JP2011015920A5 - - Google Patents

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Publication number
JP2011015920A5
JP2011015920A5 JP2009164300A JP2009164300A JP2011015920A5 JP 2011015920 A5 JP2011015920 A5 JP 2011015920A5 JP 2009164300 A JP2009164300 A JP 2009164300A JP 2009164300 A JP2009164300 A JP 2009164300A JP 2011015920 A5 JP2011015920 A5 JP 2011015920A5
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JP
Japan
Prior art keywords
variable display
notice effect
determination
display pattern
identification information
Prior art date
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Application number
JP2009164300A
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Japanese (ja)
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JP5323598B2 (en
JP2011015920A (en
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Publication date
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Priority to JP2009164300A priority Critical patent/JP5323598B2/en
Priority claimed from JP2009164300A external-priority patent/JP5323598B2/en
Publication of JP2011015920A publication Critical patent/JP2011015920A/en
Publication of JP2011015920A5 publication Critical patent/JP2011015920A5/ja
Application granted granted Critical
Publication of JP5323598B2 publication Critical patent/JP5323598B2/en
Expired - Fee Related legal-status Critical Current
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Claims (1)

遊技領域に設けられた始動領域を遊技媒体が通過した後に、可変表示の開始を許容する開始条件の成立に基づいて、各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出表示する可変表示手段を備え、予め定められた特定表示結果が前記識別情報の表示結果として導出表示されたときに、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記始動領域を遊技媒体が通過したにもかかわらず前記開始条件が成立していない可変表示について、所定の上限数の範囲内で保留記憶として記憶可能な保留記憶手段と、
前記特定遊技状態に制御するか否かを表示結果の導出表示以前に決定する事前決定手段と、
該事前決定手段の決定結果に基づいて、前記識別情報の可変表示が開始されてから表示結果が導出表示されるまでに一旦非特定表示結果となる識別情報を仮停止させた後に可変表示を再度実行する再変動を1回または複数回実行する再変動表示を行なう特定の可変表示パターンを含む複数種類の可変表示パターンのうちから、前記識別情報の可変表示パターンを決定する可変表示パターン決定手段と、
該可変表示パターン決定手段が決定した前記可変表示パターンに基づいて、前記識別情報の可変表示を実行する可変表示実行手段と、
遊技者に視認可能な位置に設けられ、所定の演出に応じて動作する可動部材と、
前記保留記憶として記憶されている可変表示について、前記識別情報の可変表示パターンが前記特定の可変表示パターンとなるか否かを判定する保留判定手段と、
該保留判定手段による判定に基づいて、該判定の対象とされた前記特定の可変表示パターンに基づく可変表示が実行されるよりも前の可変表示において、前記再変動表示が行われることを予告する予告演出として前記可動部材を動作させる予告演出を実行するか否かを選択するとともに、前記予告演出を実行するときの予告演出態様を複数種類の予告演出態様の中から選択する予告演出選択手段と、
該予告演出選択手段により前記予告演出を実行する選択がされたときに、前記判定の対象とされた可変表示が実行されるよりも前の可変表示において、選択された前記予告演出態様に基づいて前記予告演出を実行する予告演出実行手段と、
を備え、
前記予告演出選択手段は、前記可変表示パターン決定手段により決定された前記特定の可変表示パターンで実行される再変動の回数に応じて、前記複数種類の予告演出態様を異なる選択割合で選択し、
前記可変表示パターン決定手段は、前記始動領域を遊技媒体が通過したときに抽出された可変表示決定用数値と、前記複数種類の可変表示パターンに対して決定値が割り当てられた決定用テーブルと、を用いて前記識別情報の可変表示パターンを決定し、
前記決定用テーブルには、前記特定の可変表示パターン以外の可変表示パターンに対して、前記開始条件が成立したときの保留記憶数に応じて異なる決定値が割り当てられている一方、該特定の可変表示パターンに対して、前記保留記憶手段における前記保留記憶数にかかわらず共通の決定値が割り当てられ、
前記保留判定手段は、前記可変表示決定用数値と、前記共通の決定値と、に基づいて前記識別情報の可変表示パターンが前記特定の可変表示パターンとなるか否かを判定する
ことを特徴とする遊技機。
After the game medium passes through the start area provided in the game area, based on the establishment of a start condition that allows the start of variable display, variable display of multiple types of identification information that can identify each is performed, and the display result is derived. A gaming machine comprising variable display means for displaying and controlling a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed as a display result of the identification information,
Reservation storage means capable of storing as variable storage within a predetermined upper limit range for variable display in which the start condition is not satisfied even though the game medium has passed through the start area;
Pre-decision means for deciding whether to control to the specific gaming state before derivation display of the display result;
Based on the determination result of the pre-determining means, the variable information is displayed again after temporarily stopping the identification information that is the non-specific display result until the display result is derived and displayed after the variable display of the identification information is started. Variable display pattern determining means for determining a variable display pattern of the identification information from among a plurality of types of variable display patterns including a specific variable display pattern for performing re-variable display for executing re-variation to be executed once or a plurality of times; ,
