JP2008154713A - シューティング対戦用玩具 - Google Patents
シューティング対戦用玩具 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/02—Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2616—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
- F41G3/2622—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
- F41G3/2655—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0252—Shooting devices therefor
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Toys (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Abstract
【解決手段】 他のプレイヤが操作する対戦玩具の電波信号発信手段37から発信された電波信号の電波強度を、電波強度判定手段41により判定し、判定結果に応じてダメージ値を決定するパラメータ値を変更する。赤外線信号受信手段31が他のプレイヤが操作する対戦玩具の赤外線信号発生手段25が発生した赤外線信号を受信した場合には、識別情報と、変更されたパラメータ値とに基づいてダメージ値を決定する。
【選択図】 図3
Description
3 赤外線信号発生部
5 銃本体
7 グリップ部
9 引き金部
11 画像表示部
13 表示画面
15 赤外線信号受信部
17 電波信号発信部
19 電波信号受信部
21 放音部
23 発射指令発生手段
25 赤外線信号発生手段
27 識別情報記憶手段
29 識別情報設定手段
31 赤外線信号受信手段
33 識別情報判定手段
35 ダメージ値決定手段
37 電波信号発信手段
39 電波信号受信手段
41 電波強度判定手段
43 振動発生手段
45 音響発生手段
46 電波強度表示指令発生手段
47 画像表示手段
49 ダメージ状態決定手段
51 ダメージ状態発現手段
Claims (16)
- シューティング用の赤外線信号を発生する赤外線信号発生手段と、
他のシューティング対戦用玩具が発生した前記赤外線信号を受信する赤外線信号受信手段と、
前記赤外線信号受信手段が前記赤外線信号を受信するとパラメータ値に基づいてダメージ値を決定するダメージ値決定手段と、
前記ダメージ値に基づいてダメージ状態を決定するダメージ状態決定手段と、
前記ダメージ値及びダメージ状態を視覚、聴覚及び/または触覚によって確認できるようにするダメージ状態発現手段とを有するシューティング対戦用玩具であって、
所定の電波信号を発信する電波信号発信手段と、
前記他のシューティング対戦用玩具が発信する電波信号を受信する電波信号受信手段と、
前記電波信号受信手段が受信した電波信号の電波強度を判定する電波強度判定手段とをさらに備え、
前記ダメージ値決定手段は、前記電波強度判定手段の判定結果に応じて前記パラメータ値を変更することを特徴とするシューティング対戦用玩具。 - 前記ダメージ値決定手段は、前記電波強度判定手段が判定した電波強度に連続的または段階的に比例して、前記パラメータ値を変更することを特徴とする請求項1に記載のシューティング対戦用玩具。
- 前記ダメージ値決定手段は、前記電波強度判定手段が判定した電波強度が予め定めた2以上のレベル範囲のいずれに含まれるかを判定し、判定した前記レベル範囲に応じて前記パラメータ値を変更することを特徴とする請求項1に記載のシューティング対戦用玩具。
- 前記ダメージ状態決定手段は、前記ダメージ値を積算した積算値または所定値から前記ダメージ値を減算して得た減算値に基づいて前記ダメージ状態を決定する請求項1に記載のシューティング対戦用玩具。
- 前記赤外線信号発生手段は、発生源を識別するための識別情報を含めて前記赤外線信号を発生するように構成されている請求項1に記載のシューティング対戦用玩具。
- 前記電波信号発信手段は、発信源を識別するための識別情報を含めて前記電波信号を発信するように構成されている請求項1に記載のシューティング対戦用玩具。
- 前記赤外線信号発生手段は、発生源を識別するための識別情報を含めて前記赤外線信号を発生するように構成されており、
前記電波信号発信手段は、発信源を識別するための識別情報を含めて前記電波信号を発信するように構成されている請求項1に記載のシューティング対戦用玩具。 - 前記ダメージ値決定手段は、前記識別情報を判定する機能と、前記識別情報に基づいて前記パラメータ値を変更する機能とを更に有している請求項5,6または7に記載のシューティング対戦用玩具。
- 前記識別情報を判定する識別情報判定手段を更に備え、
前記電波信号発信手段は、前記識別情報判定手段が判定した前記識別情報を発生または発信した他のシューティング対戦用玩具に対して前記ダメージ状態を通知する情報を前記電波信号に含める機能を更に備えている請求項6または7に記載のシューティング対戦用玩具。 - 前記電波信号発信手段は、前記赤外線信号受信手段が前記赤外線信号を受信すると、前記識別情報判定手段が判定した前記識別情報を発生または発信した他のシューティング対戦用玩具に対して前記ダメージ状態を通知する情報を含めた前記電波信号を発信する請求項9に記載のシューティング対戦用玩具。
