JP2014090767A5 - - Google Patents
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- JP2014090767A5 JP2014090767A5 JP2012241416A JP2012241416A JP2014090767A5 JP 2014090767 A5 JP2014090767 A5 JP 2014090767A5 JP 2012241416 A JP2012241416 A JP 2012241416A JP 2012241416 A JP2012241416 A JP 2012241416A JP 2014090767 A5 JP2014090767 A5 JP 2014090767A5
- Authority
- JP
- Japan
- Prior art keywords
- dynamic display
- predetermined
- identification information
- execution
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000694 effects Effects 0.000 claims 6
- 230000001960 triggered Effects 0.000 claims 1
Description
請求項2記載の遊技機は、請求項1記載の遊技機において、前記遊技機は、パチンコ遊技機である。 Gaming machine of claim 2, in the gaming machine according to claim 1, wherein said gaming machine is a pachinko machine.
Claims (2)
その取得手段により取得された情報に基づいて識別情報の動的表示の期間を選定する期間選定手段と、
その期間選定手段により選定された期間の識別情報の動的表示と、演出動的表示とを実行する表示実行手段と、を備え、
前記表示実行手段により実行される前記識別情報の動的表示において所定の識別情報が現出された場合に、遊技者に所定の遊技価値を付与する遊技機において、
前記識別情報の動的表示において前記所定の識別情報が現出される場合に、前記表示実行手段による前記識別情報の動的表示を実行開始してから所定時間の経過後に、前記所定の識別情報の現出の確定を報知する報知手段を実行させる報知実行手段と、
その報知実行手段による前記報知手段の実行後に、前記表示実行手段により実行可能なその後の前記演出動的表示の態様として複数の候補を遊技者に提示する提示手段と、
遊技者による操作手段の操作に基づいて前記複数の候補の中から所定の演出動的表示態様が選択された場合に、その所定の演出動的表示態様を受け付ける受付手段と、を備え、
前記表示実行手段は、遊技者による操作手段の操作に基づいて前記所定の演出動的表示態様が受け付けられると、その受け付けられた所定の演出動的表示態様に応じて、前記演出動的表示を実行するものであり、
前記提示手段は、所定の選択可能期間を備え、前記提示の開始時において前記複数の候補の中のいずれかが選択準備状態となっており、
前記受付手段は、遊技者により前記操作手段の操作が実行されることなく前記所定の選択可能期間が終了した場合は、前記提示の開始時において前記選択準備状態となっている候補を受け付けることを特徴とする遊技機。 Acquisition means for acquiring information triggered by establishment of a predetermined start condition;
A period selection means for selecting a period of dynamic display of the identification information based on the information acquired by the acquisition means;
The display execution means for executing the dynamic display of the identification information of the period selected by the period selection means and the production dynamic display,
In a gaming machine that gives a predetermined game value to a player when predetermined identification information appears in the dynamic display of the identification information executed by the display execution means,
In a case where the predetermined identification information appears in the dynamic display of the identification information, the predetermined identification information is obtained after a predetermined time has elapsed since the execution of the dynamic display of the identification information by the display execution unit is started. Notification executing means for executing notification means for notifying the confirmation of the appearance of
Presenting means for presenting a plurality of candidates to the player as an aspect of the subsequent effect dynamic display that can be executed by the display execution means after execution of the notification means by the notification execution means;
Receiving means for receiving the predetermined effect dynamic display mode when a predetermined effect dynamic display mode is selected from the plurality of candidates based on the operation of the operation means by the player;
When the predetermined effect dynamic display mode is received based on the operation of the operation unit by the player, the display execution unit displays the effect dynamic display according to the received predetermined effect dynamic display mode. Is to execute,
The presenting means has a predetermined selectable period, and at the start of the presentation, any of the plurality of candidates is in a selection preparation state,
The accepting means accepts the candidate in the selection ready state at the start of the presentation when the predetermined selectable period ends without the player performing an operation of the operating means. A featured gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012241416A JP5874605B2 (en) | 2012-10-31 | 2012-10-31 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012241416A JP5874605B2 (en) | 2012-10-31 | 2012-10-31 | Game machine |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015129309A Division JP5874857B2 (en) | 2015-06-26 | 2015-06-26 | Game machine |
JP2016009444A Division JP2016112438A (en) | 2016-01-21 | 2016-01-21 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2014090767A JP2014090767A (en) | 2014-05-19 |
JP2014090767A5 true JP2014090767A5 (en) | 2015-09-17 |
JP5874605B2 JP5874605B2 (en) | 2016-03-02 |
Family
ID=50935314
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012241416A Active JP5874605B2 (en) | 2012-10-31 | 2012-10-31 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5874605B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016112438A (en) * | 2016-01-21 | 2016-06-23 | 株式会社三洋物産 | Game machine |
JP2018008129A (en) * | 2017-10-18 | 2018-01-18 | 株式会社三洋物産 | Game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010125209A (en) * | 2008-11-28 | 2010-06-10 | Daiichi Shokai Co Ltd | Game machine |
JP5455036B2 (en) * | 2009-12-18 | 2014-03-26 | 京楽産業.株式会社 | Game machine |
JP4972213B1 (en) * | 2011-02-16 | 2012-07-11 | 株式会社大都技研 | Amusement stand |
JP5314819B2 (en) * | 2012-04-13 | 2013-10-16 | 株式会社藤商事 | Game machine |
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2012
- 2012-10-31 JP JP2012241416A patent/JP5874605B2/en active Active