JP2011062365A5 - - Google Patents
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- JP2011062365A5 JP2011062365A5 JP2009216148A JP2009216148A JP2011062365A5 JP 2011062365 A5 JP2011062365 A5 JP 2011062365A5 JP 2009216148 A JP2009216148 A JP 2009216148A JP 2009216148 A JP2009216148 A JP 2009216148A JP 2011062365 A5 JP2011062365 A5 JP 2011062365A5
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- JP
- Japan
- Prior art keywords
- variable display
- display
- identification information
- effect
- reach effect
- Prior art date
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Claims (1)
前記可変表示手段において前記識別情報が前記特定表示結果の一部を構成しているが、少なくとも一部の前記可変表示部において前記識別情報が可変表示中であるリーチ状態となった後にリーチ演出を実行するリーチ演出実行手段を備え、
前記リーチ演出実行手段は、第1リーチ演出と、該第1リーチ演出の後に所定演出を経由して実行される第2リーチ演出と、を少なくとも実行可能であり、
前記所定演出として、前記可変表示手段において前記特定表示結果ではない非特定表示結果で前記識別情報を仮停止させた後、一部の前記可変表示部の前記識別情報の可変表示を再開させる第1発展演出、または前記可変表示手段において前記特定表示結果でない非特定表示結果で前記識別情報を仮停止させずに一部の前記可変表示部の前記識別情報の可変表示を行う第2発展演出を実行する発展演出実行手段と、
前記可変表示手段において前記識別情報の可変表示が開始されてから表示結果を導出表示する以前に前記複数の可変表示部の全てにおいて前記識別情報を前記非特定表示結果で仮停止表示させてから可変表示を再開する再可変表示を1回または複数回実行する再可変表示実行手段と、
をさらに備え、
前記リーチ演出実行手段は、前記再可変表示実行手段により前記再可変表示が所定回数以上実行されるときは、前記第1リーチ演出の後に前記所定演出を経由して前記第2リーチ演出を実行し、
前記発展演出実行手段は、前記再可変表示実行手段により前記再可変表示が所定回数未満実行されることを条件として、前記第1発展演出を実行する
ことを特徴とする遊技機。 Variable display means comprising a plurality of variable display sections for variably displaying a plurality of types of identification information that can be distinguished from each other and deriving and displaying the display results is provided, and a predetermined specific display result is derived in the variable display means. When displayed, a gaming machine that controls to a specific gaming state advantageous to the player,
In the variable display means, the identification information constitutes a part of the specific display result, but at least a part of the variable display unit performs a reach effect after reaching a reach state in which the identification information is variably displayed. Reach production execution means to execute,
The reach effect execution means can execute at least a first reach effect and a second reach effect that is executed via a predetermined effect after the first reach effect,
As the predetermined effect, the variable display means temporarily stops the identification information with a non-specific display result that is not the specific display result, and then resumes variable display of the identification information of some of the variable display units. A development effect, or a second development effect that performs variable display of the identification information of some of the variable display parts without temporarily stopping the identification information with a non-specific display result that is not the specific display result in the variable display means. Development production execution means to
Before the display of the display result is derived and displayed after the variable display means starts the variable display of the identification information, the display unit displays the identification information temporarily on the non-specific display result on all the variable display units. Re-variable display execution means for executing re-variable display for resuming display once or a plurality of times;
Further comprising
The reach effect executing means executes the second reach effect via the predetermined effect after the first reach effect when the revariable display is executed a predetermined number of times or more by the revariable display executing means. ,
The game machine according to claim 1, wherein the development effect execution means executes the first development effect on the condition that the revariable display is executed less than a predetermined number of times by the revariable display execution means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009216148A JP5660769B2 (en) | 2009-09-17 | 2009-09-17 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009216148A JP5660769B2 (en) | 2009-09-17 | 2009-09-17 | Game machine |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012061253A Division JP5907769B2 (en) | 2012-03-16 | 2012-03-16 | Game machine |
JP2014223713A Division JP5946888B2 (en) | 2014-10-31 | 2014-10-31 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2011062365A JP2011062365A (en) | 2011-03-31 |
JP2011062365A5 true JP2011062365A5 (en) | 2012-05-10 |
JP5660769B2 JP5660769B2 (en) | 2015-01-28 |
Family
ID=43949267
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009216148A Active JP5660769B2 (en) | 2009-09-17 | 2009-09-17 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP5660769B2 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2012239494A (en) * | 2011-05-16 | 2012-12-10 | Heiwa Corp | Game machine |
JP5752637B2 (en) * | 2012-04-25 | 2015-07-22 | 株式会社三共 | Game machine |
JP6103682B2 (en) * | 2012-05-25 | 2017-03-29 | 株式会社平和 | Game machine |
JP5608710B2 (en) * | 2012-07-09 | 2014-10-15 | 京楽産業.株式会社 | Game machine |
JP2014045951A (en) * | 2012-08-31 | 2014-03-17 | Sankyo Co Ltd | Game machine |
JP6106621B2 (en) * | 2014-03-28 | 2017-04-05 | 京楽産業.株式会社 | Game machine |
JP6043757B2 (en) * | 2014-06-27 | 2016-12-14 | 株式会社三共 | Game machine |
JP6034901B2 (en) * | 2015-03-13 | 2016-11-30 | 株式会社三共 | Game machine |
JP6041968B2 (en) * | 2015-12-02 | 2016-12-14 | 株式会社三共 | Game machine |
JP7152997B2 (en) * | 2019-08-09 | 2022-10-13 | 株式会社三共 | game machine |
JP7152996B2 (en) * | 2019-08-09 | 2022-10-13 | 株式会社三共 | game machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4712734B2 (en) * | 2007-01-29 | 2011-06-29 | 株式会社三共 | Game machine |
JP4814865B2 (en) * | 2007-11-30 | 2011-11-16 | 株式会社三共 | Game machine |
JP5031613B2 (en) * | 2008-02-21 | 2012-09-19 | 株式会社三共 | Game machine |
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2009
- 2009-09-17 JP JP2009216148A patent/JP5660769B2/en active Active