JP2006000499A - Game machine - Google Patents

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Publication number
JP2006000499A
JP2006000499A JP2004181702A JP2004181702A JP2006000499A JP 2006000499 A JP2006000499 A JP 2006000499A JP 2004181702 A JP2004181702 A JP 2004181702A JP 2004181702 A JP2004181702 A JP 2004181702A JP 2006000499 A JP2006000499 A JP 2006000499A
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display
display panel
21a
viewing angle
symbol
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JP2004181702A
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Japanese (ja)
Inventor
Takashi Kitagawa
隆 北川
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Samii Kk
サミー株式会社
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Priority to JP2004181702A priority Critical patent/JP2006000499A/en
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Abstract

PROBLEM TO BE SOLVED: To provide a gaming machine configured such that different symbols respectively displayed on two superimposed display panels can be displayed alone or in a superimposed form.
In a pachinko machine (1), a symbol display device (20) is arranged so as to overlap a first display panel (21a) for displaying symbols and the front side of the gaming machine main body of the first display panel (21a), and the viewing angle is the first display panel. And a second display panel 21b that is configured to be narrower than 21a and that allows the display design of the first display panel 21a on the rear side to pass through when viewed at an angle that exceeds the viewing angle. The effect control means 34 drives both the first and second display panels 21a and 21b, and selectively visually recognizes the display design of the first display panel 21a and the display design of the second display panel 21b according to the viewing angle. Display control is possible.
[Selection] Figure 2

Description

  The present invention relates to a gaming machine such as a pachinko machine, and more particularly, to a gaming machine in which performance by a symbol display device is further improved.

  Generally, as a game machine, for example, a pachinko machine, a game ball staying in a ball tray is launched on the game board according to the operation of the launching handle, and then guided to an obstacle nail or a windmill on the game board surface. It is known that the player is configured to flow down the board and win various winning holes, or to flow into the out port at the lower part of the game board without winning (see, for example, Patent Document 1).

  In such a pachinko machine, when a general winning opening is won, a corresponding number of game balls are paid out, and when winning a starting chucker (starting winning opening), a big win lottery is performed based on this. At the same time, a predetermined number of game balls are paid out, and according to the result of the lottery, a predetermined effect display is performed on the screen of the symbol display device made up of liquid crystal or the like provided in the central portion of the game board. When a big hit is generated, a big winning opening called an attacker is opened, and a large amount of game balls are paid out in response to the winning.

  Some pachinko machines such as those described above are configured to make a reach notice in advance that a so-called reach effect may occur. The “reach” is an effect that notifies the user that a chance to hit the big hit is approached by an action or sound. However, the reach notice in the pachinko machine merely gives a notice of whether or not a reach occurs, and it cannot be denied that the game is monotonous.

  Therefore, when a specific image such as a star is displayed as a reach notice during the symbol effect (symbol variation) of the symbol display device, the so-called supermarket is provided with various effect forms such as high reliability and high speed / stop. A pachinko machine has been devised that is controlled so that the occurrence of reach is confirmed, and a plurality of effects fly around in the symbol display device, and the player has a strong expectation of jackpots depending on the contents of the effects ( For example, see Patent Document 2).

JP 2003-236210 A JP 2002-292034 A

  However, in the pachinko machine described in Patent Document 2, there is a limitation in the production range (for example, 13-inch size) in a symbol display device such as a liquid crystal, and it is difficult to expect higher force and unexpectedness in the production content. Met. Therefore, the emergence of a pachinko machine that is more unexpected for the player and has more interest in the game and production is eagerly desired.

  Therefore, the present invention is configured such that the display screen of the symbol display device is constituted by two superimposed display panels, and different symbols respectively displayed on these display panels can be displayed according to the viewing angle, Therefore, it aims at providing the gaming machine which solved the subject mentioned above.

The present invention according to claim 1 (see, for example, FIG. 1 to FIG. 7) includes a symbol display device (20) for displaying symbols in the game area (7a), and controls the symbol display device (20) for various purposes. A gaming machine (1) provided with an effect control means (34) for displaying a symbol corresponding to a gaming situation,
The symbol display device (20) is arranged to overlap the first display panel (21a) for displaying symbols and the gaming machine main body front side of the first display panel (21a), and has a viewing angle of the first display panel ( 21a) a second display panel (21b) that is configured to be narrower and can transmit the display pattern of the first display panel (21a) on the rear side when viewed at an angle exceeding the viewing angle.
The effect control means (34) drives both the first and second display panels (21a, 21b), and the display pattern of the first display panel (21a) and the second display panel according to the viewing angle. Display control is performed so that the display pattern of (21b) is selectively visible.
The gaming machine (1) is characterized by this.

