JP2010119540A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2010119540A5 JP2010119540A5 JP2008294982A JP2008294982A JP2010119540A5 JP 2010119540 A5 JP2010119540 A5 JP 2010119540A5 JP 2008294982 A JP2008294982 A JP 2008294982A JP 2008294982 A JP2008294982 A JP 2008294982A JP 2010119540 A5 JP2010119540 A5 JP 2010119540A5
- Authority
- JP
- Japan
- Prior art keywords
- variable display
- identification information
- determination
- display result
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
予告演出実行手段が、第1識別情報の可変表示を対象とした連続演出の実行中に第2識別情報の可変表示が開始されたときには、予告演出の実行を禁止するように構成すれば、連続演出と予告演出とが混在して実行されて遊技者を混乱させる事態を防止することができる。 Is notice demonstration execution unit, when the variable display of the second identification information is started in the variable display of the continuous effect intended for execution of the first identification information, if configured so as to prohibit execution of the announcement attraction, It is possible to prevent a situation in which a continuous effect and a notice effect are mixed and executed to confuse the player.
事前決定手段の決定結果にもとづいて、可変表示決定用数値データと、複数種類の可変表示パターンに対して判定値が割り当てられた判定値テーブルとを用いて、第1識別情報の可変表示パターンを決定する可変表示パターン決定手段を備え、演出実行手段が、始動時判定手段によって特定の可変表示パターンとなると判定されたことにもとづいて、当該特定の可変表示パターンとなると判定された第1識別情報の可変表示が実行される以前に開始される複数回の第1識別情報の可変表示において連続演出を実行し、判定値テーブルが、特定の可変表示パターンに対しては、保留記憶手段が記憶する保留記憶数にかかわらず、共通の判定値が割り当てられ、特定の可変表示パターン以外の可変表示パターンに対しては、保留記憶手段が記憶する保留記憶数に応じて異なる判定値が割り当てられているように構成すれば、特定の可変表示パターンとなると判定したことにもとづき連続演出を実行する場合に、保留記憶手段が記憶する保留記憶数によって不整合が生じないようにすることができる。また、保留記憶手段が記憶する保留記憶数に従って可変表示時間を異ならせることによって、可変表示の作動率が低下してしまう事態を極力防止することができる。 Based on the determination result of events before determining means, and numerical data variable display determined by using the determination value table determination values for a plurality of types of variable display pattern is assigned, the variable display pattern of the first identification information A first identification that is determined to be the specific variable display pattern based on the fact that the start performing determination means determines that the specific variable display pattern is obtained. Continuous production is executed in the variable display of the first identification information a plurality of times that is started before the variable display of information is executed, and the determination value table is stored in the hold storage means for a specific variable display pattern Regardless of the number of reserved storages to be performed, a common determination value is assigned, and the variable storage patterns other than the specific variable display pattern are stored by the reserved storage means. If configured differently determination value in accordance with the pending memory number is assigned, when performing continuous effect based on that it is determined that a particular variable display pattern, the pending memory number holding storage means for storing Inconsistencies can be avoided. In addition, by varying the variable display time according to the number of reserved memories stored by the reserved storage means, it is possible to prevent as much as possible the situation in which the variable display operating rate decreases.
Claims (1)
前記第1始動領域を遊技媒体が通過したことに基づいて、少なくとも、前記第1識別情報の可変表示の表示結果を前記特定表示結果とするか否かを決定する為の特定遊技状態決定用数値データを含む表示結果決定用数値データを抽出する数値データ抽出手段と、
前記第1始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない前記第1識別情報の可変表示について、所定の上限数を限度に、前記数値データ抽出手段により抽出された前記表示結果決定用数値データを保留記憶として記憶する保留記憶手段と、
前記開始条件が成立したことに基づいて前記表示結果決定用数値データを用いて、前記第1可変表示部における表示結果を所定表示結果とするか否かを前記第1識別情報の可変表示の表示結果が導出表示される以前に決定する事前決定手段と、
前記事前決定手段による決定以前に、前記第1始動領域を遊技媒体が通過したことに基づいて、前記数値データ抽出手段により抽出された前記表示結果決定用数値データが所定条件を成立させるか否かを判定する始動時判定手段と、
該始動時判定手段による判定に基づいて当該判定の対象となった前記第1識別情報の可変表示が実行される以前に開始される複数回の前記第1識別情報の可変表示において連続演出を実行する演出実行手段と、を備え、
該演出実行手段は、
前記始動時判定手段による判定の対象となった前記第1識別情報の可変表示が前記所定条件として前記特定表示結果となるときに前記連続演出を実行可能であるとともに、
前記特定表示結果となる前記第1識別情報の可変表示を対象とした前記連続演出が終了する以前に前記特定表示結果とならない前記第2識別情報の可変表示が開始されたときには、当該第2識別情報の可変表示では前記連続演出の実行を禁止する一方、当該第2識別情報の可変表示の終了後に実行される前記連続演出の対象となった前記第1識別情報の可変表示以前に開始される前記第1識別情報の可変表示において、前記連続演出の実行を再開し、
前記特定表示結果となる前記第1識別情報の可変表示を対象とした前記連続演出が終了する以前に前記特定表示結果となる前記第2識別情報の可変表示が開始されたときには、当該第2識別情報の可変表示および当該第2識別情報の可変表示の終了後に実行される前記連続演出の対象となった前記第1識別情報の可変表示以前に開始される前記第1識別情報の可変表示において、前記連続演出の実行を禁止する
ことを特徴とする遊技機。 After the game medium passes through the first start area, variable display of a plurality of types of first identification information that can identify each is started based on the fact that a start condition allowing the start of variable display is established, and the display result is displayed. After the game medium passes through the first variable display section to be derived and displayed and the second start area, the variable display of a plurality of types of second identification information that can be identified based on the start condition is started. A second variable display unit for deriving and displaying a display result, wherein the variable display of the first identification information on the first variable display unit and the variable display of the second identification information on the second variable display unit are not performed simultaneously The variable display of the second identification information in the second variable display means is executed in preference to the variable display of the first identification information in the first variable display means, and the first variable display section or the first variable display section 2 variable display In the gaming machine as a specific game state based on the derived displayed displayed result is the specific display result predetermined in,
