JP2011172753A5 - - Google Patents

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Publication number
JP2011172753A5
JP2011172753A5 JP2010039323A JP2010039323A JP2011172753A5 JP 2011172753 A5 JP2011172753 A5 JP 2011172753A5 JP 2010039323 A JP2010039323 A JP 2010039323A JP 2010039323 A JP2010039323 A JP 2010039323A JP 2011172753 A5 JP2011172753 A5 JP 2011172753A5
Authority
JP
Japan
Prior art keywords
variable display
identification information
result
hold
movable effect
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2010039323A
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Japanese (ja)
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JP5340989B2 (en
JP2011172753A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2010039323A priority Critical patent/JP5340989B2/en
Priority claimed from JP2010039323A external-priority patent/JP5340989B2/en
Publication of JP2011172753A publication Critical patent/JP2011172753A/en
Publication of JP2011172753A5 publication Critical patent/JP2011172753A5/ja
Application granted granted Critical
Publication of JP5340989B2 publication Critical patent/JP5340989B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Claims (1)

始動条件の成立にもとづいて、各々を識別可能な複数種類の識別情報の可変表示を行う可変表示手段を備え、前記可変表示手段に表示結果を導出することで遊技の結果を確定し、遊技の結果が特定遊技結果となったときに遊技者にとって有利な特定遊技状態に移行させる遊技機であって、
前記始動条件の成立にもとづいて、前記識別情報の可変表示を行う権利を所定の上限数を限度として記憶する保留記憶手段と、
前記可変表示手段における所定の保留表示領域に、所定の保留特定情報を前記保留記憶手段に記憶された権利の数を特定可能に表示する保留表示制御手段と、
前記保留記憶手段に記憶された1の権利にもとづく前記識別情報の可変表示の表示結果が導出表示されるまでに、前記遊技の結果を特定遊技結果とするか否かを決定する事前決定手段と、
前記事前決定手段の決定結果にもとづいて、前記識別情報の可変表示中の表示状態が所定のリーチ状態となるリーチ用可変表示パターンを含む前記識別情報の可変表示パターンを決定する可変表示パターン決定手段と、
前記可変表示パターン決定手段が決定した可変表示パターンを用いて前記識別情報の可変表示を実行する可変表示制御手段と、
前記可変表示手段における前記保留表示領域に重畳しない非重畳位置から該可変表示手段における前記保留表示領域の少なくとも一部に重畳する重畳位置に可動可能に設けられる可動物と、
前記可変表示パターン決定手段が前記リーチ用可変表示パターンを用いて前記識別情報の可変表示を実行すると決定したことにもとづいて、前記可動物を前記非重畳位置から前記重畳位置に移動させる可動演出を実行するか否かを決定する可動演出決定手段と、
前記可動演出決定手段が可動演出を実行すると決定したときに、前記識別情報の可変表示が開始されてから前記所定のリーチ状態になるまでに前記可動演出を実行する可動演出実行手段と、
を備え、
前記保留表示制御手段は、前記可動演出実行手段が前記可動演出を実行するときに、前記所定の保留表示領域に保留特定情報を表示しているか否かにかかわらず、前記所定の保留表示領域を前記重畳位置にある前記可動物と重畳しない位置に変更する
ことを特徴とする遊技機。
Based on the establishment of the start condition, it is provided with variable display means for variably displaying a plurality of types of identification information that can each be identified, and the result of the game is determined by deriving the display result to the variable display means. A gaming machine that shifts to a specific gaming state advantageous to the player when the result is a specific gaming result,
On-hold storage means for storing a right to perform variable display of the identification information based on establishment of the start condition, up to a predetermined upper limit number;
A hold display control means for displaying a predetermined hold specific information in a predetermined hold display area in the variable display means so that the number of rights stored in the hold storage means can be specified;
Pre-decision means for deciding whether or not to make the game result a specific game result until the display result of the variable display of the identification information based on one right stored in the hold storage means is derived and displayed; ,
Variable display pattern determination for determining a variable display pattern of the identification information including a variable display pattern for reach in which a display state during variable display of the identification information is a predetermined reach state based on a determination result of the prior determination unit Means,
Variable display control means for performing variable display of the identification information using the variable display pattern determined by the variable display pattern determination means;
A movable object movably provided from a non-overlapping position that does not overlap the reserved display area in the variable display means to a superimposed position that overlaps at least a part of the reserved display area in the variable display means;
Based on the fact that the variable display pattern determining means has determined to execute the variable display of the identification information using the reach variable display pattern, a movable effect of moving the movable object from the non-superimposed position to the superimposed position is provided. Movable production determination means for determining whether to execute,
When the movable effect determining means determines to execute the movable effect, the movable effect executing means for executing the movable effect until the predetermined reach state is reached after the variable display of the identification information is started;
With
The hold display control means displays the predetermined hold display area regardless of whether or not hold specific information is displayed in the predetermined hold display area when the movable effect executing means executes the movable effect. The gaming machine is changed to a position that does not overlap with the movable object at the overlapping position.
JP2010039323A 2010-02-24 2010-02-24 Game machine Expired - Fee Related JP5340989B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010039323A JP5340989B2 (en) 2010-02-24 2010-02-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010039323A JP5340989B2 (en) 2010-02-24 2010-02-24 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2012121716A Division JP5421427B2 (en) 2012-05-29 2012-05-29 Game machine

Publications (3)

Publication Number Publication Date
JP2011172753A JP2011172753A (en) 2011-09-08
JP2011172753A5 true JP2011172753A5 (en) 2012-07-05
JP5340989B2 JP5340989B2 (en) 2013-11-13

Family

ID=44686205

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010039323A Expired - Fee Related JP5340989B2 (en) 2010-02-24 2010-02-24 Game machine

Country Status (1)

Country Link
JP (1) JP5340989B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5340993B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340990B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340991B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340988B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340992B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5711341B2 (en) * 2013-11-20 2015-04-30 株式会社三共 Game machine
JP6129227B2 (en) * 2015-03-04 2017-05-17 株式会社三共 Game machine

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07213706A (en) * 1994-02-01 1995-08-15 Sophia Co Ltd Pachinko game machine
JP2001346983A (en) * 2000-06-06 2001-12-18 Fuji Shoji:Kk Pinball game machine
JP2002346121A (en) * 2001-05-25 2002-12-03 Sankyo Kk Game machine
JP2004024277A (en) * 2002-05-01 2004-01-29 Sophia Co Ltd Game machine
JP2004049325A (en) * 2002-07-17 2004-02-19 Sankyo Kk Game machine
JP2004147856A (en) * 2002-10-30 2004-05-27 Sankyo Kk Game machine
JP2008132182A (en) * 2006-11-28 2008-06-12 Aruze Corp Game machine
JP5340993B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340990B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340991B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340988B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine
JP5340992B2 (en) * 2010-02-24 2013-11-13 株式会社三共 Game machine

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