JP2006314349A - ゲームプログラムおよびゲーム装置 - Google Patents

ゲームプログラムおよびゲーム装置 Download PDF

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Publication number
JP2006314349A
JP2006314349A JP2005136970A JP2005136970A JP2006314349A JP 2006314349 A JP2006314349 A JP 2006314349A JP 2005136970 A JP2005136970 A JP 2005136970A JP 2005136970 A JP2005136970 A JP 2005136970A JP 2006314349 A JP2006314349 A JP 2006314349A
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JP
Japan
Prior art keywords
game
image
coordinate data
memory
input
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2005136970A
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English (en)
Japanese (ja)
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JP2006314349A5 (OSRAM
Inventor
Yuji Kamikado
有史 神門
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
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Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2005136970A priority Critical patent/JP2006314349A/ja
Priority to US11/304,714 priority patent/US8579706B2/en
Publication of JP2006314349A publication Critical patent/JP2006314349A/ja
Publication of JP2006314349A5 publication Critical patent/JP2006314349A5/ja
Pending legal-status Critical Current

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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • A63F13/10—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92—Video game devices specially adapted to be hand-held while playing
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029—Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2005136970A 2005-05-10 2005-05-10 ゲームプログラムおよびゲーム装置 Pending JP2006314349A (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2005136970A JP2006314349A (ja) 2005-05-10 2005-05-10 ゲームプログラムおよびゲーム装置
US11/304,714 US8579706B2 (en) 2005-05-10 2005-12-16 Game program and game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005136970A JP2006314349A (ja) 2005-05-10 2005-05-10 ゲームプログラムおよびゲーム装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2009292750A Division JP4472778B2 (ja) 2009-12-24 2009-12-24 ゲームプログラムおよびゲーム装置

Publications (2)

Publication Number Publication Date
JP2006314349A true JP2006314349A (ja) 2006-11-24
JP2006314349A5 JP2006314349A5 (OSRAM) 2009-08-06

Family

ID=37419854

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005136970A Pending JP2006314349A (ja) 2005-05-10 2005-05-10 ゲームプログラムおよびゲーム装置

Country Status (2)

Country Link
US (1) US8579706B2 (OSRAM)
JP (1) JP2006314349A (OSRAM)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008111273A1 (ja) 2007-03-12 2008-09-18 Konami Digital Entertainment Co., Ltd. 情報処理装置、情報処理装置の制御方法及び情報記憶媒体
JP2011028619A (ja) * 2009-07-28 2011-02-10 Dainippon Printing Co Ltd ストローク再生装置及びプログラム
JP2012033060A (ja) * 2010-07-30 2012-02-16 Sony Corp 情報処理装置、表示制御方法及び表示制御プログラム
JP2012070960A (ja) * 2010-09-29 2012-04-12 Nintendo Co Ltd ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法
JP2015075988A (ja) * 2013-10-10 2015-04-20 コニカミノルタ株式会社 オブジェクト操作システム及びオブジェクト操作制御プログラム並びにオブジェクト操作制御方法
JP2018075492A (ja) * 2018-02-09 2018-05-17 株式会社バンダイナムコエンターテインメント プログラム及びサーバ
JP2023528119A (ja) * 2021-05-14 2023-07-04 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム
US11740779B2 (en) 2010-07-30 2023-08-29 Line Corporation Information processing device, information processing method, and information processing program for selectively performing display control operations

