JP2008099945A - Game machine - Google Patents

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Publication number
JP2008099945A
JP2008099945A JP2006285983A JP2006285983A JP2008099945A JP 2008099945 A JP2008099945 A JP 2008099945A JP 2006285983 A JP2006285983 A JP 2006285983A JP 2006285983 A JP2006285983 A JP 2006285983A JP 2008099945 A JP2008099945 A JP 2008099945A
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Prior art keywords
means
display
shielding
direction
game
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Pending
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JP2006285983A
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Japanese (ja)
Inventor
Shungo Takeuchi
俊吾 竹内
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Daito Giken:Kk
株式会社大都技研
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Priority to JP2006285983A priority Critical patent/JP2008099945A/en
Publication of JP2008099945A publication Critical patent/JP2008099945A/en
Application status is Pending legal-status Critical

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine, allowing a game player to obtain report information according to his/her preference so as not to lower amusement to a game. <P>SOLUTION: In a presentation unit of a slot machine, in the state where a predetermined distance D is secured between the display screen (a projection surface) of an LCD and a pair of doors, one of the left door and the right door is moved to a shielding position, and information about an internally won small winning combination is displayed in the shielded image display position. As a result, the game player cannot see the information about the small winning combination substantially from the front opposite to the display screen, but he can see the information about the small winning combination in the oblique direction to the display screen. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

  The present invention relates to a game machine represented by a slot machine (pachislot).

  In recent games, the reel rotates by inserting a medal and operating the start lever, stops the reel by operating the stop button, internally determines the role by internal lottery, and internally determines on the display window When a predetermined combination of symbols corresponding to is displayed, a winning combination is established, and when a winning combination with a medal payout is established, a prescribed number of medals are paid out. In the internal lottery, the counter value acquired under a predetermined condition is compared with the lottery data to determine the presence or absence of internal winning, the combination symbol of the winning combination by the internal lottery stops on a predetermined display window, When a winning combination with paying out medals is established, a predetermined predetermined game medium is paid out.

  In such a gaming machine, when an internal winning state in which one of the roles is internally won by an internal lottery is entered, a notification is made using a display device, a lamp, or the like to notify the player to that effect. (For example, refer to Patent Document 1).

  As a representative of the gaming machine described in Patent Document 1, in recent years, many gaming machines have displayed the result of the internal lottery corresponding to the role using a display device, a lamp, etc. (for example, the symbol of the role applied to the reel). And the lamp corresponding to the role is lit or flashing. In this way, the player grasps the lottery result in advance and reflects it in the stop operation for stopping the reels.

JP 2005-66006 A

  However, depending on the player, if the result of the internal lottery described above is notified in advance, the reel stop operation is deprived of the fun of operating the player by guessing the lottery result, and the interest is reduced. . In this way, it is not interesting to grasp the result of the internal lottery by the reel appearance. On the other hand, there are players who want to grasp the results of the internal lottery in advance, and there is a problem that both players cannot be satisfied, and it is difficult to notify the notification information according to the player's preference. Has been reduced.

  The present invention has been made to solve the above-described problems, and it is an object of the present invention to provide a game stand that can acquire notification information according to a player's preference and does not lower the interest in the game. To do.

  In order to achieve the above object, a game machine according to the present invention is configured as follows.

  The gaming machine according to the present invention includes, as one aspect thereof, a gaming machine having an informing unit for informing various information, and includes a visibility control unit for changing the visibility of the information informed by the informing unit. The visibility control means makes the specific information notified by the notification means invisible in a first direction facing the notification means, and is different from the first direction. The direction is controlled so that the specific information notified by the notification means is visible.

  Here, the “visibility control means” includes means for controlling the viewing direction by controlling the viewing direction by controlling the viewing direction by outputting the information in addition to the means for controlling the viewing direction by blocking the field of view with a physical shield. In addition, the “first direction facing the notifying unit” means, for example, a direction from the normal gaming posture of the player in the sitting position, and “second direction different from the first direction”. Means, for example, a direction from an oblique direction in which a player in a sitting position changes his / her posture and looks in the same (the same applies to the following inventions). Further, “unrecognizable” includes difficulty in visually recognizing (for example, visibility that is unclear and cannot be understood as a whole, but is capable of confirming some kind of shadow). In addition, “visually visible” includes easy visual recognition (for example, visibility that is partially unclear but can be understood as a whole).

  In one aspect of the present invention, the player is unable to visually recognize the specific information notified by the notification means in the first direction and in a second direction different from the first direction. The person who wants to know the specific information can move the line of sight in the second direction to obtain the specific information, and the person who does not want to know the specific information can change the line of sight without changing the line of sight. , You can continue playing. That is, the notification information can be acquired according to the player's preference, and the interest for the game is not reduced.

  In another aspect, the gaming machine according to the present invention includes, as another aspect, a display unit having a display surface for displaying information, a display control unit for controlling the content of information displayed by the display unit, and a front side of the display surface. The game machine has a shielding means for shielding the display surface and a shielding control means for controlling an opening / closing operation of the shielding means, and is provided in advance. When the given condition is satisfied, the shielding control means closes the shielding means to shield a predetermined area of the display surface of the display means, and the display control means Control is performed so that the specific information is not visible for a first direction of a predetermined direction, and the specific information is visible for a second direction different from the first direction. The shielding means shields the predetermined area After the, and controls to display the specific information to the occluded predetermined regions.

  Here, the “first direction in a predetermined direction with respect to the display surface of the display means” refers to, for example, a direction from the normal gaming posture of the player in the sitting position, and “a first direction different from the first direction”. The “direction of 2” means, for example, an oblique direction in which a player in a sitting position changes his / her posture and looks into the same (the same applies to the following inventions).

  In another aspect of the present invention, since the openable / closable shielding means can shield a predetermined area of the display surface, the player can display the specific information displayed by the display means in a predetermined direction with respect to the display surface. The first direction is not visible, and the second direction different from the first direction is visible. Therefore, a person who wants to know specific information can move the line of sight in the second direction to obtain specific information, and a person who does not want to know the specific information can play the game without changing his line of sight. You can continue. That is, the notification information can be acquired according to the player's preference, and the interest for the game is not reduced.

  In another aspect, the gaming machine according to the present invention includes, as another aspect, a display unit having a display surface for displaying information, a display control unit for controlling the content of information displayed by the display unit, and a front side of the display surface. And a shielding means for shielding the display surface, a shielding control means for controlling an opening / closing operation of the shielding means, and a distance between the display surface of the display means and the shielding means is a first distance. And a movement control means for controlling movement of the display means between a second distance longer than the first distance, and when the predetermined condition is satisfied, the movement control means The distance between the display surface of the means and the shielding means is controlled from the first distance to the second distance, and the shielding control means is configured such that the distance between the display surface of the display means and the shielding means is the first distance. After reaching the distance of 2, close the shielding means The predetermined area is shielded, and the display control means makes the specific information invisible in the first direction of the predetermined direction with respect to the display surface of the display means. The second direction is different from the second direction, and the specific information is controlled to be visible, and after the shielding unit shields the predetermined area, the specific information is displayed in the shielded predetermined area. It is characterized by controlling as follows.

  In another aspect of the present invention, the openable / closable shielding means shields a predetermined area of the display surface and can change the distance between the display surface and the shielding means. When the distance is set to be long, the player cannot visually recognize the specific information displayed by the display unit in the first direction of the predetermined direction with respect to the display surface. A second direction different from the direction is visible. Therefore, a person who wants to know the specific information can move the line of sight in the second direction to obtain the specific information, and a person who does not want to know the specific information continues to play the game without changing the line of sight. be able to. That is, the notification information can be acquired according to the player's preference, and the interest for the game is not reduced.

  In another aspect, the gaming table according to the present invention reflects an image displayed on the image display device, display control means for controlling the content of information displayed by the image display device, and an image projected from the image display device. A first mirror position on which the image display device serves as a display surface, and a second position on which the image display device projects an image on the half mirror, and the second mirror serves as a display surface. An image display device driving means for moving the image display device, a shielding means provided in front of the display surface so as to be openable and closable to shield a display image by the image display device and the half mirror, and opening and closing of the shielding means And a shielding unit that controls the operation of the game unit. The image display device driving unit moves the image display device from the first position to the second position. In a state where the distance between the display surface and the shielding means is widened, the shielding control means closes the shielding means to shield a predetermined area of the display surface, and the display control means Control is performed so that the specific information is not visible for the first direction, which is the front, and the specific information is visible for a second direction different from the first direction. Then, after the shielding means shields the predetermined area, the specific information is controlled to be displayed on the predetermined area of the display surface.

  Here, the “first direction that is substantially in front” refers to, for example, the direction from the normal gaming posture of the player in the sitting position, and the “second direction different from the first direction” For example, it refers to a direction from an oblique direction in which a player in a sitting position changes his / her posture (the same applies to the following inventions).

  In another aspect of the present invention, the shielding means that can be opened and closed shields a predetermined area of the display surface, and the image display device can be moved to display a projected image by the half mirror. When the device is in the second position and displays the projected image by the half mirror, the player cannot visually recognize the specific information displayed by the display means in the first direction which is substantially in front. In addition, the second direction different from the first direction is visible. Therefore, a person who wants to know the specific information can move the line of sight in the second direction to obtain the specific information, and a person who does not want to know the specific information continues to play the game without changing the line of sight. be able to. That is, the notification information can be acquired according to the player's preference, and the interest for the game is not reduced.

  Further, the shielding means may be constituted by a pair of door members, and the shielding control means may be configured to shield either the predetermined region by closing one of the pair of door members. Good. Thereby, the player can visually recognize the specific information from the other direction which is not closed.

  In another aspect, the gaming machine according to the present invention includes, as another aspect, a display unit having a display surface for displaying information, a display control unit for controlling the content of information displayed by the display unit, and a front side of the display surface. A first shielding means comprising a pair of door members that shields the display surface, and is opened and opened in front of the first shielding means to shield the display surface. A second shielding means composed of a pair of door members, a first shielding control means for controlling the opening / closing operation of the first shielding means, and a second for controlling the opening / closing operation of the second shielding means. And when the predetermined condition is satisfied, the first shielding control means opens the pair of door members of the first shielding means, and The second shielding control means is the pair of door portions of the second shielding means. Any one of them is closed to shield a predetermined area of the display surface, and the display control means is configured to perform the first direction in a predetermined direction with respect to the display surface of the display means. The specific information is made invisible, and the second direction different from the first direction is controlled to make the specific information visible, and the second shielding means controls the predetermined area. Control is performed so that the specific information is displayed in a predetermined area of the display surface after being shielded.

  In another aspect of the present invention, the first and second shielding means that can be opened and closed at different positions from the display surface in the forward direction are provided to shield a predetermined area of the display surface. When the second shielding means is closed and the second shielding means is closed, the player gives the specific information displayed by the display means to the first direction of the predetermined direction with respect to the display surface. It is not visible, and is visible in a second direction that is different from the first direction. Therefore, a person who wants to know the specific information can move the line of sight in the second direction to obtain the specific information, and a person who does not want to know the specific information continues to play the game without changing the line of sight. be able to. That is, the notification information can be acquired according to the player's preference, and the interest for the game is not reduced.

  Further, the second direction is a direction in which the display unit can go straight without being shielded by the shielding means from the front side of the unshielded area before the shielded predetermined area. It is preferable. Thereby, the player can visually recognize the specific information from an oblique direction in front of the unshielded area.

  In addition, when the notifying means for outputting information via visual or auditory sense and the display means display the specific information, the specific information can be visually recognized from the second direction via the notifying means. Notification control means for outputting suggestion information that suggests. Thereby, when specific information is displayed, it is notified that it is visible from the second direction, so that a player who wants to know the specific information does not miss it.

  In this case, the notification means may be the display means, and the notification control means may display the suggestion information in an unshielded area on the display surface of the display means. Thereby, since the suggestion information is displayed in an unshielded area, the player can see from the first direction.

  Also, in the above aspect, a plurality of types of symbols are provided, a plurality of rotatable reels, a start switch for instructing start of rotation of the plurality of reels, and whether or not an internal winning of a plurality of types of predetermined roles is made Based on lottery means for determining each of the plurality of reels, a stop switch for individually stopping the rotation of the reels, a lottery result of the lottery means, and a stop operation of the stop switch. Whether or not the combination of the reel stop control means for performing stop control related to the stop of the rotation of the reels and the symbols displayed by the plurality of reels at the time of the stop is the symbol combination of the winning combination by the lottery means Determining means for determining whether or not the winning combination is won, and the specific information includes a result of an internal lottery by the lottery means. It may be. Thereby, the player can know the result of the internal lottery, which is information advantageous to the player, by looking at the display surface from the second direction.

  In another aspect, the gaming machine according to the present invention is provided with a plurality of types of symbols, a plurality of rotatable reels, and a start switch for instructing the start of rotation of the plurality of reels. A lottery means for determining whether or not an internal winning of a plurality of types of winning combinations is made by lottery, a stop switch provided corresponding to each of the plurality of reels and individually stopping rotation of the reels, a lottery result of the lottery means, And a combination of a reel stop control means for performing stop control related to the stop of rotation of the reels based on a stop operation of the stop switch, and a symbol displayed by the plurality of reels at the time of the stop are internally won by the lottery means. Determination means for determining whether or not to win a winning combination depending on whether or not the combination is a symbol combination, an image display device, and contents of information displayed by the image display device Display control means for controlling, a half mirror for reflecting an image projected from the image display device, a first position where the image display device becomes a display surface, and the image display device projects an image onto the half mirror And an image display device driving means for moving the image display device between the second position where the half mirror is a display surface, and an openable and closable device provided in front of the display surface, A rendering unit comprising a shielding unit that shields a display image by the half mirror, and a shielding control unit that controls an opening / closing operation of the shielding unit, a rendering mode of the rendering unit, a normal rendering mode, at least a predetermined rendering mode When the setting condition is satisfied, the possibility that the player has won the special role for starting a special game advantageous to the player is higher than the normal performance mode. An effect mode setting means for setting the effect mode, and the image display device driving means from the first position to the second position. By moving the image display device to the position, the distance between the display surface and the shielding means is widened, and in a state where the player is in the expectation effect mode, the shielding control means, The shielding means is closed to shield a predetermined area on the display surface, and the display control means displays specific information on the predetermined area on the display surface after the shielding means shields the predetermined area. Thus, the specific information cannot be visually recognized for the first direction that is substantially in front, and the specific information is visually recognized for the second direction that is different from the first direction. Specially made possible It is a sign.

  In another aspect of the present invention, the openable / closable shielding means shields a predetermined area of the display surface, and displays an image projected by the half mirror by moving the image display device as an effect in the expectation effect mode. Therefore, when the image display device is present at the second position and displays the projected image by the half mirror, the player can omit the specific information displayed by the display unit while having expectation. The first direction which is the front is not visible, and the second direction which is different from the first direction is visible. For this reason, a person who wants to know specific information can move the line of sight in the second direction to obtain specific information, and a person who does not want to know specific information can play the game without changing his line of sight. Can continue. That is, the notification information can be acquired according to the player's preference, and the interest for the game is not reduced.

  In this case, the establishment of the predetermined setting condition may be established at least when the special combination is won internally by the lottery means. Thereby, it is possible to face the game with more expectation.

  In this case, the establishment of the predetermined setting condition may be established by at least winning a predetermined effect lottery. Thereby, it is possible to face the game with more expectation.

  According to the game stand of the present invention, it is possible to obtain notification information according to the player's preference, and the interest for the game is not reduced.

  Hereinafter, embodiments of the present invention will be described with reference to the drawings.

