HK1246896A1 - 提高用戶輸入的操作性的程序、電子裝置和方法 - Google Patents

提高用戶輸入的操作性的程序、電子裝置和方法

Info

Publication number
HK1246896A1
HK1246896A1 HK18106230.7A HK18106230A HK1246896A1 HK 1246896 A1 HK1246896 A1 HK 1246896A1 HK 18106230 A HK18106230 A HK 18106230A HK 1246896 A1 HK1246896 A1 HK 1246896A1
Authority
HK
Hong Kong
Prior art keywords
program
electronic device
user input
improving operability
operability
Prior art date
Application number
HK18106230.7A
Other languages
English (en)
Inventor
副島保孝
鐮田浩平
Original Assignee
Cy遊戲公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cy遊戲公司 filed Critical Cy遊戲公司
Publication of HK1246896A1 publication Critical patent/HK1246896A1/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
HK18106230.7A 2015-04-13 2018-05-14 提高用戶輸入的操作性的程序、電子裝置和方法 HK1246896A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015081804A JP5830806B1 (ja) 2015-04-13 2015-04-13 ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法
PCT/JP2016/061675 WO2016167213A1 (ja) 2015-04-13 2016-04-11 ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法

Publications (1)

Publication Number Publication Date
HK1246896A1 true HK1246896A1 (zh) 2018-09-14

Family

ID=54784409

Family Applications (1)

Application Number Title Priority Date Filing Date
HK18106230.7A HK1246896A1 (zh) 2015-04-13 2018-05-14 提高用戶輸入的操作性的程序、電子裝置和方法

Country Status (6)

Country Link
US (1) US10391399B2 (zh)
JP (1) JP5830806B1 (zh)
KR (1) KR101987858B1 (zh)
CN (1) CN107636590B (zh)
HK (1) HK1246896A1 (zh)
WO (1) WO2016167213A1 (zh)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6185123B1 (ja) * 2016-08-18 2017-08-23 グリー株式会社 プログラム、制御方法、及び情報処理装置
JP6916653B2 (ja) * 2017-04-24 2021-08-11 株式会社ユニバーサルエンターテインメント 遊技機
JP7105574B2 (ja) * 2018-02-05 2022-07-25 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
CN112261973B (zh) * 2018-06-06 2024-09-20 科乐美数码娱乐株式会社 记录介质及信息处理装置
JP6554220B1 (ja) * 2018-09-26 2019-07-31 株式会社Cygames プログラム、処理装置及び処理方法
JP7409770B2 (ja) * 2018-12-28 2024-01-09 株式会社バンダイナムコエンターテインメント ゲームシステム、プログラム及び端末装置
CN111589140B (zh) * 2020-05-14 2023-03-14 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质
US11590413B2 (en) * 2020-07-08 2023-02-28 Nintendo Co., Ltd. Storage medium storing information processing program with changeable operation modes, information processing apparatus, information processing system, and information processing method
JP2024513672A (ja) * 2021-03-10 2024-03-27 バンジー, インコーポレイテッド 仮想コントローラのための無限ドラッグ及びスワイプ
JP7320287B2 (ja) * 2021-03-15 2023-08-03 株式会社コナミデジタルエンタテインメント プログラム、情報処理装置、および情報処理方法
JP7320286B2 (ja) * 2021-03-15 2023-08-03 株式会社コナミデジタルエンタテインメント プログラム、情報処理装置、および情報処理方法
JP7437433B2 (ja) * 2022-02-16 2024-02-22 任天堂株式会社 情報処理プログラム、情報処理システム、情報処理装置、および情報処理方法

