JP2014090768A5 - - Google Patents

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Publication number
JP2014090768A5
JP2014090768A5 JP2012241417A JP2012241417A JP2014090768A5 JP 2014090768 A5 JP2014090768 A5 JP 2014090768A5 JP 2012241417 A JP2012241417 A JP 2012241417A JP 2012241417 A JP2012241417 A JP 2012241417A JP 2014090768 A5 JP2014090768 A5 JP 2014090768A5
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Japan
Prior art keywords
dynamic display
predetermined
identification information
period
execution
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JP2012241417A
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Japanese (ja)
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JP2014090768A (en
JP5874606B2 (en
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Priority to JP2012241417A priority Critical patent/JP5874606B2/en
Priority claimed from JP2012241417A external-priority patent/JP5874606B2/en
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Publication of JP2014090768A5 publication Critical patent/JP2014090768A5/ja
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Description

請求項2記載の遊技機は、請求項1記載の遊技機において、前記遊技機は、パチンコ遊技機ある。 Gaming machine of claim 2, in the gaming machine according to claim 1, wherein said gaming machine is a pachinko machine.

Claims (2)

所定の始動条件の成立を契機として情報を取得する取得手段と、
その取得手段により取得された情報に基づいて識別情報の動的表示の期間を選定する期間選定手段と、
その期間選定手段により選定された期間の識別情報の動的表示と、演出動的表示とを実行する表示実行手段と、を備え、
前記表示実行手段により実行される前記識別情報の動的表示において所定の識別情報が現出された場合に、遊技者に所定の遊技価値を付与する遊技機において、
前記識別情報の動的表示において前記所定の識別情報が現出される場合に、前記表示実行手段による前記識別情報の動的表示を実行開始してから所定時間の経過後に、前記所定の識別情報の現出の確定を報知する報知手段を実行させる報知実行手段と、
その報知実行手段による前記報知手段の実行後に、前記表示実行手段により実行可能なその後の前記演出動的表示の態様として複数の候補を遊技者に提示する提示手段と、
遊技者による操作手段の操作に基づいて前記複数の候補の中から所定の演出動的表示態様が選択された場合に、その所定の演出動的表示態様を受け付ける受付手段と、を備え、
前記表示実行手段は、遊技者による操作手段の操作に基づいて前記所定の演出動的表示態様が受け付けられると、その受け付けられた所定の演出動的表示態様に応じて、前記演出動的表示を実行するものであり、
前記提示手段は、遊技者による前記操作手段の操作に基づいて前記複数の候補の中からいずれかを選択可能な所定の選択可能期間と、少なくとも前記受付手段の受付後に設けられる期間であって前記操作手段の操作を受け付けることなく前記受付手段によって受け付けられた前記所定の演出動的表示態様に移行する期間と、を備えたことを特徴とする遊技機。
Acquisition means for acquiring information triggered by establishment of a predetermined start condition;
A period selection means for selecting a period of dynamic display of the identification information based on the information acquired by the acquisition means;
The display execution means for executing the dynamic display of the identification information of the period selected by the period selection means and the production dynamic display,
In a gaming machine that gives a predetermined game value to a player when predetermined identification information appears in the dynamic display of the identification information executed by the display execution means,
In a case where the predetermined identification information appears in the dynamic display of the identification information, the predetermined identification information is obtained after a predetermined time has elapsed since the execution of the dynamic display of the identification information by the display execution unit is started. Notification executing means for executing notification means for notifying the confirmation of the appearance of
Presenting means for presenting a plurality of candidates to the player as an aspect of the subsequent effect dynamic display that can be executed by the display execution means after execution of the notification means by the notification execution means;
Receiving means for receiving the predetermined effect dynamic display mode when a predetermined effect dynamic display mode is selected from the plurality of candidates based on the operation of the operation means by the player;
When the predetermined effect dynamic display mode is received based on the operation of the operation unit by the player, the display execution unit displays the effect dynamic display according to the received predetermined effect dynamic display mode. Is to execute,
The presenting means includes a predetermined selectable period in which any one of the plurality of candidates can be selected based on an operation of the operation means by a player, and a period provided at least after receiving the receiving means. A gaming machine comprising: a period of transition to the predetermined effect dynamic display mode received by the receiving unit without receiving an operation of the operating unit.
前記遊技機は、パチンコ遊技機あることを特徴とする請求項1記載の遊技機。 The gaming machine, the gaming machine according to claim 1, wherein it is a pachinko machine.
JP2012241417A 2012-10-31 2012-10-31 Game machine Active JP5874606B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012241417A JP5874606B2 (en) 2012-10-31 2012-10-31 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012241417A JP5874606B2 (en) 2012-10-31 2012-10-31 Game machine

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2015129310A Division JP5874858B2 (en) 2015-06-26 2015-06-26 Game machine
JP2016009445A Division JP2016083442A (en) 2016-01-21 2016-01-21 Game machine

Publications (3)

Publication Number Publication Date
JP2014090768A JP2014090768A (en) 2014-05-19
JP2014090768A5 true JP2014090768A5 (en) 2015-09-17
JP5874606B2 JP5874606B2 (en) 2016-03-02

Family

ID=50935315

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012241417A Active JP5874606B2 (en) 2012-10-31 2012-10-31 Game machine

Country Status (1)

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JP (1) JP5874606B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6431754B2 (en) * 2014-11-26 2018-11-28 株式会社三共 Game machine
JP6431753B2 (en) * 2014-11-26 2018-11-28 株式会社三共 Game machine
JP6431752B2 (en) * 2014-11-26 2018-11-28 株式会社三共 Game machine
JP2016187396A (en) * 2015-03-30 2016-11-04 株式会社ソフイア Game machine
JP2016083442A (en) * 2016-01-21 2016-05-19 株式会社三洋物産 Game machine
JP2017153987A (en) * 2017-05-15 2017-09-07 株式会社三洋物産 Game machine
JP7015572B2 (en) * 2020-03-18 2022-02-03 株式会社ニューギン Pachinko machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010125209A (en) * 2008-11-28 2010-06-10 Daiichi Shokai Co Ltd Game machine
JP5455036B2 (en) * 2009-12-18 2014-03-26 京楽産業.株式会社 Game machine
JP4972213B1 (en) * 2011-02-16 2012-07-11 株式会社大都技研 Amusement stand
JP5314819B2 (en) * 2012-04-13 2013-10-16 株式会社藤商事 Game machine

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