JP3921422B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP3921422B2
JP3921422B2 JP2002196466A JP2002196466A JP3921422B2 JP 3921422 B2 JP3921422 B2 JP 3921422B2 JP 2002196466 A JP2002196466 A JP 2002196466A JP 2002196466 A JP2002196466 A JP 2002196466A JP 3921422 B2 JP3921422 B2 JP 3921422B2
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game
task
player
symbol
display
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JP2004033571A (en
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宏 榎本
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Description

【0001】
【発明の属する技術分野】
本発明は、始動条件が成立することにより液晶表示器等の図柄変動表示器の表示図柄が変動し、所定時間経過後に変動停止した停止図柄が所定態様を形成した場合に遊技者にとって有利な特別遊技状態が生起するように構成されたパチンコ遊技機に関するものである。
【0002】
【従来の技術】
第1種パチンコ遊技機は、特許第3058868号公報等に記載されたように、遊技盤面にカラー液晶表示器,CRT等の図柄変動表示器が設けられ、遊技者の打った打球がチューリップ型の始動口に入ると、該図柄変動表示器に1〜8の数字および☆◆◎等の記号またはキャラクター等の図柄が夫々上下または左右に流れる如くに複数列(通常は3列)にて変動表示され、その表示の変動は数秒後に順に停止し、その停止図柄が所定の確率(1/300程度)で偶然性をもって例えば「222」,「777」,「☆☆☆」のように予め定められた所定図柄となった場合に大当たりとなり特別遊技状態となって、可変入賞装置(大入賞口)の開閉扉がソレノイドの作動により開成状態となり、その開成状態の可変入賞装置に打球が所定個数(通常は10個)入球するか、または開成状態で所定制限時間(通常は30秒)が経過すると、いわゆる第1ラウンドが終わって該可変入賞装置は一旦は閉じるが、この第1ラウンド中に該可変入賞装置内に設けられている継続入賞口(Vゾーンと称される)に打球が入球していた場合には第2ラウンドが始まってすぐにまた該可変入賞装置が開かれ、開成状態となった可変入賞装置にまた打球が所定個数(通常は10個)入球するか、または開成状態で所定制限時間(通常は30秒)が経過すると、第2ラウンドが終わって該可変入賞装置はまた閉じるが、その第2ラウンド中にまた継続入賞口に打球が入球していた場合には第3ラウンドが始まりすぐにまた該可変入賞装置が開かれ、こうして各ラウンド中に継続入賞口に打球が入賞したことを条件として最終ラウンド(例えば第16ラウンド)になるまで該可変入賞装置が継続的に開かれ、このような特別遊技状態であるときに多数の景品球を取得できることから遊技者に多くの利益がもたらされるように構成したものである。
【0003】
また、上記図柄変動表示器の変動表示は、通常は左列,右列,中列の順に停止するが、左列と右列が同じ図柄で停止した場合は、中列が一旦は違う図柄に停止しても再び逆方向に流れ、結局は総て同一図柄で停止し大当たりとなったり、或いはまた違う図柄でしか停止しなかったりする表示(一般に「リーチ状態」と称されている)がなされている。つまりこうした「リーチ状態」のような図柄の特有な変動態様、或は「スーパーリーチ」と称されるような特有な変動態様をすることで、遊技者の大当たり発生に対する期待感を大きくさせ、遊技者を楽しませるようにしている。
【0004】
また、「333」「555」「777」等の奇数図柄(以下、特定図柄という)で大当たりした場合に、その特別遊技状態の終了後における大当たり発生の確率を例えば通常の1/300から1/60に上昇させ(業界では「確変」と称している)たり、前記チューリップ型の始動口の開成時間を通常の0.5秒間から2秒間に延長(業界では「時短」と称している)して始動条件が成立し易くする等の特典が与えられるようにし、特別遊技状態が終了した後も遊技者にとって有利な状況が続くようにしたものもある。
【0005】
【発明が解決しようとする課題】
ところで、この種のパチンコ遊技機は要するに図柄変動表示器の表示図柄が変動停止した停止図柄が所定態様を形成しているか否かで特別遊技状態になるか否かが決せられるだけのものであったので遊技者を飽きさせ、遊技をマンネリ化させるおそれがあった。
そこで本発明は、この種のパチンコ遊技機に今までにない斬新な遊技性を付加することにより、興趣を増大しようとするものである。
【0006】
【課題を解決するための手段】
そのために本発明は、始動条件が成立することにより図柄変動表示器の表示図柄が変動し、所定時間経過後に変動停止した停止図柄が所定態様を形成した場合に遊技者にとって有利な特別遊技状態が生起するように構成されたパチンコ遊技機において、上記図柄変動とは別異の遊技課題であって達成難易度が異なる複数種類の遊技課題を所定契機に遊技者に報知する課題報知手段と、その遊技課題の内の一つを遊技者が任意に選択し得るようにする遊技課題選択手段と、選択された遊技課題を遊技者に実行させるとともにその遊技課題が達成されたかどうかを判定し遊技者に報知する課題達成可否判定結果報知手段と、遊技課題の達成率を表示する遊技課題達成率表示手段とを備え、選択された遊技課題が達成された場合にその遊技課題の難易度に従って有利性が異なる特典が遊技者に付与されるようにしたことを特徴とする。
