ES2295498T3 - Dispositivo de procesamiento de imagenes para determinar la trayectoria de vuelo de un objeto. - Google Patents

Dispositivo de procesamiento de imagenes para determinar la trayectoria de vuelo de un objeto. Download PDF

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Publication number
ES2295498T3
ES2295498T3 ES03025967T ES03025967T ES2295498T3 ES 2295498 T3 ES2295498 T3 ES 2295498T3 ES 03025967 T ES03025967 T ES 03025967T ES 03025967 T ES03025967 T ES 03025967T ES 2295498 T3 ES2295498 T3 ES 2295498T3
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Spain
Prior art keywords
game
player
bullet
vector
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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ES03025967T
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English (en)
Spanish (es)
Inventor
Makoto Yamamoto
Kenji Tohma
Shinobu Hayashi
Tsuyoshi Matsuda
Yoshitaka Maeyama
Tomoya c/o Sega Corporation Takasugi
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Sega Corp
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Sega Corp
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Publication of ES2295498T3 publication Critical patent/ES2295498T3/es
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Expired - Lifetime legal-status Critical Current

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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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    • G06T15/003D [Three Dimensional] image rendering
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    • GPHYSICS
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    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/60Methods for processing data by generating or executing the game program
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    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
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    • GPHYSICS
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    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/21Collision detection, intersection

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Geometry (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Radar Systems Or Details Thereof (AREA)
  • Image Generation (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Closed-Circuit Television Systems (AREA)
ES03025967T 1998-08-07 1999-08-09 Dispositivo de procesamiento de imagenes para determinar la trayectoria de vuelo de un objeto. Expired - Lifetime ES2295498T3 (es)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP23654098 1998-08-07
JP10-236540 1998-08-07
JP10349349A JP2000200361A (ja) 1998-08-07 1998-11-24 画像処理装置及び情報記録媒体
JP10-349349 1998-11-24

Publications (1)

Publication Number Publication Date
ES2295498T3 true ES2295498T3 (es) 2008-04-16

Family

ID=26532725

Family Applications (1)

Application Number Title Priority Date Filing Date
ES03025967T Expired - Lifetime ES2295498T3 (es) 1998-08-07 1999-08-09 Dispositivo de procesamiento de imagenes para determinar la trayectoria de vuelo de un objeto.

Country Status (5)

Country Link
US (4) US6664965B1 (enExample)
EP (4) EP0978803A3 (enExample)
JP (1) JP2000200361A (enExample)
DE (1) DE69937414T2 (enExample)
ES (1) ES2295498T3 (enExample)

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JP3321570B2 (ja) * 1999-09-14 2002-09-03 株式会社ソニー・コンピュータエンタテインメント 動画作成方法、記憶媒体およびプログラム実行装置
FR2799562B1 (fr) * 1999-10-07 2002-06-07 Nemo Procede pour creer et animer de maniere interactive, sur une interface graphique, des images en trois dimensions
WO2002025855A2 (en) * 2000-09-21 2002-03-28 Cantor Michael B Method for non-verbal assessment of human competence
JP3363137B2 (ja) * 2000-11-29 2003-01-08 コナミ株式会社 当たり判定方法、その装置、当たり判定処理プログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲーム装置
US7372472B1 (en) * 2001-04-09 2008-05-13 Matrox Electronic Systems Ltd. Method and apparatus for graphically defining a video particle explosion effect
EP1391846B1 (en) * 2001-05-16 2011-10-19 Sega Corporation Image processing method, image processing apparatus, and program for emphasizing object movement
JP3887819B2 (ja) * 2002-10-11 2007-02-28 株式会社セガ コンピュータプログラム
US7164423B1 (en) * 2003-04-30 2007-01-16 Apple Computer, Inc. Method and apparatus for providing an animated representation of a reorder operation
JP3601793B1 (ja) * 2003-11-05 2004-12-15 任天堂株式会社 移動時間算出プログラム及び情報記録媒体
JP4287758B2 (ja) * 2004-02-05 2009-07-01 任天堂株式会社 シューティングゲーム装置およびシューティングゲームプログラム
JP2004223267A (ja) * 2004-02-09 2004-08-12 Sony Corp メモリカード、携帯型情報端末装置および情報処理方法、記録媒体、並びにプログラム
JP3968356B2 (ja) * 2004-04-29 2007-08-29 株式会社コナミデジタルエンタテインメント 表示装置、表示方法、ならびに、プログラム
JP4412715B2 (ja) * 2004-05-07 2010-02-10 株式会社バンダイナムコゲームス プログラム、情報記憶媒体および画像生成システム
EP1804945B1 (en) 2004-09-21 2022-04-13 Timeplay Inc. System, method and handheld controller for multi-player gaming
JP4832826B2 (ja) 2005-07-26 2011-12-07 任天堂株式会社 オブジェクト制御プログラムおよび情報処理装置
JP4986543B2 (ja) * 2006-08-31 2012-07-25 キヤノン株式会社 情報処理方法、情報処理装置
JP4936522B2 (ja) * 2006-09-29 2012-05-23 キヤノン株式会社 画像処理方法、画像処理装置
JP5101080B2 (ja) * 2006-10-19 2012-12-19 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法
JP4302143B2 (ja) * 2007-01-11 2009-07-22 株式会社ソニー・コンピュータエンタテインメント 物体衝突処理方法および物体衝突処理プログラム、物体衝突処理装置
JP4339908B2 (ja) * 2007-11-28 2009-10-07 株式会社コナミデジタルエンタテインメント ゲーム装置、画像生成方法、および、プログラム
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