JP2010233693A5 - - Google Patents

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Publication number
JP2010233693A5
JP2010233693A5 JP2009083220A JP2009083220A JP2010233693A5 JP 2010233693 A5 JP2010233693 A5 JP 2010233693A5 JP 2009083220 A JP2009083220 A JP 2009083220A JP 2009083220 A JP2009083220 A JP 2009083220A JP 2010233693 A5 JP2010233693 A5 JP 2010233693A5
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Japan
Prior art keywords
determination
variable display
display
specific
determining
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JP2009083220A
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JP2010233693A (en
JP5205325B2 (en
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Priority to JP2009083220A priority Critical patent/JP5205325B2/en
Priority claimed from JP2009083220A external-priority patent/JP5205325B2/en
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Publication of JP2010233693A5 publication Critical patent/JP2010233693A5/ja
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Claims (1)

遊技領域に設けられた所定の始動領域を遊技媒体が通過した後に、可変表示の開始を許容する開始条件の成立に基づいて、各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出表示する可変表示手段を備え、予め定められた特定表示結果が前記識別情報の表示結果として導出表示されたときに、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記所定の始動領域を遊技媒体が通過したときに、前記特定遊技状態に制御するか否かを決定するための特定遊技状態決定用数値と、前記識別情報の可変表示パターンを決定するための可変表示決定用数値とを抽出する抽出手段と、
前記所定の始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない可変表示について、前記抽出手段が抽出した前記特定遊技状態決定用数値と前記可変表示決定用数値とを所定の上限数の範囲内で保留記憶として記憶可能な保留記憶手段と、
該保留記憶手段に記憶されている保留記憶数を認識可能に表示する保留記憶表示手段と、
前記開始条件が成立した可変表示に対応する前記特定遊技状態決定用数値を用いて、前記特定遊技状態に制御するか否かを表示結果の導出表示以前に決定する事前決定手段と、
該事前決定手段の決定結果に基づいて、前記開始条件が成立した可変表示に対応する前記可変表示決定用数値と、複数種類の可変表示パターンに対して決定値が割り当てられた決定用テーブルとを用いて、前記識別情報の可変表示パターンを決定する可変表示パターン決定手段と、
前記開始条件が成立するより前に、前記始動領域を遊技媒体が通過したときに前記抽出手段が抽出した前記特定遊技状態決定用数値に基づいて、前記特定遊技状態に制御されるか否かを判定するとともに、該抽出手段が抽出した前記可変表示決定用数値と、前記決定値とに基づいて、前記識別情報の可変表示パターンが複数種類の可変表示パターンのうちの特定の可変表示パターンとなるか否かを判定する始動判定手段と、
該始動判定手段による判定に基づいて、前記保留記憶表示手段の表示態様を、複数種類の表示態様のいずれかに決定する表示態様決定手段と、
該表示態様決定手段により決定された表示態様で、前記保留記憶表示手段に前記保留記憶数を認識可能に表示させる制御を行う保留記憶表示制御手段と、
前記始動判定手段による判定に基づいて該判定の対象とされた可変表示が実行されるよりも前に、複数回の可変表示において第1演出態様又は第2演出態様で連続演出を実行する連続演出実行手段と、を備え、
前記決定用テーブルには、前記特定の可変表示パターンに対して、前記保留記憶手段における保留記憶数にかかわらず共通の決定値が割り当てられている一方、該特定の可変表示パターン以外の可変表示パターンに対して、前記保留記憶数に応じて異なる決定値が割り当てられており、
前記連続演出実行手段は、前記第1演出態様での連続演出と前記第2演出態様での連続演出とのいずれかの連続演出を、前記始動判定手段による判定と前記保留記憶表示手段の表示態様とに応じて異なる割合で実行する、
ことを特徴とする遊技機。
After the game medium passes through a predetermined start area provided in the game area, based on the establishment of a start condition that allows the start of variable display, a variable display of a plurality of types of identification information that can be distinguished from each other is displayed. And a variable display means for deriving and displaying, and when a predetermined specific display result is derived and displayed as the display result of the identification information, the gaming machine controls to a specific gaming state advantageous to the player,
When a game medium passes through the predetermined start area, a specific game state determination value for determining whether or not to control to the specific game state and a variable for determining a variable display pattern of the identification information An extraction means for extracting a display determination numerical value;
For the variable display in which the start condition is not satisfied even though the game medium has passed through the predetermined starting area, the specific gaming state determination numerical value and the variable display determination numerical value extracted by the extraction means are predetermined. A holding storage means capable of storing as holding storage within the upper limit number of
Hold storage display means for recognizing and displaying the number of hold memories stored in the hold storage means;
Predetermining means for deciding whether or not to control to the specific gaming state using the numerical value for determining the specific gaming state corresponding to the variable display for which the start condition is satisfied, before derivation display of the display result;
Based on the determination result of the prior determination means, the variable display determination numerical value corresponding to the variable display for which the start condition is satisfied, and a determination table in which determination values are assigned to a plurality of types of variable display patterns. Using variable display pattern determining means for determining a variable display pattern of the identification information;
Whether or not to be controlled to the specific gaming state based on the specific gaming state determination numerical value extracted by the extraction means when the game medium passes through the start area before the start condition is satisfied. The variable display pattern of the identification information becomes a specific variable display pattern among a plurality of types of variable display patterns based on the determination and the numerical value for variable display determination extracted by the extraction unit and the determined value. Start determination means for determining whether or not,
Display mode determining means for determining the display mode of the on-hold storage display unit as one of a plurality of types of display modes based on the determination by the start determination unit;
On-hold storage display control means for performing control for causing the on-hold storage display means to display the on-hold storage number in a recognizable manner in the display mode determined by the display mode determination means;
A continuous effect in which a continuous effect is executed in the first effect mode or the second effect mode in a plurality of variable displays before the variable display that is the object of the determination is executed based on the determination by the start determination means. An execution means,
In the determination table, a common determination value is assigned to the specific variable display pattern regardless of the number of reserved memories in the reserved storage unit, while a variable display pattern other than the specific variable display pattern is assigned. In contrast, a different decision value is assigned depending on the number of reserved storage,
The continuous effect execution means determines whether the continuous effect in the first effect mode or the continuous effect in the second effect mode is determined by the start determination unit and the display mode of the hold storage display unit. And run at different rates depending on
A gaming machine characterized by that.
JP2009083220A 2009-03-30 2009-03-30 Game machine Active JP5205325B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009083220A JP5205325B2 (en) 2009-03-30 2009-03-30 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009083220A JP5205325B2 (en) 2009-03-30 2009-03-30 Game machine