また本発明は上記パチンコ遊技機において、一定時間内に遊技球を所定の入賞口に入球させることを一つの遊技課題とすることを特徴とする。
また本発明は上記パチンコ遊技機において、一定時間内に遊技球を所定の入賞口に入球させないことを一つの遊技課題とすることを特徴とする。
【0007】
【発明の実施の形態】
次に発明の実施形態を図面に従い説明する。図1にこのパチンコ遊技機における遊技盤1の正面を示し、図中、2は該遊技盤1上に設けられたカラー液晶表示器からなる図柄変動表示器、3は普通入賞口、4は通過ゲート、5はソレノイドにより一対の羽根が開閉動し得るように設けられたチューリップ型の始動口、6は上部天入賞口である。7は該始動口5の下方に設けられた大きな長方形状の大入賞口からなる可変入賞装置で、該可変入賞装置7にはソレノイドの作動により開閉動する開閉扉8が設けられ、該可変入賞装置7内には継続入賞口9が設けられている。なお、10は図柄変動表示器2が変動表示中に始動口5に打球が入賞した場合にその個数を記憶し始動を保留するために設けた4つの表示ランプ、11は通過ゲート4を打球が通過することにより変動開始する普通図柄変動表示器(7セグメントデジタル表示装置)、12は該普通図柄変動表示器11が変動表示中に通過ゲート4に打球が通った場合にその個数を記憶し変動表示を保留するために設けられた4つの表示ランプ、13は装飾ランプである。
【0008】
図2はCPU,ROM,RAM,I/Oからなる遊技制御基板15に接続される本発明に関連する入出力機器を示したブロック図で、20は通過ゲート4を通過した打球を検出する通過検出スイッチ、21は始動口5に入賞した打球を検出する始動スイッチ、22は前記可変入賞装置7への入賞球を計数するカウントスイッチ、23は前記継続入賞口9への入賞球を検出する特定領域スイッチ、24は遊技者が操作し得るようにこのパチンコ遊技機の前面に設けられた選択操作スイッチであり、該遊技制御基板にはさらに前記図柄変動表示器2と、普通図柄変動表示器11と、装飾ランプ13と、可変入賞装置7のソレノイド25と、始動口5の羽根を開閉動させるソレノイド26が接続されている。そしてこれらにより該遊技制御基板15は、図柄変動表示機能,大当たり判定機能,大当たり動作制御機能を有するほか、遊技課題表示契機抽選手段,課題報知手段,遊技課題選択手段,課題達成可否判定結果報知手段を有している。
【0009】
しかして、このパチンコ遊技機では、何時を契機としてもよいが、例えばスーパーリーチが表示されたにも拘わらず大当たりが発生しなかった時、或いは大当たり動作終了後等に、図3に例示したように上記図柄変動表示器2に複数種類の遊技課題(A〜F)が表示される遊技課題選択画面となる。この遊技課題選択画面では、遊技課題Aは例えば「5分以内に始動口に10個入球させよ。」という課題であり、遊技課題Bは「10回の図柄変動が行われるまでにリーチを出現させよ。」という課題であり、遊技課題Cは「1分間遊技球を打つ間に各入賞口に1球も入れるな。」という課題であり、遊技課題Dは「50回の図柄変動が行われるまでに大当たりさせよ。」という課題であり、遊技課題Eは「2分以内にキャラクタを図柄変動表示器に表示させよ。」という課題であり、遊技課題Fは「3分以内に上部天入賞口に入球させよ。」という課題であり、その達成の難易度が夫々異なるものである。またそのとき、課題の達成難易度を遊技者が容易に認識し得るように数字や記号等を表示するようにしてもよい。
【0010】
そこで遊技者はA〜Fの遊技課題の内で自分が得意とする課題を上記選択操作スイッチ24によって任意に選択し得るようになる。そして遊技者による選択が行われると、図4に例示したように、その遊技課題および遊技課題の達成率を表示する遊技課題達成率表示画面となり、残り時間や入球数等が表示される。そして残り時間がなくなるなどでタイムオーバーすると、遊技課題が達成されたかどうかが判定され、図5に示したように、課題達成可否判定結果が遊技者に報知されるとともに、大当たり、即ち、特別遊技状態とは異なる特典が遊技者に付与される。この特典は達成の難易度に従って大小有利性が異なるものとする。例えば、達成が比較的容易な遊技課題Aが達成された場合に付与される特典は、図柄変動が10回行われるまで特別遊技状態が生起する確率を通常の1/300から1/60に上昇させることであり、遊技課題Bが達成された場合に付与される特典は、図柄変動が20回行われるまで特別遊技状態が生起する確率を通常の1/300から1/60に上昇させることであり、遊技課題Cが達成された場合に付与される特典は、図柄変動が20回行われるまで始動口5の開成時間を通常の0.5秒間から2秒間に延長させることであり、遊技課題Dが達成された場合に付与される特典は、図柄変動が30回行われるまで始動口5の開成時間を通常の0.5秒間から2秒間に延長させることであり、遊技課題Eが達成された場合に付与される特典は、図柄変動が20回行われるまで始動口5の開成時間を通常の0.5秒間から2秒間に延長させると同時に特別遊技状態が生起する確率を通常の1/300から1/60に上昇させることであり、遊技課題Fが達成された場合に付与される特典は、図柄変動が30回行われるまで始動口5の開成時間を通常の0.5秒間から2秒間に延長させると同時に特別遊技状態が生起する確率を通常の1/300から1/60に上昇させることである。このような特典が付与されることにより特別遊技状態の生起が容易なり遊技者にとって有利となる。また、こうして判定結果が遊技者に報知されると該遊技課題および遊技課題の達成率の表示は消され通常画面に戻る。なお、図6にこのような作動の流れをフローチャートにて示す。