  Note that the “viewing angle” in the present invention is the angle of view of the screen width when viewed from the viewpoint, and what angle when the viewpoint is moved left and right from the front of the screen of the first display panel or the second display panel. It is a concept that means the standard of whether the screen can be visually recognized.

According to a second aspect of the present invention (see, for example, FIG. 7), the effect control means (34) suggests visual observation from a position beyond the viewing angle of the second display panel (21b) (29). ) Is displayed on the second display panel (21b).
The gaming machine (1) according to claim 1, wherein the gaming machine is (1).

According to a third aspect of the present invention (see, for example, FIGS. 2, 5 and 6), at least one of the first and second display panels (21a, 21b) is a liquid crystal display panel.
There exists in the gaming machine (1) of Claim 1 or 2 characterized by the above-mentioned.

According to a fourth aspect of the present invention (see, for example, FIGS. 2, 5, and 6), at least one of the first and second display panels (21a, 21b) is an organic EL (Electroluminescence) panel. ,
There exists in the gaming machine (1) of Claim 1 or 2 characterized by the above-mentioned.

  In addition, although the code | symbol in the said parenthesis is for contrast with drawing, this is for convenience for making an understanding of invention easy, and has no influence on the structure of a claim. It is not a thing.

  According to the first aspect of the present invention, the symbol display device includes a first display panel that displays a symbol, and a rear-view side that is configured to be narrower than the first display panel and is viewed at an angle that exceeds the viewing angle. A second display panel capable of transmitting the display design of the first display panel, and the effect control means drives both the first and second display panels, and the display design of the first display panel according to the viewing angle Since the display control of the display symbol of the second display panel is performed so as to be selectively visible, the player who faces the symbol display device in the driving state of both the first and second display panels can display the second display panel. When the second display panel is viewed from a position exceeding the viewing angle, the player can be shown display contents different from the second display panel performed on the first display panel. In that case, for example, when the display content of the second display panel is not powerful, the player notices that the powerful display design is performed on the first display panel at the moment the player changes the viewing angle. Therefore, it is possible to provide a higher level production with a sense of power and unexpectedness.

  According to the second aspect of the present invention, the effect control means controls to display on the second display panel a message that suggests visual observation from a position beyond the viewing angle of the second display panel. , By allowing the message “Look out from here!” To appear on the screen of the symbol display device as a message, the player can be naturally provided with an opportunity to change the viewing angle. By looking at the display of great power at the player's own will, the player's expectation for the jackpot can be greatly increased.

  According to the third aspect of the present invention, since at least one of the first and second display panels is a liquid crystal display panel, the design display device of the present invention, which requires twice as many display panels as the conventional one, can be reduced in size and It can be configured inexpensively.

  According to the fourth aspect of the present invention, since at least one of the first and second display panels is composed of an organic EL panel, the design display device of the present invention, which requires twice as many display panels as the conventional one, can be reduced in size and It can be configured inexpensively.

  Hereinafter, as an embodiment of a gaming machine according to the present invention, a pachinko machine installed in a game hall or the like will be described with reference to FIGS. 1 is a front view showing the external structure of the pachinko machine according to the embodiment of the present invention, FIG. 2 is a block diagram showing a control system of the pachinko machine, and FIG. 3 is a perspective view showing the entire symbol display device according to the embodiment. 4 is an exploded perspective view showing the symbol display device of FIG. 3, FIG. 5 is a perspective view showing a part of FIG. 4 further exploded, and FIG. 6 is a view angle with respect to the first and second display panels. It is a figure which shows the changed state typically. FIG. 7 is a diagram showing symbols displayed on the symbol display device. FIG. 7 (a) shows the display when viewed within the viewing angle range of the second display panel, and FIG. 7 (b) shows the second display. It is a front view which respectively shows the display at the time of visually recognizing out of the range of the viewing angle of a panel.

  This pachinko machine 1 plays a game while launching a game ball (so-called pachinko ball) into the game area 7a by operating a launching device (not shown) by operating a launching handle 9, and a big hit such as a so-called probability fluctuation occurs. In this state, it is configured to pay out the number of game balls corresponding to the game balls won in an unillustrated attacker (large winning opening). The above per probability change (also referred to as “probability change”) is advantageous to the player at least until the next jackpot is drawn in the gaming state in the probability change mode when the jackpot of the probability change mode is won as a result of the lottery. This means a special state that can give added value, whereas there is a “normal hit” as a big hit that does not become the special state.

