JP2011004895A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2011004895A5 JP2011004895A5 JP2009150316A JP2009150316A JP2011004895A5 JP 2011004895 A5 JP2011004895 A5 JP 2011004895A5 JP 2009150316 A JP2009150316 A JP 2009150316A JP 2009150316 A JP2009150316 A JP 2009150316A JP 2011004895 A5 JP2011004895 A5 JP 2011004895A5
- Authority
- JP
- Japan
- Prior art keywords
- variable display
- determination
- specific
- display pattern
- identification information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (1)
前記始動領域を遊技媒体が通過したときに、前記特定遊技状態に制御するか否かを決定するための特定遊技状態決定用数値と、前記識別情報の可変表示パターンを決定するための可変表示決定用数値とを抽出する抽出手段と、
前記始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない可変表示について、前記抽出手段が抽出した前記特定遊技状態決定用数値と前記可変表示決定用数値とを所定の上限数の範囲内で保留記憶として記憶可能な保留記憶手段と、
前記開始条件が成立した可変表示に対応する前記特定遊技状態決定用数値を用いて、前記特定遊技状態に制御するか否かを表示結果の導出表示以前に決定する事前決定手段と、
該事前決定手段の決定結果に基づいて、前記開始条件が成立した可変表示に対応する前記可変表示決定用数値と、複数種類の可変表示パターンに対して決定値が割り当てられた決定用テーブルとを用いて、前記識別情報の可変表示パターンを決定する可変表示パターン決定手段と、
前記開始条件が成立するより前に、前記始動領域を遊技媒体が通過したときに前記抽出手段が抽出した前記可変表示決定用数値と、前記決定値とに基づいて、前記識別情報の可変表示パターンが複数種類の可変表示パターンのうちの特定の可変表示パターンとなるか否かを判定する始動判定手段と、
遊技者が操作可能な操作手段と、
前記始動判定手段による判定に基づいて該判定の対象とされた可変表示が実行されるよりも前の可変表示において、前記操作手段の連続的な操作に基づいて演出態様を段階的に変化可能な特定演出を実行する演出実行手段と、
を備え、
前記決定用テーブルには、前記特定の可変表示パターンに対して、前記保留記憶手段における保留記憶数にかかわらず共通の決定値が割り当てられている一方、該特定の可変表示パターン以外の可変表示パターンに対して、前記保留記憶数に応じて異なる決定値が割り当てられている
ことを特徴とする遊技機。 After the game medium passes through the start area provided in the game area, based on the establishment of a start condition that allows the start of variable display, variable display of multiple types of identification information that can identify each is performed, and the display result is derived. A gaming machine comprising variable display means for displaying and controlling a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed as a display result of the identification information,
When a game medium passes through the starting area, a specific game state determination value for determining whether or not to control to the specific game state, and a variable display determination for determining a variable display pattern of the identification information Extraction means for extracting the numerical values for use;
For the variable display in which the start condition is not satisfied even though the game medium has passed through the starting area, the specific gaming state determination numerical value and the variable display determination numerical value extracted by the extraction means are set to a predetermined upper limit. A holding storage means capable of storing as holding storage within a range of numbers;
Predetermining means for deciding whether or not to control to the specific gaming state using the numerical value for determining the specific gaming state corresponding to the variable display for which the start condition is satisfied, before derivation display of the display result;
Based on the determination result of the prior determination means, the variable display determination numerical value corresponding to the variable display for which the start condition is satisfied, and a determination table in which determination values are assigned to a plurality of types of variable display patterns. Using variable display pattern determining means for determining a variable display pattern of the identification information;
Based on the variable display determination numerical value extracted by the extraction means when the game medium passes through the start area before the start condition is satisfied, and the determined value, the variable display pattern of the identification information Starting determination means for determining whether or not a specific variable display pattern of a plurality of types of variable display patterns;
