JP2011062366A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2011062366A5 JP2011062366A5 JP2009216149A JP2009216149A JP2011062366A5 JP 2011062366 A5 JP2011062366 A5 JP 2011062366A5 JP 2009216149 A JP2009216149 A JP 2009216149A JP 2009216149 A JP2009216149 A JP 2009216149A JP 2011062366 A5 JP2011062366 A5 JP 2011062366A5
- Authority
- JP
- Japan
- Prior art keywords
- variable display
- effect
- identification information
- reach
- display result
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (1)
前記可変表示手段において前記識別情報が前記特定表示結果の一部を構成しているが、少なくとも一部の前記可変表示部において前記識別情報が可変表示中であるリーチ状態となった後にリーチ演出を実行するリーチ演出実行手段を備え、
前記リーチ演出実行手段は、第1リーチ演出と、該第1リーチ演出の後に所定演出を経由して実行される第2リーチ演出と、を少なくとも実行可能であり、
前記所定演出として、前記可変表示手段において前記特定表示結果ではない非特定表示結果で前記識別情報を仮停止させた後、一部の前記可変表示部の前記識別情報の可変表示を再開させる第1発展演出、または前記可変表示手段において前記特定表示結果でない非特定表示結果で前記識別情報を仮停止させずに一部の前記可変表示部の前記識別情報の可変表示を行う第2発展演出を実行する発展演出実行手段と、
をさらに備え、
前記リーチ演出実行手段は、所定条件が成立しているときは、前記リーチ演出として前記第2リーチ演出を高い割合で実行し、
前記発展演出実行手段は、前記所定条件が成立しているときは、前記所定演出として前記第1発展演出よりも高い割合で前記第2発展演出を実行する
ことを特徴とする遊技機。
Variable display means comprising a plurality of variable display sections for variably displaying a plurality of types of identification information that can be distinguished from each other and deriving and displaying the display results is provided, and a predetermined specific display result is derived in the variable display means. When displayed, a gaming machine that controls to a specific gaming state advantageous to the player,
In the variable display means, the identification information constitutes a part of the specific display result, but at least a part of the variable display unit performs a reach effect after reaching a reach state in which the identification information is variably displayed. Reach production execution means to execute,
The reach effect execution means can execute at least a first reach effect and a second reach effect that is executed via a predetermined effect after the first reach effect,
As the predetermined effect, the variable display means temporarily stops the identification information with a non-specific display result that is not the specific display result, and then resumes variable display of the identification information of some of the variable display units. A development effect, or a second development effect that performs variable display of the identification information of some of the variable display parts without temporarily stopping the identification information with a non-specific display result that is not the specific display result in the variable display means. Development production execution means to
Further comprising
The reach production execution means executes the second reach production at a high rate as the reach production when a predetermined condition is established,
The game machine characterized in that, when the predetermined condition is satisfied, the development effect execution means executes the second development effect at a higher rate than the first development effect as the predetermined effect.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009216149A JP5383400B2 (en) | 2009-09-17 | 2009-09-17 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009216149A JP5383400B2 (en) | 2009-09-17 | 2009-09-17 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012139018A Division JP5383869B2 (en) | 2012-06-20 | 2012-06-20 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2011062366A JP2011062366A (en) | 2011-03-31 |
JP2011062366A5 true JP2011062366A5 (en) | 2012-08-02 |
JP5383400B2 JP5383400B2 (en) | 2014-01-08 |
Family
ID=43949268
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009216149A Active JP5383400B2 (en) | 2009-09-17 | 2009-09-17 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5383400B2 (en) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5735821B2 (en) * | 2011-02-25 | 2015-06-17 | 株式会社三共 | Game machine |
JP5774872B2 (en) * | 2011-02-25 | 2015-09-09 | 株式会社三共 | Game machine |
JP6030337B2 (en) * | 2011-05-16 | 2016-11-24 | 株式会社三共 | Game machine |
JP5658616B2 (en) * | 2011-05-16 | 2015-01-28 | 株式会社三共 | Game machine |
JP5658615B2 (en) * | 2011-05-16 | 2015-01-28 | 株式会社三共 | Game machine |
JP5658614B2 (en) * | 2011-05-16 | 2015-01-28 | 株式会社三共 | Game machine |
JP5658617B2 (en) * | 2011-05-16 | 2015-01-28 | 株式会社三共 | Game machine |
JP5770532B2 (en) * | 2011-05-27 | 2015-08-26 | 株式会社平和 | Game machine |
JP5668020B2 (en) * | 2012-05-22 | 2015-02-12 | 株式会社三共 | Game machine |
JP6184755B2 (en) * | 2013-05-30 | 2017-08-23 | 株式会社ニューギン | Game machine |
JP5934167B2 (en) * | 2013-10-29 | 2016-06-15 | 株式会社三共 | Game machine |
JP5960670B2 (en) * | 2013-11-12 | 2016-08-02 | 京楽産業.株式会社 | Game machine |
JP2014205005A (en) * | 2014-04-28 | 2014-10-30 | 株式会社三共 | Game machine |
JP6310013B2 (en) * | 2016-06-23 | 2018-04-11 | 京楽産業.株式会社 | Game machine |
JP6545736B2 (en) * | 2017-02-21 | 2019-07-17 | 株式会社ニューギン | Gaming machine |
JP6499252B2 (en) * | 2017-10-03 | 2019-04-10 | 株式会社三共 | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3850055B2 (en) * | 1995-11-06 | 2006-11-29 | 株式会社三共 | Game machine |
JP4777272B2 (en) * | 2007-02-15 | 2011-09-21 | 株式会社三共 | Game machine |
-
2009
- 2009-09-17 JP JP2009216149A patent/JP5383400B2/en active Active