【0011】
そして、打球が始動口5に入ると、図柄変動表示器2に1〜8の数字および☆◆◎等の記号またはキャラクター等の図柄が複数列にて変動表示され、その表示の変動は数秒後に停止し、その停止図柄が「777」等の所定態様を形成した場合に大当たりとなり特別遊技状態となって、可変入賞装置7の開閉扉がソレノイド25の作動により繰り返し継続的に開成状態となることで打球の入賞が容易となり、こうした大当たり動作期間中に多数の景品球を取得できるようになる。
【0012】
なお以上の実施形態では、遊技課題は複数種類用意され、その内の一つを遊技者が任意に選択し得るようにしたが、遊技課題はその表示契機に従って予め決められたものとしてもよい。その場合のフローチャートは図7に示したように簡略化される。
【0013】
また、図柄変動とは別異の遊技課題としては、上記実施形態に示したものの他、図柄変動表示器2に例えばルーレットゲーム,トランプゲーム、或いはボクシング,球技等のスポーツゲームが表示され、それらの勝負結果により特典付与の有無が決せられるようにするなど、図柄変動とは別異の何らかの遊技課題を設けることができる。また、遊技者の打球技術の如何によって達成が容易となるものなど種々の遊技課題を用意することができるので、従来のパチンコ遊技にない技術介入性を付加させ遊技者を奮起させることもでき、遊技の幅も一層広がる。なお、遊技課題を表示する契機としては、上記の他、打球数や図柄変動回数,リーチ回数等が所定数に達した時期になされるようにしたり、乱数によって不定期になされるようにしたり、検出スイッチの遊技球検出時に取得される乱数値によってなされるようにしてもよい。
【0014】
【発明の効果】
このように本発明は、始動条件が成立することにより図柄変動表示器の表示図柄が変動し、所定時間経過後に変動停止した停止図柄が所定態様を形成した場合に遊技者にとって有利な特別遊技状態が生起するように構成されたパチンコ遊技機において、上記図柄変動とは別異の遊技課題を所定契機に遊技者に報知する課題報知手段と、該遊技課題が達成されたかどうかを判定し遊技者に報知する課題達成可否判定結果報知手段とを備え、遊技課題が達成された場合に前記特別遊技状態とは異なる特典が遊技者に付与されるようにしたので、従来のように図柄変動の如何だけでなく、種々の遊技課題の達成によって特典が付与されるようになり、遊技者を飽きさせることなく、遊技の幅が広げられ、興趣を増大させる有益な効果がある。
【図面の簡単な説明】
【図1】本発明に係るパチンコ遊技機の遊技盤の実施形態を示す正面図。
【図2】本発明に係るパチンコ遊技機の実施形態を示すブロック図。
【図3】本発明の実施形態を示す遊技課題選択画面の表示例図。
【図4】本発明の実施形態を示す遊技課題達成率表示画面の表示例図。
【図5】本発明の実施形態を示す課題達成可否判定結果報知画面の表示例図。
【図6】本発明の実施形態を示すパチンコ遊技機のフローチャート。
【図7】本発明の実施形態を示すパチンコ遊技機のフローチャート。
【符号の説明】
1 遊技盤
2 図柄変動表示器
5 始動口
7 可変入賞装置
[0001]
BACKGROUND OF THE INVENTION
The present invention provides a special advantage that is advantageous to a player when a display symbol of a symbol variation indicator such as a liquid crystal indicator fluctuates when a start condition is satisfied, and a stop symbol that variably stops after a lapse of a predetermined time forms a predetermined mode. The present invention relates to a pachinko gaming machine configured to generate a gaming state.
[0002]
[Prior art]
As described in Japanese Patent No. 3058868, the first type pachinko gaming machine is provided with a pattern variation display such as a color liquid crystal display and a CRT on the game board surface, and the ball hit by the player is a tulip type. When entering the start port, the symbol variation indicator displays variation in multiple columns (usually three columns) so that symbols such as 1-8 and symbols such as ☆ ◆ ◎ or characters flow up and down or left and right