JP2014155628A5 - - Google Patents
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- JP2014155628A5 JP2014155628A5 JP2013028507A JP2013028507A JP2014155628A5 JP 2014155628 A5 JP2014155628 A5 JP 2014155628A5 JP 2013028507 A JP2013028507 A JP 2013028507A JP 2013028507 A JP2013028507 A JP 2013028507A JP 2014155628 A5 JP2014155628 A5 JP 2014155628A5
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- Prior art keywords
- variable display
- notice effect
- specific
- predetermined
- identification information
- Prior art date
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Claims (3)
前記始動領域を遊技媒体が通過したにもかかわらず未だ前記開始条件が成立していない識別情報の可変表示について、所定の情報を所定の上限数を限度に保留記憶として記憶する保留記憶手段と、
前記開始条件が成立する前に、前記所定の情報にもとづいて識別情報の可変表示の表示結果が前記特定表示結果となるか否かを判定する開始前判定手段と、
前記開始前判定手段の判定結果にもとづいて、特定のタイミングで当該判定の対象となった識別情報の可変表示が実行される前に開始される可変表示において所定予告演出を実行する所定予告演出実行手段と、
予告演出を実行する予告演出実行手段と、を備え、
前記所定予告演出実行手段は、前記特定のタイミングにおいて前記予告演出実行手段によって識別情報の可変表示中に予告演出のうちの特定予告演出が実行されている場合には、前記所定予告演出の実行を制限し、
遊技に関する特定条件の成立回数をカウントするカウント手段と、
前記カウント手段によりカウントされた前記特定条件の成立回数に対応した報知を実行する回数報知手段と、をさらに備え、
前記回数報知手段は、遊技機への電力供給が停止した後に再度電力供給が開始された場合に、電力供給が停止する前に報知していた前記特定条件の成立回数よりも少ない回数に対応した報知を実行する、
ことを特徴とする遊技機。 After the game medium passes through the start area, variable display means for performing variable display of a plurality of types of identification information each capable of being identified and deriving and displaying a display result based on the fact that the variable display start condition is satisfied, A gaming machine that controls to a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed on the variable display means,
A holding storage means for storing predetermined information as a holding storage up to a predetermined upper limit for variable display of identification information for which the start condition has not yet been established even though a game medium has passed through the starting area;
A pre-start determination means for determining whether a display result of variable display of identification information is the specific display result based on the predetermined information before the start condition is satisfied;
Based on the determination result of the pre-start determination means, a predetermined notice effect execution is performed to execute a predetermined notice effect in variable display that is started before execution of variable display of the identification information subject to the determination at a specific timing. Means,
A notice effect execution means for executing the notice effect,
The predetermined notice effect executing means executes the predetermined notice effect when the specific notice effect of the notice effects is being executed during the variable display of the identification information by the notice effect executing means at the specific timing. Limit
A counting means for counting the number of times the specific condition relating to the game is satisfied;
Frequency notification means for executing notification corresponding to the number of times the specific condition is counted counted by the counting means,
When the power supply is started again after the power supply to the gaming machine is stopped, the number notification means corresponds to the number of times less than the number of times that the specific condition is notified before the power supply is stopped. Run notifications,
A gaming machine characterized by that.
前記始動領域を遊技媒体が通過したにもかかわらず未だ前記開始条件が成立していない識別情報の可変表示について、所定の情報を所定の上限数を限度に保留記憶として記憶する保留記憶手段と、
前記開始条件が成立する前に、前記所定の情報にもとづいて識別情報の可変表示の表示結果が前記特定表示結果となるか否かを判定する開始前判定手段と、
前記開始前判定手段の判定結果にもとづいて、特定のタイミングで当該判定の対象となった識別情報の可変表示が実行される前に開始される可変表示において所定予告演出を実行する所定予告演出実行手段と、
リーチ演出を実行するリーチ演出実行手段と、を備え、
前記所定予告演出実行手段は、前記特定のタイミングにおいて前記リーチ演出実行手段によって識別情報の可変表示中にリーチ演出のうちの特定リーチ演出が実行されている場合には、前記所定予告演出の実行を制限し、
遊技に関する特定条件の成立回数をカウントするカウント手段と、
前記カウント手段によりカウントされた前記特定条件の成立回数に対応した報知を実行する回数報知手段と、をさらに備え、
前記回数報知手段は、遊技機への電力供給が停止した後に再度電力供給が開始された場合に、電力供給が停止する前に報知していた前記特定条件の成立回数よりも少ない回数に対応した報知を実行する、
ことを特徴とする遊技機。 Based on the fact that a variable display start condition is satisfied after the game medium passes through the start area, variable display means is provided for variably displaying a plurality of types of identification information that can each be identified and for deriving and displaying a display result, A gaming machine that controls a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed on the variable display means,
A holding storage means for storing predetermined information as a holding storage up to a predetermined upper limit for variable display of identification information for which the start condition has not yet been established even though a game medium has passed through the starting area;
A pre-start determination means for determining whether a display result of variable display of identification information is the specific display result based on the predetermined information before the start condition is satisfied;
Based on the determination result of the pre-start determination means, a predetermined notice effect execution is performed to execute a predetermined notice effect in variable display that is started before execution of variable display of the identification information subject to the determination at a specific timing. Means,
A reach production execution means for executing a reach production,
The predetermined notice effect executing means executes the predetermined notice effect when the reach effect of the reach effect is being executed during the variable display of the identification information by the reach effect executing means at the specific timing. Limit
A counting means for counting the number of times the specific condition relating to the game is satisfied;
Frequency notification means for executing notification corresponding to the number of times the specific condition is counted counted by the counting means,
When the power supply is started again after the power supply to the gaming machine is stopped, the number notification means corresponds to the number of times less than the number of times that the specific condition is notified before the power supply is stopped. Run notifications,
A gaming machine characterized by that.
請求項1または請求項2に記載の遊技機。The gaming machine according to claim 1 or claim 2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013028507A JP5762454B2 (en) | 2013-02-18 | 2013-02-18 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013028507A JP5762454B2 (en) | 2013-02-18 | 2013-02-18 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015115606A Division JP2015157156A (en) | 2015-06-08 | 2015-06-08 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2014155628A JP2014155628A (en) | 2014-08-28 |
JP2014155628A5 true JP2014155628A5 (en) | 2014-10-09 |
JP5762454B2 JP5762454B2 (en) | 2015-08-12 |
Family
ID=51576932
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013028507A Active JP5762454B2 (en) | 2013-02-18 | 2013-02-18 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP5762454B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2015157156A (en) * | 2015-06-08 | 2015-09-03 | 株式会社三共 | Game machine |
JP6446694B2 (en) * | 2016-02-26 | 2019-01-09 | 株式会社ソフイア | Game machine |
JP6446695B2 (en) * | 2016-02-26 | 2019-01-09 | 株式会社ソフイア | Game machine |
JP2017148349A (en) * | 2016-02-26 | 2017-08-31 | 株式会社ソフイア | Game machine |
JP2017148348A (en) * | 2016-02-26 | 2017-08-31 | 株式会社ソフイア | Game machine |
JP6340531B2 (en) * | 2016-02-26 | 2018-06-13 | 株式会社ソフイア | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5568719B2 (en) * | 2009-09-17 | 2014-08-13 | 株式会社高尾 | Bullet ball machine |
JP5372070B2 (en) * | 2011-05-31 | 2013-12-18 | 株式会社三共 | Game machine |
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2013
- 2013-02-18 JP JP2013028507A patent/JP5762454B2/en active Active