JP2007068766A - Game machine, program and storage medium - Google Patents

Game machine, program and storage medium Download PDF

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Publication number
JP2007068766A
JP2007068766A JP2005258971A JP2005258971A JP2007068766A JP 2007068766 A JP2007068766 A JP 2007068766A JP 2005258971 A JP2005258971 A JP 2005258971A JP 2005258971 A JP2005258971 A JP 2005258971A JP 2007068766 A JP2007068766 A JP 2007068766A
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game
winning
reel
time
time determination
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JP2005258971A
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Masanori Mihara
正紀 見原
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Olympia:Kk
株式会社オリンピア
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Abstract

An object of the present invention is to inform the player that a BB transition combination or an RB transition combination has been won internally before playing a game, thereby increasing the expectation for winning of the transition combination.
When a replay combination wins, a waiting time for automatic insertion of medals is determined. For example, when the RB transition combination or the BB transition combination is won internally, the standby time is determined using the first probability table. When the determined standby time is the second standby time T2 and the third standby time T3 (T2 <T3) which are longer than the first standby time T1, which is the reference time for automatic insertion, the time required for the automatic insertion processing of medals Will be delayed and you will be informed that you are winning internally. On the other hand, when the above-mentioned transition combination is not won internally, the waiting time is determined using the second probability table. In this case, since it is difficult to select the second waiting time T2, when the second waiting time T2 is selected, it is possible to give the player a sense of expectation that the player may have won the inside.
[Selection] Figure 5

Description

  The present invention relates to a game machine program such as a slot machine and a storage medium that are installed and used in a game hall such as a pachinko parlor.

  In this specification, a pachislot machine is described as an example of one of the gaming machines. Therefore, a description will be given using a medal as a gaming medium for playing a game, but the gaming medium may be other media such as a pachinko ball. Including. In addition, “inserting a medal” includes not only actually inserting a medal into a medal slot, but also inserting a credited medal by operating a bet button. In addition, the lottery to determine whether it is a loser or multiple types of winning roles is the winning role lottery, the state where the symbols that make up the winning role are aligned on the winning active line is won, and the winning role lottery The state until winning and winning is internal winning.

  A slot machine installed and used in a game hall such as a pachinko parlor is called a pachislot machine, and given a certain value to medals, the medals earned by playing the game can be exchanged for various prizes. Generally, in a slot machine, 1 to 3 medals are inserted and a game is played, for example, a big bonus (hereinafter referred to as BB) mode or a regular bonus (hereinafter referred to as RB) mode, and medals are given more than the normal mode. There are bonus game modes that make it easier to earn. To the BB mode or the RB mode, when the winning combination winning combination lottery performed in the normal mode is won and the BB transition combination or the RB transition combination is won, and further, these are awarded.

  In the RB mode, a game is played by inserting one medal, and the payout rate is higher than in the normal mode. In the BB mode, the mode is shifted to the RB mode a plurality of times. In the BB mode, an RB introduction game is executed in which whether or not to shift to the RB mode is determined by lottery before the RB mode. In the RB-introduced game, a game is played with three medals inserted, and the winning combination of the small role to which medals are paid out becomes higher than in the normal mode. The BB mode ends when the RB mode is shifted to the RB mode a predetermined number of times or when the RB introduction game is performed a predetermined number of times. Therefore, in the BB mode, more medals can be obtained by performing more RB introduction games while shifting to the RB mode a predetermined number of times. For this reason, when playing a game in a slot machine, it is likely to make the player entertained by shifting to the above-described BB mode or RB mode.

In such a slot machine, when an RB transition combination or a BB transition combination is won internally, when a winning is not obtained in a game, for example, it is generally notified by a symbol displayed from a symbol display window. It is. However, it is only when the player is an expert that it can be determined whether or not an internal winning is made based on the symbol displayed from the symbol display window, and the player will feel unfair to the unskilled player. Cheap. For this reason, for example, a secondary display device that displays whether or not the winning line is valid is provided on the side of the symbol display window that displays the symbol displayed on the outer peripheral surface of the reel for each winning line. When the stop button is operated, the display color on the secondary display device corresponding to the winning line is changed (Patent Document 1). For example, when the BB transition combination or the RB transition combination is an internal winning combination, no medal is inserted. In the state where the replay role that allows the right to play the next game is won, if one of the rotating reels is stopped, only the winning line in which the symbols constituting the replay role are stopped is made effective. By disabling other winning lines that are valid at the start, it is reported that the internal winning is made (Patent Document 2), so that the internal winning is made regardless of the skill of the player. recognition It has been considered possible to make it easy.
JP 2003-159368 A JP 2002-136655 A

  However, in the case of the above-described notification, the player can recognize the expectation of winning the winning combination of the BB transition combination or the RB transition combination by recognizing that the BB transition combination is winning internally without depending on the skill of the player. Although it has the advantage that it can be given to the player, it will be notified after the game has been played, and in the subsequent games, the BB transition role and the RB transition role must be won, and the above-mentioned expectation is halved. It tends to be something to be made.

  The present invention was made in order to solve the above-mentioned problems. By notifying that the BB transition combination or the RB transition combination is internally won before playing the game, the expectation for winning of the transition combination is expected. It is an object of the present invention to provide a gaming machine that can enhance the feeling.