respectively. The display changes in order after a few seconds, and the stop pattern is determined in advance with a predetermined probability (about 1/300), for example, “222”, “777”, “☆☆☆”. When a predetermined symbol is reached, it becomes a big win and a special game state is entered, and the open / close door of the variable prize device (large prize opening) is opened by the operation of the solenoid, and a predetermined number of hit balls ( (Usually 10), or when the predetermined time limit (usually 30 seconds) has elapsed in the open state, the so-called first round is over and the variable prize-winning device is closed once, but during this first round If a hit ball has entered a continuous winning opening (referred to as V zone) provided in the variable winning device, the variable winning device is opened and opened immediately after the second round starts. When a predetermined number (usually 10) of hit balls enter the variable winning device that is in the state or when a predetermined time limit (usually 30 seconds) has elapsed in the open state, the second round is over and the variable winning is completed. The device will also close, but if there is a ball hitting the continuous winning opening during the second round, the variable winning device will be opened again as soon as the third round starts, thus continuing into the continuous winnings during each round. The ball hits the mouth The variable winning device is continuously opened until the final round (for example, the 16th round), and a lot of prize balls can be obtained in such a special gaming state, so that the player has many benefits. It is structured to be brought about.
[0003]
In addition, the fluctuation display of the above symbol fluctuation display usually stops in the order of the left column, the right column, and the middle column. However, if the left column and the right column stop at the same symbol, the middle column is temporarily changed to a different symbol. Even if it stops, it will flow in the opposite direction again. Eventually, the display will stop with the same symbol and become a big hit, or stop only with a different symbol (generally called “reach state”). ing. In other words, by making such a unique variation aspect of the symbol such as “reach state”, or a unique variation aspect called “super-reach”, the player's expectation for occurrence of jackpot is increased, and the game To entertain people.