  As shown in FIG. 1, the pachinko machine 1 includes a housing 2 and a front door 3 attached to the housing 2 so as to be openable and closable. A transparent glass 6 is provided on the front surface of the front door 3. A glass frame 5 is attached so as to be openable and closable. A game board 7 having a game area 7 a is disposed on the back side of the transparent glass 6. Illumination devices 23 for performance are arranged on the left and right and the upper part of the game area 7a in the front door 3, and sound emitting devices 8 having speakers (not shown) are arranged on the upper left and right and the lower part of the front door 3, respectively. Has been. Further, a locking device 4 for locking or releasing the front door 3 to the housing 2 side is disposed on the right side of the central portion of the glass frame 5. The gaming machine main body is composed of the casing 2, the front door 3, and the like.

  A dish unit 13 is provided in the lower center of the front door 3, and a ball supply port 18 through which game balls including prize balls and rental balls are supplied is provided in the upper right part of the dish unit 13. A ball lending button 14a and a prepaid card return button 14b are provided on the upper left wall surface. In the central part of the dish unit 13, a first ball removal button 22a for discharging game balls on the dish unit 13 downward from the vicinity of the launching device through a ball discharge port (not shown) at the lower part of the dish unit, A second ball removal button 22b is disposed for discharging the game ball on the unit 13 downward from the vicinity of the ball supply port 18 through the ball discharge port.

  In addition, a firing handle 9 for operating the ball launching device to launch the game ball toward the game area 7a is disposed below the right side of the dish unit 13 in the front door 3. A chance button 27 is arranged on the upper left side of 13. Further, an ashtray 24 is arranged on the lower left side of the dish unit 13.

  At the center of the game area 7a, a center decoration 10 having a ball release port 12 for allowing a game ball stage S and a game ball from the stage S to win a starting chucker (starting winning port) 50 below is arranged. In addition, the symbol display device 20 arranged on the back surface of the game board 7 is exposed in a rectangular opening formed in the center portion of the center ornament 10. In addition, the start chucker 50 is provided just below the ball discharge port 12 in the center decoration 10 for performing a ball entry that can trigger a big hit lottery execution. The game area 7a is provided with a number of obstacle nails (not shown) in addition to the game parts such as the center ornament 10 described above.

  Next, the symbol display device 20 will be described with reference to FIGS. As shown in FIGS. 3 and 4, the symbol display device 20 includes a cover member 11 having an opening 11 a, and a frame member 16 having an opening 16 a sandwiches the substrate 15 between the cover member 11. Screwed. A liquid crystal control device 17 having a transparent protective cover 19 on the front surface and including the first and second display panels 21a and 21b is fitted into the opening 16a of the frame member 16.

  As shown in FIG. 5, the liquid crystal control device 17 has a cover member 17 c, and a substrate 17 a having a cooling fan 28 is accommodated in the cover member 17 c together with a substrate 17 b having a heat sink 26. These substrates 17a and 17b constitute a liquid crystal control substrate 35 (see FIG. 2). Furthermore, the first and second display panels 21a and 21b are adjacent to the front side of the substrate 17a, and these display panels 21a and 21b are fixed and supported on the cover member 17c side via a frame member 25 fitted from the front side. ing.

  In the present embodiment, the first and second display panels 21a and 21b will be described as being composed of liquid crystal panels. However, the first and second display panels 21a and 21b do not necessarily have to be composed of liquid crystal panels. For example, one is composed of a liquid crystal panel and the other is composed of an organic EL (Electroluminescence) panel. Also good. In addition, both the first and second display panels 21a and 21b can be constituted by organic EL panels. However, in any of these cases, the display panel 21b is arranged so as to overlap the gaming machine main body front side (that is, the player side) of the first display panel 21a, and the viewing angle is narrower than that of the first display panel 21a. At the time of visual recognition at an angle exceeding the viewing angle, the display design of the first display panel 21a on the rear side can be transmitted. That is, the second display panel 21b becomes transparent when the display pattern in the display area is viewed from a position beyond the viewing angle of the panel 21b, and the display image of the first display panel 21a on the rear side is played. It is comprised so that a person can visually recognize.

  The “viewing angle” in the present embodiment is an angle of view of the screen width when viewed from the viewpoint, and how much when the viewpoint is moved left and right from the front of the screen of the first and second display panels 21a and 21b. It is a concept that means a criterion of whether the screen can be visually recognized up to an angle of.

