JP2008253418A - Game machine - Google Patents

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Publication number
JP2008253418A
JP2008253418A JP2007096761A JP2007096761A JP2008253418A JP 2008253418 A JP2008253418 A JP 2008253418A JP 2007096761 A JP2007096761 A JP 2007096761A JP 2007096761 A JP2007096761 A JP 2007096761A JP 2008253418 A JP2008253418 A JP 2008253418A
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Japan
Prior art keywords
gaming state
special symbol
variation
symbol
big hit
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JP2007096761A
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Japanese (ja)
Inventor
Tomoyuki Aiko
知亨 相子
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Aruze Corp
アルゼ株式会社
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Application filed by Aruze Corp, アルゼ株式会社 filed Critical Aruze Corp
Priority to JP2007096761A priority Critical patent/JP2008253418A/en
Publication of JP2008253418A publication Critical patent/JP2008253418A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing player's expectations by varying a shift to a big winning game state while guaranteeing the fairness of a game. <P>SOLUTION: A first special symbol J1 and a second special symbol J2 can be variably displayed in parallel. When it is determined that a big winning special symbol is to be displayed at the first special symbol J1 during a probability variable game state, special long time longer than the variation time of the second special symbol J2 can be determined as the variation time of the first special symbol J1. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

  The present invention relates to a gaming machine.

  In a pachinko gaming machine that is a ball and ball game machine, a player plays a game for the purpose of obtaining many prize balls. As pachinko gaming machines, those having a big hit gaming state in which many prize balls can be obtained and a normal gaming state in which there are few opportunities to obtain prize balls are known. Rather than shifting this jackpot gaming state at regular time intervals, it is hoped that the player will get more game balls if it is biased to shift to many jackpot gaming states in a short time Can be given.

  Here, as a conventional gaming machine, there is one using a random number as a jackpot lottery for shifting to a jackpot gaming state (for example, Patent Document 1). In this gaming machine, a plurality of random numbers are divided into a big hit random number for winning a big hit lottery and a lost random number for winning, and one random number is randomly extracted from the plurality of random numbers during the normal gaming state. When the random number extracted at this time is a big hit random number, the game proceeds to the big hit gaming state, and when it is a lost random number, the normal gaming state is kept.

In addition, there is a game machine having a so-called stock function as a gaming machine with a bias in the transition to the big hit gaming state (for example, Patent Document 2). In this gaming machine, after winning the big hit lottery, the stock release lottery is performed. If the stock-release lottery is lost, the result of the jackpot lottery is stocked without shifting to the jackpot gaming state. Then, when the big hit lottery is won, and when the stock release lottery is won, the stocked big hit lottery results are released, and the jackpot gaming state for the number of stocks is digested. By stocking the results of the big hit lottery in this way, the shift to the big hit gaming state can be biased.
JP 2005-312839 A JP 2003-199936 A

  However, in the gaming machine disclosed in Patent Document 1, random numbers are randomly extracted from the big hit random numbers and the lost random numbers. For this reason, it is difficult to make a bias so as to shift to many big hit gaming states in a short time, and it is difficult to increase the expectation given to the player.

  In addition, in the gaming machine disclosed in Patent Document 2, it is possible to give a bias to the transition to the big hit gaming state by performing the stock release lottery. However, when there are few results of the jackpot lottery being stocked, even if the stock release lottery is won, the jackpot gaming state released is small. For this reason, there is a problem that the fairness of the game cannot be ensured depending on whether there is a stock or not. Further, from the viewpoint of the player, there is a problem that even if the big hit lottery is won, the player will not enter the big hit gaming state unless the stock release lottery is won, which may reduce the player's expectation.

  Therefore, an object of the present invention is to provide a gaming machine that can increase the player's expectation by giving bias to the transition to the big hit gaming state while ensuring the fairness of the game.

  The gaming machine according to the present invention that has solved the above problems, when a predetermined variation start condition is satisfied, a plurality of symbol display devices that perform a variation display and a stop display of the identification symbol, and when the variation start condition is satisfied, Big hit determination means for determining whether or not to shift to a big hit gaming state that is more advantageous to the player than the normal gaming state, and when the big hit determination means determines to shift to the big hit gaming state, the symbol display device identifies the big hit The symbol display control means for stopping and displaying the symbols and the jackpot determining means determine that the game will be shifted to the big hit gaming state, and after the big hit identification symbol is displayed on any of the plurality of symbol display devices, the gaming state is changed to the big hit gaming state. The game state control means to control and whether or not to shift the game state to a specific game state that is easier to shift to the big hit game state than the normal game state A specific gaming state in which the game state is shifted to the specific gaming state after the big hit gaming state is completed on condition that the specific gaming state transition determination unit and the specific gaming state transition determination unit determine that the game state transitions to the specific gaming state. A control means, and a fluctuation time determining means for determining a fluctuation time of an identification symbol that is variably displayed on the symbol display device corresponding to the fluctuation start condition when the fluctuation start condition is satisfied. When the variation start condition is satisfied, among the plurality of symbol display devices, the identification symbol of the symbol display device corresponding to the variation start condition is variably displayed until the variation time determined by the variation time determining means elapses. , It is possible to stop and display the identification symbol after the lapse of the variation time, and to perform the variation display of the identification symbol in a plurality of symbol display devices in parallel, When the gaming state is controlled to the specific gaming state by the specific gaming state control unit, the movement time determining unit is satisfied with the variation start condition, and the jackpot gaming state transition determining unit is caused by the establishment of the variation starting condition. When it is determined to shift to the big hit gaming state, the symbol display device other than the symbol display device corresponding to the variation start condition is used as the variation time of the identification symbol that is variably displayed on the symbol display device corresponding to the variation start condition. It can be determined as a special long time longer than the variation time of the identification symbol displayed in a variable manner.

  In the gaming machine according to the present invention, when the game machine is controlled to the specific gaming state, the symbol corresponding to the variation start condition that is caused when it is determined that the jackpot gaming state transition determining unit shifts to the jackpot gaming state. The variation time of the identification symbol that is variably displayed on the display device (hereinafter also referred to as “first symbol display device”) is used as a symbol display device other than the symbol display device corresponding to this variation start condition (hereinafter “second symbol display device”). It can be determined as a special long time longer than the variation time of the identification symbol displayed in a variable manner. For this reason, until the big symbol symbol is stopped and displayed on the first symbol display device, it is possible to display many variations of the identification symbol on the second symbol display device. Therefore, a large number of lottery lotteries in the second symbol display device can be performed during the specific gaming state that is likely to shift to the big hit gaming state, so that the shift to the big hit gaming state can be biased. Therefore, while ensuring the fairness of the game, the shift to the big hit gaming state can be biased and the player's expectation can be enhanced.

  Here, the variation time determining means determines a time that is at least twice as long as the longest variation time of the identification symbol that is variably displayed on the symbol display device other than the symbol display device corresponding to the variation start condition as the special long time. It can be set as the mode to do.

  Thus, by determining a time that is at least twice as long as the shortest variation time of the identification symbol that is variably displayed on the second symbol display device as the special long time, the jackpot lottery on the second symbol display device is determined. Can be played multiple times during a specific gaming state. Therefore, the shift to the big hit gaming state can be biased, and the player's expectation can be increased accordingly.

  Further, the variation time determining means, when determining the special long time, the condition that it is determined by the specific gaming state transition determination means to determine that the gaming state after the big hit gaming state is transitioned to the specific gaming state It can also be.

  As described above, when determining the special long time, it is determined that the game state after the big hit game state is ended is transferred to the specific game state, so that during the variable display of the first symbol display device In the second symbol display device, even if it is determined that the game state is shifted to the normal game state after the jackpot gaming state is ended, the jackpot identifying state is subsequently stopped and displayed on the first symbol display device, and the transitioned jackpot gaming state is ended. Later, it shifts to a specific gaming state. For this reason, even if it is determined that the game state is once shifted to the normal game state, the shift to the specific game state is performed again, so that the player's expectation can be increased accordingly.

  The variation time determining means is determined to shift to the big hit gaming state by the big hit determining means when the gaming state is controlled to the specific gaming state by the specific gaming state control means, and by the specific gaming state transition determining means. When it is determined to shift to the specific gaming state, the variation time of the identification symbol variably displayed on the symbol display device corresponding to the variation start condition is determined as the second special long time longer than the special long time, and specified. When the gaming state is controlled to the specific gaming state by the gaming state control means, it is determined by the big hit determining means to shift to the big hit gaming state and determined not to shift to the specific gaming state by the specific gaming state transition determining means. The fluctuation time of the identification symbol that is variably displayed on the symbol display device corresponding to this variation start condition It can be a manner of determining a short special time than time.

  Thus, when it is determined to shift to the specific game state by the specific game state transition determination means while being controlled to the specific game state, the variation time of the identification symbol displayed on the second symbol display device is changed. The second special long time longer than the special long time is determined. For this reason, when it is determined to shift to the specific game state while being controlled to the specific game state, the identification symbol in the second symbol display device is stopped and displayed after the identification symbol in the first symbol display device Therefore, it shifts to the specific game state regardless of the determination result of the specific game state shift determination means in the first symbol display device. Further, when the specific game state is controlled, if the specific game state transition determining means determines that the specific game state is not shifted, the special symbol change time displayed on the second symbol display device is changed. It is determined as a special short time shorter than the long time. For this reason, when it is determined not to shift to the specific game state while being controlled to the specific game state, the identification symbol in the second symbol display device stops before the identification symbol in the first symbol display device When the jackpot identification symbol indicating the transition to the specific gaming state is stopped and displayed on the first symbol display device, it is specified regardless of the determination result of the specific gaming state transition determining means in the second symbol display device. Transition to gaming state. Therefore, after the big hit gaming state is finally ended, the number of situations in which the specific gaming state is reached can be increased, and this can contribute to the enhancement of the entertainment of the game.

  According to the gaming machine according to the present invention, it is possible to give a bias to the transition to the big hit gaming state while ensuring the fairness of the game, and to increase the player's expectation.

  Preferred embodiments of the present invention will be described below with reference to the drawings. In the description of the drawings, the same or corresponding elements are denoted by the same reference numerals, and redundant description is omitted. 1 is a perspective view showing a pachinko gaming machine according to the first embodiment of the present invention from the front side, FIG. 2 is an exploded perspective view of the pachinko gaming machine shown in FIG. 1, and FIG. 3 is a perspective view of the pachinko gaming machine shown in FIG. FIG. 4 is a front view of the game board shown in FIG. 2.

(Composition of gaming machine)
A pachinko gaming machine 1 shown in FIG. 1 includes an outer frame 2 that is housed and installed in a predetermined installation frame of a game hall (hall). A base door (inner frame) 3 is provided on the front side of the outer frame 2 so as to be rotatable with respect to the outer frame 2, and a game board 4 shown in FIG. 2 is incorporated in the base door 3. It is. A front door 5 is provided in front of the outer frame 2. The front door 5 covers the front of the game board 4 and is rotatably installed on the front side of the base door 3.

  Further, the pachinko gaming machine 1 is provided with a card unit 84 that is adjacent to the card unit 84 so that when a prepaid card or the like is inserted, a game ball is lent according to the balance of the prepaid card.

  The front door 5 is provided with a glass plate 5a in a substantially entire area at the center thereof so that the game board 4 inside thereof can be visually recognized. Below the front door 5, a ball lending operation panel 28 having a ball lending operation related button for performing a card return operation of the card unit 84, a lending (ball lending) operation of a game ball, and the like is provided. The ball lending operation panel 28 is provided with a ball lending operation button 28a and a card removal button 28b. Further, the ball lending operation panel 28 is provided with selection buttons 20a and 20b used for character selection and the like.

