JP2013230283A5 - - Google Patents

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Publication number
JP2013230283A5
JP2013230283A5 JP2012104295A JP2012104295A JP2013230283A5 JP 2013230283 A5 JP2013230283 A5 JP 2013230283A5 JP 2012104295 A JP2012104295 A JP 2012104295A JP 2012104295 A JP2012104295 A JP 2012104295A JP 2013230283 A5 JP2013230283 A5 JP 2013230283A5
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Japan
Prior art keywords
identification information
dynamic display
predetermined
control means
type
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JP2012104295A
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Japanese (ja)
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JP6015106B2 (en
JP2013230283A (en
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Priority to JP2012104295A priority Critical patent/JP6015106B2/en
Priority claimed from JP2012104295A external-priority patent/JP6015106B2/en
Publication of JP2013230283A publication Critical patent/JP2013230283A/en
Publication of JP2013230283A5 publication Critical patent/JP2013230283A5/ja
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Claims (2)

所定の始動条件の成立を検出する検出手段と、その検出手段によって前記始動条件の成立が検出された場合に情報を取得する取得手段と、その取得手段により取得された情報に基づいて識別情報の動的表示の種別を選定する選定手段とを有する主制御手段と、その主制御手段からの指示に基づいて、前記選定手段により選定された前記識別情報の動的表示の種別に対応した前記識別情報の動的表示を実行する動的表示実行手段を有する副制御手段とを備え、前記動的表示実行手段により実行される前記識別情報の動的表示において予め定めた識別情報が現出された場合に、遊技者に所定の遊技価値を付与する遊技機において、
前記主制御手段は、
前記始動条件の成立が検出された場合に、少なくとも前記取得手段で取得した前記情報を所定の上限数まで記憶可能な記憶手段と、
遊技者への前記所定の遊技価値の付与が終了することを契機として、その終了前に前記記憶手段に記憶された前記情報を判定する判定手段と、
その判定手段の判定結果に基づいて、前記識別情報の動的表示において予め定めた識別情報が現出され得る場合は、前記所定の遊技価値の付与が終了した後、所定回数の識別情報の動的表示に対し、前記選定手段により選定される前記識別情報の動的表示の種別として、特定の種別が選定されるように設定する設定手段と、を備えることを特徴とする遊技機。
Detection means for detecting establishment of a predetermined start condition, acquisition means for obtaining information when the establishment of the start condition is detected by the detection means, and identification information based on the information obtained by the acquisition means The identification corresponding to the dynamic display type of the identification information selected by the selection means based on the main control means having a selection means for selecting the type of dynamic display, and the instruction from the main control means Sub-control means having dynamic display execution means for executing dynamic display of information, and predetermined identification information appears in the dynamic display of the identification information executed by the dynamic display execution means In the case of a gaming machine that gives a player a predetermined gaming value,
The main control means includes
Storage means capable of storing at least the information acquired by the acquisition means up to a predetermined upper limit when establishment of the start condition is detected;
A determination means for determining the information stored in the storage means before the end of giving the predetermined game value to the player as an opportunity;
If the predetermined identification information can appear in the dynamic display of the identification information based on the determination result of the determination means, after the predetermined game value has been given, the movement of the identification information a predetermined number of times. A game machine, comprising: a setting unit configured to set a specific type as a type of dynamic display of the identification information selected by the selection unit with respect to a target display.
前記主制御手段は、
前記動的表示実行手段により実行される前記識別情報の動的表示において予め定めた識別情報が現出されてから、前記遊技者への所定の遊技価値の付与が開始されるまでの間に、第2の演出を実行するよう前記副制御手段に指示する第2指示手段を備え、
前記副制御手段は、
前記第2指示手段からの指示に基づいて、前記動的表示実行手段により実行される前記識別情報の動的表示において予め定めた識別情報が現出されてから、前記遊技者への所定の遊技価値の付与が開始されるまでの間に、第2の演出を実行する第2演出実行手段を備え、
前記第2指示手段は、前記設定手段により、前記所定の遊技価値の付与が終了した後、所定回数の識別情報の動的表示に対し、前記選定手段により選定される前記識別情報の動的表示の種別として、前記特定の種別が選定されるように設定された場合は、前記第2の演出の種別として、前記特定の種別に対応する種別を前記副制御手段に指示するものであることを特徴とする請求項1記載の遊技機。
The main control means includes
From the time when the predetermined identification information appears in the dynamic display of the identification information executed by the dynamic display execution means until the given game value is started to be given to the player. Second instruction means for instructing the sub-control means to execute the second effect,
The sub-control means is
Based on an instruction from the second instruction means, predetermined identification information appears in the dynamic display of the identification information executed by the dynamic display execution means, and then a predetermined game to the player A second effect executing means for executing the second effect until the start of giving value;
The second instructing unit dynamically displays the identification information selected by the selecting unit with respect to the dynamic display of the identification information a predetermined number of times after the setting unit completes the provision of the predetermined game value. If the specific type is set to be selected, the sub-control means is instructed as a type of the second effect as a type corresponding to the specific type. The gaming machine according to claim 1, characterized in that:
JP2012104295A 2012-04-30 2012-04-30 Game machine Active JP6015106B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012104295A JP6015106B2 (en) 2012-04-30 2012-04-30 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012104295A JP6015106B2 (en) 2012-04-30 2012-04-30 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016087548A Division JP2016129858A (en) 2016-04-25 2016-04-25 Game machine

Publications (3)

Publication Number Publication Date
JP2013230283A JP2013230283A (en) 2013-11-14
JP2013230283A5 true JP2013230283A5 (en) 2015-01-22
JP6015106B2 JP6015106B2 (en) 2016-10-26

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ID=49677312

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012104295A Active JP6015106B2 (en) 2012-04-30 2012-04-30 Game machine

Country Status (1)

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JP (1) JP6015106B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6432165B2 (en) * 2014-05-31 2018-12-05 株式会社三洋物産 Game machine
JP6191710B2 (en) * 2016-02-25 2017-09-06 株式会社三洋物産 Game machine
JP6721021B2 (en) * 2018-10-31 2020-07-08 株式会社三洋物産 Amusement machine
JP2020151603A (en) * 2020-06-29 2020-09-24 株式会社三洋物産 Game machine
JP2020151604A (en) * 2020-06-29 2020-09-24 株式会社三洋物産 Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4799815B2 (en) * 2003-12-26 2011-10-26 株式会社ソフイア Game machine
JP2006192062A (en) * 2005-01-13 2006-07-27 Newgin Corp Game machine
JP4551285B2 (en) * 2005-06-30 2010-09-22 株式会社ニューギン Game machine
JP5166913B2 (en) * 2008-02-28 2013-03-21 タイヨーエレック株式会社 Bullet ball machine
JP2010099133A (en) * 2008-10-21 2010-05-06 Takao Co Ltd Game machine
JP5344710B2 (en) * 2010-07-23 2013-11-20 サミー株式会社 Bullet ball machine

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