JP2011036343A5 - - Google Patents

Download PDF

Info

Publication number
JP2011036343A5
JP2011036343A5 JP2009185195A JP2009185195A JP2011036343A5 JP 2011036343 A5 JP2011036343 A5 JP 2011036343A5 JP 2009185195 A JP2009185195 A JP 2009185195A JP 2009185195 A JP2009185195 A JP 2009185195A JP 2011036343 A5 JP2011036343 A5 JP 2011036343A5
Authority
JP
Japan
Prior art keywords
hold
variable display
display
notice effect
determination
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2009185195A
Other languages
Japanese (ja)
Other versions
JP5328553B2 (en
JP2011036343A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2009185195A priority Critical patent/JP5328553B2/en
Priority claimed from JP2009185195A external-priority patent/JP5328553B2/en
Publication of JP2011036343A publication Critical patent/JP2011036343A/en
Publication of JP2011036343A5 publication Critical patent/JP2011036343A5/ja
Application granted granted Critical
Publication of JP5328553B2 publication Critical patent/JP5328553B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (1)

遊技領域に設けられた第1始動領域を遊技媒体が通過した後に、可変表示の開始を許容する開始条件の成立に基づいて、各々を識別可能な複数種類の第1識別情報の可変表示を行い表示結果を導出表示する第1可変表示手段と、前記遊技領域に設けられた第2始動領域を遊技媒体が通過した後に、前記開始条件の成立に基づいて、各々を識別可能な複数種類の第2識別情報の可変表示を行い表示結果を導出表示する第2可変表示手段と、を含み、前記第1可変表示手段または前記第2可変表示手段に予め定められた特定表示結果が導出表示されたときに、遊技者にとって有利な前記特定遊技状態に制御する遊技機であって、
前記第1始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない可変表示について第1保留記憶として、また、前記第2始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない可変表示について第2保留記憶として、遊技媒体が通過した順序を特定可能に所定の上限数まで記憶可能な保留記憶手段と、
前記第1保留記憶の数を認識可能に第1保留記憶表示として表示するとともに、前記第2保留記憶の数を認識可能に第2保留記憶表示として表示する保留表示手段と、
前記開始条件が成立したときに、前記保留記憶手段の記憶に基づいて、前記特定遊技状態に制御するか否かを表示結果の導出表示以前に決定する事前決定手段と、
該事前決定手段の決定結果に基づいて、前記保留記憶手段に記憶された前記第1保留記憶または前記第2保留記憶に基づく可変表示を開始し、表示結果を導出表示させる可変表示実行手段と、
前記保留記憶手段に前記第1保留記憶または前記第2保留記憶が記憶されることに基づいて、該第1保留記憶または該第2保留記憶に基づく可変表示の表示結果が前記特定表示結果となるか否かを判定する保留判定手段と、
該保留判定手段による判定結果に基づいて、該判定の対象とされた可変表示が実行される以前に、前記特定表示結果となることを予告する予告演出を実行するか否かを決定するとともに、該予告演出を実行するときに予告演出態様を複数種類の予告演出態様の中から選択する予告演出選択手段と、
該予告演出選択手段により選択された前記予告演出態様に基づいて、前記保留判定手段による判定の対象となった前記保留表示手段における前記第1保留記憶表示または前記第2保留記憶表示の表示態様を変化させる前記予告演出を実行する予告演出実行手段と、
を備え、
前記複数種類の予告演出態様は、前記保留判定手段により前記第1保留記憶として記憶される可変表示が前記特定表示結果となると判定された場合、及び、前記保留判定手段により前記第2保留記憶として記憶される可変表示が前記特定表示結果となると判定された場合のいずれであっても選択可能な共通予告演出態様と、前記保留判定手段による判定の対象が前記第1保留記憶として記憶される可変表示である場合のみに決定可能な個別予告演出態様と、を含み、
前記予告演出選択手段は、前記保留判定手段により前記第1保留記憶として記憶される可変表示が前記特定表示結果となると判定された場合に、前記保留判定手段により前記第1保留記憶として記憶される可変表示が前記特定表示結果とならないと判定された場合よりも、高い割合で前記個別予告演出態様を選択する
ことを特徴とする遊技機。
After the game medium passes through the first start area provided in the game area, variable display of a plurality of types of first identification information that can identify each is performed based on the establishment of a start condition that allows the start of variable display. First variable display means for deriving and displaying a display result, and a plurality of types of first information that can be identified based on the establishment of the start condition after the game medium has passed through the second start area provided in the game area. A second variable display means for variably displaying the identification information and deriving and displaying the display result, and a predetermined specific display result is derived and displayed on the first variable display means or the second variable display means. Sometimes a gaming machine that controls the specific gaming state advantageous to the player,
The variable display in which the start condition is not satisfied even though the game medium has passed through the first start area is used as a first reserved storage, and the variable display is performed even though the game medium has passed through the second start area. As a second hold storage for variable display for which the start condition is not satisfied, a hold storage means capable of storing up to a predetermined upper limit number so that the order in which the game media have passed can be specified;
A holding display means for recognizing and displaying the number of the first holding memory as a first holding memory display, and displaying the number of the second holding memory as a second holding memory display so as to be recognized;
Prior determination means for determining whether to control to the specific gaming state based on the storage of the holding storage means before the derivation display of the display result when the start condition is satisfied;
Variable display execution means for starting variable display based on the first hold memory or the second hold memory stored in the hold storage means and deriving and displaying the display result based on the determination result of the prior determination means;
Based on the fact that the first hold memory or the second hold memory is stored in the hold storage means, a variable display result based on the first hold memory or the second hold memory becomes the specific display result. Hold determination means for determining whether or not,
Based on the determination result by the hold determination means, before the variable display that is the object of the determination is executed, it is determined whether or not to execute a notice effect that notifies that the specific display result is obtained, A notice effect selecting means for selecting a notice effect form from a plurality of kinds of notice effect aspects when executing the notice effect;
The display mode of the first hold memory display or the second hold memory display in the hold display unit that is the target of the determination by the hold determination unit based on the notice effect mode selected by the notice effect selection unit. Notice effect execution means for executing the notice effect to be changed;
With
The plurality of types of notice effect modes are used when the variable display stored as the first hold storage is determined by the hold determination unit as the specific display result, and as the second hold storage by the hold determination unit. A common notice effect mode that can be selected in any case where it is determined that the stored variable display is the specific display result, and the variable that is subject to determination by the hold determination unit is stored as the first hold memory. Including an individual notice effect mode that can be determined only when it is a display,
The notice effect selecting means is stored as the first hold memory by the hold determining means when it is determined by the hold determining means that the variable display stored as the first hold memory is the specific display result. The gaming machine, wherein the individual notice effect mode is selected at a higher rate than when it is determined that the variable display does not result in the specific display result.
JP2009185195A 2009-08-07 2009-08-07 Game machine Expired - Fee Related JP5328553B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009185195A JP5328553B2 (en) 2009-08-07 2009-08-07 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009185195A JP5328553B2 (en) 2009-08-07 2009-08-07 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2012166413A Division JP5416259B2 (en) 2012-07-26 2012-07-26 Game machine