Operation means that can be operated by the player;
In the variable display prior to the execution of the variable display targeted for the determination based on the determination by the start determination means, the effect mode can be changed stepwise based on the continuous operation of the operation means. Production execution means for executing a specific production;
With
In the determination table, a common determination value is assigned to the specific variable display pattern regardless of the number of reserved memories in the reserved storage unit, while a variable display pattern other than the specific variable display pattern is assigned. On the other hand, a different decision value is assigned according to the number of reserved memories.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009150316A JP5346246B2 (en) | 2009-06-24 | 2009-06-24 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009150316A JP5346246B2 (en) | 2009-06-24 | 2009-06-24 | Game machine |
Related Child Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012144803A Division JP5394541B2 (en) | 2012-06-27 | 2012-06-27 | Game machine |
JP2012195557A Division JP5406970B2 (en) | 2012-09-05 | 2012-09-05 | Game machine |
JP2012195556A Division JP5406969B2 (en) | 2012-09-05 | 2012-09-05 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2011004895A JP2011004895A (en) | 2011-01-13 |
JP2011004895A5 true JP2011004895A5 (en) | 2012-08-09 |
JP5346246B2 JP5346246B2 (en) | 2013-11-20 |
Family
ID=43562293
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009150316A Expired - Fee Related JP5346246B2 (en) | 2009-06-24 | 2009-06-24 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5346246B2 (en) |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6047862B2 (en) * | 2011-06-30 | 2016-12-21 | 株式会社三洋物産 | Game machine |
JP5946713B2 (en) * | 2012-07-26 | 2016-07-06 | 株式会社ニューギン | Game machine |
JP6095313B2 (en) * | 2012-09-28 | 2017-03-15 | 株式会社三共 | Game machine |
JP6041714B2 (en) * | 2013-03-14 | 2016-12-14 | 株式会社三共 | Game machine |
JP6458337B2 (en) * | 2013-06-29 | 2019-01-30 | 株式会社三洋物産 | Game machine |
JP6287019B2 (en) * | 2013-10-08 | 2018-03-07 | 株式会社三洋物産 | Game machine |
JP6318532B2 (en) * | 2013-10-08 | 2018-05-09 | 株式会社三洋物産 | Game machine |
JP6240588B2 (en) * | 2014-10-30 | 2017-11-29 | 株式会社三洋物産 | Game machine |
JP6457429B2 (en) * | 2016-04-26 | 2019-01-23 | 株式会社ニューギン | Game machine |
JP6420789B2 (en) * | 2016-04-26 | 2018-11-07 | 株式会社ニューギン | Game machine |
JP6420790B2 (en) * | 2016-04-26 | 2018-11-07 | 株式会社ニューギン | Game machine |
JP6420788B2 (en) * | 2016-04-26 | 2018-11-07 | 株式会社ニューギン | Game machine |
JP6457430B2 (en) * | 2016-04-26 | 2019-01-23 | 株式会社ニューギン | Game machine |
JP6976546B2 (en) * | 2017-03-14 | 2021-12-08 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP6976547B2 (en) * | 2017-03-14 | 2021-12-08 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP6674935B2 (en) * | 2017-09-22 | 2020-04-01 | 株式会社ソフイア | Gaming machine |
JP2019198768A (en) * | 2019-09-03 | 2019-11-21 | 株式会社三洋物産 | Game machine |
JP2019198767A (en) * | 2019-09-03 | 2019-11-21 | 株式会社三洋物産 | Game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4071045B2 (en) * | 2002-05-31 | 2008-04-02 | 株式会社ソフィア | Game machine |
JP2004357878A (en) * | 2003-06-04 | 2004-12-24 | Sankyo Kk | Game machine |
JP4147197B2 (en) * | 2004-03-17 | 2008-09-10 | サミー株式会社 | Bullet ball machine |
JP4654164B2 (en) * | 2006-07-14 | 2011-03-16 | 株式会社ニューギン | Game machine |
-
2009
- 2009-06-24 JP JP2009150316A patent/JP5346246B2/en not_active Expired - Fee Related