  In order to achieve the above object, the gaming machine of the present invention has a winning combination determining means for determining either of a plurality of winning combinations or loses, a reel is rotated according to the output of a game start signal, and a reel stop signal Reel drive control means for stopping the rotating reel in response to the output of the game, and it becomes possible to execute the game by inserting the game medium, and the next game without the game medium being inserted in the game In a gaming machine in which a game medium is automatically inserted when a re-gamer who can obtain the right to perform a game is won, the automatic insertion of the game medium ends after the re-gamer wins A plurality of time determination tables provided in such a way that a lottery waiting time is provided and the lottery probability of each standby time is different, and one time determination table is selected from the plurality of time determination tables provided. A table selection means for determining the waiting time using the time determination table selected by the table selection means when the re-game player wins, and the time determination for the insertion of the game medium. And an input processing means for performing using the waiting time determined by the means.

  Further, the plurality of winning combinations include a carryover combination that can be carried over to a subsequent game when a winning cannot be obtained, and the table selection means includes the case where the carryover combination is carried over, and A time determination table that is different from the case where the carryover combination is not carried over is selected.

  In addition, a display unit that displays the number of inserted game media when the game media is inserted, and a display control unit that displays the number of inserted game media in the display unit are provided. And

  In addition, the program of the present invention rotates a reel in accordance with an output of a winning combination determining means for determining one of a plurality of winning combinations or a loss, and a game start signal, and rotates in response to an output of a reel stop signal. The reel drive control means for stopping the reels, and the automatic insertion of the game medium ends after the re-game player who can obtain the right to play the next game without having to input the game medium in the game is won When a plurality of waiting times are provided and a table selection means for selecting one time determination table from a plurality of time determination tables provided so that the lottery probabilities for each waiting time are different, and the re-game player wins In addition, time determination means for determining the waiting time using the time determination table selected by the table selection means, and insertion of the game medium to the time determination means It is for causing a computer to function as input processing means for using the waiting time determined me.

  The storage medium of the present invention is characterized in that the above-mentioned program is stored and the program can be read by a computer.

  According to the gaming machine of the present invention, a winning combination determining means for determining any of a plurality of winning combinations or loses, and a reel is rotated according to an output of a game start signal, and a reel stop signal is output to rotate. And a reel drive control means for stopping the reel to be played, allowing a game to be executed by inserting a game medium, and obtaining the right to perform the next game without inserting the game medium in the game In a gaming machine in which a game medium is automatically inserted when a re-gamer capable of winning is won, there are a plurality of waiting times from when the re-gamer wins until the automatic insertion of the game medium ends. A plurality of time determination tables provided so that the lottery probabilities for each waiting time are different, and a table selection hand for selecting one time determination table from the plurality of time determination tables provided And when the re-gamer wins, the time determination means for determining the waiting time using the time determination table selected by the table selection means, and the insertion of the game medium is determined by the time determination means. Therefore, when the waiting time in automatic loading changes, for example, it is possible to give a player a sense of expectation that the player is winning internally. Moreover, when this waiting time is changed, it is possible to earn time for the player to show the effect in the game.

  Further, the plurality of winning combinations include a carryover combination that can be carried over to a subsequent game when a winning cannot be obtained, and the table selection means includes the case where the carryover combination is carried over, and Since the time determination table that is different from the case where the carryover combination is not carried over is selected, for example, when the standby time in automatic insertion changes, for example, it is expected that the carryover combination is won internally. Can be given to a person. Further, in the past, it was reported that the carry-over role was carried over by lighting of the lamp, reproduction sound by the speaker, etc., but according to the present invention, the carry-over role can be carried out without using the lamp, the speaker, or the like. Can be informed that has been carried over.

  In addition, since the game unit is provided with a display unit for displaying the number of game media inserted and display control means for displaying the number of game media inserted in the display unit when the game media is inserted. Since the player can be informed before the starting operation, it is possible to give the player a sense of expectation that the player has won, for example, an internal winning.

  FIG. 1 is a perspective view showing an appearance of the slot machine, and FIG. 2 is a front view showing a configuration in the vicinity of a display window described later. The slot machine 2 includes a first reel 10, a second reel 11, a third reel 12, which will be described later, inside a housing 3 including a storage box 4 and a front door 5 provided on the front surface of the storage box 4. A hopper device, a power supply device (not shown), and the like are arranged.

  The front door 5 is composed of two doors, an upper door 6 and a lower door 7. A decorative panel 8 is provided at the center of the upper door 6, and a display window 9 is provided at the approximate center of the decorative panel 8. A first reel 10, a second reel 11, and a third reel 12 are disposed in the back of the display window 9. As is well known, a plurality of types of symbols, for example, are arranged on the outer peripheral surfaces of the first reel 10, the second reel 11, and the third reel 12. When the first reel 10, the second reel 11, and the third reel 12 are stopped, three symbols arranged on the first reel 10, the second reel 11, and the third reel 12 through the display window 9. Displayed. As a result, the total number of symbols displayed through the display window 9 is nine, and there are three horizontal pay lines that are obtained by combining the symbols of the first reel 10, the second reel 11, and the third reel 12 one by two. A total of five books are set.