  FIG. 1 is an external perspective view of a slot machine 100 according to an embodiment of the present invention. In the slot machine 100, a game is started when a medal is inserted, and a medal is paid out according to the result of the game.

<Overall configuration>
Inside the center of the main body 101 of the slot machine 100, there are three reels (left reel 110, middle) with multiple types of symbols (“bell”, “replay”, “cherry”, etc .: not shown) on the outer peripheral surface. The reel 111 and the right reel 112) are housed and can be rotated inside the slot machine 100. In this embodiment, an appropriate number of symbols are printed at equal intervals on the belt-like member, and the reels 110 to 112 are configured by affixing the belt-like member to a predetermined circular frame material. When viewed from the player, three symbols on the reels 110 to 112 are displayed in the vertical direction from the symbol display window 113 so that a total of nine symbols can be seen. Then, by rotating the reels 110 to 112, the combination of symbols that can be seen by the player varies. In the present embodiment, three reels are provided in the center of the slot machine 100, but the number of reels and the installation position of the reels are not limited to this.

  Further, a backlight (not shown) for illuminating each symbol displayed on the symbol display window 113 is disposed on the back surface of each reel 110 to 112. It is desirable that the backlight is shielded for each symbol so that the individual symbols can be illuminated evenly.

  In the slot machine 100, an optical sensor (not shown) including a light projecting unit and a light receiving unit is provided in the vicinity of each of the reels 110 to 112. The light projecting unit and the light receiving unit of the optical sensor are provided. During this time, the light-shielding piece of a certain length provided on the reel is configured to pass therethrough. Based on the detection result of the sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 110 to 112 are stopped so that the target symbol is displayed on the winning line 114.

  The winning line display lamp 120 is a lamp indicating the winning line 114 that is valid. An effective winning line is determined in advance by the number of medals inserted into the slot machine 100. Of the five winning lines 114, for example, when one medal is inserted, the middle horizontal winning line is valid, and when two medals are inserted, the upper horizontal winning line and the lower horizontal winning line are added. When three medals are valid and three medals are inserted, five with a right-down winning line and an upper-right winning line added are valid as winning lines. Note that the number of winning lines 114 is not limited to five.

  The notification lamp 121 is a lamp for notifying the player that a specific winning combination (for example, bonus) is won internally in an internal lottery to be described later. The start lamp 122 is a lamp that informs the player that the reels 110 to 112 are in a state of being able to rotate. The re-playing lamp 123 is a lamp for notifying the player that the current game can be replayed (no medal insertion is required) when winning a re-playing role that is one of the winning roles in the previous game. is there. The medal insertion lamp 124 is a lamp that notifies that a medal can be inserted. The reel panel lamp 125 is an effect lamp.

  The medal insertion buttons 132 and 133 are buttons for inserting a predetermined number of medals stored electronically in the slot machine 100. In this embodiment, every time the medal insertion button 132 is pressed, a maximum of three is inserted one by one, and when the medal insertion button 133 is pressed, three are inserted. The medal slot 160 is an slot for a player to insert a medal when starting a game. That is, the medal can be inserted electronically by the medal insertion button 132 or 133, or an actual medal can be inserted from the medal slot 160, and the insertion means both.

  The stored number display 126 is a display for displaying the number of medals electronically stored in the slot machine 100. The display device 127 is a display device for displaying various internal information as numerical values. The payout number display 128 is a display for displaying the number of medals to be paid out to the player as a result of winning a winning combination.

  The start lever 130 is a lever-type switch for performing a game start operation. That is, when a desired number of medals is inserted into the medal insertion slot 160 or when the medal insertion buttons 132 and 133 are operated and the start lever 130 is operated, the reels 110 to 112 start rotating, and the game is started. Be started. The stop button unit 131 is provided with stop buttons 131a to 131c. The stop buttons 131a to 131c are button-type switches for individually stopping the reels 110 to 112 that have started rotating by operating the start lever 130. Note that a light emitter may be provided inside each of the stop buttons 131a to 131c. When the stop buttons 131a to 131c can be operated, the light emitter can be turned on to notify the player.

  The medal return button 134 is a button that is pressed to remove a medal when the inserted medal is clogged. The adjustment button 135 is a button for adjusting the medals electronically stored in the slot machine 100 and the bet medals and discharging them to the medal tray 156 from the medal payout outlet 161. The door key 136 is a hole into which a key for unlocking the front door 102 of the slot machine 100 is inserted. The operation button 137 is a button used when the player performs various selection operations. The medal payout port 161 is a payout port for paying out medals. The medal tray 156 is a container for collecting medals paid out from the medal payout outlet 161. In this embodiment, the medal tray 156 employs a tray that can emit light, and may be referred to as a tray lamp 156 hereinafter.

  The ashtray unit 170 is a container for storing cigarette butts, and is screwed inside the medal tray 156. The sound hole 171 is a hole for outputting the sound of a speaker provided inside the slot machine 100 to the outside. The upper lamp 151, the side lamp 152, the center lamp 153, the waist lamp 154, the lower lamp 155, and the saucer lamp 156 are decorative lamps for exciting the game, and are turned on / off / flashing according to the game state. The title panel 140 is a panel on which the model name of the slot machine and various designs are drawn, and the reel panel 141 is a panel having a symbol display window 113. A production unit A is provided at the top of the slot machine 100. A panel 180 that protects the effect unit A is provided in front of the effect unit A. Hereinafter, the configuration of the rendering unit A will be described.

<Directing unit>
Next, the configuration of the rendering unit A will be described. 2 is an external view of the effect unit A, and FIG. 3 is an exploded perspective view of the effect unit A. The effect unit A includes an image display unit 1 and a shutter unit 50 that is detachably mounted on the front surface of the image display unit 1, and constitutes a kind of information display unit. The effect unit A is detachably attached to the back side of the front door 102 by engaging with a panel 180 fixed to the front door 102. As shown in FIG. 2, the panel 180 is formed by fixing a transparent plate 180b to a frame body 180a, and an engagement piece engaged with a hook-shaped engagement portion 52 formed on the shutter unit 50 on the upper portion of the frame body 180a. Are formed substantially uniformly in the left-right direction. By engaging the engaging portion 52 with the engaging piece, the rendering unit A is attached to the panel 180 in a suspended state and attached to the back side of the front door 102.

  Thereafter, the effect unit A is fixed to the panel 180 by screwing screws through holes provided in the four corners of the shutter unit 50 and screwed bosses provided in the four corners of the frame body 180a. It will be fixed to the back side. Further, as shown in FIG. 3, the image display unit 1 has hook-shaped engaging portions 1 b ″ and 1 c ″, and the shutter unit 50 is engaged with the back side of the shutter unit 50, so that the shutter unit 50 is connected to the image display unit 1. Is mounted against. Thereafter, screws are passed through holes provided at the four corners of the image display unit 1 (two at each of the bent portions 1b ′ and 1c ′) and screwed into four screw holes provided at the frame 53 of the shutter unit 50, respectively. Thus, the shutter unit 50 and the image display unit 1 are fixed.

<Image display unit>
Next, the configuration of the image display unit 1 will be described. The image display unit 1 includes a liquid crystal display device (hereinafter referred to as LCD) 10 that is an image display device, and a half mirror 20. As will be described later, the LCD 10 and the half mirror 20 are movable in conjunction with each other. FIG. 3 shows a state where the display screen 11 of the LCD 10 is exposed in front of the image display unit 1. A state in which a part of the half mirror 20 is exposed on the front surface of the image display unit 1 is shown.

  The LCD 10 is an image display device capable of displaying an electronic image on the display screen 11. In this embodiment, an LCD is used, but other types of image display devices may be used. The control circuit and the like of the LCD 10 are disposed above the top plate 1a and are protected by being covered with a cover member 1a '. The half mirror 20 is, for example, a mirror having a light transmittance of about 50%.

  The image display unit 1 has a hollow, substantially rectangular parallelepiped-shaped accommodation portion having a front surface that includes a top plate 1a, a pair of side plates 1b and 1c, a back cover 1d, and a bottom plate 1e. The LCD 10 and the half mirror 20 are accommodated in the housing. The shutter unit 50 functions as a shielding unit that can shield a display image by the LCD 10 and the half mirror 20 that can be seen from the front of the housing portion from a viewer. As shown in FIG. 3, each side plate 1 b, 1 c is bent 90 degrees at the front end thereof to constitute bent portions 1 b ′ and 1 c ′, and a part of the side plates 1 b, 1 c is projected without being bent. Hook-like engaging portions 1b "and 1c" are formed.

<Drive mechanism>
Next, a drive mechanism that moves the LCD 10 and the half mirror 20 in conjunction with each other will be described. FIG. 4A is a right side view of the image display unit 1. A drive source unit 31 is attached to the side plate 1b. The driving source unit 31 has a fixing plate 31a for fixing the driving source unit 31 to the side plate 1b. The fixing plate 31a has a driving mechanism for moving the LCD 10 and the half mirror 20 in conjunction with each other. A motor 32 serving as a drive source is supported. The motor 32 is, for example, a DC motor. In this embodiment, the motor 32 is used as a single drive source to drive the drive mechanism. Although the two configurations of the LCD 10 and the half mirror 20 are moved, by using a single drive source, the cost can be reduced and the control of the LCD 10 and the half mirror 20 is facilitated.

  A worm gear 33 supported by a fixing plate 31 a is connected to the output shaft of the motor 32, and rotates with the rotation of the motor 32. A worm wheel 34 is attached to the side plate 1b so as to be rotatable around a shaft 34a. The worm wheel 34 is engaged with the worm gear 33, and thus rotates around the shaft 34a as the worm gear 33 rotates. A small-diameter spur gear 34b is integrally provided on the inner side surface of the worm wheel 34, and the spur gear 34b rotates around the shaft 34a together with the worm wheel 34.

  A rotating plate 30 that is a spur gear is disposed at a substantially central portion of the side plate 1b, and the rotating plate 30 is rotatably attached around a shaft 30a supported by the side plate 1b. The rotating plate 30 is rotated with the rotation of the spur gear 34b by meshing with the spur gear 34b. That is, the rotating plate 30 is rotated by the driving force of the motor 32 via the spur gear 34 b, the worm wheel 34 and the worm gear 33. The rotating plate 30 is a main configuration of a driving mechanism that moves the LCD 10 and the half mirror 20. By using the worm gear mechanism described above to transmit the rotational force of the motor 32 to the rotating plate 30, the rotating plate 30 has a compact configuration. A large ratio can be obtained, and even a low output motor can obtain a larger torque. In addition, since the motor 32 is arranged in the tangential direction of the worm wheel 34 and the width between the motor 32 and the worm gear mechanism can be reduced, the side plate 1b is provided on the side plate 1b as in the present embodiment, compared to the case where a spur gear mechanism is employed. It can arrange | position without extending too much along.

  A cam groove 30 b is formed on the outer side surface of the rotating plate 30. The cam groove 30b is a cam groove for detecting the rotational position of the rotating plate 30. Specifically, a pair of sensors 41 a and 41 b are disposed on the fixing plate 31 a of the drive source unit 31. In the case of the present embodiment, the sensors 41 a and 41 b are optical sensors and detect the presence or absence of the detected piece 40 b provided at one end of the sensor arm 40. The sensor arm 40 is a plate-like member that is rotatably supported by a shaft 34a, and a pin-like sliding portion 40a is provided at the other end. When the rotating plate 30 rotates, the sliding portion 40a slides in the cam groove 30b, and is guided by the cam groove 30b to rotate the sensor arm 40 around the shaft 34a. The sensors 41a and 41b are respectively arranged so as to correspond to two positions (first and second positions described later) of the LCD 10, and the position of the detected piece 40b is moved by the rotation of the sensor arm 40. When detected by the sensor 41a, it is detected that the LCD 10 is present at the second position, and when detected by the sensor 41b, it is detected that the LCD 10 is present at the first position. That is, the sensors 41a and 41b function as sensors that detect the position of the LCD 10.

  Next, a spur gear 35 that meshes with the rotating plate 30 is provided on the side plate 1b. The spur gear 35 is fixed to a shaft 35a penetrating between the side plates 1b-1c. The shaft 35a is rotatably supported by the side plates 1b and 1c and is disposed substantially horizontally. The spur gear 35 and the shaft 35a are for transmitting the driving force of the motor 32 to the driving mechanism on the side plate 1c side. FIG. 4B is a left side view of the image display unit 1. Except for the drive source unit 31, the side plate 1c side is provided with the same mechanism as the side plate 1b side, and the rotational force of the shaft 35a is transmitted to the side plate 1c side rotating plate 30 via the side plate 1c side spur gear 35. Will be. In FIG. 4B, the same reference numerals are given to the configurations corresponding to the configuration of FIG. In this embodiment, the design is reduced and the types of parts are reduced by adopting the same configuration on both side plates except for the drive source unit 31 in this way. In addition, since it is the same structure on the both-sides board side, below, a drive mechanism is demonstrated by the structure by the side board 1b side.

  Returning to FIG. 4A, an arm member 22 is rotatably attached to the side plate 1b. The arm member 22 constitutes a part of a mechanism for moving the half mirror 20. An arm member 14 is rotatably attached to the side plate 1b. The arm member 14 constitutes a part of a mechanism for moving the LCD 10. The arm member 14 has a locking portion 14b to which one end of a spring 15 is locked, and the other end of the spring 15 is locked to a locking portion 1a "formed on the top plate 1a. When the member 14 rotates in one direction, it assists the rotation, and when it rotates in the other direction, it functions as an elastic member that resists the rotation. The LCD 10 moves (rotates) between the first position and the second position. At this time, the load of the motor 32 increases due to the weight of the LCD 10, and the movement from the first position to the second position occurs. In this case, the spring 15 assists the rotation of the arm member 14, and the spring 15 resists the rotation of the arm member 14 when the LCD 10 moves from the second position to the first position. This adjusts the load on the motor 32. It is possible to become.

  Next, the drive mechanism will be described with reference to FIG. 5A in addition to FIG. FIG. 5A is a view showing a mode in which the drive unit 31 is removed from the side plate 1b. Moreover, in the same figure, the rotating plate 30 is shown by a broken line and cam grooves 30c and 30d carved on the inner side surface thereof are shown. That is, the cam groove 30b is formed on the outer side surface of the rotating plate 30, and the cam grooves 30c and 30d are formed on the inner side surface. The cam groove 30 c is a cam groove for guiding the movement of the LCD 10, and the cam groove 30 d is a cam groove for guiding the movement of the half mirror 20.

  The arm member 14 is rotatably arranged around a shaft 14a supported by the side plate 1b, and a sliding portion 14d that slides in the cam groove 30c is seen at one end as viewed from the shaft 14a. A sliding portion 14c is provided at the end. The sliding portion 14d is a shaft and protrudes from the arm member 14 toward the rotating plate 30 side. When the rotary plate 30 rotates, the arm member 14 is guided by the cam groove 30c and rotated about the shaft 14a by the sliding portion 14d sliding along the cam groove 30c. The sliding portion 14c protrudes toward the side plate 1b and slides in an arcuate guide hole 16 provided in the side plate 1b.

  The arm member 22 is disposed so as to be rotatable around a shaft 22a supported by the side plate 1b, and a sliding portion 22c that slides on a cam groove 30d at one end when viewed from the shaft 22a is provided on the other side. An engaging portion 22b is provided at the end. The sliding portion 22c is a shaft body and protrudes from the arm member 22 toward the rotating plate 30 side. When the rotating plate 30 rotates, the arm member 22 is guided by the cam groove 30d and rotated about the shaft 22a by the sliding portion 22c sliding along the cam groove 30d. The engaging portion 22 b engages with a shaft body 23 a supported on one end portion of the auxiliary plate 23. The engaging portion 22b is formed in a long hole shape whose end is open so that the arm member 22 can be rotated around the shaft body 23a and the parallel movement of the shaft body 23a within the engaging portion 22b is allowed. .