  A dish panel 6 that can be opened and closed with respect to the outer frame 2 is installed below the front door 5. On the front side of the dish panel 6 are a game ball lent out by the card unit 84 and an upper plate 6a for receiving a game ball to be paid out when entering a winning opening described later, and a ball exit when the upper plate 6a is full. A lower plate 6b for receiving a game ball overflowing inward of 6d and a launch handle 6c provided on the right side of the lower plate 6b are arranged.

  The launch handle 6c is for launching a game ball received by the upper plate 6a, and is provided so as to be rotatable with respect to the plate panel 6. The player operates the launch handle 6c to play a pachinko game. Can proceed. When the firing handle 6c is gripped by the player and is turned clockwise, power is supplied to the firing motor provided on the back side of the firing handle 6c according to the turning angle. Then, the game balls are sequentially fired on the game board 4.

  As shown in FIG. 4, a guide rail 7 is provided on the left side of the game board 4, and a stopper 7 </ b> A for preventing the game ball from returning is attached to the tip of the guide rail 7. In addition, a large number of game nails (not shown) are driven into the front surface of the game board 4. The game ball launched by operating the launch handle 6c is guided by the guide rail 7, moves to the upper part of the game board 4, and then changes the traveling direction by collision with a game nail or the like below the game board 4 It flows down toward.

  The game board 4 is formed with a game area 4a (see FIG. 2) in which a game ball can roll and the game ball flows down. In the game area 4a, the flow direction of the game ball is defined. A number of game nails to be changed are provided. Further, as shown in FIG. 4, on the game area 4a, a game ball can pass through and enter a center line that divides the game board surface in the left and right directions and in the center in the height direction. A first start winning opening 8 is provided, and a second starting winning opening 9 through which a game ball can pass and can be entered is provided slightly below the first start winning opening 8. . Further, a normal symbol operation gate 10 is provided on the left side of the center line and in the central portion and the lower right portion in the height direction.

  Further, a large winning port 11 which is a variable winning device is provided slightly below the second starting winning port 9, and general winning ports 12 a to 12 d are provided beside the starting winning ports 8 and 9. . Further, an out port 13 is provided at the lower end of the central portion of the game area 4a.

  The first start winning opening 8 is formed of a so-called chucker, and game balls can always be won. On the other hand, the second start winning opening 9 is made up of a so-called electric accessory (electric tulip) having a pair of blades 9a, 9a. A game ball can be won by opening the electric accessory. However, it is also possible to adopt a mode in which winning becomes difficult when the pair of blades 9a, 9a are closed, and the game ball can be easily won by opening the electric accessory.

  The first start prize port 8 is provided with a first start prize port switch 8S (FIG. 5), and the second start prize port 9 is provided with a second start prize port switch 9S (FIG. 5). Yes. When the game balls win the start winning ports 8 and 9, the start winning port switches 8S and 9S detect the game balls. When the start winning award opening switch 8S, 9S detects a game ball, the main CPU 31 in the main control circuit 30 extracts a big hit determination random number value for determining a big hit, a big hit symbol random number for determining a big hit symbol, and the like. Do.

  The normal symbol operating gate 10 is a so-called passing gate through which a game ball can pass. The normal symbol operation gate 10 is provided with an operation gate switch 10S (FIG. 5). When the game ball passes through the normal symbol operation gate 10, the operation gate switch 10S detects the game ball. When the operation gate switch 10S detects a game ball, the main CPU 31 in the main control circuit 30 extracts a random number for determination per normal symbol. As described above, the normal symbol operation gate 10 is a passing gate that serves as a trigger for extracting a random number for determination per normal symbol. The main CPU 31 performs a normal symbol hit determination by extracting a normal symbol per-determining random number value. When the winning determination is won, the main CPU 31 displays the normal symbol on the normal symbol display portion N and the second start winning opening 9 The pair of blades 9a, 9a provided in the is opened for a predetermined number of seconds.

  The big winning opening 11 is a so-called attacker-type opening / closing device, which makes a big hit determination based on the above-mentioned random number for determining the big hit, and when the special symbol becomes a big hit display result and the gaming state becomes the big hit gaming state. The closed shutter opens and closes in a predetermined manner. The state in which the shutter is open is an open state in which a game ball can be easily received (easy winning state), and the state in which the shutter is closed is a closed state in which it is difficult to receive a game ball (winning difficult state). The big winning opening 11 is a winning opening that serves as a trigger for a predetermined number of gaming balls (for example, 15) to be paid out as winning balls when a gaming ball enters (wins). The special winning opening 11 performs an opening / closing operation in which one opening / closing operation between the open state and the closed state is one round. The open state during the first round here is not only the state where the big prize opening 11 during the first round is kept open for a certain period of time, but also the opening / closing is continued intermittently or intermittently during the first round, and as a result This includes conditions that make it easier to accept.

  The general winning ports 12a to 12d are winning ports that serve as triggers for a predetermined number of gaming balls (for example, 10) to be paid out as winning balls when a gaming ball enters (wins). These general winning ports 12 a to 12 d are provided on the translucent substrate 15. The general winning ports 12a to 12d are winning ports that serve as triggers for a predetermined number of gaming balls (for example, 10) to be paid out as winning balls when a gaming ball enters (wins).

  The out port 13 receives a game ball that has not entered any of the start winning ports 8, 9, the big winning port 11, the general winning ports 12a to 12d, and the like.

  Further, a stage 14 is provided at the center position of the game area 4a and slightly above the second start winning opening 9. Further, a stage guide hole 14 a is provided in the upper left portion of the stage 14. The game ball that has entered the stage guide hole 14 a is guided onto the stage 14 via a stage guide route formed on the back surface of the game board 4.

  The game ball that has entered the stage guide hole 14a and jumped on the stage 14 via the stage guide route or on the game nail provided below the stage 14 is placed in an unstable state on the stage 14. Shake and finally fall from the stage 14 toward the vicinity of the second start winning opening 9. In this way, the game balls that have passed through the stage 14 are more likely to win the start winning ports 8 and 9 than the game balls that have not passed through the stage 14.

  Further, the game board 4 includes a translucent substrate 15 having translucency. The translucent substrate 15 has a transparent portion formed of, for example, a synthetic resin such as polycarbonate or other transparent member (translucent member). Here, the “transparent member” means a member having such a high light transmittance that the target can be visually recognized through the member. Most of the game area 4a of this embodiment is a transparent game area. A game nail is fixed to the translucent substrate 15 with at least a tip embedded therein, and an area formed by the translucent substrate 15 and the glass plate 5a of the front door 5 is a game area 4a. .

  Further, a game ball discharge path 13 </ b> A is provided on the side of the first start winning opening 8 and on the back side of the translucent substrate 15. The game ball discharge path 13A has an inclined surface that descends toward the side of the center where the first start winning opening 8 is provided. The game ball that has entered the first start winning opening 8 is guided to the left side of the board surface on which the game ball discharge path 13A is provided, and is discharged to the outside of the board surface through the game ball discharge path 13A. The game ball discharge path 13 </ b> A is provided on the back side of the translucent substrate 15, and the game ball passing through the game ball discharge path 13 </ b> A is visible through the translucent substrate 15. For this reason, the production effect is enhanced by making the passage of the game ball that has entered the first start winning opening 8 visible through the game ball discharge path 13A.

  As shown in FIG. 2, a liquid crystal display device 16, which is a display device including a large screen display area 16 a for displaying various images, is disposed on the back side of the translucent substrate 15. The image displayed on the liquid crystal display device 16 is displayed on the translucent substrate 15 through a portion where the game nail in the approximate center is not provided and a portion where the game nail around it is provided. It can be seen from the front side. The liquid crystal display device 16 notifies the player of the transition to the big hit gaming state by displaying the big hit symbol which is the big hit identification information indicating the shift to the big hit gaming state on the established line in the decorative symbol D.

  In the display area 16a, a decorative design D is displayed as shown in FIG. The decorative design D is composed of a left / right middle 3-digit number string, and includes left / right / right design elements DL, DC, DR. As a result of the jackpot determination, whether or not to shift to the jackpot gaming state, and further whether to shift to the probability variation jackpot gaming state or the normal jackpot gaming state is notified by the display mode of the decorative symbol D. In addition to the decorative symbol D, the first special symbol holding symbols H11 to H14, the second special symbol holding symbols H21 to H24, etc. are displayed in the display area 16a. The first special symbol holding symbols H11 to H14 and the second special symbol holding symbols H21 to H24 are not displayed in the state where the game balls are not won in the starting winning ports 8, 9, and the first starting winning port 8 and When a game ball wins the second start winning opening 9, it is lit on the right side. Thereafter, whenever the number of reserved symbols increases, the previously displayed reserved symbols sequentially move to the left and are lit. Here, the second special symbol holding symbols H21 to H24 are displayed on the left side of the first special symbol holding symbols H11 to H14.

  Further, as shown in FIG. 2, the pachinko gaming machine 1 has speakers 18L and 18R that output sound effects and voices for notifying the player that a predetermined gaming state has been reached, above the liquid crystal display device 16. As shown in FIG. 4, at the lower part of the game board 4, the lamps are lent out by the decorative lamps 19L and 19R which notify that a predetermined gaming state is turned on / off in a predetermined pattern, and the card unit 84 described above. A payout device 81 (see FIG. 5) for paying out the game balls, which have been won by the game balls and the start winning ports 8, 9, the big winning port 11, and the general winning ports 12a to 12d, to the upper plate 6a is provided.

  Further, on the back side of the pachinko gaming machine 1, as shown in FIG. 3, a main control board 21 having a main control circuit 30 for determining whether or not to shift to the big hit gaming state, effects such as video and audio are controlled. A sub-control board 22 comprising a sub-control circuit 40, a pay-out / firing control board 23 comprising a pay-out / firing control circuit 80 for controlling the pay-out / firing of game balls, a power supply unit 24 for supplying power, a power switch 25, A backup clear switch 26 is arranged.

  Furthermore, a symbol display device 16b is provided in the lower left part of the game area 4a. The symbol display device 16b is informed of the number of reserved balls (first special symbol reserved number) in which the first start winning port switch 8S detects a game ball that has entered the first starting winning port 8 and displays the special symbol in a variable manner. Two first special symbol hold lamps R11, R12 and a game ball that has entered the second start winning port 9 are detected by the second start winning port switch 9S, and the number of reserved balls for which the special symbol is variably displayed (second special ball) Two second special symbol holding lamps R21 and R22 for notifying the symbol holding number) are provided. In addition, two normal symbol holding lamps r1 and r2 are provided for informing the number of reserved balls (normal symbol holding number) for allowing the game ball to pass through the normal symbol operating gate 10 and to display the normal symbol variably.

  In addition, the symbol display device 16b displays a first special symbol J1 that is variably displayed when the first start winning port switch 8S detects a game ball that has entered the first starting winning port 8. There is provided a second special symbol display unit for displaying a second special symbol J2 that is displayed in a variable manner when the second starting prize port switch 9S detects a game ball that has entered the display unit and the second starting prize port 9. Yes. In addition, a normal symbol display portion N is provided which is variably displayed as a game ball passes through the normal symbol operation gate 10. A special symbol display unit for displaying these special symbols J1 and J2 constitutes a symbol display device.