  Display portions 20, 21, 22, 23, and 24 indicating the above-described winning lines are provided at both ends of the display window 9 in the width direction. LEDs 106, 107, 108, 109, and 110 (see FIG. 3) are provided on the rear surfaces of the display units 20, 21, 22, 23, and 24, respectively. The corresponding display section is lit and displayed. For example, when the first medal is inserted, the display unit 20 is lit and displayed, and the winning line 25 in the horizontal center is activated. When the second medal is inserted, the display units 21 and 22 are lit up and the winning line 26 in the upper side and the winning line 27 in the lower side become effective. When the third medal is inserted, the display units 23 and 24 are displayed in a light-emitting manner, and the two diagonal winning lines 28 and 29 are activated.

  Below the display window 9, an inserted number display unit (display unit) 30 and a game state display unit 31 are provided. The insertion display unit 30 includes display units 34, 35, and 36, and displays the number of medals inserted when medals are inserted. That is, when the first medal is inserted, the display unit 34 emits light by turning on the LED 116 (see FIG. 3) provided on the rear surface of the display unit 34, and the medal of the second medal is inserted. When the LED 117 (see FIG. 3) provided on the back surface of the display unit 35 is turned on, the display unit 35 emits light. When a third medal is inserted, the LED 118 (see FIG. 3) provided on the back surface of the display unit 36 is displayed. 3), the display unit 36 emits light.

  The game state display unit 31 is composed of, for example, three display units 38, 39, and 40. Of these display units 38, 39, and 40, the left display unit 38 displays the number of medals to be paid out when a winning is obtained. The central display unit 39 displays, for example, the number of games in the BB (Big Bonus) mode and the RB (Regular Bonus) mode that make it easier to win a game than in the normal mode game. Displays the set value at. The right display unit 40 displays the number of credited medals. Although not shown, a display device such as a 7-segment display or a liquid crystal display is provided on the back of the game state display, and the display of each display 38, 39, 40 is provided by this display. Is done.

  Various operation buttons such as a MAX bet button 45 and a payout button 46 which are operated at the start of the game are provided on the upper portion of the lower door 7. The MAX bet button 45 is pressed when three medals that are used among the credited medals are inserted. The inserted medals include not only directly inserting medals from the medal insertion slot 55 but also operating the above-described MAX bet button 45 using the credited medals. The payout button 46 is a button that is pressed when paying out a credited medal.

  In the vicinity of these buttons, a start lever 50, a first stop button 51, a second stop button 52, and a third stop button 53 are provided. The start lever 50 is operated when a game is executed.

  The first stop button 51 is a button that is pressed when stopping the rotating first reel 10. Similarly, the second stop button 52 and the third stop button 53 are buttons that are pressed when the rotating second reel 11 and third reel 12 are stopped.

  The lower door 7 is provided with a medal slot 55 for inserting a medal when playing a game. A selector (not shown) is incorporated in the back of the medal insertion slot 55, and inappropriate medals are discharged to the medal tray 57 through the medal payout opening 56. In addition, when the medal is inserted at an improper timing such as when the selector is inserted in the middle of a game or in a state where various operation buttons are pressed, the selector receives the inserted medal as the medal tray 57. To discharge. Since the number of medals that can be inserted prior to the start of the game is limited to 1 to 3, medals up to the first to third inserted are automatically inserted when the credit function is not used. The medals inserted after the fourth sheet are discharged to the medal tray 57.

  On the other hand, when the credit function is on, medals inserted after the fourth sheet are detected by the medal sensor 64 (see FIG. 3) provided in the selector, and then, for example, the inside of the slot machine 2 is limited to 50 sheets. It is stored in. When medals are credited, if medals are inserted through the medal slot 45, the first to third medals are automatically inserted and inserted after the fourth one. Medals are credited. If there is a credited medal, a medal insertion operation is performed by operating the above-described MAX bet button 45, and the inserted number is sequentially subtracted from the credit number. Further, as a result of the game, when a winning is obtained, medals as a payout are also credited, and medals credited when the payout button 46 is operated are paid out to the medal tray 57.

  FIG. 3 is a functional block diagram showing an electrical configuration of the slot machine 2. The slot machine 2 includes a game control device 60 that performs basic control in the game. The game control device 60 includes a CPU 61, a ROM 62, and a RAM 63. When power is supplied to the slot machine 2, the CPU 61 reads the activation program stored in the ROM 62 and executes the program. The RAM 63 stores data for control during the game, and also stores setting values at the time of setting change.

  The medal sensor 64 is provided inside the selector and detects a medal that is determined to be a regular medal by authenticity determination by the selector. The CPU 61 is provided with a medal counter (not shown). For example, when the credit function is enabled, the detection signals of the fourth and subsequent medals are counted by the medal counter. On the other hand, in the case of detection signals for medals inserted up to the first to third sheets, based on the respective detection signals, the CPU 61 turns on an LED provided on the back of the display unit and becomes a valid winning prize. Display the line.