  A shaft body 23b is supported at the other end of the auxiliary plate 23, and the auxiliary plate 23 is a plate-like member that supports the shaft bodies 23a and 23b at both ends thereof. Each shaft body 23a and 23b slides in guide holes 24a and 24b provided in the side plate 1b. Moreover, the front ends of the shaft bodies 23a and 23b are formed with a small diameter, and the front end portions thereof are inserted into holes of the support frame 21 of the half mirror 20 described later.

  FIG.5 (b) is a figure which shows the aspect which removed the mechanism on the side plate 1b. In the figure, the arm members 14 and 22 and the auxiliary plate 23 are indicated by broken lines, and the shapes of the guide holes 16, 24 a and 24 b and the positional relationship with the arm members 14 and 22 and the auxiliary plate 23 are shown. Holes 14a ', 22a', 30a 'and 35a' indicate holes for the shafts 14a, 22a, 30a and 35a, respectively. FIG. 6A is a view showing a state in which the side plate 1b is removed (more specifically, the other side plates 1a, 1d, and 1e are omitted, and the arm members 14, 22 and the auxiliary plate 23 are added), FIG. 4 is a right side view of the inside of the image display unit 1.

  As shown in FIG. 6A, the LCD 10 is supported by a bracket 13. The bracket 13 is a frame member that includes a back plate portion 13b to which the back surface of the LCD 10 is attached, and a side plate portion 13a that is formed integrally with the back plate portion 13b and is spaced from the side surface of the LCD 10. A shaft 12 serving as a rotation center of the LCD 10 is attached above the side plate portion 13a. The shaft 12 is supported by the side plate 1b, and an end thereof is connected to a stopper 12a (see FIGS. 4 and 5) provided outside the side plate 1b through the side plate 1b. The axis of the shaft 12 is set to the horizontal direction, and the LCD 10 is supported so as to be rotatable about a horizontal axis defined by the shaft 12.

  The side plate portion 13a is provided with a long hole-shaped guide portion 13c extending vertically. The guide portion 13c is for guiding the movement of the LCD 10, and the slide portion 14c of the arm member 14 slides in addition to the guide portion 16 of the side plate 1b. That is, the sliding portion 14c passes through the guide portions 16 and 13c and penetrates the side plate 1b and the side plate portion 13a.

  Next, a half mirror 20 is disposed behind the LCD 10. Support frames 21 that support the half mirror 20 are attached to both sides of the half mirror 20. The support frame 21 is provided with four holes. The ends of the shaft bodies 23a and 23b of the auxiliary plate 23 are inserted into any two of the four holes, and the support frame 21 and the auxiliary plate 23 are integrally attached with the side plate 1b interposed therebetween.

<Movement operation>
Next, a movement mode of the LCD 10 and the half mirror 20 by the above drive mechanism will be described. 6 and 7 are explanatory views of the movement mode of the LCD 10 and the half mirror 20, and are views of main structures of the LCD 10, the half mirror 20, and the above drive mechanism as viewed from the right side. First, in FIG. 6A, the LCD 10 is in a state where the display screen 11 is substantially vertical and is exposed to the front of the image display unit 1. This is called the first position. This first position is a position where the half mirror 20 is hidden behind the LCD 10 when the image display unit 1 is viewed from the front, and the display surface of the image display unit 1 is the display screen 11 of the LCD 10. In other words, the LCD 10 becomes a direct display subject. The LCD 10 rotates about 90 degrees around the axis 12 in the rear direction as will be described. For this reason, in the state of FIG. 6A, the half mirror 20 is located at a position (retracted position) on the farther side of the image display unit 1 in order to avoid interference with the LCD 10.

  FIG. 6B is a diagram showing a state in which the rotating plate 30 is rotated approximately 90 degrees counterclockwise. As the rotating plate 30 rotates, the sliding portion 14d slides along the cam groove 30c, and the arm member 14 rotates clockwise around the shaft 14a by the guide of the cam groove 30c. The position of the sliding portion 14c is moved by the rotation of the arm member 14, and the sliding portion 14c slides on the guide portion 16 of the side plate 1b and the guide portion 13c of the bracket 13. Since the sliding portion 14c moves in an arc around the shaft 14a, the bracket 13 rotates counterclockwise around the shaft 12 by the sliding of the bracket 13 to the guide portion 13c. The LCD 10 supported by the bracket 13 also rotates counterclockwise. Although not shown, when the LCD 10 is in the first position, the spring 15 is extended beyond the natural length, and the contraction force urges the LCD 10 to rotate counterclockwise. .

  In the state of FIG. 6B, the half mirror 20 hardly moves. As can be seen from the shape of the cam groove 30d, the shape of the cam groove 30d is set so that the distance between the sliding locus of the sliding portion 22c and the rotation center (the shaft 30a) of the rotating plate 30 is substantially constant. Because.

  FIG. 7A is a view showing a state in which the rotating plate 30 is further rotated approximately 90 degrees counterclockwise. The clockwise rotation of the arm member 14 further proceeds, and the LCD 10 is rotated to a position where the orientation of the LCD 10 is substantially horizontal. In this state, although not shown, the spring 15 is close to the natural length, and the biasing force of the counterclockwise rotation of the LCD 10 due to the contraction force is also small. In the state of FIG. 7A, the movement of the half mirror 20 is also progressing. As the rotating plate 30 rotates, the sliding portion 22c slides along the cam groove 30d, and the arm member 22 rotates clockwise around the shaft 22a by the guide of the cam groove 30d. The position of the locking portion 22b is moved by the rotation of the arm member 22, and presses the shaft body 23a.

  The auxiliary plate 23 moves together with the support frame 21 by being biased by the pressing of the shaft body 23a, and as a result, the half mirror 20 moves. The shaft bodies 23a and 23b are guided by the guide portions 24a and 24b of the side plate 1b to move the half mirror 20 to the front side of the image display unit A. At this time, in this embodiment, since the two guide portions 24a and 24b are provided and the shaft bodies 23a and 23b are slid, respectively, the posture of the half mirror 20 can be changed instead of simply moving. . That is, the posture when the half mirror 20 is moved is defined by the guide portions 24a and 24b. In the state of FIG. 7A, it can be seen that the posture of the half mirror 20 lies down compared to the state of FIG.

  FIG. 7B is a diagram illustrating a state in which the rotating plate 30 is further rotated counterclockwise by approximately 90 degrees, and illustrates a state in which the movement of the LCD 10 and the half mirror 20 is completed. The arm member 14 is directed substantially vertically, and the posture of the LCD 10 is substantially horizontal as compared with the posture shown in FIG. This position of the LCD 10 is referred to as a second position. The display screen of the LCD 10 is substantially horizontal and faces directly below. In this state, a line connecting the rotation center of the arm member 14 (the shaft 14a) and the axis of the sliding portion 14c is oriented in a substantially vertical direction. Therefore, the rotational moment received by the arm member 14 due to the weight of the LCD 10 is substantially zero, and the arm member 14 makes it easier to maintain the stationary state of the LCD 10. Although not shown, the spring 15 has a substantially natural length, and the rotational moment received by the arm member 14 by the spring 15 is also substantially zero.

  Between FIG. 7A and FIG. 7B, the movement amount of the LCD 10 is small. As can be seen from the shape of the cam groove 30c, the shape of the cam groove 30c is set so that the distance between the sliding locus of the sliding portion 14d and the rotation center (the shaft 30a) of the rotating plate 30 is substantially constant. Because. That is, when the LCD 10 is moved from the first position to the second position, the movement amount of the LCD 10 is increased in the first half, and the movement amount of the half mirror 20 is increased in the second half, thereby preventing interference between the two. It is.

  In the state of FIG. 7B, the half mirror 20 is moved to the front side of the image display unit 1 larger than the retracted position, and is positioned almost directly below the LCD 10. Also, the posture is more slanted than in the retracted position, and has an inclination of approximately 45 degrees with respect to the horizontal plane. The position of the half mirror 20 is referred to as a display position. When in this display position, the half mirror 20 is exposed to the front of the image display unit 1. The LCD 10 in the second position projects an image on the half mirror 20, and the half mirror 20 becomes a display surface of the image display unit 1. In other words, the LCD 10 is an indirect display subject, and the half mirror 20 is a direct display subject.

  In this manner, when the LCD 10 is in the first position, the half mirror 20 is moved to the retracted position, and when the LCD 10 is in the second position, the half mirror 20 is moved to the display position. Become. When returning from the state shown in FIG. 7B to the state shown in FIG. 6A, the motor 32 is reversely rotated to rotate the rotating plate 30 in the reverse direction (clockwise), and the LCD 10 is moved from the second position to the first position. The half mirror 20 moves in conjunction with the position from the display position to the retracted position. At this time, since the spring 15 is gradually extended, it resists the counterclockwise rotation of the arm member 15. As a result, the load of the motor 32 can be made closer to a constant value when the LCD 10 is raised from the first position to the second position and when the LCD 10 is lowered from the second position to the first position.

  That is, since the LCD 10 is relatively heavy, the load on the motor 32 increases when the LCD 10 is moved from the first position to the second position, and conversely, when the LCD 10 is moved from the second position to the first position. Get smaller. On the other hand, the spring 15 acts in a direction to bias the LCD 10 when it moves from the first position to the second position, and acts in a direction to resist it when it moves from the second position to the first position. become. Therefore, the load of the motor 32 can be adjusted by the spring 15, and the load of the motor 32 is further increased when moving from the first position to the second position and when moving from the second position to the first position. Can be close to constant. This has the merit that the movement speed can be easily controlled.

  Further, in the present embodiment, as the half mirror 20 moves from the display position to the retracted position, the half mirror 20 is moved so that the posture thereof stands (inclination angle increases) (reversely, the retracted position from the display position to the retracted position). As the user moves to the position, the posture is moved to sleep (so that the inclination angle becomes smaller). Although the half mirror 20 may be moved in parallel, the length of the image display unit 1 in the depth direction can be further shortened by preventing the interference between the LCD 10 and the half mirror 20 by tilting the half mirror 20 at the retracted position. There is an effect, and the amount of movement of the half mirror 20 in the depth direction can be reduced.

<Image display mode>
Next, an image display mode of the image display unit 1 will be described with reference to FIG. FIG. 8 is an explanatory diagram of the principle of displaying a three-dimensional image by the image display unit 1, and the diagram on the right side of FIG. 8 is a diagram of the main part of the image display unit 1 as viewed from the side. Indicates a display image that is visible to the player when the LCD 10 is in the second position. In the example of the figure, a three-dimensional object X is disposed behind the half mirror 20. The three-dimensional object X is a model simulating a mountain.

  When the LCD 10 is in the position of the broken line (first position) in the figure, as described above, the display screen 11 of the LCD 10 is exposed to the front of the image display unit 1 and the player can see the display screen 11. However, the half mirror 20 is in the retracted position (indicated by a broken line) and is hidden behind the LCD 10 and cannot be seen. From the image display unit 1, a two-dimensional image by the LCD 10 is presented to the player.

  On the other hand, when the LCD 10 is at the solid line position (second position) in the figure, the LCD 10 is substantially horizontal, so the player cannot directly see the display screen 11. And the half mirror 20 exists in the display position shown as a continuous line, and the image (virtual image) projected on the half mirror 20 from LCD10 is shown to a player. As seen from the player, this virtual image appears to be floating behind the half mirror 20 and becomes a three-dimensional image with a three-dimensional feeling. The position of the virtual image is determined by the distance (L1, L2) between the LCD 10 and the half mirror 20 and the angle between the LCD 10 and the half mirror 20 (approximately 45 degrees in this example). A virtual image can be seen at a position (virtual image display surface) separated from L 20 by L1 and L2 in the depth direction.

  In the example of FIG. 8, the three-dimensional object X is arranged behind the half mirror 20 and behind the virtual image position in the player's visual recognition direction. The three-dimensional object X passes through the half mirror 20 as a real image and is visible to the player. For this reason, in the display image shown on the left side of the figure, a virtual image (UFO) and a three-dimensional object X are combined and are viewed in the order of virtual image (UFO) → three-dimensional object X when viewed from the player. looks like. The presence of the three-dimensional object X enhances the sense of depth, resulting in a further three-dimensional image.

  As described above, according to the image display unit 1 of the present embodiment, an effect mode for displaying a two-dimensional image and an effect mode for displaying a three-dimensional image can be selected as an effect mode, and an image display that surprises the viewer is realized. can do. In particular, since the half mirror 20 is disposed behind the LCD 10 at the first position, when the image display unit 1 is viewed from the front, the image display area of the LCD 10 at the first position and the image display area by the half mirror 20 are The two-dimensional image and the three-dimensional image are exchanged by the movement of the LCD 10. In addition, by moving the LCD 10 between the first and second positions, it is possible to display both a two-dimensional image and a three-dimensional image on one LCD 10, and it is not necessary to use a plurality of image display devices. Reduction can be achieved.

<Shutter unit>
Next, the configuration of the shutter unit 50 will be described with reference to FIGS. 2 and 3. The shutter unit 50 includes a left door 51a and a right door 51b (hereinafter, both are collectively referred to as the door 51). The left door 51a and the right door 51b are provided on the front surface of the image display unit 1 so as to be freely opened and closed. When the left door 51a and the right door 51b are closed, the display image by the LCD 10 and the half mirror 20 is shielded from the player. It constitutes a member.

  2 and 3, the left door 51a and the right door 51b are opened, and the display image by the LCD 10 and the half mirror 20 is located at a position where it can be seen by the player (non-shielding position; also referred to as a fully opened position). When these are moved inward and are in the closed position (shielding position; see FIG. 1), the display image by the LCD 10 and the half mirror 20 is shielded from the player. The display image may be shielded by configuring the left door 51a and the right door 51b from opaque members so that the back of the left door 51a and the right door 51b cannot be seen at all, or from a member that is slightly transparent such as ground glass. Although it does not mean that the back of the left door 51a and the right door 51b cannot be seen at all, the display content of the display image may be difficult to visually recognize.

  The shutter unit 50 has a frame 53 having an opening 53a at the center. The hook-like engaging portion 52 described above is formed in which a part of the upper end portion of the frame 53 is bent in a U shape and engages with an engaging piece on the upper portion of the frame body 180a. A hollow projection 53b (not shown) is formed on the back surface of the frame 53, and a slit 53b '(not shown) is formed in the projection 53b. The slits 53b 'are formed corresponding to the engaging portions 1b "and 1c" of the image display unit 1, and the engaging portions 1b "and 1c" are inserted and engaged therewith. To release the engagement, the engaging portions 1b "and 1c" may be moved slightly upward and extracted from the slit 53b '. Thereby, the image display unit 1 and the shutter unit 50 are detachably attached to each other. By making them both detachable, the image display unit 1 and the shutter unit 50 can be individually designed, manufactured and assembled later, so that productivity is excellent and maintenance is facilitated.

  The frame 53 is provided with two pairs of upper and lower guide rail members (58a, 58b). Each of the guide rail members 58a and 58b has a U-shaped cross section, and the lower end portion and the upper end portion of the door 51 are fitted into the guide rail members 58a and 58b, respectively, and guide the parallel movement of the door 51 in the left-right direction. The guide rail member 58a guides the door 51a, and the guide rail member 58b guides the door 51b.

  Next, driving means for moving the door 51 will be described. In this embodiment, a belt transmission mechanism is employed. By adopting the belt transmission mechanism, the door 51 can be moved quietly and smoothly. Although the left door 51a and the right door 51b are independently driven, since the drive means and the like have the same configuration, only the configuration of the drive means and the like of the right door 51b will be described here.

