JP2003164612A - Game machine - Google Patents

Game machine

Info

Publication number
JP2003164612A
JP2003164612A JP2001368564A JP2001368564A JP2003164612A JP 2003164612 A JP2003164612 A JP 2003164612A JP 2001368564 A JP2001368564 A JP 2001368564A JP 2001368564 A JP2001368564 A JP 2001368564A JP 2003164612 A JP2003164612 A JP 2003164612A
Authority
JP
Japan
Prior art keywords
background
displayed
electronic display
window hole
gaming machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2001368564A
Other languages
Japanese (ja)
Other versions
JP4078069B2 (en
Inventor
Toshiyuki Yamada
俊幸 山田
Hisayoshi Sato
久芳 佐藤
Shuhei Kadoya
周平 門矢
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Adachi Light Inc
Original Assignee
Adachi Light Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Adachi Light Inc filed Critical Adachi Light Inc
Priority to JP2001368564A priority Critical patent/JP4078069B2/en
Publication of JP2003164612A publication Critical patent/JP2003164612A/en
Application granted granted Critical
Publication of JP4078069B2 publication Critical patent/JP4078069B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To increase the amusement of pachinko game machines wherein a big jackpot is occured having contingency by a specified probability when specified patterns are displayed on an electronic display, by making the patterns of the display greatly different from a conventional pattern variation. <P>SOLUTION: The electronic display 2 is provided, and a background 20 and a shielding drape 21 are displayed on the electronic display. In this case, on the background 20, patterns are drawn. On the shielding drape 21, windows 22, 23 and 24 through which only one section of the background can be seen, are provided. Then, the locations of the windows of the shielding drape are animatedly moved on the background, the number of the windows are gradually increased or reduced, or the windows are gradually expanded or contracted. Thus, whether a specified pattern just like arranging the same pattern on a straight line is visible or not through the window is displayed. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、電子ディスプレイ
に特定図柄が表示されることで所定の確率で偶然性をも
って大当たりを発生させるパチンコ機等の遊技機に関す
るものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an amusement machine such as a pachinko machine which causes a big hit with a certain probability by displaying a specific symbol on an electronic display.

【0002】[0002]

【従来の技術】遊技盤面にカラー液晶表示器,CRT等
の電子ディスプレイが設けられた第1種パチンコ遊技機
は、遊技者の打った打球がチューリップ型の始動口に入
ることで該電子ディスプレイに1〜8の数字および☆◆
◎等の記号またはキャラクター等の図柄が夫々上下また
は左右に流れる如くに複数列(通常は3列)にて変動表
示され、その表示の変動は数秒後に順に停止し、その停
止図柄が所定の確率(1/300程度)で偶然性をもっ
て例えば「222」,「777」,「☆☆☆」のように
同一図柄が一直線上に並んだ場合に大当たりを発生さ
せ、可変入賞装置(大入賞口)の開閉扉がソレノイドの
作動により繰り返し継続的に開成状態となるようにした
もので、この特別遊技中は該可変入賞装置に打球が極め
て入り易い状況となることから、多数の景品球を獲得で
きて遊技者に多くの利益がもたらされるように構成され
たものである。
2. Description of the Related Art A first-class pachinko gaming machine, in which an electronic display such as a color liquid crystal display or a CRT is provided on a game board, is displayed on the electronic display when a hit ball hit by a player enters a tulip-shaped starting opening. Numbers 1 to 8 and ☆ ◆
Symbols such as ◎ or symbols such as characters are variably displayed in multiple columns (usually three columns) so that they flow vertically or horizontally, and the variation of the display is stopped in sequence after a few seconds, and the tentative symbols have a predetermined probability. With a chance (about 1/300), for example, when the same symbols such as “222”, “777”, and “☆☆☆” are arranged in a straight line, a big hit is generated, and the variable winning device (big winning opening) The opening and closing door is repeatedly opened by the operation of the solenoid, and during this special game, it is extremely easy to hit the variable winning device, so a lot of prize balls can be obtained. It is designed to bring many benefits to the player.

【0003】そして、該電子ディスプレイの表示形態の
如何が遊技性,興趣に大きな影響を与えるので、従来か
らその表示形態にはいわゆる「リーチ」,「予告」等の
様々なものが考えられており、それによって遊技者の大
当たり発生に対する期待感を大きくさせ、遊技者を楽し
ませるようにしている。
Since the display form of the electronic display greatly affects the playability and interest, various display forms such as so-called "reach" and "advance notice" have been conventionally considered. By doing so, the player's expectation for the occurrence of a big hit is increased and the player is entertained.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、従来の
上記のような種々の変動表示形態も次第に新鮮味はなく
なり、遊技がマンネリ化し遊技者に飽きられる傾向にあ
る。そこで本発明は、さらに斬新な表示形態を提供する
ことにより、この種の遊技機の興趣を増大しようとする
ものである。
However, the various variable display forms as described above in the related art gradually lose their freshness, and the game tends to become rude and the player tends to get bored. Therefore, the present invention intends to increase the interest of this type of gaming machine by providing a novel display mode.