The bet switch sensor 65 is disposed inside the MAX bet button 35. When the MAX bet button 45 is pressed, the bet switch sensor 65 is turned on, and an on signal (hereinafter referred to as an insertion signal) is output to the CPU 61. In response to the input signal, the CPU 61 refers to the RAM 63 and then reads out the input program stored in the ROM 62 to perform the input process. During this insertion process, display of the display unit using the LED, that is, display of a valid winning line is performed.
For example

  The start switch sensor 56 is turned on when the start lever 40 is pressed, and an ON signal (hereinafter referred to as a start signal) is output to the CPU 61. In response to the input start signal, the CPU 61 reads out a game control program (not shown) stored in the ROM 62 and data temporarily stored in the RAM 63, and starts the game process.

  Indexes 10a, 11a, and 12a are provided at the reference positions of the first reel 10, the second reel 11, and the third reel 12, respectively, and the photosensors 70, 71, and 72 are used for each rotation, respectively. The passage of the indexes 10a, 11a, 12a is photoelectrically detected. Detection signals from the photo sensors 70, 71, 72 are output to the CPU 61 as a reset signal for each reel. The first reel 10, the second reel 11, and the third reel 12 are press-fitted with drive shafts of stepping motors 75, 76, and 77, respectively. The reel 10, the second reel 11, and the third reel 12 rotate. In FIG. 3, for convenience, the first reel 10 and the stepping motor 75, the second reel 11 and the stepping motor 76, and the third reel 12 and the stepping motor 77 are surrounded by solid lines. Reference numerals 78, 79, and 80 denote drivers for driving the stepping motors 75, 76, and 77, respectively.

  The CPU 61 is provided with a pulse counter (not shown) for each stepping motor, and counts the number of drive pulses supplied to each stepping motor. As a result, every time a reset signal is input from the photosensors 70, 71, 72, it is cleared and counted up again. By monitoring the count value of the pulse counter for each reel, the CPU 61 can identify, for example, which symbol has moved on the horizontal center winning line, and how much the reel should be rotated. It is possible to predict whether the target symbol will move on the winning line where the symbol becomes valid.

  The first stop switch sensor 82 is provided inside the first stop button 51 and is turned on when the first stop button 51 is pressed, and an on signal (hereinafter referred to as a first stop signal) is directed to the CPU 61. Output. In response to this, the CPU 61 refers to the symbol table 97 stored in the ROM 62 so that the target symbol out of the symbols arranged on the first reel 10 is stopped on the winning line. The driver 78 controls the supply of drive pulses to the stepping motor 75.

  The second stop switch sensor 83 is provided inside the second stop button 52 and is turned on when the second stop button 52 is pressed, and outputs an on signal (hereinafter referred to as a second stop signal) to the CPU 61. . In response to this, the CPU 61 refers to the symbol table 97 stored in the ROM 62 so as to be stopped on the winning line where the target symbol becomes valid among the symbols arranged on the second reel 11. The driver 79 controls the supply of drive pulses to the stepping motor 76.

  The third stop switch sensor 84 is provided inside the third stop button 53 and is turned on when the third stop button 53 is pressed, and outputs an on signal (hereinafter referred to as a third stop signal) to the CPU 61. . In response to this, the CPU 61 refers to the symbol table 97 stored in the ROM 62 so as to be stopped on the winning line where the target symbol becomes valid among the symbols arranged on the third reel 12. The driver 80 controls the supply of drive pulses to the stepping motor 77.

  The CPU 61 includes a control unit (reel drive control unit, table selection unit, insertion processing unit, display control unit) 90, a first random number acquisition unit 91, a second random number acquisition unit 92, a winning combination determination unit 93, a standby time determination unit ( Time determination means) 94 and a timer 95. Based on the game control program stored in the ROM 62, the control unit 90 executes, for example, rotation / stop control of the first reel 10, the second reel 11, and the third reel 12, a payout control in the case of winning, etc. . In addition, a medal insertion process is performed, a lighting signal is output to LED drivers 105 and 115, which will be described later, and an extinguishing signal is output to the LED drivers 105 and 115 when all reels are stopped.

  When power supply to the slot machine 2 is started, the first random number acquisition unit 91 starts a random number update process, and obtains a random number at the time when a start signal from the start switch sensor 66 is output (hereinafter referred to as a first random number). get. The first random number acquired by the first random number acquiring unit 91 is stored in the RAM 63 and used by the winning combination determining unit 93.

  Similar to the first random number acquisition unit 91, the second random number acquisition unit 92 starts the random number update process when power supply to the slot machine 2 is started, and the random number at the time when the replay combination wins (hereinafter referred to as the second random number acquisition unit 92). Random number). The second random number acquired by the second random number acquisition unit 92 is stored in the RAM 63 and used by the standby time determination unit 94.

  The winning combination determining unit 93 determines any of a plurality of types of winning combinations or a loss from the first random number acquired by the first random number acquiring unit 91 and the random number table stored in the ROM 62. The acquisition of the first random number in the first random number acquisition unit 81 and the determination of any of a plurality of types of winning combinations or the loss in the winning combination determining unit 83 will be described as a winning combination lottery. The result of the winning combination lottery is stored in the RAM 63. It should be noted that, for a plurality of winning combinations, for example, the BB mode in which the ball-out rate is higher than the game in the normal mode, the BB transition combination or the RB transition combination to shift to the RB mode, and only the payout of medals when winning a prize In addition to the bell role and the plum role, the replay role can be obtained so that the right for the next game can be obtained without inserting a medal when winning a prize. It is to be noted that the right to the next game can be obtained when a prize is won, without using a credited medal or a medal from the medal insertion slot 55 (hereinafter, automatic insertion). It shows that.