  The shutter unit 50 includes an endless belt 56b wound between a pair of pulleys 55b and a motor 54b that travels the endless belt 56b. The pulley 55b is a rotating body that is rotatably supported by the frame 53. One pulley 55b is connected to the output shaft of the motor 54b as a driving pulley. The motor 54 b is a stepping motor, for example, and is fixed to the back side of the frame 53. The right door 51b is attached to the endless belt 56b, and moves as the endless belt 56b travels. A pair of sensor units 57b for detecting the position of the right door 51b are attached to the frame 53 apart from each other in the moving direction of the right door 51b. When the right door 51b is detected by each sensor unit 57b, the endless belt 56b is driven by a predetermined amount by the motor 54b and then stopped, so that the right door 51b can be stopped at a predetermined position.

  By providing such a shutter unit 50, in this embodiment, the LCD 10 and the half mirror 20 can be moved while the door 51 is in the shielding position. In this way, the movement of the LCD 10 or the like can be made invisible to the player, and the player feels that the switching between the two-dimensional image and the three-dimensional image is suddenly performed by opening and closing the door 51. It is possible to give a feeling that the two-dimensional image and the three-dimensional image have been exchanged. In this embodiment, like the shoji, the left door 51a and the right door 51b are configured to move in parallel in the left-right direction so as to oppose each other. Further, other configurations may be used as long as the display images of the LCD 10 and the half mirror 20 are difficult for the player to visually recognize.

  Note that “a peek announcement effect”, which is a characteristic effect of the present embodiment, is an effect using the image display unit 1 and the shutter unit 50, and the LCD 10 is in the second position to display a three-dimensional image. In such a production mode, after moving either the left door 51a or the right door 51b to the shielding position, the information about the small winning combination won in the shielded image display position is displayed. Hereinafter, with reference to FIG. 9, the “peek announcement effect” will be described. FIG. 9A is a diagram of the effect unit A viewed from the front, and FIG. 9B is a schematic view of the main part when the effect unit A is viewed from above. As shown in FIG. 8, the display image area in the left half of the display image will be described as a display area 50a, and the display image area in the right half will be described as a display area 50b.

  When the peep announcement effect is being executed, the player moves from the normal gaming position when the player is sitting and playing to the display surface to the display surface (specifically, the projection surface by the half mirror 20). From the direction in which the image is viewed from the direction substantially perpendicular to the panel 180, the presence of the door 51 makes it impossible to view the displayed image (information relating to the small role). Specifically, as shown in FIG. 9A, when the right door 51b is in the shielding position, the display image displayed in the display area 50b cannot be viewed from the front X direction.

  However, when the LCD 10 is in the second position, compared to when it is in the first position, the distance between the door 51 and the LCD 10 (more precisely, the distance between the door 51 and the projection plane; FIG. 9B). Since D) shown in FIG. 5 can be set long, it is possible to see information on the small role displayed at the shielded image display position by looking into the display surface from an oblique direction. Specifically, as shown in FIG. 9B, when the right door 51b is in the shielding position, the display displayed in the shielded image display area 50b by looking into the left diagonal Y direction. The image is visible. Of course, the player is notified that the peeping notification effect is being executed by performing a notification for peeping by a predetermined notification method.

  Here, in detail, the Y direction that can be visually recognized by the player is any space in the left half space from the approximate center of the effect unit A, that is, the viewable region S surrounded by V1OV2 shown in FIG. This includes all directions that can go straight from one point to the display area 50b.

  As described above, the “peep announcement effect” of this embodiment can acquire notification information according to the player's preference. For example, a player who does not want to know the result of the internal lottery can be used as it is. A player who wants to continue the game or wants to know the result of the internal lottery can change the posture and look at the LCD 10 from an oblique direction, so that it can satisfy players of all tastes.

  In the above description, the X direction shown in FIG. 9B has been described as the invisible direction and the Y direction as the visible direction. However, depending on the material of the door 51 and the viewing angle with respect to the left and right direction of the LCD 10. The X direction may be a direction that is difficult to visually recognize, and the Y direction may be a direction that is easily visible. That is, “not visible” in this embodiment includes difficulty in visual recognition, and “visible” includes easy visual recognition. Here, the difficulty in visual recognition means a state in which the visibility is slightly improved as compared with the case in which visual recognition is not possible. For example, it is unclear and cannot understand the meaning as a whole, but refers to the extent that some kind of shadow can be confirmed. “Easy to see” means a state in which the visibility is slightly lowered as compared with the case where it is visible. For example, it is partially unclear but can be understood as a whole.

<Control unit>
Next, the circuit configuration of the control unit of the slot machine 100 will be described in detail with reference to FIGS. The slot machine 100 controls the central part of the game, that is, the main control unit 300 that executes processing related to the game progress of the slot machine 100, and various devices according to signals (control commands) transmitted from the main control unit 300. The control unit 400 includes a sub-control unit 400 that controls, and an effect unit control unit 500 that controls the effect unit A in accordance with a signal transmitted from the sub-control unit 400. The sub-control unit 400 and the rendering unit control unit 500 execute processing related to rendering.

  In this embodiment, there is no configuration for transmitting a control command or the like from the sub control unit 400 to the main control unit 300, and data communication between the main control unit 300 and the sub control unit 400 is performed from the main control unit 300. This is one-way communication in which data is transmitted only to the sub-control unit 400. Similarly, there is no configuration for transmitting a control command or the like from the production unit control unit 500 to the sub control unit 400, and data communication between the sub control unit 400 and the production unit control unit 500 is performed from the sub control unit 400 to the production unit control. One-way communication in which data is transmitted only to unit 500.

<Main control unit>
First, the main control unit 300 of the slot machine 100 will be described with reference to FIG. The main control unit 300 includes a CPU 310 that is an arithmetic processing unit for controlling the entire main control unit 300, a data bus and an address bus for the CPU 310 to transmit and receive signals to and from each IC and each circuit, It has the structure described below. The clock correction circuit 314 is a circuit that divides the clock oscillated from the crystal oscillator 311 and supplies it to the CPU 310. For example, when the frequency of the crystal oscillator 311 is 12 MHz, the divided clock is 6 MHz. The CPU 310 operates by receiving the clock divided by the clock correction circuit 314 as a system clock.

  The CPU 310 is connected to a timer circuit 315 for setting a timer interrupt processing cycle for constantly monitoring the state of sensors and switches, which will be described later, and a motor drive pulse transmission cycle, via a bus. When the power is turned on, the CPU 310 transmits the frequency dividing data stored in the predetermined area of the ROM 312 to the timer circuit 315 via the data bus. The timer circuit 315 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 310 at each interrupt time. In response to this interrupt request, the CPU 310 executes monitoring of each sensor and transmission of drive pulses. For example, when the system clock of the CPU 310 is set to 6 MHz, the frequency division value of the timer circuit 315 is set to 1/256, and the data for frequency division of the ROM 312 is set to 44, the reference time for this interrupt is 256 × 44 ÷ 6 MHz = 1. 877 ms.

  In addition, the CPU 310 stores a program for controlling each IC, a lottery data used for the internal lottery of a winning combination, various data such as a reel stop position, and a ROM 312 for storing temporary data. A RAM 313 is connected. Other storage means may be used for these ROM 312 and RAM 313, and this is the same in the sub-control unit 400 and the rendering unit control unit 500 described later. The RAM 313 is configured so that the stored contents are not lost even when the power of the slot machine 100 is cut off by a battery backup circuit (not shown).

  The CPU 310 is connected to an input interface 360 for receiving an external signal. The medal acceptance sensor 320, the start lever sensor 321, the stop button sensor 322, and the medal insertion button are connected via the input interface 360 every interrupt time. The state of the sensor 323, the settlement switch 324, the reset switch 326, and the power supply voltage monitoring circuit 327 is detected, and each sensor is monitored.

  Two medal acceptance sensors 320 are installed in the passage inside the medal slot 160 and detect whether or not a medal has passed. The start lever sensor 321 is installed on the start lever 130 and detects a start operation by the player. The stop button sensor 322 is installed in each of the stop buttons 131a to 131c, and detects the operation of the stop button by the player. The medal insertion button sensor 323 is installed in each of the medal insertion buttons 132 and 133, and detects an insertion operation when a medal electronically stored in the RAM 313 is inserted as a game medal.

  The settlement switch 324 detects an operation on the settlement button 135, and when the settlement button 135 is pressed once, a medal that can be settled is paid out. In this embodiment, the medals that can be settled are both the stored medals and the bet medals, but only the stored medals may be used.

  The reset switch 326 is for initializing various information stored in the RAM 313. The power supply voltage monitoring circuit 327 monitors the power supply voltage of the slot machine 100 and outputs a signal when the voltage drops below a certain voltage. The power supply voltage monitoring circuit 327 is used to perform processing for backing up information in the RAM 313 and the like before the voltage drops completely when the power of the slot machine 100 is turned off.

  The CPU 310 further has an input interface 361 and output interfaces 370 and 371 connected to an address bus via an address decoding circuit 350. The CPU 310 exchanges signals with external devices via these interfaces. An index sensor 325 is connected to the input interface 361. The index sensor 325 is installed at a predetermined position on the mounting base of each of the reels 110 to 112, and becomes H level each time the light shielding piece provided on the reel passes through the index sensor 325. When detecting this signal, the CPU 310 determines that the reel has made one rotation, and resets the rotational position information of the reel to zero.

  The output interface 370 includes a reel motor driving unit 330 that controls a motor for driving the reel, and a motor for a hopper (a device for paying out medals accumulated in the bucket from the medal payout port 161, not shown). A hopper motor drive unit 331 for driving the game, a game lamp 340 (specifically, a winning line display lamp 120, an announcement lamp 121, a start lamp 122, a re-game lamp 123, a medal insertion lamp 124, etc.), and 7 segments A (SEG) indicator 341 (stored number indicator 126, indicator 127, payout number indicator 128, etc.) is connected.

  A random number generation circuit 317 is connected to the CPU 310 via a data bus. The random number generation circuit 317 is an increment counter capable of incrementing a value within a certain range based on a clock oscillated from the crystal oscillator 311 and the crystal oscillator 316 and outputting the count value to the CPU 310, which will be described later. Used for various lottery processes, including internal lottery for winning positions. The random number generation circuit 317 in the present embodiment includes two random number counters. An output interface 371 for transmitting a command to the sub control unit 400 is connected to the data bus of the CPU 310.

<Sub control unit>
Next, the sub control unit 400 of the slot machine 100 will be described with reference to FIG. The sub-control unit 400 is a CPU 410 that is an arithmetic processing unit that controls the entire sub-control unit 400 based on a control command or the like transmitted from the main control unit 300, and the CPU 410 transmits and receives signals to and from each IC and each circuit. The data bus and the address bus are provided, and the configuration described below is provided. The clock correction circuit 414 is a circuit that corrects the clock oscillated from the crystal oscillator 411 and supplies the corrected clock to the CPU 410 as a system clock. Further, a timer circuit 415 is connected to the CPU 410 via a bus. The CPU 410 transmits the frequency dividing data stored in the predetermined area of the ROM 412 to the timer circuit 415 via the data bus at a predetermined timing. The timer circuit 415 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 410 at each interrupt time. The CPU 410 controls each IC and each circuit based on the interrupt request timing.

  In addition, the CPU 410 temporarily stores a ROM 412 in which commands and data for controlling the entire sub-control unit 400, backlight lighting patterns and data for controlling various displays, and the like are stored. The RAM 413 is connected via each bus. The RAM 413 is configured so that the stored contents are not lost even when the power of the slot machine 100 is cut off by a battery backup circuit (not shown).

  The CPU 410 is connected to an input / output interface 460 for transmitting and receiving external signals. The input / output interface 460 includes a backlight 420 for illuminating the symbols of the reels 110 to 112 from the back, a front surface. A door sensor 421 for detecting opening / closing of the door 102, a reset switch 422 for initializing information stored in the RAM 413, and a power supply voltage monitoring circuit 423 are connected. The power supply voltage monitoring circuit 423 is the same as the power supply voltage monitoring circuit 327 described above, and monitors the power supply voltage of the slot machine 100 and outputs a signal when the voltage drops below a certain voltage. The power supply voltage monitoring circuit 423 is for performing processing for backing up information in the RAM 413 and the like before the voltage is completely dropped when the power of the slot machine 100 is turned off.

  An input interface 461 for receiving a control command from the main control unit 300 via a data bus is connected to the CPU 410, and an effect process that excites the entire game based on the control command received via the input interface 461. Etc. are executed. A sound source IC 480 is connected to the data bus and address bus of the CPU 410. The sound source IC 480 controls sound according to a command from the CPU 410. The sound source IC 480 is connected to a ROM 481 that stores sound data. The sound source IC 480 amplifies the sound data acquired from the ROM 481 by the amplifier 482 and outputs the sound data from the speaker 483.

  The CPU 410 is connected to an address decoding circuit 450 for selecting an external IC, similar to the main control unit 300, and the address decoding circuit 450 has an input for receiving a control command from the main control unit 300. An output interface 472 for outputting signals to the interface 461, the clock IC 423, and the 7-segment display 440 is connected.

  The CPU 410 can acquire the current time by connecting the clock IC 423. The 7-segment display 440 is provided inside the slot machine 100, and for example, a store clerk can check predetermined information set in the sub-control unit 400. Further, a demultiplexer 419 is connected to the output interface 470. The demultiplexer 419 distributes the signal transmitted from the output interface 470 to each display unit and the like. That is, the demultiplexer 419 flashes the upper lamp 151, the side lamp 152, the center lamp 153, the waist lamp 154, the lower lamp 155, the reel panel lamp 125, and the medal payout outlet 161 from the inside according to the data received from the CPU 410. The outlet strobe 159 and the saucer lamp 156 that are illuminated are controlled. The CPU 410 performs signal transmission to the rendering unit control unit 500 via the demultiplexer 419.

<Direction unit control unit>
Next, the rendering unit controller 500 of the slot machine 100 will be described with reference to FIG. The rendering unit control unit 500 includes a CPU 510 that is an arithmetic processing unit, a data bus and an address bus for transmitting and receiving signals to and from each IC and each circuit, and has a configuration described below. The clock correction circuit 514 is a circuit that corrects the clock oscillated from the crystal oscillator 511 and supplies the corrected clock to the CPU 510 as a system clock.

  A timer circuit 515 is connected to the CPU 510 via a bus. The CPU 510 transmits the frequency dividing data stored in the predetermined area of the ROM 512 to the timer circuit 515 via the data bus at a predetermined timing. The timer circuit 515 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 510 for each interrupt time. The CPU 510 controls each IC and each circuit based on the interrupt request timing. The CPU 510 receives a signal from the CPU 410 output via the output interface 470 and the demultiplexer 419 of the sub-control unit 400 via the input interface 520 and the bus, and controls the effect unit control unit 500 as a whole.

  The ROM 512 stores a program and data for controlling the production unit control unit 500 as a whole. The RAM 513 includes a work area for programs processed by the CPU 510. The ROM 512 and RAM 513 are connected to the CPU 510 via a bus. The CPU 510 also has a CPU 530, a motor driver 562 for driving the motor 32, a motor driver 542 for driving the motor 54a, a motor driver 552 for driving the motor 54b, a sensor 57a ′, 57b ', 41a and 41b are connected. Although not shown, two sensors 57a 'and 57b' are provided. Further, a ROM 531, a RAM 532, and a VDP (video display processor) 534 are connected to the CPU 530 via a bus.