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JP4961112B2 (ja) * 2005-03-14 2012-06-27 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP2008012199A (ja) * 2006-07-10 2008-01-24 Aruze Corp ゲーム装置及びゲーム装置の画像表示制御方法
JP4591929B2 (ja) * 2006-12-15 2010-12-01 株式会社スクウェア・エニックス ゲーム装置、ゲームの進行方法、並びにプログラム及び記録媒体
US9566503B2 (en) 2010-02-02 2017-02-14 Nintendo Co., Ltd. Massively single-playing online game
US8814674B2 (en) * 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
JP5377709B2 (ja) * 2012-05-23 2013-12-25 株式会社スクウェア・エニックス 情報処理装置,情報処理方法,及びゲーム装置
JP6677437B2 (ja) * 2013-09-13 2020-04-08 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、及びゲーム処理方法
AU2015241900B2 (en) * 2014-04-04 2017-09-28 Colopl, Inc. User interface program and game program
KR101739840B1 (ko) * 2015-06-10 2017-05-25 (주)엔도어즈 게임 서비스 제공 장치 및 그 제어 방법
JP6643776B2 (ja) * 2015-06-11 2020-02-12 株式会社バンダイナムコエンターテインメント 端末装置及びプログラム
JP6311048B1 (ja) * 2017-03-17 2018-04-11 グリー株式会社 プログラム、制御方法および情報処理装置
JP6418299B1 (ja) * 2017-09-15 2018-11-07 株式会社セガゲームス 情報処理装置及びプログラム
CN108245888A (zh) * 2018-02-09 2018-07-06 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置及计算机设备
CN111530075B (zh) * 2020-04-20 2022-04-05 腾讯科技(深圳)有限公司 虚拟环境的画面显示方法、装置、设备及介质
CN112569600B (zh) * 2020-12-23 2022-07-26 腾讯科技(深圳)有限公司 虚拟场景中的路径信息发送方法、计算机设备及存储介质
WO2022192471A1 (en) * 2021-03-10 2022-09-15 Bungie, Inc. Virtual button charging

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JP2008225779A (ja) * 2007-03-12 2008-09-25 Konami Digital Entertainment:Kk 情報処理装置、情報処理装置の制御方法及びプログラム
US8251813B2 (en) 2007-03-12 2012-08-28 Konami Digital Entertainment Co., Ltd. Information processing device, control method for information processing device, and information storage medium
WO2008111273A1 (ja) 2007-03-12 2008-09-18 Konami Digital Entertainment Co., Ltd. 情報処理装置、情報処理装置の制御方法及び情報記憶媒体
JP2011028619A (ja) * 2009-07-28 2011-02-10 Dainippon Printing Co Ltd ストローク再生装置及びプログラム
US11740779B2 (en) 2010-07-30 2023-08-29 Line Corporation Information processing device, information processing method, and information processing program for selectively performing display control operations
JP2012033060A (ja) * 2010-07-30 2012-02-16 Sony Corp 情報処理装置、表示制御方法及び表示制御プログラム
US9465531B2 (en) 2010-07-30 2016-10-11 Line Corporation Information processing apparatus, display control method, and display control program for changing shape of cursor during dragging operation
US10156974B2 (en) 2010-07-30 2018-12-18 Line Corporation Information processing apparatus, display control method, and display control program
JP2012070960A (ja) * 2010-09-29 2012-04-12 Nintendo Co Ltd ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法
JP2015075988A (ja) * 2013-10-10 2015-04-20 コニカミノルタ株式会社 オブジェクト操作システム及びオブジェクト操作制御プログラム並びにオブジェクト操作制御方法
JP2018075492A (ja) * 2018-02-09 2018-05-17 株式会社バンダイナムコエンターテインメント プログラム及びサーバ
JP2023528119A (ja) * 2021-05-14 2023-07-04 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム
US11865449B2 (en) 2021-05-14 2024-01-09 Tencent Technology (Shenzhen) Company Limited Virtual object control method, apparatus, device, and computer-readable storage medium
JP7413563B2 (ja) 2021-05-14 2024-01-15 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム
JP2024029117A (ja) * 2021-05-14 2024-03-05 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム
JP7601451B2 (ja) 2021-05-14 2024-12-17 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム
US12496523B2 (en) 2021-05-14 2025-12-16 Tencent Technology (Shenzhen) Company Limited Virtual object control method, apparatus, device, and computer-readable storage medium

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Publication number Publication date
US20060258453A1 (en) 2006-11-16
US8579706B2 (en) 2013-11-12

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