[0004]
Also, when a big hit is made with an odd number of symbols such as “333”, “555”, and “777” (hereinafter referred to as a specific symbol), the probability of the jackpot occurrence after the end of the special gaming state is reduced from, for example, 1/300 to 1/300 Increase to 60 (in the industry, referred to as “probability”) or extend the opening time of the tulip-shaped starter from the normal 0.5 seconds to 2 seconds (in the industry, referred to as “short time”) In some cases, a special condition such as making it easy to satisfy the start condition is given, and a situation advantageous to the player continues even after the special gaming state is completed.
[0005]
[Problems to be solved by the invention]
By the way, this kind of pachinko gaming machine is simply a matter of determining whether or not a special gaming state will be entered depending on whether or not the stop symbol whose symbol change display has stopped changing forms a predetermined mode. There was a risk of getting the player bored and making the game rut.
Therefore, the present invention intends to increase interest by adding an unprecedented gameplay to this type of pachinko gaming machine.
[0006]
[Means for Solving the Problems]
Therefore, the present invention provides a special gaming state that is advantageous to the player when the start symbol is satisfied and the display symbol of the symbol variation indicator fluctuates, and the stop symbol that has been variably stopped after a predetermined time has formed a predetermined mode. In the pachinko gaming machine configured to occur, a task notification means for notifying the player of a plurality of types of game tasks different from the above-described symbol variation and having different difficulty levels, and its A game task selecting means for allowing a player to arbitrarily select one of the game tasks, and causing the player to execute the selected game task and determining whether or not the game task has been achieved. comprising a assignment achievement determination result informing means for informing, a game assignment achievement ratio display means for displaying the achievement ratio of the game challenges, flame of the player object when the player object which is selected has been achieved Advantages are different benefits according degrees is characterized in that so as to be provided to the player.
Further, the present invention is characterized in that, in the pachinko gaming machine described above, one game task is to make a game ball enter a predetermined winning opening within a predetermined time.
The present invention is characterized in that, in the pachinko gaming machine described above, one game task is to prevent a game ball from entering a predetermined winning opening within a predetermined time.
[0007]
DETAILED DESCRIPTION OF THE INVENTION
Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 shows a front view of a game board 1 in this pachinko machine. In the figure, 2 is a symbol variation display composed of a color liquid crystal display provided on the game board 1, 3 is a normal winning opening, and 4 is a pass A gate 5 is a tulip-shaped start opening provided so that a pair of blades can be opened and closed by a solenoid, and 6 is an upper winning prize opening. Reference numeral 7 denotes a variable winning device comprising a large rectangular large winning opening provided below the start opening 5. The variable winning device 7 is provided with an opening / closing door 8 that is opened and closed by the operation of a solenoid. A continuous winning opening 9 is provided in the device 7. Reference numeral 10 denotes four display lamps provided for storing the number of hitting balls when the symbol variation indicator 2 displays variation when the starting ball 5 wins, and 11 for holding the starting. The normal symbol variation display (7-segment digital display device) 12 starts to change by passing, and the normal symbol variation indicator 11 memorizes the number of hits when the ball hits the passing gate 4 while the variation symbol display is changing. Four display lamps provided for holding the display, 13 is a decorative lamp.
[0008]
FIG. 2 is a block diagram showing input / output devices related to the present invention connected to a game control board 15 comprising a CPU, ROM, RAM, and I / O. Reference numeral 20 denotes a passage for detecting a hit ball that has passed through the passage gate 4. A detection switch, 21 is a start switch that detects a hit ball that has won a winning opening 5, 22 is a count switch that counts a winning ball to the variable winning device 7, and 23 is a specific that detects a winning ball to the continuous winning opening 9 An area switch 24 is a selection operation switch provided on the front surface of the pachinko gaming machine so that the player can operate. The game control board further includes the symbol variation indicator 2 and the normal symbol variation indicator 11. The decorative lamp 13, the solenoid 25 of the variable winning device 7, and the solenoid 26 that opens and closes the blades of the starting port 5 are connected. Thus, the game control board 15 has a symbol variation display function, a jackpot determination function, and a jackpot movement control function, as well as a game task display opportunity lottery means, a task notification means, a game task selection means, a task achievement availability determination result notification means. have.
