JP2010029603A5 - - Google Patents
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- JP2010029603A5 JP2010029603A5 JP2008197842A JP2008197842A JP2010029603A5 JP 2010029603 A5 JP2010029603 A5 JP 2010029603A5 JP 2008197842 A JP2008197842 A JP 2008197842A JP 2008197842 A JP2008197842 A JP 2008197842A JP 2010029603 A5 JP2010029603 A5 JP 2010029603A5
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- Prior art keywords
- effect
- executing
- predetermined
- mode
- gaming machine
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Claims (5)
前記主制御手段は、
前記第1の演出とは別の第2の演出を行うか否かを判定する判定手段と、
その判定手段によって前記第2の演出を行うと判定された場合に、その第2の演出の実行を許可する許可コマンドを前記副制御手段に対して送信する許可送信手段とを備え、
前記副制御手段は、
前記第1演出実行手段により実行される前記第1の演出の待機回数を記憶する記憶手段と、
前記許可送信手段により送信される許可コマンドを受信することに基づいて、前記記憶手段に記憶された待機回数分の前記第1の演出のそれぞれにおいて、その第1の演出の実行に割り当てられた時間の中で、その第1の演出に加えて前記第2の演出を実行可能に設定する設定手段と、
その設定手段により前記第2の演出が加えられた第1の演出が前記第1演出実行手段により実行される場合に、前記第2の演出を実行する第2演出実行手段とを備えることを特徴とする遊技機。 Identification based on detection means for detecting establishment of a predetermined start condition, acquisition means for obtaining random information when the establishment of the start condition is detected by the detection means, and information obtained by the acquisition means A main control means having a selection means for selecting a first effect mode that is a dynamic display of information, and the first effect selected by the selection means in response to an instruction from the main control means. Sub-control means having first effect execution means for executing the first effect based on the mode, and a combination of identification information predetermined in the first effect executed by the first effect execution means is present. In a gaming machine that gives a predetermined game value to a player when issued,
The main control means includes
Determining means for determining whether or not to perform a second effect different from the first effect;
A permission transmitting means for transmitting a permission command for permitting execution of the second effect to the sub-control means when it is determined by the determining means to perform the second effect;
The sub-control means is
Storage means for storing the number of standby times of the first effect executed by the first effect executing means;
Based on receiving the permission command transmitted by the permission transmitting means, the time allocated to the execution of the first effect in each of the first effects for the number of standby times stored in the storage means A setting means for setting the second effect to be executable in addition to the first effect;
And a second effect executing means for executing the second effect when the first effect to which the second effect is added by the setting means is executed by the first effect executing means. A gaming machine.
前記第2演出実行手段は、前記設定手段により前記第2の演出が加えられた第1の演出が前記第1演出実行手段により実行される場合に、その第1の演出の停止に合わせて前記第2の演出を実行するものであることを特徴とする請求項1記載の遊技機。 The setting means stops the first effect in each of the first effects for the number of standby times stored in the storage means based on receiving the permission command transmitted by the permission transmitting means. In accordance with the above, the second effect is set to be executable,
In the case where the first effect in which the second effect is added by the setting unit is executed by the first effect executing unit, the second effect executing unit is adapted to stop the first effect. The gaming machine according to claim 1, wherein the second effect is executed.
