JP2013144182A5 - - Google Patents

Download PDF

Info

Publication number
JP2013144182A5
JP2013144182A5 JP2013090951A JP2013090951A JP2013144182A5 JP 2013144182 A5 JP2013144182 A5 JP 2013144182A5 JP 2013090951 A JP2013090951 A JP 2013090951A JP 2013090951 A JP2013090951 A JP 2013090951A JP 2013144182 A5 JP2013144182 A5 JP 2013144182A5
Authority
JP
Japan
Prior art keywords
effect
variable display
reach
identification information
executing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2013090951A
Other languages
Japanese (ja)
Other versions
JP5643376B2 (en
JP2013144182A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2013090951A priority Critical patent/JP5643376B2/en
Priority claimed from JP2013090951A external-priority patent/JP5643376B2/en
Publication of JP2013144182A publication Critical patent/JP2013144182A/en
Publication of JP2013144182A5 publication Critical patent/JP2013144182A5/ja
Application granted granted Critical
Publication of JP5643376B2 publication Critical patent/JP5643376B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (1)

各々を識別可能な複数種類の識別情報の可変表示を開始させた後に表示結果を導出表示する複数の可変表示部から構成される可変表示手段を備え、該可変表示手段に導出表示された前記識別情報の表示結果が特定表示結果となったときに遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記特定遊技状態に制御するか否かを前記識別情報の表示結果が導出表示されるよりも前に決定する事前決定手段と、
前記事前決定手段の決定結果にもとづいて、前記可変表示手段において前記識別情報がリーチ状態となった後にリーチ演出を実行してから前記可変表示手段に前記識別情報の表示結果を導出表示させるリーチ演出実行手段と、
前記事前決定手段の決定結果にもとづいて、前記識別情報の可変表示が開始されてから前記リーチ演出実行手段により前記リーチ演出が実行されるまでに、予告演出を所定回数繰り返し実行する予告演出実行手段と、を備え、
前記リーチ演出実行手段は、第1リーチ演出と、第2リーチ演出と、を少なくとも実行可能であり、
前記第1リーチ演出を実行し前記可変表示手段において前記特定表示結果でない非特定表示結果で前記識別情報を仮停止させ、一部の前記可変表示部の前記識別情報の可変表示を再開させた後に、前記第2リーチ演出を実行する第1発展演出、または前記可変表示手段において前記特定表示結果でない非特定表示結果で前記識別情報を仮停止させずに前記第2リーチ演出を実行する第2発展演出を実行する発展演出実行手段をさらに含み、
前記発展演出実行手段は、前記予告演出実行手段により前記予告演出が特定回数以上実行されるときは、前記第1発展演出を実行せずに前記第2発展演出を実行し、
前記予告演出実行手段は、前記予告演出を繰り返すときには、特殊演出を実行してから、前記予告演出を開始し直し、
前記識別情報の可変表示が開始されて前記リーチ演出実行手段により前記リーチ演出が実行されるまでに、前記予告演出とは異なる特別予告演出を1回のみ実行する特別予告演出実行手段をさらに備え、
前記予告演出実行手段は、前記事前決定手段によって前記特定遊技状態に制御すると決定されている場合には、前記特定遊技状態に制御しないと決定されている場合と比較して、高い割合で繰り返し回数が多くなるように前記予告演出を実行する
ことを特徴とする遊技機。
A variable display means including a plurality of variable display portions of deriving displaying display results after each to start variable display of a plurality of types of identification information capable of identifying the identification derived displayed on the variable display means A gaming machine that controls a specific gaming state advantageous to the player when the display result of the information becomes a specific display result,
Pre-decision means for deciding whether or not to control to the specific gaming state before the display result of the identification information is derived and displayed;
Reach for deriving and displaying the display result of the identification information on the variable display means after executing the reach effect after the identification information has reached the reach state in the variable display means based on the determination result of the prior determination means Production execution means;
Based on the determination result of the prior determination means, the notice effect execution for repeatedly executing the notice effect a predetermined number of times from when the variable display of the identification information is started until the reach effect is executed by the reach effect execution means. Means, and
The reach production execution means can execute at least a first reach production and a second reach production,
After executing the first reach production, temporarily stopping the identification information with a non-specific display result that is not the specific display result in the variable display means, and restarting the variable display of the identification information of some of the variable display units , A first development effect for executing the second reach effect, or a second development for executing the second reach effect without temporarily stopping the identification information in a non-specific display result that is not the specific display result in the variable display means. It further includes development effect execution means for executing the effect,
The development demonstration execution means, wherein when the prediction effect by prediction effect execution unit is executed specific number of times or more, executing said second development effect without performing the first development effect,
When the notice effect execution means repeats the notice effect, the special effect is executed, and then the notice effect is restarted.
Special notice effect execution means for executing the special notice effect different from the notice effect only once until the reach effect is executed by the reach effect execution means after the variable display of the identification information is started,
The advance notice execution means repeats at a higher rate when it is determined to control to the specific gaming state by the prior determination means than when it is determined not to control to the specific gaming state. A game machine, wherein the notice effect is executed so that the number of times increases.
JP2013090951A 2013-04-24 2013-04-24 Game machine Expired - Fee Related JP5643376B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013090951A JP5643376B2 (en) 2013-04-24 2013-04-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013090951A JP5643376B2 (en) 2013-04-24 2013-04-24 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2010258782A Division JP5328752B2 (en) 2010-11-19 2010-11-19 Game machine