Variable display executing means for executing variable display of the identification information based on the variable display pattern determined by the variable display pattern determining means;
A movable member that is provided at a position visible to the player and that operates according to a predetermined effect;
With respect to the variable display stored as the hold storage, hold determination means for determining whether or not the variable display pattern of the identification information is the specific variable display pattern;
Based on the determination by the hold determination means, the advance notice is made that the re-variable display is performed in the variable display before the variable display based on the specific variable display pattern that is the determination target is executed. A notice effect selecting means for selecting whether or not to execute a notice effect for operating the movable member as the notice effect, and selecting a notice effect mode when executing the notice effect from a plurality of types of notice effect aspects; ,
Based on the selected notice effect mode in the variable display prior to the execution of the variable display that is the object of the determination when the notice effect selecting means is selected to execute the notice effect. Notice effect execution means for executing the notice effect,
With
The notice effect selecting means selects the plurality of kinds of notice effect aspects at different selection ratios according to the number of re-variations executed in the specific variable display pattern determined by the variable display pattern determining means,
The variable display pattern determination means includes a variable display determination numerical value extracted when a game medium passes through the start area, a determination table in which determination values are assigned to the plurality of types of variable display patterns, Determine the variable display pattern of the identification information using
In the determination table, different determination values are assigned to variable display patterns other than the specific variable display pattern according to the number of reserved storages when the start condition is satisfied, while the specific variable A common decision value is assigned to the display pattern regardless of the number of reserved memories in the reserved storage means,
The holding determination means determines whether or not the variable display pattern of the identification information becomes the specific variable display pattern based on the variable display determination numerical value and the common determination value. To play.
JP2009164300A 2009-07-10 2009-07-10 Game machine Expired - Fee Related JP5323598B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009164300A JP5323598B2 (en) 2009-07-10 2009-07-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009164300A JP5323598B2 (en) 2009-07-10 2009-07-10 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2013121656A Division JP5540139B2 (en) 2013-06-10 2013-06-10 Game machine

Publications (3)

Publication Number Publication Date
JP2011015920A JP2011015920A (en) 2011-01-27
JP2011015920A5 true JP2011015920A5 (en) 2012-07-05
JP5323598B2 JP5323598B2 (en) 2013-10-23

Family

ID=43594177

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009164300A Expired - Fee Related JP5323598B2 (en) 2009-07-10 2009-07-10 Game machine

Country Status (1)

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JP (1) JP5323598B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5975665B2 (en) * 2012-02-15 2016-08-23 株式会社平和 Game machine
JP5868448B2 (en) * 2014-03-20 2016-02-24 京楽産業.株式会社 Pachinko machine
JP6662832B2 (en) * 2017-10-06 2020-03-11 株式会社ニューギン Gaming machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003265710A (en) * 2002-03-12 2003-09-24 Sankyo Kk Game machine
JP4794110B2 (en) * 2002-08-30 2011-10-19 株式会社三共 Game machine
JP2005245982A (en) * 2004-03-08 2005-09-15 Samii Kk Pachinko game machine
JP5165309B2 (en) * 2007-08-31 2013-03-21 株式会社三共 Game machine

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