JP2011004895A5 - - Google Patents

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Publication number
JP2011004895A5
JP2011004895A5 JP2009150316A JP2009150316A JP2011004895A5 JP 2011004895 A5 JP2011004895 A5 JP 2011004895A5 JP 2009150316 A JP2009150316 A JP 2009150316A JP 2009150316 A JP2009150316 A JP 2009150316A JP 2011004895 A5 JP2011004895 A5 JP 2011004895A5
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JP
Japan
Prior art keywords
variable display
determination
specific
display pattern
identification information
Prior art date
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Application number
JP2009150316A
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Japanese (ja)
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JP5346246B2 (en
JP2011004895A (en
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Priority to JP2009150316A priority Critical patent/JP5346246B2/en
Priority claimed from JP2009150316A external-priority patent/JP5346246B2/en
Publication of JP2011004895A publication Critical patent/JP2011004895A/en
Publication of JP2011004895A5 publication Critical patent/JP2011004895A5/ja
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Publication of JP5346246B2 publication Critical patent/JP5346246B2/en
Expired - Fee Related legal-status Critical Current
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Claims (1)

遊技領域に設けられた始動領域を遊技媒体が通過した後に、可変表示の開始を許容する開始条件の成立に基づいて、各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出表示する可変表示手段を備え、予め定められた特定表示結果が前記識別情報の表示結果として導出表示されたときに、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記始動領域を遊技媒体が通過したときに、前記特定遊技状態に制御するか否かを決定するための特定遊技状態決定用数値と、前記識別情報の可変表示パターンを決定するための可変表示決定用数値とを抽出する抽出手段と、
前記始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない可変表示について、前記抽出手段が抽出した前記特定遊技状態決定用数値と前記可変表示決定用数値とを所定の上限数の範囲内で保留記憶として記憶可能な保留記憶手段と、
前記開始条件が成立した可変表示に対応する前記特定遊技状態決定用数値を用いて、前記特定遊技状態に制御するか否かを表示結果の導出表示以前に決定する事前決定手段と、
該事前決定手段の決定結果に基づいて、前記開始条件が成立した可変表示に対応する前記可変表示決定用数値と、複数種類の可変表示パターンに対して決定値が割り当てられた決定用テーブルとを用いて、前記識別情報の可変表示パターンを決定する可変表示パターン決定手段と、
前記開始条件が成立するより前に、前記始動領域を遊技媒体が通過したときに前記抽出手段が抽出した前記可変表示決定用数値と、前記決定値とに基づいて、前記識別情報の可変表示パターンが複数種類の可変表示パターンのうちの特定の可変表示パターンとなるか否かを判定する始動判定手段と、
遊技者が操作可能な操作手段と、
前記始動判定手段による判定に基づいて該判定の対象とされた可変表示が実行されるよりも前の可変表示において、前記操作手段の連続的な操作に基づいて演出態様を段階的に変化可能な特定演出を実行する演出実行手段と、
を備え、
前記決定用テーブルには、前記特定の可変表示パターンに対して、前記保留記憶手段における保留記憶数にかかわらず共通の決定値が割り当てられている一方、該特定の可変表示パターン以外の可変表示パターンに対して、前記保留記憶数に応じて異なる決定値が割り当てられている
ことを特徴とする遊技機。
After the game medium passes through the start area provided in the game area, based on the establishment of a start condition that allows the start of variable display, variable display of multiple types of identification information that can identify each is performed, and the display result is derived. A gaming machine comprising variable display means for displaying and controlling a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed as a display result of the identification information,
When a game medium passes through the starting area, a specific game state determination value for determining whether or not to control to the specific game state, and a variable display determination for determining a variable display pattern of the identification information Extraction means for extracting the numerical values for use;
For the variable display in which the start condition is not satisfied even though the game medium has passed through the starting area, the specific gaming state determination numerical value and the variable display determination numerical value extracted by the extraction means are set to a predetermined upper limit. A holding storage means capable of storing as holding storage within a range of numbers;
Predetermining means for deciding whether or not to control to the specific gaming state using the numerical value for determining the specific gaming state corresponding to the variable display for which the start condition is satisfied, before derivation display of the display result;
Based on the determination result of the prior determination means, the variable display determination numerical value corresponding to the variable display for which the start condition is satisfied, and a determination table in which determination values are assigned to a plurality of types of variable display patterns. Using variable display pattern determining means for determining a variable display pattern of the identification information;
Based on the variable display determination numerical value extracted by the extraction means when the game medium passes through the start area before the start condition is satisfied, and the determined value, the variable display pattern of the identification information Starting determination means for determining whether or not a specific variable display pattern of a plurality of types of variable display patterns;
Operation means that can be operated by the player;
In the variable display prior to the execution of the variable display targeted for the determination based on the determination by the start determination means, the effect mode can be changed stepwise based on the continuous operation of the operation means. Production execution means for executing a specific production;
With
In the determination table, a common determination value is assigned to the specific variable display pattern regardless of the number of reserved memories in the reserved storage unit, while a variable display pattern other than the specific variable display pattern is assigned. On the other hand, a different decision value is assigned according to the number of reserved memories.
JP2009150316A 2009-06-24 2009-06-24 Game machine Expired - Fee Related JP5346246B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009150316A JP5346246B2 (en) 2009-06-24 2009-06-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009150316A JP5346246B2 (en) 2009-06-24 2009-06-24 Game machine