  As described above, at least one of the first and second display panels 21a and 21b is a liquid crystal display panel, or at least one of the first and second display panels 21a and 21b is an organic EL panel. The symbol display device 20 of the present embodiment, which requires twice the number of display panels 21a and 21b as compared with the conventional display panel, can be configured to be small and inexpensive. Note that the “transparency” of the display panel in the present embodiment is not only in a state of being completely transparent without being cloudy, but also to the extent that the display content of the first display panel 21a on the back side can be visually recognized through the second display panel 21b. It is a concept including all states that can transmit light.

  Next, the control system of the pachinko machine 1 in the present embodiment will be described with reference to FIG. That is, this control system has a main board 30 and a sub-board 31 connected to the main board 30.

  The main board 30 manages the entire operation of the pachinko machine 1 in an integrated manner, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory in which a game execution program is stored in advance. A storage unit (not shown) and a microprocessor (MPU) for executing these programs are provided. The main board 30 includes a winning determination means 32, a winning signal output means 33, a jackpot lottery means 38, an effect determination means 40, and a holding means 37.

  The winning determination means 32, when a game ball launched into the game area 7a of the game board 7 by a launching device (not shown) operated by operating the launching handle 9 wins the starter chucker 50, Judged as winning.

  The winning signal output means 33 outputs a winning signal indicating that the starting chucker 50 has won when the winning determination means 32 determines that the starting chucker 50 has won.

  The jackpot lottery means 38 includes a lottery memory 39, and when the winning signal is input from the winning signal output means 33, the winning value to the starting chucker 50 is used as an opportunity to win an additional value that is advantageous to the player until the next jackpot is won. The winning random number value is obtained from the lottery memory 39 so as to win any one of the probability fluctuation that becomes a special state that can be granted, the normal hit that does not become the special state, and the out of the above, and the big win lottery Execute.

  The lottery memory 39 stores a winning determination table including predetermined winning random numbers per probability variation and normal winning random numbers.

  The effect determining means 40 includes an effect lottery means 41, an effect lottery determining means 42, and an effect memory 43. Until the effect display based on the variation pattern command output from the effect lottery determining means 42 is finished, In order not to transmit the variation pattern command, the symbol variation prohibition flag is turned on, and a symbol variation timer for measuring the time for releasing the turned on symbol variation prohibition flag is set.

  When the winning lottery means 41 wins by winning the odds in the jackpot lottery, as a result of the fluctuation, the symbols such as “111”, “333”, “777”, etc. corresponding to the winning odds are finally aligned on the jackpot active line. In order to determine the fluctuation pattern, the lottery of the effect is executed based on the effect random number value stored in the effect memory 43. The “big hit effective line” means a position (line) where symbols should be arranged in a row in order to obtain a big hit. The effect lottery means 41 also finally has symbols such as “222”, “444”, and “888” corresponding to the normal hit on the jackpot active line as a result of fluctuation when the normal win is won in the big win lottery. In order to determine the fluctuation pattern of the effect, the lottery of the effect is executed based on the effect random number value. The production lottery means 41 is also a variation pattern in which, if a lottery lottery is missed, as a result of the variation, symbols such as “252”, “464”, “838”, etc. corresponding to the miss are finally aligned on the jackpot active line. A lottery for the production is executed.

  Further, the production lottery means 41 determines whether or not to output a reach notice command that determines the occurrence of so-called super reach together with the change pattern command prior to the output of the change pattern command corresponding to the winning result or the outage result in the big hit lottery. The reach notice winning random number is obtained from the effect memory 43 and the reach notice lottery is performed. In addition, when the winning lottery means 41 is won in the reach notice lottery, based on the effect random number stored in the effect memory 43, the effect lottery means 41 draws a notice pattern to be executed as the reach notice winning in the reach notice lottery.

  The effect lottery determination means 42 outputs the reach notice command corresponding to the notice pattern determined by the lottery in the effect lottery means 41 together with the variation pattern command change pattern command related to the effect determined by the lottery in the effect lottery means 41. To do.

  The effect memory 43 has a plurality of variation pattern data set in advance so that the required effect display can be performed on the first and second display panels 21a and 21b of the symbol display device 20, and the variation pattern at the time of probability variation. In addition, the random number value set in advance so as to correspond to the fluctuation pattern at the time of normal hit and the fluctuation pattern at the time of big hit is stored. The effect memory 43 further stores an effect random number value set in advance so as to correspond to the notice pattern of reach notice, and also stores a reach notice determination table having a preset reach notice winning random number value. .