  The special symbols J1 and J2 are symbols indicating the result of the determination as to whether or not the game is a big hit, and each is constituted by a segment display device having seven segments for displaying one-digit numbers. Four types of "A", "F", "H" and "-" are prepared as the first special symbol J1, and three types of "J", "P" and "-" are prepared as the second special symbol J2. Has been. The normal symbol display device includes two LED lamps arranged at the lower right of the display position of the special symbol display unit for displaying the special symbols J1 and J2. These LED lamps are turned on and blinking in different colors, and normal symbols are displayed by the finally turned on LEDs.

  Among these special symbols J1 and J2, “A”, “F”, “H”, “J”, and “P” are jackpot symbols. In addition, “A” is a special symbol for 2R continuous probability variable big hit, “F” is a special symbol for 14R continuous positive variable jackpot, “H” is a special symbol for 14R continuous normal big hit, “J” is a special symbol for 16R continuous positive variable big hit, “P” is a special 16R continuation jackpot special symbol. In addition, “-” is a special lose pattern. Further, in the normal symbol display portion N, when the left LED lamp is lit in red, the normal symbol is lost, and when the right LED lamp is lit in green, the normal symbol is displayed.

  The decorative symbol D that is stopped and displayed in the display area 16a is stopped and displayed in correspondence with the special symbols J1 and J2 that are stopped and displayed on the special symbol display section, and the result of the big hit lottery is notified according to the display mode. When the first special symbol J1 is “F” and the second special symbol J2 is “J”, the probability variation big hit decorative symbol is stopped and displayed. All of the three symbol elements constituting the probable big hit decorative symbol are odd numbers of the same type. When the first special symbol J1 is “H” and the second special symbol J2 is “P”, the normal big hit decoration symbol is stopped. The three symbol elements that normally constitute the big hit decoration symbol are all even numbers of the same type. Further, when the first special symbol J1 is “A” or “−”, and the second special symbol J2 is “−”, decorative symbols other than the jackpot symbol other than the above are stopped and displayed as the normal decorative symbols. Is done.

  FIG. 5 is a block diagram showing the internal configuration of the pachinko gaming machine 1 shown in FIGS. The pachinko gaming machine 1 has a plurality of components centering on the main control circuit 30, the sub control circuit 40, the payout / launch control circuit 80, and the power supply unit 24 described above. 30, sub-control circuit 40 and payout / launch control circuit 80 are connected to each other, and power can be supplied to each. The main control circuit 30 includes a main CPU (Central Processing Unit) 31, a main ROM (Read Only Memory) 32, and a main RAM (Random Access Memory) 33 which are configured by a one-chip microcomputer, and an initial reset circuit 34. And a command output port 35.

  The main CPU 31 inputs a detection signal of a game ball from a count switch 11CS, which will be described later, and operates according to a control program stored in the main ROM 32, so that a pachinko game such as a big hit lottery or a prize ball discharge in the pachinko gaming machine 1 is performed. It controls the operation of the entire gaming machine 1 and transmits various commands to the sub control circuit 40 via the command output port 35. The main CPU 31 controls the transition between the normal gaming state and the big hit gaming state that is more advantageous to the player than the normal gaming state based on the result of the big hit lottery or the digestion of the gaming state. The main CPU 31 constitutes game state control means. Further, the main CPU 31 constitutes a big hit determining means, and determines whether or not to shift to the big hit gaming state based on the detection of the game ball by the start winning port switches 8S and 9S. Winning is a transition condition for transitioning from the normal gaming state to the big hit gaming state.

  Further, as the gaming state, in addition to the normal gaming state and the big hit gaming state, a specific gaming state that is easier to shift to the big hit gaming state than the normal gaming state is set. As the specific gaming state, a probability variation gaming state and a short-time gaming state are set. The probability variation gaming state is composed of a high probability gaming state and a variable shortening gaming state. The short-time gaming state is composed of a low probability gaming state and a variable shortening gaming state. Further, the normal gaming state is constituted by a low probability gaming state and a non-variable shortening gaming state.

  In the high probability gaming state, the winning probability of the big hit lottery in the main CPU 31 is set higher than that in the normal gaming state (low probability gaming state) to make it easier to shift to the big hit gaming state. In the fluctuation shortening gaming state, the fluctuation time of the normal symbol is shortened compared to the normal gaming state (non-variation shortening gaming state). In this way, it is easy to open the blade 9a of the second start winning opening 9, and in some cases, the probability of winning the normal symbol is set high, and further, the blade 9a of the second starting winning opening 9 is made easy to open. The winning percentage to 9 is increased. Thus, by making it possible to perform many jackpot lotteries in a short time, as a result, it is easy to shift to the jackpot gaming state.

  The main CPU 31 shifts the gaming state to the probability changing gaming state after the probability changing big hit gaming state ends, and shifts the gaming state to the time saving gaming state after the normal big hit gaming state ends. The probable gaming state continues until the next big hit lottery is won. The short-time gaming state continues until the next jackpot lottery is won or until a predetermined number of, for example, 100 special symbol variations are finished. As described above, the main CPU 31 controls which of the gaming states is shifted to. The main CPU constitutes a specific gaming state control unit and a specific gaming state transition determination unit. Further, when the main CPU 31 shifts to the probability variation gaming state and the time saving gaming state, the main CPU 31 performs control to shorten the variation display time of the decorative symbols.

  The main ROM 32 stores a control program executed by the main CPU 31 and permanent data. Specifically, the first special symbol determination table shown in FIG. 6 (a), the second special symbol determination table shown in FIG. 6 (b), the round number determination table shown in FIG. 7 (a), and FIG. 7 (b). The probability change transition determination table shown in FIG. 7, the time reduction count determination table shown in FIG. 7C, the variation pattern tables shown in FIGS. 8 and 9, and the like are stored. Further, the main RAM 33 temporarily stores data and programs used when the main CPU 31 operates. The main RAM 33 is provided with a transmission buffer for transmitting various commands such as a symbol designation command and a variation pattern designation command to the sub-control circuit 40.

  The main CPU 31 displays the special symbol selected from the special symbol determination table shown in FIGS. 6A and 6B on the special symbol display unit in the symbol display device 16b. Here, the main CPU 31 performs a big hit lottery consisting of a big hit determination random value extraction process for extracting the big hit determination random value and a big hit determination for determining whether or not the big hit. The big hit determination random value extraction process is performed by detecting the first start winning port switch 8S or the second starting winning port switch 9S that has detected a game ball that has entered the first starting winning port 8 or the second starting winning port 9. This is done when a signal is received. In the jackpot determination random value extraction process, when the detection signal transmitted by the first start winning port switch 8S that detects the game ball that has entered the first start winning port 8 is received, the big hit determination is performed as a big hit determination random value. One jackpot determination random number value is extracted from the jackpot determination random number values “0” to “299” set in the counter. Similarly, when the detection signal transmitted by the second start winning port switch 9S that detects the game ball that has entered the second starting winning port 9 is received, the big hit determining counter is set as the random number for determining the big hit. One jackpot determination random number value is extracted from the jackpot determination random number values of “0” to “299”.

  The big hit determination is performed when the first special symbol J1 of the first special symbol display unit or the second special symbol J2 of the second special symbol display unit starts the variable display. The big hit determination is performed by referring to the special symbol determination table shown in FIG. 6 for the big hit determination random value extracted by the big hit determination random value extraction process.

  Here, when starting the variable display of the first special symbol J1 of the first special symbol display unit in performing the big hit determination, the first special symbol determination table shown in FIG. 6A is selected. Further, when starting the variable display of the second special symbol J2 of the second special symbol display unit, the second special symbol determination table shown in FIG. 6B is selected.

  The big hit determination is performed in the same manner regardless of which of the first special symbol J1 and the second special symbol J2 starts to be displayed. When making a big hit decision, if the special symbol starts to change and the low probability game state (normal game state or short-time game state), the big hit decision random number extracted by the big hit decision random value extraction process is a big hit When the random number value is “7”, it becomes “big hit”, and in the case of a high probability gaming state (probability variation gaming state), the big hit determination random number value extracted by the big hit random number value extraction processing is the big hit random number value “3”, “5” ”,“ 7 ”,“ 11 ”,“ 13 ”,“ 17 ”is“ big hit ”, otherwise“ lost ”.

  Simultaneously with the jackpot lottery, a jackpot symbol lottery consisting of a jackpot symbol random number value extracting process for extracting a jackpot symbol random number value and a jackpot symbol determining process for determining the jackpot symbol is performed. The big hit symbol random number extraction process is transmitted by the first start winning port switch 8S or the second starting winning port switch 9S that detects a game ball that has entered the first start winning port 8 or the second starting winning port 9. This is performed when the detected signal is received. In the jackpot symbol random number value extraction process, when the detection signal transmitted by the first start prize port switch 8S that detects the game ball that has entered the first start prize port 8 is received, the jackpot special symbol counter is used as the jackpot symbol random number value. One jackpot symbol random number value is extracted from the jackpot symbol random numbers from “0” to “99” set in the above. Similarly, when the detection signal transmitted by the second start winning port switch 9S that detects the game ball that has entered the second starting winning port 9 is received, the big hit special symbol counter is set as the big hit symbol random number value. One jackpot symbol random number value is extracted from the jackpot symbol random numbers “0” to “99”.

  The big hit symbol determination process is performed when the first special symbol J1 of the first special symbol display unit or the second special symbol J2 of the second special symbol display unit starts the variable display. The jackpot symbol determination process is performed by referring to the special symbol determination table shown in FIG. 6 for the jackpot symbol random number value extracted by the jackpot symbol random number value extraction process.

  Here, when starting the variation display of the first special symbol J1 of the first special symbol display unit in performing the big hit symbol determination process, the first special symbol determination table shown in FIG. 6A is selected. Further, when starting the variable display of the second special symbol J2 of the second special symbol display unit, the second special symbol determination table shown in FIG. 6B is selected.

  The big hit symbol determination process is performed in a different manner when the first special symbol J1 starts the variable display and when the second special symbol J2 starts the variable display. When the first special symbol J1 starts to be changed, if the jackpot symbol random number extracted by the jackpot symbol random number value extraction process is any one of “0” to “15”, the first special symbol J1 is displayed. When “A” is determined and the jackpot symbol random number value extracted in the jackpot symbol random number extraction process is any one of “16” to “65”, “F” is determined as the first special symbol J1. When the jackpot symbol random number extracted by the jackpot symbol random number extraction process is any one of “66” to “99”, “H” is determined as the first special symbol J1.

  On the other hand, when the second special symbol J2 starts variably displaying, the second special symbol J2 when the jackpot symbol random number extracted by the jackpot symbol random number value extraction process is any one of “0” to “65”. “J” is determined as “J”, and “P” is determined as the second special symbol J2 when the jackpot symbol random number extracted in the jackpot symbol random number extraction process is any one of “66” to “99”. The

  Also, when it is determined that the jackpot determination is not a big hit and the jackpot lottery is not won, the extracted jackpot symbol random number is discarded and the special symbol “-” is determined. The special symbol determined in this way is displayed as the first special symbol J1 when the first start winning port switch 8S detects a game ball, and when the second start winning port switch 9S detects a game ball, the special symbol is displayed. 2 is displayed as a special symbol J2. The big hit special symbol lottery may be performed when the big hit is determined to be a big hit.

