JP2014128422A5 - - Google Patents

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Publication number
JP2014128422A5
JP2014128422A5 JP2012287918A JP2012287918A JP2014128422A5 JP 2014128422 A5 JP2014128422 A5 JP 2014128422A5 JP 2012287918 A JP2012287918 A JP 2012287918A JP 2012287918 A JP2012287918 A JP 2012287918A JP 2014128422 A5 JP2014128422 A5 JP 2014128422A5
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JP
Japan
Prior art keywords
effect
control means
sound
sound output
output control
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JP2012287918A
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Japanese (ja)
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JP2014128422A (en
JP6155639B2 (en
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Priority to JP2012287918A priority Critical patent/JP6155639B2/en
Priority claimed from JP2012287918A external-priority patent/JP6155639B2/en
Publication of JP2014128422A publication Critical patent/JP2014128422A/en
Publication of JP2014128422A5 publication Critical patent/JP2014128422A5/ja
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Claims (2)

遊技の主たる制御を行う主制御手段と、その主制御手段からの制御信号に基づいて制御を行う副制御手段と、その副制御手段の制御に基づいて演出を実行する演出実行手段と、その演出実行手段における演出の内容に基づいて音声を出力する音声出力手段とを備え、前記演出実行手段にて演出の1つとして識別情報の動的表示を伴った変動演出が行われ、前記識別情報が予め定めた表示態様で停止表示された場合に遊技者に所定の遊技価値が付与される遊技機において、
前記演出実行手段にて行われる演出として、第1の演出と、その第1の演出と同種類の第2の演出とを含み、
前記第1の演出と前記第2の演出とは、前記演出実行手段において同時に実行可能な演出であり、
前記副制御手段は、
前記演出実行手段にて前記第1の演出が実行される場合に前記音声出力手段に対して第1の音声を出力させる第1音声出力制御手段と、
前記演出実行手段にて前記第2の演出が実行される場合に前記音声出力手段に対して第2の音声を出力させる第2音声出力制御手段と、
前記第1音声出力制御手段により前記第1の音声を出力させている間に、前記演出実行手段にて前記第2の演出の実行が開始される場合は、前記第1音声出力制御手段により出力されている前記第1の音声を停止させて、前記第2音声出力制御手段により前記第2の音声を出力させる第3音声出力制御手段とを備えることを特徴とする遊技機。
Main control means for performing main control of the game, sub-control means for controlling based on a control signal from the main control means, effect execution means for executing effects based on the control of the sub-control means, and the effects Voice output means for outputting a sound based on the contents of the effect in the execution means, and the effect execution means performs a variable effect with dynamic display of identification information as one of the effects, and the identification information In a gaming machine in which a predetermined game value is given to a player when stopped in a predetermined display mode,
As the production performed by the production execution means, the first production and the second production of the same type as the first production,
The first effect and the second effect are effects that can be executed simultaneously in the effect executing means,
The sub-control means is
First sound output control means for outputting the first sound to the sound output means when the first effect is executed by the effect executing means;
Second sound output control means for outputting second sound to the sound output means when the second effect is executed by the effect executing means;
When execution of the second effect is started by the effect executing means while the first sound is output by the first sound output control means, output is performed by the first sound output control means. And a third sound output control means for stopping the first sound and outputting the second sound by the second sound output control means.
前記副制御手段は、
前記演出実行手段にて前記第1の演出と前記第2の演出とが同時に実行が開始される場合に、前記第1音声出力制御手段にて前記音声出力手段に対して前記第1の音声を出力させ、その後、前記第3音声出力制御手段にて、前記第1音声出力制御手段により出力されている前記第1の音声を停止させて、前記第2音声出力制御手段により前記第2の音声を出力させるものであることを特徴とする請求項1記載の遊技機。
The sub-control means is
When execution of the first effect and the second effect is started simultaneously by the effect executing means, the first sound output control means outputs the first sound to the sound output means. After that, the third sound output control means stops the first sound output by the first sound output control means, and the second sound output control means stops the second sound. The game machine according to claim 1, wherein the game machine is output.
JP2012287918A 2012-12-28 2012-12-28 Game machine Active JP6155639B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012287918A JP6155639B2 (en) 2012-12-28 2012-12-28 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012287918A JP6155639B2 (en) 2012-12-28 2012-12-28 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2017113188A Division JP2017148640A (en) 2017-06-08 2017-06-08 Game machine

Publications (3)

Publication Number Publication Date
JP2014128422A JP2014128422A (en) 2014-07-10
JP2014128422A5 true JP2014128422A5 (en) 2016-02-18
JP6155639B2 JP6155639B2 (en) 2017-07-05

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ID=51407449

Family Applications (1)

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JP2012287918A Active JP6155639B2 (en) 2012-12-28 2012-12-28 Game machine

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JP (1) JP6155639B2 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016202308A (en) * 2015-04-16 2016-12-08 京楽産業.株式会社 Game machine
JP2017148640A (en) * 2017-06-08 2017-08-31 株式会社三洋物産 Game machine
JP6756758B2 (en) * 2018-03-22 2020-09-16 株式会社三共 Game machine
JP2021083866A (en) * 2019-11-29 2021-06-03 株式会社ユニバーサルエンターテインメント Game machine
JP7181620B2 (en) * 2020-03-13 2022-12-01 京楽産業.株式会社 game machine
JP2021000561A (en) * 2020-10-07 2021-01-07 株式会社三洋物産 Game machine
JP7151977B2 (en) * 2021-02-12 2022-10-12 株式会社ソフイア game machine
JP7161787B2 (en) * 2021-02-12 2022-10-27 株式会社ソフイア game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005152150A (en) * 2003-11-21 2005-06-16 Aruze Corp Game machine and simulation program
JP5194263B2 (en) * 2009-05-13 2013-05-08 株式会社大都技研 Amusement stand
JP5275326B2 (en) * 2010-11-29 2013-08-28 京楽産業.株式会社 Pachinko machine
JP5177775B2 (en) * 2011-02-22 2013-04-10 サミー株式会社 Bullet ball machine

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