【0005】[0005]

【課題を解決するための手段】そのために本発明の遊技
機は、電子ディスプレイが備えられ、図柄が描かれた背
景と該背景の一部のみを透視し得る窓孔を開設した遮蔽
幕とを該電子ディスプレイに表示し、該遮蔽幕の窓孔を
該背景上にて動画的に変動させることにより、該窓孔を
通して特定図柄が視認されるか否かを表示することを特
徴とする。また本発明の遊技機は、電子ディスプレイが
備えられ、図柄が描かれた背景と該背景の一部のみを透
視し得る窓孔を開設した遮蔽幕とを該電子ディスプレイ
に表示し、該遮蔽幕の窓孔の位置を該背景上にて動画的
に移動させて停止することにより、該窓孔を通して特定
図柄が視認されるか否かを表示することを特徴とする。
また本発明の遊技機は、電子ディスプレイが備えられ、
図柄が描かれた背景と該背景の一部のみを透視し得る窓
孔を開設した遮蔽幕とを該電子ディスプレイに表示し、
該遮蔽幕の窓孔の数を次第に増加または減少させること
により、該窓孔を通して特定図柄が視認されるか否かを
表示することを特徴とする。また本発明の遊技機は、電
子ディスプレイが備えられ、図柄が描かれた背景と該背
景の一部のみを透視し得る窓孔を開設した遮蔽幕とを該
電子ディスプレイに表示し、該遮蔽幕の窓孔を次第に拡
大または縮小することにより、該窓孔を通して特定図柄
が視認されるか否かを表示することを特徴とする。また
本発明は上記遊技機において、特定図柄は複数の窓孔を
通して同一図柄が一直線上に並んで視認されるものであ
ることを特徴とする。また本発明は上記遊技機におい
て、背景の図柄は移動または出没するものであることを
特徴とする。
To this end, the gaming machine of the present invention is provided with an electronic display, and is provided with a background on which a design is drawn and a shielding curtain having a window hole through which only a part of the background can be seen. It is characterized in that it is displayed on the electronic display, and by moving the window of the shielding curtain in a moving manner on the background, it is displayed whether or not the specific symbol is visually recognized through the window. Further, the gaming machine of the present invention is provided with an electronic display, displays a background on which a design is drawn and a shielding curtain having a window hole through which only a part of the background can be seen on the electronic display, and the shielding curtain By moving the position of the window hole in a moving image on the background and stopping the position, it is displayed whether or not the specific symbol is visually recognized through the window hole.
The gaming machine of the present invention is equipped with an electronic display,
Displaying on the electronic display a background on which a pattern is drawn and a shielding curtain having a window hole through which only a part of the background can be seen through,
It is characterized by gradually increasing or decreasing the number of window holes of the shielding curtain to display whether or not a specific symbol is visually recognized through the window holes. Further, the gaming machine of the present invention is provided with an electronic display, displays a background on which a design is drawn and a shielding curtain having a window hole through which only a part of the background can be seen on the electronic display, and the shielding curtain By gradually enlarging or reducing the window hole, it is displayed whether or not the specific symbol is visually recognized through the window hole. Further, the present invention is characterized in that, in the above-mentioned gaming machine, the specific symbols are visually recognized by aligning the same symbols through a plurality of window holes. Further, the present invention is characterized in that, in the above-mentioned gaming machine, the background pattern moves or appears.

【0006】[0006]

【発明の実施の形態】次に発明の実施形態をパチンコ遊
技機について図面に従い説明する。図1はこのパチンコ
遊技機の遊技盤1の正面を示し、図中、2は該遊技盤1
上に設けられたカラー液晶表示器からなる電子ディスプ
レイ、3,4は普通入賞口、5はソレノイドにより一対
の羽根が開閉動し得るように設けられたチューリップ型
の始動口、6は上部天入賞口である。7は該始動口5の
下方に設けられた大きな長方形状の大入賞口からなる可
変入賞装置で、該可変入賞装置7にはソレノイドの作動
により開閉動する開閉扉8が設けられ、該可変入賞装置
7内には継続入賞口9が設けられている。
BEST MODE FOR CARRYING OUT THE INVENTION Next, an embodiment of the present invention will be described with reference to the drawings for a pachinko gaming machine. FIG. 1 shows the front of a game board 1 of this pachinko gaming machine, in which 2 is the game board 1.
An electronic display consisting of a color liquid crystal display provided above, 3 and 4 are normal winning openings, 5 is a tulip-shaped starting opening in which a pair of blades can be opened and closed by a solenoid, and 6 is an upper winning entrance. It is a mouth. Reference numeral 7 is a variable winning device which is provided below the starting opening 5 and has a large rectangular winning hole. The variable winning device 7 is provided with an opening / closing door 8 which opens and closes by the operation of a solenoid. A continuous winning opening 9 is provided in the device 7.

