JP2011019673A5 - - Google Patents

Download PDF

Info

Publication number
JP2011019673A5
JP2011019673A5 JP2009166467A JP2009166467A JP2011019673A5 JP 2011019673 A5 JP2011019673 A5 JP 2011019673A5 JP 2009166467 A JP2009166467 A JP 2009166467A JP 2009166467 A JP2009166467 A JP 2009166467A JP 2011019673 A5 JP2011019673 A5 JP 2011019673A5
Authority
JP
Japan
Prior art keywords
variable display
notice effect
determination
game
identification information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2009166467A
Other languages
Japanese (ja)
Other versions
JP2011019673A (en
JP5275162B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2009166467A priority Critical patent/JP5275162B2/en
Priority claimed from JP2009166467A external-priority patent/JP5275162B2/en
Publication of JP2011019673A publication Critical patent/JP2011019673A/en
Publication of JP2011019673A5 publication Critical patent/JP2011019673A5/ja
Application granted granted Critical
Publication of JP5275162B2 publication Critical patent/JP5275162B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (1)

始動領域を遊技媒体が通過した後、可変表示の開始を許容する開始条件が成立したことにもとづいて各々を識別可能な複数種類の識別情報の可変表示を開始し、表示結果を導出表示する可変表示部を備え、前記可変表示部において導出表示された表示結果があらかじめ定められた特定表示結果となったことにもとづいて特定遊技状態となる遊技機において、
遊技の進行を制御する遊技制御手段と、
演出の実行を制御する演出制御手段と、を備え、
前記遊技制御手段は、
前記始動領域を遊技媒体が通過したことにもとづいて、前記特定遊技状態とするか否かを決定するための特定遊技状態決定用数値データを抽出する数値データ抽出手段と、
前記始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない前記識別情報の可変表示について、所定の上限数を限度に、前記数値データ抽出手段により抽出された前記特定遊技状態決定用数値データを保留記憶として記憶する保留記憶手段と、
前記開始条件が成立したことにもとづいて、前記保留記憶手段に記憶された前記特定遊技状態決定用数値データを用いて、前記特定遊技状態とするか否かを前記識別情報の可変表示の表示結果が導出表示される以前に決定する開始時決定手段と、
前記始動領域を遊技媒体が通過したときに、該始動領域を遊技媒体が通過したことにもとづいて、前記数値データ抽出手段により抽出された前記特定遊技状態決定用数値データを用いて、前記特定遊技状態となるか否かを判定する始動時判定手段と、を含み、
前記演出制御手段は、
前記開始時決定手段による決定結果にもとづいて、前記識別情報の可変表示に対応した演出を実行させる制御を行う演出実行制御手段と、
前記始動時判定手段による判定の対象となった前記識別情報の可変表示が実行される以前に事前予告演出を実行する事前予告演出実行手段と、を含み、
前記事前予告演出実行手段は、
前記特定遊技状態に制御されているときに、前記始動時判定手段による判定結果にもとづいて、前記保留記憶手段が記憶する所定数分の保留記憶のいずれかに対する前記事前予告演出として特定遊技状態中予告演出を実行する特定遊技状態中予告演出実行手段と、
前記特定遊技状態に制御されていないときに、前記始動時判定手段による判定結果にもとづいて、当該始動時判定手段による判定の対象となった前記識別情報の可変表示が実行される以前に開始される前記識別情報の可変表示において、前記事前予告演出として可変表示中予告演出を実行する可変表示中予告演出実行手段と、を含み、
前記演出制御手段は、さらに、前記特定遊技状態を終了した後、前記所定数分の前記識別情報の可変表示を終了するまでの間、前記可変表示中予告演出実行手段による前記可変表示中予告演出の実行を禁止する可変表示中予告演出禁止手段を含む
ことを特徴とする遊技機。
After the game medium has passed through the start area, variable display of a plurality of types of identification information that can be distinguished from each other is started on the basis that a start condition that allows the start of variable display is satisfied, and the display result is derived and displayed In a gaming machine that includes a display unit and is in a specific gaming state based on the display result derived and displayed in the variable display unit being a predetermined specific display result,
Game control means for controlling the progress of the game;
Production control means for controlling the execution of the production,
The game control means includes
Numerical data extraction means for extracting specific gaming state determination numerical data for determining whether or not to enter the specific gaming state based on the passing of the game medium through the starting area;
The specific game state extracted by the numerical data extraction means for a variable display of the identification information in which the start condition is not satisfied even though the game medium passes through the start area, up to a predetermined upper limit number Hold storage means for storing determination numerical data as hold storage;
Based on the establishment of the start condition, the display result of the variable display of the identification information as to whether or not to enter the specific game state using the specific game state determination numerical data stored in the holding storage means Means for determining the start time before the derivation is displayed,
When the game medium passes through the start area, the specific game is determined using the specific game state determination numerical data extracted by the numerical data extraction means based on the fact that the game medium has passed through the start area. Starting time determination means for determining whether or not a state is reached,
The production control means includes
On the basis of the determination result by the start time determining means, an effect execution control means for performing control to execute an effect corresponding to the variable display of the identification information;
Prior notice effect execution means for executing a prior notice effect before the variable display of the identification information subjected to the determination by the start time determination means is executed,
The prior notice effect execution means includes:
When being controlled to the specific game state, based on the determination result by the start time determination unit, the specific game state as the advance notice effect for any of a predetermined number of hold memories stored by the hold storage unit A notice effect execution means during a specific gaming state for executing a medium notice effect;
This is started before the variable display of the identification information subject to determination by the start time determination means is executed based on the determination result by the start time determination means when not controlled to the specific gaming state. In the variable display of the identification information, including a variable display notice effect execution means for executing a variable display notice effect as the prior notice effect,
The effect control means further includes the variable display notice effect during the variable display by the variable display notice effect executing means after the specific gaming state is ended and until the variable display of the identification information for the predetermined number is ended. A game machine characterized by including a notice display prohibition means during variable display that prohibits execution of the game.
JP2009166467A 2009-07-15 2009-07-15 Game machine Active JP5275162B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009166467A JP5275162B2 (en) 2009-07-15 2009-07-15 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009166467A JP5275162B2 (en) 2009-07-15 2009-07-15 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2012093785A Division JP5628861B2 (en) 2012-04-17 2012-04-17 Game machine