  Further, the main CPU 31 determines a symbol designation command based on the selected special symbol. Specifically, when the first special symbol J1 selected when the first start winning opening switch 8S detects a game ball is “A”, the symbol designation command is determined as “81H00H” and selected. When the first special symbol J1 is “F”, the symbol designation command is determined as “81H01H”, and when the selected first special symbol J1 is “H”, the symbol designation command is “ 81H02H ”, and when the selected first special symbol J1 is“ − ”, the symbol designation command is determined as“ 81H03H ”.

  Further, when the second special symbol J2 selected when the second start winning a prize opening switch 9S detects a game ball is “J”, the symbol designation command is determined as “81H04H”, and the selected first symbol 2 When the special symbol J2 is “P”, the symbol designation command is determined as “81H05H”, and when the selected second special symbol J2 is “−”, the symbol designation command is “81H06H”. And decide. The main control circuit 30 sets the symbol designation command determined by the main CPU 31 in a transmission buffer provided in the main RAM 33.

  Further, the main CPU 31 refers to the determined special symbol in the round number determination table shown in FIG. 7A, the probability change transition determination table shown in FIG. 7B, and the time reduction number determination table shown in FIG. The maximum number of rounds in the jackpot gaming state, the gaming state to be transferred after the jackpot gaming state is ended, and the number of short times after the jackpot gaming state is ended are determined. Two rounds are determined when the determined special symbol is “A”, 14 rounds are determined when “F” and “H”, and 16 rounds are determined when “J” and “P”. In addition, when the determined special symbol is “A”, “F”, or “J”, the game shifts to the probable gaming state after the big hit gaming state is completed, and when it is “H” or “J”, the game shifts to the short-time gaming state. To do. Further, when the determined special symbol is “A”, “F”, “P”, the short-time gaming state continues until “H” after the jackpot gaming state is ended until the jackpot special symbol is stopped and displayed next time. In the case of “P”, the number of time reductions is set to 100.

  Further, the main CPU 31 determines the variation pattern with reference to the variation pattern tables shown in FIGS. In addition to the variation pattern, a variation pattern designation command, a variation time, and effect contents are determined. The main CPU 31 constitutes a variation time determination unit. Here, when the variation pattern of the other special symbol is not “variation pattern 7”, the normal variation pattern table shown in FIG. 8A or 9A is referred to, and the variation pattern of the other special symbol is “ In the case of “variation pattern 7”, the normal variation pattern table shown in FIG. 8B or 9B is referred to.

  When the determined special symbol is “−”, the variation pattern of the special symbol is determined with reference to the loss variation pattern table shown in FIG. On the other hand, when the determined special symbol is any one of “F”, “H”, “A”, “J”, and “P”, the variation pattern of the special symbol is referred to with reference to the big hit variation pattern table shown in FIG. To decide.

  When determining the variation pattern, a variation pattern determination lottery is performed. In the variation pattern determination lottery, one variation pattern determination random value is extracted from the variation pattern determination random values of “0” to “99” set in the variation pattern determination counter. In addition to the random number value for determining the variation pattern extracted here, the variation pattern designation command is determined by referring to the variation pattern tables shown in FIG. 8 to FIG. 9 with reference to the special symbol type, the current gaming state, and the reserved number. .

  Specifically, as shown in FIG. 8A, the variation pattern of the other special symbol is not “variation pattern 7”, the special symbol “−”, the current gaming state is the normal gaming state, and the number of reserves In the case of 0 to 3, when the random number for determining the variation pattern is any one of “0” to “89”, “variation pattern 2” is determined and any one of “90” to “98” is determined. In some cases, “variation pattern 3” is determined, and in the case of “99”, “variation pattern 3” is determined. Further, when the special symbol “−”, the current gaming state is the normal gaming state, and the number of holdings is 4, the variation pattern determining random number is “0” to “89”, and “variation pattern 1”. Is determined, and when it is any of “90” to “98”, “variation pattern 3” is determined, and when it is “99”, “variation pattern 4” is determined.

  Furthermore, in the case where the variation pattern of the other special symbol is not “variation pattern 7”, the special symbol “−”, the current gaming state is the short-time gaming state or the probability variation gaming state, the number of holdings 0 to 1, If the random value for determining the variation pattern is any one of “0” to “89”, “variation pattern 2” is determined, and if it is any one of “90” to “98”, “variation pattern 3” is determined. "Is determined, and if it is" 99 "," variation pattern 4 "is determined. In addition, when the special symbol “-”, the current gaming state is the normal gaming state, and the holding number is 2 to 4, the random number value for determining the variation pattern is any one of “0” to “89”. “Variation pattern 1” is determined. If it is any one of “90” to “98”, “Variation pattern 3” is determined. If it is “99”, “Variation pattern 4” is determined.

  On the other hand, as shown in FIG. 8B, when the variation pattern of the other special symbol is “variation pattern 7”, “variation pattern 9” is determined as the variation pattern.

  Further, as shown in FIG. 9A, the variation pattern of the other special symbol is not “variation pattern 7”, and the first special symbol “F” or the second special symbol “J”, the current game When the state is the normal gaming state or the short-time gaming state, when the random number value for determining the variation pattern is any one of “0” to “19”, “variation pattern 5” is determined, and “20” to “ If it is any one of “99”, “variation pattern 6” is determined. Further, when the first special symbol “F” or the second special symbol “J” and the current gaming state is the probability variation gaming state, the random number value for determining the variation pattern is any one of “0” to “9”. In this case, “fluctuation pattern 5” is determined. In the case of “10” to “49”, “variation pattern 6” is determined, and in the case of “50” to “99”. Determines “variation pattern 7”.

  Furthermore, the variation pattern of the other special symbol is not “variation pattern 7”, the first special symbol “H” or the second special symbol “P”, and the current gaming state is the normal gaming state or the short-time gaming state. In some cases, if the random number value for determining the variation pattern is any one of “0” to “19”, “variation pattern 5” is determined, and if it is any one of “20” to “99”. “Fluctuation pattern 6” is determined. Further, when the first special symbol “H” or the second special symbol “P” and the current gaming state is the probability variation gaming state, the random number value for determining the variation pattern is any one of “0” to “9”. In this case, “fluctuation pattern 5” is determined. In the case of “20” to “89”, “variation pattern 6” is determined, and in the case of “90” to “99”. Determines “variation pattern 7”. When the variation pattern of the other special symbol is not “variation pattern 7” and the first special symbol “A”, “variation pattern 8” is determined as the variation pattern.

  When the variation pattern of the other special symbol is “variation pattern 7”, if the variation pattern is either the first special symbol “F” or the second special symbol “J”, the variation pattern is “ When the variation pattern 10 ”is determined and is either the first special symbol“ H ”or the second special symbol“ P ”, the variation pattern 11 is determined as the variation pattern, and the first special symbol“ A ” ”, The“ variation pattern 12 ”is determined as the variation pattern.

  Here, the variation time corresponding to “variation pattern 7” is set longer than the variation time of any variation pattern selected when the variation pattern of the other special symbol is other than “variation pattern 7”. In particular, the variation time corresponding to “variation pattern 7” is the shortest when the variation time of 1.5 seconds that is the shortest variation time as the variation pattern or “variation pattern 7” is not selected as the variation time of the other special symbol. The length is more than twice the variation time of 3 seconds. The variation time corresponding to “variation pattern 7” is “special long time”. The “other special symbol” here refers to the second special symbol J2 when determining the variation pattern of the first special symbol J1, and when determining the variation pattern of the second special symbol J2. The second special symbol J1.

  The variation time corresponding to “variation pattern 10” is set longer than the variation time corresponding to “variation pattern 7”. The variation time corresponding to “variation pattern 11” is set to be shorter than the variation time corresponding to “variation pattern 7” of the other special symbol. The variation time corresponding to “variation pattern 10” is “second special long time”, and the variation time corresponding to “variation pattern 11” is “special short time”.

  Further, the main CPU 31 variably displays the first special symbol J1 in the first special symbol display unit, the second special symbol J2 in the second special symbol display unit, and the normal symbol in the normal symbol display unit N. Here, when starting the variable display of the special symbols J1 and J2, the main CPU 31 determines the variation time of the special symbols J1 and J2 for starting the variable display. Further, the special symbols J1 and J2 are variably displayed until the determined variation time elapses, and the special symbols J1 and J2 are stopped and displayed after the variation time has elapsed. At this time, the first special symbol J1 and the second special symbol J2 can be displayed in parallel. The main CPU 31 constitutes symbol display control means. Further, the main CPU 31 stores the determined symbol designation command and the variation pattern designation command corresponding to the decided variation pattern in the transmission buffer in the main RAM 33.

  The main RAM 33 includes a transmission buffer in which various commands are set. The main RAM 33 transmits various commands such as a symbol designation command and a variation pattern designation command set in the transmission buffer from the command output port 35 to the sub control circuit 40. The initial reset circuit 34 periodically outputs a reset signal to the main CPU 31. With this reset signal, the main CPU 31 executes processing from the beginning of the control program.

  The main control circuit 30 is connected to each switch including the count switch 11CS. The count switch 11CS measures the number of game balls won in the special winning opening 11, and outputs a detection signal indicating the measurement result to the main control circuit 30. The general winning opening switch 12S outputs to the main control circuit 30 a detection signal of a game ball won in each of the general winning openings 12a to 12d. The operation gate switch 10 </ b> S outputs a detection signal of the game ball passing through the normal symbol operation gate 10 to the main control circuit 30. The first start winning port switch 8 </ b> S outputs a detection signal of a game ball won at the first starting winning port 8 to the main control circuit 30. The second start winning port switch 9 </ b> S outputs a detection signal of a game ball won in the second starting winning port 9 to the main control circuit 30.

  The start opening solenoid 9L opens and closes a pair of blades 9a, 9a provided in the second start winning opening 9, and the large winning opening solenoid 11L opens and closes a shutter provided in the large winning opening 11. The backup clear switch 26 clears backup data in the event of a power interruption or the like according to the operation of the operator.

  Further, in the pachinko gaming machine 1, when the first start winning port switch 8S or the second starting winning port switch 9S detects the winning of the game ball and transmits a detection signal, the main control circuit 30 receives the detection signal. The main CPU 31 in the main control circuit 30 extracts the jackpot determination random number and the jackpot symbol random number. In addition, when the big hit lottery and the big hit symbol lottery using the extracted big hit judgment random number value and the big hit symbol random number value are determined as a result of the normal big hit or the probable variable big hit, the gaming state is more for the player than the normal gaming state. Transition to an advantageous jackpot gaming state.

  In addition, while the variable display of the first special symbol J1 is being performed, a maximum of four jackpot determination random numbers and jackpot symbol random numbers are reserved in the first special symbol storage area, and according to the number of reserved The first special symbol holding lamps R11 and R12 are turned on and blinked. When the reserved number is 0, the first special symbol hold first lamp R11 and the first special symbol hold second lamp R12 are turned off. When the number of reserves is 1, the first special symbol hold first lamp R11 is turned on and the first special symbol hold second lamp R12 is turned off. When the number of reserves is 2, the first special symbol hold first lamp R11 and the first special symbol hold second lamp R12 are turned on. In addition, when the reserved number is 3, the first special symbol reserved first lamp R11 is blinked and the first special symbol reserved second lamp R12 is turned on. When the reserved number is 4, the first special symbol reserved first lamp R11 is turned on. The holding first lamp R11 and the first special symbol holding second lamp R12 are blinked. In addition, while the variable display of the second special symbol J2 is being performed, a maximum of four jackpot determination random numbers and jackpot symbol random numbers are reserved in the second special symbol storage area, and according to the number of reserves The second special symbol holding lamps R21 and R22 are turned on and blinked. The relationship between lighting and blinking of the second special symbol hold lamps R21 and R22 and the number of reserved symbols is the same as the relationship between the first special symbol hold lamps R11 and R12 and the reserved number. When the first special symbol hold lamps R11 and R12 and the second special symbol hold lamps R21 and R22 are lit / flashed, a special symbol hold number command corresponding to the number corresponding to the lighting / flashing mode is supplied to the main RAM 33. Set to the send buffer at.