【0007】図2はCPU,ROM,RAM,I/Oか
らなる遊技制御基板10に接続される本発明に関連する
入出力機器を示したブロック図で、11は前記始動口5
に入賞した打球を検出する始動スイッチ、12は前記可
変入賞装置7への入賞球を計数するカウントスイッチ、
13は前記継続入賞口9への入賞球を検出する特定領域
スイッチ、14は前記普通入賞口3,4,上部天入賞口
6への入賞球を検知する入賞口スイッチ、15は始動口
5の羽根を開閉動させるソレノイド、16は可変入賞装
置7の開閉扉8を開閉動させるソレノイドである。ま
た、17は遊技制御基板10からの指令により前記電子
ディスプレイ2の表示を制御するために設けられた図柄
制御基板である。
FIG. 2 is a block diagram showing an input / output device related to the present invention, which is connected to a game control board 10 composed of a CPU, a ROM, a RAM, and an I / O.
A start switch for detecting a hit ball that has been won, a count switch 12 for counting the winning balls to the variable winning device 7,
13 is a specific area switch for detecting a winning ball to the continuous winning hole 9, 14 is a winning hole switch for detecting a winning ball to the normal winning holes 3, 4, upper sky winning hole 6, and 15 is a starting hole 5. A solenoid for opening and closing the blade, and a solenoid 16 for opening and closing the opening / closing door 8 of the variable winning device 7. Further, 17 is a symbol control board provided for controlling the display of the electronic display 2 by a command from the game control board 10.

【0008】次に本発明の要部の作動を図3のフローチ
ャートに従って説明する。図3のステップ(1)にて始
動スイッチ11による始動口5への入賞が検知され始動
条件が成立すると、ステップ(2)に移行し、特別遊技
(大当たり)発生の可否を決定するための乱数と、電子
ディスプレイ2に表示される背景およびその図柄の変動
を決定するための乱数と、遮蔽幕の変動を決定するため
の乱数、および、その他の決定要因となる乱数が取得さ
れる。
Next, the operation of the main part of the present invention will be described with reference to the flowchart of FIG. In step (1) of FIG. 3, when the winning by the start switch 11 to the starting opening 5 is detected and the starting condition is satisfied, the process proceeds to step (2), and a random number for determining whether or not a special game (big hit) is generated. Then, a random number for determining the fluctuation of the background and its design displayed on the electronic display 2, a random number for determining the fluctuation of the screen, and other random numbers that are the determining factors are acquired.

【0009】そしてステップ(3)(4)では取得され
た乱数に従い電子ディスプレイ2に表示すべき背景と遮
蔽幕とを選出し、ステップ(5)でこの背景と遮蔽幕と
を合成して表示する。即ち、その一例を説明すると、こ
の表示は図4に示したように、背景20とその前面の遮
蔽幕21との合成画面であって、背景20は縦横3列に
数字が表示され、その左列3段目と中列2段目と右列1
段目に共通の図柄「数字7」が表示されたものである。
一方、遮蔽幕21は、左列中段に図柄を1つだけ透視し
得る窓孔22が開設され、中列に図柄を3つとも透視し
得る縦長の窓孔23が開設され、右列中段に同じく図柄
を1つだけ透視し得る窓孔24が開設されたものであ
る。これによって電子ディスプレイ2に当初は図5
(a)に示したように、窓孔22から1つの「数字8」
だけが透視され、窓孔23からは3つの「数字678」
がいずれも透視され、窓孔24から1つの「数字6」だ
けが透視された状態にあり、左列の1段目と3段目の数
字、および右列の1段目と3段目の数字は遊技者に見え
ない状態にある。
Then, in steps (3) and (4), a background and a screen to be displayed on the electronic display 2 are selected according to the obtained random number, and in step (5), the background and the screen are combined and displayed. . That is, to explain one example thereof, as shown in FIG. 4, this display is a composite screen of the background 20 and the shielding curtain 21 on the front side thereof. Row 3rd row, middle row 2nd row and right row 1
The common symbol "number 7" is displayed on the tier.
On the other hand, in the shielding curtain 21, a window hole 22 through which only one symbol can be seen is opened in the middle row of the left column, a vertically long window hole 23 through which three symbols can be seen is opened in the middle row, and the middle row of the right column is shown. Similarly, a window hole 24 through which only one pattern can be seen is opened. As a result, the electronic display 2 is initially shown in FIG.
As shown in (a), one "number 8" is displayed through the window 22.
Only the number "678" can be seen through the window 23.
Are seen through, and only one “number 6” is seen through the window hole 24. The numbers on the first and third rows in the left column and the first and third rows in the right column are shown. The numbers are invisible to the player.

