JP2016165395A5 - - Google Patents

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Publication number
JP2016165395A5
JP2016165395A5 JP2015046878A JP2015046878A JP2016165395A5 JP 2016165395 A5 JP2016165395 A5 JP 2016165395A5 JP 2015046878 A JP2015046878 A JP 2015046878A JP 2015046878 A JP2015046878 A JP 2015046878A JP 2016165395 A5 JP2016165395 A5 JP 2016165395A5
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Japan
Prior art keywords
variable display
display game
special
game
suggest
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JP2015046878A
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Japanese (ja)
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JP2016165395A (en
JP6496165B2 (en
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Description

本発明は、始動領域への遊技球の流入に基づいて実行する変動表示ゲームを表示可能な変動表示装置を備え、前記変動表示ゲームの結果が特別結果となった場合に、遊技者に所定の遊技価値を付与する特別遊技状態発生可能な遊技機に関する。 When the present invention is to be based on the influx of game balls to start area includes a visible change display variable display game to be executed, the variable display game result is a special result, predetermined to the player The present invention relates to a gaming machine capable of generating a special gaming state that gives a gaming value of.

以上の課題を解決するため、請求項1に記載の発明は、
始動領域への遊技球の流入に基づいて実行する変動表示ゲームを表示可能な変動表示装置を備え、前記変動表示ゲームの結果が特別結果となった場合に、遊技者に所定の遊技価値を付与する特別遊技状態発生可能な遊技機において、
前記始動領域への遊技球の流入に基づき前記変動表示ゲームの実行権利となる始動記憶を所定の上限数まで記憶可能な始動記憶手段と、
定の事象の発生時期を示唆又は報知する時期報知演出を実行可能な発生時期報知手段と、
記特別結果となる可能性の高さを示唆又は報知する期待度報知演出を実行可能な期待度報知手段と、を備えることを特徴とする。
In order to solve the above problems, the invention described in claim 1
Based on the influx of game balls to start region comprises a variable display device capable of displaying variable display game to be executed, if the variable display game result is a special result, the predetermined game value to the player In a gaming machine capable of generating a special gaming state to be granted,
Start memory means capable of storing start memory as a right to execute the variable display game based on the inflow of game balls into the start area up to a predetermined upper limit number ;
And executable generating timing indicator to time notification effect to suggest or inform the occurrence timing of a specific event,
Characterized in that it comprises pre-SL and special results suggest or informing the possibility of height becomes feasible degree of expectation notification effect of expectation notifying means.

Claims (1)

始動領域への遊技球の流入に基づいて実行する変動表示ゲームを表示可能な変動表示装置を備え、前記変動表示ゲームの結果が特別結果となった場合に、遊技者に所定の遊技価値を付与する特別遊技状態発生可能な遊技機において、
前記始動領域への遊技球の流入に基づき前記変動表示ゲームの実行権利となる始動記憶を所定の上限数まで記憶可能な始動記憶手段と、
定の事象の発生時期を示唆又は報知する時期報知演出を実行可能な発生時期報知手段と、
記特別結果となる可能性の高さを示唆又は報知する期待度報知演出を実行可能な期待度報知手段と、を備えることを特徴とする遊技機。
Based on the influx of game balls to start region comprises a variable display device capable of displaying variable display game to be executed, if the variable display game result is a special result, the predetermined game value to the player In a gaming machine capable of generating a special gaming state to be granted,
Start memory means capable of storing start memory as a right to execute the variable display game based on the inflow of game balls into the start area up to a predetermined upper limit number ;
And executable generating timing indicator to time notification effect to suggest or inform the occurrence timing of a specific event,
Gaming machine characterized in that it and a degree of expectation notification means capable of performing the expectation notification effect to suggest or informing the possibility of height the previous SL special results.
JP2015046878A 2015-03-10 2015-03-10 Game machine Active JP6496165B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015046878A JP6496165B2 (en) 2015-03-10 2015-03-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015046878A JP6496165B2 (en) 2015-03-10 2015-03-10 Game machine

Publications (3)

Publication Number Publication Date
JP2016165395A JP2016165395A (en) 2016-09-15
JP2016165395A5 true JP2016165395A5 (en) 2017-11-30
JP6496165B2 JP6496165B2 (en) 2019-04-03

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Family Applications (1)

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JP2015046878A Active JP6496165B2 (en) 2015-03-10 2015-03-10 Game machine

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JP (1) JP6496165B2 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018114223A (en) * 2017-01-20 2018-07-26 株式会社大都技研 Game machine
JP6323575B1 (en) * 2017-01-23 2018-05-16 株式会社サンセイアールアンドディ Game machine
JP6908912B2 (en) * 2017-01-23 2021-07-28 株式会社サンセイアールアンドディ Pachinko machine
JP2019093070A (en) * 2017-11-28 2019-06-20 株式会社サンセイアールアンドディ Game machine
JP2018027440A (en) * 2017-11-28 2018-02-22 株式会社サンセイアールアンドディ Game machine
JP6481148B2 (en) * 2017-11-28 2019-03-13 株式会社サンセイアールアンドディ Game machine
JP6831579B2 (en) * 2018-04-03 2021-02-17 株式会社サンセイアールアンドディ Game machine
JP6635531B2 (en) * 2019-02-25 2020-01-29 株式会社サンセイアールアンドディ Gaming machine

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4700847B2 (en) * 2001-06-28 2011-06-15 株式会社平和 Pachinko machine
JP4147197B2 (en) * 2004-03-17 2008-09-10 サミー株式会社 Bullet ball machine
JP4820171B2 (en) * 2006-01-11 2011-11-24 株式会社平和 Game machine
JP5483604B2 (en) * 2011-02-02 2014-05-07 株式会社平和 Game machine
JP2013085866A (en) * 2011-10-21 2013-05-13 Sophia Co Ltd Game machine
JP5636014B2 (en) * 2012-03-12 2014-12-03 株式会社三共 Game machine
JP5748358B2 (en) * 2012-05-18 2015-07-15 京楽産業.株式会社 Game machine
JP5960544B2 (en) * 2012-08-10 2016-08-02 株式会社ニューギン Game machine
JP5491604B1 (en) * 2012-11-22 2014-05-14 株式会社ユニバーサルエンターテインメント Game machine
JP2015023955A (en) * 2013-07-25 2015-02-05 マルホン工業株式会社 Pachinko game machine
JP6446656B2 (en) * 2015-01-30 2019-01-09 株式会社ソフイア Game machine
JP6028207B2 (en) * 2015-03-10 2016-11-16 株式会社ソフイア Game machine

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