  The standby time determination unit 94 operates when the replay winning combination wins, and uses either the first probability table or the second probability table described later and the second random number acquired by the second random number acquisition unit 92. Used to determine the waiting time until one medal is automatically inserted. As a result, the waiting time from when the replay winning combination is won until the automatic insertion of medals is completed changes. In this embodiment, an example in which the waiting time until one medal is automatically inserted is taken up. However, the present invention is not limited to this, and the automatic insertion of medals ends after the replay winning combination is won. It is also possible to determine the standby time until the medals are automatically inserted and to determine the standby time until each medal is automatically inserted.

  The timer 95 is provided for measuring the determined waiting time. For example, when the standby time is determined by the standby time determination unit 94, the determined standby time is set in the timer 95, and time measurement is started. Then, when the set standby time has elapsed, an elapsed signal is output from the timer 95 to the control unit 90. In response to this, the control unit 90 performs a process of inserting one medal. The timer 95 starts counting again at the timing when the progress signal is output to the control unit 90, and counts until three medals are automatically inserted.

  The ROM 62 includes a random number table 96, a symbol table 97, a first probability table (time determination table) 98, a second probability table (time determination table), in addition to the above-described programs such as a start program, a game control program, and an insertion program. ) 99 etc. are stored. The random number table 96 is used when the winning combination determining unit determines any of a plurality of winning combinations or loses. In the random number table 96, a first random number is distributed to each of a plurality of winning combinations and loses. The symbol table 97 is a table in which symbols arranged on the outer peripheral surfaces of the first reel 10, the second reel 11, and the third reel 12 are associated with the number of steps from the reference position.

  The first probability table 98 and the second probability table 99 are tables used in the standby time determination unit 94. For example, the waiting time includes a first waiting time T1 (= 0) that is a reference for automatic insertion of medals, a second waiting time T2 (= 0.5 seconds) that is longer than the first waiting time, and a second waiting time. It is composed of a third waiting time T3 (= 2.0 seconds) that is longer on the plate than the waiting time. In the first probability table 98, a second random number is assigned to each of the waiting times. When the first probability table 98 is used, the winning rate of the first waiting time T1 is ½. The winning probability for the second waiting time T2 is 1 / 2.5, and the winning probability for the third waiting time T3 is 1/10. The first probability table 98 is used when the replay winning combination is won when the RB transition winning combination or the BB transition winning combination is won internally.

  Similar to the first probability table, the second probability table 99 does not distribute the second random number to the third waiting time T3 among the waiting times described above. When this second probability table 99 is used, the winning combination rate of the first waiting time T1 is 1 / 1.1, and the winning probability of the second waiting time T2 is 1/10. The second probability table 99 is used when the replay combination wins when the RB transition combination or the BB transition combination is not internally won.

  The LED driver 105 receives a lighting signal from the control unit 90 and controls lighting of the corresponding LED. For example, when the first medal is inserted, the LED driver 105 turns on the LED 106. Thereby, the display unit 20 is lit and displayed, and the player is notified that the winning line 25 is valid. When the second medal is inserted, the LEDs 107 and 108 are turned on in addition to the LED 106. As a result, in addition to the display unit 20, the display units 21 and 22 are lit and displayed, and the player is notified that the pay lines 26 and 27 are valid. Further, when the third medal is inserted, the LEDs 109 and 110 are turned on in addition to the LEDs 106, 107 and 108. Thereby, in addition to the display units 20, 21, 22, the display units 23, 24 are lit and displayed to notify the player that the pay lines 28, 29 are valid. When the rotation of all the reels is stopped, since the turn-off signal is input from the control unit 90, the LED driver 105 turns off all the LEDs 106, 107, 108, 109, 110 that are turned on.

  The LED driver 115 receives the lighting signal from the control unit 90 and controls lighting of the corresponding LED. For example, when the first medal is inserted, the LED driver 115 turns on the LED 116. As a result, the display unit 34 of the inserted number display unit 30 is lit to notify that the first medal has been inserted. When the second medal is inserted, the LED 117 is turned on in addition to the LED 116. As a result, in addition to the display unit 34, the display unit 35 emits light and notifies that the second medal has been inserted. When the third medal is inserted, the LED 118 is turned on in addition to the LEDs 116 and 117. As a result, in addition to the display units 34 and 35, the display unit 36 is lit and informed that the third medal has been inserted. When the rotation of all the reels is stopped, since the turn-off signal is input from the control unit 90, the LED driver 115 turns off the LEDs 116, 117, and 118 that are turned on.

