JP2009501611A - シームレスなゲーム方法及びゲーム装置 - Google Patents

シームレスなゲーム方法及びゲーム装置 Download PDF

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Publication number
JP2009501611A
JP2009501611A JP2008522761A JP2008522761A JP2009501611A JP 2009501611 A JP2009501611 A JP 2009501611A JP 2008522761 A JP2008522761 A JP 2008522761A JP 2008522761 A JP2008522761 A JP 2008522761A JP 2009501611 A JP2009501611 A JP 2009501611A
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Prior art keywords
game
mobile device
console
saved
mobile
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Pending
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JP2008522761A
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English (en)
Japanese (ja)
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JP2009501611A5 (enExample
Inventor
グル, コラッター, サンバンダム グルパラン,
Original Assignee
ソニー エリクソン モバイル コミュニケーションズ, エービー
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Publication of JP2009501611A publication Critical patent/JP2009501611A/ja
Publication of JP2009501611A5 publication Critical patent/JP2009501611A5/ja
Pending legal-status Critical Current

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephonic Communication Services (AREA)
JP2008522761A 2005-07-19 2006-03-02 シームレスなゲーム方法及びゲーム装置 Pending JP2009501611A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/184,469 US20070021216A1 (en) 2005-07-19 2005-07-19 Seamless gaming method and apparatus
PCT/US2006/007481 WO2007011426A1 (en) 2005-07-19 2006-03-02 Seamless gaming method and apparatus

Publications (2)

Publication Number Publication Date
JP2009501611A true JP2009501611A (ja) 2009-01-22
JP2009501611A5 JP2009501611A5 (enExample) 2009-04-16

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008522761A Pending JP2009501611A (ja) 2005-07-19 2006-03-02 シームレスなゲーム方法及びゲーム装置

Country Status (5)

Country Link
US (1) US20070021216A1 (enExample)
EP (1) EP1915203A1 (enExample)
JP (1) JP2009501611A (enExample)
CN (1) CN101222956A (enExample)
WO (1) WO2007011426A1 (enExample)

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WO2011129046A1 (ja) * 2010-04-14 2011-10-20 株式会社ソニー・コンピュータエンタテインメント 携帯情報端末、ネットワーク接続方法、ネットワーク接続システム、およびサーバ
KR20170020286A (ko) * 2015-08-13 2017-02-22 삼성전자주식회사 모바일 단말기 및 터치 입력 장치를 이용한 모바일 단말기의 제어 방법
JP2017093754A (ja) * 2015-11-20 2017-06-01 株式会社コナミデジタルエンタテインメント ゲームシステム、及びそれに用いられるコンピュータプログラム
JP2019005509A (ja) * 2017-06-28 2019-01-17 株式会社タイトー ゲームシステム

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JP6243586B2 (ja) 2010-08-06 2017-12-06 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
US10150033B2 (en) 2010-08-20 2018-12-11 Nintendo Co., Ltd. Position calculation system, position calculation device, storage medium storing position calculation program, and position calculation method
JP6184658B2 (ja) 2010-08-20 2017-08-23 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
JP5840386B2 (ja) 2010-08-30 2016-01-06 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
JP5840385B2 (ja) 2010-08-30 2016-01-06 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
KR101364826B1 (ko) 2010-11-01 2014-02-20 닌텐도가부시키가이샤 조작 장치 및 조작 시스템
CN102468906B (zh) * 2010-11-04 2016-03-02 腾讯科技(深圳)有限公司 一种联网游戏中交互逻辑容错的方法以及联网游戏容错系统
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JP5689014B2 (ja) 2011-04-07 2015-03-25 任天堂株式会社 入力システム、情報処理装置、情報処理プログラム、および3次元位置算出方法
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KR20140135839A (ko) * 2012-04-20 2014-11-26 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 복수의 장치를 이용하는 온라인 게임 경험
US9849389B2 (en) * 2012-10-03 2017-12-26 Gree, Inc. Method of synchronizing online game, and server device
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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011129046A1 (ja) * 2010-04-14 2011-10-20 株式会社ソニー・コンピュータエンタテインメント 携帯情報端末、ネットワーク接続方法、ネットワーク接続システム、およびサーバ
KR20170020286A (ko) * 2015-08-13 2017-02-22 삼성전자주식회사 모바일 단말기 및 터치 입력 장치를 이용한 모바일 단말기의 제어 방법
KR102589850B1 (ko) * 2015-08-13 2023-10-17 삼성전자주식회사 모바일 단말기 및 터치 입력 장치를 이용한 모바일 단말기의 제어 방법
JP2017093754A (ja) * 2015-11-20 2017-06-01 株式会社コナミデジタルエンタテインメント ゲームシステム、及びそれに用いられるコンピュータプログラム
JP2019005509A (ja) * 2017-06-28 2019-01-17 株式会社タイトー ゲームシステム

Also Published As

Publication number Publication date
EP1915203A1 (en) 2008-04-30
WO2007011426A1 (en) 2007-01-25
US20070021216A1 (en) 2007-01-25
CN101222956A (zh) 2008-07-16

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