちの球を通過可能とする前記普通図柄抽選契機口を構成する右打球通過ゲートを設けている請求項1〜11何れか一項に記載の弾球遊技機。   12. The right hit ball passing gate constituting the normal symbol lottery opportunity that allows a right hit ball flowing down to the right area of the game board to pass through is provided in the right area of the game board. The bullet ball game machine according to one item. 前記第2始動口は、前記遊技盤の奥に開口する横穴と、該横穴への入球を阻止する退避位置と該横穴への入球を許容する進出位置との間で進退駆動する球受片とを有し、
電サポ時間を時短仕様に対応させて長期とするときは、前記球受片の進出位置での滞在時間を所定の期間確保するが、電サポ時間を非時短仕様に対応させて短期とするときは、前記球受片の進出位置での滞在時間を前記横穴への入球が著しく困難な極短期間としている請求項1〜12何れか一項に記載の弾球遊技機。
The second start port is a ball receiver that is driven back and forth between a horizontal hole that opens to the back of the game board, a retreat position that prevents entry into the horizontal hole, and an advance position that allows entry into the horizontal hole. And having a piece,
When the electric support time is set to a long time corresponding to the short-time specification, the stay time at the advancement position of the ball receiving piece is secured for a predetermined period, but the electric support time is set to a short time corresponding to the non-time-saving specification The ball game machine according to any one of claims 1 to 12, wherein a staying time of the ball receiving piece at the advance position is an extremely short period in which it is extremely difficult to enter the side hole.
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