  Furthermore, when the result of the big hit lottery is lost, the open / close control of the big winning opening 11 is not performed, but when the big win is won, the open / close control of the big winning opening 11 is performed. In the open / close control of the big prize opening 11, a round determined by referring to the round number determination table shown in FIG. 7A, with one opening / closing operation in the open state and the closed state of the big prize opening 11 as one round. The drive control of the opening / closing operation of the special winning opening 11 is performed up to several.

  The sub control circuit 40 inputs a command from the main control circuit 30 and performs control necessary for effects such as variable display of decorative symbols, reach effects, and notice effects using the liquid crystal display device 16 according to the input commands. The predetermined image is displayed on the liquid crystal display device 16. The sub-control circuit 40 also performs control necessary for producing an effect by sound output using the speakers 18L and 18R and an effect by blinking display using the decorative lamps 19L and 19R.

  The sub-control circuit 40 is mainly composed of a sub-CPU 41, has a sub-ROM 42, a sub-RAM 43, and a command input port 48, and has an image control circuit 50, an audio control circuit 60, and a lamp control circuit 70. Yes.

  The sub CPU 41 executes processing in accordance with a program stored in the sub ROM 42 in accordance with a command input from the main control circuit 30 and operates the image control circuit 50, the sound control circuit 60, and the lamp control circuit 70, while selecting The power supply unit 24 is controlled in accordance with signals from the buttons 20a and 20b.

  In the sub ROM 42, a program executed by the sub CPU 41, and an effect content determination table for determining effect content such as a decoration design determining table and a reach effect are stored as permanent data. Further, the sub RAM 43 is provided with a reception buffer for storing data and programs used when the sub CPU 41 operates and various commands such as a symbol designation command and a variation pattern designation command transmitted from the main control circuit 30. Yes.

  The sub CPU 41 performs a decoration design determination lottery to extract a decoration design determination random value, and refers to the decoration design determination table with the extracted design design random number and the design designation command transmitted from the main control circuit 30. The decorative design D is determined. When the special symbol designation commands transmitted from the main control circuit 30 are “81H01H” and “81H04H” corresponding to the special symbols “F” and “J”, the odd numbers of the same type as the three symbol elements in the decorative symbol D To decide. When the symbol designation command is “81H02H” or “81H05H” corresponding to “H” or “P”, the even numbers of the same type are determined as the three symbol elements in the decorative symbol D. Further, when the symbol designating command is “81H00H”, “81H03H”, “81H06H” corresponding to the special symbol “A”, “−”, symbols other than the above symbols are determined as the decorative symbols.

  Further, the sub-CPU 41 performs effect content determination lottery to extract the effect content determination random value, and also outputs the extracted effect content determination random value and the variation pattern designation command transmitted from the main control circuit 30 to the effect content determination table. To determine the contents of the production such as reach production.

  Further, the sub CPU 41 displays the decorative design D and the effect content on the display area 16 a of the liquid crystal display device 16. In addition, the sub CPU 41 displays the special symbol reservation symbols H11 to H14 and H21 to H24 on the display area 16a of the liquid crystal display device 16 in accordance with the number of reservations based on the special symbol reservation number command transmitted from the main control circuit 30. .

  The image control circuit 50 includes a VDP (Video Display Processor) 51, a D / A converter 52, an initial reset circuit 53, and image data ROMs (image storage means) 54a and 54b. The VDP 51 forms an image corresponding to the content to be displayed on the liquid crystal display device 16 determined by the sub CPU 41, and outputs the formed image to the D / A converter 52. The D / A converter 52 performs D / A conversion on the image data output from the VDP 51, outputs an analog signal obtained by the conversion to the liquid crystal display device 16, and displays an image. The initial reset circuit 53 receives the reset command from the sub CPU 41 and executes processing for returning the VDP 51 to the initial state. The image data ROM 54a stores image data (image data) indicating decorative symbols, liquid crystal special symbols (liquid crystal first special symbol and liquid crystal second special symbol), characters, backgrounds, and the like, and the image data ROM 54b stores various data. Image data for displaying the image data on the liquid crystal display device 16 is stored. The VDP 51 reads image data corresponding to the decorative design output from the sub CPU 41 from the image data ROMs 54 a and 54 b and causes the liquid crystal display device 16 to display an image such as a design based on the image data.

  The audio control circuit 60 includes a sound source IC 61, an amplifier (hereinafter referred to as “AMP”) 62, and an audio data ROM 63. The sound source IC 61 generates an audio signal using audio data stored in the audio data ROM 63 in accordance with an instruction from the sub CPU 41. The AMP 62 amplifies the audio signal generated by the sound source IC 61 to an appropriate level, supplies the amplified audio signal to the speakers 18L and 18R, and outputs the audio. The sound data ROM 63 stores data (sound data) such as music, sound, and sound effects used for the notice effect, reach effect, jackpot effect, and the like.

  The lamp control circuit 70 uses the decoration data ROM 71 that stores decoration data indicating the blinking pattern of the decoration lamps 19L and 19R and the decoration data stored in the decoration data ROM 71 according to the instruction from the sub CPU 41. , 19R, and a drive circuit 72 for blinking.

  The payout / firing control circuit 80 operates the payout device 81 and the launching device 82 having the firing handle 6c and the firing motor under the control of the main control circuit 30 to pay out a predetermined number of game balls as prize balls. The game ball is fired toward the game area 4 a on the game board 4.

  The power supply unit 24 supplies power to the sub control circuit 40, the main control circuit 30, and the payout / launch control circuit 80 under the control of the sub control circuit 40.

(Operation details of pachinko machines)
Next, among the operation contents of the pachinko gaming machine 1, the procedure of the control process by the main control circuit 30 and the sub control circuit 40 will be described with reference to the flowcharts of FIGS. FIG. 10 is a flowchart (main flowchart) showing an operation procedure of main control processing repeatedly executed by the main control circuit 30 after power is turned on in the pachinko gaming machine 1.

(Operation procedure of main control processing)
As shown in FIG. 10, in the pachinko gaming machine 1, when the power is turned on, the main CPU 31 of the main control circuit 30 starts main control processing, performs initialization setting processing (S1), and then performs timer update processing. (S2). In the timer update process, the update is performed by subtracting a waiting time timer or the like. Subsequently, an initial value random number update process is performed, and each random number value is updated. Then, a first special symbol control process is performed (S3). The first special symbol control process is performed according to the procedure shown in FIG.

  As shown in FIG. 11, in the first special symbol control process, first, a first gaming state flag is loaded (S21). The first game state flag is a flag indicating the state of the special symbol game using the symbol variable display image on the liquid crystal display device 16, and is used for determining which of the subsequent steps the main CPU 31 executes. Data is set.

  Next, the first special symbol memory check process (S22) is performed according to the procedure of the flowchart shown in FIG. As shown in FIG. 12, when the first special symbol memory check process is started, the main CPU 31 determines whether or not the first control state flag is data “00” indicating the first special symbol memory check process ( S31). As a result, if the first control state flag is not “00”, the first special symbol storage check process is terminated. If the first control state flag is “00”, it is determined whether or not data is set in the first special symbol storage area in the main RAM 33 (the number of holdings is not 0) (S32). As a result, if no data is stored, a demonstration display process is performed (S33), and the first special symbol storage check process is terminated. On the other hand, if data is stored, data “01” indicating the first special symbol variation time management is set in the first control state flag (S34).

  Subsequently, a big hit determination process is performed (S35). In the big hit determination process, the big hit determination random number value extracted using the big hit determination counter and stored in the first special symbol storage area is referred to the first special symbol determination table shown in FIG. Determines whether or not the jackpot determination random number extracted when winning the first start winning opening 8 matches the jackpot random value, that is, whether or not it is a jackpot. Then, it is determined whether or not the result of the jackpot determination is a jackpot (S36). As a result, if it is a big hit, a big hit symbol determination process is performed (S37), and if it is not a big hit, a lost symbol determination process is executed (S38).

  In the jackpot symbol determination process (S37), the type of jackpot symbol is determined based on the jackpot symbol random number extracted when the game ball wins the first start winning slot 8A. Here, one of “A”, “F”, and “H” is determined as the big hit symbol, and one of the symbol designating commands “81H00H”, “81H01H”, and “81H02H” corresponding to each is selected and provided in the main RAM 33. Set to the send buffer. Also, in the lose symbol determination process (S38), "-" is determined as the special symbol, the symbol designation command "81H03H" corresponding to this special symbol is selected and set in the transmission buffer provided in the main RAM 33.

  Subsequently, a variation pattern determination process is performed (S39). The variation pattern determination process will be described after the description of the first special symbol memory check process is completed. Then, the waiting time timer (t) for the variation time of the special symbol is set to the variation time corresponding to the determined variation pattern (S40). And the data memorize | stored in the memory area used for this fluctuation | variation are cleared (S41), and a 1st special symbol memory | storage check process is complete | finished.

  Now, the variation pattern determination process will be described. FIG. 13 is a flowchart showing the procedure of the variation pattern determination process. As shown in FIG. 13, in the variation pattern determination process, it is determined whether or not the result of the jackpot determination performed in step S35 is a jackpot (S51). As a result, if it is determined that it is not a big hit, it is determined whether or not the symbol variation by the “variation pattern 7” is being executed in the second special symbol J2 (S52). As a result, when it is determined that the “variation pattern 7” is not being executed in the second special symbol J2, the normal variation pattern table for loss shown in FIG. 8A is determined as the variation pattern table (S53). If it is determined that the symbol variation by the “variation pattern 7” is being executed in the second special symbol J2, the special variation pattern table for loss shown in FIG. 8B is determined as the variation pattern table ( S54).

  Further, when it is determined that the winning is a big hit as a result of the determination in step S51, it is determined whether or not the symbol variation by the “variation pattern 7” is being executed in the second special symbol J2 (S55). As a result, when it is determined that the symbol variation by the “variation pattern 7” is not being executed in the second special symbol J2, the normal variation pattern table for jackpot shown in FIG. 9A is determined as the variation pattern table ( S56). Further, when it is determined that the symbol variation by the “variation pattern 7” is being executed in the second special symbol J2, the big hit special variation pattern table shown in FIG. 9B is determined as the variation pattern table ( S57).

  Thus, when the variation pattern table is determined in steps S53, S54, S56, and S57, the variation pattern is determined based on the determined variation pattern table (S58). When determining a variation pattern, a variation pattern determination lottery is performed to extract a variation pattern determination random value. The variation pattern is determined by referring to the variation pattern determination random number extracted here and the variation pattern table in which the type of special symbol, the current gaming state, and the number of reserves are determined. Thereafter, the determined variation pattern data is set in the main RAM 33, and a variation pattern designation command corresponding to the variation pattern is set in the transmission buffer in the main RAM 33 (S59), and the variation pattern determination process is terminated.