  Next, the effect | action of this embodiment is demonstrated based on the flowchart of FIG. 4, FIG. When starting the game, the player directly inserts medals from the medal slot 55. When the medal is inserted, the insertion process is performed on the medals inserted up to the first to third sheets. That is, when the first medal is inserted, the display unit 20 is turned on and the winning line 25 is activated. At the same time, the display unit 34 of the inserted number display unit 30 is displayed with light emission. When the second medal is inserted, the display units 21 and 22 are lit in addition to the display unit 20, and the winning lines 26 and 27 in addition to the winning line 25 are activated. At the same time, in addition to the display section 34 of the inserted number display section 30, the display section 35 is lit and displayed. Similarly, when the third medal is inserted, the display units 23 and 24 are lit in addition to the display units 20, 21, and 22, and in addition to the pay lines 25, 26, and 27, 29 becomes effective. At the same time, in addition to the display units 34 and 35 of the inserted number display unit 30, the display unit 36 is lit and displayed. Note that, when a medal is inserted using a credited medal, when the MAX bet button 45 is pressed, an insertion signal is input to the CPU 61. Upon receiving this input signal, the CPU 61 performs the above-described input process.

  In this state, when the player operates the start lever 50, a start signal from the start switch sensor 66 is input to the CPU 61, and a winning combination lottery is performed. At the same time, the CPU 61 rotates the first reel 10, the second reel 11, and the third reel 12 via the drivers 78, 79, and 80. Thereafter, in response to the pressing operation of the stop button, the CPU 61 controls to stop the reel corresponding to the pressed stop button based on the winning combination lottery result. When all the stop buttons are pressed, all reels stop, and if the symbol or symbol combination corresponding to any of the multiple winning combinations stops on the effective winning line, it becomes a prize, The medal payout process for the winning is performed.

  In this way, the player plays the above-described game over a plurality of times. The replay combination may win a prize in the plurality of games. In this case, the control unit 90 refers to the RAM 63 as to whether or not the RB transition combination and the BB transition combination are won internally. At this time, when the RB transition combination or the BB transition combination is won internally, the control unit 90 selects the first probability table 98 from the ROM 62. On the other hand, when the RB transition combination or the BB transition combination is not internally won, the control unit 90 selects the second probability table 99 from the ROM 62. At the same time, the second random number acquisition unit 92 acquires the second random number at the time when the replay combination wins and stores the second random number in the RAM 63.

  When these processes are completed, the standby time determination unit 94 determines the standby time using the second random number stored in the RAM 63 and the selected probability table. The determined waiting time is stored in the RAM 63 and set in the timer 95. The timer 95 starts measuring time immediately after setting the standby time. When the set standby time has elapsed, the timer 95 outputs an elapsed signal to the control unit 90. Thereby, the control unit 90 performs an automatic insertion process of the first medal. Similarly, after a predetermined waiting time has elapsed, the second and third medals are automatically inserted.

  For example, when the replay combination wins when the RB transition combination or the BB transition combination is won internally, the first probability table 98 is selected. In the first probability table 98, the second random number is assigned to the first waiting time T1 (= 0), the second waiting time T2 (= 0.5 seconds), and the third waiting time T3 (= 2.0 seconds). The winning probability of the first waiting time T1 (= 0) is ½, the winning probability of the second waiting time T2 (= 0.5 seconds) is 1 / 2.5, and the third waiting time T3 (= 2. 0 seconds) is 1/10. In this case, the winning probability of the second waiting time T2 is higher than that of the second probability table 99. In addition, a third waiting time T3 that is not in the second probability table 99 may be won. For example, when the third waiting time T3 is selected, an automatic insertion process for one medal is performed every 2 seconds. In addition, when the standby time in the automatic insertion of medals becomes the third standby time T3, the player can be confident that the RB transition combination or the BB transition combination is won internally. It will have an interest to win the role and BB transition role.

  In addition, when the first waiting time T1 (= 0) or the second waiting time T2 (= 0.5 seconds) is selected, the player has not won the RB transition combination or the BB transition combination internally. While being caught by the suspicion that it may be, the following game will be performed aiming at the RB transitional role and the BB transitional role. In this case, since either the RB transitional role or the BB transitional role can be awarded, the player can reduce the interest of winning the RB transitional role or the BB transitional role by winning the prize. You do n’t have to. Although details are not described, when the RB transition combination or the BB transition combination wins, the game state shifts from the normal mode in which the normal game is performed to the game in the RB mode or the BB mode. As a result, by changing the waiting time for automatic insertion of all medals after the replay role is won, the RB transition role and the BB transition role can be used internally without using the lighting of the lamp or the notification sound from the speaker. The player can be notified that he has won.

  On the other hand, when the RB transition combination or the BB transition combination is not internally won, and the replay combination wins, the second probability table 99 is selected. In the second probability table 99, the second random number is assigned to the first waiting time T1 (= 0) or the second waiting time T2 (= 0.5 seconds), and the first waiting time T1 (= 0). ) Has a winning probability of 1 / 1.1, and the second waiting time T2 (= 0.5 seconds) has a winning probability of 1/10. Therefore, when this second probability table is selected, the first waiting time is Time T1 (= 0) is often won. For example, when the first waiting time T1 is selected, automatic medal insertion processing is continuously performed. On the other hand, when the second waiting time T2 is selected, the automatic insertion process of one medal is performed every 0.5 seconds, so that the display of the effective pay line and the insertion in the insertion display section are performed. The display of medals is delayed. Since the winning probability of the second waiting time T2 is set low, the player can delay the automatic insertion process, so that the RB transition combination or the BB transition combination is not actually won internally. Perhaps, a game is played with the expectation that an RB transition combination or a BB transition combination is won internally.