Related Child Applications (1)

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JP2013027845A Division JP5580909B2 (en) 2013-02-15 2013-02-15 Game machine

Publications (3)

Publication Number Publication Date
JP2010233693A JP2010233693A (en) 2010-10-21
JP2010233693A5 true JP2010233693A5 (en) 2012-12-06
JP5205325B2 JP5205325B2 (en) 2013-06-05

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JP2009083220A Active JP5205325B2 (en) 2009-03-30 2009-03-30 Game machine

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Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5237478B1 (en) * 2012-03-06 2013-07-17 京楽産業.株式会社 Game machine
JP5237477B1 (en) * 2012-03-06 2013-07-17 京楽産業.株式会社 Game machine
JP5237476B1 (en) * 2012-03-06 2013-07-17 京楽産業.株式会社 Game machine
JP6105980B2 (en) * 2013-03-11 2017-03-29 株式会社ニューギン Game machine
JP6275456B2 (en) * 2013-11-19 2018-02-07 株式会社ニューギン Game machine
JP6216697B2 (en) * 2014-08-27 2017-10-18 株式会社三共 Game machine
JP6197217B2 (en) * 2015-06-05 2017-09-20 株式会社三共 Game machine
JP6197216B2 (en) * 2015-06-05 2017-09-20 株式会社三共 Game machine
JP6378382B2 (en) * 2017-03-03 2018-08-22 株式会社ニューギン Game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4401684B2 (en) * 2003-05-23 2010-01-20 株式会社三共 Game machine
JP2005245982A (en) * 2004-03-08 2005-09-15 Samii Kk Pachinko game machine
JP4195022B2 (en) * 2005-06-23 2008-12-10 サミー株式会社 Bullet ball machine
JP4844953B2 (en) * 2005-07-26 2011-12-28 株式会社大一商会 Game machine
JP5656182B2 (en) * 2008-08-04 2015-01-21 サミー株式会社 Bullet ball machine
JP5248278B2 (en) * 2008-11-18 2013-07-31 株式会社三共 Game machine
JP4918079B2 (en) * 2008-12-17 2012-04-18 株式会社藤商事 Bullet ball machine

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