【0010】その後この表示は図5(b)(c)に示し
たように窓孔22および窓孔24が上下に少しだけ移動
したり戻ったりすることで、夫々1段目と3段目の数字
が見え隠れする状況となる。そして、図5(d)に示し
たように左側の窓孔22が下段に移動し停止すれば該窓
孔22に「数字7」が表示される。次いで、右側の窓孔
24が上段に移動し停止すれば(e)に示したように斜
め一直線上に「777」と同一図柄が並んで表示される
こととなるので大当たりが発生し大当たり表示がされ、
ステップ(6)からステップ(7)に移行することでソ
レノイド16により可変入賞装置7の開閉扉8を継続的
に開放する大当たり処理がなされる。また、右側の窓孔
24が下段に移動したり移動しなかった場合は図5
(f)に示したように同一図柄が並ぶことなくハズレ表
示がされる。
Thereafter, as shown in FIGS. 5 (b) and 5 (c), this display is moved to the upper and lower portions of the window hole 22 and the window hole 24, and the window holes 22 and 24 are slightly moved up and down, respectively. The situation is where the numbers appear and disappear. Then, as shown in FIG. 5D, when the left window hole 22 moves to the lower stage and stops, the numeral 7 is displayed in the window hole 22. Next, if the window hole 24 on the right side moves to the upper stage and stops, as shown in (e), the same symbols as "777" are displayed side by side on an oblique straight line, so a big hit occurs and the big hit display is made. Is
By shifting from step (6) to step (7), a jackpot process for continuously opening the opening / closing door 8 of the variable winning device 7 is performed by the solenoid 16. Further, when the window hole 24 on the right side moves to the lower stage or does not move,
As shown in (f), the same symbols are not displayed side by side, but the display of the lost images is displayed.

【0011】同様の例を図6に従って説明すれば、この
背景20では中列に縦長に大きく「数字7」が表示され
ているとともに、左列の下段および右列の下段に夫々
「数字7」が表示されている。従って左側の窓孔22と
右側の窓孔24が下段に移動すれば(c)に示したよう
に「777」と横一列に並び大当たりとなるが、それ以
外の移動によってはハズレになる。従ってこの表示は上
記表示に比して大当たりとなる確率を高くした場合に適
する。
A similar example will be described with reference to FIG. 6. In this background 20, a large vertical "Number 7" is displayed in the middle row, and "Number 7" is displayed in the lower row of the left column and the lower row of the right column, respectively. Is displayed. Therefore, if the left side window hole 22 and the right side window hole 24 are moved to the lower stage, a big hit will be arranged in a horizontal row with "777" as shown in (c), but it will be lost due to other movements. Therefore, this display is suitable when the probability of a big hit is higher than that of the above display.

【0012】一方、図7に示した実施形態は、複数の図
柄が描かれた背景20とその遮蔽幕21からなり、当初
は(a)に示したように遮蔽幕21により背景20の全
面が覆われていて、その後、(b)に示したように1つ
の窓孔22だけが開設され、さらに(c)に示したよう
に窓孔23ができ、さらに(d)に示したように窓孔2
4ができ、しかもこの3つの窓孔が一直線上にあって
「777」のように同一図柄が並んで表示されることと
なれば大当たりとなり、(e)に示したようにそうでな
いとハズレとなるものである。なお、図7に示した各窓
孔についても上記のように移動,停止を伴うものとする
ことにより、遊技者に対し大当たり発生への期待感を一
層増大させることができる。また、大当たりに関して
は、3つ以上の窓孔または最終的に全域を開設し、一直
線上に同一図柄が並んだ場合に大当たりとしてもよい
し、必ずしも一直線上に並ばなくても、開設した窓孔に
同一図柄が表示されれば大当たりとしてもよい。また、
各列の図柄現出順序を1,2,3と一律にせず、遊技者
に予測ができないようにランダムにすることで興趣をさ
らに増大させることも可能である。
On the other hand, the embodiment shown in FIG. 7 is composed of a background 20 on which a plurality of symbols are drawn and a shielding curtain 21 thereof. At first, as shown in (a), the entire background 20 is covered by the shielding curtain 21. It is covered, and then only one window hole 22 is opened as shown in (b), a window hole 23 is further formed as shown in (c), and a window is further provided as shown in (d). Hole 2
4 is made, and if these three windows are aligned and the same symbols are displayed side by side like "777", it is a big hit, and as shown in (e), it is lost if it is not. It will be. The windows shown in FIG. 7 also need to be moved and stopped as described above to further increase the player's expectation of a big hit. In addition, regarding the big hit, if you open three or more windows or finally the whole area and the same pattern is lined up in a straight line, it may be a big hit, or you may not necessarily line up in a straight line If the same symbol is displayed on, it may be a big hit. Also,
It is also possible to further increase the interest by making the symbol appearing order of each row uniform without being 1, 2, 3 and randomly so that the player cannot predict.