前記設定手段により前記第2の演出が加えられた第1の演出の態様を検出する態様検出手段と、
その態様検出手段により検出された前記第1の演出の態様が所定の演出態様である場合は、その第1の演出に割り当てられた時間の中で、前記所定の演出態様の停止に合わせて所定の動作が行われるように前記第1の演出の態様を変更する態様変更手段とを備え、
前記第2演出実行手段は、前記設定手段により前記第2の演出が加えられた第1の演出が前記第1演出実行手段により実行されると、その第1の演出の停止に合わせて前記第2の演出を実行するものであり、前記態様変更手段により前記第1の演出の態様が変更された場合は、前記所定の動作に合わせて前記第2の演出を実行するものであることを特徴とする請求項2記載の遊技機。 The sub-control means is
A mode detecting unit for detecting a mode of the first performance in which the second performance is added by the setting unit;
When the aspect of the first effect detected by the aspect detection means is a predetermined effect aspect, the time is allocated to the stop of the predetermined effect aspect within the time allotted to the first effect. A mode changing means for changing the mode of the first effect so that the operation of
When the first effect in which the second effect is added by the setting unit is executed by the first effect executing unit, the second effect executing unit is configured to stop the first effect in accordance with the stop of the first effect. it is intended to perform a second effect, characterized in that when said mode of said first effect is changed by mode change unit, and executes the second effect in accordance with the predetermined operation The gaming machine according to claim 2 .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008197842A JP5359095B2 (en) | 2008-06-30 | 2008-07-31 | Game machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008171834 | 2008-06-30 | ||
JP2008171834 | 2008-06-30 | ||
JP2008197842A JP5359095B2 (en) | 2008-06-30 | 2008-07-31 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013184116A Division JP5765387B2 (en) | 2008-06-30 | 2013-09-05 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010029603A JP2010029603A (en) | 2010-02-12 |
JP2010029603A5 true JP2010029603A5 (en) | 2011-09-15 |
JP5359095B2 JP5359095B2 (en) | 2013-12-04 |
Family
ID=41734794
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008197842A Active JP5359095B2 (en) | 2008-06-30 | 2008-07-31 | Game machine |
JP2013184116A Active JP5765387B2 (en) | 2008-06-30 | 2013-09-05 | Game machine |
JP2015122494A Withdrawn JP2015163335A (en) | 2008-06-30 | 2015-06-18 | Game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013184116A Active JP5765387B2 (en) | 2008-06-30 | 2013-09-05 | Game machine |
JP2015122494A Withdrawn JP2015163335A (en) | 2008-06-30 | 2015-06-18 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (3) | JP5359095B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5359095B2 (en) * | 2008-06-30 | 2013-12-04 | 株式会社三洋物産 | Game machine |
JP5104628B2 (en) * | 2008-06-30 | 2012-12-19 | 株式会社三洋物産 | Game machine |
JP5780232B2 (en) * | 2012-11-29 | 2015-09-16 | 株式会社三洋物産 | Game machine |
JP5961133B2 (en) * | 2013-04-04 | 2016-08-02 | 株式会社三共 | Game machine |
JP5979277B2 (en) * | 2015-05-13 | 2016-08-24 | 株式会社三洋物産 | Game machine |
JP5979278B2 (en) * | 2015-05-13 | 2016-08-24 | 株式会社三洋物産 | Game machine |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000300760A (en) * | 1999-04-26 | 2000-10-31 | Sankyo Kk | Pachinko game machine |
JP4620849B2 (en) * | 2000-09-13 | 2011-01-26 | 株式会社三共 | Game machine |
JP2002360859A (en) * | 2001-06-06 | 2002-12-17 | Heiwa Corp | Game machine and pattern variation display control method for the same |
JP4039519B2 (en) * | 2002-10-15 | 2008-01-30 | マルホン工業株式会社 | Pachinko machine |
JP4620332B2 (en) * | 2003-02-19 | 2011-01-26 | 株式会社ニューギン | Game machine |
JP4776600B2 (en) * | 2007-08-31 | 2011-09-21 | 株式会社三共 | Game machine |
JP5359095B2 (en) * | 2008-06-30 | 2013-12-04 | 株式会社三洋物産 | Game machine |
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2008
- 2008-07-31 JP JP2008197842A patent/JP5359095B2/en active Active
-
2013
- 2013-09-05 JP JP2013184116A patent/JP5765387B2/en active Active
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2015
- 2015-06-18 JP JP2015122494A patent/JP2015163335A/en not_active Withdrawn