  Returning to the flow shown in FIG. 11, after the first special symbol storage check process is completed, a first special symbol variation time management process is performed (S23). The first special symbol variation time management process is performed according to the flowchart shown in FIG. As shown in FIG. 14, in the first special symbol variation time management process, it is determined whether or not the first control state flag is data “01” indicating the first special symbol variation time management process (S61). As a result, when the first control state flag is not data “01”, the first special symbol variation time management process is terminated.

  If the first control state flag is data “01”, it is determined whether measurement of the variation time of the first special symbol is interrupted (S62). As a result, when it is determined that the measurement of the variation time of the first special symbol is interrupted, it is determined whether or not the game state has shifted to the big hit gaming state as a result of the big hit lottery with the second special symbol ( S63). Here, when it is determined that the state has shifted to the big hit gaming state, measurement of the variation time of the first special symbol is interrupted (S64).

  On the other hand, if it is determined in step S62 that the measurement of the variation time of the first special symbol is interrupted, whether or not the game state has shifted to the big hit gaming state as a result of the big hit lottery with the second special symbol. Judgment is made (S65). Here, when it is determined that the state has shifted to the big hit gaming state, the first special symbol variation time management process is terminated. If it is determined that the state has not shifted to the big hit gaming state, measurement of the variation time of the first special symbol is resumed (S66), and the first special symbol variation time management process is terminated.

  If it is determined in step S63 that the game state has not shifted to the big hit gaming state, it is determined subsequent to step 64 whether or not the waiting time timer set in step S40 is 0 (S67). As a result, when the waiting time timer is not 0, the first special symbol variation time management process is terminated. On the other hand, when the waiting time timer is 0, data “02” indicating the special symbol display time management process is set in the first control state flag (S68). Thereafter, a waiting time after decision (for example, 1 second) corresponding to the time after the special symbol variation time is decided is set in the waiting time timer (t) (S69). Thus, the first special symbol variation time management process is terminated.

  Returning to the flow shown in FIG. 11, when the first special symbol variation time management process is completed, the first special symbol display time management process is performed (S24). In the special symbol display time management process, when the first control state flag is the value “02” indicating the first special symbol display time management, it waits after confirmation set in step S69 of the first special symbol display time management process. When the time timer (t) becomes 0, the first control state flag based on the result of the big hit determination process in step S35 is set. Specifically, when the result of the big hit determination process is a big hit, the data “03” indicating the big hit start interval management is set in the first control state flag, and the time corresponding to the big hit start interval is subsequently waited. The timer (t) is set and the first special symbol display time management process is terminated. On the other hand, if the result of the big hit determination process is a loss, the data “07” indicating the end of the special symbol game is set in the first control state flag, and the first special symbol display time management process is terminated.

  After the first special symbol display time management process is completed, a big hit start interval management process is performed (S25). In the jackpot start interval management process, when the first game state flag is data “03” indicating the jackpot start interval management, the time corresponding to the jackpot start interval set in the first special symbol display time management process (S24) After the time corresponding to the big hit start interval elapses, the variables positioned in the main RAM 33 are updated based on the data read from the main ROM 32 in order to open the big winning opening. Further, the main CPU 31 sets the data “05” indicating that the big winning opening is being opened in the first gaming state flag, sets the upper opening limit time, for example, 25 seconds in the big winning opening time timer, and performs the big hit start interval management process. finish.

  Further, a waiting time management process before reopening the big prize opening is performed (S26). In the waiting time management process before reopening the big winning opening, when the first game state flag is data “04” indicating the waiting time management process before reopening the big winning opening, the waiting time management process before reopening the big winning opening ( Wait for the time corresponding to the interval between rounds set in S27). When the time corresponding to the interval between rounds has elapsed, the main CPU 31 updates the special winning opening opening number counter by adding “1”, and data “05” indicating that the special winning opening is being opened is used as the first gaming state flag. Set the opening upper limit time (for example, 25 seconds) in the big prize opening time timer. In this way, the waiting time management process before reopening the big prize opening is completed.

  When the waiting time management process before reopening the big prize opening is completed, a process during opening of the big prize opening is performed (S27). In the special winning opening open process, when the first game state flag is not data “05” indicating the special winning opening open process, the process ends. Further, when the data is “05”, it is determined whether or not the count number of the big prize winning prize counter is 10 or more, and when it is not ten or more, the open upper limit time has elapsed (the big prize winning time timer is “0”). ) As a result, if the big prize winning prize counter is 10 or more or the upper open limit time has passed, the big winning prize closing data is set. If the opening upper limit time has not elapsed, the process for opening the special winning opening is ended. When the big prize opening closing data is set, it is determined whether or not the big prize opening number counter is an upper limit value. When it is determined that the upper limit value is not reached, the time corresponding to the interval between rounds, for example, Set to 2 seconds, set the data “04” indicating the waiting time management process before reopening the big winning opening to the first gaming state flag, and further set the display command between rounds to end the opening process of the big winning opening. . On the other hand, if it is determined that the upper limit value is reached, the big hit interval waiting time timer (t) is set to 5 seconds, for example, and the data “06” indicating the big hit end interval process is set to the first gaming state flag. Then, the process for opening the special winning opening is completed.

  Then, jackpot end interval processing is performed (S28). In the jackpot end interval process, if the control state flag is “06” indicating the jackpot end interval, the following process is performed, and if it is not “06”, the jackpot end interval process is terminated without performing the following process. When the control flag is “06”, if the waiting time timer (t) corresponding to the big hit end interval set in the big prize opening opening process (S27) is not “0”, the big hit end interval processing is ended. If it is “0”, “07” indicating the end of the special symbol game is set in the control state flag.

  Next, it is determined whether the jackpot symbol is a probabilistic jackpot symbol or a normal jackpot symbol. As a result, when the jackpot symbol is a probability change jackpot symbol, the probability variation gaming state command and the time-short gaming state command are set in the transmission buffer, and the high probability flag and the hourly flag are set. When the big hit symbol is a normal big hit symbol, the hour / hour flag is set in the transmission buffer, the hour / hour flag is set, and the hour / hour counter is set to a predetermined number, for example, 100. In this way, the jackpot end interval process is ended.

  When the big hit end interval process is completed, a special symbol game end process is performed (S29). The following processing is performed when the control state flag is data “07” indicating the special symbol game end processing, and if it is not “07”, it is not performed. In the special symbol game end process, when the hour / hour flag is set, 1 is subtracted from the hour / hour counter, and when the hour / hour counter becomes 0, the hour / hour flag is cleared. When step S29 ends, the first special symbol control process of step S3 shown in FIG. 11 ends.

  When the first special symbol control process is completed, the second special symbol control process is subsequently performed (S4). In the second special symbol control process, “first special symbol” in the first special symbol control process shown in FIG. 11 is replaced with “second special symbol” and “first control state flag” is replaced with “second control state flag”. The same procedure is performed.

  When the second special symbol control process is completed, the normal symbol control process is performed (S5). In the normal symbol control process, control related to the normal symbol displayed on the symbol display device 16b is performed. When the normal symbol control process is started, the normal symbol control state flag is read, and the normal symbol variation time and the stopped normal symbol are monitored according to the flag. When the stopped normal symbol is a predetermined normal winning symbol, the variable indicating the opening / closing of the blade 9a is stored in the main RAM 33, and the normal symbol control processing is terminated.

  Then, a symbol display device control process is performed (S6). In the symbol display device control process, based on the results of the first special symbol control process (S3), the second special symbol control process (S4), and the normal symbol control process (S5), the special symbol display unit shown in FIG. Control of variable display such as special symbols J1, J2 and normal symbol display portion N is performed.

  Subsequently, game information data generation processing is performed (S7). In the game information data generation process, an output signal from the pachinko gaming machine 1 to a hall computer (not shown) is generated. Thereafter, a symbol reservation number data generation process is performed (S8). In the symbol reserved number data generation process, the special symbol reserved number in the symbol storage area that increases or decreases in the first special symbol control process control process (S3), the second special symbol control process (S4), and the normal symbol control process (S5) and Data corresponding to the number of ordinary symbols held is generated. Following the symbol reservation number data generation processing, port output processing is performed (S9). In the port output process, the first prize symbol control process (S3), the second special symbol control process (S4), the normal symbol control process (S5), etc. The opening control of the blade 9a is performed.

  Subsequently, a winning mouth related command control process is performed (S10). In the winning opening related command control process, control based on the jackpot gaming state start command set in the first special symbol control process (S3) and the second special symbol control process (S4) is performed. When the winning mouth related command control process is completed, the storage / game state command control process is performed (S11). In the memory / game state command control process, control based on the game state command set in the first special symbol control process (S3) and the second special symbol control process (S4) is performed. When the memory / game state command control process is completed, the command output control process is performed (S12). In the command output control process, each command set in the transmission buffer in the main RAM 33 is transmitted to the sub-control circuit 40. When the command output control process is completed, the process returns to step S2, and the repeat routine is repeated.

  In the main control circuit 30, the random number used in the main control process is updated mainly on the condition that the interrupt permission flag is set together with the main control process described above. Performs system timer interrupt processing that interrupts control processing.

(Sub-control circuit operation procedure)
Next, the operation of the sub control circuit 40 will be described. The sub control circuit 40 performs a symbol control, a sound control, a lamp control, and the like by receiving a command transmitted from the main control circuit 30. FIG. 15 is a flowchart illustrating a procedure of sub control processing repeatedly executed by the sub control circuit 40.

  As shown in FIG. 15, the sub CPU 41 first performs a predetermined initial setting process (S101), and then performs a random number update process (S102). Subsequently, command analysis control processing of various commands transmitted from the main control circuit 30 and stored in the reception buffer is performed (S103). In the command analysis control process, when a symbol designating command is transmitted from the main control circuit 30, a special symbol designating command such as a jackpot symbol or a lost symbol is determined by referring to the special symbol designating command in the decorating symbol determination table. Further, when a variation pattern designation command is transmitted from the main control circuit 30, the contents of the effect such as the reach effect are determined by referring to the variation pattern designation command in the effect content determination table. In the command analysis process, when there is another command transmitted from the main control circuit 30, a process corresponding to the command is executed.

  When the command analysis processing is completed, display control processing is subsequently performed (S104). In the display control process, the symbol display control is performed based on the decorative symbol and the display pattern determined in the command analysis process, and then the background display control process is performed.

  Thereafter, voice control processing is performed (S105). In the voice control process, a voice control process related to voice generated from the speakers 18L and 18R is performed based on a command from the main control circuit 30. In this sound control process, the sound source IC 61 reads the sound data from the sound data ROM 63, converts the sound data into a predetermined sound signal, and supplies the sound signal to the AMP 62. The AMP 62 amplifies the sound signal and generates sound from the speakers 18L and 18R.

  Subsequently, a lamp control process is performed (S106). In the lamp control process, a lamp control process related to blinking of the decorative lamps 19L and 19R is executed based on a command from the main control circuit 30. In this lamp control process, the sub CPU 41 reads the lamp decoration pattern from the decoration data ROM 71 and blinks the decoration lamps 19L and 19R via the drive circuit 72. Thereafter, step S102 to step S106 are repeatedly executed.

  In the pachinko gaming machine 1 according to the present embodiment having the above-described configuration, when a game ball wins at the first start winning opening 8, the first special symbol J1 is displayed in a variable manner, and then stopped and displayed. When the game ball wins in the mouth 9, the second special symbol J2 is variably displayed and then stopped. In addition, the decorative symbol D is variably displayed in accordance with the variation display of the first special symbol J1 or the second special symbol J2.