- 前記電波強度判定手段は、複数の電波信号の電波強度が予め定めた電波強度レベル以上あることを判定すると解除信号を出力する機能を更に有しており、
前記赤外線信号受信手段は、前の赤外線信号を受光してから予め定めた時間が経過するまでの間、次の赤外線信号を受信しても、赤外線信号を受信したことを示す信号を出力しない出力待機機能と、前記電波強度判定手段から前記解除信号が出力されている間は、前記出力待機機能を無効とする無効処理機能とを有している請求項1に記載のシューティング対戦用玩具。 - 前記電波強度判定手段は、複数の電波信号の電波強度が予め定めた電波強度レベル以上あることを判定すると解除信号を出力する機能を更に有しており、
前記ダメージ値決定手段は、前記赤外線信号受信手段が前の赤外線信号を受信してから予め定めた時間が経過するまでの間、次の赤外線信号が受信しても、前記ダメージ値を決定しない決定待機機能と、前記電波強度判定手段から前記解除信号が出力されている間は、前記決定待機機能を無効とする無効処理機能とを有している請求項1に記載のシューティング対戦用玩具。 - 前記ダメージ状態発現手段は、表示画面を備えた画像表示手段を更に備えており、前記ダメージ値及び/または前記ダメージ状態を、前記表示画面に視覚によって確認できる表示態様で表示することを特徴とする請求項1に記載のシューティング対戦用玩具。
- 前記画像表示手段は、前記電波強度判定手段が判定している前記電波強度を前記表示画面に視覚によって確認できる表示態様で表示するために必要な指令を出力する電波強度表示指令発生手段を更に有することを特徴とする請求項12に記載のシューティング対戦用玩具。
- 前記電波強度が予め定めたレベルを超えている状態を前記電波強度判定手段が判定している間、前記シューティング玩具を振動させる振動発生手段を更に備えている請求項1に記載のシューティング対戦用玩具。
- 前記振動発生手段は、前記電波強度が強くなるほど、振動が強くなるように振動を可変する機能を有している請求項14に記載のシューティング対戦用玩具。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006345455A JP4146874B2 (ja) | 2006-12-22 | 2006-12-22 | シューティング対戦用玩具 |
US12/520,597 US8206195B2 (en) | 2006-12-22 | 2007-12-21 | Shooting toy used in game for two or more players |
PCT/JP2007/074742 WO2008078712A1 (ja) | 2006-12-22 | 2007-12-21 | シューティング対戦用玩具 |
CN2007800509062A CN101600483B (zh) | 2006-12-22 | 2007-12-21 | 用于对战的射击玩具 |
KR1020097015290A KR100987834B1 (ko) | 2006-12-22 | 2007-12-21 | 두 명 이상의 플레이어가 즐길 수 있는 장난감 총 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006345455A JP4146874B2 (ja) | 2006-12-22 | 2006-12-22 | シューティング対戦用玩具 |
Publications (2)
Publication Number | Publication Date |
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JP2008154713A true JP2008154713A (ja) | 2008-07-10 |
JP4146874B2 JP4146874B2 (ja) | 2008-09-10 |
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Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006345455A Active JP4146874B2 (ja) | 2006-12-22 | 2006-12-22 | シューティング対戦用玩具 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8206195B2 (ja) |
JP (1) | JP4146874B2 (ja) |
KR (1) | KR100987834B1 (ja) |
CN (1) | CN101600483B (ja) |
WO (1) | WO2008078712A1 (ja) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016087399A (ja) * | 2014-10-31 | 2016-05-23 | ジュシクフェサ ピュアスマート | 玩具及び玩具の動作方法 |
JP2018125007A (ja) * | 2010-03-31 | 2018-08-09 | イマージョン コーポレーションImmersion Corporation | 位置に基づいて触覚刺激を提供するシステム及び方法 |