  The holding means 37 inputs the variation pattern command output from the effect lottery determining means 42 and sequentially stores it as a holding ball that is the result of the lottery performed each time the winning to the starting chucker 50 is won. The storage status is lit and displayed as, for example, a maximum of four reserved balls on a reserved ball display unit (not shown) provided in the game area 7a. The holding means 37 always determines whether, for example, the number H of held balls is 0 <H <5 or not, and while the number H of four held balls is displayed, a winning is made to the entrance 50A or 50B. Regardless, the jackpot lottery will not be held.

  Then, the holding unit 37 sequentially transmits the variation pattern commands that are held (stored) to the effect control unit 34, and does not transmit the next variation pattern command until the effect display based on the transmitted variation pattern command is completed. To set (turn on) a symbol variation prohibition flag to set the symbol variation prohibition flag to be set, and set a symbol variation timer (not shown) for measuring the time to release the turned on symbol variation prohibition flag. In response, the number of reserved balls is decremented by one. Further, the holding means 37 sets the result of the jackpot lottery in response to the winning to the starting chucker 50 performed by the jackpot lottery means 38 as the holding ball when the number H of held balls becomes H <4 according to the consumption of the reserved balls. Store and increment the number of held balls by one.

  In the present embodiment, a description will be given assuming that the number of reserved balls that are lit and displayed in correspondence with the reserved balls is four at the maximum, but the number of reserved balls can be appropriately set to, for example, three or less, or five or more. It is. Moreover, the said reservation ball display part which lights and displays the number of reservation balls can be provided in the display screen of a part of center decoration 10 or the symbol display apparatus 20, for example.

  The sub-board 31 also has an effect control means 34. The sound emission device 8 and the effect lighting device 23 are connected to the sub-board 31, and the first display panel 21a is connected via the liquid crystal control board 35. The second display panel 21b is connected. In the sub-board 31, the effect control means 34 composed of an electric circuit mounted according to the effect control signal supplied from the microprocessor in the main board 30 drives the sound emitting device 8 and the effect lighting device 23 in a timely manner. In addition, the first and second display panels 21a and 21b are driven timely through the liquid crystal control board 35, and an effect display appealing to the player's vision and hearing is performed.

  As described above, the sound emitting device 8, the lighting device for production 23, and the first and second display panels 21a and 21b respond to the control by the production control means 34 as described above, and the special production at the normal production time or the big hit time. Production is performed by sound, light, image display, and the like.

  Here, the production control unit 34 is a unit that controls the symbol display device 20 to display symbols according to various game situations, and drives both the first and second display panels 21a and 21b. The display control of the display symbol of the first display panel 21a and the display symbol of the second display panel 21b is selectively controlled according to the viewing angle.

  In addition, when the predetermined condition is satisfied, the production control means 34 displays a reach notice to confirm the occurrence of so-called super reach in the display area of the symbol display device 20, and suggests that the player changes the viewing angle. For example, control is performed so that the message 29 (see FIG. 7) of “please see from this side !!” is displayed in the display area of the second display panel 21b in the symbol display device 20.

  Here, “establishment of the predetermined condition” means that a variation pattern command and a reach notice command that are output as a result of the lottery means 38 receiving a winning signal from the winning signal output means 33 and performing a lottery based thereon are produced. This means that the situation received by the control means 34 is established.

  That is, when the change pattern command and the reach notice command are input, the effect control means 34, for example, a rabbit character at the center of the display area of the second display panel 21b via the liquid crystal control board 35 prior to the effect display. In addition to displaying Ch1, a message 29 such as “Look from this side !!” is displayed at the right end of the display area (see FIG. 7A). In this case, on the front side of the first display panel 21a, the second display panel 21b uniformly displays a color screen such as white or blue on a portion other than the character Ch1 and the message 29 in the display area, The first display panel 21a is driven so as to cover the symbols (see FIG. 7 (b)) already displayed at this time so as not to be visible from the position e1.

  Examples of the characters displayed as the reach notice include a rabbit character Ch1 shown in FIG. 7A, a bear character Ch2, a lion character Ch3, and a bird character Ch4 shown in FIG. 7B. However, the reliability (expectation) for determining the jackpot at the time of appearance is set in advance so that ch4 <ch1 <ch2 <ch3. That is, in the case of only the rabbit character Ch1 shown in FIG. 7A, the reliability of the jackpot determination is extremely low, but as shown in FIG. 7B, the bear character Ch2, the lion character Ch3, and the bird character If Ch4 appears in multiple ways, the reliability of the jackpot will be greatly increased.