  Here, in the pachinko gaming machine 1 according to the present embodiment, when the special winning symbols “F”, “J”, “H”, “P” are stopped and displayed on the special symbols J1, J2 during the probability variation gaming state, It is possible to determine a special long time longer than the variation time of the special symbol. The special long time is determined in the case of “variation pattern 7”. By determining the special long time as the special symbol variation pattern, it is possible to display many variations of the other special symbol, so that the probability variation game that makes it easy to shift the big hit lottery on the other special symbol to the big hit gaming state Many things can be done during the state.

  Now, a comparison between a case where the special long time cannot be determined and a case where the special long time is determined will be described with reference to a time chart shown in FIG. Here, in order to simplify the description, a case where a big hit special symbol is displayed on the first special symbol J1 will be described as an example.

  For example, a gaming machine in which the special long time is not set and the variation time of the special symbol is constant will be described. Here, in the probability variation gaming state, the game ball first wins the second start winning slot 9, the game ball wins the first start winning slot 8 during the change, and the game ball is changed to the second start during the change. Assuming that a winning ball is won at the starting winning port 9 and the game ball has won the first starting winning port 8 during the change, the game ball that has won the second starting winning port 8 is shifted to the big hit gaming state (hereinafter referred to as the winning ball game state). "Big hit fluctuation") starts. Here, it is assumed that the big hit is usually a big hit.

  In this case, in such a pachinko gaming machine in which the special long time cannot be determined, as shown in 16 (a), the second special symbol first starts the first fluctuation V21, and then the first special special The symbol starts the fluctuation V11. Further, the second special symbol stops during the first variation V11 of the first special symbol, and the second special symbol starts the second variation V22 after the second variation V21 of the second special symbol ends. During the second variation V22 of the second special symbol, after the first variation V11 of the first special symbol is finished, the first special symbol starts the second variation V12, and the first special symbol The second special symbol stops during the second V12 fluctuation. The second variation V12 of the first special symbol is a big hit variation. After that, the first special symbol stops and shifts to the big hit gaming state. Thus, during the big hit variation in the first special symbol, the second special symbol is displayed only once and the big hit lottery is performed only once.

  On the other hand, in the pachinko gaming machine 1 according to the present embodiment, a special long time can be determined by selecting “variation pattern 7”. In this case, as shown in FIG. 16 (b), the first special symbol exhibits the same behavior as the example shown in 16 (a) until the second variation V12 which is a big hit variation is started. Subsequently, as the second variation V12 of the first special symbol, the first special symbol “J”, which is a normal big hit with “variation pattern 7” selected, is determined, the special long-term variation is determined, and the big hit variation is determined. When started, this big hit variation continues for a special long time (180 seconds). On the other hand, the variation time of the second special symbol is 30 seconds at the longest. For this reason, while the second variation V12, which is the special long-term variation in the first special symbol, is performed, the second special symbol can perform a plurality of variations V23, V24, and so on. A big hit lottery can be performed. Since the big hit lottery in the second special symbol here is performed during the probability variation game state in which it is easy to shift to the big hit game state, the shift to the big hit game state can be biased. Moreover, since the stock function is not provided, the fairness of the game can be secured.

  In addition, when the second special symbol loses after the first special symbol starts the special long time fluctuation, the fluctuation time is set to 1.5 seconds, which is shorter than the special long time fluctuation. For this reason, many big hit lotteries in the second special symbol can be performed while the first special symbol is changing the big hit. In addition, the big hit lottery in the second special symbol here is also performed during the probability changing game state in which it is easy to shift to the big hit gaming state, so that a large bias can be given by the shift to the big hit gaming state.

  Further, in the pachinko gaming machine 1 according to the present embodiment, when one special symbol is displayed in a variable manner, when the big hit variation in the other special symbol is finished and the big hit special symbol is stopped and displayed, The measurement time of the special symbol fluctuation display is interrupted.

  For example, as shown in FIG. 17 (a), the first special symbol “J”, which is a normal big hit with “variation pattern 7” selected as the second variation V12 of the first special symbol, is determined, and the special long time Suppose the change is determined. At this time, in the second special symbol, the variation time is determined from the third variation V23 with reference to the special variation pattern tables shown in FIGS. 8B and 9B, and therefore the variation time is shortened. . Here, for example, it is assumed that a special symbol “P” that is normally a big hit is determined by the Nth variation V2N. In this case, the Nth variation V2N of the second special symbol is completed and the second special symbol “P” is stopped and displayed, thereby shifting to the first big hit gaming state BT1. At this time, the first special symbol continues to fluctuate, but the measurement of the fluctuating time is interrupted. Then, when the big hit gaming state BT1 by the Nth variation V2N of the second special symbol is completed, the time measurement of the second variation V12 in the first special symbol is resumed.

  After that, when the special symbol “P” that is normally a big hit is determined again in the Mth variation V2M of the second special symbol, the Mth variation V2M of the second special symbol is finished and the second special symbol “P” is finished. When “P” is stopped and displayed, the game proceeds to the second jackpot gaming state BT2. At this time, the first special symbol continues to fluctuate, but the measurement of the fluctuating time is interrupted again. Thereafter, when the big hit gaming state BT2 due to the Mth variation V2M of the second special symbol is completed, the time measurement of the second variation V12 in the first special symbol is resumed.

  Then, when the variation time in the second variation V12 of the first special symbol is digested except for the interruption time, and "F" is stopped and displayed as the first special symbol, the big hit game state is the third big hit game. Transition to state BT3. At this time, the second special symbol is stopped in the time chart, but if the second special symbol is changed, the change is interrupted. For this reason, the change display of the first special symbol can be digested without being shortened by the big hit gaming state. Therefore, when the first special symbol performs a big hit variation in which the variation time becomes a special long time during the probability variation gaming state, the probability in the probability variation gaming state for the time corresponding to the special long time in the second special symbol. You can get a big win lottery.

  Further, it is assumed that the first special symbol “H”, which is a normal big hit with “variation pattern 7” selected as the second variation V12 of the first special symbol, is determined, and the special long-term variation is determined. At this time, in the second special symbol, the variation time is determined from the third variation V23 with reference to the special variation pattern tables shown in FIGS. 8B and 9B. Here, as shown in FIG. 17 (b), it is assumed that the second special symbol “J” that is a probability variation big hit is determined in the Nth variation V2N of the second special symbol. As shown in FIG. 9B, the variation time per probability variation big in the special variation pattern table is the second special long time of “variation pattern 10”. Since the second special long time is set to 185 seconds longer than the first special long time, the first special symbol is stopped before the second special symbol is stopped.

  Therefore, when the second variation V2N of the second special symbol continues, the second variation V12 of the first special symbol ends and the first special symbol “H” is stopped and displayed. Suspend measurement of fluctuation time. Here, the first special symbol “H” is stopped and displayed, thereby shifting to the first big hit gaming state BT1. Then, when the first big hit gaming state BT1 is completed, the time measurement of the Nth variation V2N in the second special symbol is resumed. Then, when the second variation V2N in the second special symbol is finished and the second special symbol “J” is stopped and displayed, the game shifts to the second big hit gaming state BT2.

  In this way, when the probable big hit is determined with the second special symbol, the first special symbol will stop before the second special symbol stops, so after both jackpot gaming states have ended Even if the first special symbol is either a probable big hit or a normal big hit, the game will eventually shift to the probable gaming state. Therefore, after both of the big hit gaming state probability changing gaming states are completed, it is possible to finally shift to the probability changing gaming state, so that a great interest can be given to the player.

  Furthermore, it is assumed that the first special symbol “F” that is the probability variation big hit in which “variation pattern 7” is selected as the second variation V12 of the first special symbol is determined, and the special long-term variation is determined. At this time, in the second special symbol, the variation time is determined from the third variation V23 with reference to the special variation pattern tables shown in FIGS. 8B and 9B. Here, as shown in FIG. 17C, it is assumed that the second special symbol “P”, which is a normal big hit, is determined in the Nth variation V2N of the second special symbol. As shown in FIG. 9B, the normal big hit fluctuation time in the special fluctuation pattern table is the special short time of “fluctuation pattern 11”. The special short time is set to 2.0 seconds, which is shorter than the first special long time. For this reason, the second special symbol is stopped before the first special symbol is stopped.

  Therefore, when the second variation V12 of the first special symbol is continued, the second variation V2N of the second special symbol is terminated and the second special symbol “P” is stopped and displayed. Suspend measurement of fluctuation time. Here, the second special symbol “P” is stopped and displayed, thereby shifting to the first big hit gaming state BT1. Then, when the first big hit gaming state BT1 ends, the time measurement of the second fluctuation V12 in the first special symbol is resumed. Then, when the second variation V12 in the first special symbol ends and the first special symbol “F” is stopped and displayed, the game shifts to the second big hit gaming state BT2.

  Thus, when the normal big hit is determined with the second special symbol, the first special symbol is stopped before the second special symbol is stopped. For this reason, after both of the big hit game states are ended, the game state finally shifts to the game state determined by the first special symbol even though the second special symbol is a normal big hit. Therefore, since the expectation with respect to the transition to the probability-changing gaming state can be maintained, great interest can be given to the player.

  Next, a second embodiment of the present invention will be described. This embodiment is mainly different from the above embodiment in the configuration of the variation pattern table. Hereinafter, this embodiment will be described focusing on this difference.

  FIG. 18 is a diagram showing a variation pattern table in a pachinko gaming machine according to the second embodiment of the present invention, where (a) is a variation pattern determination table for loss, and (b) is a variation pattern table for first special symbol jackpot. (C) is a figure which shows the fluctuation pattern table for 2nd special symbol jackpots.

  As shown in FIG. 18, the variation pattern table in the pachinko gaming machine according to the present embodiment is the same as the variation variation table for loss in the first variation embodiment. Further, the first special symbol big hit variation pattern table is similar to the big hit special variation pattern table in the first embodiment, and the first special symbol “H” which is usually the big hit during the probability variation gaming state is determined. In this case, the first special long-term fluctuation is not determined. Further, the second special symbol big hit variation pattern table is a table for determining the variation time of the second special symbol, and the variation pattern is determined according to the random number value for determining the variation pattern. The variation time selected here is either 20 seconds or 30 seconds.

  In the pachinko gaming machine according to the present embodiment having the above-described configuration, the first special symbol J1 is variably displayed when the game ball enters the first start winning opening 8 as in the first embodiment. It is stopped and displayed later, and when the game ball enters the second start winning opening 9, the second special symbol J2 is variably displayed and stopped. In addition, the decorative symbol D is variably displayed in accordance with the variation display of the first special symbol J1 or the second special symbol J2.

  Here, when the big hit special symbol “F” is stopped and displayed on the first special symbol J1 during the probability variation gaming state, a special long time longer than the variation time of the second special symbol J2 can be determined. The special long time is determined in the case of “variation pattern 7”. Since the special long time is determined as the special symbol variation pattern, many variations of the second special symbol can be displayed. Therefore, the probability variation game in which the big hit lottery in the second special symbol can easily shift to the big hit gaming state. Many things can be done during the state. Therefore, since a large number of lottery lotteries in the second special symbol can be performed during the probabilistic gaming state that is likely to shift to the big hit gaming state, the shift to the big hit gaming state can be biased. Moreover, since the stock function is not provided, the fairness of the game can be secured.