Publications (3)

Publication Number Publication Date
JP2011036343A JP2011036343A (en) 2011-02-24
JP2011036343A5 true JP2011036343A5 (en) 2012-09-13
JP5328553B2 JP5328553B2 (en) 2013-10-30

Family

ID=43764786

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009185195A Expired - Fee Related JP5328553B2 (en) 2009-08-07 2009-08-07 Game machine

Country Status (1)

Country Link
JP (1) JP5328553B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5844542B2 (en) * 2011-04-27 2016-01-20 株式会社平和 Game machine
JP6148017B2 (en) * 2013-01-17 2017-06-14 株式会社三共 Game machine
JP6148018B2 (en) * 2013-01-17 2017-06-14 株式会社三共 Game machine
JP2015116406A (en) * 2013-12-19 2015-06-25 京楽産業.株式会社 Game machine
JP2016120359A (en) * 2016-04-01 2016-07-07 京楽産業.株式会社 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005342249A (en) * 2004-06-03 2005-12-15 Samii Kk Pinball machine
JP2008048823A (en) * 2006-08-23 2008-03-06 Aruze Corp Game machine
JP4776600B2 (en) * 2007-08-31 2011-09-21 株式会社三共 Game machine
JP2009106576A (en) * 2007-10-31 2009-05-21 Sankyo Co Ltd Game machine
JP5134597B2 (en) * 2009-07-16 2013-01-30 株式会社ソフイア Game machine

Similar Documents

Publication Publication Date Title
JP2011036341A5 (en)
JP2011083556A5 (en)
JP2011229666A5 (en)
JP2011072353A5 (en)
JP2010162296A5 (en)
JP2010119537A5 (en)
JP2011019672A5 (en)
JP2010214022A5 (en)
JP2010099203A5 (en)
JP2010119536A5 (en)
JP2010119540A5 (en)
JP2010233693A5 (en)
JP2011254966A5 (en)
JP2011036343A5 (en)
JP2011019673A5 (en)
JP2011019674A5 (en)
JP2011036342A5 (en)
JP2010099206A5 (en)
JP2010119538A5 (en)
JP2008212721A5 (en)
JP2013176605A5 (en)
JP2012125617A5 (en)
JP2011015920A5 (en)
JP2010119539A5 (en)
JP2013150904A5 (en)