  Next, the operation of the pachinko machine 1 will be described. That is, when a player seated on the pachinko machine 1 holds the firing handle 9 and rotates it to an appropriate angle, the game ball 7a is played at predetermined time intervals by operating the launching device (not shown). Fired continuously towards Then, a large number of game balls released to the game area 7a win the starting chucker 50 or the like, or roll and fall without being involved in these, and the game board from the bottom outlet (not shown) of the game area. 7 It is discharged to the back side.

  When winning the starter chucker 50, the winning determination means 32 determines the winning and the winning signal output means 33 outputs a winning signal. At this time, the holding unit 37 always determines whether or not the holding ball H satisfies 0 <H <5. When it is determined that 0 <H <5 is satisfied, the holding variation pattern commands are sequentially applied. It transmits to the effect control means 34, turns on the symbol variation prohibition flag, sets a symbol variation timer, and decrements the number of reserved balls by 1 in response to the transmission of the variation pattern command. Further, the holding means 37 indicates the result of the jackpot lottery according to the winning to the starting chucker 50 performed by the jackpot lottery means 38 when the number H of held balls becomes H <4 according to the consumption of the reserved balls. And the number of reserved balls is incremented by one.

  On the other hand, in parallel with the above-described processing by the holding unit 37, the following processing proceeds on the main substrate 30. That is, the holding means 37 determines whether or not the symbol variation timer set at the time of the previous variation pattern command transmission has been canceled (that is, whether or not the next symbol variation can be permitted). Then, in response to the winning signal from the winning signal output means 33, the jackpot lottery means 38 reads the winning random number value from the winning determination table of the lottery memory 39, and the corresponding winning random number value and the input winning prize. A jackpot lottery is performed based on a random value corresponding to the signal.

  Then, when the big hit lottery means 38 is won in the big hit lottery, the win flag is turned on, and the effect lottery means 41 and the effect lottery determination means 42 are further selected by the effect random number value stored in the effect memory 43. The variation pattern corresponding to the type of jackpot, that is, the probability variation or the normal variation is determined.

  Thereby, the winning symbol displayed on the symbol display device 20 is set, the effect lottery determination means 42 outputs the change pattern command to that effect, and the effect determination means 40 ends the effect display based on the change pattern command. Until then, the symbol variation prohibition flag is turned on in order to prevent transmission of the next variation pattern command, and a symbol variation timer for measuring the time to release the turned on symbol variation prohibition flag is set. Then, the holding means 37 decrements the number of held balls by 1 in response to the transmission of the variation pattern command.

  On the other hand, if the lottery lottery is lost, a variation pattern in which the symbols corresponding to the loss are finally aligned as a result of variation is determined by lottery based on the effect random number value stored in the effect memory 43. Outputs the fluctuation pattern command. As a result, the off symbol displayed on the symbol display device 20 is set, and the effect determining means 40 outputs a change pattern command to that effect from the effect lottery determining means 42 and turns on the symbol change prohibiting flag to change the symbol change. A timer is set, and the number of held balls is decremented by 1 in response to transmission of a variation pattern command.

  As described above, when the variation pattern command corresponding to the probability change, normal hit or miss is output from the effect lottery determination means 42 and the effect control means 34 receives the change pattern command via the holding means 37, the effect control means 34 drives the first and second display panels 21a and 21b via the liquid crystal control board 35, and the symbols such as “111” corresponding to the probability variation are finally aligned on the jackpot effective line as a result of the variation. The variation pattern is displayed in the effect, or the variation pattern that the symbols such as “222” corresponding to the normal hit are finally aligned on the jackpot effective line as a result of the change is displayed in the effect. Alternatively, the production control means 34 produces an effect display of a variation pattern in which symbols such as “252” corresponding to the deviation are finally aligned on the jackpot effective line as a result of the variation.

  Then, when the reach notice command is input together with the change pattern command corresponding to the winning result in the big hit lottery or the result of losing, the effect control means 34, via the liquid crystal control board 35, for example, FIG. As shown in a), the rabbit character Ch1 is displayed at the center of the display area of the second display panel 21b, and the player (seeing from the front of the second display panel 21b at the right end of the display area) A message 29 of “please see from this side !!” is displayed with respect to e1 in FIG. In this case, on the front side of the first display panel 21a, the second display panel 21b displays a color screen such as white or blue uniformly on a portion other than the character Ch1 and the message 29 in the display area, thereby The symbol of FIG. 7B already displayed on the first display panel 21a at this time is covered and hidden from the position e1.

