JP2016165395A5 - - Google Patents
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- JP2016165395A5 JP2016165395A5 JP2015046878A JP2015046878A JP2016165395A5 JP 2016165395 A5 JP2016165395 A5 JP 2016165395A5 JP 2015046878 A JP2015046878 A JP 2015046878A JP 2015046878 A JP2015046878 A JP 2015046878A JP 2016165395 A5 JP2016165395 A5 JP 2016165395A5
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- variable display
- display game
- special
- game
- suggest
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- 230000004941 influx Effects 0.000 claims description 3
Description
本発明は、始動領域への遊技球の流入に基づいて実行する変動表示ゲームを表示可能な変動表示装置を備え、前記変動表示ゲームの結果が特別結果となった場合に、遊技者に所定の遊技価値を付与する特別遊技状態を発生可能な遊技機に関する。 When the present invention is to be based on the influx of game balls to start area includes a visible change display variable display game to be executed, the variable display game result is a special result, predetermined to the player The present invention relates to a gaming machine capable of generating a special gaming state that gives a gaming value of.
以上の課題を解決するため、請求項1に記載の発明は、
始動領域への遊技球の流入に基づいて実行する変動表示ゲームを表示可能な変動表示装置を備え、前記変動表示ゲームの結果が特別結果となった場合に、遊技者に所定の遊技価値を付与する特別遊技状態を発生可能な遊技機において、
前記始動領域への遊技球の流入に基づき前記変動表示ゲームの実行権利となる始動記憶を所定の上限数まで記憶可能な始動記憶手段と、
特定の事象の発生時期を示唆又は報知する時期報知演出を実行可能な発生時期報知手段と、
前記特別結果となる可能性の高さを示唆又は報知する期待度報知演出を実行可能な期待度報知手段と、を備えることを特徴とする。
In order to solve the above problems, the invention described in claim 1
Based on the influx of game balls to start region comprises a variable display device capable of displaying variable display game to be executed, if the variable display game result is a special result, the predetermined game value to the player In a gaming machine capable of generating a special gaming state to be granted,
Start memory means capable of storing start memory as a right to execute the variable display game based on the inflow of game balls into the start area up to a predetermined upper limit number ;
And executable generating timing indicator to time notification effect to suggest or inform the occurrence timing of a specific event,
Characterized in that it comprises pre-SL and special results suggest or informing the possibility of height becomes feasible degree of expectation notification effect of expectation notifying means.
Claims (1)
前記始動領域への遊技球の流入に基づき前記変動表示ゲームの実行権利となる始動記憶を所定の上限数まで記憶可能な始動記憶手段と、
特定の事象の発生時期を示唆又は報知する時期報知演出を実行可能な発生時期報知手段と、
前記特別結果となる可能性の高さを示唆又は報知する期待度報知演出を実行可能な期待度報知手段と、を備えることを特徴とする遊技機。 Based on the influx of game balls to start region comprises a variable display device capable of displaying variable display game to be executed, if the variable display game result is a special result, the predetermined game value to the player In a gaming machine capable of generating a special gaming state to be granted,
Start memory means capable of storing start memory as a right to execute the variable display game based on the inflow of game balls into the start area up to a predetermined upper limit number ;
And executable generating timing indicator to time notification effect to suggest or inform the occurrence timing of a specific event,
Gaming machine characterized in that it and a degree of expectation notification means capable of performing the expectation notification effect to suggest or informing the possibility of height the previous SL special results.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015046878A JP6496165B2 (en) | 2015-03-10 | 2015-03-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015046878A JP6496165B2 (en) | 2015-03-10 | 2015-03-10 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016165395A JP2016165395A (en) | 2016-09-15 |
JP2016165395A5 true JP2016165395A5 (en) | 2017-11-30 |
JP6496165B2 JP6496165B2 (en) | 2019-04-03 |
Family
ID=56897089
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015046878A Active JP6496165B2 (en) | 2015-03-10 | 2015-03-10 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP6496165B2 (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2018114223A (en) * | 2017-01-20 | 2018-07-26 | 株式会社大都技研 | Game machine |
JP6323575B1 (en) * | 2017-01-23 | 2018-05-16 | 株式会社サンセイアールアンドディ | Game machine |
JP6908912B2 (en) * | 2017-01-23 | 2021-07-28 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP2019093070A (en) * | 2017-11-28 | 2019-06-20 | 株式会社サンセイアールアンドディ | Game machine |
JP2018027440A (en) * | 2017-11-28 | 2018-02-22 | 株式会社サンセイアールアンドディ | Game machine |
JP6481148B2 (en) * | 2017-11-28 | 2019-03-13 | 株式会社サンセイアールアンドディ | Game machine |
JP6831579B2 (en) * | 2018-04-03 | 2021-02-17 | 株式会社サンセイアールアンドディ | Game machine |
JP6635531B2 (en) * | 2019-02-25 | 2020-01-29 | 株式会社サンセイアールアンドディ | Gaming machine |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4700847B2 (en) * | 2001-06-28 | 2011-06-15 | 株式会社平和 | Pachinko machine |
JP4147197B2 (en) * | 2004-03-17 | 2008-09-10 | サミー株式会社 | Bullet ball machine |
JP4820171B2 (en) * | 2006-01-11 | 2011-11-24 | 株式会社平和 | Game machine |
JP5483604B2 (en) * | 2011-02-02 | 2014-05-07 | 株式会社平和 | Game machine |
JP2013085866A (en) * | 2011-10-21 | 2013-05-13 | Sophia Co Ltd | Game machine |
JP5636014B2 (en) * | 2012-03-12 | 2014-12-03 | 株式会社三共 | Game machine |
JP5748358B2 (en) * | 2012-05-18 | 2015-07-15 | 京楽産業.株式会社 | Game machine |
JP5960544B2 (en) * | 2012-08-10 | 2016-08-02 | 株式会社ニューギン | Game machine |
JP5491604B1 (en) * | 2012-11-22 | 2014-05-14 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2015023955A (en) * | 2013-07-25 | 2015-02-05 | マルホン工業株式会社 | Pachinko game machine |
JP6446656B2 (en) * | 2015-01-30 | 2019-01-09 | 株式会社ソフイア | Game machine |
JP6028207B2 (en) * | 2015-03-10 | 2016-11-16 | 株式会社ソフイア | Game machine |
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2015
- 2015-03-10 JP JP2015046878A patent/JP6496165B2/en active Active