HK1247148A1 - 用於提高用戶輸入的操作性的程序、遊戲系統、電子裝置、服務器和遊戲控制方法 - Google Patents

用於提高用戶輸入的操作性的程序、遊戲系統、電子裝置、服務器和遊戲控制方法

Info

Publication number
HK1247148A1
HK1247148A1 HK18106579.6A HK18106579A HK1247148A1 HK 1247148 A1 HK1247148 A1 HK 1247148A1 HK 18106579 A HK18106579 A HK 18106579A HK 1247148 A1 HK1247148 A1 HK 1247148A1
Authority
HK
Hong Kong
Prior art keywords
server
program
electronic device
control method
user input
Prior art date
Application number
HK18106579.6A
Other languages
English (en)
Inventor
田中康大
Original Assignee
Cy遊戲公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cy遊戲公司 filed Critical Cy遊戲公司
Publication of HK1247148A1 publication Critical patent/HK1247148A1/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
HK18106579.6A 2015-05-29 2018-05-21 用於提高用戶輸入的操作性的程序、遊戲系統、電子裝置、服務器和遊戲控制方法 HK1247148A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015110319A JP5845547B1 (ja) 2015-05-29 2015-05-29 ユーザ入力の操作性を向上させるプログラム、ゲームシステム、電子装置、サーバ及びゲーム制御方法
PCT/JP2016/064590 WO2016194601A1 (ja) 2015-05-29 2016-05-17 ユーザ入力の操作性を向上させるプログラム、ゲームシステム、電子装置、サーバ及びゲーム制御方法

Publications (1)

Publication Number Publication Date
HK1247148A1 true HK1247148A1 (zh) 2018-09-21

Family

ID=55169195

Family Applications (1)

Application Number Title Priority Date Filing Date
HK18106579.6A HK1247148A1 (zh) 2015-05-29 2018-05-21 用於提高用戶輸入的操作性的程序、遊戲系統、電子裝置、服務器和遊戲控制方法

Country Status (6)

Country Link
US (2) US10525346B2 (zh)
JP (1) JP5845547B1 (zh)
KR (1) KR101987859B1 (zh)
CN (1) CN107921319B (zh)
HK (1) HK1247148A1 (zh)
WO (1) WO2016194601A1 (zh)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6741795B2 (ja) * 2016-06-13 2020-08-19 ソニー・インタラクティブエンタテインメント エルエルシー ゲームプレイコンパニオンアプリケーション
CN106730827B (zh) * 2016-12-06 2018-10-19 腾讯科技(深圳)有限公司 一种对象显示的方法以及终端设备
CN110180184A (zh) * 2019-05-17 2019-08-30 努比亚技术有限公司 一种角色标记信息的显示方法、移动终端及存储介质
CN111760267A (zh) * 2020-07-06 2020-10-13 网易(杭州)网络有限公司 游戏中的信息发送方法及装置、存储介质、电子设备

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JPH0329744A (ja) 1989-06-26 1991-02-07 Dainippon Ink & Chem Inc パレット
JPH0346230A (ja) 1989-07-13 1991-02-27 Sony Corp 半導体装置の製造方法
JP2002346230A (ja) 2001-05-25 2002-12-03 Namco Ltd ゲーム情報、情報記憶媒体、コンピュータシステム、及びサーバシステム
JP4048150B2 (ja) 2003-05-12 2008-02-13 任天堂株式会社 ゲーム装置およびゲームプログラム並びにゲームシステム
JP3869452B1 (ja) * 2005-07-28 2007-01-17 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
US8355410B2 (en) * 2007-08-17 2013-01-15 At&T Intellectual Property I, L.P. Location-based mobile gaming application and method for implementing the same using a scalable tiered geocast protocol
CN100522301C (zh) * 2006-05-25 2009-08-05 倚天资讯股份有限公司 结合定位信息的游戏系统及其方法
JP4651604B2 (ja) * 2006-11-16 2011-03-16 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP4137157B2 (ja) * 2006-12-07 2008-08-20 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP4171039B2 (ja) * 2006-12-22 2008-10-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4343234B2 (ja) * 2007-03-01 2009-10-14 株式会社コナミデジタルエンタテインメント ゲーム装置、キャラクタ制御方法、および、プログラム
JP4694608B2 (ja) * 2008-10-01 2011-06-08 株式会社スクウェア・エニックス ゲームシステム、ゲーム装置及びプログラム
US8550919B2 (en) * 2008-10-08 2013-10-08 Sony Corporation Game control program, game device, game server, and game control method
JP4819136B2 (ja) * 2009-01-16 2011-11-24 株式会社スクウェア・エニックス ゲーム装置、及びプログラム
JP5140101B2 (ja) 2010-03-08 2013-02-06 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
US8840466B2 (en) * 2011-04-25 2014-09-23 Aquifi, Inc. Method and system to create three-dimensional mapping in a two-dimensional game
US9454235B2 (en) * 2014-12-26 2016-09-27 Seungman KIM Electronic apparatus having a sensing unit to input a user command and a method thereof

Also Published As

Publication number Publication date
KR101987859B1 (ko) 2019-06-11
US20200061464A1 (en) 2020-02-27
JP5845547B1 (ja) 2016-01-20
US11071913B2 (en) 2021-07-27
US10525346B2 (en) 2020-01-07
KR20180010240A (ko) 2018-01-30
JP2016220943A (ja) 2016-12-28
CN107921319A (zh) 2018-04-17
US20180078856A1 (en) 2018-03-22
CN107921319B (zh) 2021-02-12
WO2016194601A1 (ja) 2016-12-08

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