  Here, the player who visually recognizes the above-mentioned display prior to the symbol variation based on the winning to the starter chucker 50 can not expect the symbol variation this time from one rabbit character Ch1 in the center of the display area. According to the message 29, the head is moved to the right side and the line of sight is looked into from the right direction of FIG. 7A as shown by e3 in FIG. As a result, the player visually recognizes at an angle that exceeds the viewing angle of the second display panel 21b that is narrower than the first display panel 21a, and the display pattern of the rear first display panel 21a is the second display panel. It becomes visible through 21b.

  At this time, the player compositely displays a bear character Ch2, a lion character Ch3, and a bird character Ch4 on the symbol display device 20 in place of one rabbit character Ch1 as shown in FIG. 7B. Visually check the screen. In this case, the player who has given up the mid-big hit with an extremely low confidence notices that it was an extremely hot reach notice with an extremely high reliability due to the combined display of characters Ch2, ch3, ch4 that suddenly appeared, You will have great expectations. At this time, if the jackpot lottery performed by the jackpot lottery means 38 at the time of winning the starting chucker 50 is won, the variation corresponding to the jackpot type will be finally aligned on the jackpot active line as a result of the variation. A pattern is produced and displayed, and the player wins as expected by the player.

  Note that the message 29 shown in FIG. 7A may be displayed on the left side of the display area of the symbol display device 20 to instruct the player to look into the direction e2 in FIG. Even in this case, the same effect as described above can be obtained.

  According to the pachinko machine 1 described above, a game that faces the symbol display device 20 in the drive state of both the first and second display panels 21a and 21b while the effect range of the symbol display device 20 is limited as in the past. When the player views the second display panel 21b from a position exceeding the viewing angle of the second display panel 21b, the player is shown display contents different from the second display panel 21b performed on the first display panel 21a. Can do. In that case, for example, when the display content of the second display panel 21b is not powerful, the moment when the player changes the viewing angle, the display pattern of great force is performed on the first display panel 21b side. Therefore, it is possible to provide an effect such as being surprised by being aware of the above, and thus providing a higher level of production with a sense of power and unexpectedness.

  In addition, the production control means 34 controls the second display panel 21b to display a message 29 indicating that the second display panel 21b is viewed from a position beyond the viewing angle of the second display panel 21b. By making the phrase “Look from here!” Appear on the screen of the symbol display device 20, it is possible to provide the player with an opportunity to change the viewing angle without difficulty. Thereby, the player's will can expect a big hit from the player's own will to see the powerful display pattern.

  As mentioned above, although this invention was demonstrated based on the suitable embodiment, the game machine of this invention is not limited only to the structure of the said embodiment, A various correction and change from the structure of the said embodiment. The gaming machine which has been subjected to is also included in the scope of the present invention.

It is a front view which shows the external structure of the pachinko machine in embodiment of this invention. It is a block diagram which shows the control system of the pachinko machine in this embodiment. It is a perspective view which shows the whole symbol display apparatus in this embodiment. It is a perspective view which decomposes | disassembles and shows the symbol display apparatus of FIG. It is a perspective view which decomposes | disassembles and shows a part in FIG. It is a figure which shows typically the state which changed the viewing angle with respect to the 1st and 2nd display panel. It is a figure which shows the symbol displayed on a symbol display apparatus, the figure (a) shows the display at the time of visually recognizing within the range of the viewing angle of a 2nd display panel, the figure (b) shows the visual field of a 2nd display panel. It is a front view which respectively shows the display at the time of visually recognizing out of the range of a corner.

Explanation of symbols

1 ... Pachinko machine (game machine)
2 ... Case (the main body of the gaming machine)
3. Front door (the main body of the gaming machine)
DESCRIPTION OF SYMBOLS 7 ... Game board 7a ... Game area 20 ... Symbol display apparatus 21a ... 1st display panel 21b ... 2nd display panel 29 ... Message 34 ... Production control means

Claims (4)

  1. A gaming machine comprising a symbol display device for displaying a symbol in a game area, and an effect control means for controlling the symbol display device to display symbols according to various gaming situations,
    The symbol display device is arranged so as to overlap a first display panel for displaying symbols and a front side of the gaming machine main body of the first display panel, and the viewing angle is narrower than that of the first display panel and exceeds the viewing angle. A second display panel that can transmit the display pattern of the first display panel on the rear side when viewed at an angle,
    The effect control means drives both the first and second display panels, and can selectively visually recognize the display symbols of the first display panel and the display symbols of the second display panel according to the viewing angle. Display control to be
    A gaming machine characterized by that.
  2. The production control means controls to display on the second display panel a message that suggests visual observation from a position beyond the viewing angle of the second display panel.
    The gaming machine according to claim 1.
  3. At least one of the first and second display panels is a liquid crystal display panel.
    The gaming machine according to claim 1 or 2, characterized in that.
  4. At least one of the first and second display panels is an organic EL panel.
    The gaming machine according to claim 1 or 2, characterized in that.
JP2004181702A 2004-06-18 2004-06-18 Game machine Pending JP2006000499A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004181702A JP2006000499A (en) 2004-06-18 2004-06-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004181702A JP2006000499A (en) 2004-06-18 2004-06-18 Game machine