[0009]
Thus, in this pachinko machine, any time may be used as an example. For example, when a big hit does not occur despite the super reach being displayed, or after the big hit operation ends, as illustrated in FIG. In addition, a game task selection screen on which a plurality of types of game tasks (A to F) are displayed on the symbol variation display 2 is displayed. On this game task selection screen, game task A is, for example, a task of “Enter 10 balls in the starter within 5 minutes”, and game task B is “reach until 10 symbol changes have been made. The game task C is a task “Don't put one ball in each prize opening while hitting a game ball for 1 minute.” The game task E is the task of “display the character on the symbol variation display within 2 minutes”, and the game task F is “the upper part within 3 minutes” Let's enter the Tentoku Prize Port ", and the difficulty of achieving them is different. At that time, numbers, symbols, etc. may be displayed so that the player can easily recognize the difficulty level of achievement of the task.
[0010]
Accordingly, the player can arbitrarily select a task he / she is good at among the game tasks A to F by the selection operation switch 24. When the selection is made by the player, as illustrated in FIG. 4, the game task achievement rate display screen displaying the game task and the achievement rate of the game task is displayed, and the remaining time, the number of balls entered, and the like are displayed. When the time is over, such as when the remaining time runs out, it is determined whether or not the game task has been achieved, and as shown in FIG. 5, the result of determining whether or not the task can be achieved is notified to the player, and the jackpot, that is, the special game state A privilege different from that is given to the player. This privilege varies in magnitude according to the difficulty level of achievement. For example, in the case that a game task A that is relatively easy to achieve is achieved, the privilege given to the player is increased from 1/300 to 1/60 the normal probability that a special gaming state will occur until the symbol change is performed 10 times. The privilege given when the game task B is achieved is to increase the probability that the special game state will occur until the symbol variation is performed 20 times from the normal 1/300 to 1/60. Yes, the privilege given when the game task C is achieved is to extend the opening time of the start port 5 from normal 0.5 seconds to 2 seconds until the symbol variation is performed 20 times. The privilege given when D is achieved is to extend the opening time of the start port 5 from normal 0.5 seconds to 2 seconds until the symbol variation is performed 30 times, and the game task E is achieved. The benefits granted when Extend the opening time of the start port 5 from the normal 0.5 second to 2 seconds until the symbol variation is performed 20 times, and at the same time increase the probability that the special gaming state will occur from 1/300 to 1/60 The bonus given when the game task F is achieved is that the opening time of the start port 5 is extended from normal 0.5 seconds to 2 seconds until the symbol variation is performed 30 times, and at the same time, the special game state Is to increase from 1/300 to 1/60. Giving such a privilege facilitates the occurrence of a special gaming state, which is advantageous for the player. Further, when the determination result is notified to the player in this way, the display of the game task and the achievement rate of the game task is erased and the normal screen is restored. FIG. 6 is a flowchart showing such an operation flow.
[0011]
When the hit ball enters the starting port 5, the symbols 1 to 8 and symbols such as ☆ ◆ ◎ or characters such as characters are variably displayed in a plurality of rows on the symbol variation display 2, and the variation of the display is several seconds later. When it stops and the stop symbol forms a predetermined form such as “777”, it becomes a big game and it becomes a special game state, and the open / close door of the variable winning device 7 is repeatedly opened continuously by the operation of the solenoid 25. This makes it easy to win a hit ball, and a large number of prize balls can be acquired during the jackpot operation period.
[0012]
In the above embodiment, a plurality of types of game tasks are prepared, and the player can arbitrarily select one of them. However, the game tasks may be determined in advance according to the display trigger. The flowchart in that case is simplified as shown in FIG.
[0013]
Further, as game tasks different from the symbol variation, in addition to those shown in the above embodiment, the symbol variation indicator 2 displays, for example, a roulette game, a card game, or a sports game such as boxing, ball game, etc. Some game tasks different from the symbol variation can be provided, such as whether or not a privilege is given depending on the result of the game. In addition, since various game tasks such as things that can be easily achieved depending on the player's hitting technique can be prepared, it is possible to add technical intervention that is not found in conventional pachinko games, and to inspire the player, The range of games will expand further. In addition to the above, as an opportunity to display a game task, the number of hit balls, the number of symbol changes, the number of times of reach, etc. are made when it reaches a predetermined number, or it is made irregular by random numbers, You may make it make it by the random number value acquired at the time of the game ball detection of a detection switch.