【0013】また、図8に示した実施形態は、当初は
(a)に示したように複数の図柄が描かれた背景20の
全面が遊技者に見えるように表示され、その後、(b)
(c)に示したように遮蔽幕21によって該背景20の
一部が覆われ、(d)に示したように該遮蔽幕の数が多
くなることにより次第に覆われる図柄が多くなり、結果
として(e)に示したように窓孔24が一直線上に並ぶ
こととなって「777」のように同一図柄が並んで表示
されることとなれば大当たりとなり、(e)に示したよ
うにそうでないとハズレとなるようにしたものである。
このように窓孔24の数を次第に少なくすることによっ
ても表示できる。
In the embodiment shown in FIG. 8, the entire surface of the background 20 on which a plurality of symbols are drawn as shown in (a) is displayed so that it can be seen by the player, and then (b).
As shown in (c), a part of the background 20 is covered by the shielding curtain 21, and as shown in (d), the number of the shielding curtains is increased, so that the number of patterns to be covered is gradually increased. If the window holes 24 are lined up as shown in (e) and the same symbols are displayed side by side like "777", it becomes a big hit, and as shown in (e), Otherwise, it will be lost.
In this way, the display can be performed by gradually reducing the number of the window holes 24.

【0014】また、図9に示した実施形態は、図7と同
様に複数の図柄が描かれた背景20とその遮蔽幕21か
らなり、窓孔22の大きさを次第に拡大することで、該
窓孔22を通して(d)に示したように同一図柄が並ん
で表示されることとなれば大当たりとなり、(e)に示
したようにそうでないとハズレとなるものである。なお
ここで窓孔22の形状を途中で様々に変化させること
で、大当たり発生への期待感が増大する。
Further, the embodiment shown in FIG. 9 is composed of a background 20 having a plurality of symbols and a shielding curtain 21 as in the case of FIG. 7, and by gradually enlarging the size of the window hole 22, If the same symbols are displayed side by side through the window hole 22 as shown in (d), it will be a big hit, and as shown in (e), it will be lost. Note that, here, by changing the shape of the window hole 22 in the middle, the expectation for a big hit increases.

【0015】また、図10に示した実施形態は、キャラ
クターが描かれた背景20と遮蔽幕21からなり、該遮
蔽幕には当初は(a)に示したように窓孔22から該キ
ャラクターの身体の一部だけが視認できるが、該窓孔2
2は移動したり拡大することにより次第にそのキャラク
ターの全貌が視認されるようになり、(d)に示したよ
うに所定のキャラクターであった場合は大当たりとな
り、(e)に示したように所定のキャラクターでなかっ
た場合はハズレとなるものである。このように、当初は
図柄の一部のみを見られるようにし、遊技者にそのキャ
ラクターを想像させることで大当たり発生への期待感が
得られる。
Further, the embodiment shown in FIG. 10 comprises a background 20 on which a character is drawn and a shielding curtain 21, and the shielding curtain is initially provided with a window of the character through a window 22 as shown in (a). Only part of the body can be seen, but the window 2
2 can gradually see the whole image of the character by moving or expanding, and if it is a predetermined character as shown in (d), it becomes a big hit, and as shown in (e), it becomes a big hit. If it is not a character, it will be lost. In this way, by initially allowing only a part of the symbol to be seen and allowing the player to imagine the character, an expectation for the jackpot occurrence can be obtained.

【0016】また、上記図10(e)にてハズレとなっ
た場合でも、図11(f)にその続きを示したように、
その図柄の一部を再び遮蔽幕によって隠した後、(g)
または(h)に示したように再表示することで大当たり
またはハズレが決せられるようにすることもできる。ま
た、上記図10(d)にて大当たりとなった場合、図1
2(i)(j)にその続きを示したように、窓孔をさら
に拡大し、このキャラクターの一部に所定の表示がある
かないかにより、特典(次回の大当たり発生確率の上
昇、「確変」と称される)を伴うものであるかどうかが
決せられるようにすることもできる。このように、所定
のキャラクターが現れた後、窓孔を移動したり拡大,縮
小を行わせ、そのキャラクターが身に付けている副次的
な所持品(例えば、満開のバラの花、または枯れた花)
の内容によって、より多くの特典を伴った大当たりの有
無が決せられるようにしてもよい。また窓孔を移動した
り拡大したりする際に、その移動先や拡大後の状態を予
め破断線等でうっすらと表示されるようにすることもで
きる。
Further, even if there is a loss in FIG. 10 (e), as shown in the continuation in FIG. 11 (f),
After hiding a part of the design again with the screen, (g)
Alternatively, by redisplaying as shown in (h), a big hit or a loss can be determined. In addition, in the case of a big hit in FIG.
As the continuation is shown in 2 (i) (j), the window hole is further enlarged, and depending on whether there is a predetermined display on a part of this character, the privilege (the increase in the probability of the next big hit occurrence, "probability change" It is also possible to determine whether or not it is accompanied by (). In this way, after the specified character appears, you can move the window, enlarge or reduce the window, and carry any secondary items that the character wears (for example, a flower in full bloom, or withered). Flower)
Depending on the content of, the presence or absence of a jackpot with more benefits may be determined. Further, when the window hole is moved or enlarged, the moving destination or the state after the enlargement can be displayed in advance in a thin line by a broken line or the like.