Publications (3)

Publication Number Publication Date
JP2011019673A JP2011019673A (en) 2011-02-03
JP2011019673A5 true JP2011019673A5 (en) 2012-06-07
JP5275162B2 JP5275162B2 (en) 2013-08-28

Family

ID=43630275

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009166467A Active JP5275162B2 (en) 2009-07-15 2009-07-15 Game machine

Country Status (1)

Country Link
JP (1) JP5275162B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5452280B2 (en) * 2010-02-23 2014-03-26 株式会社三共 Game machine
JP5628861B2 (en) * 2012-04-17 2014-11-19 株式会社三共 Game machine
JP5939548B2 (en) * 2014-08-06 2016-06-22 サミー株式会社 Bullet ball machine
JP6022520B2 (en) * 2014-10-02 2016-11-09 株式会社三共 Game machine
JP5909005B2 (en) * 2015-03-17 2016-04-26 株式会社三共 Game machine
JP5909004B2 (en) * 2015-03-17 2016-04-26 株式会社三共 Game machine
JP6132415B2 (en) * 2016-05-10 2017-05-24 サミー株式会社 Bullet ball machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4263419B2 (en) * 2002-03-22 2009-05-13 株式会社三共 Game machine
JP4428922B2 (en) * 2002-12-25 2010-03-10 株式会社三共 Game machine
JP4376550B2 (en) * 2003-05-23 2009-12-02 株式会社三共 Game machine
JP4446691B2 (en) * 2003-07-08 2010-04-07 株式会社三共 Bullet ball machine
JP4460245B2 (en) * 2003-08-22 2010-05-12 株式会社三共 Game machine
JP4290619B2 (en) * 2004-08-30 2009-07-08 株式会社三共 Game machine

Similar Documents

Publication Publication Date Title
JP2011019671A5 (en)
JP2011019672A5 (en)
JP2009056148A5 (en)
JP2011004895A5 (en)
JP2011019673A5 (en)
JP2010214022A5 (en)
JP2010119537A5 (en)
JP2011036341A5 (en)
JP2010233693A5 (en)
JP2011019674A5 (en)
JP2013230282A5 (en)
JP2010119540A5 (en)
JP2010119536A5 (en)
JP2010264026A5 (en)
JP2011004898A5 (en)
JP2011098118A5 (en)
JP2013230283A5 (en)
JP2011036343A5 (en)
JP2010119538A5 (en)
JP2013176605A5 (en)
JP2010119539A5 (en)
JP2011036342A5 (en)
JP2009148610A5 (en)
JP2011036476A5 (en)
JP2011004897A5 (en)