Publications (1)

Publication Number Publication Date
JP2006000499A true JP2006000499A (en) 2006-01-05

Family

ID=35769382

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004181702A Pending JP2006000499A (en) 2004-06-18 2004-06-18 Game machine

Country Status (1)

Country Link
JP (1) JP2006000499A (en)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007195628A (en) * 2006-01-24 2007-08-09 Aruze Corp Game machine
JP2007229158A (en) * 2006-02-28 2007-09-13 Samii Kk Game machine
JP2007229160A (en) * 2006-02-28 2007-09-13 Samii Kk Game machine
JP2007260044A (en) * 2006-03-28 2007-10-11 Samii Kk Game machine
JP2007268139A (en) * 2006-03-31 2007-10-18 Samii Kk Game machine
JP2007268145A (en) * 2006-03-31 2007-10-18 Samii Kk Game machine
JP2007268143A (en) * 2006-03-31 2007-10-18 Samii Kk Pinball game machine
JP2007268149A (en) * 2006-03-31 2007-10-18 Samii Kk Pinball game machine
JP2008023209A (en) * 2006-07-25 2008-02-07 Jb:Kk Game machine
JP2008099945A (en) * 2006-10-20 2008-05-01 Daito Giken:Kk Game machine
JP2008206878A (en) * 2007-02-28 2008-09-11 Abilit Corp Game machine
JP2008237544A (en) * 2007-03-27 2008-10-09 Samii Kk Game machine
JP2009233181A (en) * 2008-03-27 2009-10-15 Aruze Corp Game machine
JP2014072204A (en) * 2012-09-27 2014-04-21 Kaneka Corp Organic el light-emitting system
JP2015044077A (en) * 2014-12-08 2015-03-12 株式会社大一商会 Game machine

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002200223A (en) * 2000-12-28 2002-07-16 Olympia:Kk Game machine
JP2004016419A (en) * 2002-06-14 2004-01-22 Konami Co Ltd Game machine and its image displaying device
JP2004016722A (en) * 2002-06-20 2004-01-22 Takao:Kk Game machine
WO2004036286A1 (en) * 2002-09-20 2004-04-29 Puredepth Limited Multi-view display

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002200223A (en) * 2000-12-28 2002-07-16 Olympia:Kk Game machine
JP2004016419A (en) * 2002-06-14 2004-01-22 Konami Co Ltd Game machine and its image displaying device
JP2004016722A (en) * 2002-06-20 2004-01-22 Takao:Kk Game machine
WO2004036286A1 (en) * 2002-09-20 2004-04-29 Puredepth Limited Multi-view display

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007195628A (en) * 2006-01-24 2007-08-09 Aruze Corp Game machine
JP2007229158A (en) * 2006-02-28 2007-09-13 Samii Kk Game machine
JP2007229160A (en) * 2006-02-28 2007-09-13 Samii Kk Game machine
JP2007260044A (en) * 2006-03-28 2007-10-11 Samii Kk Game machine
JP2007268139A (en) * 2006-03-31 2007-10-18 Samii Kk Game machine
JP2007268145A (en) * 2006-03-31 2007-10-18 Samii Kk Game machine
JP2007268143A (en) * 2006-03-31 2007-10-18 Samii Kk Pinball game machine
JP2007268149A (en) * 2006-03-31 2007-10-18 Samii Kk Pinball game machine
JP2008023209A (en) * 2006-07-25 2008-02-07 Jb:Kk Game machine
JP2008099945A (en) * 2006-10-20 2008-05-01 Daito Giken:Kk Game machine
JP2008206878A (en) * 2007-02-28 2008-09-11 Abilit Corp Game machine
JP2008237544A (en) * 2007-03-27 2008-10-09 Samii Kk Game machine
JP2009233181A (en) * 2008-03-27 2009-10-15 Aruze Corp Game machine
JP2014072204A (en) * 2012-09-27 2014-04-21 Kaneka Corp Organic el light-emitting system
JP2015044077A (en) * 2014-12-08 2015-03-12 株式会社大一商会 Game machine

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