【0017】また、図13に示した実施形態は、背景2
0に描かれた図柄が途中で移動または出没等の変化をす
るようにしたもので、この例では、背景20に描かれた
UFOが移動したり出没し、同時に窓孔を移動させるこ
とで一旦は現れたUFOがいなくなったりまた現れたり
する。そしてその状況によって大当たり発生の有無が遊
技者に予告される。
In addition, the embodiment shown in FIG.
The pattern drawn on 0 is changed or moved in and out in the middle, and in this example, the UFO drawn on the background 20 moves and appears, and at the same time, by moving the window hole The UFO that appeared will disappear or appear again. Then, depending on the situation, the player is notified of whether or not a big hit has occurred.

【0018】また、図14に示したように、背景に猫等
の動物の図柄が横切る動画を表し、その状況が窓孔を通
して視認されるようにし、そのジャンプがうまくできた
かどうかによって大当たり発生の有無が示唆され、これ
らが大当たり発生への予告信号となるようにすること
で、その予告を知った遊技者の期待感が一層盛り上げら
れることを意図するものである。このようにスポーツ,
クイズ,ゲーム等の種々の場面を動画によって表示し、
その結果によって、リーチ状態を出現させたり、大当た
りとしたり、或はその他の特典を付加したりすることが
できる。
Further, as shown in FIG. 14, a moving image in which a pattern of an animal such as a cat crosses is shown in the background, and the situation is made visible through a window hole, and a big hit occurs depending on whether the jump is successful or not. The presence or absence is suggested, and by making these signals a notice signal to the jackpot occurrence, it is intended to further raise the expectation of the player who knows the notice. Sports like this,
Various scenes such as quizzes, games, etc. are displayed by video,
Depending on the result, a reach state can be made to appear, a big hit can be made, or other benefits can be added.

【0019】なお、上記のように窓孔を変動させると
き、或はその変動の前後にフラッシュランプを点滅させ
たり、効果音を出したり、打球発射ハンドルを振動させ
たりすることで、遊技者に視覚的にも聴覚的にも感覚的
にもこの変動が遊技者に伝達されるようにしてもよい。
It should be noted that when the window hole is changed as described above, or before or after the change, the flash lamp blinks, a sound effect is produced, or a hitting ball firing handle is vibrated, whereby the player is informed. This variation may be transmitted to the player visually, audibly, and sensuously.

【0020】また図示しないが、遊技盤上に複数の電子
ディスプレイを配置し、その複数の電子ディスプレイに
所定の図柄が表示されることで、大当たりを発生させる
ようにすることも可能である。或は、電子ディスプレイ
の前にソレノイド等によってその図柄を遮蔽する垂幕の
ようなものが機械的に動くように構成し、その結果とし
て特定図柄が視認されるか否かを問うものとしてもよ
い。
Although not shown, it is also possible to arrange a plurality of electronic displays on the game board and display a predetermined symbol on the plurality of electronic displays to generate a big hit. Alternatively, in front of the electronic display, a solenoid curtain or the like may be used to mechanically move something like a curtain that shields the design, and as a result, it may be asked whether or not the particular design is visually recognized.

【0021】[0021]

【発明の効果】以上実施形態について説明したように本
発明の遊技機は、電子ディスプレイが備えられ、図柄が
描かれた背景と該背景の一部のみを透視し得る窓孔を開
設した遮蔽幕とを該電子ディスプレイに表示し、該遮蔽
幕の窓孔を背景上にて動画的に変動させることにより、
該窓孔を通して特定図柄が視認されるか否かを表示する
ものであるので、従来の図柄変動とは趣が大きく異な
り、斬新であることからこの種の遊技機の興趣を増大さ
せる顕著な効果がある。
As described above with reference to the embodiments, the gaming machine of the present invention is provided with an electronic display, and a shielding curtain having a background on which a design is drawn and a window hole through which only a part of the background can be seen. By displaying and on the electronic display and moving the window of the shielding curtain in a moving image on the background,
Since it is displayed whether or not the specific symbol is visually recognized through the window hole, the effect is greatly different from the conventional symbol variation, and it is a novel effect, which is a remarkable effect of increasing the interest of this type of gaming machine. There is.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る遊技機の遊技盤の実施形態を示す
正面図。
FIG. 1 is a front view showing an embodiment of a game board of a game machine according to the present invention.