  The preferred embodiment of the present invention has been described above, but the present invention is not limited to the above embodiment. For example, in the first embodiment, the special long-time fluctuation can be determined for both the probability variation big hit and the normal big hit. A special long-term variation can be determined only when the symbol is “J”). In this way, by adopting a mode in which special long-term fluctuation can be determined only in the case of a probable big hit, even if a big win occurs in the other special symbol, the rate of finally shifting to the probable gaming state is increased. Can increase the player's expectation.

  In the above embodiment, the first special symbol J1 and the second special symbol are variably displayed in the order in which the game balls are won in the first starting winning port 8 and the second starting winning port 9, for example, The second special symbol can be variably displayed with priority over the first special symbol J1, or the first special symbol can be variably displayed with priority over the second special symbol. Further, in the second embodiment, the first special symbol can determine the special long-term fluctuation, but the second special symbol can also determine the special long-term fluctuation. . Further, in the above embodiment, the blades 9a that are opened by the normal hit are provided in the second start winning port 9, but the blades are provided in the first start winning port 8, or the first start winning port 8 and the second start winning port. 9 can also be provided in both.

  In each of the above-described embodiments, two start prize holes 8 and second start prize holes 9 are provided as start areas, but three or more start prize holes may be provided. Alternatively, in each of the above embodiments, a start winning opening through which a game ball can enter is provided as a passing area, but a passing gate through which a game ball can pass may be used. In addition, as the symbol display device, various display devices such as a liquid crystal display device, a CRT, a dot type, and an EL tube can be used as a 7-segment display device.

It is a perspective view which shows the pachinko game machine which concerns on embodiment of this invention from the front side. FIG. 2 is an exploded perspective view of the pachinko gaming machine shown in FIG. 1. It is a perspective view which shows the pachinko game machine shown in FIG. 1 from the back side. It is a front view of the game board shown in FIG. It is a block block diagram which mainly shows the internal structure of a pachinko gaming machine. (A) is a 1st special symbol determination table, (b) is a figure which shows a 2nd special symbol determination table. (A) is a round number determination table, (b) is a probability variation transition determination table, and (c) is a time reduction count determination table. It is a fluctuation pattern table for loss, (a) is a normal fluctuation pattern table, (b) is a figure showing a special fluctuation pattern table. It is a variation pattern table for big hits, (a) is a normal variation pattern table, (b) is a diagram showing a special variation pattern table. It is a flowchart which shows the procedure of the main control process repeatedly performed by the main control circuit after turning on a power supply. It is a flowchart which shows the procedure of a 1st special symbol control process. It is a flowchart which shows the procedure of a 1st special symbol memory | storage check process. It is a flowchart which shows the procedure of a fluctuation pattern determination process. It is a flowchart which shows the procedure of a 1st special symbol fluctuation | variation time management process. It is a flowchart which shows the procedure of the sub control process repeatedly performed by the sub control circuit. (A) is a time chart showing changes over time in the special symbol, jackpot gaming state, and probability variation gaming state when the first special symbol is determined to be a big hit through normal time fluctuation, and (b) is a time chart showing the first special symbol. It is a time chart which shows the time-dependent change of a special symbol, a big hit game state, and a probable change game state when it is determined that a big hit is obtained through special long-term fluctuation. In (a), it is determined that the first special symbol is a normal big hit through normal time fluctuation, and the special symbol, the big hit gaming state, and the probability variable game when the second special symbol is determined to be a normal big hit during long time fluctuation (B) is a special chart when the first special symbol is determined to be a probable big hit through normal time fluctuations, and the second special symbol is determined to be a normal big hit during long-term fluctuations. Time chart showing changes over time in the symbol, jackpot gaming state, and probability variation gaming state, (c) is determined that the first special symbol will be a normal jackpot through a normal time fluctuation, while the second special symbol is long-time fluctuation It is a time chart which shows the time-dependent change of the special symbol, jackpot game state, and the probability change game state when it is determined that the probability change jackpot. It is a figure which shows the fluctuation | variation pattern table which concerns on 2nd Embodiment, (a) is the fluctuation | variation pattern table for loss, (b) is the fluctuation | variation pattern table for 1st special symbol jackpots, (c) is the 2nd special symbol. It is a variation pattern table for big hits.

Explanation of symbols

  DESCRIPTION OF SYMBOLS 1 ... Pachinko machine, 4 ... Game board, 8 ... 1st start prize port, 8S ... 1st start prize port switch, 9 ... 2nd start prize port, 9S ... 2nd start prize port switch, 11 ... Grand prize port , 16 ... Liquid crystal display device, 16a ... Display area, 21 ... Main control board, 22 ... Sub control board, 30 ... Main control circuit, 31 ... Main CPU, 40 ... Sub control circuit, 41 ... Sub CPU, 50 ... Image control Circuit 60 ... Audio control circuit 70 ... Lamp control circuit 80 ... Discharge / launch control circuit

Claims (4)

  1. A plurality of symbol display devices for performing variation display and stop display of the identification symbol when a predetermined variation start condition is satisfied;
    A jackpot determining means for determining whether or not to shift to a jackpot gaming state that is more advantageous to the player than the normal gaming state when the variation start condition is satisfied;
    A symbol display control means for stopping and displaying a jackpot identifying symbol on the symbol display device when it is determined by the jackpot determining means to shift to the jackpot gaming state;
    A gaming state control for controlling the gaming state to the jackpot gaming state after the jackpot determining means determines that the jackpot gaming state is to be shifted and the jackpot identification symbol is stopped and displayed on any of the plurality of symbol display devices Means,
    Specific game state transition determination means for determining whether or not to shift the game state to a specific game state that is easier to shift to the big hit game state than the normal game state;
    Specific game state control means for shifting the gaming state to the specific gaming state after the big hit gaming state is completed on condition that the specific gaming state transition determining unit has determined to shift to the specific gaming state;
    A variation time determining means for determining a variation time of an identification symbol that is variably displayed on the symbol display device corresponding to the variation start condition when the variation start condition is satisfied;
    The symbol display control means, when the variation start condition is satisfied, out of the plurality of symbol display devices, the variation symbol determined by the variation time determination means the identification symbol of the symbol display device corresponding to the variation start condition It is possible to display variably until the time elapses, to stop display the identification symbol after the lapse of the variation time, and to perform the variation display of the identification symbol in the plurality of symbol display devices in parallel,
    The variation time determining means satisfies the variation start condition when the gaming state is controlled to the specific gaming state by the specific gaming state control means, and the jackpot game is caused by the satisfaction of the variation starting condition. The symbol display device corresponding to the variation start condition is used as the variation time of the identification symbol that is variably displayed on the symbol display device corresponding to the variation start condition when it is determined by the state transition determination means to shift to the big hit gaming state. A gaming machine characterized in that it can be determined as a special long time longer than a variation time of an identification symbol that is variably displayed on a symbol display device other than the above.
  2.   The variation time determining means determines, as the special long time, a time that is at least twice as long as the shortest variation time of an identification symbol that is variably displayed on a symbol display device other than the symbol display device corresponding to the variation start condition. The gaming machine according to claim 1.
  3.   The variable time determining means is such that when determining the special long time, the specific gaming state transition determining means determines that the gaming state after the big hit gaming state is ended is shifted to the specific gaming state. The gaming machine according to claim 1 or 2.
  4. When the gaming state is controlled to the specific gaming state by the specific gaming state control unit, the variation time determining unit is determined to shift to the big hit gaming state by the jackpot determining unit and the specific gaming state When it is determined by the shift determination means to shift to the specific gaming state, the variation time of the identification symbol that is variably displayed on the symbol display device corresponding to the variation start condition is set to a second special length longer than the special long time. Determined as time,
    When the gaming state is controlled to the specific gaming state by the specific gaming state control means, it is determined by the big hit determining means to shift to the big hit gaming state and the specific gaming state is determined by the specific gaming state transition determining means. When it is determined not to shift to the state, the variation time of the identification symbol that is variably displayed on the symbol display device corresponding to the variation start condition is determined as a special short time shorter than the special long time. The gaming machine according to claim 3.
JP2007096761A 2007-04-02 2007-04-02 Game machine Pending JP2008253418A (en)

Priority Applications (1)

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JP2007096761A JP2008253418A (en) 2007-04-02 2007-04-02 Game machine

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JP2008253418A true JP2008253418A (en) 2008-10-23

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Country Link
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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011206481A (en) * 2010-03-30 2011-10-20 Sammy Corp Pinball game machine
JP2014050520A (en) * 2012-09-06 2014-03-20 Fujishoji Co Ltd Pinball game machine
JP2014111029A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014111027A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014111028A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014111026A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014158849A (en) * 2014-03-05 2014-09-04 Sankyo Co Ltd Game machine
JP2015107404A (en) * 2015-03-10 2015-06-11 株式会社三共 Game machine
JP2015180269A (en) * 2015-05-22 2015-10-15 株式会社三共 Game machine
JP2016034537A (en) * 2015-10-15 2016-03-17 株式会社三共 Game machine
JP2016034538A (en) * 2015-10-15 2016-03-17 株式会社三共 Game machine
JP2016064209A (en) * 2015-12-18 2016-04-28 株式会社三共 Game machine
JP2016083172A (en) * 2014-10-24 2016-05-19 株式会社大一商会 Game machine
JP2016083173A (en) * 2014-10-24 2016-05-19 株式会社大一商会 Game machine
JP2017035576A (en) * 2016-11-18 2017-02-16 株式会社ソフイア Game machine

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Publication number Priority date Publication date Assignee Title
JP2005329180A (en) * 2004-05-21 2005-12-02 Sankyo Kk Game machine
JP2006181354A (en) * 2004-12-02 2006-07-13 Taiyo Elec Co Ltd Pinball game machine
JP2007014654A (en) * 2005-07-11 2007-01-25 Samii Kk Pinball game machine
JP2008048859A (en) * 2006-08-23 2008-03-06 Newgin Corp Game machine

Patent Citations (4)

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Publication number Priority date Publication date Assignee Title
JP2005329180A (en) * 2004-05-21 2005-12-02 Sankyo Kk Game machine
JP2006181354A (en) * 2004-12-02 2006-07-13 Taiyo Elec Co Ltd Pinball game machine
JP2007014654A (en) * 2005-07-11 2007-01-25 Samii Kk Pinball game machine
JP2008048859A (en) * 2006-08-23 2008-03-06 Newgin Corp Game machine

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011206481A (en) * 2010-03-30 2011-10-20 Sammy Corp Pinball game machine
JP2014050520A (en) * 2012-09-06 2014-03-20 Fujishoji Co Ltd Pinball game machine
JP2014111029A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014111027A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014111028A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014111026A (en) * 2013-10-31 2014-06-19 Sankyo Co Ltd Game machine
JP2014158849A (en) * 2014-03-05 2014-09-04 Sankyo Co Ltd Game machine
JP2016083172A (en) * 2014-10-24 2016-05-19 株式会社大一商会 Game machine
JP2016083173A (en) * 2014-10-24 2016-05-19 株式会社大一商会 Game machine
JP2015107404A (en) * 2015-03-10 2015-06-11 株式会社三共 Game machine
JP2015180269A (en) * 2015-05-22 2015-10-15 株式会社三共 Game machine
JP2016034538A (en) * 2015-10-15 2016-03-17 株式会社三共 Game machine
JP2016034537A (en) * 2015-10-15 2016-03-17 株式会社三共 Game machine
JP2016064209A (en) * 2015-12-18 2016-04-28 株式会社三共 Game machine
JP2017035576A (en) * 2016-11-18 2017-02-16 株式会社ソフイア Game machine

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