Based on the fact that the game medium has passed through the first starting area, at least a specific game state determination value for determining whether or not the display result of the variable display of the first identification information is the specific display result. Numerical data extraction means for extracting numerical data for display result determination including data,
Regarding the variable display of the first identification information in which the start condition is not satisfied even though the game medium has passed through the first starting area, the numerical data extracting means has extracted the variable display of the first identification information up to a predetermined upper limit number. Hold storage means for storing the display result determination numerical data as hold storage;
Display of variable display of the first identification information as to whether or not the display result in the first variable display unit is a predetermined display result using the display result determination numerical data based on the establishment of the start condition A pre-determining means for determining before the result is derived and displayed;
Whether or not the display result determination numerical data extracted by the numerical data extraction means satisfies a predetermined condition based on the fact that the game medium has passed through the first starting area before the determination by the prior determination means Means for determining when starting,
Based on the determination by the starting time determination means, a continuous effect is executed in a plurality of variable display of the first identification information that is started before the variable display of the first identification information subjected to the determination is executed. Production execution means for performing,
The production execution means includes:
The continuous production can be executed when the variable display of the first identification information that is the object of determination by the start-up determination means becomes the specific display result as the predetermined condition,
When the variable display of the second identification information that does not become the specific display result is started before the continuous effect for the variable display of the first identification information that becomes the specific display result is completed, the second identification is performed. In the variable display of information, while the execution of the continuous effect is prohibited, it is started before the variable display of the first identification information that is the target of the continuous effect that is executed after the variable display of the second identification information is finished. In the variable display of the first identification information, the execution of the continuous effect is resumed,
When the variable display of the second identification information that is the specific display result is started before the continuous performance for the variable display of the first identification information that is the specific display result is completed, the second identification is performed. In the variable display of the first identification information, which is started before the variable display of the first identification information, which is the target of the continuous production performed after the variable display of the information and the variable display of the second identification information, Execution of the continuous production is prohibited.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008294982A JP5248281B2 (en) | 2008-11-18 | 2008-11-18 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008294982A JP5248281B2 (en) | 2008-11-18 | 2008-11-18 | Game machine |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012037359A Division JP5571719B2 (en) | 2012-02-23 | 2012-02-23 | Game machine |
JP2012119174A Division JP5363618B2 (en) | 2012-05-25 | 2012-05-25 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010119540A JP2010119540A (en) | 2010-06-03 |
JP2010119540A5 true JP2010119540A5 (en) | 2012-07-12 |
JP5248281B2 JP5248281B2 (en) | 2013-07-31 |
Family
ID=42321418
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008294982A Active JP5248281B2 (en) | 2008-11-18 | 2008-11-18 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5248281B2 (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5231301B2 (en) * | 2009-03-19 | 2013-07-10 | 株式会社藤商事 | Bullet ball machine |
JP5711174B2 (en) * | 2012-03-26 | 2015-04-30 | 株式会社三共 | Game machine |
JP5711173B2 (en) * | 2012-03-26 | 2015-04-30 | 株式会社三共 | Game machine |
JP5711175B2 (en) * | 2012-03-26 | 2015-04-30 | 株式会社三共 | Game machine |
JP5798972B2 (en) * | 2012-04-05 | 2015-10-21 | 株式会社ニューギン | Game machine |
JP5363618B2 (en) * | 2012-05-25 | 2013-12-11 | 株式会社三共 | Game machine |
JP2013081856A (en) * | 2013-02-14 | 2013-05-09 | Kyoraku Sangyo Kk | Game machine |
JP5734373B2 (en) * | 2013-09-05 | 2015-06-17 | 株式会社三共 | Game machine |
JP6175083B2 (en) * | 2015-01-19 | 2017-08-02 | 株式会社ソフイア | Game machine |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5017661B2 (en) * | 2008-05-30 | 2012-09-05 | 株式会社ソフイア | Game machine |
-
2008
- 2008-11-18 JP JP2008294982A patent/JP5248281B2/en active Active