  On the other hand, the ROM 531 stores a program processed by the CPU 530. The RAM 532 has a work area for programs processed by the CPU 530 and the like. A crystal oscillator 533 is connected to the VDP 534, and further a ROM 535 and a RAM 536 are connected via a bus. The ROM 535 stores a plurality of types of image data of the LCD 10. The CPU 530 reads out the image data in the ROM 535 based on the signal from the CPU 510, generates an image signal using the work area of the RAM 536, and displays the image on the display screen of the LCD 10 via the D / A converter 537. indicate.

<Pattern arrangement>
FIG. 13 is a diagram in which the arrangement of symbols applied to each of the reels 110 to 112 is expanded in a plane. As shown in the figure, each reel 110-112 has a plurality of types of symbols arranged in a predetermined number of frames (here, 21 frames). A frame is a unit of a region where one symbol is arranged. In the symbol display window 113, three frames out of 21 frames are displayed.

  Numbers 0 to 20 shown at the left end of FIG. 13 indicate at which position on the reel each symbol is arranged, that is, an arrangement number (an identifier for identifying each frame, and the rotation position of the reel is Managed by this arrangement number). There is a one-to-one correspondence between the arrangement number and the design. For example, the number 0 of the left reel 110 has a blank design, the number 1 of the middle reel 111 has a replay 7 design, and the number of the right reel 112. Seven white symbols are arranged on the two frames.

<Type of winning prize>
Next, the types of winning combinations of the slot machine 100 will be described with reference to FIG. The figure shows the types of winning combinations, symbol combinations corresponding to each winning combination, and the operation or payout of each winning combination.

  The winning combination of this embodiment includes a big bonus (BB1 to BB4), a regular bonus (RB1, RB2), a shift regular bonus (SRB), a small role (Bell 1, Bell 2, watermelon, cherry), There are replays 1-4.

  In this embodiment, the “winning combination” means a combination with a medal payout (watermelon, bell, chance, cherry) and an operation combination without a medal payout (BB1 to 4, RB1, RB1, SRB, The meaning includes replays 1 to 4). Therefore, the “winning” in the present embodiment includes the case where the symbol combination of the actuating role is displayed on the activated winning line 114. For example, in the case of a replay winning or a BB winning. It means that the symbol combination of replay and the symbol combination of BB are displayed on the activated pay line 114.

  “Big Bonus (BB1 to BB4)” is a special combination (operating combination) in which a big bonus game (BB game) which is a special game is started by winning. In the case of the present embodiment, the corresponding winning symbol combinations are “White 7-White 7-White 7”, BB2 “Bonus-Bonus-Bonus”, BB3 “White 7-White 7-Bonus”, and BB4 “Bonus-Bonus-White 7”. In the present embodiment, flag carryover is performed for BB1 to BB4. That is, when BB1 to BB4 are won internally, a flag indicating this is set (stored in a predetermined area of the RAM 313 of the main control unit 300), but even if the BB1 to BB4 are not won in the game, the prize is won. The state where the flag is raised is maintained until the game is completed, and it is assumed that BB1 to BB4 are being internally won even after the next game.

  The “regular bonus (RB1, RB2)” is a special combination (operating combination) in which a regular bonus game (RB game) is started by winning. In the case of the present embodiment, the corresponding winning symbol combination is RB1 “blue 7-blue 7-watermelon” and RB2 “blue 7-watermelon-watermelon”. In the present embodiment, flag carryover is performed for RB as well as BB described above.

  The “shift regular bonus (SRB)” is a special combination (operating combination) in which a regular bonus game (RB game) is performed by winning in a big bonus game. The corresponding winning symbol combination is “replay-bell-replay” in the present embodiment. The SRB is the same as the RB1 and RB2 in that the RB game is activated, but the probability of winning internally is higher than the RB1 and RB2 during the BB, and the corresponding winning symbol (in this embodiment, replay and Since the bells are arranged in a distributed manner on each of the reels 110 to 112 (see FIG. 13), the player can easily push the eye.

  “Small (Bell 1, Bell 2, Watermelon, Cherry)” (hereinafter also simply referred to as “Bell, Watermelon, Cherry”) is a winning combination in which a predetermined number of medals are paid out by winning, and the corresponding winning symbol combination is: In this embodiment, the bell 1 is “bell-bell-bell”, the bell 2 is “watermelon-bell-bell”, the watermelon is “watermelon-watermelon-watermelon”, and the cherry is “cherry-any-any”. The corresponding payout numbers are 15 for the bell, 15 for the watermelon, and 4 for the cherry, as shown in FIG. In the case of “cherry-any-any”, the design of the left reel 110 may be “cherry”, and the design of the middle reel 111 and the right reel 112 may be any design.

  “Replays (replay) 1 to 4” are winning combinations (acting players) that can play a game without inserting medals (game media) in the next game by winning, and medals are paid out. Absent. In the case of the present embodiment, the corresponding winning symbol combinations are “replay-replay-replay” for replay 1, “replay-replay-bell” for replay 2, and “replay-bell-bell” for replay 3. The replay 4 is “Replay-Cherry-Replay”.

  Needless to say, the type of winning combination is not limited to the winning combination shown in FIG.

  The gaming state of the slot machine 100 is broadly classified into a normal game (including the time when the BB internal winning is performed), a replay high probability state, a BB game (including the time when the RB internal winning is performed), and an RB game. The above winning combination is employed for each gaming state.

<Normal game>
FIG. 15 is a diagram showing an internal winning type, an internal winning probability, a corresponding winning combination, a symbol combination of winning combinations, and the number of medals to be paid out at the time of winning in a normal game. It is a figure which shows a corresponding internal winning probability and its synthetic | combination probability for every RT state.

  To outline the internal lottery of the winning combination, the range of random values (for example, 0 to 65535) acquired at the time of the internal lottery is divided in advance into several regions (regions corresponding to the size of each winning probability) Each region is associated with a winning or a loss (for example, 0 to 35 is BB1, 36 to 71 is BB2,..., 17180 to 63535 is lost). These pieces of information are stored in the ROM 312 as a winning combination lottery table. In the internal lottery of the winning combination, whether or not the internal winning of the winning combination is determined according to which range the acquired random number value belongs. The internal winning probabilities shown in FIGS. 15 to 21 are numerical values obtained by dividing the range of random value assigned to each winning combination by all random numbers. The same method can be adopted for various lottery processes other than the internal lottery.

  There are two types of internal winning types: single and one winning combination in an internal lottery, and multiple (in this case, two) winning combinations in one internal lottery. It will be a winner. The internal winning state is managed by turning ON / OFF an internal winning flag whose storage area is set in the RAM 313. The internal winning flag is valid only for one game, except when the flag is carried over, and is turned OFF when the game ends.

  The internal winning probability is generally set so as to be within a predetermined payout rate range, and can be set in six stages from setting 1 to setting 6 according to the business of the amusement store. 15 to 21 exemplify one arbitrary stage (setting N), and other settings are omitted. As a result of the internal lottery process, when any winning combination is won internally, there is a possibility that the symbol combination corresponding to the winning combination won internally stops on the winning line 114 in which the symbol combination is activated.

In addition, the synthetic | combination probability of FIG. 16 has shown the numerical value which added the internal winning probability corresponding to the replays 1-4.

  In addition to the above-mentioned single bonuses, big bonuses (BB1 to BB4), small roles (watermelon, bell (bell 1, bell 2), cherry), replays 1-4, There is a role.

In this embodiment, the simultaneous winning combination (BB1 & replay 1, BB1 & replay 2, BB2 & replay 2, BB3 & replay 2, BB4 & replay 2, BB1 & watermelon, BB2 & watermelon, BB3 & watermelon, BB4 & watermelon, BB1 & cherry, BB2 & Cherry, BB3 & Cherry, BB4 & Cherry). For example, the simultaneous winning combination (BB1 & replay 1) is a winning combination capable of simultaneously winning both BB1 and replay 1, and the winning symbol combination “white 7-white 7-white 7” corresponding to BB1 is selected. When the game is complete, the game shifts to BB game, and when the winning symbol combination “replay-replay-replay” corresponding to replay 1 is prepared, the game is played without inserting medals in the next game. Can do.

  In the normal game, seven types of RT modes of RT0, RT1, and RT4 to RT8 having different internal winning probabilities for the replays 1 to 4 are set. As shown in FIG. 16, in this embodiment, among the seven types of RT modes, the internal winning probability of the replays 1 to 4 in the RT0 mode is the lowest at 1 / 7.3, and the RT5 mode and the RT7 mode The internal winning probability of replays 1 to 4 is set to the highest at 1 / 1.2.

<When winning the BB internal>
FIG. 17 is a diagram showing the types of winning combinations at the time of BB internal winning, the types of single winning / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends).

  BB internal winning means that any of the winning combinations of BB1 to BB4 is won internally (including internal winning by simultaneous winning combination), and BB1 to BB4 is not won (the winning symbol combination corresponding to BB1 to BB4 is A game state that is not available.

  The winning combination at the time of winning the BB internal prize includes the small role (watermelon, bell (bell 1, bell 2), cherry), and replays 1 to 4, which are the above-mentioned single roles. Further, at the time of BB internal winning, two types of RT modes, RT2 and RT3, having different internal winning probabilities for replays 1 to 4 are set. As shown in FIG. 16, in this embodiment, the internal winning probability of the replays 1 to 4 in the RT3 mode is 1 / 2.1, and the internal winning probability of the replays 1 to 4 in the RT2 mode is 1/3. Is set higher than .3.

<BB game>
FIG. 18 (a) shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends) in the BB game (Super BB) by BB1 winning. FIG.

  The winning combinations in SuperBB include small roles (watermelon, bell (bell 1, bell 2), cherry), replays 1-4, RB (RB1, RB2), and SRB, which are the above-mentioned sole roles. .

  FIG. 18 (b) shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends) in BB games (Normal BB) with BB 2-4 winnings. ).

The winning combination in NormalBB is the same as the winning combination in the BB game by the BB1 winning, but the internal winning probabilities of RB1, RB2, and SRB are different. That is, the internal winning probability of RB1 and RB2 is higher in SuperBB than in NormalBB, while the internal winning probability of SRB is lower in SuperBB than in NormalBB. Yes.
In this embodiment, the BB game ends when the number of medals paid out exceeds 465.

  Further, SuperBB shifts to SuperBB general game RT0 mode, and NormalBB shifts to NormalBB general game RT0.

<When RB internal winner is won>
FIG. 20A is a diagram showing the types of winning combinations at the time of RB1 internal winning, the types of single / simultaneous winning combinations, internal winning probabilities, the corresponding winning symbol combinations, and the number of medals to be paid out (dividend). FIG. (B) is a diagram showing the types of winning combinations, the types of single / simultaneous winning combinations, the internal winning probabilities, the corresponding winning symbol combinations, and the number of medals paid out (dividends) at the time of internal winning of RB2.

  In RB1 (or RB2) internal winning, when RB1 (or RB2) is won internally during BB games, RB1 (or RB2) is not won (RB1 (or RB2) is a combination of winning symbols No) refers to the gaming state.

  The winning combination at the time of winning the inside of the RB includes small roles (watermelon, bell (bell 1, bell 2), cherry) and replays 1 to 4, which are the above-mentioned single roles. In addition, there is no transition to the RT mode when the RB1 internal winning is made, but the BB general game RT6 mode is made when the RB2 internal winning is made.

<RB game, SRB game>
FIG. 19A shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out in RB games (RB1 games) and SRB games based on RB1 winning ( FIG.

  In the RB1 game and the SRB game, there are small roles (watermelon, bell (bell 1, bell 2), cherry), which are the above-mentioned single roles. Further, in the RB1 game and the SRB game, there is no transition to the RT mode.

  FIG. 19B shows the types of winning combinations in the RB game (RB2 games) by RB2 winning (RB2 gaming), the types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends). FIG.

  The winning combination of the RB2 game is the same as the winning combination during the RB1 game, but the internal winning probability of the small combination (bell) is different. That is, the internal winning probability of the small role (bell) is higher in the RB1 game than in the RB2 game. Further, in the RB2 game, the RB game RT6 mode is entered.

  In the present embodiment, the RB1 game or the RB2 game ends when 12 games are played, or when the winning combination is won 8 times. If the RB1 game is won during SuperBB, the BB general game RT4 mode (in SuperBB) is entered after RB1 ends. FIG. 21A shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends) in the BB general game RT4 mode (in SuperBB). FIG.

  In addition, when the RB1 game is won during the NormalBB, the BB general game RT4 mode (in the NormalBB) is entered after the RB1 is finished. FIG. 21 (b) shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends) in the BB general game RT4 mode (Normal BB). FIG.

  In addition, when an RB2 game is won during SuperBB, the BB general game RT8 mode (in SuperBB) is entered after RB2 ends. FIG. 21 (c) shows the types of winning combinations in the BB general game RT8 mode (in SuperBB), the types of single / simultaneous winning combinations, internal winning probabilities, the corresponding winning symbol combinations, and the number of medals to be paid out (dividend). FIG.

  In addition, when an RB2 game is won during NormalBB, after the end of RB2, the BB general game RT8 mode (in NormalBB) is entered. FIG. 21 (d) shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividend) in the BB general game RT8 mode (Normal BB). FIG.

  Next, the types of gaming state will be described in detail with reference to FIGS. Here, FIG. 22 is a diagram showing the types of RT states, the timing of transition to each RT state, and the corresponding gaming state, and FIG. 23 is a state transition diagram showing how the gaming state transitions. .

  In the normal game, there are seven types of RT modes: a normal game RT0 mode, a normal game RT1 mode, and a normal game RT4 to RT8 mode.

  The normal game RT0 mode is a game state that is initially set at the start of the normal game. The normal game RT1 mode is shifted to when the symbol combination “Replay-Replay-Bell” corresponding to the replay 2 is displayed on the active line, and the normal game RT1 mode is continued for seven games after the transition. As shown in FIG. 16, the re-game synthesis probability in the normal game RT1 mode is 1 / 2.1, which is higher than the re-game synthesis probability 1 / 7.3 in the normal game RT0 mode.

  The normal game RT4 mode is shifted to when the BB game is finished in the BB general game RT4 mode (in SuperBB or NormalBB), and the normal game RT6 mode is changed to the BB general game RT6 mode or the RB game RT6 mode. When the game ends and becomes a normal game. In these normal game RT4 mode and normal game RT6 mode, as shown in FIG. 16, the ratio at which the symbol combination “Replay Bell-bell” corresponding to Re-Game 3 can be displayed on the winning line is set so far. This is a special high-probability game with a higher ratio than the ratio to be played (in this example, the internal winning probability of replay 3 is changed from 1/65536 to 6855/65536 (or 6555/65536)).

  In addition, the normal game RT5 mode shifts when the symbol combination “Replay-Bell-Bell” corresponding to the replay 3 is displayed on the active line in the normal game RT4 mode or the normal game RT6 mode. The normal game RT5 mode is continued for 100 games. As shown in FIG. 16, the replay synthesis probability in the normal game RT5 mode is 1 / 1.2, which is higher than the regame synthesis probability 1 / 7.2 in the normal game RT4 mode and the RT6 mode. .

  The normal game RT8 mode shifts to the case where the BB game is ended and becomes a normal game in the BB general game RT8 mode (in SuperBB or NormalBB). In this normal game RT8 mode, as shown in FIG. 16, the ratio that the symbol combination “Replay-Cherry-Replay” corresponding to the replay 4 can be displayed on the winning line is higher than the ratio set so far. (In this example, the internal winning probability of replay 4 is changed from 1/65536 to 6855/65536).