【図2】本発明に係る遊技機の実施形態を示すブロック
図。
FIG. 2 is a block diagram showing an embodiment of a gaming machine according to the present invention.

【図3】本発明に係る遊技機の実施形態を示すフローチ
ャート。
FIG. 3 is a flowchart showing an embodiment of a gaming machine according to the present invention.

【図4】本発明に係る遊技機の実施形態を示す電子ディ
スプレイの表示構成図。
FIG. 4 is a display configuration diagram of an electronic display showing an embodiment of a gaming machine according to the present invention.

【図5】本発明に係る遊技機の実施形態を示す電子ディ
スプレイの表示推移図。
FIG. 5 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図6】本発明に係る遊技機の実施形態を示す電子ディ
スプレイの表示推移図。
FIG. 6 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図7】本発明に係る遊技機の実施形態を示す電子ディ
スプレイの表示推移図。
FIG. 7 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図8】本発明に係る遊技機の実施形態を示す電子ディ
スプレイの表示推移図。
FIG. 8 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図9】本発明に係る遊技機の実施形態を示す電子ディ
スプレイの表示推移図。
FIG. 9 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図10】本発明に係る遊技機の実施形態を示す電子デ
ィスプレイの表示推移図。
FIG. 10 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図11】本発明に係る遊技機の実施形態を示す電子デ
ィスプレイの表示推移図。
FIG. 11 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図12】本発明に係る遊技機の実施形態を示す電子デ
ィスプレイの表示推移図。
FIG. 12 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図13】本発明に係る遊技機の実施形態を示す電子デ
ィスプレイの表示推移図。
FIG. 13 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【図14】本発明に係る遊技機の実施形態を示す電子デ
ィスプレイの表示推移図。
FIG. 14 is a display transition diagram of the electronic display showing the embodiment of the gaming machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊技盤 2 電子ディスプレイ 5 始動口 7 可変入賞装置 10 遊技制御基板 20 背景 21 遮蔽幕 22,23,24 窓孔 1 game board 2 electronic display 5 Starting port 7 Variable winning device 10 game control board 20 background 21 Shield 22, 23, 24 windows

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 電子ディスプレイが備えられ、図柄が描
かれた背景と該背景の一部のみを透視し得る窓孔を開設
した遮蔽幕とを該電子ディスプレイに表示し、該遮蔽幕
の窓孔を該背景上にて動画的に変動させることにより、
該窓孔を通して特定図柄が視認されるか否かを表示する
ことを特徴とした遊技機。
1. An electronic display is provided, wherein a background on which a design is drawn and a shield curtain having a window hole through which only a part of the background can be seen are displayed on the electronic display, and the window hole of the shield curtain is displayed. By changing the in a moving image on the background,
A gaming machine characterized by displaying whether or not a specific symbol is visually recognized through the window hole.
【請求項2】 電子ディスプレイが備えられ、図柄が描
かれた背景と該背景の一部のみを透視し得る窓孔を開設
した遮蔽幕とを該電子ディスプレイに表示し、該遮蔽幕
の窓孔の位置を該背景上にて動画的に移動させて停止す
ることにより、該窓孔を通して特定図柄が視認されるか
否かを表示することを特徴とした遊技機。
2. An electronic display is provided, and a background on which a design is drawn and a shielding curtain having a window hole through which only a part of the background can be seen are displayed on the electronic display, and the window hole of the shielding curtain is displayed. A game machine characterized by displaying whether or not a specific symbol is visually recognized through the window hole by moving the position of the above in a moving image on the background and stopping.
【請求項3】 電子ディスプレイが備えられ、図柄が描
かれた背景と該背景の一部のみを透視し得る窓孔を開設
した遮蔽幕とを該電子ディスプレイに表示し、該遮蔽幕
の窓孔の数を次第に増加または減少させることにより、
該窓孔を通して特定図柄が視認されるか否かを表示する
ことを特徴とした遊技機。
3. An electronic display is provided, and a background on which a design is drawn and a shielding curtain having a window hole through which only a part of the background can be seen are displayed on the electronic display, and the window hole of the shielding curtain is displayed. By gradually increasing or decreasing the number of
A gaming machine characterized by displaying whether or not a specific symbol is visually recognized through the window hole.
【請求項4】 電子ディスプレイが備えられ、図柄が描
かれた背景と該背景の一部のみを透視し得る窓孔を開設
した遮蔽幕とを該電子ディスプレイに表示し、該遮蔽幕
の窓孔を次第に拡大または縮小することにより、該窓孔
を通して特定図柄が視認されるか否かを表示することを
特徴とした遊技機。
4. An electronic display is provided, wherein a background on which a design is drawn and a shield curtain having a window hole through which only a part of the background can be seen are displayed on the electronic display, and the window hole of the shield curtain is displayed. A game machine characterized by displaying whether or not a specific symbol is visually recognized through the window hole by gradually enlarging or reducing.
【請求項5】 特定図柄は複数の窓孔を通して同一図柄
が一直線上に並んで視認されるものである請求項1〜4
に記載の遊技機。
5. The specific symbol is one in which the same symbol is visually recognized in a line through a plurality of window holes.
Gaming machine described in.
【請求項6】 背景の図柄は移動または出没するもので
ある請求項1〜5に記載の遊技機。
6. The gaming machine according to claim 1, wherein the background pattern is moved or appears and disappears.
JP2001368564A 2001-12-03 2001-12-03 Game machine Expired - Fee Related JP4078069B2 (en)