[0014]
【The invention's effect】
As described above, the present invention provides a special game state that is advantageous to the player when the display symbol of the symbol variation indicator fluctuates due to the establishment of the starting condition, and the stop symbol that has fluctuated and stopped after a predetermined time has formed a predetermined mode. In a pachinko gaming machine configured to occur, a task notification means for notifying the player of a game task different from the above-described symbol variation and a player who determines whether or not the game task has been achieved The game achievement achievement determination result notifying means is provided, and when the game task is achieved, a special privilege different from the special game state is given to the player. In addition, benefits can be given by accomplishing various game tasks, and there is a beneficial effect of expanding the range of games and increasing the interest without getting the player bored.
[Brief description of the drawings]
FIG. 1 is a front view showing an embodiment of a game board of a pachinko gaming machine according to the present invention.
FIG. 2 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 3 is a display example diagram of a game task selection screen showing an embodiment of the present invention.
FIG. 4 is a display example diagram of a game task achievement rate display screen showing the embodiment of the present invention.
FIG. 5 is a display example diagram of an assignment achievement determination result notification screen showing an embodiment of the present invention.
FIG. 6 is a flowchart of a pachinko gaming machine showing an embodiment of the present invention.
FIG. 7 is a flowchart of a pachinko gaming machine showing an embodiment of the present invention.
[Explanation of symbols]
1 game board 2 design variation display 5 start opening 7 variable winning device

Claims (3)

始動条件が成立することにより図柄変動表示器の表示図柄が変動し、所定時間経過後に変動停止した停止図柄が所定態様を形成した場合に遊技者にとって有利な特別遊技状態が生起するように構成されたパチンコ遊技機において、上記図柄変動とは別異の遊技課題であって達成難易度が異なる複数種類の遊技課題を所定契機に遊技者に報知する課題報知手段と、その遊技課題の内の一つを遊技者が任意に選択し得るようにする遊技課題選択手段と、選択された遊技課題を遊技者に実行させるとともにその遊技課題が達成されたかどうかを判定し遊技者に報知する課題達成可否判定結果報知手段と、遊技課題の達成率を表示する遊技課題達成率表示手段とを備え、選択された遊技課題が達成された場合にその遊技課題の難易度に従って有利性が異なる特典が遊技者に付与されるようにしたことを特徴とするパチンコ遊技機。When the starting condition is satisfied, the display symbol of the symbol fluctuation indicator fluctuates, and a special gaming state advantageous to the player occurs when a stop symbol that has been fluctuated and stopped after a predetermined time has formed a predetermined mode. In the pachinko gaming machine, the task notification means for notifying the player of a plurality of types of game tasks different from the above-described symbol variation and having different difficulty levels, and one of the game tasks Game task selection means for allowing the player to arbitrarily select the game task, and whether or not the task can be achieved by allowing the player to execute the selected game task and determining whether the game task has been achieved and notifying the player a determination result notifying means, and a game assignment achievement ratio display means for displaying the achievement ratio of the game object and advantages in accordance with the difficulty of the game challenges when the game object selected have been achieved Pachinko machine of the benefits is characterized in that so as to be provided to the player. 一定時間内に遊技球を所定の入賞口に入球させることを一つの遊技課題とする請求項1に記載のパチンコ遊技機。  The pachinko gaming machine according to claim 1, wherein one game task is to make a game ball enter a predetermined winning opening within a predetermined time. 一定時間内に遊技球を所定の入賞口に入球させないことを一つの遊技課題とする請求項1または2に記載のパチンコ遊技機。  The pachinko gaming machine according to claim 1 or 2, wherein one game task is to prevent a game ball from entering a predetermined winning opening within a predetermined time.
JP2002196466A 2002-07-04 2002-07-04 Pachinko machine Expired - Fee Related JP3921422B2 (en)

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JP4519568B2 (en) * 2004-08-17 2010-08-04 株式会社三共 Game machine
JP2014061312A (en) * 2013-09-05 2014-04-10 Sankyo Co Ltd Game machine
JP6592675B2 (en) * 2015-09-04 2019-10-23 株式会社高尾 Bullet ball machine
JP6769025B2 (en) * 2015-11-30 2020-10-14 株式会社三洋物産 Game machine
JP6683005B2 (en) * 2016-05-12 2020-04-15 サクサ株式会社 Privilege giving system, device, and bench machine

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