  Also, the normal game RT7 mode shifts when the symbol combination “Replay-Cherry-Replay” corresponding to the replay 4 is displayed on the active line in this normal game RT8 mode, and for 1000 games after the transition, The normal game RT7 mode is continued. As shown in FIG. 16, the replay synthesis probability in the normal game RT7 mode is 1 / 1.2, which is higher than the regame synthesis probability 1 / 7.2 in the normal game RT8 mode.

  At the time of BB internal winning, there is an RT2 mode for BB internal winning and an RT3 mode for BB internal winning.

  The BB internal winning RT2 mode shifts when a reach eye is displayed on the symbol display window 113 during the bonus internal winning (BB1 internal winning), and the BB internal winning RT3 mode is the bonus internal winning (BB2). When BB4 is won internally), the process shifts to the case where a normal losing eye is displayed on the symbol display window 113. The “reach eye” refers to a display result displayed only when the special combination is won internally, and in this embodiment, is a display result displayed only when BB1 is won internally. The “ordinary losing eye” is a display result in which a symbol combination that does not correspond to any winning combination is displayed.

  As described above, the display result displayed on the symbol display window 113 by the stopped reels 110 to 112 is the same display result as the display result when it is not determined that the special combination (BB1) has been internally won (usually disappointing eyes). ) And display results (reach eyes) that can be displayed only when it is determined that the special role has been won internally. If a special role high-probability game with a different advantage for the player is set, the player The player can easily grasp the advantage of the special role high-probability game from the display result of the display window.

  For BB games, Normal BB general game RT0 mode, SuperBB general game RT0 mode, BB general game RT4 mode (in SuperBB or NormalBB), BB general game RT6 mode, BB general game RT8 mode (in SuperBB or NormalBB), RB There is a gaming RT6 mode.

  In the NormalBB general game RT0 mode, the symbol combination “bonus-bonus-bonus” corresponding to BB2, the symbol combination “white 7-white 7-bonus” corresponding to BB3, or the symbol combination “bonus-bonus-white” corresponding to BB4. When “7” is displayed on the active line (when any of BB2 to BB4 is won), the process proceeds. The SuperBB general game RT0 mode shifts to the case where the symbol combination “white 7-white 7-white 7” corresponding to BB1 is displayed on the active line (when winning BB1).

  As shown in FIGS. 18A and 18B, the internal winning probability of RB1 in this SuperBB general game RT0 mode is 1310/65536 (= about 1/50), and the internal winning probability of RB2 is 655/65536 (= About 1/100), which is higher than the internal winning probability 819/65536 (= about 1/80) of RB1 in NormalBB general game RT0 mode and 164/65536 (= about 1/400) of RB2. Yes. On the other hand, the internal winning probability of SRB in SuperBB general game RT0 mode is 6553/65536 (= about 1/10), and the internal winning probability of SRB in NormalBB general game RT0 mode is 18724/65536 (= about 1 / 3.5). Is set lower. That is, the SuperBB general game RT0 mode has a higher probability of winning the RB1 game and the RB2 game than the NormalBB general game RT0 mode, and the NormalBB general game RT0 mode has a probability of winning the SRB game than the SuperBB general game RT0 mode. Is expensive.

  In the normal BB general game RT0 mode or SuperBB general game RT0 mode, when RB1 is internally won and the symbol combination “Blue 7-Blue 7-Watermelon” corresponding to RB1 is aligned on the active line 114 (when winning RB1) ) Shifts to the RB1 game (in this case, since there is no transition to the RT mode, the RT0 mode remains). When this RB1 game ends, the BB general game RT4 mode (in SuperBB or NormalBB) is entered.

  In addition, when RB2 is internally won in the NormalBB general game RT0 mode or the SuperBB general game RT0 mode, the game moves to the BB general game RT6 mode, and in the BB general game RT6 mode, the symbol combination corresponding to RB2 “blue 7 When “-watermelon-watermelon” is aligned on the active line (when winning RB2), the RB2 game RT6 mode is entered. When this RB2 game ends, the BB general game RT8 mode (in SuperBB or NormalBB) is entered for 100 games. Note that, when the BB general game RT8 mode is completed, the mode shifts to the SuperBB general game RT0 mode.

  Furthermore, when the SRB is won internally in the NormalBB general game RT0 mode or the SuperBB general game RT0 mode, and the symbol combination “Replay-Bell-Replay” corresponding to the SRB is aligned on the active line 114 (when winning the SRB) ) Shifts to the SRB game (in this case, since there is no transition to the RT mode, the RT0 mode remains).

  Also, if more than 465 medals are paid out during the BB game, the game shifts to a normal game.

<Basic control of games>
FIG. 24 is a flowchart of the main process of the main control unit showing the basic control of the game. This process is performed mainly by the CPU 310 of the main control unit 300, and the process (steps S102 to S112) in FIG.

In step S101, when the slot machine 100 is powered on, first, various initialization processes are executed. In step S102, a process related to medal insertion is performed. Here, it is checked whether or not medals have been inserted, and the winning line display lamp 120 is turned on according to the number of medals inserted. It is not necessary to insert a medal when winning the re-game in the previous game.

  In step S103, processing related to a game start operation is performed. Here, it is checked whether or not the start lever 130 has been operated. If it is determined that the start operation has been performed, the number of inserted medals is determined. In addition, a start lever reception command is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the start of the game by receiving this start lever reception command.

  In step S104, a valid winning line is determined.

  In step S105, the random number generated by the random number generation circuit 317 is acquired.

  In step S106, an internal lottery of a winning combination is performed using the random number acquired in step S105 and the lottery data stored in the ROM 312. As a result of the internal lottery, when any winning combination is won internally, the winning combination flag is internally turned ON. Note that the random value acquired in step S105 may be used not only for the winning combination internal lottery but also for the lottery when the reel stop control table is selected. In step S106, an internal winning result command is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the result of the internal lottery by receiving this internal winning result command.

  In step S107, rotation of all reels 110 to 112 is started by reel rotation start processing. At this time, based on the internal lottery result in step S106, the stop position data selection table is referred to, and any one reel stop control table is selected.

  In step S108, the reels 110 to 112 corresponding to the pressed stop buttons 131a to 131c are stopped by the reel control process. At this time, the reels 110 to 112 are stopped based on the reel stop control table selected in step S106. In step S108, a stop position symbol command is transmitted to the sub-control unit 400. By receiving this stop position symbol command, the sub-control unit 400 grasps at which symbol position each reel 110 to 112 is stopped.

  In step S109, the winning determination of the symbols stopped by pressing the stop buttons 131a to 131c is performed. Here, it is determined that the winning combination has been won when the winning symbol combination corresponding to the winning combination won or the flag carryover winning combination is displayed (displayed) on the active line. For example, if “replay-replay-replay” is arranged on the active line, it is determined that the replay is won. In step S109, a determination result command is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the winning result by receiving the determination result command.

  In step S110, a medal payout process is performed. In this medal payout process, if any winning combination with payout (dividend) is won, the number of medals corresponding to the winning combination is paid out.

  In step S111, game state control processing is performed. In the game state control process, control for changing the game state is performed. For example, in the case of BB winning or RB winning, a BB game or an RB game is prepared to be started from the next time. Prepare to start normal games.

  In step S112, RT game update processing is performed. In the RT game update processing, processing related to the transition of the RT mode described above is performed.

  As described above, one game is finished, and thereafter, the game progresses by repeating this.

<Processing of sub-control unit>
Next, processing of the sub control unit 400 will be described. FIG. 25 is a flowchart showing interrupt processing and main processing of the sub-control unit 400 of the slot machine 100.

  First, interrupt processing will be described with reference to FIG. The CPU 410 of the sub-control unit 400 performs the process of FIG.

  In step S201, it is determined whether a control command from the main control unit 300 has been received. If a control command has been received from the main control unit 300, the process proceeds to step S202. If a control command has not been received from the main control unit 300, the process ends.

  In step S202, the control commands received from the main control unit 300 are sequentially stored without overwriting a predetermined area (referred to as a command storage area) of the RAM 413.

  Next, the main process will be described with reference to FIG. The CPU 410 of the sub-control unit 400 repeatedly executes the process (steps S302 to S304) in FIG.

  In step S301, initialization processing is performed. Here, processing at the time of power-on is mainly performed.

  In step S302, it is determined whether or not at least one control command is stored in the command storage area. If the control command is stored, the process proceeds to step S303, and if the control command is not stored, the process returns to step S302.

  In step S303, one control command is acquired from the command storage area, and its content is determined. The acquired control command is deleted from the command storage area.

  In step S304, an effect process is performed according to the determination result in step S303. The effect processing in step S304 will be described later in detail.

  First, with reference to FIG. 26, the setting of the content of the effect performed with the slot machine 100 is demonstrated. FIG. 26 is an explanatory diagram showing the basic setting of effect contents. The effect contents are set by the sub-control unit 400 according to the control command transmitted from the main control unit 300. Hereinafter, a basic setting method will be described. In addition to what will be described below, corresponding production contents are set according to a control command (for example, a command indicating an error) from the main control unit 300.

  The contents of the production are divided into a plurality of groups, and any one is selected according to the type of control command from the main control unit 300. Each effect group is for each control command from the main control unit 300 (in the example shown in the figure, operations for the stop buttons 131a to 131c (first to third stop operations, reel stop (first to third reel stop)). , And is determined for each winning determination result (winning determination), and when the individual control command is received, the corresponding effect data is selected.

  The effect data is set for each device for effect and is stored in the ROM 412. When the sub control unit 400 receives an individual control command from the main control unit 300, the sub control unit 400 reads out the corresponding effect data and sets the data in each device. In addition, a control command necessary for controlling the rendering unit A is transmitted to the rendering unit control unit 500. The effect unit control unit 500 controls the effect unit A according to the received control command.

  Next, with reference to FIG. 27, an effect process in the present embodiment will be described. FIG. 27 is a flowchart showing in detail the effect process in step S304 of FIG.

  In step S401, it is determined whether the received command is an internal winning result command. When the received command is an internal winning result command, the process proceeds to step S402, and an effect mode determining process for determining an effect mode is performed. On the other hand, if the received command is not an internal winning result command, the process proceeds to step S407.

  In step S403, it is determined whether or not the effect mode determined in step S402 is an internal winning result notification effect for notifying the internal winning result. When the determined effect mode is the internal winning result notification effect, the process proceeds to step S404, and when the determined effect mode is not the internal winning result notification effect, the process proceeds to step S407.

  In step S404, it is determined whether or not the internal winning result notification effect is a peep announcement notification effect. When it is a peeping small role notification effect, the process proceeds to step S405, and a peeping notification effect command is transmitted to the effect unit control unit 500. As a result, the production unit A executes the peep / notification production. On the other hand, when it is not a peep announcement effect, the process proceeds to step S406, and a control command for executing a normal notification effect is transmitted to the effect unit controller 500. As a result, the effect unit A executes a normal notification effect.

  In step S407, other effect processing is executed.

<Processing of production unit control unit>
Next, processing of the rendering unit control unit 500 will be described. FIG. 28 is a flowchart showing interrupt processing and main processing of the rendering unit control unit 500 of the slot machine 100.

  First, interrupt processing will be described with reference to FIG. The CPU 510 of the effect unit control unit 500 performs the process shown in FIG.

  In step S501, it is determined whether a control command from the sub-control unit 400 has been received. If a control command has been received from the sub-control unit 400, the process proceeds to step S502. If a control command has not been received from the sub-control unit 400, the process ends.

  In step S502, control commands received from the sub-control unit 400 are sequentially stored without being overwritten in a predetermined area of the RAM 513 (referred to as a command storage area).

  Next, the main process will be described with reference to FIG. The CPU 510 of the effect unit control unit 500 repeatedly executes the process shown in FIG.

  In step S601, it is determined whether at least one control command is stored in the command storage area of the RAM 513. If the control command is stored, the process proceeds to step S602. If the control command is not stored, the process returns to step S601.

  In step S602, one control command is acquired from the command storage area of the RAM 513, and the content is determined. The acquired control command is deleted from the command storage area.

  In step S603, it is determined whether or not the acquired control command is a peeping notification effect command. If the acquired control command is a peep announcement notification effect command, the process proceeds to step S604, and a peep announcement notification effect process is executed. The details of the peep-and-seek notification effect process will be described later. On the other hand, when the acquired control command is not a peep-and-see notification effect command, the process proceeds to step S605, and other effect processing is performed according to the acquired control command. In the above-described peeking effect process in step S604 and other effect processes in step S605, the effect data corresponding to the acquired control command is acquired, and the effect data is sequentially set in each device driver of the effect unit A. To do. Then, the production unit A performs the production according to the data by setting the data.

  Here, with reference to FIG. 29, the setting of the control content of the rendering unit A will be described. FIG. 29A is a diagram showing control data of the rendering unit A stored in the ROM 512, and FIG. 29B is a diagram showing display control data of the LCD 10 stored in the ROM 531. When the production unit control unit 500 receives the control command described above from the sub-control unit 400, the production unit control unit 500 executes a process corresponding to the number indicated by the control command ("No." in FIG. 29A).

  In the control data shown in FIG. 29A, “processing order”, control details of the left door 51a (“left door”), and control details of the right door 51b (“right” are indicated according to the number indicated by the control command. Door ") and the control content of the LCD 10 (" liquid crystal display ") are set. For example, from the sub-control unit 400, No. When the control command 1 is received, the rendering unit control unit 500 first causes the LCD 10 to display the contents of the display control data 1 in the “processing order” 1. In detail, as shown in FIG. 1 display control data is acquired and a corresponding image is displayed on the LCD 10. Subsequently, in the “processing order” 2, the door 51 is fully opened.

  Further, for example, from the sub-control unit 400, No. When the control command 5 is received, the rendering unit control unit 500 first closes the door 51 in “processing order” 1. Subsequently, in the “processing order” 2, the LCD 10 is moved downward (first position). Further, for example, from the sub-control unit 400, No. When the control command 10 is received, the rendering unit control unit 500 first closes the door 51 in “processing order” 1. Subsequently, in the “processing order” 2, the LCD 10 is moved upward (second position). Further, for example, from the sub-control unit 400, No. When the control command 21 is received, the rendering unit control unit 500 first closes the door 51 in “processing order” 1. Subsequently, in the “processing order” 2, the LCD 10 is moved upward (second position). Then, the content of the display control data 2 is displayed on the LCD 10 in “processing order” 3. This becomes a three-dimensional image. In “processing order” 4, the door 51 is fully opened and a three-dimensional image is presented to the player. In this way, the operation of the rendering unit A is controlled.

<Example of production structure>
Next, a configuration example of effects in the slot machine 100 centered on the effect unit A will be described. FIG. 30A is a schematic diagram showing a configuration example of effects in the slot machine 100. The production is roughly divided into three production modes, a normal production mode, an expectation production mode, and a bonus production mode. The normal effect mode and the expectation effect mode are effect modes set during the normal game, and the bonus effect mode is an effect mode set during the bonus game (BB game, RB game).

  The normal performance mode is set when the expectation performance mode is not set during the normal game. The anticipation effect mode is an effect mode in which an internal winning of the bonus is expected, and there are cases of “true” and “gase”.

  FIG. 30B is a diagram showing the production mode, the setting condition, and the release condition in the normal production mode and the expectation production mode. Among the expectation effect modes, the “true” expectation effect mode is set on condition that the big bonus (BB1 to BB4) and the replay 2 are won simultaneously and the replay 2 is won. The condition for releasing the “true” expectation effect mode is winning a bonus. While the “true” expectation effect mode is set, the BB is being elected internally.