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Country Link
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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005334033A (en) * 2004-05-24 2005-12-08 Sankyo Kk Game machine
JP2007007265A (en) * 2005-07-01 2007-01-18 Samii Kk Pachinko game machine
JP2007007264A (en) * 2005-07-01 2007-01-18 Samii Kk Pachinko game machine
JP2007260169A (en) * 2006-03-28 2007-10-11 Sankyo Kk Game machine
JP2009148640A (en) * 2009-04-08 2009-07-09 Sanyo Product Co Ltd Game machine
JP2011067679A (en) * 2011-01-11 2011-04-07 Sanyo Product Co Ltd Game machine
US7927207B2 (en) 2002-08-21 2011-04-19 Aruze Corp. Game machine having a shutter control for blocking variable displays according to a stop control selection having a stopping order
JP2011167567A (en) * 2011-06-08 2011-09-01 Sanyo Product Co Ltd Game machine
JP2012157647A (en) * 2011-02-02 2012-08-23 Heiwa Corp Game machine
JP2014150984A (en) * 2013-02-08 2014-08-25 Sanyo Product Co Ltd Game machine
JP2020000355A (en) * 2018-06-26 2020-01-09 株式会社サンセイアールアンドディ Game machine
JP2020000365A (en) * 2018-06-26 2020-01-09 株式会社サンセイアールアンドディ Game machine

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JPH1119299A (en) * 1997-07-02 1999-01-26 Takeya Co Ltd Pachinko machine
JPH1147372A (en) * 1997-08-06 1999-02-23 Sankyo Kk Pachinko machine
JP2000070465A (en) * 1998-08-28 2000-03-07 Sophia Co Ltd Game machine
JP2001218932A (en) * 2000-02-09 2001-08-14 Sophia Co Ltd Game machine
JP2001314589A (en) * 2000-05-08 2001-11-13 Heiwa Corp Pattern display method and pattern display device of game machine
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JPH05123439A (en) * 1991-10-31 1993-05-21 Sankyo Kk Game machine
JPH08117403A (en) * 1994-10-24 1996-05-14 Daiichi Shokai Co Ltd Pachinko game machine
JPH10127884A (en) * 1996-10-30 1998-05-19 Taiyo Elec Co Ltd Pachinko game machine
JPH1119299A (en) * 1997-07-02 1999-01-26 Takeya Co Ltd Pachinko machine
JPH1147372A (en) * 1997-08-06 1999-02-23 Sankyo Kk Pachinko machine
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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7927207B2 (en) 2002-08-21 2011-04-19 Aruze Corp. Game machine having a shutter control for blocking variable displays according to a stop control selection having a stopping order
JP4546149B2 (en) * 2004-05-24 2010-09-15 株式会社三共 Game machine
JP2005334033A (en) * 2004-05-24 2005-12-08 Sankyo Kk Game machine
JP2007007265A (en) * 2005-07-01 2007-01-18 Samii Kk Pachinko game machine
JP2007007264A (en) * 2005-07-01 2007-01-18 Samii Kk Pachinko game machine
JP2007260169A (en) * 2006-03-28 2007-10-11 Sankyo Kk Game machine
JP2009148640A (en) * 2009-04-08 2009-07-09 Sanyo Product Co Ltd Game machine
JP2011067679A (en) * 2011-01-11 2011-04-07 Sanyo Product Co Ltd Game machine
JP2012157647A (en) * 2011-02-02 2012-08-23 Heiwa Corp Game machine
JP2011167567A (en) * 2011-06-08 2011-09-01 Sanyo Product Co Ltd Game machine
JP2014150984A (en) * 2013-02-08 2014-08-25 Sanyo Product Co Ltd Game machine
JP2020000355A (en) * 2018-06-26 2020-01-09 株式会社サンセイアールアンドディ Game machine
JP2020000365A (en) * 2018-06-26 2020-01-09 株式会社サンセイアールアンドディ Game machine
JP7085199B2 (en) 2018-06-26 2022-06-16 株式会社サンセイアールアンドディ Pachinko machine
JP7216983B2 (en) 2018-06-26 2023-02-02 株式会社サンセイアールアンドディ game machine

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