HK1246896A1 - 提高用戶輸入的操作性的程序、電子裝置和方法 - Google Patents
提高用戶輸入的操作性的程序、電子裝置和方法Info
- Publication number
- HK1246896A1 HK1246896A1 HK18106230.7A HK18106230A HK1246896A1 HK 1246896 A1 HK1246896 A1 HK 1246896A1 HK 18106230 A HK18106230 A HK 18106230A HK 1246896 A1 HK1246896 A1 HK 1246896A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- program
- electronic device
- user input
- improving operability
- operability
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015081804A JP5830806B1 (ja) | 2015-04-13 | 2015-04-13 | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
PCT/JP2016/061675 WO2016167213A1 (ja) | 2015-04-13 | 2016-04-11 | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1246896A1 true HK1246896A1 (zh) | 2018-09-14 |
Family
ID=54784409
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK18106230.7A HK1246896A1 (zh) | 2015-04-13 | 2018-05-14 | 提高用戶輸入的操作性的程序、電子裝置和方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US10391399B2 (zh) |
JP (1) | JP5830806B1 (zh) |
KR (1) | KR101987858B1 (zh) |
CN (1) | CN107636590B (zh) |
HK (1) | HK1246896A1 (zh) |
WO (1) | WO2016167213A1 (zh) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6185123B1 (ja) * | 2016-08-18 | 2017-08-23 | グリー株式会社 | プログラム、制御方法、及び情報処理装置 |
JP6916653B2 (ja) * | 2017-04-24 | 2021-08-11 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
JP7105574B2 (ja) * | 2018-02-05 | 2022-07-25 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲーム装置 |
CN112261973B (zh) * | 2018-06-06 | 2024-09-20 | 科乐美数码娱乐株式会社 | 记录介质及信息处理装置 |
JP6554220B1 (ja) * | 2018-09-26 | 2019-07-31 | 株式会社Cygames | プログラム、処理装置及び処理方法 |
JP7409770B2 (ja) * | 2018-12-28 | 2024-01-09 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、プログラム及び端末装置 |
CN111589140B (zh) * | 2020-05-14 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
US11590413B2 (en) * | 2020-07-08 | 2023-02-28 | Nintendo Co., Ltd. | Storage medium storing information processing program with changeable operation modes, information processing apparatus, information processing system, and information processing method |
JP2024513672A (ja) * | 2021-03-10 | 2024-03-27 | バンジー, インコーポレイテッド | 仮想コントローラのための無限ドラッグ及びスワイプ |
JP7320287B2 (ja) * | 2021-03-15 | 2023-08-03 | 株式会社コナミデジタルエンタテインメント | プログラム、情報処理装置、および情報処理方法 |
JP7320286B2 (ja) * | 2021-03-15 | 2023-08-03 | 株式会社コナミデジタルエンタテインメント | プログラム、情報処理装置、および情報処理方法 |
JP7437433B2 (ja) * | 2022-02-16 | 2024-02-22 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および情報処理方法 |
Family Cites Families (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS4932010A (zh) | 1972-07-27 | 1974-03-23 | ||
JPS6054631B2 (ja) | 1977-12-22 | 1985-11-30 | セイコーインスツルメンツ株式会社 | 電子時計 |
JP4515221B2 (ja) * | 2004-10-29 | 2010-07-28 | 任天堂株式会社 | ゲームプログラム |
JP4741909B2 (ja) * | 2004-11-02 | 2011-08-10 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP3833228B2 (ja) * | 2004-12-01 | 2006-10-11 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
JP3924579B2 (ja) * | 2005-03-30 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP4445898B2 (ja) * | 2005-05-24 | 2010-04-07 | 任天堂株式会社 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
JP4171039B2 (ja) * | 2006-12-22 | 2008-10-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4343234B2 (ja) * | 2007-03-01 | 2009-10-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、キャラクタ制御方法、および、プログラム |
US9086756B2 (en) * | 2009-11-18 | 2015-07-21 | Opera Software Asa | Snapping to text columns while scrolling |
JP4932010B2 (ja) | 2010-01-06 | 2012-05-16 | 株式会社スクウェア・エニックス | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム |
JP5140101B2 (ja) * | 2010-03-08 | 2013-02-06 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、およびゲーム制御方法 |
JP2012168932A (ja) * | 2011-02-10 | 2012-09-06 | Sony Computer Entertainment Inc | 入力装置、情報処理装置および入力値取得方法 |
CN102508573B (zh) * | 2011-10-28 | 2015-04-22 | Tcl通讯科技(成都)有限公司 | 一种通过滑屏实现快速定位的方法及设备 |
JP5859298B2 (ja) * | 2011-12-08 | 2016-02-10 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理方法及び情報処理プログラム |
JP5377709B2 (ja) * | 2012-05-23 | 2013-12-25 | 株式会社スクウェア・エニックス | 情報処理装置,情報処理方法,及びゲーム装置 |
KR101216307B1 (ko) * | 2012-06-08 | 2012-12-28 | (주)네오위즈게임즈 | 패턴 입력을 통한 캐릭터 조작 방법 및 장치 |
JP5450718B2 (ja) * | 2012-06-11 | 2014-03-26 | 株式会社スクウェア・エニックス | ゲーム装置及びゲームプログラム |
JP5487262B2 (ja) | 2012-08-03 | 2014-05-07 | 株式会社コナミデジタルエンタテインメント | 操作端末、操作制御方法、操作制御プログラム |
US20150231509A1 (en) * | 2014-02-17 | 2015-08-20 | Xaviant, LLC (a GA Limited Liability Company) | System, Method, and Apparatus for Smart Targeting |
JP6165129B2 (ja) * | 2014-12-26 | 2017-07-19 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末 |
JP5705393B1 (ja) * | 2015-01-21 | 2015-04-22 | 株式会社Cygames | ユーザ入力の操作性を向上させる方法 |
-
2015
- 2015-04-13 JP JP2015081804A patent/JP5830806B1/ja active Active
-
2016
- 2016-04-11 WO PCT/JP2016/061675 patent/WO2016167213A1/ja active Application Filing
- 2016-04-11 CN CN201680034425.1A patent/CN107636590B/zh active Active
- 2016-04-11 KR KR1020177032255A patent/KR101987858B1/ko active IP Right Grant
-
2017
- 2017-10-13 US US15/783,824 patent/US10391399B2/en active Active
-
2018
- 2018-05-14 HK HK18106230.7A patent/HK1246896A1/zh unknown
Also Published As
Publication number | Publication date |
---|---|
US20180043254A1 (en) | 2018-02-15 |
WO2016167213A1 (ja) | 2016-10-20 |
CN107636590A (zh) | 2018-01-26 |
JP5830806B1 (ja) | 2015-12-09 |
CN107636590B (zh) | 2020-11-17 |
KR101987858B1 (ko) | 2019-06-11 |
US10391399B2 (en) | 2019-08-27 |
KR20170136574A (ko) | 2017-12-11 |
JP2016201028A (ja) | 2016-12-01 |
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