JP2020081153A (ja) * | 2018-11-20 | 2020-06-04 | 株式会社ミクシィ | ゲーム装置、制御方法 |
JP2022118168A (ja) * | 2020-01-20 | 2022-08-12 | 株式会社バンダイ | 動作応答玩具 |
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US6814667B2 (en) * | 2001-07-27 | 2004-11-09 | Robert W. Jeffway, Jr. | eTroops infrared shooting game |
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JP2004024584A (ja) * | 2002-06-26 | 2004-01-29 | Tomy Co Ltd | 光線銃型玩具および銃弾ユニット |
JP3970128B2 (ja) * | 2002-08-21 | 2007-09-05 | 富士通株式会社 | レーザ受信器 |
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JP4376661B2 (ja) * | 2004-03-02 | 2009-12-02 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
JP2006034823A (ja) * | 2004-07-29 | 2006-02-09 | Speecys Kk | シューティングゲームシステム |
-
2006
- 2006-12-22 JP JP2006345455A patent/JP4146874B2/ja active Active
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2007
- 2007-12-21 KR KR1020097015290A patent/KR100987834B1/ko not_active IP Right Cessation
- 2007-12-21 US US12/520,597 patent/US8206195B2/en not_active Expired - Fee Related
- 2007-12-21 CN CN2007800509062A patent/CN101600483B/zh not_active Expired - Fee Related
- 2007-12-21 WO PCT/JP2007/074742 patent/WO2008078712A1/ja active Application Filing
Cited By (9)
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JP2018125007A (ja) * | 2010-03-31 | 2018-08-09 | イマージョン コーポレーションImmersion Corporation | 位置に基づいて触覚刺激を提供するシステム及び方法 |
JP2016087399A (ja) * | 2014-10-31 | 2016-05-23 | ジュシクフェサ ピュアスマート | 玩具及び玩具の動作方法 |
JP2020081153A (ja) * | 2018-11-20 | 2020-06-04 | 株式会社ミクシィ | ゲーム装置、制御方法 |
JP7208482B2 (ja) | 2018-11-20 | 2023-01-19 | 株式会社Mixi | ゲーム装置、制御方法 |
JP2023051995A (ja) * | 2018-11-20 | 2023-04-11 | 株式会社Mixi | ゲーム装置、制御方法 |
JP7473834B2 (ja) | 2018-11-20 | 2024-04-24 | 株式会社Mixi | ゲーム装置、制御方法 |
JP2022118168A (ja) * | 2020-01-20 | 2022-08-12 | 株式会社バンダイ | 動作応答玩具 |
JP7451605B2 (ja) | 2020-01-20 | 2024-03-18 | 株式会社バンダイ | 動作応答玩具 |
JP7547529B2 (ja) | 2020-07-20 | 2024-09-09 | 株式会社バンダイ | 動作応答玩具 |
Also Published As
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US20100062678A1 (en) | 2010-03-11 |
KR20090101274A (ko) | 2009-09-24 |
US8206195B2 (en) | 2012-06-26 |
CN101600483B (zh) | 2011-10-26 |
JP4146874B2 (ja) | 2008-09-10 |
WO2008078712A1 (ja) | 2008-07-03 |
CN101600483A (zh) | 2009-12-09 |
KR100987834B1 (ko) | 2010-10-13 |
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