  On the other hand, in the present embodiment, the expectation effect mode of “GASE” among the expectation effect modes is set on the condition that the replay 2 is independently won internally and the replay 2 is won. In the present embodiment, a “gase” expectation effect mode is further set on condition that the lottery (switching lottery) is won. The condition for releasing the “gase” expectation effect mode is the number of games (7 times in the present embodiment; during the normal game RT1 mode). The expectation effect mode of “Gase” is “Gase” (false) in that the expectation effect mode is set even though the bonus is not being won internally.

  As described above, the expectation effect mode is based on the condition that the game 2 is won in both “true” and “gase”. Since winning the replay 2 serves as a trigger for switching the effect mode, there is an advantage that the trigger for switching the effect mode is easy for the player. On the other hand, the winning of Re-Game 2 becomes a trigger for switching the production mode, so that it becomes difficult for the player to know whether the expectation production mode is “true” or “Gasse”. Can increase the thrill of the players.

  Next, in the normal effect mode, the effect mode of the effect unit A is an effect mode of 2D image display. In the expectation effect mode, the effect mode of the effect unit A is an effect mode of 3D image display. Here, the peeping notice effect of the present embodiment is executed in the effect mode of the effect unit A in the effect mode of the three-dimensional image display, so the peeping notice effect is one effect in the expectation effect mode.

  FIG. 31 shows an example in which replay 2 is won internally (replay 2 is an independent internal win), replay 2 is won, and a switching lottery is won. When replay 2 is won, the effect mode is set to the expectation effect mode (gase). The production mode of the production unit A is switched from the production mode of the 2D image display to the production mode of the 3D image display by setting the expectation production mode.

  When the effect mode is switched, a waiting time is set in the main control unit 300 (4.001 seconds), and during this waiting time, a movable process for switching the effect mode is executed. In the movable process, the left door 51a and the right door 51b are temporarily moved to the shielding position, and the LCD 10 is moved from the first position to the second position. Thereafter, the left door 51a and the right door 51b are returned to the non-shielding position again. Next, a selection effect for selecting one of the expectation effects is executed, and the selected expectation effect is executed. By switching the production mode while waiting for the game to proceed, it is possible to prevent the production after switching from being a production with a poor timing, and to switch the production mode at a good timing.

  It should be noted that, when re-game 2 is won internally (re-game 2 is a single internal winner) and re-game 2 is won, a pseudo effect is executed when lost in the switching lottery. When replay 2 is won, the gaming state is set to RT1 mode (normal gaming RT1 mode), but the rendering mode remains the normal rendering mode, and the rendering mode of rendering unit A is the rendering mode of the two-dimensional image display. Remains.

  That is, when winning the replay 2, a waiting time is set in the main control unit 300 (4.001 seconds), and a pseudo effect is performed during this waiting time. In the pseudo effect, the left door 51a and the right door 51b are once moved to the shielding position and closed. While the left door 51a and the right door 51b are in the shielding position, the display content of the LCD 10 is continuously changed, and the pseudo operation sound imitating the operation sound of the drive mechanism of the effect unit A described above is output from the speaker 483. Output. Thereafter, the left door 51a and the right door 51b are again moved to the non-shielding position and opened.

  FIG. 32 shows an example in which BB1 and replay 2 are simultaneously won internally and win replay 2. When “BB1 & replay 2” is internally won and the replay 2 is won, the effect mode is set to the expectation effect mode (true). The production mode of the production unit A is switched from the production mode of the 2D image display to the production mode of the 3D image display by setting the expectation production mode.

  When the effect mode is switched, a waiting time is set in the main control unit 300 (4.001 seconds), and a movable process for switching the effect mode is executed during this waiting time. In the movable process, the left door 51a and the right door 51b are temporarily moved to the shielding position, and the LCD 10 is moved from the first position to the second position. Thereafter, the left door 51a and the right door 51b are returned to the non-shielding position again. Next, a selection effect for selecting one of the expectation effects is executed, and the selected expectation effect is executed. By switching the production mode while waiting for the game to proceed, it is possible to prevent the production after switching from being a production with a poor timing, and to switch the production mode at a good timing.

  When winning BB1, the game state is set to BB game (SuperBB), and the effect mode is set to the bonus effect mode (selection). The effect mode of the effect unit A remains the effect mode of the three-dimensional image display, and the BB winning notification effect that notifies the player that the BB has been won and congratulates the player is executed. In the winning notification effect, a notification effect image for notifying the player that the BB has been won is displayed on the display screen of the LCD 10, and a blessing effect sound is output.

  When executing the BB winning notification effect, a waiting time is set in the main control unit 300 (6.001 seconds), and the BB winning notification effect is executed during this waiting time. Thereafter, a selection effect in which the player selects one of a plurality of character effects is executed, and a bonus effect is executed according to the selected type.

<Peeping production>
Next, with reference to FIG. 33, the peep-and-see notification effect process of this embodiment is demonstrated. FIG. 33 is a flowchart showing in detail the peeping notification effect process in step S604 of FIG. Note that the peeping notification effect process will be described as being executed during the expectation effect mode (the LCD 10 is already in the second position).

  In step S701, a peeping effect mode is determined. This is a process for determining whether to move the left door 51a or the right door 51b to the shielding position. That is, it is determined whether to hide the left half display area 50a and make a small role announcement on the display area 50a, or to hide the right half display area 50b and make a small role announcement on the display area 50b.

  In step S702, when the area to be hidden is the display area 50a, the process proceeds to step S703, and display control data for controlling the left door 51a to be moved to the shielding position is selected. When the area to be hidden is the display area 50b, step S704 is performed. Then, the display control for moving the right door 51b to the shielding position is selected.

  In step S705, the left door 51a or the right door 51b is moved to the shielding position according to the selected display control data. FIG. 34A is a front view of the effect unit A when the right door 51b is moved to the shielding position. The player can visually recognize only the left display area 50a from a substantially front direction.

  In step S706, information regarding the small winning combination won is displayed in the hidden display area of the LCD 10. That is, when the left door 51a is positioned at the shielding position, the internal winning information is displayed on the display area 50a, and when the right door 51b is positioned at the shielding position, the internal winning information is displayed. In FIG. 34 (b), a cherry symbol is displayed in the display area 50b hidden in the right door 51b to notify that the cherry has been won internally. I can't see. At this time, as shown in FIG. 34 (b), information prompting peeking (for example, “Look from the side” or the like) may be displayed in the display area 50a. Since it is possible to see from an oblique left direction rather than from substantially the front, the information displayed in the display area 50b can be seen. Here, the information that prompts a peek is information displayed on the LCD 10, but the information that prompts a peek is not limited to this, and may be notified by audio information such as sound or visual information such as a lamp. It may be.

  In addition, although the process of step S701-S706 mentioned above demonstrated that LCD10 exists in a 2nd position, when LCD10 exists in a 1st position separately from this, FIG.31 and FIG.32 is shown. As shown in FIG. 5, after performing the movable process (process for moving the LCD 10 from the first position to the second position), the peeping notification effect process may be performed.

  That is, as shown in FIG. 35A, when the LCD 10 is in the first position and the left door 51a and the right door 51b are in the non-shielding position, the left door 51a and the right door 51b are in the shielding position. After closing both doors, the LCD 10 is moved from the first position to the second position. Next, as shown in FIG. 35 (b), the left door 51 is moved to the non-shielding position (fully opened position) to expose the left display area 50a and display the internal winning information in the display area 50b ( On the other hand, information prompting peeking is displayed in the display area 50a). Thereby, the player cannot visually recognize the display area 50b from the substantially front direction (X direction), but the distance D between the projection plane and the right door 51b is secured from the oblique left direction (Y direction). Therefore, the display area 50b can be visually recognized.

  As described above, according to the slot machine 100 of the present embodiment, when the LCD 10 is in the second position and the rendering mode displays a three-dimensional image, either the left door 51a or the right door 51b is moved to the shielding position. After that, information on the small winning combination internally won is displayed at this shielded image display position and a notification suggesting peeping is given, so that the player acquires information on the small winning combination internally won according to his / her preference can do. As a result, it is possible to improve the interest of players of all tastes. In other words, the information on the small winning combination won from the substantially front direction facing the display surface (projection surface) cannot be viewed, but the information can be viewed from the oblique direction. A player who does not want to know may continue the game without peeping, and a player who wants to know the result of the internal lottery may change the posture and peep from the oblique direction.

(Other embodiments)
As mentioned above, although embodiment of this invention has been described, various deformation | transformation and change can be performed with respect to embodiment of this invention in the range which does not deviate from the summary of this invention.

  In the above-described embodiment, the peek notification effect is performed by the effect unit A that includes the LCD 10 and the half mirror that can move between the first position and the second position. However, the effect unit that executes the peep notification effect Is not limited to the production unit A. Hereinafter, a modified example of the effect unit that executes the peep announcement effect will be described.

<Modification 1>
FIG. 36 is an exploded perspective view of the rendering unit A2 including the two shutter units 50 and 50A. The effect unit A2 includes an image display unit 1A, a shutter unit 50A that is detachably attached to the front of the image display unit 1A, and a shutter unit 50 that is further detachably attached to the front of the shutter unit 50A. It constitutes a kind of information display unit. Note that since the mechanism and operation of the shutter unit 50A are the same as those of the shutter unit 50, description thereof will be omitted.

  The image display unit 1A includes a liquid crystal display device (hereinafter referred to as LCD) 10 that is an image display device. In the present modification, the LCD 10 does not move and remains fixed at a predetermined position in the effect unit A2.

  The shutter unit 50A is obtained by adding L-shaped fixing plates 60a and 60b to the configuration of the shutter unit 50, and is disposed in front of the image display unit 1A. The fixing plates 60a and 60b are constituted by a protruding surface extending forward with a predetermined length and a fixing surface bent substantially perpendicularly outward from the protruding surface, and the shutter unit 50A is interposed via the fixing surface. It is fixed to the shutter unit 50.

  In this way, the rendering unit A2 provides a sufficient distance between the front shutter unit 50 and the display screen 11 of the LCD 10 by disposing the two shutter units at a predetermined interval in front of the LCD 10. Because it is possible, it is possible to execute a peep announcement effect.

  FIG. 37 is a diagram for explaining the peek notice announcement effect of the effect unit A2. First, as shown in FIG. 37A, the left door 51aa and the right door 51bb of the shutter unit 50A are moved to the shielding position, both doors are closed, and the display surface 11 is hidden. Next, as shown in FIG. 37 (b), the left door 51aa and the right door 51bb of the shutter unit 50A are moved to the non-shielding position, and the right door 51b of the shutter unit 50 is opened with both the doors fully opened. Then, the LCD 10 displays information on the small winning combination won in the display area 50b. As a result, the player visually recognizes the display area 50b from the substantially front direction (the direction substantially perpendicular to the display surface 11; the X direction shown in FIG. 37B) facing the display surface 11 due to the presence of the right door 51b. Although it is not possible, since a distance D is available between the display surface 11 and the right door 51b of the shutter unit 50, the player can see the diagonally left direction (Y direction shown in FIG. 37B). ), It is possible to visually recognize the information related to the internal winning winning combination displayed in the display area 50b.

  Therefore, according to the production unit A2, a peeping production can be performed by arranging two shutter units at a predetermined interval in front of the LCD 10, so that the player can respond to his / her preference. You can get information about the small winning combination.

<Modification 2>
FIG. 38 is an external perspective view of the image display unit 1B including the LCD 10 that is movable in the front-rear direction (Z direction). Although not shown in FIG. 38, a shutter unit 50 including a pair of doors 51a and 51b that can be opened and closed is disposed in front of the LCD 10. That is, in the second modification, the LCD 10 itself can be moved in the front-rear direction, so that when the LCD 10 is located at the rear, the display surface 11 and the doors 51a and 51b can be sufficiently separated from each other, and the peep-and-see notification effect can be obtained. Can be executed.

  FIG. 39 is a diagram for explaining the peeping notice effect of the effect unit A3 including the image display unit 1B and the shutter unit 50. First, as shown in FIG. 39 (a), the left door 51a and the right door 51b of the shutter unit 50 are moved to the shielding position in a state where the LCD 10 of the image display unit 1B is located in the forefront, and both doors are closed. The display surface 11 is hidden. Next, as shown in FIG. 39B, the LCD 10 is moved rearward with both doors closed and the display surface 11 hidden. Then, with the LCD 10 positioned rearward, only the left door 51a of the shutter unit 50 is moved to the non-shielding position, and the LCD 10 displays information on the small winning combination that has been internally won in the display area 50b. As a result, the player visually recognizes the display area 50b from the substantially front direction (direction substantially perpendicular to the display surface 11; the X direction shown in FIG. 39B) facing the display surface 11 due to the presence of the right door 51b. However, since a distance D is available between the display surface 11 and the right door 51b of the shutter unit 50, the player can check the left diagonal direction (Y direction shown in FIG. 39B). ), It is possible to visually recognize the information related to the internal winning winning combination displayed in the display area 50b.

  Therefore, according to the production unit A3, since the peeking production can be executed by providing the LCD 10 that can move in the front-rear direction and the shutter unit 50, the player can select the small portion that is won internally according to his / her preference. Information about the role can be acquired.

<Others>
Moreover, in the said embodiment and modification, although the moving direction of the door of the shutter unit which shields an image display surface was the left-right direction, this invention is not limited to this, It can move to an up-down direction. It may be a shutter unit provided with a door. FIG. 40 is a view of the effect unit provided with a door movable in the vertical direction when viewed from the front. FIG. 40A shows a state in which the display area 50c, which is the lower half of the image display area, is shielded by the door 51c. In FIG. 40 (b), from the state of FIG. 40 (a), internal winning information (for example, cherry symbols) is displayed in the shielded display area 50c, and a display (for example, “upper” is displayed in the display area 50d. "Please look in from"). As described above, the shielding direction for shielding information in the “peep-and-see announcement effect” may be the vertical direction in addition to the horizontal direction, or may be other than this. Further, the area to be shielded is not limited to half of the display image area, and is not particularly limited as long as a part of the display image area is shielded.

  Further, in the above embodiment and the second modification, the LCD 10 is moved and a predetermined distance is provided between the display surface 11 and the door 51 so that the peep announcement effect can be executed. The shutter unit 50 may move to ensure a predetermined distance from the display surface 11.

  Furthermore, in the above-described embodiment and the modification, the peeping notification effect is performed using the shielding unit (shutter unit) that shields the image display surface. However, the peeping notification effect can be performed without using the shielding unit. Can be executed. In other words, the peeping notice effect may be executed using a display device that can display different image information in a plurality of directions (for example, a liquid crystal display capable of emitting light in a plurality of different directions). That is, predetermined information that is not the internal winning result is displayed in a direction substantially perpendicular to the display surface of the display device, and the internal winning result is displayed in a predetermined oblique direction with respect to the display surface. Also good.

  In the above-described embodiment and modification, the internal winning result is used as notification information in the peep announcement effect, but the notification information is not limited to this, and information related to the game including information advantageous to the player. Anything can be used. Furthermore, the peep announcement effect may be executed only in the advantageous mode advantageous to the player. For example, a big bonus game, a regular bonus game, an assist time game in which a winning combination is notified to be notified, and a stop control of at least one reel among a plurality of reels is within a predetermined movement range (within one frame). A peek-and-notice effect may be provided for a challenge time game where the skill of the player's stop operation is limited, and a replay time game where the probability of replay is higher than normal, and a bonus However, it is impossible to align the bonus symbol combination on the active line, or difficult unacceptable state and bonus flags are carried over, and the bonus symbol combination is aligned on the active line. May be in an allowable state.

  Further, in the peep-and-see notification effects of the above-described embodiment and the modified example, the player who wants to see the notification information changes the posture and sees the information, and thus has a training effect. In other words, normally, during a game, the game is played with the same posture for a long time, but when the peep announcement effect is executed, the posture is changed every time the peep announcement effect is executed. So, you can force different postures and relax your body.