Publications (3)

Publication Number Publication Date
JP2013144182A JP2013144182A (en) 2013-07-25
JP2013144182A5 true JP2013144182A5 (en) 2013-09-05
JP5643376B2 JP5643376B2 (en) 2014-12-17

Family

ID=49040331

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013090951A Expired - Fee Related JP5643376B2 (en) 2013-04-24 2013-04-24 Game machine

Country Status (1)

Country Link
JP (1) JP5643376B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5774872B2 (en) * 2011-02-25 2015-09-09 株式会社三共 Game machine
JP5735821B2 (en) * 2011-02-25 2015-06-17 株式会社三共 Game machine
JP5728561B2 (en) * 2013-11-05 2015-06-03 京楽産業.株式会社 Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003251029A (en) * 2002-03-05 2003-09-09 Newgin Corp Game machine
JP4716515B2 (en) * 2006-12-28 2011-07-06 サミー株式会社 Pachinko machine
JP4425931B2 (en) * 2007-01-26 2010-03-03 株式会社三共 Game machine
JP4616289B2 (en) * 2007-02-08 2011-01-19 株式会社三共 Game machine
JP4777272B2 (en) * 2007-02-15 2011-09-21 株式会社三共 Game machine
JP5336072B2 (en) * 2007-12-27 2013-11-06 株式会社三共 Game machine
JP5303150B2 (en) * 2008-01-31 2013-10-02 株式会社三共 Game machine
JP5231193B2 (en) * 2008-12-15 2013-07-10 株式会社三共 Game machine
JP5400415B2 (en) * 2009-02-19 2014-01-29 京楽産業.株式会社 Game machine

Similar Documents

Publication Publication Date Title
JP2013172910A5 (en)
JP2013017862A5 (en)
JP2012005794A5 (en)
JP2010213733A5 (en)
JP2011189031A5 (en)
JP2011062365A5 (en)
JP2016116655A5 (en)
JP2014090768A5 (en)
JP2017099883A5 (en)
JP2011172850A5 (en)
JP2014155628A5 (en)
JP2012010953A5 (en)
JP2010213734A5 (en)
JP2013144182A5 (en)
JP2016158872A5 (en)
JP2012176100A5 (en)
JP2014198128A5 (en)
JP2018164498A5 (en)
JP2013144183A5 (en)
JP2012250122A5 (en)
JP2012081339A5 (en)
JP2017006271A5 (en)
JP2017042195A5 (en)
JP2010119893A5 (en)
JP2013017864A5 (en)