Related Child Applications (3)

Application Number Title Priority Date Filing Date
JP2012144803A Division JP5394541B2 (en) 2012-06-27 2012-06-27 Game machine
JP2012195557A Division JP5406970B2 (en) 2012-09-05 2012-09-05 Game machine
JP2012195556A Division JP5406969B2 (en) 2012-09-05 2012-09-05 Game machine

Publications (3)

Publication Number Publication Date
JP2011004895A JP2011004895A (en) 2011-01-13
JP2011004895A5 true JP2011004895A5 (en) 2012-08-09
JP5346246B2 JP5346246B2 (en) 2013-11-20

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009150316A Expired - Fee Related JP5346246B2 (en) 2009-06-24 2009-06-24 Game machine

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JP (1) JP5346246B2 (en)

Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6047862B2 (en) * 2011-06-30 2016-12-21 株式会社三洋物産 Game machine
JP5946713B2 (en) * 2012-07-26 2016-07-06 株式会社ニューギン Game machine
JP6095313B2 (en) * 2012-09-28 2017-03-15 株式会社三共 Game machine
JP6041714B2 (en) * 2013-03-14 2016-12-14 株式会社三共 Game machine
JP6458337B2 (en) * 2013-06-29 2019-01-30 株式会社三洋物産 Game machine
JP6287019B2 (en) * 2013-10-08 2018-03-07 株式会社三洋物産 Game machine
JP6318532B2 (en) * 2013-10-08 2018-05-09 株式会社三洋物産 Game machine
JP6240588B2 (en) * 2014-10-30 2017-11-29 株式会社三洋物産 Game machine
JP6457429B2 (en) * 2016-04-26 2019-01-23 株式会社ニューギン Game machine
JP6420789B2 (en) * 2016-04-26 2018-11-07 株式会社ニューギン Game machine
JP6420790B2 (en) * 2016-04-26 2018-11-07 株式会社ニューギン Game machine
JP6420788B2 (en) * 2016-04-26 2018-11-07 株式会社ニューギン Game machine
JP6457430B2 (en) * 2016-04-26 2019-01-23 株式会社ニューギン Game machine
JP6976546B2 (en) * 2017-03-14 2021-12-08 株式会社サンセイアールアンドディ Pachinko machine
JP6976547B2 (en) * 2017-03-14 2021-12-08 株式会社サンセイアールアンドディ Pachinko machine
JP6674935B2 (en) * 2017-09-22 2020-04-01 株式会社ソフイア Gaming machine
JP2019198768A (en) * 2019-09-03 2019-11-21 株式会社三洋物産 Game machine
JP2019198767A (en) * 2019-09-03 2019-11-21 株式会社三洋物産 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4071045B2 (en) * 2002-05-31 2008-04-02 株式会社ソフィア Game machine
JP2004357878A (en) * 2003-06-04 2004-12-24 Sankyo Kk Game machine
JP4147197B2 (en) * 2004-03-17 2008-09-10 サミー株式会社 Bullet ball machine
JP4654164B2 (en) * 2006-07-14 2011-03-16 株式会社ニューギン Game machine

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