It is a perspective view showing the appearance of the slot machine according to one embodiment of the present invention. FIG. 44D is an exterior diagram of a rendering unit for the slot machine according to the embodiment of the present invention. FIG. 3 is an exploded perspective view of the effect unit shown in FIG. 2. (A) is a right side view of the image display unit in the effect unit, and (b) is a left side view. (A) is a figure which shows the aspect which removed the drive unit from the side plate, (b) is a figure which shows the aspect which removed the mechanism on a side plate. It is a figure explaining the movement aspect of LCD and a half mirror of an image display unit with FIG. It is a figure explaining the movement aspect of LCD and a half mirror of an image display unit with FIG. It is explanatory drawing of the display principle of the three-dimensional image by an image display unit. It is a figure explaining the outline | summary of the peep announcement effect of the slot machine which concerns on one Embodiment of this invention. FIG. 10 is a block diagram showing a main control unit of the slot machine according to the embodiment of the present invention. FIG. 10 is a block diagram showing a sub-control unit of the slot machine according to the embodiment of the present invention. It is a block diagram which shows the presentation unit control part of the slot machine which concerns on one Embodiment of this invention. FIG. 5 is a view showing an arrangement of symbols applied to each reel of the slot machine according to the embodiment of the present invention. FIG. 4 is a diagram showing types of winning combinations, symbol combinations corresponding to each winning combination, and operation or payout of each winning combination in the slot machine according to the embodiment of the present invention. FIG. 10 is a diagram showing the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, corresponding winning symbol combinations, and the number of medals to be paid out (dividends) in the normal game of the slot machine according to one embodiment of the present invention. is there. It is a figure which shows the internal winning probability corresponding to the replays 1-4 of the slot machine which concerns on one Embodiment of this invention, and its synthetic | combination probability for every RT state. The type of winning combination, the type of single / simultaneous winning combination, the internal winning probability, the corresponding winning symbol combination, and the number of medals to be paid out (dividend) in the BB internal winning of the slot machine according to the embodiment of the present invention are shown. FIG. (A) is a type of winning combination at the time of BB game (SuperBB) by BB1 winning of the slot machine according to one embodiment of the present invention, a type of single winning combination / simultaneous winning combination, an internal winning probability, a corresponding winning symbol combination, And (b) shows the type of winning combination, type of single / simultaneous winning combination, internal winning probability, correspondence in BB game with BB2-4 winning (NormalBB) It is a figure which shows the winning symbol combination to perform and the payout number (payout) of medals. (A) is an RB game (RB1 game) by the RB1 winning of the slot machine according to one embodiment of the present invention, the type of winning combination in the SRB game, the type of single / simultaneous winning combination, the internal winning probability, and the corresponding winning It is a figure showing a symbol combination and the number of paid out medals (payout), (b) is a type of winning combination in RB game (RB2 game) by RB2 winning, type of single combination / simultaneous winning combination, internal winning probability, It is a figure which shows the corresponding winning symbol combination and the number of medals paid out (payout). (A) is a type of winning combination at the time of RB1 internal winning of the slot machine according to one embodiment of the present invention, a type of single winning combination / simultaneous winning combination, an internal winning probability, a corresponding winning symbol combination, and the number of medals to be paid out. (B) is a diagram showing (payout), (b) is the type of winning combination at the time of internal winning of RB2, the type of single winning combination / simultaneous winning combination, internal winning probability, corresponding winning symbol combination, and the number of medals to be paid out (dividend) FIG. (A) is a type of winning combination in the BB general game RT4 mode (in SuperBB) of the slot machine according to one embodiment of the present invention, a type of single winning combination / simultaneous winning combination, an internal winning probability, a corresponding winning symbol combination, And (b) shows the types of winning combinations, types of single / simultaneous winning combinations, internal winning probabilities, and corresponding winnings in BB general game RT4 mode (Normal BB). It is a figure showing a symbol combination and the number of medals to be paid out (payout), (c) is a type of winning combination in the BB general game RT8 mode (in SuperBB), a type of single winning combination / simultaneous winning combination, an internal winning probability, It is a figure which shows a corresponding winning symbol combination and the number of medals to be paid out (payout). (D) shows the winning combination in the BB general game RT8 mode (Normal BB). Class, type single combination / co-winning, internal winning probability is a diagram showing a corresponding winning symbol combination, and the payout number of medals (dividend) It is a figure which shows the kind of RT state of the slot machine which concerns on one Embodiment of this invention, the transition opportunity to each RT state, and a corresponding game state. FIG. 38 is a state transition diagram showing a state of transition of gaming state in the slot machine related to one embodiment of the present invention. 10 is a flowchart showing main processing of the main control unit of the slot machine according to the embodiment of the present invention. 4 is a flowchart showing a sub-control unit interrupt process and a sub-control unit main process of the slot machine according to the embodiment of the present invention. FIG. 52 is an explanatory diagram showing a basic setting of the contents of effects in the slot machine according to the embodiment of the present invention. It is a flowchart which shows the effect process of step S304 of FIG. 25 in detail. It is a flowchart which shows the production | presentation unit control part interruption process of the slot machine which concerns on one Embodiment of this invention, and a subsidiary production unit control part main process. It is a figure which shows an example of the control data of the presentation unit of the slot machine which concerns on one Embodiment of this invention, and the display control data of LCD. (A) is the schematic which shows the structural example of the production | presentation in the slot machine 100, (b) is a figure which shows the production | generation aspect, setting condition, and cancellation | release condition of normal production mode and anticipation production mode. FIG. 52 shows an example of progress of the effects of the slot machine related to the embodiment of the present invention. FIG. 52 shows an example of progress of the effects of the slot machine related to the embodiment of the present invention. It is a flowchart which shows in detail the peeping notification effect process of step S604 of FIG. FIG. 52 shows an example of a peek notification effect of the slot machine related to one embodiment of the present invention. It is a figure explaining the principle of the peep announcement effect of the slot machine which concerns on one Embodiment of this invention. It is a disassembled perspective view of Modification 1 of the rendering unit of the slot machine according to the embodiment of the present invention. It is a figure explaining the peep-and-see notice production in the production unit shown in FIG. It is an external appearance perspective view of the modification 2 of the production | presentation unit of the slot machine which concerns on one Embodiment of this invention. It is a figure explaining the peeping notification effect in the effect unit shown in FIG. It is a figure which shows the modification of a peeping notification effect.

Claims (13)

  1. A game machine having a notification means for notifying various information,
    Visibility control means for changing the visibility of information notified by the notification means,
    The visibility control means includes:
    For the first direction opposite to the notification means, the specific information notified by the notification means is not visible, and for the second direction different from the first direction, the notification is performed. A game table characterized by controlling the specific information notified by the means so as to be visible.
  2. Display means comprising a display surface for displaying information;
    Display control means for controlling the content of information displayed by the display means;
    A shielding means for shielding the display surface provided at a predetermined distance in front of the display surface so as to be freely opened and closed;
    Shielding control means for controlling the opening and closing operation of the shielding means;
    A gaming table having
    When a predetermined condition is met,
    The shielding control means includes
    Closing the shielding means to shield a predetermined area of the display surface of the display means;
    The display control means includes
    The specific information is not visible for a first direction that is a predetermined direction with respect to the display surface of the display means, and the specific information is for a second direction that is different from the first direction. The game table is controlled such that specific information is displayed in the shielded predetermined area after the shield means shields the predetermined area.
  3. Display means comprising a display surface for displaying information;
    Display control means for controlling the content of information displayed by the display means;
    Shielding means provided to be openable and closable in front of the display surface, and shielding the display surface;
    Shielding control means for controlling the opening and closing operation of the shielding means;
    A movement control means for controlling the movement of the display means between a first distance and a second distance longer than the first distance, the distance between the display surface of the display means and the shielding means;
    With
    When a predetermined condition is met,
    The movement control means includes
    Controlling the distance between the display surface of the display means and the shielding means from the first distance to the second distance;
    The shielding control means includes
    After the distance between the display surface of the display means and the shielding means becomes the second distance, the shielding means is closed to shield a predetermined area,
    The display control means includes
    The specific information is not visible for a first direction that is a predetermined direction with respect to the display surface of the display means, and the specific information is for a second direction that is different from the first direction. The game table is controlled such that specific information is displayed in the shielded predetermined area after the shielding means shields the predetermined area.
  4. An image display device;
    Display control means for controlling the content of information displayed by the image display device;
    A half mirror that reflects an image projected from the image display device;
    Between the first position where the image display device becomes a display surface and the second position where the image display device projects an image onto the half mirror and the half mirror becomes a display surface Image display device driving means for moving
    Shielding means provided to be openable and closable in front of the display surface, and shields a display image by the image display device and the half mirror;
    Shielding control means for controlling the opening and closing operation of the shielding means;
    A game machine having a production unit comprising:
    In the state where the image display device driving means moves the image display device from the first position to the second position to widen the distance between the display surface and the shielding means.
    The shielding control means includes
    Close the shielding means to shield a predetermined area of the display surface;
    The display control means includes
    Control is performed so that the specific information is not visible for a first direction that is substantially in front, and the specific information is visible for a second direction different from the first direction. Then, after the shielding means shields the predetermined area, control is performed so that the specific information is displayed in the predetermined area of the display surface.
  5. The shielding means is
    It consists of a pair of door members,
    5. The game table according to claim 2, wherein the shielding control means closes one of the pair of door members to shield the predetermined area. 6.
  6. Display means comprising a display surface for displaying information;
    Display control means for controlling the content of information displayed by the display means;
    A first shielding means which is provided in front of the display surface so as to be openable and closable, and is composed of a pair of door members which shield the display surface;
    A second shielding means which is provided in front of the first shielding means so as to be openable and closable, and is composed of a pair of door members which shield the display surface;
    First shielding control means for controlling the opening / closing operation of the first shielding means;
    Second shielding control means for controlling the opening / closing operation of the second shielding means;
    A gaming table having
    When a predetermined condition is met,
    The first shielding control means includes
    Opening the pair of door members of the first shielding means;
    The second shielding control means includes
    Closing one of the pair of door members of the second shielding means to shield a predetermined area of the display surface;
    The display control means includes
    The specific information is not visible for a first direction that is a predetermined direction with respect to the display surface of the display means, and the specific information is for a second direction that is different from the first direction. The game table is controlled so that the specific information is displayed on the predetermined area of the display surface after the second shielding means shields the predetermined area. .
  7. The second direction is
    3. The direction in which the predetermined area shielded from the front front of the non-shielded area of the display surface is a direction capable of going straight without being shielded by the shielding means. 7. The game table according to any one of 6.
  8. An informing means for outputting information via sight or hearing;
    When the display means displays the specific information, via the notification means, notification control means for outputting suggestion information suggesting that the specific information is visible from the second direction;
    The game table according to any one of claims 2 to 7, further comprising:
  9. The informing means is the display means,
    9. The game table according to claim 8, wherein the notification control means displays the suggestion information in an unshielded area on the display surface of the display means.
  10. Multiple types of designs, multiple reels that can rotate,
    A start switch for instructing start of rotation of the plurality of reels;
    Lottery means for determining whether or not internal winning of a plurality of types of predetermined roles is determined by lottery;
    A stop switch which is provided corresponding to each of the plurality of reels and individually stops the rotation of the reels;
    Reel stop control means for performing stop control related to the stop of rotation of the reel based on the lottery result of the lottery means and the stop operation of the stop switch;
    Determination means for determining whether or not a winning combination is determined based on whether or not a combination of symbols displayed by the plurality of reels at the time of stoppage is a symbol combination of an internal winning combination by the lottery means;
    The game machine according to any one of claims 1 to 9, wherein the specific information includes a result of an internal lottery by the lottery means.
  11. Multiple types of designs, multiple reels that can rotate,
    A start switch for instructing start of rotation of the plurality of reels;
    Lottery means for determining whether or not internal winning of a plurality of types of predetermined roles is determined by lottery;
    A stop switch which is provided corresponding to each of the plurality of reels and individually stops the rotation of the reels;
    Reel stop control means for performing stop control related to the stop of rotation of the reel based on the lottery result of the lottery means and the stop operation of the stop switch;
    Determining means for determining whether or not a winning combination is determined based on whether a combination of symbols displayed by the plurality of reels at the time of stoppage is a symbol combination of an internal winning combination by the lottery means;
    An image display device;
    Display control means for controlling the content of information displayed by the image display device;
    A half mirror that reflects an image projected from the image display device;
    Between the first position where the image display device becomes a display surface and the second position where the image display device projects an image onto the half mirror and the half mirror becomes a display surface Image display device driving means for moving
    Shielding means provided to be openable and closable in front of the display surface, and shields a display image by the image display device and the half mirror;
    An effect unit comprising: shielding control means for controlling the opening / closing operation of the shielding means;
    As the production mode of the production unit, the normal production mode and the possibility of having won the special role for starting a special game advantageous to the player when at least a predetermined setting condition is established, With expectation direction mode that suggests at a higher rate than the mode,
    A game table having a production mode setting means for setting the production mode,
    The image display device driving means moves the image display device from the first position to the second position, thereby increasing the distance between the display surface and the shielding means, and in the expectation effect mode. In a state that suggested to the player that
    The shielding control means includes
    Close the shielding means to shield a predetermined area of the display surface;
    The display control means includes
    After the shielding means shields the predetermined area, the specific information is controlled to be displayed on the predetermined area of the display surface, and the specific information is visually recognized with respect to the first direction which is substantially front. A gaming table characterized in that the specific information can be visually recognized in a second direction different from the first direction.
  12. Satisfaction of the predetermined setting condition is
    The game table according to claim 11, wherein the game table is established by at least winning the special combination internally by the lottery means.
  13. Satisfaction of the predetermined setting condition is
    The game table according to claim 11, which is established by winning at least a predetermined effect lottery.
JP2006285983A 2006-10-20 2006-10-20 Game machine Pending JP2008099945A (en)

Priority Applications (1)

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Application Number Priority Date Filing Date Title
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Publication Number Publication Date
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Family

ID=39434736

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Country Link
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JP2009297159A (en) * 2008-06-11 2009-12-24 Daito Giken:Kk Game machine
JP2013075212A (en) * 2013-01-28 2013-04-25 Daiichi Shokai Co Ltd Game machine
JP2013075207A (en) * 2013-01-28 2013-04-25 Daiichi Shokai Co Ltd Game machine
JP2013075209A (en) * 2013-01-28 2013-04-25 Daiichi Shokai Co Ltd Game machine
JP2013075210A (en) * 2013-01-28 2013-04-25 Daiichi Shokai Co Ltd Game machine
JP2013075211A (en) * 2013-01-28 2013-04-25 Daiichi Shokai Co Ltd Game machine
JP2013121522A (en) * 2013-01-28 2013-06-20 Daiichi Shokai Co Ltd Game machine
US8870651B2 (en) 2012-05-18 2014-10-28 Universal Entertainment Corporation Display device for gaming machine and gaming machine including the same
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US9076286B2 (en) 2012-05-18 2015-07-07 Universal Entertainment Corporation Gaming machine and gaming method
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JP2013075212A (en) * 2013-01-28 2013-04-25 Daiichi Shokai Co Ltd Game machine
JP2015139548A (en) * 2014-01-29 2015-08-03 株式会社オリンピア Game machine
JP2016005677A (en) * 2015-09-09 2016-01-14 株式会社フューチャーデバイス Game machine
JP2016005678A (en) * 2015-09-09 2016-01-14 株式会社フューチャーデバイス Game machine
JP2017131476A (en) * 2016-01-29 2017-08-03 株式会社ソフイア Game machine

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