  In the present embodiment, the case of the game in the normal mode has been described. However, the present invention is not limited to this, and the present invention can be used in a game in the RT (replay time) mode in which the winning probability of the replay role is high.

  In this embodiment, the waiting time until one medal is automatically inserted is the same, but it is only necessary to change the waiting time until all the medals are automatically inserted after the replay role is won. So, for example, the waiting time from the winning of the replay role to the automatic insertion of the first medal, the waiting time from the automatic insertion of the first medal to the automatic insertion of the second medal Alternatively, it is possible to change any one of the waiting times from when the second medal is automatically inserted until when the third medal is automatically inserted. In this case, the waiting time until the first medal is automatically inserted after the replay winning combination is won, and the waiting time until the second medal is automatically inserted after the first medal is automatically inserted. Or, after selecting whether to change the waiting time from the time when the second medal is automatically inserted until the time when the third medal is automatically inserted, the waiting time at the corresponding time is selected. It is possible to use an appropriate method such as determining or determining each waiting time by performing lottery for each waiting time.

  In this embodiment, the display at the time of automatic insertion processing of medals is not described. However, for example, in the case of a slot machine provided with an effect device using a liquid crystal display device or the like, this automatic insertion processing of medals In this case, it is possible to produce an effect. During the automatic insertion process of medals, the next game operation cannot be performed. Therefore, by setting the standby time to be long, it is possible to earn time for effecting.

  FIG. 6 shows an example in which a storage medium (magnetic disk, flexible disk, IC memory, etc.) 130 is installed in the slot machine. The storage medium is shown in the functional block diagram of FIG. 3 and the flowcharts of FIGS. A program for realizing such means by the slot machine 133 including the CPU 131 and the memory 132 is stored. In this case, the winning combination determining means for determining one of a plurality of winning combinations, or any of the losers, and the reel that rotates in response to the output of the game start signal and the reel that rotates in response to the output of the reel stop signal. The reel drive control means to be stopped and the waiting time until the automatic insertion of the game media ends after the re-game player who can obtain the right to play the next game without having to input the game media in the game Are provided, and a table selection means for selecting one time determination table from a plurality of time determination tables provided so that the lottery probabilities for each standby time are different, and when the re-gamer wins, the standby Time determination means for determining time using the time determination table selected by the table selection means, and insertion of the game medium is determined by the time determination means. And on processing unit to perform using the standby time storing a program to implement the slot machine 133 in the storage medium 130. Then, the storage medium 130 is loaded into the reading device 134 and the program is installed in the slot machine 133.

  In addition, instead of installing the program using a storage medium, the program can be distributed to a pachinko machine using the Internet. Further, by adding a program for executing the basic operation of the pachinko machine to the above program, it can be installed on a personal computer and play a pachinko game on a monitor.

It is a perspective view which shows the external appearance of the slot machine of this invention. It is a front view which shows the structure of the vicinity of a display window. It is a functional block diagram showing an electrical configuration of the slot machine. It is a flowchart which shows the flow of a game process. It is a flowchart which shows the flow at the time of automatic insertion. FIG. 26 is an explanatory diagram when a storage medium storing a program is installed in a slot machine.

Explanation of symbols

2 slot machine 8 decorative panel 9 display window 10 1st reel 11 2nd reel 12 3rd reel 20, 21, 22, 23, 24 display unit 25, 26, 27, 28, 29 winning line 30 input number display unit (display Part)
60 game control device 61 CPU
62 ROM
63 RAM
90 control unit (reel drive control means, table selection means, insertion processing means, display control means)
92 Second random number acquisition unit 94 Standby time determination unit (time determination means)
98 First probability table (time determination table)
99 Second probability table (time determination table)

Claims (5)

