JP2011019672A5 - - Google Patents
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- JP2011019672A5 JP2011019672A5 JP2009166466A JP2009166466A JP2011019672A5 JP 2011019672 A5 JP2011019672 A5 JP 2011019672A5 JP 2009166466 A JP2009166466 A JP 2009166466A JP 2009166466 A JP2009166466 A JP 2009166466A JP 2011019672 A5 JP2011019672 A5 JP 2011019672A5
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- specific
- gaming state
- numerical data
- game state
- specific game
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Claims (1)
遊技の進行を制御する遊技制御手段と、
演出の実行を制御する演出制御手段と、を備え、
前記遊技制御手段は、
前記始動領域を遊技媒体が通過したことにもとづいて、少なくとも、前記特定遊技状態とするか否かを決定するための特定遊技状態決定用数値データを抽出する数値データ抽出手段と、
前記始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない前記識別情報の可変表示について、所定の上限数を限度に、前記数値データ抽出手段により抽出された前記特定遊技状態決定用数値データを保留記憶として記憶する保留記憶手段と、
前記開始条件が成立したことにもとづいて、前記保留記憶手段に記憶された前記特定遊技状態決定用数値データを用いて、前記特定遊技状態とするか否かを前記識別情報の可変表示の表示結果が導出表示される以前に決定する開始時決定手段と、
前記始動領域を遊技媒体が通過したときに、該始動領域を遊技媒体が通過したことにもとづいて、前記数値データ抽出手段により抽出された前記特定遊技状態決定用数値データを用いて、前記特定遊技状態となるか否かを判定する始動時判定手段と、を含み、
前記演出制御手段は、
前記開始時決定手段による決定結果にもとづいて、前記識別情報の可変表示に対応した演出を実行させる制御を行う演出実行制御手段と、
前記特定遊技状態に制御されているときに、前記始動時判定手段による判定結果にもとづいて、特定遊技状態中予告演出を実行するか否かを決定する特定遊技状態中予告演出決定手段と、
前記特定遊技状態中予告演出決定手段によって前記特定遊技状態中予告演出を実行すると決定されたことにもとづいて、前記特定遊技状態中に前記特定遊技状態中予告演出を実行する特定遊技状態中予告演出実行手段と、を含み、
前記始動時判定手段は、前記保留記憶手段に記憶された前記特定遊技状態決定用数値データにもとづいて前記特定遊技状態となると判定したときに、所定の遊技価値を付与する第1特定遊技状態となるか、該第1特定遊技状態よりも高い遊技価値を付与する第2特定遊技状態となるか否かも判定し、
前記特定遊技状態中予告演出決定手段は、前記保留記憶手段が記憶する前記特定遊技状態決定用数値データのうち前記第1特定遊技状態となると判定されたものを除外して、前記特定遊技状態中予告演出を実行すると決定する
ことを特徴とする遊技機。 After the game medium has passed through the start area, variable display of a plurality of types of identification information that can be distinguished from each other is started on the basis that a start condition that allows the start of variable display is satisfied, and the display result is derived and displayed In a gaming machine that includes a display unit and is in a specific gaming state based on the display result derived and displayed in the variable display unit being a predetermined specific display result,
Game control means for controlling the progress of the game;
Production control means for controlling the execution of the production,
The game control means includes
Numerical data extraction means for extracting specific game state determination numerical data for determining whether or not to enter at least the specific game state based on the passage of the game medium through the start area;
The specific game state extracted by the numerical data extraction means for a variable display of the identification information in which the start condition is not satisfied even though the game medium passes through the start area, up to a predetermined upper limit number Hold storage means for storing determination numerical data as hold storage;
Based on the establishment of the start condition, the display result of the variable display of the identification information as to whether or not to enter the specific game state using the specific game state determination numerical data stored in the holding storage means Means for determining the start time before the derivation is displayed,
When the game medium passes through the start area, the specific game is determined using the specific game state determination numerical data extracted by the numerical data extraction means based on the fact that the game medium has passed through the start area. Starting time determination means for determining whether or not a state is reached,
The production control means includes
On the basis of the determination result by the start time determining means, an effect execution control means for performing control to execute an effect corresponding to the variable display of the identification information;
A specific game state notice effect determining means for determining whether or not to execute a specific game state notice effect based on a determination result by the start time determination means when controlled to the specific game state;
A notice effect during a specific gaming state that executes the notice effect during the specific game state based on the fact that the notice effect during the specific game state is determined to be executed by the notice effect decision means during the specific game state. Execution means, and
The starting time determining means is a first specific gaming state that gives a predetermined gaming value when it is determined that the specific gaming state is reached based on the specific gaming state determination numerical data stored in the holding storage means. It is also determined whether or not to become a second specific gaming state that gives a higher gaming value than the first specific gaming state,
In the specific gaming state, the notice effect determining means excludes the specific gaming state determination numerical data stored in the holding storage means, except for those determined to be in the first specific gaming state, and in the specific gaming state. A gaming machine characterized by deciding to execute a notice effect.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009166466A JP5275161B2 (en) | 2009-07-15 | 2009-07-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009166466A JP5275161B2 (en) | 2009-07-15 | 2009-07-15 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012093784A Division JP5628860B2 (en) | 2012-04-17 | 2012-04-17 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2011019672A JP2011019672A (en) | 2011-02-03 |
JP2011019672A5 true JP2011019672A5 (en) | 2012-06-07 |
JP5275161B2 JP5275161B2 (en) | 2013-08-28 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009166466A Active JP5275161B2 (en) | 2009-07-15 | 2009-07-15 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP5275161B2 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5452279B2 (en) * | 2010-02-23 | 2014-03-26 | 株式会社三共 | Game machine |
JP5466249B2 (en) * | 2012-02-14 | 2014-04-09 | 株式会社平和 | Game machine |
JP5632499B2 (en) * | 2013-04-01 | 2014-11-26 | 株式会社三共 | Game machine |
JP5745112B2 (en) * | 2014-01-23 | 2015-07-08 | 株式会社平和 | Game machine |
JP5745113B2 (en) * | 2014-01-23 | 2015-07-08 | 株式会社平和 | Game machine |
JP5762589B2 (en) * | 2014-03-12 | 2015-08-12 | 株式会社三共 | Game machine |
JP5954904B2 (en) * | 2014-09-16 | 2016-07-20 | 京楽産業.株式会社 | Game machine |
JP6162671B2 (en) * | 2014-10-03 | 2017-07-12 | 株式会社三共 | Game machine |
JP6535214B2 (en) * | 2015-05-19 | 2019-06-26 | 株式会社三共 | Gaming machine |
JP5944560B2 (en) * | 2015-06-08 | 2016-07-05 | 株式会社三共 | Game machine |
JP2016214979A (en) * | 2016-09-26 | 2016-12-22 | 豊丸産業株式会社 | Game machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4263419B2 (en) * | 2002-03-22 | 2009-05-13 | 株式会社三共 | Game machine |
JP4428922B2 (en) * | 2002-12-25 | 2010-03-10 | 株式会社三共 | Game machine |
JP4376550B2 (en) * | 2003-05-23 | 2009-12-02 | 株式会社三共 | Game machine |
JP4446691B2 (en) * | 2003-07-08 | 2010-04-07 | 株式会社三共 | Bullet ball machine |
JP4460245B2 (en) * | 2003-08-22 | 2010-05-12 | 株式会社三共 | Game machine |
JP4290619B2 (en) * | 2004-08-30 | 2009-07-08 | 株式会社三共 | Game machine |
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2009
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