Family Cites Families (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS4932010A (zh) 1972-07-27 1974-03-23
JPS6054631B2 (ja) 1977-12-22 1985-11-30 セイコーインスツルメンツ株式会社 電子時計
JP4515221B2 (ja) * 2004-10-29 2010-07-28 任天堂株式会社 ゲームプログラム
JP4741909B2 (ja) * 2004-11-02 2011-08-10 任天堂株式会社 ゲーム装置及びゲームプログラム
JP3833228B2 (ja) * 2004-12-01 2006-10-11 任天堂株式会社 ゲーム装置およびゲームプログラム
JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP3924579B2 (ja) * 2005-03-30 2007-06-06 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP4445898B2 (ja) * 2005-05-24 2010-04-07 任天堂株式会社 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置
JP4171039B2 (ja) * 2006-12-22 2008-10-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4343234B2 (ja) * 2007-03-01 2009-10-14 株式会社コナミデジタルエンタテインメント ゲーム装置、キャラクタ制御方法、および、プログラム
US9086756B2 (en) * 2009-11-18 2015-07-21 Opera Software Asa Snapping to text columns while scrolling
JP4932010B2 (ja) 2010-01-06 2012-05-16 株式会社スクウェア・エニックス ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム
JP5140101B2 (ja) * 2010-03-08 2013-02-06 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP2012168932A (ja) * 2011-02-10 2012-09-06 Sony Computer Entertainment Inc 入力装置、情報処理装置および入力値取得方法
CN102508573B (zh) * 2011-10-28 2015-04-22 Tcl通讯科技(成都)有限公司 一种通过滑屏实现快速定位的方法及设备
JP5859298B2 (ja) * 2011-12-08 2016-02-10 任天堂株式会社 情報処理システム、情報処理装置、情報処理方法及び情報処理プログラム
JP5377709B2 (ja) * 2012-05-23 2013-12-25 株式会社スクウェア・エニックス 情報処理装置,情報処理方法,及びゲーム装置
KR101216307B1 (ko) * 2012-06-08 2012-12-28 (주)네오위즈게임즈 패턴 입력을 통한 캐릭터 조작 방법 및 장치
JP5450718B2 (ja) * 2012-06-11 2014-03-26 株式会社スクウェア・エニックス ゲーム装置及びゲームプログラム
JP5487262B2 (ja) 2012-08-03 2014-05-07 株式会社コナミデジタルエンタテインメント 操作端末、操作制御方法、操作制御プログラム
US20150231509A1 (en) * 2014-02-17 2015-08-20 Xaviant, LLC (a GA Limited Liability Company) System, Method, and Apparatus for Smart Targeting
JP6165129B2 (ja) * 2014-12-26 2017-07-19 株式会社バンダイナムコエンターテインメント プログラム及び端末
JP5705393B1 (ja) * 2015-01-21 2015-04-22 株式会社Cygames ユーザ入力の操作性を向上させる方法

Also Published As

Publication number Publication date
US20180043254A1 (en) 2018-02-15
WO2016167213A1 (ja) 2016-10-20
CN107636590A (zh) 2018-01-26
JP5830806B1 (ja) 2015-12-09
CN107636590B (zh) 2020-11-17
KR101987858B1 (ko) 2019-06-11
US10391399B2 (en) 2019-08-27
KR20170136574A (ko) 2017-12-11
JP2016201028A (ja) 2016-12-01

Similar Documents

Publication Publication Date Title
HK1246896A1 (zh) 提高用戶輸入的操作性的程序、電子裝置和方法
HK1249226A1 (zh) 視線輸入裝置、視線輸入方法以及視線輸入程序
GB201510610D0 (en) Method, device, and computer program
GB201807885D0 (en) Method of associating user input with a device
EP3108373A4 (en) Method of operating function and resource of electronic device
EP3296928A4 (en) Character input and reception method, character input and reception device, and character input and reception program
EP3321776A4 (en) Operation input device and operation input method
EP3096210A4 (en) Method and apparatus for processing input using touch screen
EP2996022A4 (en) SEIZURE ASSISTING DEVICE, SEIZURE ASSISTING METHOD, AND PROGRAM
EP3239818A4 (en) Control device, electronic instrument, control method, and program
EP3343341A4 (en) Touch input method through edge screen, and electronic device
GB201612114D0 (en) Input device and electronic apparatus
PT3200533T (pt) Dispositivo de utilizador e método de selecção de recursos
EP3336675A4 (en) Electronic device and input method of electronic device
EP2957995A4 (en) INPUT DEVICE AND ITS CONTROL METHOD, AND PROGRAM
EP3398031B8 (en) Hand gesture api using finite state machine and gesture language discrete values
GB201511378D0 (en) Apparatus, method and computer program
HK1214665A1 (zh) 密碼模糊輸入方法及裝置
GB201511379D0 (en) Apparatus, method and computer program
GB201413983D0 (en) An apparatus, method, computer program and user device for enabling control of a vehicle
GB2562758B (en) Input device and method
HK1247148A1 (zh) 用於提高用戶輸入的操作性的程序、遊戲系統、電子裝置、服務器和遊戲控制方法
EP3267287A4 (en) Input detection method, input detection program, and device
GB201704727D0 (en) Apparatus, method and computer program
GB201604215D0 (en) Apparatus, method and computer program