  1. A winning combination determining means for determining one of a plurality of winning combinations or loses, and a reel driving control means for rotating the reel in response to the output of the game start signal and stopping the rotating reel in response to the output of the reel stop signal And
    A game medium can be executed by inserting a game medium, and when a re-game player who can obtain a right to play the next game without inserting a game medium in the game wins a game medium In gaming machines that are automatically charged,
    A plurality of waiting times from the winning of the re-gamer to the end of automatic insertion of the game medium, a plurality of time determination tables provided so that the lottery probability of each waiting time is different; and
    Table selection means for selecting one time determination table from the plurality of time determination tables provided;
    Time determination means for determining the waiting time using the time determination table selected by the table selection means when the re-game player wins;
    A gaming machine comprising: an input processing unit that inputs the game medium using the waiting time determined by the time determination unit.
  2.   The plurality of winning combinations are provided with a carryover that can be carried over to a subsequent game when a winning cannot be obtained, and the table selection means includes the case where the carryover is carried over and the carryover 2. The gaming machine according to claim 1, wherein a different time determination table is selected depending on whether the winning combination is not carried over.
  3.   A display unit that displays the number of inserted game media when the game media is loaded, and a display control unit that displays the number of game media loaded in the display unit are provided. The gaming machine according to claim 1 or 2.
  4.   A winning combination determining means for determining one of a plurality of winning combinations or loses, and a reel driving control means for rotating the reel in response to the output of the game start signal and stopping the rotating reel in response to the output of the reel stop signal In the game, there are a plurality of waiting times until the automatic insertion of the game medium ends after the re-game player who can obtain the right to play the next game without having to input the game medium in the game. A table selection means for selecting one time determination table from a plurality of time determination tables provided so that the lottery probabilities for each standby time are different; and, when the re-game player wins, the standby time is the table Time determination means for determining using the time determination table selected by the selection means, and the waiting time determined by the time determination means for insertion of the game medium are used. Program for causing a computer to function as input processing means for causing Te.
  5. 5. A storage medium storing the program according to claim 4 and capable of reading the program by a computer.
JP2005258971A 2005-09-07 2005-09-07 Game machine, program and storage medium Pending JP2007068766A (en)

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Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008237735A (en) * 2007-03-28 2008-10-09 Olympia:Kk Game machine, program, and information storage medium
JP2009066337A (en) * 2007-09-18 2009-04-02 Olympia:Kk Game machine, program for game machine, and computer-readable recording medium with program for game machine recorded thereon
JP2009066336A (en) * 2007-09-18 2009-04-02 Olympia:Kk Game machine, program for game machine, computer readable recording medium recorded with program for game machine
JP2010082161A (en) * 2008-09-30 2010-04-15 Daxel Kk Slot machine
JP2012055723A (en) * 2011-12-16 2012-03-22 Olympia:Kk Game machine
JP2014000396A (en) * 2012-05-24 2014-01-09 Sammy Corp Slot machine
JP2014138708A (en) * 2013-11-06 2014-07-31 Universal Entertainment Corp Game machine
JP2014144158A (en) * 2013-01-30 2014-08-14 Daito Giken:Kk Game board
JP2014144159A (en) * 2013-01-30 2014-08-14 Daito Giken:Kk Game board
JP2014158819A (en) * 2014-03-04 2014-09-04 Sammy Corp Slot machine
JP2015110125A (en) * 2015-03-20 2015-06-18 サミー株式会社 Slot machine
JP2016030139A (en) * 2014-07-30 2016-03-07 株式会社大都技研 Game machine
JP2016030140A (en) * 2014-07-30 2016-03-07 株式会社大都技研 Game machine
JP2016203005A (en) * 2016-09-14 2016-12-08 株式会社大都技研 Game machine
JP2016209063A (en) * 2015-04-30 2016-12-15 株式会社ディ・ライト Game machine
JP2016209064A (en) * 2015-04-30 2016-12-15 株式会社ディ・ライト Game machine
JP2017029407A (en) * 2015-07-31 2017-02-09 株式会社大都技研 Game machine
JP2017093596A (en) * 2015-11-19 2017-06-01 株式会社ニューギン Game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005073755A (en) * 2003-08-28 2005-03-24 Aruze Corp Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005073755A (en) * 2003-08-28 2005-03-24 Aruze Corp Game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008237735A (en) * 2007-03-28 2008-10-09 Olympia:Kk Game machine, program, and information storage medium
JP2009066337A (en) * 2007-09-18 2009-04-02 Olympia:Kk Game machine, program for game machine, and computer-readable recording medium with program for game machine recorded thereon
JP2009066336A (en) * 2007-09-18 2009-04-02 Olympia:Kk Game machine, program for game machine, computer readable recording medium recorded with program for game machine
JP2010082161A (en) * 2008-09-30 2010-04-15 Daxel Kk Slot machine
JP2012055723A (en) * 2011-12-16 2012-03-22 Olympia:Kk Game machine
JP2014000396A (en) * 2012-05-24 2014-01-09 Sammy Corp Slot machine
JP2014144158A (en) * 2013-01-30 2014-08-14 Daito Giken:Kk Game board
JP2014144159A (en) * 2013-01-30 2014-08-14 Daito Giken:Kk Game board
JP2014138708A (en) * 2013-11-06 2014-07-31 Universal Entertainment Corp Game machine
JP2014158819A (en) * 2014-03-04 2014-09-04 Sammy Corp Slot machine
JP2016030139A (en) * 2014-07-30 2016-03-07 株式会社大都技研 Game machine
JP2016030140A (en) * 2014-07-30 2016-03-07 株式会社大都技研 Game machine
JP2015110125A (en) * 2015-03-20 2015-06-18 サミー株式会社 Slot machine
JP2016209063A (en) * 2015-04-30 2016-12-15 株式会社ディ・ライト Game machine
JP2016209064A (en) * 2015-04-30 2016-12-15 株式会社ディ・ライト Game machine
JP2017029407A (en) * 2015-07-31 2017-02-09 株式会社大都技研 Game machine
JP2017093596A (en) * 2015-11-19 2017-06-01 株式会社ニューギン Game machine
JP2016203005A (en) * 2016-09-14 2016-12-08 株式会社大都技研 Game machine

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